[Dev Update] Farming and Loot Scaling
Shendaar
Normally I wouldn't care, but the lack of proper trade system(even after 2 years!) just makes this post by Gaile(I know it's not her fault) sound like a complete farce.
blackbird71
Quote:
Originally Posted by rohlfinator
I agree, Anet should take note of those suggestions. That said, I can't help but feel that you and other posters are presupposing that Anet isn't living up to those suggestions. When Gaile posted to explain the reasoning behind the update, she was ripped apart before anyone even tried to understand her comments. Instead of looking at the update notes with an open mind, many posters nitpicked them for any chance to accuse her of lying.
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Originally Posted by rohlfinator
It's ironic that ArenaNet is being accused for not listening to players, while on other (more respectful) forums, Gaile has spent the last several days collecting numerical user feedback to report back to the developers so they can remedy some of the perceived problems with the loot system. Respect is a two-way street, and if certain players can't exhibit a minimal amount of self-restraint, ArenaNet has no obligation to take their criticisms seriously..
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Quote:
Originally Posted by rohlfinator
From my personal experience, my friends and guildmates have not been significantly affected by the update, except for hard mode, which many of them are enjoying.
The reality of the situation is probably somewhere in the middle. The only way to know for sure how the update will affect all players is to have access to player data, so only ArenaNet will have the best view of the big picture. I would also caution you on your extrapolation of player opinions to the full population. With a population of 3 million players, you would need to sample hundreds of randomly selected players to get any sort of accurate picture of the situation. Choosing all your samples from the same guild or the same forum is hardly meaningful at all, as it will introduce significant bias. |
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Originally Posted by Darksun
Also, I am confused as to what makes whites & blues more fun than purples & golds? At least the rare items can be USED if not sold.
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Originally Posted by Darksun
what do you mean "write off the entire thread"?
thinks like: We are reading the comments, but I have to tell you, a few of them are just "skim 'n' move on" because there's nothing of value but rants and rage-quit commentary. |
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Originally Posted by Darksun
Are completely reasonable. If you think that most people are giving solid, tested, reasonable advice, I disagree. I don't know, Gaile has been really good about this forum. She's had things wrong more than a few times, but I kind of expect that from everyone.
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Which is exactly why many of us are cautious about simply taking her word on this one. Given the past history, you can't blame us for our skepticism.
cellardweller
Quote:
Originally Posted by rohlfinator
You're presenting a false dichotomy. There is a middle ground between having eight skills and having 300 skills, and I am fully confident that the game can be enjoyed somewhere in that range, having done so with all of my characters.
Again, there is no area in the game that requires you to have every skill available to you. UAS is an option, not a requirement. |
Darksun
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Originally Posted by blackbird71
Who said that whites and blues were "more fun?"
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Originally Posted by blackbird71
Automatically categorizing all complaints as "rants,"
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Originally Posted by blackbird71
..they are throwing out a lot of rational well thought-out statements about what's wrong with their actions.
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Originally Posted by blackbird71
Which is exactly why many of us are cautious about simply taking her word on this one. Given the past history, you can't blame us for our skepticism.
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boko
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Originally Posted by Darksun
There is no data to support this phantom inflation. And it will take more than a week to see changes. Are tombs uber expensive? Of course. Every new item is. You certainly can't use that as an example. Black dye went up far before the scaling.
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You mention "tombs". But who are getting those items? As far as i know, they only drop in hard mode. It's not really where the casual gamers are. That means that you are infact proving how right my argument was in the 1st place. The poor gets poorer and rich gets richer.
So, no, that did not cause a huge recession in prices or even a huge inflation. So, what was the purpose of that update then? Was it not to make things more available to casual gamers? And how is it making things more available to casual gamers?
As I said before, for this update to work as intended, Anet should add alternate way of revenue for the casual players. Suggestions are plenty on this thread. But, on its own, this update does nothing in helping the casual gamers as it claims to do.
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Originally Posted by Darksun
As I said before, It doesn't matter that cash is still coming in, it always will.
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Originally Posted by Darksun
You need to control the rate & how it comes in. They are trying to focus it so that people who farm get better items and sell them to players, instead of just tons of gold. That means the low end farmers that you say are getting hammered have an easier time getting rares. (since normal mode is a bit easier & rares don't scale).
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Originally Posted by Darksun
This may all go nowhere but their logic is sound and I don't see this economic panic that people are complaining about actually manifesting itself).
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The people who brought the economy in the discussion in the 1st place was in fact those who favoured the update. Saying that there is going to be a huge recession due to that, which I have yet to see. The whole statement that the economy is going to get worse is nothing more than a direct response to the claim that there will be a huge recession. IMO, both are far-fetched. Prices are going to stay about the same, but the purchasing power of rich people will increase while those of the casual/poor people will decrease.
What you dun't understand is that people are not panicking because of the imaginary argument "the economy is going to get worse". People are worried because they will have to grind even more to even afford the basic need. More Grind = less fun.
PvE is already broken as it is. Teamplay is almost inexistant with addition of heroes. Increasing the grind for casual gamers is just like kicking the casual gamers right where it hurts the most.
arcanemacabre
Quote:
Originally Posted by boko
This also what I said too. The one that said otherwise was Arcanemacabre, not me.
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When comparing an online game's economy to a RL economy, there is that one big factor that changes things - the constant "creation" of money. It's true that it exists in real life, as well, but at a very manageable and slow rate. However, unlike RL, there are gold sinks. This is generally designed to counter-act the creation of gold. There are a lot of gold sinks in GW, granted, but like I said before, very few of them are required. This includes merchant items like ID kits/Salvage kits, and of course, skills.
The point I was making is that now the creation of gold will slow down and get near the gold sink rate. When that happens, very little gold is actually produced on the whole. Sure, the botting agencies can "just operate 8x the bots to meet the demand", but guess what: 8x more bots everywhere make them a heck of a lot more conspicuous and easier to trap and ban via Anet. I'm comfortable with that.
Anyway, I'm in agreeing with others as far as an overall increase in wealth among all players - via better rewards for questing, etc. This should be done, definately. If inflation is going to happen, at least give everyone a chance to keep up. The keyless chests in Nightfall were a great first step, IMO.
I also agree that there is a huge issue with the [lack of a] trading system. This seriously needs to be fixed, as well, so that everyone has a chance to be a trader, rather then just the very shrew, or those with too much time on their hands. These things need to be addressed to compliment this "farming nerf", if it's to be even considered as a good idea. Right now it's a half-assed mind fart at best, ya know, like most of the things they do.
Amy Awien
What inflation? Superior Vigors cost about half compared to 18 months ago, other runes and dyes are cheaper too and mods - at least the ones I am interest in - seem more easily available and cheaper.
How do you measure 'inflation' to come to the conclusion that there is inflation?
How do you measure 'inflation' to come to the conclusion that there is inflation?
Nexus Icon
The only thing I have to say on the whole issue of runes and the supply of them is that all runes should drop with equal frequency. No one rune should be rarer than the next.
All runes should cost the same amount too, preferably 100g.
Having to gimp your build because you can't afford that superior vigour or superior death magic rune just sucks, especially when other superiors are dirt cheap by comparison.
If ANet really were serious about the co-existence of PvP and PvE, they would make this so. Making it so that certain runes are rarer than others and cost more than others creates an unbalanced playing field from the very start.
All runes should cost the same amount too, preferably 100g.
Having to gimp your build because you can't afford that superior vigour or superior death magic rune just sucks, especially when other superiors are dirt cheap by comparison.
If ANet really were serious about the co-existence of PvP and PvE, they would make this so. Making it so that certain runes are rarer than others and cost more than others creates an unbalanced playing field from the very start.
TabascoSauce
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Originally Posted by Nexus Icon
The only thing I have to say on the whole issue of runes and the supply of them is that all runes should drop with equal frequency. No one rune should be rarer than the next.
All runes should cost the same amount too, preferably 100g. Having to gimp your build because you can't afford that superior vigour or superior death magic rune just sucks, especially when other superiors are dirt cheap by comparison. |
If the drop rate for runes of all types was to simply double, then I do not think I am going out on a limb to say that prices at the rune traders would go down. Since I do not know the price algorithm for the traders, who knows how much it will go down.
Would that put more money into the economy? For a short while, there would be a spike while the super-expensive runes are sold to the traders. Once their prices go down, then Sup Vig will no longer be like winning a lotto ticket.
I think that would smooth out the flow of money from the traders into the economy, and allow the poorer players greater access to the better runes.
I know there is another negative in there somewhere, and I am sure that someone will come along and explain it to me. Other than runes becoming more common and an initial spike in currency from the traders as the expensive runes decrease in price, I see no negatives.
Thanks!
TabascoSauce
Nomen Mendax
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Originally Posted by Darksun
Short answer, Nomen Mendax. But that was a discussion with him.
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There is alot more crap dumped from this forum than from ANET. You honestly think Gaile has no good reason to be skeptical of the garbage that come from some people here? You gotta be kidding me. This thing goes both ways. Gaile's track record might not be perfect, but it blows away the collective honesty/accuracy of this forum. |
- There is no ANet moderated forum to post on where we can assume that they read the comments, and where they can moderate it as they see fit.
- I'm assuming part of her job is to comment on these forums, which means I'd expect her to put up with a certain amount of flak (how much is too much, is of course, a reasonable question).
- I don't agree with ignoring the whole thread just because you object to the comments of a few people.
- Part of it, is that I don't see the thread as a collective voice, so I'd like to see ANet deal with the posts as each post deserves (which may well mean skim and ignore most of them).
On a different point, does anyone know the effect of the loot scaling on going out with a smaller party? I think ANet have stated that solo farmers get somewhere in between 1/8 and 1/2 of the expected loot drops (but it seemed pretty vague). What happens if you go out with 4 or 5 people in an area designed for 8? If anyone knows or has heard any specifics I'd be interested in hearing them.
Dj Tano
Why dont you just go to the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing roots of the problem and prevent gold farming?!
Revan Bastille
From a local chat on April 25, Gaile said the following:
To quote Gaile in her "Farming and Loot Scaling" post:
all emphasis added
The nerf to the gold drops meant that people would be relying on selling to merchants and other players, as Anet intended. The fact that ArenaNet is not planning/going to have an Auction system while saying that casual farmers should still make similar amounts of money is ludicrous, in my opinion. Over the past week, I've become very disenchanted with GW as I watch the titles I've been working for become more and more out of reach (and my required farming time go up). I don't see anything easier, fun and/or rewarding about that at all.
I've never really considered breaking the EULA and making bots to farm, but over the past week, it's become a lot more tempting. (Now, I have not and never would actually make bots, so please don't start reporting me to Anet.) On that note, from what I've seen the number of bots has only INCREASED since the farm nerf, not to mention the increased price of GW gold on Ebay.
I'm not ready to give up on Guild Wars yet, Anet has usually responded to the outcry of their customers. I hope the current lack of info from Anet means they're looking into this and not saying, "This is how it's going to be from now on. Tough luck." If the latter is the case (and I'm worried about GW2), I might switch over to LotRO or another game... or I might just get a real life.
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"We have no plans to add an auction house to Guild Wars. Perhaps it will be something for GW2. I don't know. Yes, many players may want an easy way to sell, and they may have that in Guild Wars 2. But from what i understand... we won't be adding an auction house to Guild Wars." |
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"The bottom line is that ArenaNet's goal is to make it easier for normal players to make money" ArenaNet understands that people enjoy playing Guild Wars in many different ways, and our goal is to make each of those ways fun and rewarding. A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers ArenaNet's goal is to make it easier for normal players to make money, so that they can buy the things they need without having to purchase gold for cash, and then to redirect the farming activities of the most advanced players so that the way they make money is by selling things to other players rather than by introducing a flood of new gold into the economy. Thus, our goal is that solo farmers can still earn as much money as they did before, but they'll have to earn it in different ways. Instead of looking for things to sell to merchants, solo farmers should now be looking for things to sell to traders or other players. |
The nerf to the gold drops meant that people would be relying on selling to merchants and other players, as Anet intended. The fact that ArenaNet is not planning/going to have an Auction system while saying that casual farmers should still make similar amounts of money is ludicrous, in my opinion. Over the past week, I've become very disenchanted with GW as I watch the titles I've been working for become more and more out of reach (and my required farming time go up). I don't see anything easier, fun and/or rewarding about that at all.
I've never really considered breaking the EULA and making bots to farm, but over the past week, it's become a lot more tempting. (Now, I have not and never would actually make bots, so please don't start reporting me to Anet.) On that note, from what I've seen the number of bots has only INCREASED since the farm nerf, not to mention the increased price of GW gold on Ebay.
I'm not ready to give up on Guild Wars yet, Anet has usually responded to the outcry of their customers. I hope the current lack of info from Anet means they're looking into this and not saying, "This is how it's going to be from now on. Tough luck." If the latter is the case (and I'm worried about GW2), I might switch over to LotRO or another game... or I might just get a real life.
Saint Troy
Methinks that ANet and Gaile could use some "Mistake!" opera singers.
See "Scrubs" the TV series for more information
See "Scrubs" the TV series for more information
Darksun
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Originally Posted by boko
I never said that there was going to be a huge inflation. What i was saying if you read carefully , instead of trying to hear what you wanted to hear........Hence, the "if not an inflation". But I have to agree that this was poorly written and was open to misinterpretation. Apologies on that.
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Quote:
Originally Posted by boko
You mention "tombs". But who are getting those items? As far as i know, they only drop in hard mode. It's not really where the casual gamers are. That means that you are infact proving how right my argument was in the 1st place. The poor gets poorer and rich gets richer.
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Quote:
Originally Posted by boko
So, no, that did not cause a huge recession in prices or even a huge inflation. So, what was the purpose of that update then? Was it not to make things more available to casual gamers? And how is it making things more available to casual gamers?
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"These "nurfs" are much more complex then people give them credit. And having to balance stopping bots, controlling the economy, keeping the value & rarity of items reasonable, adjusting the difficulty of the game, & making sure it's still fun (which is relative to each of those points since any of them can make it not fun)"
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Originally Posted by boko
What you are missing is that most of the time, "rare" as you say, does not even warrant their status of rare. Most of the time, the rare are crap. 90% of the rare drops are useless. The perfect one or rare skin are way too erratic to really be considered as a good source of income. That's like relying on a lottery to sustain your basic need.
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Originally Posted by boko
What you dun't understand is that people are not panicking because of the imaginary argument "the economy is going to get worse". People are worried because they will have to grind even more to even afford the basic need. More Grind = less fun.
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Originally Posted by Nomen Mendax
Actually I said they were the "major reward" from low level farming. I meant in terms of the total gold earned from a single run, though the sentence wasn't as clear as I'd have liked which is what led to the misunderstanding.
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Quote:
Originally Posted by Nomen Mendax
I haven't been around long enough to discuss Gaile's track record but I'd tend to agree with what you are saying here. But I still have a problem with her leaving the thread because:
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Darksun
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Originally Posted by Revan Bastille
On that note, from what I've seen the number of bots has only INCREASED since the farm nerf, not to mention the increased price of GW gold on Ebay.
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1) the number has not gone up since the nerf. It's been bad for a few Months. It was still WAY worse in Elona Reach.
2) If the price is going up that means it's working. They only charge more if the gold is harder to get.
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Originally Posted by Revan Bastille
I might switch over to LotRO or another game... or I might just get a real life.
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darkknightdominator
With this drop in drop rates of more common items, I now find myself WANTING to farm ecto. Since the common drops whites worth 50g etc are no longer profitable for me. I no longer get enough of anything common to make runs worthwhile. So now im going to have to do ecto farming. Or i could give up playing the game....No, i dont like PvP, but i was saving to buy fissure armor. But now it takes four hours to get 10k when it used to take under an hour. Totally not worth it. (argue the worth it/not worth it nature of 10k in under an hour all u want, i cant farm fissure or UW or tombs, nor do i like to)
Thanks for completely ruining it for me. :-)
Thanks for completely ruining it for me. :-)
Revan Bastille
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Originally Posted by Darksun
2 things:
1) the number has not gone up since the nerf. It's been bad for a few Months. It was still WAY worse in Elona Reach. 2) If the price is going up that means it's working. They only charge more if the gold is harder to get. LoTRO is pretty lame. This is coming from someone who loves the LoTR. It's SO generic. |
1) Yes, I understand that it has been bad for several months, but I've personally seen an increase in the number of bots in certain areas over the past week. I suppose Anet would be the only ones who could say for sure either way about this.
2) According to the laws of supply and demand, if supply (of gold) goes down, then the demand (for gold) will go up and the prices will go up as well. This being the case, I believe that the bot farm owners will not only continue to operate, but thrive -- since there is more real world profit involved. The bots don't care if they get 1/5 or 1/8 the amount of gold that they used to on each run, the owners can just buy more accounts and farm, farm, farm. It is my opinion that the farming nerf did more to help bots than the legitimate players.
Also, thank you for your opinion on LotRO. However, I tested the game during the free beta, and it looked pretty cool to me, although it was a bit WoW-ish.
Mordakai
Off-topic: Is the LotRO Free Beta officially over? I was gonna check it out...
Revan Bastille
Quote:
Originally Posted by Mordakai
Off-topic: Is the LotRO Free Beta officially over? I was gonna check it out...
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blackbird71
Quote:
Originally Posted by arcanemacabre
When comparing an online game's economy to a RL economy, there is that one big factor that changes things - the constant "creation" of money. It's true that it exists in real life, as well, but at a very manageable and slow rate. However, unlike RL, there are gold sinks. This is generally designed to counter-act the creation of gold. There are a lot of gold sinks in GW, granted, but like I said before, very few of them are required. This includes merchant items like ID kits/Salvage kits, and of course, skills.
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Originally Posted by Darksun
Maybe, just maybe she's talking about people who really are contributing nothing. This is silly. Insulting comments, personal attacks & "uninstall successful" images hardly constitute well thought-out statements. There is nothing proving they don't like feedback. There are way too many reasons for them not adding features people request to assume that they just ignore us.
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Quote:
Originally Posted by arcanemacabre
I can if your skepticism is unrealistic. There is alot more crap dumped from this forum than from ANET. You honestly think Gaile has no good reason to be skeptical of the garbage that come from some people here? You gotta be kidding me. This thing goes both ways. Gaile's track record might not be perfect, but it blows away the collective honesty/accuracy of this forum.
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Originally Posted by Darksun
But the update effects solo farmers more than anyone. Those aren't casual.
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Shmanka
Anet has attempted and failed once again.
I'm sorry but this is the truth and I just cannot stand it where people just leave the game/sell their accounts/every other action possible because this game gets consistantly nerfed over and over.
This is a problem, I had a method to nerf solo farmers, although increase the rewards for group farming. Which ANet has decided not to do. You want to make the game profitable for casual players? Then why did you take away their white/blue drops? A point was risen before, that the players who HAVE accumulated wealth beyond belief doesn't have the chance to get at that stage anymore. This whole loot system... did nothing but ruin it for all your new customers, and casual gamers. Only the hardcore, full-time players now have rewards and a game they can enjoy time-cost free now. My proposal: Solo farming gets half of what they originally got one week ago, and team farming(more active people in the party) gain 4-5 times as much, depending on party size. This only makes sense.
Otherwise everyone just uses henchies+heroes in North Kryta and its the same as solo'ing underworld.
All ANet did was give ebay, and their loyal customers more problems.
I'm not buying GW2.
I'm sorry but this is the truth and I just cannot stand it where people just leave the game/sell their accounts/every other action possible because this game gets consistantly nerfed over and over.
This is a problem, I had a method to nerf solo farmers, although increase the rewards for group farming. Which ANet has decided not to do. You want to make the game profitable for casual players? Then why did you take away their white/blue drops? A point was risen before, that the players who HAVE accumulated wealth beyond belief doesn't have the chance to get at that stage anymore. This whole loot system... did nothing but ruin it for all your new customers, and casual gamers. Only the hardcore, full-time players now have rewards and a game they can enjoy time-cost free now. My proposal: Solo farming gets half of what they originally got one week ago, and team farming(more active people in the party) gain 4-5 times as much, depending on party size. This only makes sense.
Otherwise everyone just uses henchies+heroes in North Kryta and its the same as solo'ing underworld.
All ANet did was give ebay, and their loyal customers more problems.
I'm not buying GW2.
LethalHands
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Originally Posted by rohlfinator
The reality of the situation is probably somewhere in the middle. The only way to know for sure how the update will affect all players is to have access to player data, so only ArenaNet will have the best view of the big picture.
I would also caution you on your extrapolation of player opinions to the full population. With a population of 3 million players, you would need to sample hundreds of randomly selected players to get any sort of accurate picture of the situation. Choosing all your samples from the same guild or the same forum is hardly meaningful at all, as it will introduce significant bias. |
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Originally Posted by blackbird71
I do the best with what I've got. I take in what Anet tells me, what I see with my own eyes, what I'm told by people I trust, and I add it all up.
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Kcp
Farming has never been better, Good job Anet. < I'm 100% serious
Sorry no more garbage picking in game for gold.
Sorry no more garbage picking in game for gold.
blackbird71
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Originally Posted by LethalHands
Then by your own admitting you are biased. Perhaps somewhat of a hypocrite for appreciating what Anet has to tell you unconditionally about their updates, while at the same time claiming not having to accept anything they have to say "automatically" out of your skepticism? I'm assuming you're caught in a serious contradiction, or following these things is getting old real fast.
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Btw, as a note to you and others who quote mine and other posts, could you please at least quote enough to finish the complete thought so that points aren't taken out of context?
Kaleban
Holy crap this thread is still going?
I suppose it hasn't occurred to most of the people here (read/lurk and respondents) that just the length of this thread and statements from both side represents a de facto admission that there IS a problem?
Just because the problem isn't shared by the whole community (ala Soul Reaping nerf, those that don't like Necros are for it, those that do like Necros are against it) doesn't mean the problem doesn't exist.
I suppose its an issue akin to politics and religion, both sides can yell til they're blue in the face, but no amount of fervent belief, logic, immunity to reason, slides and bar graphs (thanks blackbird!), or flat our proof will convince one side or the other of the other's viewpoint.
In my efforts to make an argument, I suppose I assumed too much too quickly. Heck, ectos are down to 8k even, of course, my gold drops are down by 800% but who cares?
Anyways, I hope one thing we all can agree on is the fact that changes to the game need to be considered more carefully, and not implemented akin to a "scorched earth" strategy of changing the face of the game two years in.
In my humble opinion, this whole issue reminds me of the "Mission Accomplished" Bush debacle with regards to the Iraq war. The war on bots in this game is similar, broad and grandiose rhetoric, with little if any real net effect. As has been stated, it may be that ANet's efforts have only strengthened the botters and their ability to engage in Ebay-ing gold. Only time will tell, but if even 5% of the playerbase is unhappy with said changes, that's a huge amount of potential sales of EotN and II that may be lost.
Bottom line, make the game fun, and people will play. Make it inaccessible, convoluted or otherwise intimidating, and people will buy WoW instead. And as forums like these have shown, the perception on either side is enough to convince a person, rather than the subtle reality.
But remember, farmers are players too! Once you start ostracizing an entire group for their playstyle, and your game acquires a certain reputation for "linearity" then you may find that negative press via word of mouth is much WORSE than any bad marketing campaign. Especially those who are intelligent enough to see the hypocrisy behind ANet's saying one thing and doing another.
But, I've said too much already. C'est la vie.
I suppose it hasn't occurred to most of the people here (read/lurk and respondents) that just the length of this thread and statements from both side represents a de facto admission that there IS a problem?
Just because the problem isn't shared by the whole community (ala Soul Reaping nerf, those that don't like Necros are for it, those that do like Necros are against it) doesn't mean the problem doesn't exist.
I suppose its an issue akin to politics and religion, both sides can yell til they're blue in the face, but no amount of fervent belief, logic, immunity to reason, slides and bar graphs (thanks blackbird!), or flat our proof will convince one side or the other of the other's viewpoint.
In my efforts to make an argument, I suppose I assumed too much too quickly. Heck, ectos are down to 8k even, of course, my gold drops are down by 800% but who cares?
Anyways, I hope one thing we all can agree on is the fact that changes to the game need to be considered more carefully, and not implemented akin to a "scorched earth" strategy of changing the face of the game two years in.
In my humble opinion, this whole issue reminds me of the "Mission Accomplished" Bush debacle with regards to the Iraq war. The war on bots in this game is similar, broad and grandiose rhetoric, with little if any real net effect. As has been stated, it may be that ANet's efforts have only strengthened the botters and their ability to engage in Ebay-ing gold. Only time will tell, but if even 5% of the playerbase is unhappy with said changes, that's a huge amount of potential sales of EotN and II that may be lost.
Bottom line, make the game fun, and people will play. Make it inaccessible, convoluted or otherwise intimidating, and people will buy WoW instead. And as forums like these have shown, the perception on either side is enough to convince a person, rather than the subtle reality.
But remember, farmers are players too! Once you start ostracizing an entire group for their playstyle, and your game acquires a certain reputation for "linearity" then you may find that negative press via word of mouth is much WORSE than any bad marketing campaign. Especially those who are intelligent enough to see the hypocrisy behind ANet's saying one thing and doing another.
But, I've said too much already. C'est la vie.
lilnate22
Quote:
Originally Posted by Gaile Gray
Who am I?
What do I do? I am the person who reads these forums daily. Who puts up with the name calling and the insults and the questions of my worth to try to answer your questions, listen to your concerns, relay matters of import to the designers, and share their wisdom, insight, reasoning, and updates with you. I am a member of the design team, a member of the company that made the game that you play. I am a human being, with a passion for my job, a caring for other people, and a real interest in communicating and helping out. And I have now left the building. If anyone wonders why, just read this thread. |
don't get me wrong gaile i have nothing against you but lets face it.. your so called DEVS( yea the chimps that are supposed to listen to the people) aren't really doing their job.. YOU might be.. and like i said you do a pretty good job at it.. but the fans have been putting their 2cents in to this whole game too don't you forget. if you fail to listen to the fans numerous times... they will fight back in your case attacking the only link between us and anet..YOU
after factions came out only FEW of the updates were even worthwhile...
and i hope you dont have the trump mentality that "oh this game is free so why should they cry" don't forget we do keep your company alive...if you keep down this gloomy path im afraid many of your fan base will die out
dont worry.. i still love you gaile ...
ValaOfTheFens
I've had a week to adapt to this new system and my opinion is still the same. Its just plain bad. I'm in the ranks of the casual farmers and my drops have drastically dropped in quanity. I've experimented with parties of different sizes: solo, me + 3 Heros, and me + 3 Heros + 4 Henchmen. The solo and 4 man drop rates were like 3 drops in an entire cleared area(Arjok Ward, starting and ending at Yohlon Haven). Even with 7 NPCs my drops were horrible. Tomb seemed pretty much the same, though the gold drops were noticibly diminished. I'd try UW or FoW but I don't have the equipment(nor will I ever now) for it. I was willing to be skeptical and willing to give the system the benefit of the doubt. But now my doubts are gone and I just want things to be the way they used to be. *le sigh*
Gaile, I'm not angry at you and neither should anyone else be. But you're the public face of GW on the web. When an unpopular update occurs you're the one who comes and explains and so you're the only target for people's scorn. Does that make it right? No. But from our point of view your pronouncements are usually extremely inadequte(mostly due to lack of information) or sort of condescending. It would be nice if some of the developers took some time to write an article about the recent changes(i.e. SR nerf, Auspicious Incantation, etc) and perhaps tell us what is and is not going to happen in GW1. We deserve the truth(as much as we can get w/o spoilers for GW:EN and GW2) and you deserve better treatment.
Gaile, I'm not angry at you and neither should anyone else be. But you're the public face of GW on the web. When an unpopular update occurs you're the one who comes and explains and so you're the only target for people's scorn. Does that make it right? No. But from our point of view your pronouncements are usually extremely inadequte(mostly due to lack of information) or sort of condescending. It would be nice if some of the developers took some time to write an article about the recent changes(i.e. SR nerf, Auspicious Incantation, etc) and perhaps tell us what is and is not going to happen in GW1. We deserve the truth(as much as we can get w/o spoilers for GW:EN and GW2) and you deserve better treatment.
Rawraslan1121
well, for me, i will not continue to play gw...a shame really...i hate selling and was happy just to earn gold farming so i could get armor, etc. I won't be recommending gw to anyone and won't buy expansion or gw2. I think you just don't try hard enough to keep bots out, which is really the issue...since you can't then i will pick up a different game...LOTR here we come!
Liberations
Quote:
Originally Posted by Kaleban
Holy crap this thread is still going?
I suppose it hasn't occurred to most of the people here (read/lurk and respondents) that just the length of this thread and statements from both side represents a de facto admission that there IS a problem? Just because the problem isn't shared by the whole community (ala Soul Reaping nerf, those that don't like Necros are for it, those that do like Necros are against it) doesn't mean the problem doesn't exist. I suppose its an issue akin to politics and religion, both sides can yell til they're blue in the face, but no amount of fervent belief, logic, immunity to reason, slides and bar graphs (thanks blackbird!), or flat our proof will convince one side or the other of the other's viewpoint. In my efforts to make an argument, I suppose I assumed too much too quickly. Heck, ectos are down to 8k even, of course, my gold drops are down by 800% but who cares? Anyways, I hope one thing we all can agree on is the fact that changes to the game need to be considered more carefully, and not implemented akin to a "scorched earth" strategy of changing the face of the game two years in. In my humble opinion, this whole issue reminds me of the "Mission Accomplished" Bush debacle with regards to the Iraq war. The war on bots in this game is similar, broad and grandiose rhetoric, with little if any real net effect. As has been stated, it may be that ANet's efforts have only strengthened the botters and their ability to engage in Ebay-ing gold. Only time will tell, but if even 5% of the playerbase is unhappy with said changes, that's a huge amount of potential sales of EotN and II that may be lost. Bottom line, make the game fun, and people will play. Make it inaccessible, convoluted or otherwise intimidating, and people will buy WoW instead. And as forums like these have shown, the perception on either side is enough to convince a person, rather than the subtle reality. But remember, farmers are players too! Once you start ostracizing an entire group for their playstyle, and your game acquires a certain reputation for "linearity" then you may find that negative press via word of mouth is much WORSE than any bad marketing campaign. Especially those who are intelligent enough to see the hypocrisy behind ANet's saying one thing and doing another. But, I've said too much already. C'est la vie. |
/signed
Loviatar
Quote:
Quote:
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go to WOW/LOTR and be happy but for once simply shut up and go without the GW sucks now so i am leaving................just............go
Teh [prefession]-zorz
Quote:
Originally Posted by Kaleban
Holy crap this thread is still going?
I suppose it hasn't occurred to most of the people here (read/lurk and respondents) that just the length of this thread and statements from both side represents a de facto admission that there IS a problem? Just because the problem isn't shared by the whole community (ala Soul Reaping nerf, those that don't like Necros are for it, those that do like Necros are against it) doesn't mean the problem doesn't exist. I suppose its an issue akin to politics and religion, both sides can yell til they're blue in the face, but no amount of fervent belief, logic, immunity to reason, slides and bar graphs (thanks blackbird!), or flat our proof will convince one side or the other of the other's viewpoint. In my efforts to make an argument, I suppose I assumed too much too quickly. Heck, ectos are down to 8k even, of course, my gold drops are down by 800% but who cares? Anyways, I hope one thing we all can agree on is the fact that changes to the game need to be considered more carefully, and not implemented akin to a "scorched earth" strategy of changing the face of the game two years in. In my humble opinion, this whole issue reminds me of the "Mission Accomplished" Bush debacle with regards to the Iraq war. The war on bots in this game is similar, broad and grandiose rhetoric, with little if any real net effect. As has been stated, it may be that ANet's efforts have only strengthened the botters and their ability to engage in Ebay-ing gold. Only time will tell, but if even 5% of the playerbase is unhappy with said changes, that's a huge amount of potential sales of EotN and II that may be lost. Bottom line, make the game fun, and people will play. Make it inaccessible, convoluted or otherwise intimidating, and people will buy WoW instead. And as forums like these have shown, the perception on either side is enough to convince a person, rather than the subtle reality. But remember, farmers are players too! Once you start ostracizing an entire group for their playstyle, and your game acquires a certain reputation for "linearity" then you may find that negative press via word of mouth is much WORSE than any bad marketing campaign. Especially those who are intelligent enough to see the hypocrisy behind ANet's saying one thing and doing another. But, I've said too much already. C'est la vie. |
Liberations
Quote:
Originally Posted by ValaOfTheFens
I've had a week to adapt to this new system and my opinion is still the same. Its just plain bad. I'm in the ranks of the casual farmers and my drops have drastically dropped in quanity. I've experimented with parties of different sizes: solo, me + 3 Heros, and me + 3 Heros + 4 Henchmen. The solo and 4 man drop rates were like 3 drops in an entire cleared area(Arjok Ward, starting and ending at Yohlon Haven). Even with 7 NPCs my drops were horrible. Tomb seemed pretty much the same, though the gold drops were noticibly diminished. I'd try UW or FoW but I don't have the equipment(nor will I ever now) for it. I was willing to be skeptical and willing to give the system the benefit of the doubt. But now my doubts are gone and I just want things to be the way they used to be. *le sigh*
Gaile, I'm not angry at you and neither should anyone else be. But you're the public face of GW on the web. When an unpopular update occurs you're the one who comes and explains and so you're the only target for people's scorn. Does that make it right? No. But from our point of view your pronouncements are usually extremely inadequte(mostly due to lack of information) or sort of condescending. It would be nice if some of the developers took some time to write an article about the recent changes(i.e. SR nerf, Auspicious Incantation, etc) and perhaps tell us what is and is not going to happen in GW1. We deserve the truth(as much as we can get w/o spoilers for GW:EN and GW2) and you deserve better treatment. |
This is my input as of now:
-ArenaNet deserves respect for trying as hard as they can on the game to make it better for us, their loyal customers. I'll definitely agree that they made a bad choice in loot scaling, because it just forces us to do less fun things to make money, or even limits the amount of money we get. They should have had a dev poll across multiple forums to make sure that this issue would not come at the community as an unpleasant suprise(which is what it is), but perhaps they thought it would be well received. I'm not going to bash Anet, but rather try to lead them on the right path. It's worked out this way fine before, and there's no reason it won't now.
-The designers' notes would have been extremely beneficial to this whole mess. Gaile probably wouldnt have lost it (which I feel bad about) if there was more clarification. I dont really know what Anet was thinking with this one.
-Extra benefits for more people is a no brainer now that we survey the info. Arenanet is trying to rebalance the economy, but I think they may have acted too late.
My point is, ArenaNet and Gaile should have come to us more directly with this matter instead of letting this issue get moldy. Only together, as players and developers, can we solve this problem.
Liberations
Quote:
Originally Posted by Loviator
does that mean you will stop bothering us with I AM LEAVING posts?
go to WOW/LOTR and be happy but for once simply shut up and go without the GW sucks now so i am leaving................just............go |
"The thing trolls hate most is lack of attention. Make 'em starve! XD
Loviator, leave that guy alone and he wont come back. The only people giving him ammunition are the people that respond to him. Just ignore him and he'll go away.
Why don't we all go cool down with a few rounds of Rollerbeetle racing or Dragon Arena? That's always fun.
ANTICANCER
is seems to me that the guild wars economy is being screwed. everyone complained that they couldnt make money. that is total crap, anyone can make money all u have to do is come up with the right build. the scaling thing needs to be taken away. ANet says that the bot farmers ruin the econamy, when acutally they keep it going. they sell money to people that have none. most people made money off of the white weapons that dropped from there enemies. i know i used to. but now we cant, and no one is making money. i spent 7 hrs farming tonight, and made 8 or 9k. usually by that time i would have made about 100-150k. Anyone else feel the same way?
FelixCarter
They already "fixed" scaled loot.
Alot of rareties... actually... All rareties are excluded.
* Skill Tomes
* Scrolls
* Dye
* Rare materials, such as Ectoplasm
* Gemstones from the Domain of Anguish
* All other rare (gold) items
* All unique (green) items
* Special event items
The economy does go up and down, but Guild Wars does have one. It is just different from many other games.
Alot of rareties... actually... All rareties are excluded.
* Skill Tomes
* Scrolls
* Dye
* Rare materials, such as Ectoplasm
* Gemstones from the Domain of Anguish
* All other rare (gold) items
* All unique (green) items
* Special event items
The economy does go up and down, but Guild Wars does have one. It is just different from many other games.
Series
7 hours farming for 8 or 9 k? Ha, I make about that much just playing the game. Sorry you think it's unfair that people can make as much money as you without grinding endlessly.
holababe
If you spent 7 hours farming for 8-9k then you're not farming properly.
I can make more than that, in less time.
I can make more than that, in less time.
Kashrlyyk
Quote:
Originally Posted by Gaile Gray
....Instead, the loot scaling is selective, and it preserves a means for the high-end farmer to make money.
..... A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders)..... |
Aha.
rohlfinator
Quote:
Originally Posted by cellardweller
And I would say that 300 skills is about the right amount for a character has been played casually for 6 months (1-2 hrs/night being spread out accross 10 characters). It allows for most primary skills and ~5-20 skills from your secondary professions. I am equally confident of this because without changing skills after clearing an instance or two GW gets very old very fast.
|
Quote:
Originally Posted by boko
What you are missing is that most of the time, "rare" as you say, does not even warrant their status of rare. Most of the time, the rare are crap. 90% of the rare drops are useless. The perfect one or rare skin are way too erratic to really be considered as a good source of income. That's like relying on a lottery to sustain your basic need.
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As an aside, this is one of the arguments against simply upping the quest and mission rewards. If everyone gets used to having a higher money supply, then expensive stuff loses its value. blackbird said a while back that you have to be careful about changing end-game rewards. This goes both ways: if 15k and FoW armor become easily accessible by everyone, it completely devalues the sets that people worked for in the past. Depending on the magnitude of the adjustment, increasing quest/mission rewards could have a more dramatic effect on the economy than this update did, simply because it affects everyone.
Quote:
Originally Posted by Revan Bastille
2) According to the laws of supply and demand, if supply (of gold) goes down, then the demand (for gold) will go up and the prices will go up as well.
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Remember, demand is how many people are willing to pay for the item, not how many people want the item.
Quote:
Originally Posted by blackbird71
There is also a large number of casual players(and there have been many posts to this effect) who mainly just play through the game, but who also solo farm occasionally as a means of earning gold to supplement their gameplay.
[...] If they truly want to make things easier on the casual player, they can't remove their source of income without at least replacing it with something else. |
If they are using farming as a primary income source, I agree with Darksun that they are not casual players.
Quote:
Originally Posted by Kaleban
Bottom line, make the game fun, and people will play. Make it inaccessible, convoluted or otherwise intimidating, and people will buy WoW instead.
|
arcanemacabre
Quote:
Originally Posted by rohlfinator
These statements seem contradictory. If casual players are merely using farming as an occasional, supplemental income source, then this update should not be drastically affecting them, as their primary income comes from other sources.
If they are using farming as a primary income source, I agree with Darksun that they are not casual players. |