Originally Posted by arcanemacabre
You have to look at cause and effect, Ensign. Those high rollers exchange ridiculously high-priced items back and forth - to each other. They recieved their gold from likely other players, who got it from other players and so on all the way down to the original source, monsters. That gold didn't even exist at one point, and had to initially be earned, in most cases, by farmers.
The purpose of leaving high-end farming in-tact, is because the high-end farming all involves high-end things... things that carry variable price tags, things that can be traded amongst the player community. The gold itself is still gained the same old way - low-end farming, or gold that is spawned from basically nothing. Of course there are other ways to get gold, questing, transferring faction to materials, adventuring, but none of them were as big as old fashioned farming. When you slow that way down, you slow down the overall influx of gold. With gold sinks still the way they are, the amount of gold overall will eventually drop, meaning less gold for everyone, including the high rollers. Cause and effect. The average joe adventurer, faction transferer, quester remains untouched as far as income, and thus, are unaffected. |
What you are saying, according to what i have understood, from your post, is that removing gold from low end farming is going to prevent cash from entering the game, and hence, the market will be less saturated with gold. Thus, causing money to gain value and decreases in prices, right?
But, the problem with your assumption is that you are assuming that money that comes from monsters are generated only, if not, mostly, by solo-farmers. The flaw is that is that money will keep on being generated as long as PvE is alive,even if solo farmers is nerf, since this is afterall the point of PvE i.e, to kill mobs for loot. The difference is that the money instead of coming from solo-farmers, it's going to come from those that go on major quest of mob annihilation which is what the new titles encourages. In other words, the high influx of cash from mobs are still going to enter the market in the end. The only difference is that it will be from other people and through another form of grinding (title farming).
We can also add that the bots which, according to you, is the source of the high influx of cash in solo-farming, is not even going to stop farming just because they got a reduced drop rate. Neither do they care about that, nor do they get bored because of that. They are, afterall, bots. The bots are still going to be there. Their progess may be slowed, but their actions are still there.
The mostly hit person then comes down to the casual farmers, who lost their low end farming, which was a rapid and efficient way for them to gain cash. Now, they have to do it through missions + quest which is going to take even longer. That means even more grind than before for them. Some casual players have life and dun't see it effective to spend their time with Hench/heroes just to afford a 15k armor or what other "candy" accessories they fancy. Afterall, these items are only there for vanity. They are as good as any other weapon. Which leaves me to wonder : why do people care that other people can afford these items or not?