Originally Posted by cce
When/where do free chests happen? I play often, but I've never seen one.
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[Dev Update] Farming and Loot Scaling
Sol Deathgard
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Kaleban
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Originally Posted by Sol Deathgard
See the auction tab up top? That's what I use.
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The fact that its been asked for since GW was released should be a clue, and by ANet making the economy skew more towards a player-player barter system will only accentuate that need.
blackbird71
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Originally Posted by rohlfinator
I agree that this is often the case, but those people are more likely to ask a question and leave. The people who have time to stick around discussing things (like this update) are almost all serious players.
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Quote:
Originally Posted by rohlfinator
I think part of our disagreement here comes from our definition of "casual." To me, anyone who plays significantly more than an hour a day is not casual, and I think that if we polled everyone here, we'd find that the majority of us fit that category.
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Quote:
Originally Posted by rohlfinator
I think you're still reading too much into her statement. I'd be glad to hear an official statement on this, but by very nature of the game's design, Obsidian armor has never been within reach of casual players. Period. And I don't think Gaile was implying that, or she would have mentioned FoW armor specifically.
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Quote:
Originally Posted by rohlfinator
It was designed to appeal to both.
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That's not to say that there isn't room for compromise, just that you have to be very, very careful how you do it. I actually had a thought on this, it may be slightly off topic, but it might help you see where I'm coming from. If the game were truly balanced for both casual and hardcore gamers, then I think that there should be no single end-game item which is completely out of reach for the casual gamer (i.e., FoW armor), rather, all items should be within the casual gamer's reach, even if some may require several months of effort. The balance would be in having many different types of these high-end items, enough that the casual gamer could never hope to obtain them all collectively. Yes, individually they would all be within his reach, but he would have to pick and choose which ones to work for. The hardcore gamer on the other hand, would have the ability to obtain most if not all of these high-end items, so that rather than having one item that serves as a badge of total superiority, it is displayed through the quantity of difficult to obtain items. Anyway, these are just my thoughts, do they make any sense?
Quote:
Originally Posted by rohlfinator
If you read early interviews with Jeff Strain and other members of the design team, they are specifically referring to playable content, not weapon or armor skins. The low level cap, cheap max armor, and limited skill bar mean that anyone who plays through the game at a normal place will be able to access high-end areas like FoW and UW without being disadvantaged. I have never seen a single interview state that FoW armor should be obtainable by casual players.
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As far as I'm concerned, all true, right up until the point that Gaile made her post on page 10, it seems to indicate the opposite. But then, we still disagree on that, so take it for what it's worth. Personally, I agree with you that it was not in the original intent of the game for all this to be accessible to every player, it seems obvious just from the basic mechanics of the game. But by my understanding of Gaile's words, I notice a disparity between these mechanics and what we are being told. This is what bothers me, the feeling that Anet is not being straight with us and trying to pacify us with PR spin. Frankly I find it insulting. You may think that it all comes from my misunderstanding of Anet's claims, but if so, they should have been more clear. If I'm wrong, and Anet does issue a statement clarifying what was said, then I will gladly recant and apologize. However, if rather than clarify, they continue to make statements or take actions which directly contradict what they have said in the past, I will continue to stand on my points and make my complaints heard.
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Originally Posted by lyra_song
I have absolute faith in Anet's intentions and motivations.
I do have serious doubts about their methods and implementations. |
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Originally Posted by lyra_song
The scaling update doesnt really benefit the casual player. My argument is that it doesnt affect them negatively or positively (at least we cannot tell yet).
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Originally Posted by lyra_song
The idea for the casual player, the non-farmer, to have access to the "coolest stuff" like rare weapons and expensive armor, without farming or intensive grinding is downright delusional.
These things were designed to be hard to get. Obsidian Armor requires 75000 gold + 120 ectos + 120 shards. Lets not factor in runes. How the hell is a casual player going to get that? It's supposed to be the vanity armor, the prestige armor. Its optional. And because its optional, it falls outside the realm of "casual players". |
Quote:
Originally Posted by lyra_song
If Anet really wants to help the casual players, they need to:
A) Make weapon and armor collectors easier to get with more desirable stats. They need to make the trophy drops they collect easier to get in a full 8 party situation, so it doesnt turn into a farming situation. http://www.guildwarsguru.com/forum/s...php?t=10147203 B) Make runes, weapon mods, insignias and inscriptions easier to get for collector equipment. |
Gosu
Guys it' not really that bad you can still make money, though you will just have to grind for it.
When this happened, I went to the rare material trader and looked for items that cost quite a bit and were easy to farm the thing which came up for me was amber chunks.
By playing AB I have amassesd alot of faction, faction which I converted into amber I now have a total of 84 amber chunks, which I can sell to the mercant trader for like 8.4k.
Even though it's a grind and it sucks it's my way of making money nowadays.
When this happened, I went to the rare material trader and looked for items that cost quite a bit and were easy to farm the thing which came up for me was amber chunks.
By playing AB I have amassesd alot of faction, faction which I converted into amber I now have a total of 84 amber chunks, which I can sell to the mercant trader for like 8.4k.
Even though it's a grind and it sucks it's my way of making money nowadays.
Sir Kilgore
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Originally Posted by blackbird71
But by my understanding of Gaile's words, I notice a disparity between these mechanics and what we are being told. This is what bothers me, the feeling that Anet is not being straight with us and trying to pacify us with PR spin. Frankly I find it insulting. |
Solo farmers were receiving 100% of the drops - because they caused 100% of the kills. People in parties of 8 were receiving 12.5% of the drops because (if they were equal contributors) they were 12.5% responsible for helping cause the kills. People in parties of 4 were receiving 25% of the loot because of the same reason. That makes sense. That is properly scaled looting. You get to loot based on the amount you accomplish or helped accomplish.
What doesn't make sense is to claim that you're trying to help a group of people by essentially making no changes for them. I've still seen AoE scatter in normal mode btw - but not as much.
Logically if you make changes in a system and one group is mostly unaffected while another is negatively affected, you have not "helped" the unaffected group. You have harmed the other group and to try to call it anything else is disingenuous at best.
I don't like people pissing on my leg and then trying to tell me it's raining.
TabascoSauce
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Originally Posted by blackbird71
I still specifically remember a tagline in an add, "A game for the casual player." I don't remember it saying "casual or hardcore," just casual. The problem is, that by their very nature, the two contradict and it makes it very difficult, if not impossible, to please both. When they do try to make a game for both groups, they invariably get problems just like this, changes and updates that pit one group against the other, and in the end, neither are happy with the product.
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Is casual farming helped by the recent loot scaling? (or does it push players towards hardmode?)
Does hard mode encourage PUGs? (or does it further separate casual players)
Does UAS/UAX actually make players more competitive? (or is whatever you get without farming like a dog "reasonable content")
Are cookie cutter builds really required in PUGs? (are all these "I don't do that" people on this forum liars, and/or are really altruistic people who help newbies 24/7)
Are cookie cutter builds really required to complete the game? (wow I have to cap what skill in southern shiverpeaks?)
What is considered "reasonable content" for a casual player? (Lyra you are not the only person to use that statement so relax)
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All this culminates in, if ANet wants to bring in new players, with the above statements in mind, how can they make the game appealing? Are those players really "competitive" from the start? Example - without Nightfall, Necros are without any energy management, right? Oh yeah, except a 5 second timer on their primary attribute, yeaaaaaaaaaaaaah.
How can ANet make casual players or new players competitive without giving away half the game?
All I can say is that everything that happens that widens that gulf makes me recommend to people I know NOT to get the game. The mountain of work they would need to begin to catch up to be competitive and play PvP, or get into a PUG in PvE, let alone a "leet" PUG, is waaaaaaaay too much. 1000+ skills says it all.
So no, based on actions, ANet does not seem to have casual players on their radar.
Thanks!
TabascoSauce
rohlfinator
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Originally Posted by blackbird71
Either we have to agree to disagree on this one and stop there, or you'll have to explain to me how "coolest" does not include the best items in the game.
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If you read Gaile's original post in the topic, she is directly speaking about loot: green and gold weapons, as well as rare materials, scrolls, tomes, dyes, special event items. Never armor. In her later post, I believe that she chose to abbreviate that to "items" instead of having to recite the whole list again, assuming that readers would understand given the context of the discussion.
The other possibility is that she may have forgotten about the cost of FoW armor when she made the comment in question. At no point in the discussion was armor even mentioned until she made that comment, at which point it was torn apart by critics looking to nitpick any possible flaw with her thinking. Everyone makes mistakes, and it is well within the realm of possibility that armor may have slipped her mind during the heated debate, which had nothing to do with the price of armor in the first place.
Regardless, I think it's absurd to take a single comment so literally when, as you mentioned, it contradicts dozens of previous statements by the game designers themselves. This discussion can't really go anywhere until we have official clarification on Gaile's comment, but unfortunately a few posters chose to show a complete lack of respect towards Gaile and the community.
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Then maybe I'm in the wrong game. I still specifically remember a tagline in an add, "A game for the casual player." I don't remember it saying "casual or hardcore," just casual. The problem is, that by their very nature, the two contradict and it makes it very difficult, if not impossible, to please both. When they do try to make a game for both groups, they invariably get problems just like this, changes and updates that pit one group against the other, and in the end, neither are happy with the product. |
Secondly, Jeff and Gaile have mentioned in numerous interviews that the game was designed to be easy for casual players to get into with enough depth to keep hardcore players interested. If you missed that point after nearly two years of playing the game, I hardly think ArenaNet can be blamed.
Finally, how can you say that a single item being off-limits to casual players makes the game unfriendly to casual players? There are literally hundreds of different weapons in the game, as well as dozens of armor choices. To be upset because you can't obtain one of those, which was never promised to you in the first place, is completely nonsensical. The ratio of accessible to non-accessible items for casual players is virtually unprecedented in Guild Wars. You will be hard-pressed to find another MMO that gives so many casual players maximum stats on their weapons and armor, much less prestige designs.
In summary, enjoy the 99% of the game that you can play, and don't worry so much about the 1% that you can't.
reetkever
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Originally Posted by rohlfinator
Okay, I'll give it my best shot...
If you read Gaile's original post in the topic, she is directly speaking about loot: green and gold weapons, as well as rare materials, scrolls, tomes, dyes, special event items. Never armor. In her later post, I believe that she chose to abbreviate that to "items" instead of having to recite the whole list again, assuming that readers would understand given the context of the discussion. The other possibility is that she may have forgotten about the cost of FoW armor when she made the comment in question. At no point in the discussion was armor even mentioned until she made that comment, at which point it was torn apart by critics looking to nitpick any possible flaw with her thinking. Everyone makes mistakes, and it is well within the realm of possibility that armor may have slipped her mind during the heated debate, which had nothing to do with the price of armor in the first place. Regardless, I think it's absurd to take a single comment so literally when, as you mentioned, it contradicts dozens of previous statements by the game designers themselves. This discussion can't really go anywhere until we have official clarification on Gaile's comment, but unfortunately a few posters chose to show a complete lack of respect towards Gaile and the community. First of all, if you base your entire view of a game based on a single ad, I expect you're going to be disappointed with an awful lot of games. Secondly, Jeff and Gaile have mentioned in numerous interviews that the game was designed to be easy for casual players to get into with enough depth to keep hardcore players interested. If you missed that point after nearly two years of playing the game, I hardly think ArenaNet can be blamed. Finally, how can you say that a single item being off-limits to casual players makes the game unfriendly to casual players? There are literally hundreds of different weapons in the game, as well as dozens of armor choices. To be upset because you can't obtain one of those, which was never promised to you in the first place, is completely nonsensical. The ratio of accessible to non-accessible items for casual players is virtually unprecedented in Guild Wars. You will be hard-pressed to find another MMO that gives so many casual players maximum stats on their weapons and armor, much less prestige designs. In summary, enjoy the 99% of the game that you can play, and don't worry so much about the 1% that you can't. |
FoW armor isn't the only 'coolest' thing in the game.
Stuff like Elemental Swords, Colossal Scimitars etc. Do you really think people will throw down the prices just because some poor people can't afford them? Weapon prices will stay the same no matter what, as there will always be buyers as well.
Arenanet is NOT keeping the hardcore players interested at this moment. Sure, there is hard mode, but after 2 weeks that gets old. And then? Arenanet already destroyed the other things to do. And what isn't destroyed yet is just made so boring/troublesome that nobody wants to do it anymore.
I'm not a casual player, I already got 1 set of FoW armor and I'm not lacking cash, but I DO have a half-empty guild of casual players who just quit the game cause of it's endless nerfs.
How would casual gamers be able to afford the 'coolest stuff', when they can't even afford to buy skills and basic armor/weapons? (unless collectors, but farming for certain collectibles isn't exactly easy anymore either. Especially if you need monsters that only excist in 1 part of the game, or in very small numbers.)
Most Casual Players only had Troll Farming/Vermin Farming if they wanted to buy skills/armor, and they only farmed for the whites/blues/pure cash drops.
Now that has been taken away. What's left is the tradeable stuff. I don't know any casual gamer that wants to spend his 2 hours gaming on trying to sell 1 item. That is, if he even obtains that 1 item.
Kaleban
Quote:
Originally Posted by rohlfinator
Secondly, Jeff and Gaile have mentioned in numerous interviews that the game was designed to be easy for casual players to get into with enough depth to keep hardcore players interested. If you missed that point after nearly two years of playing the game, I hardly think ArenaNet can be blamed.
In summary, enjoy the 99% of the game that you can play, and don't worry so much about the 1% that you can't. |
I hardly think "depth" as it was intended involves monumental amounts of grinding, which is exactly what happens when you take FoW armor into account as well as GOLD items like crystalline swords, Colossal Scimitars, Elemental Swords, etc.
And your last comment is a pretty slippery slope. At what point should players be satisfied/not satisifed with the game content available to them? Shouldn't all players have a reasonable chance of acquisition?
And besides, the point is moot when it comes to accessing things like FoW armor, because as you have said yourself, these items provide no better stats than the cheaper versions, so how would it serve ANet and the community's best interest to keep these items OUT of the hands of the vast majority of players? Again, the image of the poor plough donkey with the giant carrot dangling just out of reach comes to mind.
You can say the players don't need them because of the equivalency of stats, I say the players should have them because of it. It makes no sense in a "game" to exclude a huge portion of your playerbase from any content without very good reason. In many MMOs, the high end PvP world is dominated by items/armor that are statistically better than what the majority can access due to the difficulty in acquiring items and the extreme level grind.
That problem is cancelled out in GW because the "coolest" items in the game are the same numbers wise as any other max item available to any player. Since the perception that high end golds, Vabbi and FoW armor are the "coolest" items, then every player should have access to them due to them not giving any playing advantage, either in PvE or PvP.
Gaile Gray has said as much, yet ANet's actions are not in agreement. That's called PR spin, or it may be that Anet is forcing Ms. Gray as part of her contract to say these things to maintain interest in GW1 while they slowly shift interest to GW2. I don't know. I hope for Gaile's sake that that's not the case, because that's a crappy place to have to be. But I don't know what's worse:
ANet intentionally changing things to get people to buy the expansion and sequel, and lieing to their players to maintain interest or
ANet being that naive and uninformed about how game economies work and honestly thinking these changes benefit anyone, ESPECIALLY the casual gamer.
lyra_song
Quote:
Originally Posted by rohlfinator
If you read Gaile's original post in the topic, she is directly speaking about loot: green and gold weapons, as well as rare materials, scrolls, tomes, dyes, special event items. Never armor. In her later post, I believe that she chose to abbreviate that to "items" instead of having to recite the whole list again, assuming that readers would understand given the context of the discussion.
The other possibility is that she may have forgotten about the cost of FoW armor when she made the comment in question. At no point in the discussion was armor even mentioned until she made that comment, at which point it was torn apart by critics looking to nitpick any possible flaw with her thinking. Everyone makes mistakes, and it is well within the realm of possibility that armor may have slipped her mind during the heated debate, which had nothing to do with the price of armor in the first place. Regardless, I think it's absurd to take a single comment so literally when, as you mentioned, it contradicts dozens of previous statements by the game designers themselves. This discussion can't really go anywhere until we have official clarification on Gaile's comment, but unfortunately a few posters chose to show a complete lack of respect towards Gaile and the community. |
Crystalline Swords. These are ugly pieces of crap. Yet they command incredibly high prices. Why? Because they are rare. Your average player, heck, even high end farmers will never see a gold crystalline. You can farm purple crystallines, but a GOOD crystalline is only going to be found at the Hall of Heroes chest.
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However GW is already great since even though theres this divide between those with money and those who dont, it doesnt really matter in the end.
Its all just vanity. Theres no advantage. Theres no instant kill, +10 agi swords. Theres no 3 slotted helms with +20% damage vs humans.
TabascoSauce
Quote:
Originally Posted by lyra_song
However GW is already great since even though theres this divide between those with money and those who dont, it doesnt really matter in the end.
Its all just vanity. Theres no advantage. Theres no instant kill, +10 agi swords. Theres no 3 slotted helms with +20% damage vs humans. |
I do not know how many accounts and characters you have, but we're talking around 100+ plat for me to be competitive, just with this one thing. He directly states that the Sup rune, with 1 more Death attribute point, pays for itself with better and longer-lived minions.
Thanks!
TabascoSauce
lyra_song
Quote:
Originally Posted by TabascoSauce
Ensign disagrees with you. He fully advocates getting Sup Death Runes for all your Necro characters and Heroes that will try (even tho gimped at) being a minion master at 3-6 plat each last I checked. The figure does vary, so I put in the range.
I do not know how many accounts and characters you have, but we're talking around 100+ plat for me to be competitive, just with this one thing. He directly states that the Sup rune, with 1 more Death attribute point, pays for itself with better and longer-lived minions. Thanks! TabascoSauce |
1)NOT EVERY NECROMANCER IS GOING TO BE A MINION MASTER.
2) At the most you will need 3 superior death runes per account. 2 for heroes, since you can re-salvage repeatedly. 1 for your necro.
How does having Heros "pimped out" make you "competitive" in any sense in a PvE setting? Last i checked, PvE was not about competition...
Kaleban
Quote:
Originally Posted by lyra_song
How does having Heros "pimped out" make you "competitive" in any sense in a PvE setting? Last i checked, PvE was not about competition...
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Oh right, this is about Normal Casual Players. They should be able to get through the game without half the content that was put in, they don't NEED it to win, so we'll just make it unattainable without massive grind investment.
Oh and on top of that, lets screw with the economy, so that NO ONE can afford the cool stuff, then have our PR person spin it so that the entire community is in an uproar and nothing is solved through the din of arguing!
PERFECT smokescreen. We at ANet are so smert.
[edit] You know its funny this. What have the last few weekend events been that you can remember? Green Drop Weekend. Double LB/SS points. Festivals with events like "stand here and win/lose tickets." It seems like every special event ANet can come up with is nothing but an incentive to grind. Strange... maybe the ANet devs are running out of creative steam? Doesn't bode well for GW2.
You know, it seems like ANet is the perfect Mesmer build to counter fun in GW.
TabascoSauce
Quote:
Originally Posted by lyra_song
I dont see how Ensign advocating Superior Death Runes on a minion master necro means anything to what i said. You really love grasping at straws dont you?
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Quote:
Originally Posted by lyra_song
However GW is already great since even though theres this divide between those with money and those who dont, it doesnt really matter in the end. Its all just vanity. Theres no advantage.
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You stated that money =/= advantage in game, because there are "cheaper" items that are equivalent in stats to so-called "uber" equipment.
I am stating that money == advantage in game. If you restrict your argument to armor and only armor, then I agree, the cheap armor is equivalent to expensive armor. As soon as runes for players and all your heroes, certain green weapons, candy canes and other holiday-themed items that remove DP, and all weapon mods come into play, and the 1100+ skills that go into the cookie-cutter builds specific to areas and bosses, then oh yeah money == advantage.
Thanks!
TabascoSauce
lyra_song
Quote:
Originally Posted by Kaleban
DoA and Hard Mode? Seems like to survive there, you gotta be competitive.
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Monsters?
Or against other players to get into PUGs?
Please clarify.
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Oh right, this is about Normal Casual Players. They should be able to get through the game without half the content that was put in, they don't NEED it to win, so we'll just make it unattainable without massive grind investment. |
PvP is BIG part of the game. But PvP is not for everyone.
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Oh and on top of that, lets screw with the economy, so that NO ONE can afford the cool stuff, then have our PR person spin it so that the entire community is in an uproar and nothing is solved through the din of arguing! PERFECT smokescreen. We at ANet are so smert. You know, it seems like ANet is the perfect Mesmer build to counter fun in GW. |
I take Gaile's official words with a grain of salt. Things are subject to change and to re-interpretation.
I think the economy was screwed up to begin with, but i would agree that this isnt really helping.
blackbird71
Quote:
Originally Posted by rohlfinator
Okay, I'll give it my best shot...
If you read Gaile's original post in the topic, she is directly speaking about loot: green and gold weapons, as well as rare materials, scrolls, tomes, dyes, special event items. Never armor. In her later post, I believe that she chose to abbreviate that to "items" instead of having to recite the whole list again, assuming that readers would understand given the context of the discussion. The other possibility is that she may have forgotten about the cost of FoW armor when she made the comment in question. At no point in the discussion was armor even mentioned until she made that comment, at which point it was torn apart by critics looking to nitpick any possible flaw with her thinking. Everyone makes mistakes, and it is well within the realm of possibility that armor may have slipped her mind during the heated debate, which had nothing to do with the price of armor in the first place. |
Quote:
Originally Posted by rohlfinator
Regardless, I think it's absurd to take a single comment so literally when, as you mentioned, it contradicts dozens of previous statements by the game designers themselves. This discussion can't really go anywhere until we have official clarification on Gaile's comment, but unfortunately a few posters chose to show a complete lack of respect towards Gaile and the community.
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I do find it regrettable that some resorted to personal insults instead of reasoning in a rational manner. However, while I condemn their actions, I also am bothered that Gaile chose to crumble under the words of the few and thereby ignore the inquiries of the many. It is by no means right or justifiable, but the fact of the matter is that in society people are prone to attack the messenger. I'm afraid that it is part and parcel of the job. If every PR rep left their post when the insults began, then President George W. Bush would have a new press secretary every two weeks. I don't believe that Gaile or anyone should be subject to attacks like that, but at the same time I believe that anyone in her position should expect it and prepare for it. At the very least, it is incentive for the PR reps to make sure that those they represent are giving them factual and accurate information to relay to the customers, and that the messages are phrased in such a way that the customers don't feel like something is being left out or ignored. Gaile has every right to be upset, but it shouldn't preclude her from performing her duties as a link between Anet and the customers.
Quote:
Originally Posted by rohlfinator
First of all, if you base your entire view of a game based on a single ad, I expect you're going to be disappointed with an awful lot of games.
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Quote:
Originally Posted by rohlfinator
Secondly, Jeff and Gaile have mentioned in numerous interviews that the game was designed to be easy for casual players to get into with enough depth to keep hardcore players interested. If you missed that point after nearly two years of playing the game, I hardly think ArenaNet can be blamed.
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Quote:
Originally Posted by rohlfinator
Finally, how can you say that a single item being off-limits to casual players makes the game unfriendly to casual players? There are literally hundreds of different weapons in the game, as well as dozens of armor choices. To be upset because you can't obtain one of those, which was never promised to you in the first place, is completely nonsensical. The ratio of accessible to non-accessible items for casual players is virtually unprecedented in Guild Wars. You will be hard-pressed to find another MMO that gives so many casual players maximum stats on their weapons and armor, much less prestige designs.
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Quote:
Originally Posted by rohlfinator
In summary, enjoy the 99% of the game that you can play, and don't worry so much about the 1% that you can't.
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Like I've said, I've been through it before. It was infuriating in SWG to spend over a year working towards a goal that was removed from the game before I could get there. It's just as infuriating now, and I don't plan to put up with it.
TabascoSauce
Quote:
Originally Posted by Kaleban
DoA and Hard Mode? Seems like to survive there, you gotta be competitive.
Oh right, this is about Normal Casual Players. They should be able to get through the game without half the content that was put in, they don't NEED it to win, so we'll just make it unattainable without massive grind investment. Oh and on top of that, lets screw with the economy, so that NO ONE can afford the cool stuff, then have our PR person spin it so that the entire community is in an uproar and nothing is solved through the din of arguing! |
Just a few days ago, I went and capped earthshaker. The wiki said it was useful in the zone, so I went and got it. Amazingly enough, I had an easier time with it too. Wiki FTW.
I'm just thinking about the people who have 3+ accounts. What the heck do they do?
Hehe, now those poor people that the only thing they have in their lives is this game need something to set them apart from the rest of us slobs with jobs, and that would be the super-expensive armor. I'm with Lyra, the 1.5K stuff is just as good so that's all my characters have.
What we disagree on is all the rest of the stuff that I gotta get to succeed in PvE and PvP. The Plat adds up for me just on skills and runes. Having those easier for me to get would help me progress faster in the game.
Thanks!
TabascoSauce
Alderin
Quote:
Originally Posted by reetkever
`
How would casual gamers be able to afford the 'coolest stuff', when they can't even afford to buy skills and basic armor/weapons? (unless collectors, but farming for certain collectibles isn't exactly easy anymore either. Especially if you need monsters that only excist in 1 part of the game, or in very small numbers.) Most Casual Players only had Troll Farming/Vermin Farming if they wanted to buy skills/armor, and they only farmed for the whites/blues/pure cash drops. Now that has been taken away. What's left is the tradeable stuff. I don't know any casual gamer that wants to spend his 2 hours gaming on trying to sell 1 item. That is, if he even obtains that 1 item. |
As you pointed out, a casual player isn't someone that will want to waste what time they have to play the game trying to sell an item or buy an item.
Kaleban
Quote:
Originally Posted by lyra_song
Competitive vs who?
Monsters? Or against other players to get into PUGs? Please clarify. |
Now while obviously this doesn't mean FoW armor for all your characters, what I'm talking about is basic skills, a few good elites to round out your abilities, maxed weapons with mods, a few runes and don't forget for NF and Heroes inscriptions.
For example, playing Olias as an MM, to make it so he's able to beat out enemy necros with corpse exploitation, he needs the Bloodstained Insignia. Last I checked, that's about 9k, for something you can get for 1.5k in the other two campaigns.
Now multiply that by the number of PvE characters you have, assuming you want a competent hero mm ( and who doesn't) and you can see that between runes, gear and skills, the costs far outstrip the casual player.
And Tabasco, I completely agree with you, even in the skills and basic gear department. My previous post was meant in sarcasm, to indicate that the people arguing against me and others are not actually READING Gaile's initial post about what the changes are, and how they're supposed to affect the economy.
Never mind that it hasn't been explained how leaving prices static but decreasing gold drops (and white/blue merch fodder) will magically make buying power increase. Its like getting a pay cut then being told your buying power is still the same. Who would actually believe that? lol
Keithark
I had rather they kept gold/green items, rares, etc to themselves and left the gold pieces and whites alone....my God is it that hard to see that all they did is make it favorable for hard core farmers because they farm the harder areas with ecto and higher value loot and us poor people who only farm mino's and trolls because we don't want to devote our characters to only farming suffer because we no longer get the whites and the gold pieces to merch? Also, in the OP it says something about "make the game more enjoyable" geezzzz I just love to stand in town and see WTS XXXXXXX spammed a gazilion times. One of the questions in the original post hit the nail on the head "will this change not make casual gamers more likely to buy gold online" and the answer is a big fat YES (at least I know of one casual farmer who will be doing internet search for GW gold this weekend) Either leave it alone or make MORE items drop if they want to kill the sellers because if EVERYONE can farm gold easily then NOBODY will be buying it.
ducktape
Quote:
Originally Posted by reetkeever
How would casual gamers be able to afford the 'coolest stuff', when they can't even afford to buy skills and basic armor/weapons? (unless collectors, but farming for certain collectibles isn't exactly easy anymore either. Especially if you need monsters that only excist in 1 part of the game, or in very small numbers.)
Most Casual Players only had Troll Farming/Vermin Farming if they wanted to buy skills/armor, and they only farmed for the whites/blues/pure cash drops. Now that has been taken away. What's left is the tradeable stuff. I don't know any casual gamer that wants to spend his 2 hours gaming on trying to sell 1 item. That is, if he even obtains that 1 item. |
Although I may not have done the Troll/Vermin farming, since I liked to figure out what I could farm on my own and maybe do that for an hour a week to get maybe 5k, (farming it more if holiday items were dropping) it really pisses me off that my farming income just got axed by 80% per trip when I need cash. I have no 15k armors, I have not burned money on lucky or sugar or liquor, I use money to buy skills and weapons and runes and a few keys here and there. I'll have to farm in hard mode in a party since I might get more gold drops there (screw keys/lockpicks) and hopefully those gold drops being like $300 each will make up for having much less money from regular farming. I didn't care that I couldn't buy any 100k+100ecto item, I didn't really want them and if I did want them I knew all I would have to do is play more often and farm more often. BIG DEAL, it's not unfair that people who play more often and farm more often had more money and cooler items than I did, and it's not like I couldn't afford to buy a nicer-looking item for like 10-15k if I wanted to.
While nerfing the drop rate to be at most double what you would get for being in a normal party might be effective in reducing income, it's more harmful to players than it is to bots, bots being where the problems really come from. The problem with this change is that by making it take 4x longer to farm the same amount of money, bots won't care but players will get fed up by how long it takes to accumulate the money they need. A better idea would have been to give better rewards (money, runes, dyes, materials, etc) for playing the game normally, or find ways that enable people to play and get stuff without having to farm, if farming invites botting so badly.
Quote:
Originally Posted by Ensign
First off there's this misunderstanding of what 'high price' means...it really has little to do with raw gold or ecto numbers, and everything to do with price in comparison to individual income. Personally I find that prices are rather *low* for many of the most desirable items, considering just how much time has to be put into acquiring them and/or just how scarce those items really are. To a player with virtually no income, however, those prices seem ridiculous, and they are - given their income.
If you want a rare, desired weapon type, you basically have two choices. One, you can run chests. Those kick out a wide variety of weapons and something rare and desired will pop out sooner rather than later. Second, you can massacre a phenomenal number of enemies and hope that the item you want drops. The rarest drops are really bloody rare though, and that's only made up for by really strong drop scaling by both removing loot distribution and speeding up kills immensely. Now, if you don't understand why all of the trade in extremely rare items is between people who are going out of their way to produce extremely rare items, through chests and farming, go take a basic economics course now. Playing through the game normally leaves one unable to trade for desirable items. One notices that in playing through the game normally, one does not acquire desirable items in any quantity. Players with valuable items want to trade them for other valuable items. Hence it's obvious why playing through the game leaves one unable to buy anything valuable - because you don't have anything to trade! One would (quite rightly) conclude that if you wanted players to have economic power through normal gameplay, you would reward players with desirable items and other economic tools for completing normal gameplay objectives. |
Seriously though, he's so right. The problem is from the GW drop system itself, and giving people less drops when they solo isn't going to help anything, golds and greens and popular mods are still going to cost a lot because they still won't grow on trees, and casual players will still be poor because it will still be only hardcore players and farmers that stand a good chance at getting these items that do not drop frequently.
Dear ANet:
Please hire Ensign or clone Ensign and hire his clone. If you had him to help with developing skill balances and gameplay changes and helping you guys figure out what the players feel about certain aspects of using your products, GW would be even better than it already is.
Goast
I went and farmed trolls just a few min ago.I got a one troll tusk and one raven staff,out of 20 trolls.Then I went and did the same thing in HM and got about the same,Both tries I killed all the gaints and birds.In regular mode I made a whooping 659g with the drops and everythin including useing two 750g keys.I did it in HM and got about the same,just testing what they did becuase I was in torment all weekend.
I have to say they really messed up things with this update.
PS... I didn't use any picks in HM at 1500g each who can buy em to just get a weapon thats worth 200-400g,thats a loss of 1,100-1,300 gold.... doesn't compute
I have to say they really messed up things with this update.
PS... I didn't use any picks in HM at 1500g each who can buy em to just get a weapon thats worth 200-400g,thats a loss of 1,100-1,300 gold.... doesn't compute
Pro-Monk
It is amazing that a large part of the reason behind loot scaling was based on bots, yet Anet has been unable (or unwilling) to deal with the plainly obvious bot activity occuring in Granite Citadel. While I'm not happy with the losing the basic functionality of my 55 Monk throughtout the life of this game, I'm wondering why Anet isn't dealing with this bot issue. In addition, this isn't new, it's been going on for MONTHS.
Given past history, seems like Anet is capable of nerfing such activities with the addition of enchantment stripping monsters, so why has this bot farming ground been allowed to continue unabated? It's also pretty apparent that the loot scaling, though admittedly new, isn't causing these gold farmers to cease.
Guess this post is just another rant among many that will be ignored, but at least I've said my piece.
Given past history, seems like Anet is capable of nerfing such activities with the addition of enchantment stripping monsters, so why has this bot farming ground been allowed to continue unabated? It's also pretty apparent that the loot scaling, though admittedly new, isn't causing these gold farmers to cease.
Guess this post is just another rant among many that will be ignored, but at least I've said my piece.
Ensign
Quote:
Originally Posted by Dr Strangelove
I'm not entirely certain that non-farmers as as much of deadweight as they were. Keyless chests, and monetary quest/mission rewards actually give Casual Gamer Joe a reasonable amount of money.
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Quote:
Originally Posted by Dr Strangelove
Secondly, the inscription system has made the vendor trash a lot less likely.
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The inscription system is a great example of an economic equalizing model that actually worked, creating more valuable drops on average and making the good stuff more accessable.
Quote:
4) ANet kicks farmer income in the balls, bringing them down a *little* closer to everyone else. |
You can't brute force the system on weak farming, but since that was really the only mechanism available for casual players to accumulate any amount of wealth in a reasonable timeframe, is that really a good thing?
Quote:
Originally Posted by Draikin
Why don't you have as many rares entering the economy now?
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Quote:
Originally Posted by Draikin
Just by playing the HM missions in Tyria with a full team I've been getting more rares in a few days than I've seen in months
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Quote:
Originally Posted by blackbird71
The one thing that I would like to point out is that the quote you referenced from Burma_GW at the start of your post, while used in his post, are not his words.
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Peace,
-cxE
blackbird71
Quote:
Originally Posted by Ensign
I'm well aware, that was clear when I replied in the original thread but that implication was lost in the merge. I've since fixed the quote attribution.
Peace, -cxE |
Albert Algorn
Well I am new to the forum but have been playing GW for about 9 months. The last big update really has made the game less interesting and a bit boring for me personally. I don't "solo farm" or hard core group farm but could alway just play and make enough gold to buy some of those things. Now the drops are almost nonexistent. Just seems like a waste to kill 2-3 groups of enemies and get one lousy white sword worth 50g? There's no way I could ever put in enough game time to buy 15k armor at that rate. So is ArenaNet going to sell game gold?
Dr Strangelove
Quote:
Originally Posted by Ensign
They could give out 0 gold, or a million gold, it's largely irrelevant because the high end market doesn't really care about gold. It's dictated entirely by the rates of the really desirable items, the gold prices just adjust to match.-cxE
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Quote:
Originally Posted by Ensign
Really low end farming, vermin or whatever, sure. That's been kicked in the balls. The really profitable farming that drove prices up (ecto, greens, dead swords) hasn't been touched.
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Quote:
Originally Posted by ducktape
I didn't care that I couldn't buy any 100k+100ecto item, I didn't really want them and if I did want them I knew all I would have to do is play more often and farm more often. BIG DEAL, it's not unfair that people who play more often and farm more often had more money and cooler items than I did
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Gaile has a quote somewhere that I can't be arsed to find that says something about this update making the coolest items available to everyone.
That's totally retarded.
The goal should be to make baseline items available to Poorhouse Joe who never farms. No matter what you change, there's always going to be rarer items that some people will be better at obtaining than others. That's ok, it helps to add a draw to endgame PvE. I think this update, combined with all the other little things added in over the last few months, actually do a decent job of this. There's still rare stuff out there to grind away at, but baseline golds and mods are available to pretty much everyone.
Master Sword Keeper
Sorry If I'm Solo'ing items drop 100% like they used to do in the old days why is it that we can't do it now?
Silly as. I don't have the hours anymore to play. I work full-time and need to concentrate on other things. If I'm unable to get in some fast farming I miles well hand in my game card and say goodbye. HM FTW alright. But item cycling and loot management needs to be re-adjusted to that of the old days.
Silly as. I don't have the hours anymore to play. I work full-time and need to concentrate on other things. If I'm unable to get in some fast farming I miles well hand in my game card and say goodbye. HM FTW alright. But item cycling and loot management needs to be re-adjusted to that of the old days.
arcanemacabre
Quote:
Originally Posted by Dr Strangelove
I strongly disagree with you here. High end farming of greens, ectos and golds doesn NOT drive prices up. Rather, it increases the supply and causes prices to go down. Low end brute force farming, such as minotaurs and vermin, dramatically decreases the value of gold in exactly the same way - as supply increases prices fall. As the value of gold falls, more gold is required to exchange for items with other players. Hence, inflation.
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With that "middleman" of pure cash-generation out of the way, there will be less and less cash flowing around, and all the player-sold items will have to drop in price to keep up. Plus, there will be more farmers moving to farming things like greens, and chest-farming, thus more "expensive" items floating around - which means even lower prices since the supply will exceed demand.
Pkest
You can't really apply real world economic theory to a system like Guild Wars where gold that is given to merchants disappears from the system instead of being recycled into the economy.
If I 'low end' solo farm just to get the cash to buy a set of armor and runes then no money has been added to the economy and the value of gold has not changed a bit.
If I 'low end' solo farm just to get the cash to buy a set of armor and runes then no money has been added to the economy and the value of gold has not changed a bit.
arcanemacabre
Quote:
Originally Posted by Pkest
You can't really apply real world economic theory to a system like Guild Wars where gold that is given to merchants disappears from the system instead of being recycled into the economy.
If I 'low end' solo farm just to get the cash to buy a set of armor and runes then no money has been added to the economy and the value of gold has not changed a bit. |
Since there is no way to determine your intention with the gold, be it gold-sink or staight into the player-driven economy that would cause inflation, would you rather just deal with the inflation anyway, saying it's a "necessary evil", just so that you can continue to supply your own fat wad?
Dougal Kronik
The casual farmer spends his gold on the gold sinks. Skills, armor, items from merchants. He gets his gold from the merchants by selling white, blue, and collectible drops.
Therefore the casual farmer's effect on the economy averages out to Nil.
The hardcore farmer farms for ectos, greens, and high end rare items. Which end up having an ingame value in gold. These are traded amongst players.
Therefore the hardcore farmer's effect on the economy is the introduction/creation of wealth, which will devalue gold, and cause prices to increase.
Casual farmers want to be able to purchase skills, maybe a set of 15k for their character, and maybe a few keys just in case they hit the jackpot.
Not to mention the reduction of collectible drops, what kind of effect that will have at the next holiday event when players realize they can't farm for the drops to convert to Candy Canes, alcoholic beverages, or sweets.
Therefore the casual farmer's effect on the economy averages out to Nil.
The hardcore farmer farms for ectos, greens, and high end rare items. Which end up having an ingame value in gold. These are traded amongst players.
Therefore the hardcore farmer's effect on the economy is the introduction/creation of wealth, which will devalue gold, and cause prices to increase.
Casual farmers want to be able to purchase skills, maybe a set of 15k for their character, and maybe a few keys just in case they hit the jackpot.
Not to mention the reduction of collectible drops, what kind of effect that will have at the next holiday event when players realize they can't farm for the drops to convert to Candy Canes, alcoholic beverages, or sweets.
arcanemacabre
Quote:
Originally Posted by Dougal Kronik
The casual farmer spends his gold on the gold sinks. Skills, armor, items from merchants. He gets his gold from the merchants by selling white, blue, and collectible drops.
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In fact, bots/gold-sellers are an example of a very large amount of characters that low-end farm for gold that is not spent on gold sinks, period.
Quote:
Originally Posted by Dougal Kronik
The hardcore farmer farms for ectos, greens, and high end rare items. Which end up having an ingame value in gold. These are traded amongst players.
Therefore the hardcore farmer's effect on the economy is the introduction/creation of wealth, which will devalue gold, and cause prices to increase. |
creelie
I actually like this - less gold, more bling. The hydras were boring anyway.
Yggdrasil
Quote:
Originally Posted by arcanemacabre
In fact, bots/gold-sellers are an example of a very large amount of characters that low-end farm for gold that is not spent on gold sinks, period.
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arcanemacabre
Quote:
Originally Posted by Yggdrasil
These aren't a large amount, statistically speaking (at least in my experience I've only seen a few dozen [seeming] bots); they are however much more prolific due to their inhuman nature. Immune to boredom, and the tedious nature of grind, they have and will continue to farm for gold without end. That is, until action is directly and aggressively taken against them, anything else is insufficient in the long-run. As such it is unfair to lump them together with other "low-end" farmers, and generalize about said farmers motivations.
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No one is generalizing about the farmer's motivations - except Dougal Kronik when he said:
Quote:
The casual farmer spends his gold on the gold sinks. Skills, armor, items from merchants. He gets his gold from the merchants by selling white, blue, and collectible drops. |
Besides, if anyone can make any ascertations on how people earn their gold, and what they do with it, it would be Anet. They have claimed to keep logs, and I wouldn't put it past any online game company to keep logs of their players. They should be able to tell if low-end farmers (which would be easy to spot with "bot-like" activity, and is closely monitored anyway) spend their gold on fixed-price items (like armor, skills, ID/Salvage kits, keys, etc), spend their gold on player-controlled items (like rares, holiday items, dyes, materials, etc), or just "give their money away" in conspicuous 100k + ecto chunks for free (obvious gold seller).
This means they, above everyone else, would have the numbers to form their reasons for a nerf like this. They can tell, with these logs, exactly what is inflating player-controlled items in the economy. I would think, based on this logic, that this would be one good way of at least slowing this down - since there really is no way to stop it without removing trade entirely. Just look at RL economy, inflation happens, constantly. It's a sign of a *better* economy if that inflation can be slowed down.
rohlfinator
Quote:
Originally Posted by Kaleban
And your last comment is a pretty slippery slope. At what point should players be satisfied/not satisifed with the game content available to them? Shouldn't all players have a reasonable chance of acquisition?
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Quote:
And besides, the point is moot when it comes to accessing things like FoW armor, because as you have said yourself, these items provide no better stats than the cheaper versions, so how would it serve ANet and the community's best interest to keep these items OUT of the hands of the vast majority of players? |
Quote:
Originally Posted by blackbird71
Honestly, that's part of what bothers me. I believed I had been told that this game would cater to the casual gamer, and later it seems to have changed to encompass both. When a dev team changes their direction for a game, I get nervous, because it means the game is becoming something other than what I originally chose to pay for.
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If anything, the game has become more casual-friendly. Factions and Nightfall give players so much experience that obtaining skill points is no longer a problem. Inscriptions made the weapon system versatile enough so that what used to be considered junk could be salvaged and combined to make a decent weapon. Skill acquisition through PvP has been made easier several times. Unlocked chests and trade contracts provide a large chunk of easy income. And with this recent update, skill tomes make skill acquisition easier, and passage scrolls make the high-end areas more accessible.
Quote:
Because if the game is truly designed for the casual player, why have any part of it that is off limits to the casual player? Isn't that contradictory in it's nature, regardless of how much other content there is? You say it was never promised, but I almost feel as if it had been, because I was told it was a game for people with my playstyle, shouldn't all the benefits of that game be accessible to such? |
The jump from "casual players should be able to easily make a competitive build and contribute to their party" to "casual players should be able to afford the most expensive item in the game" is not something that was ever promised by ArenaNet. I honestly suggest that you do some searches for old pre-beta or beta interviews with the designers, because you seem to have very different expectations of the game than was ever mentioned.
Apologies if I sound harsh or anything, it's just that I have been really impressed with many of the design decisions in Guild Wars (that's basically the reason I started playing), and it kind of frustrates me when people don't understand why certain things were done the way that they were, especially when the team has done such a good job of laying out their intentions since the beginning.
Quote:
Originally Posted by arcanemacabre
This means they, above everyone else, would have the numbers to form their reasons for a nerf like this. They can tell, with these logs, exactly what is inflating player-controlled items in the economy. I would think, based on this logic, that this would be one good way of at least slowing this down - since there really is no way to stop it without removing trade entirely. Just look at RL economy, inflation happens, constantly. It's a sign of a *better* economy if that inflation can be slowed down.
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Ensign
Quote:
Originally Posted by Dr Strangelove
You're working under the assumption that the only purpose of gold is to give to other players, with its value changing in accordance with the rarity of items.
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Quote:
Originally Posted by Dr Strangelove
I strongly disagree with you here. High end farming of greens, ectos and golds doesn NOT drive prices up. Rather, it increases the supply and causes prices to go down.
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Quote:
Originally Posted by Dr Strangelove
I think that pretty much sums up the casual player point of view. It has nothing to do with exchanging super rares and everything to do with having enough to get by.
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Peace,
-CxE
arcanemacabre
Quote:
Originally Posted by Ensign
The point, which I admittedly made poorly, is that the people bidding in the high end market are not farming vermin. They made fortunes power trading, or farming high end items like those mentioned. On the whole, prices are lower because of what those farmers kick out - producing supply, after all - but the bids you see being put on Colossal Scimitars and the like aren't coming from vermin farmers. Those are the high rollers getting into pocketbook fights.
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You have to look at cause and effect, Ensign. Those high rollers exchange ridiculously high-priced items back and forth - to each other. They recieved their gold from likely other players, who got it from other players and so on all the way down to the original source, monsters. That gold didn't even exist at one point, and had to initially be earned, in most cases, by farmers.
The purpose of leaving high-end farming in-tact, is because the high-end farming all involves high-end things... things that carry variable price tags, things that can be traded amongst the player community. The gold itself is still gained the same old way - low-end farming, or gold that is spawned from basically nothing. Of course there are other ways to get gold, questing, transferring faction to materials, adventuring, but none of them were as big as old fashioned farming.
When you slow that way down, you slow down the overall influx of gold. With gold sinks still the way they are, the amount of gold overall will eventually drop, meaning less gold for everyone, including the high rollers. Cause and effect. The average joe adventurer, faction transferer, quester remains untouched as far as income, and thus, are unaffected.
EDIT: Forgot to add... the only thing that would really affect the average non-farmer is when they get lucky with a Black Dye, Ecto/Shard, or expensive rune - those items would drop in price and they just wouldn't make as much selling them. So they lose a little of that "OMG, I just found a XXXX!!!" feeling. Yay.
Angelic Upstart
Well i dont know what to say really, after trying out the new modes of play after the update/nerf, i can only conclude that the game for me at least is now boring to the point of where i have nothing left to do in game, and more importantly i havent the drive to do it if there was a goal i felt i needed to complete.
I have played this game now for 18 months and approx 2800 hours, i have in that time completed Prophecies a dozen times with different characters, Factions three times and NF twice, i have one set of FoW armour and one set of Vabbian and the rest of my chars i clad in 15k armour, when i needed a few extra platinum i used to farm for it , beleiving in the ethic , the more you put into something the more you get out of it, and as a result of this i have been able to furnish ny characters with the best and 'coolest' (for want of a better word) armour and weapons.
I used to farm specifically if i wanted a particular item or armour (FoW), and contrary to popular belief this can become a grind beyond belief, i also used to farm for fun, my 55 used to farm all over the place, not just trolls and minos, the closer to the stars mission was always challenging and fun with a 55. What i am trying to say here is simply, by adjusting the drop allocations Anet have single handedly cut off any enthusiasm for whatever the game has left for me, i did a couple of troll farms before i casme on here to post and the results in both hard mode and normal mode were pretty much identical, from around twenty trolls i managed to accumulate two raven staffs , one wooden buckler and 100 gold. I can assume this is going to be the same right across the board.
Regarding hard mode, i really cannot be bothered to try to grind my way through Prophecies again especially when faced with DoA types of mobs, the same applies to Factions and doubly so for NF which was a grind to get two players through it let alone do it on hard mode.
For those that support the update , then good luck to you all, for me i think this is the end , of what was once the best game i have ever been involved with , nothing else has kept me this entertained for so long, or drove me to rant on forums about particular issues. For that i would like to say thank you to Anet, but recently the game has been changed beyond recognition for me, AoE nerf, SR nerf and now this poorly though through and implemented decision to scale loot drops... oh well i guess all good thing come to an end, and on that note i would like to say see ya, to all those who i have met ingame and on this forum.
Oh one last thing to those who say 'can i have your stuff '- no you f%^$in cant go farm for it
I have played this game now for 18 months and approx 2800 hours, i have in that time completed Prophecies a dozen times with different characters, Factions three times and NF twice, i have one set of FoW armour and one set of Vabbian and the rest of my chars i clad in 15k armour, when i needed a few extra platinum i used to farm for it , beleiving in the ethic , the more you put into something the more you get out of it, and as a result of this i have been able to furnish ny characters with the best and 'coolest' (for want of a better word) armour and weapons.
I used to farm specifically if i wanted a particular item or armour (FoW), and contrary to popular belief this can become a grind beyond belief, i also used to farm for fun, my 55 used to farm all over the place, not just trolls and minos, the closer to the stars mission was always challenging and fun with a 55. What i am trying to say here is simply, by adjusting the drop allocations Anet have single handedly cut off any enthusiasm for whatever the game has left for me, i did a couple of troll farms before i casme on here to post and the results in both hard mode and normal mode were pretty much identical, from around twenty trolls i managed to accumulate two raven staffs , one wooden buckler and 100 gold. I can assume this is going to be the same right across the board.
Regarding hard mode, i really cannot be bothered to try to grind my way through Prophecies again especially when faced with DoA types of mobs, the same applies to Factions and doubly so for NF which was a grind to get two players through it let alone do it on hard mode.
For those that support the update , then good luck to you all, for me i think this is the end , of what was once the best game i have ever been involved with , nothing else has kept me this entertained for so long, or drove me to rant on forums about particular issues. For that i would like to say thank you to Anet, but recently the game has been changed beyond recognition for me, AoE nerf, SR nerf and now this poorly though through and implemented decision to scale loot drops... oh well i guess all good thing come to an end, and on that note i would like to say see ya, to all those who i have met ingame and on this forum.
Oh one last thing to those who say 'can i have your stuff '- no you f%^$in cant go farm for it