Quote:
Originally Posted by rohlfinator
I agree, although it has yet to be seen that this fix will produce net harm to the community. Economic issues like this take a while to settle out. If there is a high probability of this producing a net gain to the community, then Anet had a good reason to implement it. Keep in mind that the community, as a whole, is far larger than the set of vocal members of this forum.
|
I have said before and will most definetely agree with you now that it will take time to see the actual effect of these changes on the game's economy. However, I disagree that a net gain is more probable. I trust my own analysis of the situation better than Anet's assurances. Why? Past experience with both Anet and other gaming companies, the general trend of changes in the past several months, and admitedly, my inner cynic. But as you said, we'll have to wait to see who's right.
Also, you're right, the community as a whole is far larger than what is represented on these forums. However, any statistical analysis will generally accept such a random sampling of a population as a legitimate proportional representation of the population as a whole. By this, I think it is safe to assume that the opinions of the entire game community would be generally reflected by the opinions in these forums.
Quote:
Originally Posted by rohlfinator
I see where you're coming from, but encouragement/discouragement is relative. Personally, I view it as both styles being encouraged (approximately) equally, whereas previously farming was more heavily encouraged than grouping. Farming is still plenty profitable; it's just not as profitable as it was before.
|
The problem with this is that solo farming is generally considered (at least by casual players) to be more difficult and time consuming than playing grouped. I'll readily admit that it is not necessarily eight times more difficult, but it is most definetely harder and longer by some measure. So, if both methods receive "equal" rewards, this effectively lowers the reward to the solo farmer below that of the group player when considered according to time invested. Also, by my own experience and that of others who I've talked to or who have posted here, farming is not "still plenty profitable," most agree (unless were talking about Hard Mode, but I'm considering casual players here) that it is a mere shadow of it's former self. Granted, this could be considered a matter of opinion, but rather than splitting hairs, I think Anet should concern itself with the general discontent of what appears to be a majority of the playerbase.
Quote:
Originally Posted by rohlfinator
I agree with Gaile. Farming isn't necessary for many of the coolest items (Obsidian armor being one major exception). It might be necessary if you want lots of the coolest items, but that isn't a reasonable goal for a casual player, and giving every player every item for free (or very cheap) would make for very poor replay value.
|
The difference is that Gaile makes no exception. Anet's claimed position seems to be that
all of the in game items should be attainable on some level by the casual gamer. I agree with this general idea. I'm not saying that every player should have a nice shiny set of FoW armor handed to them in Pre-sear Ascalon, but I think that with a
reasonable investment of time and effort, all should be available.
To help clarify, I'll explain a little about myself. I consider myself a casual gamer not because of how little time I've played, but because of the way in which I play. I have logged 1700+ hours over the past 21+ months (of course, no telling how much of that time was afk, after all I am the one who posted a pic of GW telling me "You have been playing for one week. Please take a break"
) In that time, I have one character who is level 20, and has beaten two campaigns, Prophecies and Nightfall (I got bored of Factions before I got anywhere near finishing it). Each campaign took me 3-4 months to finish, not weeks. I have one other level 20 who has ascended in Prophecies, but gone no further. I have two more level 20s, and 11 characters in all, two of whom are dedicated mules. My 4 level 20s each have 1.5k armor from one campaign or another. One of them actually has a single chest piece of 15k. It is the only piece of 15k armor in my posession, and I do not have a single piece of Obsidian armor, Vabbian, or any other expensive set. Up until about 2 months ago, all my characters used whatever weapons I had picked up as loot, mostly purples, even some blues and whites. Recently when I gave up and began solo farming on occasion, I found myself supplied with enough extra cash to afford a few nice gold weapons for a couple characters (at least, as long as I could sell what I farmed, which was an adventure in itself). Common skins, but good stats, so I felt the farming was then worth my time. Now that I would have to put in up to eight times as much of my time into doing it for the same reward, I'm not so sure.
I didn't mean to get so long-winded, but my point is this: if the "coolest" items should be available to all casual players (as Gaile says), then at what point should this happen? Is a year of playing enough time? How about two? When you consider that the game may be offline in another two years, it would be nice to get some of these items with enough time to actually enjoy them before the whole thing gets deleted. A lot of us have been around this game a long time, and we'd really like to partake of the "coolest" items which Anet has offered us, but as it stands, it seems that the only way to do it is now to become more than a "casual" player and spend more time farming than I do at my regular job. I'm sure some may find this worthwhile, but for me? Definetely not. I don't like games which dangle carrots in front of my face, and after I've spent time and effort working towards these, yank the reward far out of reach. I've been through it before and I don't care to put up with it again.