[Dev Update] Farming and Loot Scaling
Abarra
The point is, people farm because they have to to afford things like skills, armor, equipment, runes, kitting out heroes etc. all of which is essential.
The bottom line is - playing the game doesn't give you enough cash to do this...
that is the problem that needs solving if you abolish farming.
if this nerf stays you need to...
Give higher cash rewards for quests or useable items to equip heroes or yourself
Give skills as quest rewards in factions and nightfall and reduce the cost of cap sigs.
Give a higher droprate and better stuff if playing in a group - heroes and henchies or pugs alike so everyone has a chance to afford to play.
This would negate the need for casual farming to buy your equipment as you would make enough playing the game to support your character and heroes. As it stands farming is the only way I could get the items, runes, skills and armor I needed. Now I cannot.
If you read this Anet at least consider some of the above so you're actually doing what you say you want to do and that is allow everyone to play without the need for solo farming.
The bottom line is - playing the game doesn't give you enough cash to do this...
that is the problem that needs solving if you abolish farming.
if this nerf stays you need to...
Give higher cash rewards for quests or useable items to equip heroes or yourself
Give skills as quest rewards in factions and nightfall and reduce the cost of cap sigs.
Give a higher droprate and better stuff if playing in a group - heroes and henchies or pugs alike so everyone has a chance to afford to play.
This would negate the need for casual farming to buy your equipment as you would make enough playing the game to support your character and heroes. As it stands farming is the only way I could get the items, runes, skills and armor I needed. Now I cannot.
If you read this Anet at least consider some of the above so you're actually doing what you say you want to do and that is allow everyone to play without the need for solo farming.
DarkLight OCA
Not much point in this post Gail/Anet has left us, So our View's/Feeling's conveniantly wont get voiced to Anet!
DarioLeanza
Thank you Gaile and all the devers
Wildi
[QUOTE=Gaile Gray]
solofarming was at least eight times harder to kill monster and eight times slower as well.. harder + slower = so why shouldn't a solo farmer get more than someone with 7 npcs ?
Quote:
.. Because of the way that Guild Wars loot system worked, solo farming traditionally generated at least eight times as much new gold per participant as playing in a party did.. |
Arduin
Quote:
Originally Posted by Wildi
solofarming was at least eight times harder to kill monster and eight times slower as well.. harder + slower = so why shouldn't a solo farmer get more than someone with 7 npcs ?
|
EPO Bot
So the reasonable solution would be making such builds imposible
Jongo River
I disagree with the notion that the current "nerf" doesn't affect casual players - my idea of very low level farming is to drop 2-4 henchies to improve my income. That allowed me to keep a decent cashflow going, whilst actually playing the game. I can't do that now. It's ironic that a farming nerf will actually force me to farm (or drop the goals that are keeping me playing).
I know Anet think we should shift to making money via trades, but does that really appeal to the majority? Spamming Kamadan all day? Can the rudimentory trade/chat system even stand up to the massive influx of traders, that I'm sure would arise if we did all take that as our method of money making? Hell, would there even be enough buyers?
I'll admit - I've never seen the appeal of and have, thus far, avoided player trades altogether. The impression I've always had is that power-traders are a very busy, very loud, *minority*. Am I wrong?
I know Anet think we should shift to making money via trades, but does that really appeal to the majority? Spamming Kamadan all day? Can the rudimentory trade/chat system even stand up to the massive influx of traders, that I'm sure would arise if we did all take that as our method of money making? Hell, would there even be enough buyers?
I'll admit - I've never seen the appeal of and have, thus far, avoided player trades altogether. The impression I've always had is that power-traders are a very busy, very loud, *minority*. Am I wrong?
MrTickle
Quote:
Originally Posted by silvershock
...Hard mode is farming paradise,....
|
I farmed the stygian veil all weekend and I got 24 golds and 30 stygian gems... Oh and holy lightbringer to boot
wynoski
Quote:
Originally Posted by silvershock
Although I can quite see why some people would be pissed, Posts like "Greatest nerf ever!" have been on these forums ever since the sorrows furnace update. It seems that the low experienced players(they can now farm in groups) and high experienced players(they can farm hard mode) don't have anything to complain about, but the average solo farmer would see some income shortage.
Of course things aren't a disaster, I knew since prophecies that re-entering an area would decrease your chance of (good) loot. This feature has been removed. This actually means for the average solo farmer that they havent been f*cked that badly, since they can now farm all hour long and still get like 2 golds a farm trip. My advise to all you people who are complaining their guts out: Simply finish the chapters. Hard mode is farming paradise, and I'm sure you will like to farm in hard mode. As do I, obtaining plenty of golds per farm trip. |
Money has never been a problem if I go kills mobs and merch what I find...
silvershock
Quote:
Originally Posted by countesscorpula
I can see it now...
1337 player:So you want to come play with us in the land of Great Treasures? n00bzor player: Gee that sounds like fun. 1337: Well, the bad guys in this place do lots of X so you need skills Y and Z. n00bzor: I don't have skills Y and Z yet. 1337:Well it's a must in this place. The monsters are so hard and crafty, it's pretty much the only way. Just go buy it at the trainer, we'll wait. n00bzor: but I was only able to get this 9-17 forked sword and this fettid carapace on my last pass through normal mode. Combined with my 250g that I had to split with the henchies, that leaves me with... 126g. I can't by 2 skills for 126g! 1337:Well, go farm for another 3 days and get back to us. Later 1337: GLF Player with YZ build for HM. 1337: GLF Player with YZ build for HM. 1337: GLF Player with YZ build for HM. n00bzor: Why did I even buy this stupid game? Hey look, that guy is offering 100plat for $8. Cool. (logs on to website and whips out credit card) Seriously, this wasn't a good move. At worst/best all it does is drive the RL price of GWgold up. And maybe not even that. *meaning:be included for having the desired skills for a situation. |
Anet clearly stated that HM is ment for experienced guild wars players. The noobs can join up in PUG groups and farm normal mode for some cash. Not much cash indd, but still money.
All you people are complaining that the experienced players are getting it all and the noobs are left to cry in the dark. Anet simply tries to reward you for becomming experienced.
If you used to solo farm and now feel ripped off, maybe make a new build and do hard mode?
*Can't do hard mode?
Finish the game and prove you are experienced.
*Can't think of new build in hard mode cuz you had to rip the previous build of the net?
You are NOT experienced if you can't think of any build to use on w/e monster in hard mode.
What should you do?
Stfu about the solo farm "nerf" and either finish a chapter and make heaps of money( And I mean HEAPS of money), or quit the game. Keep complaining doesn't help anyone and I bet Anet employees reading these treads are getting sick of all those complainers.
Anet, you are doing a good job.
---
Added by Moderator: Flamebait removed. We're trying to keep this thread reasonably civil, and comments like that don't help.
cyberjanet
Make money by selling things to other players? I don't want to spend more than three minutes in a town trying this... and there are few buyers. I usually merch the gold weapons I get. Not that I do solo farming, but it may be something I try when I run out of game. As for any greens I get, I usually give them away, if I can. I've tried selling them at just 1k and guess what... no takers.
silvershock
Quote:
Originally Posted by cyberjanet
Make money by selling things to other players? I don't want to spend more than three minutes in a town trying this... and there are few buyers. I usually merch the gold weapons I get. Not that I do solo farming, but it may be something I try when I run out of game. As for any greens I get, I usually give them away, if I can. I've tried selling them at just 1k and guess what... no takers.
|
Grasping Darkness
Quote:
Originally Posted by Gaile Gray
Instead, the loot scaling is selective, and it preserves a means for the high-end farmer to make money.
A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders). Here's how we've provided a new way for advanced players to make as much money as they did before: by introducing new items which will have a high demand from other players and thus high trade value, and then by making those items completely unaffected by loot scaling, so that solo farmers still have very effective ways to make a lot of money, but so that they make their money without hurting the game's economy. |
Executioner
So after i saw the drops change i finally dusted off my 55 gear and decided to test the drops rate out in HM cos its nice to farm for gold items, took a stroll to Rock to farm hydras, farmed for 2 & 1/2 hours, got 1 gold item 2 purples out of 250 odd hydras using the zone clearance farming style, a total of 4k was made after selling everything.
My conclusion, HM does not have better drops than pre HM or i was just unlucky, thank god i farmed along time ago, i do feel sad for the new players thou as it seems the goal posts have been move further away again, time to put my farming gear back in deep storage.
My conclusion, HM does not have better drops than pre HM or i was just unlucky, thank god i farmed along time ago, i do feel sad for the new players thou as it seems the goal posts have been move further away again, time to put my farming gear back in deep storage.
silvershock
Quote:
Originally Posted by Executioner
So after i saw the drops change i finally dusted off my 55 gear and decided to test the drops rate out in HM cos its nice to farm for gold items, took a stroll to Rock to farm hydras, farmed for 2 & 1/2 hours, got 1 gold item 2 purples out of 250 odd hydras using the zone clearance farming style, a total of 4k was made after selling everything.
My conclusion, HM does not have better drops than pre HM or i was just unlucky,.. |
My loot for killing 52 undead in hard mode solo farming(1 trip):
And I'm also willing to send you screenshots of the 7 gold items i found in today's farm trip.
fog_of_redoubt
Not to turn this in to a "heros get my drops but I have to outfit them" thread...
But, maybe therin lies a compromise. Weapons/runes/insignias/inscriptions costs for heros is one of the "costs" that will continue to burden new players. Along with skills/armor/runes/insignias/inscriptions/keys etc for your main characters.
If A-Net continues down this path of penalizing solo farmers by having 7 invisible players steal thier share of the loot, perhaps we should get our heros share of the loot. So if I solo, I get 1/8, if I go in an 8 man group of heros and hench my drops go up to 4/8 (assuming 3 heros and 4 hench). There is no way for me to get to 5/8-8/8. This efectively cuts out 50% of the gold introduction that the evil farmer is responsible for.
This allows new players or the "average jose" to outfit heros effectively. It also allows "poor" players to aquire gold to buy skills etc.
This would go a long way in satisfying both side. However would it stop bots? Nope, but then nothing tha Anet has done stops bots. That however is an easy thing to do. Anet needs to hire 4-8 "interns", college kids from a local school. Pay them to sit in the A-Net sweat shop at a GW terminal 8 hours a day. Sit in Granite, Yohlon, etc and ban bots on the spot. Every in-game ad for selling GW gold, ban on the spot. This would create a major dent in Bots, it wouldn't take any code, it wouldn't impact gameplay for honest players. Sometimes the simplest fix is the most effective.
But, maybe therin lies a compromise. Weapons/runes/insignias/inscriptions costs for heros is one of the "costs" that will continue to burden new players. Along with skills/armor/runes/insignias/inscriptions/keys etc for your main characters.
If A-Net continues down this path of penalizing solo farmers by having 7 invisible players steal thier share of the loot, perhaps we should get our heros share of the loot. So if I solo, I get 1/8, if I go in an 8 man group of heros and hench my drops go up to 4/8 (assuming 3 heros and 4 hench). There is no way for me to get to 5/8-8/8. This efectively cuts out 50% of the gold introduction that the evil farmer is responsible for.
This allows new players or the "average jose" to outfit heros effectively. It also allows "poor" players to aquire gold to buy skills etc.
This would go a long way in satisfying both side. However would it stop bots? Nope, but then nothing tha Anet has done stops bots. That however is an easy thing to do. Anet needs to hire 4-8 "interns", college kids from a local school. Pay them to sit in the A-Net sweat shop at a GW terminal 8 hours a day. Sit in Granite, Yohlon, etc and ban bots on the spot. Every in-game ad for selling GW gold, ban on the spot. This would create a major dent in Bots, it wouldn't take any code, it wouldn't impact gameplay for honest players. Sometimes the simplest fix is the most effective.
HalPlantagenet
For my part, I found the explanation sensible and reasonable. I've played five of my characters through Elona and between doing all the quests, (which I enjoy), and the mission rewards have been able to accumulated sufficient wealth to completely outfit all my heroes. High end armor requires farming, which I don't particularly enjoy, but then I'm vain so I do it. With "Hard Mode" more areas becoming interesting both for soloing and just exploration with a full team since in that context there's a more reasonable opportunity for an interesting gold drop.
IMHO, Ms. Gray's explanation is one of the best I've seen from the developers on any topic and reflects, careful analysis and thought and a sincere interest in improving the gaming experience for everyone.
IMHO, Ms. Gray's explanation is one of the best I've seen from the developers on any topic and reflects, careful analysis and thought and a sincere interest in improving the gaming experience for everyone.
Nomen Mendax
Just a reminder why casual farmers are annoyed by this update, and by ANet's explanations of the reasons for it. By casual farmer I mean someone who farms occasionally, doesn't make multiple farming runs at a time, and isn't playing in hard mode. Of course, that's just my definition.
From Gaile's original post:
Got that, it's meant to be easier for normal players to make money. The method chosen to do this is to reduce the amount of money that's handed out ...
Edited to include boldface. So the game should be more rewarding for casual solo farmers, but not for advanced farmers. To achieve this they have reduced the rewards for casual solo farmers, and the rewards for advanced (or at least hard mode) farmers are just fine (here I'm only going on what I've read on this forum as I can't test this).
So Gaile, if you are still reading or reviewing this stuff, I hope you can see why the information that you have posted just does not seem to make sense.
At least if you'd said something like "ArenaNet doesn't want casual players to solo farm to make more money so we've reduced the rewards they get so that they stop doing it"* I'd know where I stood.
You've upset a fair number of your customers with this update and I don't think it unreasonable to ask for an explanation that actually ties in with the changes that the update made.
*not an actual quote
From Gaile's original post:
Quote:
Originally Posted by Gaile Gray
...
The bottom line is that ArenaNet's goal is to make it easier for normal players to make money while redirecting the efforts of the expert farmers to a way to continue to reap rich rewards without having a harmful effect on the overall game economy. |
Quote:
A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders). |
So Gaile, if you are still reading or reviewing this stuff, I hope you can see why the information that you have posted just does not seem to make sense.
At least if you'd said something like "ArenaNet doesn't want casual players to solo farm to make more money so we've reduced the rewards they get so that they stop doing it"* I'd know where I stood.
You've upset a fair number of your customers with this update and I don't think it unreasonable to ask for an explanation that actually ties in with the changes that the update made.
*not an actual quote
LadySandkicker
Well I feel the hard mode reward being higher is absolute bull, yesterday when doing trips from secrets we cleared the entire area three consecutive times with full party no hench no heros and hardly got any gold drops, the gold drops we did get where crap, and the loot from locked chest was not fantastic either never mind that alot of the time it was purple. I am very against this update and as people have pointed out I have 10 pve characters one for each profession with 6 finished nightfall 8 finished factions and 3 finished proph and have most of the heros which at an average of 8 heros per character thats 80 heros which need weapons, inscriptions and runes. How can you afford that with the poor drop rate or cash comming in and I find trying to trade so annoying as the comments are so fast you can bearly read what people are buying or selling so whats the point, is more annoying trying to trade than enjoyable. So I am afraid this will only make me think more of those little chinese farmers selling gold in vast quantities at real world rates rather than the nightmare of facing Kaineng or Kamadan for hours on end getting a head ache watching this text fly past so fast I can bearly read only to make a few k at the end, or perhaps I might even look for something alternative to do altogethere if this continues.....
From a highly annoyed and used to be dedicated player who is not so certain now
From a highly annoyed and used to be dedicated player who is not so certain now
Series
Quests should give rewards that give you money equivalent to the time you could have spent farming. Or at least some worthy reward. That way everybody wins.
Mercury Angel
Quote:
Originally Posted by Series
Quests should give rewards that give you money equivalent to the time you could have spent farming. Or at least some worthy reward. That way everybody wins.
|
It may very well.
However, because they usually come with less-than-optimised map paths and monster groups, they're usually not nearly worth it in comparison to ideal farming methods.
This is compounded by some quests that make you go out of your way if you wish to complete them, and often do not include any additional compensation.
That being said, it mostly doesn't bother me, though I have generally considered quest rewards to be a bit lackluster. Unique things like the banana scythe are fun, though.
I'd like to see more quests like the one in Istan with items along the lines of the Minor Vigor rune that can be traded or merchanted, but not sold to the trader. Personally useful, doesn't flood the NPC trader, and a bit unwieldy to sell manually. Perhaps an insignia? Just maybe on skill tomes?
Pushing quests over farming in order to aid the casual player in gearing up and building up their skill options would certainly be consistent with the goals expressed in the first post.
shirosae
Anet really is making this much more complicated than it needs to be.
People didn't solo farm so they could get 800% loot. They went solo so they could get 100% loot*. Do you see the difference? They went solo, so they could bypass the loot splitting that was forced in the game.
*And avoid wasting time with PUGs and stuff. I digress.
So now, we have some new loot scaling which counteracts the other loot scaling except in the case of those exceptions and no-one ever gets 100% loot, because the new 100% is 12.5%, and sdkljdfhfd
White items are almost all merchant fodder. Blue items are also merchant fodder. Most purple items are, and unfortunately, so are most golds too. Most items in the game are merchant fodder. This is the problem.
If you want to stop people from creating new gold, you need to give them other ways of obtaining it. Hint: Gold req 13 Death Magic bone Staves with +20% Chance of Half Spell Cast of Fire Magic of Warding+7 is not it.
I think if Anet really wants to keep this system, they need to make golds/greens worth trading, and implement a realistic way of trading.
I should rephrase that. I think they should make items which are worth trading gold/green.
I could find a Purple 15^50 req9 max damage Mursaat Hornbow or Hammer with rubbish mods, and it'd sell. Except that i'll only get 12.5% of them now, because of the dual-layer loot scaling. I'll get plenty of merchant-fodder Golds, though.
People are willing to pay for req9 15^50 rare skins (which can be purple in the current system). If golds are now inter-player trading commodity, the colour of a weapon (and therefore whether it's affected by one or both kinds of loot scaling) needs to reflect this. This means not basing the colour of an item on the mods it has, and that means a somewhat far-reaching overhaul, because you can't just repopulate whatever database the game uses to create item drops. It'd require assigned value levels to items based on skin and req type, and then updating those based on popularity and drop-rate.
Greens are a bit harder. There are really too many of them, and with so many copies, most sell for nothing. Again, it seems to come back to skin. I don't see any way of changing that without adding a whole bunch of new weapon mods.
And all of this still won't fix anything until a better trade method is established.
Really, i think it would have been so much easier to just remove the thing that made solo farming so much more profitable, and instead say "Loot now drops without regard for party size or composition. The following items have had drop rates adjusted."
This wouldn't fix the creation of Gold from merchants, but it would have made non-solo farming so much more profitable, and given a more stable base which they could adjust drop rates from.
I think Anet's method might work, eventually. But it's going to need a hell of a lot of work** before it does any good.
**READ: At least an auction house, and a serious overhaul of what is considered a 'rare' item.
People didn't solo farm so they could get 800% loot. They went solo so they could get 100% loot*. Do you see the difference? They went solo, so they could bypass the loot splitting that was forced in the game.
*And avoid wasting time with PUGs and stuff. I digress.
So now, we have some new loot scaling which counteracts the other loot scaling except in the case of those exceptions and no-one ever gets 100% loot, because the new 100% is 12.5%, and sdkljdfhfd
White items are almost all merchant fodder. Blue items are also merchant fodder. Most purple items are, and unfortunately, so are most golds too. Most items in the game are merchant fodder. This is the problem.
If you want to stop people from creating new gold, you need to give them other ways of obtaining it. Hint: Gold req 13 Death Magic bone Staves with +20% Chance of Half Spell Cast of Fire Magic of Warding+7 is not it.
I think if Anet really wants to keep this system, they need to make golds/greens worth trading, and implement a realistic way of trading.
I should rephrase that. I think they should make items which are worth trading gold/green.
I could find a Purple 15^50 req9 max damage Mursaat Hornbow or Hammer with rubbish mods, and it'd sell. Except that i'll only get 12.5% of them now, because of the dual-layer loot scaling. I'll get plenty of merchant-fodder Golds, though.
People are willing to pay for req9 15^50 rare skins (which can be purple in the current system). If golds are now inter-player trading commodity, the colour of a weapon (and therefore whether it's affected by one or both kinds of loot scaling) needs to reflect this. This means not basing the colour of an item on the mods it has, and that means a somewhat far-reaching overhaul, because you can't just repopulate whatever database the game uses to create item drops. It'd require assigned value levels to items based on skin and req type, and then updating those based on popularity and drop-rate.
Greens are a bit harder. There are really too many of them, and with so many copies, most sell for nothing. Again, it seems to come back to skin. I don't see any way of changing that without adding a whole bunch of new weapon mods.
And all of this still won't fix anything until a better trade method is established.
Really, i think it would have been so much easier to just remove the thing that made solo farming so much more profitable, and instead say "Loot now drops without regard for party size or composition. The following items have had drop rates adjusted."
This wouldn't fix the creation of Gold from merchants, but it would have made non-solo farming so much more profitable, and given a more stable base which they could adjust drop rates from.
I think Anet's method might work, eventually. But it's going to need a hell of a lot of work** before it does any good.
**READ: At least an auction house, and a serious overhaul of what is considered a 'rare' item.
Enchanted Warrior
Gailes post should be sticked and locked. It will only break down and ruin the intent.
FluffyUK
I'm really worried about the money side of this. Seems to be fewer cash drops even with a full team. Party of 2 people and 4 heroes, completed Sanctum and then fought to Augury rock. My share of the gold was 400g!!
cheeze123
Anybody know about loop drop effects on dye? Maybe I'm lucky because I found like 4 under 5 minutes (in hard mode).
Enchanted Warrior
For those blaming Anet, for all the loot changes etc.. WRONG. Blame, bots, TOS violators, gold farmers, etc in the game. They are responsible for all negative or perceived negative changes.
blackbird71
Quote:
Originally Posted by Enchanted Warrior
For those blaming Anet, for all the loot changes etc.. WRONG. Blame, bots, TOS violators, gold farmers, etc in the game. They are responsible for all negative or perceived negative changes.
|
Also, please calm down. Making a statement in bold or Caps Lock doesn't make it true either.
However, assuming you are correct, that the problems are being caused by bots, etc.(which I will agree with at least in part), isn't it Anet's responsibility to do something about them? They claim that is part of the purpose of this update, but as many of us have pointed out, in reality it does not hurt the bots nearly as much as it damages the game of the casual player. Put simply, they are throwing the baby out with the bathwater, and there have to be more effective ways of dealing with the bots than this.
explodemyheart
Quote:
Originally Posted by silvershock
Why would noobs need to go on hard mode farming trips?
Anet clearly stated that HM is ment for experienced guild wars players. The noobs can join up in PUG groups and farm normal mode for some cash. Not much cash indd, but still money. All you people are complaining that the experienced players are getting it all and the noobs are left to cry in the dark. Anet simply tries to reward you for becomming experienced. |
Hard mode is for players who have advanced in the game to the point where they're able to play hard mode. For the more "seasoned" players, if you will.
Yet... wait. Oh? What is the defense for the farming nerf? So that more of the "casual" players can make the same amount of money as the seasoned players? So let's get this straight, shall we?
Hard mode was designed for the experienced players. Not the casual players.
The farming nerf was to help out the casual players. They're the ones that need it most, after all!
They increased the drop rates for items in hard mode.
They decreased the rate of drops in normal mode.
Well, look at that. The rich will get richer and the poor will stay poor.
If Anet was "just trying to reward you for becoming experienced", part of their argument for the nerf would not be "to help out the casual players". Understand that at this point, a lot of the offense taken is in Anet's defense of the change. When Gaile comes here and insults the intelligence of people with ridiculous excuses like these, which numerous people have completely ripped apart thus far, they are not going to fly well.
Quote:
Originally Posted by GloryFox
I just don't get all of you people who are complaining about the nerf to soloing GW.
The name of the game is "Guild Wars" not "Farm Wars" or "Solo Wars". Guild implies more than one person. There are simply better solo fantasy games out there for all those who want to solo and accumulate vast amounts of gold. Grow up and play the game as it was intended... with other people. Honestly there is nothing in this game that can't be paid for with 15k or less. |
Why do you think henchmen exist? Heroes? So people that don't want to play with other real people can play "by themselves", in essence. Your playstyle is no more right than anybody elses, as long as they're not cheating or scamming. Your obviously well thought out post telling people to grow up certainly does help the discussion at hand. Oh wait...
blackbird71
Quote:
Originally Posted by silvershock
I apologise if i seem a bit harsh with these things. I can assure you I do have some experience with guild wars, having played 23 months, I can say I am experienced in both PvE and PvP, although I must say I tend to do PvE more.
|
Quote:
Originally Posted by silvershock
Also I can assure you I see the problem. People are very pissed at Anet for 'apperantly' nerfing farming for the casual player. I suggested multiple times that these casual players dont need to invest ages in the game to become very good, but that if they want some money they should simply finish a chapter and try their luck in hard mode.
|
I still don't think that you do actually understand the complete problem, although you are close. The problem isn't just that Anet "nerfed" farming for the casual player, but that they did it while telling us that what they did was actually good for the casual player. I can't speak for eveyone, but this is what upsets me the most, I don't like hypocrisy and I don't like the feeling that someone isn't being completely honest with me, especially when I've given them money and they are going to ask for more (GWEN and GW2).
Quote:
Originally Posted by silvershock
Arena Net won't change things back the way they were. I used to hate Anet's nerfing stick till you realise that change is needed in such a game, good or bad. Adepting is just as much a part of life as it is in an CORPG.
Simple fact is farming changed. |
Which situation is best for the health of an online game? That depends on the nature of the changes and the target group of players. If the changes are ones that introduce new content, then yes, this is generally good for the longevity of a game. If the changes do not involve content, but rather are changes to basic game mechanics which alter the way in which the game is played(like most of the changes we've seen from Anet in recent months),then it becomes a little more difficult. For the avid, "expert" gamer, changes like this are often looked upon as a challenge, a chance to find a new way to play and to breathe new life into the game. However, for the more "casual" gamer, these changes become frustrating, as more of their valuable play time is spent trying to relearn how to play than actually playing. Casual gamers rely on a game's ability to remain steady, so that they can play when they wish or take periods of absence at will without worrying that when they come back, they'll have to learn how to play from scratch.
The problem is that from day one, Anet has advertised Guild Wars as a game for the "casual gamer," where time played did not matter nearly as much as the players' skill. If this were true, there would be few if any changes to the actual mechanics of the game over time. Instead, they have created an environment in which the "casual gamer" must constantly invest time into rediscovering the way the game works. It's not worth it to us, and we feel that we have been deceived by false advertising.
Quote:
Originally Posted by silvershock
I suggest all of you guys just stop shouting that Anet is the bad guy and blablabla, because it won't do anyone good. Arena Net has people reading these forums and I'm sure they got the message. This is becoming whining, from both sides. Therefor I won't reply to this topic any more because no-one is adding anything new to the post. Simply a discussion that will last for ages.
|
Quote:
Originally Posted by silvershock
Good luck 'discussing'
|
rohlfinator
Quote:
Originally Posted by shirosae
If you want to stop people from creating new gold, you need to give them other ways of obtaining it. Hint: Gold req 13 Death Magic bone Staves with +20% Chance of Half Spell Cast of Fire Magic of Warding+7 is not it.
|
Quote:
Originally Posted by blackbird71
However, assuming you are correct, that the problems are being caused by bots, etc.(which I will agree with at least in part), isn't it Anet's responsibility to do something about them?
|
(And before someone says it, hiring a team of people whose sole purpose is to track down botters is not a good solution. It's time-consuming and costly, and botters can always buy/steal new accounts. The best way to completely cure botting is to make it unprofitable.)
Quote:
Originally Posted by silvershock
I used to hate Anet's nerfing stick till you realise that change is needed in such a game, good or bad. Adepting is just as much a part of life as it is in an CORPG.
|
Quote:
Originally Posted by explodemyheart
How about you quit worrying about how other people play the game and let them play how they choose to play it?
|
GloryFox
Quote:
I'll say it again: Why do you think henchmen exist? Heroes? So people that don't want to play with other real people can play "by themselves", in essence. The way this game was set up is so that there is no one way "intended" for it to be played. This is evidence in the fact that you are not required to enter a mission or leave an outpost with the maximum party size. |
Yes you can play by yourself and that’s fine however I stand by my earlier statement there are simply better SOLO games out on the market. Soloing in GW should be a last resort.
Quote:
You can not blame the overall rudeness and immaturity of players on the existence of players who prefer to play solo. |
There is no "I" in team. GW is and should be a team game with "I" being selected because you had no other option.
Dasanko
Quote:
Originally Posted by GloryFox
Many people play by themselves through missions usually do because of a lack of other people or a lack of acceptance with a particular class of character. Assassins are a great example of Hero need. Hero’s was meant to compliment character builds that otherwise can't get into groups or find enough people for groups. Soloing with HERO and Henchmen should be done IMO when there is no other option.
|
Quote:
Originally Posted by GloryFox
Yes you can play by youself and thats fine however I stand by my earlier statement there are simply better SOLO games out on the market. Soloing in GW should be a last resort.
|
Ruby Lightheart
Ya know..for a game without an auction house or broker...it just dont make sence to me to offer more gold items in hard mode..where are we gonna sell it? Trade chat is so spammy how i anyone supposed to really buy and sell there? Now the trade spammy is overlowing into regular chat even more than it used to be. Sure there are fan site run auctions but...i have found them not a reliable way to sell your loot...maybe its just me but for every 5 "sold" at fan site auctions...1 player actually picks up their item within 5 days, 1 will ignore your mails asking when to meet up and then show message you 2 weeks later and expect you to still be holding onto the item for them..and the other 3 either say they are no longer interested or just ignore all attempts to setup meeting time.
I love GW..and have been playing since propheses orginal beta but Anet..come on..you cant ingore anylonger how badly this game needs a reliable system for players to sell their unwanted loot.
I love GW..and have been playing since propheses orginal beta but Anet..come on..you cant ingore anylonger how badly this game needs a reliable system for players to sell their unwanted loot.
Burma_GW
The initial "Loot Drop Update" disrupted the GW economy to such a degree that a "solution" update followed in less then 24 hours. In itself, that is enough to argue the point that the initial update was based upon flawed thinking. The explaination for the update simply adds to the argument additional examples. Consider:
"A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players...". More then 300 interviews with individuals who describe themselves as casual players (a number large enough to allow for a statistically accurate analysis) indicate that the vast majority consider the game less rewarding and less fun to play.
"When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone...". An argument based upon authority, not to mention its specious validity. The list of overabundant Green Items continues its visable increase and that excess has denuded the "enjoyment" of having them. In increase availability of Green Items does likely increase the enjoyment of casual players, but only to a point of diminishing returns.
"It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem." Another authoritarian argument demonstrating a flawed, or lack thereof, understanding of economics. An influx of available funds into an economy can, considering the extreme opposites, either boost or hinder an existing economy. Well publicised recent examples of the modified tax laws of the United States demonstrate the boost that an increase can stimulate.
Rather then repeat the entire paragraph, please direct you attention to that which begins with, "Because of the way that Guild Wars loot system worked...". A player being able to accumulate GW gold 8 times, or 50 times, or 100 times faster then another is irrelavent without considering weighting. For example, if one in a hundred enjoys that relative production rate, then the influx of gold is hardly critical. I would argue that the ratio of Solo Farmers (or Bots) to causal players is far less then 1/100. Regardless of individual opinions, the availability of GW gold is significantly influenced by online gold sellers. Their existance is all the evidence necessary to comprehend that reality. A simple trend analysis of the price of online gold reveals that many GW updates "intended" to improve gaming enjoyment simply have had the opposite effect, shifting the wealth (both real and virtual) into the hands of professional gold-mining organizations. Go online now to check the prices. Not so long ago one could purchase 500k for less then $30 USD. Today, most offerings are more then double. If you understand economics then ask yourself, "How were they able to increase their prices by more then 100% in such a short time."
"Thus, people who play the game primarily in parties will simply make more money than they previously did." People that I have interviewed overwhelmingly state the opposite. The two most common reasons given are:
1. Fewer monsters.
2. Play less because the game is less fun.
The theory may have some validity, but the reality, currently, reveals something quite different.
More of the same flawed reasoning, "facts", and conclusions exist in the "explaination for the update." But, enough is enough. Hopefully, you see the point.
Even so, this "wisdom tale" is offered as food for thought. Google was picked because of its wide recognition factior. Any of hundreds of other companies could have been picked.
Google has been a remarkable, although not uncommon, success story in the EDP or software industry. Not unlike many, that success began as a function of outstanding ideas by people described as developers. However, the brilliance behind Google does not rest mostly on the shoulders of insightful ideas. The brilliance of the Google success story was the decision to quickly shift the "business" of Google out of the hands of the developers...away from R&D. (ref: e.g. "60 Minutes...Google" or any of a number of published interviews with the co-founders of Google).
Namaste...have fun. In my opinion...fun is a lot better then the alternative.
"A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players...". More then 300 interviews with individuals who describe themselves as casual players (a number large enough to allow for a statistically accurate analysis) indicate that the vast majority consider the game less rewarding and less fun to play.
"When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone...". An argument based upon authority, not to mention its specious validity. The list of overabundant Green Items continues its visable increase and that excess has denuded the "enjoyment" of having them. In increase availability of Green Items does likely increase the enjoyment of casual players, but only to a point of diminishing returns.
"It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem." Another authoritarian argument demonstrating a flawed, or lack thereof, understanding of economics. An influx of available funds into an economy can, considering the extreme opposites, either boost or hinder an existing economy. Well publicised recent examples of the modified tax laws of the United States demonstrate the boost that an increase can stimulate.
Rather then repeat the entire paragraph, please direct you attention to that which begins with, "Because of the way that Guild Wars loot system worked...". A player being able to accumulate GW gold 8 times, or 50 times, or 100 times faster then another is irrelavent without considering weighting. For example, if one in a hundred enjoys that relative production rate, then the influx of gold is hardly critical. I would argue that the ratio of Solo Farmers (or Bots) to causal players is far less then 1/100. Regardless of individual opinions, the availability of GW gold is significantly influenced by online gold sellers. Their existance is all the evidence necessary to comprehend that reality. A simple trend analysis of the price of online gold reveals that many GW updates "intended" to improve gaming enjoyment simply have had the opposite effect, shifting the wealth (both real and virtual) into the hands of professional gold-mining organizations. Go online now to check the prices. Not so long ago one could purchase 500k for less then $30 USD. Today, most offerings are more then double. If you understand economics then ask yourself, "How were they able to increase their prices by more then 100% in such a short time."
"Thus, people who play the game primarily in parties will simply make more money than they previously did." People that I have interviewed overwhelmingly state the opposite. The two most common reasons given are:
1. Fewer monsters.
2. Play less because the game is less fun.
The theory may have some validity, but the reality, currently, reveals something quite different.
More of the same flawed reasoning, "facts", and conclusions exist in the "explaination for the update." But, enough is enough. Hopefully, you see the point.
Even so, this "wisdom tale" is offered as food for thought. Google was picked because of its wide recognition factior. Any of hundreds of other companies could have been picked.
Google has been a remarkable, although not uncommon, success story in the EDP or software industry. Not unlike many, that success began as a function of outstanding ideas by people described as developers. However, the brilliance behind Google does not rest mostly on the shoulders of insightful ideas. The brilliance of the Google success story was the decision to quickly shift the "business" of Google out of the hands of the developers...away from R&D. (ref: e.g. "60 Minutes...Google" or any of a number of published interviews with the co-founders of Google).
Namaste...have fun. In my opinion...fun is a lot better then the alternative.
Loviatar
[QUOTE=blackbird71]
THERE HAS BEEN NO CHANGE OR HYPOCRISY
this point of very much importance is illustrated by an early 2 page add in PCGamer.
LEFT PAGE shows a small female standing with the caption of maybe 50 HOURS (long time so i dont remember exact hours and i think she was an ele)
RIGHT PAGE shows a big warrior flat on his back with the caption 400 HOURS (i remember that)
SKILL OVER HOURS SPENT IS PVP NOT PVE
next point is i have been playing PVE only since early beta and my ONLY PVP is a single trip through the academy before i found out that by logging out and right back in i was skipped to the bunker sequence.
as for casual i have about 2000 hours since the preorder 1 day head start and have only played IF/WHEN/AS i feel like it using hero/hench for everything so i can quit at any time i feel like it without letting anybody else down.
the people complaining are the same crowd that posts every time their money making machine is nerfed.
also the casual player that wants elite hardcore vanity items without being willing to put in the time for them.
a prime example from the nerf thread is this.
*I AM A CASUAL PLAYER WHO WILL NOT BE ABLE TO AFFORD FOW ARMOR UNLESS I SOLO AND GET ALL THE HIGH END LOOT FOR MYSELF*
SEE THE PROBLEM?...........A CASUAL PLAYER WAS NEVER INTENDED TO HAVE 15K ARMOR AND HE/SHE IS TAKING FOW ULTIMATE ARMOR FOR HARDCORE LONG TERM PLAYERS AS A GIVEN FOR CASUAL PLAY.
Quote:
And Anet told us when we bought the game that it was supposed to reward player skill over time and experience. Do you understand why the hypocrisy and change in attitude has upset us? |
this point of very much importance is illustrated by an early 2 page add in PCGamer.
LEFT PAGE shows a small female standing with the caption of maybe 50 HOURS (long time so i dont remember exact hours and i think she was an ele)
RIGHT PAGE shows a big warrior flat on his back with the caption 400 HOURS (i remember that)
SKILL OVER HOURS SPENT IS PVP NOT PVE
next point is i have been playing PVE only since early beta and my ONLY PVP is a single trip through the academy before i found out that by logging out and right back in i was skipped to the bunker sequence.
as for casual i have about 2000 hours since the preorder 1 day head start and have only played IF/WHEN/AS i feel like it using hero/hench for everything so i can quit at any time i feel like it without letting anybody else down.
Quote:
You obviously don't get the point, or understand who the players are who are having a problem with this update. I humbly ask that you do a little more reading and thinking before posting your rant. |
the people complaining are the same crowd that posts every time their money making machine is nerfed.
also the casual player that wants elite hardcore vanity items without being willing to put in the time for them.
a prime example from the nerf thread is this.
*I AM A CASUAL PLAYER WHO WILL NOT BE ABLE TO AFFORD FOW ARMOR UNLESS I SOLO AND GET ALL THE HIGH END LOOT FOR MYSELF*
SEE THE PROBLEM?...........A CASUAL PLAYER WAS NEVER INTENDED TO HAVE 15K ARMOR AND HE/SHE IS TAKING FOW ULTIMATE ARMOR FOR HARDCORE LONG TERM PLAYERS AS A GIVEN FOR CASUAL PLAY.
Nomen Mendax
Quote:
Originally Posted by GloryFox
...Soloing with HERO and Henchmen should be done IMO when there is no other option.
|
It's hard not to be rude when someones says something like this. I really don't understand the mentality of people who think that other people should play the game in a particular way. I'll play the game how I want to, and unlike you it seems, I don't have any desire to convince people that they are playing it the wrong way.
explodemyheart
Quote:
Originally Posted by Dasanko
Yet again, speaking for myself... I play this game just because I like it, I don't want to play with other people most of the time, and no, I don't want to play other solo games out there. If Guild Wars was offline, I assure you that I for one, would rarely ever be seen lurking around online.
|
Seriously, stop telling other people how to play the game or what game to play. Not everybody plays this game just because of the ability to play with other people, they play it because they enjoy the game. If I find another game, online or not, that I enjoy playing, I'll go play that. Until then, this is the game I play. This is the game I enjoy, other people or not.
Quote:
Originally Posted by GloryFox
Many people play by themselves through missions usually do because of a lack of other people or a lack of acceptance with a particular class of character. Assassins are a great example of Hero need. Hero’s was meant to compliment character builds that otherwise can't get into groups or find enough people for groups.
|
Quote:
Originally Posted by GloryFox
Soloing with HERO and Henchmen should be done IMO when there is no other option.
|
Again, there is no one play style to this game that is correct. If there was, Anet would restrict entering missions or leaving outposts to maximum party size of that area.
Quote:
Originally Posted by GloryFox
Yes I can because they would rather go solo then work as a team. You see it daily over and over again. I’m sorry you can't see it. Perhaps if you did not solo so much yourself and leave simply because someone had a bad build. Try talking to that person or be open to builds others would suggest. You might learn something about teamwork.
|
I play this game to enjoy myself, as do many many other people. When I'm in a mission with an idiot that is pinging on the minimap over and over and over and over, drawing little boobs and penises, and talking about how cool it is to "rape" something, I am not enjoying myself. I am not going to sit around and endure something that I do not enjoy just because you feel that's how the game should be played. If Anet forced me to do that, I wouldn't play this game and I guarantee you countless others would not either. Obviously, Anet does not agree with you, and that's quite fortunate for their sales.
blackbird71
Quote:
Originally Posted by GloryFox
Yes I can because they would rather go solo then work as a team. You see it daily over and over again. I’m sorry you can't see it. Perhaps if you did not solo so much yourself and leave simply because someone had a bad build. Try talking to that person or be open to builds others would suggest. You might learn something about teamwork.
|
Quote:
Originally Posted by Loviatar
THERE HAS BEEN NO CHANGE OR HYPOCRISY this point of very much importance is illustrated by an early 2 page add in PCGamer. LEFT PAGE shows a small female standing with the caption of maybe 50 HOURS (long time so i dont remember exact hours and i think she was an ele) RIGHT PAGE shows a big warrior flat on his back with the caption 400 HOURS (i remember that) SKILL OVER HOURS SPENT IS PVP NOT PVE next point is i have been playing PVE only since early beta and my ONLY PVP is a single trip through the academy before i found out that by logging out and right back in i was skipped to the bunker sequence. as for casual i have about 2000 hours since the preorder 1 day head start and have only played IF/WHEN/AS i feel like it using hero/hench for everything so i can quit at any time i feel like it without letting anybody else down. the people complaining are the same crowd that posts every time their money making machine is nerfed. also the casual player that wants elite hardcore vanity items without being willing to put in the time for them. a prime example from the nerf thread is this. *I AM A CASUAL PLAYER WHO WILL NOT BE ABLE TO AFFORD FOW ARMOR UNLESS I SOLO AND GET ALL THE HIGH END LOOT FOR MYSELF* SEE THE PROBLEM?...........A CASUAL PLAYER WAS NEVER INTENDED TO HAVE 15K ARMOR AND HE/SHE IS TAKING FOW ULTIMATE ARMOR FOR HARDCORE LONG TERM PLAYERS AS A GIVEN FOR CASUAL PLAY. |
Secondly, if you are going to read my posts, please read the posts which they quote and respond to, my comments make much more sense when kept in context.
Thirdly, if there has been no change, what do you call the game update which added Hard Mode and changed the loot system? Anet calls it a change. The players see it as a change. The mechanics of the game are not the same today as they were a week ago. By definition, this is a change. How is there no change?
As for the hypocrisy, let me elaborate(since you don't seem to care to return to previous posts which have outlined this in detail):
Under normal circumstances, I would agree with you that a "casual" player does not need the high-end expensive items such as 15k armor, etc. However, back on page 10 of this thread, Gaile Gray(who, may I remind you, is a representative of Anet) had this to say about the reasons for the change and casual players and high-priced items:
Quote:
Originally Posted by Gaile Gray
I will explain the reasoning for the change:
...
|
The hypocrisy comes in when one compares the statements of Anet's reasons for the changes to the true effect which those changes have on the game. According to the experience and analysis of myself and many others who have listed their views here, the reality is that these new changes have little impact on the "professional" farmer, but rather make it even more difficult for the "casual player" to afford the high-end items. Gaile said that it was never their intention that only farmers could afford the "coolest" items in the game, but the fact of the matter is these changes have not removed the need to farm to obtain these items, rather they have amplified the need. Add to this the fact that Anet has always claimed that the focus of the game was for the casual player, and there you have the change in Anet's attitude. The words coming from Anet do not match their actions. By definition, this is hypocrisy.
See how much easier it is to communicate when we remain calm and rational?
Blackhawk
Looking at some of these posts, I'd say it's pretty obvious why people prefer to go solo or with hench.
Saves any arguments over how you choose to play regardless if your "Hardcore" or "Casual"
Saves any arguments over how you choose to play regardless if your "Hardcore" or "Casual"
Inde
Any insults to an individual or the community as a whole will be deleted. Please keep your posts on topic and contributing.