I am not a solo farmer.
I never have been.
I simply like to play the game with just myself, or a small group of friends.
That is why I'm so upset about the issue.
Solo farmers do something percieved as "wrong", and everyone else must suffer the consequences.
Sorry folks, I'm just not a fan of collective punishment.
I don't intentionally try to scam anyone, as I rarely trade with players and instead just sell to the merchant.
That's why I'm hit harder than some others for the fact that all the "common" loot and gold drops are what have been affected the most.
I do not farm for greens, or ectos, or shards, or the few other things on their exempt list.
If they really wanted to somehow help poorer players get on even grounds with the rich, they ought to get rid of the games miserable excuse for an economy once and for all.
Add trader NPCs for every type of item and give every item a fixed price.
Stop having merchants buy at 1/100th the value of an item from players.
Add more gold drops to ensure everyone has enough money to get anything at all they need or want.
Granted it would wreak havoc with players at first, but think of it this way:
If anyone can afford anything, there would be no need to farm in the first place.
Players who "play the economy" for personal gain wouldn't need to, since they would already be maxed out on gold as well.
And botting for cash to sell to players would be useless as everyone would be considered "filthy stinking rich" and wouldn't need to buy anyway.
Personally, destroying the economy in that way would make me far happier than the current "grind wars" nonsense they've got now.
And it certainly isn't any worse of a fix, judging by so many complaints here.
One of GWs main attractions initially was that it was relatively grind-free.
At first, it was relatively easy to obtain even rare items for cheap.
Maybe it's simply a case of nostalgia, or maybe there's some truth to it, but it seemed like there were far less scammers and far friendlier players pretty much everywhere.
I'd never heard the term "WTS 100k+ectos" until after I'd been playing a fairly long time.
Whether it was player farmers or bots that slowly caused prices to head up, up, and away is really moot as far as I'm concerned.
If NPC traders sold everything at fixed prices, no one would be "scammed" for anything, since they wouldn't need to buy from other players.
And no one would be too poor to afford 100k+ectos items because, at fixed prices, they wouldn't ever cost 100k+ectos.
For the players that want to play the "trading game" stock market: go to Wall street.
Most people play games to escape the real world, not to emulate its economic inequalities.
Edit: For those who think a neverending supply of money would somehow devalue all the "l33t" gear, why not make some items attainable by some of the harder missions?
Instead of every 15k armor just being sold at the merchant in town, make all the 15k armorers someplace you have to really work to get to, like the FOW crafter or the Bone palace.
You could have 15k luxon and kruzik armorers at the end of the elite missions.
Leave greens on a "drops only" basis, but have weaponsmiths that will sell unique modded weapons (something the equivelent of the more sought after golds) somewhere hidden in far off corners of places like the ring of fire, the jade sea, echovald forest, the desolation, and the realm of torment.
That way, players could still have a guaranteed return for all their effort, but they'd have to work much harder at it, rather than just walking up to the guy behind the xunlai agent in town.
And for the love of god, add skillquests back in.
They would definately help new players or new chars.
If you don't already have skills for their profession unlocked on your account, not even skill tomes will help.
Apologies for the long-winded post.