Originally Posted by arcanemacabre
So how is it that repetitive, casual farming considered less grinding than exploring an area with a party? That is truely a misnomer if I ever did see one. You don't have to clear the whole thing, heck, consider actually questing, you get rewards for that, too. Just about everything you do in GW gives you rewards, the only real complaint is that the rewards aren't high enough, and thus causes people to want to farm.
I feel that the average Joe player should be in the spotlight, with extra rewards for team play. Do you honestly think that copy-pasting a build and mindlessly smacking the keyboard for hours on end gives you every right to have more money than "average Joe" non-farmer who just logs in to have fun with his buddies, explore and quest around, etc for the same amount of time? Why should anyone have to be subjected to mindless grind just to "keep up with the Jones's"? By not eliminating farming, they allow players to choose what they want to do with their time - fantastic. By eliminating the need for farming just to get some of the nicer things (including more necessities like skills), they give everyone more time to do what they want - incredible! An old argument farmers used to use to excuse what they do is boredom. There simply wasn't anything left for them to do but grind for more crap. Enter Hard Mode. The answer to every farmers wish except that seemingly innate need to farm. That part always confuddles me. |
Before you had to kill 20 trolls for 1K
Now you have to kill 160 monsters for that same 1K (20*8)
How is it repetitive? You do the math Questing isn't as profitable at all. Doing all missions and LOADS of quests 16 times, only netted me about 300K. It of course would be more, but I also had to buy 16 1,5K armors, over a 25 weapons for my characters, about 480 perfect weapons for my heroes, runes, over a 128 skills... In other words, the basic needed stuff.
It's true, you don;t HAVE to clear the whole area, but if you don't kill lotsa monsters, you don't get lotsa cash either. The lack of rewards causes farmers WANT to farm, and it causes casual gamers NEED to farm.
Extra rewards for team play would've been a very good idea. If being in a team would be more rewarding than solo farming, then everyone would just team up. At this moment, non of the 2 is rewarding. I've vanquished about 4 areas now, and I've yet to see a good drop. (non- max damage golds with as the only stat 'Highly Salvagable' is NOT my idea of a good drop, btw)
Nobody needs to keep up with the expert farmers, nobody forces you to. Nobody needs luxury, either. If you want it for the skin, then check the wikipedia site for pictures of greens. If you want a Crystalline Sword, then you're out of luck, because even most expert hardcore farmers can't afford these.
They just killed farming, not the need for farming. If there were keyless chests again, skills that could be trade in for skillpoints only, and free max damage weapons for heroes, the need for farming would decrease DRASTICALLY.
How is hard mode the farmer's wish? I never wished for getting killed by 1 Hand of Torment. I never wished for monsters that one-hit-KO me, either. That wouldn't be much of a problem alone, but hard mode somehow does not inspire me to take my 16 characters through the whole storyline AGAIN.
Farmers farmed out of boredom, so with the cash, they could do chest runs, buy new skills and titles etc. It's not the farming, it's the reward.