Post your hardest Hard mode experiences!

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by bungusmaximus
I can already tell you Vizunah is HAXXXX, any good tips on beating that one are greatly appreciated. I can bodyblock with either minions or pets in most regular missions, but in Vizunah mobs come from every direction and just rape me. BHA spike sucks as hell on my healers :P. Maybe spirits/wards or whatever? Oh, and let the first one to complete Eternal Grove on HM please speak .
You could always try bringing an assassin or any /A thing with a Reusable rez
Have it be A/mo with Shadow Meld and rebirth Cast Shadow Meld Before you go to difficult battles so no matter what happens he can always escape and bring you all back to life. Atleast thats waht I did in normal Mode for when my assassin only had the first armor,,,what was that 25 armor -_-

And Eternal Grove Hard Mode masters is impossible I think 0_O you need like 3 MM's and 2 Spikers or something and Lots of MONKS.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by SotiCoto
Has the damage of the siege weapons been upgraded for Hard Mode or not?
They didn't seem to do anything extra. Not like it mattered, Dorian and his mob just ran straight through the seige zones extremely fast, couldn't hit them with more than 1 Seige every zone.

wajj

Ascalonian Squire

Join Date: Oct 2005

Rangers of Ascalon Return [ROAR]

N/D

Haven't gone very far in hard mode yet, but had this experience. Vanquished Plains of Jarin with myself as barrager, Olias as MM, Koss, and Tahlkora. Only one slightly dicey place (ranger still has 600K to go for lengendary survivor so I remember things like this ), the mandragors over near the boss -- had four spawns hit very fast, one after the other. Still nothing I couldn't handle by running away and stretching them out.

So, decided I'd try vanquishing Cliffs of Dohjok. Left Champion's Dawn with the same group, dodged everything under right outside Beknur Harbor (wanted as many bounties as I could get). Took on a group of 3 skale (had killed many groups like that in Plains of Jarin -- no trouble). Koss rushes in, all three skale ignore him, run around and converge on Olias. Three or four hits later, he's down, Tahlkora's next -- she doesn't last much longer. At this point, I hit natural stride and run my (still) surviving butt back to Beknur Harbor -- didn't even trust that I'd have enough time to map back. As I'm running, Koss goes down almost instantly. Quite an eye opener.

Re-formed in Beknur's and came back out as a party of 8. Vanquished it that time. But the difference in difficulty between the 2 nearby regions was amazing.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

Some of my experiences thus far with HM

Nightfallen Jahai - Is it necessary for Arms to have Lightning reflexes and Call to torment? If you cant break the stance be prepared for the Arm uprising! CTT is a bitch in regular mode but in HM it is just devastating.

While Vanquishing the Zones on NF n00b isle I noticed the bosses there were insanely easy to drop. BUffed HP and speed but nothin else - AI is brutal.

Tried to get to the "do not open" chest in Forum Highlands. The monk boss (Sadi-Belai) and his group in front of it are damn near impossible to kill. I tried 4 different setups (heroes & hench) and failed everytime. This ties in with my previous comment about bosses - some are dumb in HM and some are just WAY TO TOUGH. The Margo Warrior boss (Grabthar the Overbearing) and his group are also damn near impossible to kill without 8 wipes and 50 clovers.

Random notes:

- Speed buffs on ALL enemies are retarded.

- Locked chests in HM SHOULD NOT DROP GRAPES! (1500 gp for a purple, non max, req 13 FDS - Real nice Anet) The rate at which these break in HM should be looked at. I used 57 lockpicks this weekend, I have lvl 3 in Wisdom and Treasure hunter titles (giving me a 19% to retain), 54 of 57 broke first try...

- Mandragor pop up groups should be looked at in some of the earlier NF areas. I was Vanquishing Mehtani Keys and twice hit a pop-up group of 8 Mandragor pop-ups (lvl 24-26) that required multiple wipes to take out. Speed buffs make them imposible to run from.

Thats it for now.

PS - I WANT WANT MY SOLO FARMING BACK ANET!!!!

Lauryn

Lauryn

Frost Gate Guardian

Join Date: Feb 2006

UK

R/

I had such fun today on hard mode Vanquished Perdition Rock with henchmen - I only died once too (shame it was right near the end lol)



Those last 3 dryders eluded me for some time But I got em

(Also vanquished some areas near Lions Arch with henchies and did the Northern Wall mission lol)

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

Can I say I HATE monk enemies in hard mode?? talk about long arduous tasks taking these guys down

Lauryn

Lauryn

Frost Gate Guardian

Join Date: Feb 2006

UK

R/

Not always, I found a level 30 monk boss and all he did was spam reversal of fortune... never saw another skill lol

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

I am not looking forward to attempting Rotscale for vanquisher title.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

My favorite was spending so much time on stupid grawls...laughing out loud (and completely confusing my wife) and then I get taken down by a bunch of caffine high char.... running from them at the end of the mission made me laugh.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by ensoriki
You could always try bringing an assassin or any /A thing with a Reusable rez
Have it be A/mo with Shadow Meld and rebirth Cast Shadow Meld Before you go to difficult battles so no matter what happens he can always escape and bring you all back to life. Atleast thats waht I did in normal Mode for when my assassin only had the first armor,,,what was that 25 armor -_-

And Eternal Grove Hard Mode masters is impossible I think 0_O you need like 3 MM's and 2 Spikers or something and Lots of MONKS.
Hmm I actually almost made it through Vizunah with an awesome monk and me and guildie. We cleared everything, and fast too, but we got too enthusiastic in the end and the shiro'ken boss OWNED US ><.
Well that was my hard mode horror story for sure

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

T_T

I just went into Sunqua Vale solo with my sin, figured I could just pick off mantids 1 at a time there kinda seperate and Lure anything else with a longbow.

Boom Mantid Monk comes and startes smiting, with this 50% spell AND recharge everything is a machinegun hitting every second its the equivalent of like 50 pips of Degeneration getting 60/100 damage every second constantly by just 2 enemies isn't hard just absurd.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Now my hardest hard mode experience is trying to find people to do any of the in hard mode missions with.

Found 1 guy who was charging to do HM Ruins of Morah Masters. I hired him and he beat it with himself and 3 of his Heroes in 4:02, and he wasted some time at the start too so I'm sure it had the potential to be much faster even than that. I didn't even do a darn thing to help at all. Kinda funny how the HM Master for that is under 10 and it can be done in under 4 with only 4 characters participating in the battle.

I went around to a whole bunch of missions all over the place and couldn't find anyone interested in doing hard mode. Found a party for HM Consulate Docks, that was very easy to beat with Masters reward.

Was able to get HM Gates of Desolation Masters with heroes and hench although it was a bit rough going relying on hench vs. bosses in the on-foot part at the start.

Chabek Village was really easy to get Masters with Heroes.

Blacktide Den wasn't too hard to get Masters on in HM.

Great Northern Wall was still really easy to get Masters on in HM - I never even saw the supposedly extra-fast pursuing Charr on my screen at all. I just cast Avatar of Balthazar and off I went. The scorpions were still hitting me and I couldn't out run them, so I hit 'em with Aura of Thorns and then that mission was done easy as pie. Although the AI did run into a bit of a snag with the two grawls camping a hill with one of them being a monk, and the scorpion boss right near them. After the AI got themselves owned due to not knowing how to cope with different elevations (always been a problem well-before HM came out), I just flagged them right into the door with the scorpion boss and ignored those hill-camping grawls entirely.

Other than that, I have no clue how to go about beating the other missions on Masters in HM since nobody in any of the zones is looking to do hard mode. I think my new strategy will be to wait around in town til I see people who make money off doing missions for people, and then negotiate with them to help me get it done in HM. I would prefer to be able to play it normally with other HM players, though. But since that's not viable it seems alternative tactics are in order.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Question... why in gods name are you using Debilitating Shot? You can't E-denial enemies with that... And why no prep :S

But still, nice job with the clearance of Perdition with henchman not heros.

Just cleared Snake Dance... 324 enemies. Minus a few popups. My god it took a while!

Quantum Duck

Quantum Duck

Lion's Arch Merchant

Join Date: May 2006

Err7

Me/

The necro boss in Sulferous Wastes that is surrounded by a horde of undead, including two healers with rezes, was brutal. His spells hit really hard, and it seems like focusing on stopping anything in the group just got me destroyed by something else. Eventually I just found a way to keep myself and my heroes in wurms while my henchies pulled him as far south as he will go, which is just in range of the wurms if you're careful enough. Took me a long while to vanquish that zone, but it was fun.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Lol, when the game had just updated that thursday evening, and I ran out into the Ascalon area, encountered by the level 23 Devourer that I totally wasn't expecting....it killed me so fast... . Then I wised up and brought 3 other peeps.

Other than that, Guardian hasn't been too bad, just have to take things super slow and make sure to aggro as little as possible.

And yes, the Monks are a pain in the buttox.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
Originally Posted by Enko
Exact same thing happened to me . .. had to restart.
Your only chance is to draw aggro from someone and let them beat on you until Smash very slowly charges. You said they were well out of range, so I guess you were stuck

However, "Make Your Time" and Signet of aggression would work too, but I realize people rarely have them.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Confessor Dorian, in D'Alessio Seaboard... He dies before you can save him every time!? How is his one healing spell supposed to defend him against 5-6 ghouls who can easily triple his healing damage wise... Anet did not test this hard mode on all missions, I can tell you that.

riftbreaker raven

riftbreaker raven

Ascalonian Squire

Join Date: Jul 2006

hattiesburg, ms

Ravens Asylum

A/

heh, mine is really sad, i had just beaten shiro for masters in hm and decided to play around in factions a little more, stepped outside of ran musu garden to toy with tahkayun. Didnt realized he was surrounded by nothing but monks and necros at first. Needless to say the 3 heros i had with me just didnt cut it.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Protecting Confessor Dorian in D'Alessio Seabord mission. In normal mode the down time between mobs advancing is actually hard to cope with. You typically have at least on impatient guy running down to meet them, instead of waiting at the top. Not in Hard Mode. In HM there was only one brief pause between waves, and that gave me just enough time to pick up a drop. The next wave crashed in on us. Grasps, Sorcerers, and multiple monks removing hexes at a staggering rate. I looked around and saw the party falling. My own energy depleating. There was a boss there who could replenish my res sig if... he... would... just... die!!! In the end it was me who was facing the dirt. Our party was 1/2 player and 1/2 heroes. Maybe if we try again will a full party compliment we will come out on top. I guess we'll see.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Well, I have now finished all Tyria missions in hard mode. Everything was quite easy, the hardest i've seen was Sanctum Cay where the whole party got whiped in the end and I managed to keep up the guy fixing the ship with my last bits of energy just long enough to get on it..
I dont really understand what was hard about D'alessio seaboard, flawlessed that mission with me as the only monk. I guess these party's just take too much defense and too little offence, so you cant kill the 1st mob before the 2nd comes.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Meh, i screwed myself over by taking too much shutdown when i tried to Vanquish Nebo Terrace. The last 3 mobs... 2 of them had 2 Skeleton Monks in them. I'm not entirely sure how but somehow we killed the first mob on the second attempt... but the other mob... they just tore us apart. I had no real damage. Stefan for bodyblocking, he for interrupting/degen and Norgu/Olias for the do-stuff-and-die hexes. The hexes just got smited off so often i couldn't pound through it.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

I've only tried a couple missions, but I found gate of pain to be quite humourous. Full groups of level 30's and a level 12-13 QZ. Probably easily defeated by joe tank with spellbreaker and some nuker buddies, but nevertheless, my hasty attempt with heroes, henchies and an unaltered build ended quickly.

Chipp

Chipp

Ascalonian Squire

Join Date: Dec 2006

Nolani Academy.

Got to blow the horn then Rurik went "Leeroy Jenkins" and got my party pwned ...

that is a big group of charr to get past in that mission also consisting of a boss sheesh!

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

First City has one area in the NW corner with about skales. Sure their easy at level 2 or so, but level 23? No matter what party combo you have you get wiped. There seems to be quite a few areas like that...


Hard mode is only hard in those beginning levels where there are massive mobs that used to be a very low level. Now they are all much higher levels with elite skills and better AI, but still in those massive mobs!

Correct Jeans

Correct Jeans

Frost Gate Guardian

Join Date: Apr 2007

^MY CAT DID THAT ONCE!

Free Willzyx [MASA]

E/Me

DoA hard mode...self explanitory. Took my 3 tries to finally get into a group that was able to get past the first part in gloom. But got slaughtered during the onslaught that most in normal dont survive anyway XD. And all of these groups were balanced too. But I will have to say that the scariest part was noticing that every monster was level 30!

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

Quote:
Originally Posted by SotiCoto
The -60% party boot is the last straw though for me...
Some of us just aren't amazingly talented enough to survive regularly in Hard Mode, no matter how much we might want to. The terrible Hero / Henchie / NPC AI makes things exponentially worse... but even without that it is horribly difficult for some..... and it turns out we don't even have the option of trying to grind it as a last resort. Simple effort alone will not suffice with hard mode.... as only the elite survive while everyone else falls behind.

You know what this is?
Guild Wars Apartheid.
Go...cry a river?

Gee, I wonder what mode you just tried? Oh yeah, I remember now, it was HARD mode. Do you want hard mode to be easy?

Never mind, you would probably whine that an easy hard-mode just doesn't fit the boot!

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Hehe yeah, i love how people can whine about everything, hard mode being actually hard for them. OMG lets quit the game now!
I finished tyria's HM tonight, and i always had 3-5 hero's in my team, with some micromanagement it's not that bad, if you cant do that, just stick with normal mode because you suck.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Navaros
Other than that, I have no clue how to go about beating the other missions on Masters in HM since nobody in any of the zones is looking to do hard mode. I think my new strategy will be to wait around in town til I see people who make money off doing missions for people, and then negotiate with them to help me get it done in HM. I would prefer to be able to play it normally with other HM players, though. But since that's not viable it seems alternative tactics are in order.
Same here, so If you plan to hit on Cantha one of thes days, you might want to pm me. I spend an hour in Vizunah looking for a monk, 3 people are the minimum I need to make it through that mission and I couldn't even find those.
Quote:
Originally Posted by deluxe
I finished tyria's HM tonight, and i always had 3-5 hero's in my team, with some micromanagement it's not that bad, if you cant do that, just stick with normal mode because you suck.
Hmm yeah since everyone seems to have that mindset theres six pages of posts in this thread and noone in towns or outpost to do missions with. go figure...

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

Immediatly after HM was released I went to Grand Court of Sebelkeh with my hero/hench team and finished it in 7:17 in the first try. I was quite dissapointed then ^^. My brother joined me then and we did it again in 5:23.

After I went to Old Ascalon I saw that hardmode is actualy only hard in the nOOb-area's but in the end of the game it's all doable.

Right after that I decided to go on a tour with my Guildteam and we finished Hell\s Precipe quite easily. Cool to see that the Lich (lvl32) teleports more people now and faster after another. Rurik was dead very easy, maybe he should have had a second class to become a strong mending w/mo with his nOOb fire-sword ^^.

Clearing Perdition Rock for Vanquisher wasn't hard at all. It just took an enormous amount of time. Hardmode is simply another way to spend lots of time but hardly offers new content. I would rather have EotN than this.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Mr Jazzy
Gee, I wonder what mode you just tried? Oh yeah, I remember now, it was HARD mode. Do you want hard mode to be easy?
Not played games for a long time? Something I learned many a year ago: most gamers want rare loot to be rare yet drop like crazy, so expensive only a few can afford it yet cheap enough they can earn the money in a few hours, hard stuff to be a real challenge such that you may have a party wipe at every encounter yet be able to clear the whole game with no death, and to have the hurdles to cross to the next level of content to be *exactly* the place they currently are.

Never mind that most of that is mutually exclusive or so self centered that it is ridiculous, it MUST be that way or they will all rage quite a few days from now (with "now" being a time that just happens to move such that whenever you ask it is always "days" away, even after 2 years and 4000 hours in game from the first time they said it).

The more a game has a "free" aspect to it the greater the amount of people who say this are.

And lastly, even though every single thing I have said fits an individual exactly it isn't so this time, or the next, or the next, or the next. Either that or I just do not understand, *THIS TIME* it is true I tell you!!!!

Though, yes, every once in a while the person *is* telling the truth and is angry or is going to quit, it normally is more or less hyperbole. Rarely do these people complain in that fashion, you just cease to see them.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Ah, last night topped my hard mode experiences with a 2 hour, 10 minute run through Raisu Palace killing about 255 foes. The whole place seemed like wave after wave of rangers. I maintain that if Razah hadn't put up Earthbind and Shelter before each attack the Shiroken Elementalists would have done a LOT more damage and pwnd us even faster. Managed it with 4 humans and 4 heroes, 1 human + hench would have been very difficult imo.

Managed Raisu Palace first time with masters in just over 21 minutes - and *gasp* that was with a PuG!!

Lauryn

Lauryn

Frost Gate Guardian

Join Date: Feb 2006

UK

R/

Quote:
Originally Posted by Evilsod
Question... why in gods name are you using Debilitating Shot? You can't E-denial enemies with that... And why no prep :S

But still, nice job with the clearance of Perdition with henchman not heros.

Just cleared Snake Dance... 324 enemies. Minus a few popups. My god it took a while!
Yeah that was just a mistake with a template I forgot to change I never even had much chance to use it anyway - although the poison was a god send for the drakes and hyrdas (henchmen still don't run out of AoE so when 3 meteor showers fall on them doing 100dmg each... you run lol)

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Celestial Beaver
Ah, last night topped my hard mode experiences with a 2 hour, 10 minute run through Raisu Palace killing about 255 foes. The whole place seemed like wave after wave of rangers. I maintain that if Razah hadn't put up Earthbind and Shelter before each attack the Shiroken Elementalists would have done a LOT more damage and pwnd us even faster. Managed it with 4 humans and 4 heroes, 1 human + hench would have been very difficult imo.

Managed Raisu Palace first time with masters in just over 21 minutes - and *gasp* that was with a PuG!!
I wouldnt know how to get masters on that one without some human help tbh. With hench I get standard reward at best, melee hench get raped by Shiro'ken eles, so I'm forced to take archers, who do considerably less damage. Eles do very well in that mission too, but human eles can take the Kunnavang Murder skill which speeds up the kiling drastically.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by bungusmaximus
I wouldnt know how to get masters on that one without some human help tbh. With hench I get standard reward at best, melee hench get raped by Shiro'ken eles, so I'm forced to take archers, who do considerably less damage. Eles do very well in that mission too, but human eles can take the Kunnavang Murder skill which speeds up the kiling drastically.
Aye, with me being the only ele I also took echo to copy Celestial Storm so I could kill the boss, and his entourage, which was handy for the warrior boss since I killed him, then used my echoed storm on the shiroken eles which flew down afterwards. PWND!

That's the first time I've ever bothered echoing Celestial storm in that mission - worked really rather well.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

I've vanquished 10 maps by now, but...I can't vanquish any more with hero/hench.
I can take out the enemies, np about that, but the bosses...
When a boss (most of them) kill my entire party (without dp) with one spell, even though I assign (domination) Norgu to him, it's just too much.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Celestial Beaver

That's the first time I've ever bothered echoing Celestial storm in that mission - worked really rather well.
Slightly OT....Echo & Celestial Skill has been a staple of Shiro-killing for a while. If you can co-ordinate, the tactic is:-

All (or as many as possible) go Me secondary.

At start, all hit Echo & target Shiro with Celestial Skill

At least 2 use echo'd skill on the summoned whatever, rest dump copy on Shiro as well.

Summoned creature dies - all skills inc echo'd Celestial recharge. Dump all copied and original Celestial Skills on Shiro.

Job Done ( in around 1.00 - 1.20 mins)

Glad to hear ir works in HM as well

LordEzekiel

LordEzekiel

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by strcpy
Not played games for a long time? Something I learned many a year ago: most gamers want rare loot to be rare yet drop like crazy, so expensive only a few can afford it yet cheap enough they can earn the money in a few hours, hard stuff to be a real challenge such that you may have a party wipe at every encounter yet be able to clear the whole game with no death, and to have the hurdles to cross to the next level of content to be *exactly* the place they currently are.
LOL.This is so true! Most people are also "pro" or "leet" gamers in general it seems, and if that is not true for a particular game (or they can't lie about it-titles ftw) then it's the game that is at fault-not their lack of skill! I understand that hard mode is hard-I had a go and it was hard. I said to myself after underestimating a level 25 Dying Nightmare in UW-"Gosh, this is Hard!".

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Mouse at Large
Slightly OT....Echo & Celestial Skill has been a staple of Shiro-killing for a while. If you can co-ordinate, the tactic is:-

All (or as many as possible) go Me secondary.

At start, all hit Echo & target Shiro with Celestial Skill

At least 2 use echo'd skill on the summoned whatever, rest dump copy on Shiro as well.

Summoned creature dies - all skills inc echo'd Celestial recharge. Dump all copied and original Celestial Skills on Shiro.

Job Done ( in around 1.00 - 1.20 mins)

Glad to hear ir works in HM as well
Yes, staple SHIRO killing...I was talking about Raisu Palace.

I've been using Echo and Arcane Echo for Shiro for a loooong time.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Last night me and a couple of guildies did Dasha Vestibule explorable. We had 2 warriors and 1 elly with 2 hero monks, 2 necro's, and 1 nuker. The live elly took wards (elements and harm) and the hero took ward mele. One necro was ss and the other mm but the part where we messed up was that one monk was heal and the other was set as prot and had a horrible bar for the mission...we got wiped about 4 times during the whole deal and the monks had 60dp most of the time but we managed to get the area cleared..but those HM areas are very hard if ou do not plan out what you are taking, no longer can just take whatever bar you had on last area/mission which is a good thing

pug_ster

pug_ster

Lion's Arch Merchant

Join Date: May 2006

I dunno

N/Me

Quote:
Originally Posted by Ferret
I hate to admit it, but the worst part for me so far in Jokunar Diggings in Hard Mode. I done Consulate Docks with no trouble, but this is a different matter.
The real problem is that you HAVE to take Melonni and she really is the weakest link.
After three total party wipes and having got no further than the first part of the first city i gave up for the night.
With a four person party cap and one of them having to be Melonni, its hard to make a balanced party.
I was doing this with my ranger, my main character. Any suggestion would be appreciated.
The party consisted of Ranger, SF Ele, Healer Monk and unfortunately Melonni.
I had problems with Jokunar diggings too and I managed to do it after 10 tries with masters. My ele, with Meloni, lod/infuse monk and MM heroes. I had to use the MM because I can't kill the 3 restless dead and corpse without a couple of minions. In the 2nd trial where you see the sunspear ghosts, I pulled the restless dead guys to where I am, across the crusher traps and I can kill them without agrooing the sunspear ghost. Afterwards, walked past the sunspear ghost when the ghost is not in agro range.