i still dont like them..
Mekkakat
Quote:
Originally Posted by Str0b0
Yeah this one can be really nasty when coordinated properly. The current Shadow Step Skill of choice is AoD which has the range of the entire radar to operate, well out of range of most casters that could shut down this spike with enchant stripping. The popular conditions to drop are bleeding, burning and weakness with this. With AoD, since it is an enchant a lot of times it looks like the dervish just dropped a smoke bomb and didn't even move but all the sudden the other team just starts dieing. I'm going to build a variant for PvE which will rely more on the degen conditions and the damage dropping enchants to end enemies. The only problem with it is how to increase the damage output enough to where you can do a one off kill when you hit Mystic Sandstorm, otherwise you are an incredibly potent source of initial damage for your party if they can keep up with the range on your AoD. The goal would be to create a build capable of solo farming a lot of different types of enemies, ala trapping, except with the initial Mystic Sandstorm damage and the DoT conditions. I am a farmer, but even without farming any build that can solo kill mobs so quickly is worth experimenting with. I don't think it can be done but it's worth a shot and it'll be fun to play around with. My EDA build makes things easy mode so I'm trying new things to increase the challenge level.
EDIT: Here is an interesting question. I'm not sure how or even if this would work, and it probably won't. If one of your enchants in a Mystic Sandstorm Build is Mystic Corruption even though it gets removed as soon as you hit Mystic Sandstorm would it's effect still apply to those conditions applied at the instant of it's removal. I doubt it but if anyone could test this it would be nice. Sometimes there are weird mechanics we know nothing about in this game.
When used in conjunction with Mystic Sandstorm and an enchantment that spreads conditions on removal/ending like Aura of Thorns, the conditions are lengthened. hope that answer your last question
EDIT: Here is an interesting question. I'm not sure how or even if this would work, and it probably won't. If one of your enchants in a Mystic Sandstorm Build is Mystic Corruption even though it gets removed as soon as you hit Mystic Sandstorm would it's effect still apply to those conditions applied at the instant of it's removal. I doubt it but if anyone could test this it would be nice. Sometimes there are weird mechanics we know nothing about in this game.
When used in conjunction with Mystic Sandstorm and an enchantment that spreads conditions on removal/ending like Aura of Thorns, the conditions are lengthened. hope that answer your last question
boarderx
lol, dervish doesnt suck. The game is made balanced and for most part it is, there is no bad professions just bad builds and lack of skill.
...for the most part...
...for the most part...
Mekkakat
no one said it sucks, at least i know i didnt. i agree, skill choice and general skill is what makes or break a class. i just feel like, in my opinion, dervishes have a little too much going on to focus on the melee they need to be serving.
Str0b0
Quote:
Originally Posted by Mekkakat
When used in conjunction with Mystic Sandstorm and an enchantment that spreads conditions on removal/ending like Aura of Thorns, the conditions are lengthened. hope that answer your last question
Well sort of. The only real sticking point I have is that as soon as I hit mystic Sandstorm then Mystic Corruption will also end. Since all the conditions are being applied in the instant of Mystic Corruption also being ended I'm not sure if the conditions will be lengthened or not. If so that's groovey if not well not so groovey.
Mekkakat
they do, thats what i was saying before. corruption works upon Sandstorm
Alex the Great
mystic sweep to 50% health
reapers sweep
chilling victory
gg
(just heal till you get to 50% health lol it may take a while)
thats what they are made for
reapers sweep
chilling victory
gg
(just heal till you get to 50% health lol it may take a while)
thats what they are made for
Str0b0
Quote:
Originally Posted by Mekkakat
they do, thats what i was saying before. corruption works upon Sandstorm
Sweet. That works then. Sorry I wasn't even sure on how clear my question was myself, hence the reiteration. But that means after the initial 130 damage there will also be 4.5 seconds of burning and 20 seconds of bleeding. That's not too bad. the only bad thing is Mystic Corruption pushes your recycle rate on your attack series to 30 seconds instead of 20 but You could probably offset this with a lesser sandstorm drop once they come after you. You wouldn't have the Mystic Corruption but the last little oomph to the conditions and damage should be enough to finish a group off barring some nice monk support in the group.
Mekkakat
i'd say that the reroll time is crucial to the build once the other teams catch on. usually, the spike isnt as affective once they say, "oh poop, Mys Spike". i'd say the build without Corruption is fine as is, unless you have less dervs running the spike, then you may need that lil' oomph!

Str0b0
Quote:
Originally Posted by Mekkakat
i'd say that the reroll time is crucial to the build once the other teams catch on. usually, the spike isnt as affective once they say, "oh poop, Mys Spike". i'd say the build without Corruption is fine as is, unless you have less dervs running the spike, then you may need that lil' oomph!
Well this would actually be a PvE variant. That's why I'd opt for Mystic Corruption over say Staggering force. Weakness isn't nearly as useful in PvE as it is in PvP whereas few mobs have effective condition removal so lengthening the conditions will help there more. It's more an issue of damage output and whether or not one Mystic Sandstorm will be enough to finish off a group before they can get to you and proceed to beat you senseless. You'll get 193 damage in the initial hit, minus armor negation, then bleeding and burning both for 4.5 seconds that's -10 degen so 90 damage over the 4.5 seconds and then 93 damage over the remaining 15.5 of just bleeding. That comes out to only 376 damage over the 20 second duration of damage. I doubt that will be instantly lethal but that's a pretty significant hunk of damage to start off with and with AoD that could be a really nice and easy pull.
EDIT: and yeah Signet of pious light for team back up healing. I edited it out by accident when I was doing the damage calculations.

EDIT: and yeah Signet of pious light for team back up healing. I edited it out by accident when I was doing the damage calculations.
Mekkakat
ahhh, sorry, i didnt realize you meant pve. totally, i like the utility of sig of pious for the whole team, neat idea Strobo.
Str0b0
ok so far this is what I've got. I have yet to test it because I'm stuck here at work until 12AM EST but I think this should work.
Attributes:
Earth Prayers: 12+3+1
Mysticism:12 (at least it may be possible to get this to 15 but I can't set attribute points here and I forget the point cost per level but there will be points left over.)
[skill]Aura of Displacement[/skill][skill]Aura of Thorns[/skill][skill]Heart of Holy Flame[/skill][skill]Mirage Cloak[/skill][skill]Mystic Corruption[/skill][skill]Signet of Pious Light[/skill][skill]Mystic Sandstorm[/skill] Optional slot either a res or if you trust your monk [skill]Staggering Force[/skill]
The basic concept would be for you to act as the initial damager. Before any melee rushed in or any nuker cast a single spell you would stack your enchants on and target the center of a mob. AoD in then hit Mystic Sandstorm. You'll teleport right back to your party, if you do it right it looks like you never left. Then the rest of the party can move in on the now significantly weaker group while you help with support through Signet of pious light and your copious supply of enchants. Equipment should probably be An earth prayers hood obviously and the staff should have energy +10 +5 and +5 while enchanted mods on it. HCT and HSR would be awesome too. In HM I would honestly go for a competent monk so you can forgo bringing a res spell and instead bring Staggering Force since weakness will help in HM where the attributes on the monsters can be 20+
Attributes:
Earth Prayers: 12+3+1
Mysticism:12 (at least it may be possible to get this to 15 but I can't set attribute points here and I forget the point cost per level but there will be points left over.)
[skill]Aura of Displacement[/skill][skill]Aura of Thorns[/skill][skill]Heart of Holy Flame[/skill][skill]Mirage Cloak[/skill][skill]Mystic Corruption[/skill][skill]Signet of Pious Light[/skill][skill]Mystic Sandstorm[/skill] Optional slot either a res or if you trust your monk [skill]Staggering Force[/skill]
The basic concept would be for you to act as the initial damager. Before any melee rushed in or any nuker cast a single spell you would stack your enchants on and target the center of a mob. AoD in then hit Mystic Sandstorm. You'll teleport right back to your party, if you do it right it looks like you never left. Then the rest of the party can move in on the now significantly weaker group while you help with support through Signet of pious light and your copious supply of enchants. Equipment should probably be An earth prayers hood obviously and the staff should have energy +10 +5 and +5 while enchanted mods on it. HCT and HSR would be awesome too. In HM I would honestly go for a competent monk so you can forgo bringing a res spell and instead bring Staggering Force since weakness will help in HM where the attributes on the monsters can be 20+
~ Dan ~
Quote:
Originally Posted by Str0b0
[skill]Aura of Displacement[/skill][skill]Aura of Thorns[/skill][skill]Heart of Holy Flame[/skill][skill]Mirage Cloak[/skill][skill]Mystic Corruption[/skill][skill]Signet of Pious Light[/skill][skill]Mystic Sandstorm[/skill] Optional slot either a res or if you trust your monk [skill]Staggering Force[/skill]
but isn't that about 60 energy cost to put up the enchants initially and then shadow step? the dervs i played against during HA simply used death's charge. the enchantment bomb build i use in pve has avatar of lyssa, giving me the + energy i need to put up all the enchants.
Pick Me
Quote:
Originally Posted by dan-the-noob
but isn't that about 60 energy cost to put up the enchants initially and then shadow step? the dervs i played against during HA simply used death's charge. the enchantment bomb build i use in pve has avatar of lyssa, giving me the + energy i need to put up all the enchants.
If you use attunements, + energy armor (guessing), + energy weapon, you can pull this off. Mystic Sandstorm removes all enchantments, and when enchantments are removed, Mysticism comes into play. Health + energy + doing damage is good.
I've never tried to use AoD with Mystic Sandstorm, does the damage inflicted come before the end of AoD?
I've never tried to use AoD with Mystic Sandstorm, does the damage inflicted come before the end of AoD?
~ Dan ~
Quote:
Originally Posted by Pick Me
I've never tried to use AoD with Mystic Sandstorm, does the damage inflicted come before the end of AoD?
maybe it goes by order? so the 1st enchantment put on has the effect 1st, and down the line? just a thought...
boarderx
you can easily test it at the temple
WarKaster
Quote:
Originally Posted by Pick Me
I've never tried to use AoD with Mystic Sandstorm, does the damage inflicted come before the end of AoD?
it all happens at once you shadow step into the middle, hit Mystic Sandstorm inflict the AoE spike + conditions then poof your back in the middle of the of your team. Because MS rends all enchantments at the same time everything happens at once.
pingu666
think enchantments have a stack system
so the one you put on last, will be the one you have taken off first
but ash warkaster says
i didnt like the enchantments either, so i used blessed armour insignia (cheaper too) and mostly just vital boon, and maybe 1 other enchantment
used dwyana, victorious sweep and go for the eyes for heals :O
dervs with the right build are pretty decent, so *shrug*
so the one you put on last, will be the one you have taken off first
but ash warkaster says

i didnt like the enchantments either, so i used blessed armour insignia (cheaper too) and mostly just vital boon, and maybe 1 other enchantment
used dwyana, victorious sweep and go for the eyes for heals :O
dervs with the right build are pretty decent, so *shrug*
Str0b0
Well I've done some tests. Staff was an insghtful divine staff of enchanting. +5 20% +10 inherent, +5 while enchanted. energy was not a problem. Range on AoD was unimpressive. Damage was decent but not as fast as I would have liked. In a full party this would be fun to play but it's not really soloable nor is it easily henchable unless you can flag well. An MM will help considerably to keep the enemies bunched up. Possible Farm team could consist of a monk, an MM, a Sandstorm dervish and an SS necro. That wouldn't be a bad vanquisher party build either. Not many people in it so drops won't be bad but a 4 way split is better than an 8 way split.
FoxBat
There's plenty of neat tricks a dervish can do, but a fair portion of their skills are wammos on steroids, nice self-heals and protections that are awesome for farming, sometimes useful in PvE, and junk in organized PvP. The biggest flaw I see in the class design is that, for a class centered around enchantments, your average GvG dervish uses harrier's grasp and maybe a speed buff, that's it. With the rise of water eles Melandru's isn't the shutdown immunity it always was, but dervs still show up sometimes in hex builds due to rending sweep. Of late it's more that conjure and cripslash has become madness than Dervishes especially sucking.
Mekkakat
hey dont be dissin' mah cripslash :P, i was one of the people who suggested it should also add bleeding back when nf came out. its literally my fav war elite next to "you're all alone"

Vengeful Spirit
i agree on one thing and that is avatars=bad i use reapers sweep builds usually and would be interested in the reaper/disrupting dagger build as i have not seen it but i try and make most of my builds and am glad wiki had a wipe
street peddler
dervs are good runners..........yep
Isil`Zha
Using a Reaper's sweep build, I had a situation where two Evis/Exe Warriors attacked me, alone, with no support - in ~25 seconds I had killed them both.
Clearly, if 1 Dervish > 2 Warriors, then 1 Dervish >> 1 Warrior.
Yes, what I did is true (on more than one occasion being outnumbered), as for the second part, I'm mocking your stupid RA anecdotes.
Clearly, if 1 Dervish > 2 Warriors, then 1 Dervish >> 1 Warrior.
Yes, what I did is true (on more than one occasion being outnumbered), as for the second part, I'm mocking your stupid RA anecdotes.
Batou of Nine
hmm well i havent taken the time to read all the posts here, just the OP and a few random posts throughout. So my thoughts may have already been mentioned.
My honest take of the OP's originial thoughts...
First of all, BAD example to base your overall thoughts of a class on. RA? Come on, that is like PvP noob central. You can do the same test you just did on ANY class, and find an overwhelming amount of "crappy/dying/useless" players for that class also.
Admittedly, yes the class is attractive to "noobs", because of the class' natural abililty and synergy for self heals. Basically, a lot of the dervish ability is based on self survival. However, as some have no doubt said already, just like ANY class in GW, it all comes down to skill choices, player skill, and a person's own understanding of that class. With that in mind, dervishes can dish out HUGE dmg, maintain good pressure, and survive at teh same time, all coming back down to skill choices.
Back before the Avatar of Grenth nerf, we saw mass dervishes in HA and GvG. They provided some heavy pressure as well as spike dmg ability, it got so out of hand Anet pushed that nerf. We see dervishes a bit less as much as before in those same places, but are still present. In high end PvP, the majority of players that would play a dervish understand the mechanics of the class and use that knowledge accordingly for very effective teamplay, pressure and frontline assault... Basing the PvP usefulness of a class solely on RA is basicaly irrelavent.
As far as PvE, you say you used a build that seems to be popular even today, and did well with it in PvE, but still was not impressed? Hmm, i would be interested to see taht build you speak of... So, if you WERE doing well in PvE, but was still not enjoying the class, what else do you need? And how was that successful build "dwarfed" by your other classes? If you mean other classes could out-damage, survive better, or were just more fun then your dervish, then i honestly think your "successful" build was non-existant. I have used many many builds and can situate him to do great dps or spike just as well, sometimes better then a warrior. Just curious as to what made it "meh" in PvE for you, as you don't really provide any real reason.
Quote:
Originally Posted by Mekkakat
My honest take of the OP's originial thoughts...
First of all, BAD example to base your overall thoughts of a class on. RA? Come on, that is like PvP noob central. You can do the same test you just did on ANY class, and find an overwhelming amount of "crappy/dying/useless" players for that class also.
Admittedly, yes the class is attractive to "noobs", because of the class' natural abililty and synergy for self heals. Basically, a lot of the dervish ability is based on self survival. However, as some have no doubt said already, just like ANY class in GW, it all comes down to skill choices, player skill, and a person's own understanding of that class. With that in mind, dervishes can dish out HUGE dmg, maintain good pressure, and survive at teh same time, all coming back down to skill choices.
Back before the Avatar of Grenth nerf, we saw mass dervishes in HA and GvG. They provided some heavy pressure as well as spike dmg ability, it got so out of hand Anet pushed that nerf. We see dervishes a bit less as much as before in those same places, but are still present. In high end PvP, the majority of players that would play a dervish understand the mechanics of the class and use that knowledge accordingly for very effective teamplay, pressure and frontline assault... Basing the PvP usefulness of a class solely on RA is basicaly irrelavent.
As far as PvE, you say you used a build that seems to be popular even today, and did well with it in PvE, but still was not impressed? Hmm, i would be interested to see taht build you speak of... So, if you WERE doing well in PvE, but was still not enjoying the class, what else do you need? And how was that successful build "dwarfed" by your other classes? If you mean other classes could out-damage, survive better, or were just more fun then your dervish, then i honestly think your "successful" build was non-existant. I have used many many builds and can situate him to do great dps or spike just as well, sometimes better then a warrior. Just curious as to what made it "meh" in PvE for you, as you don't really provide any real reason.
Quote:
im sorry dervs. please post some help/tips or SOMETHING as to what makes you a viable class to this community. the builds out right now are too .. well.. they suck. warriors outclass you, antimelee/spells/daze/and enchant removal own you.. where do you shine??? avatars?? rangers/mesmers disrupt them.. then what? im at a loss of words for a class that just isnt as good as all the others imo
This just solidifies my points. You think all builds out there suck, assuming you have tried every and all build combinations out there? You say warriors outclass dervs, which is yet to be proven, just more opinion based on RA. Watch high end PvP, when you see a dervish there, you will see their PvP effectiveness. You think they are outclassed in PvE? I would say you need to learn the class better, since PvE is where they shine. You say they can be shut down in too many ways; you do realize that GW is a PvP balanced game, right? Meaning ALL classes have a counter and multiple ways of being shutdown. Period.
Your "i still dont like them.." argument is based on such subjective things, that trying to say it is universally bad can only be proven as your own personal opinion (as i assume you mean), rather then a valid and objective observation. Your two main arguements are based on RA PvP (that very irrelevant experiment), as well as your personal experience with them in PvE as being, "meh". Can you honestly say that those points offer any real valid support or truths for your argument? Basing your views that this class is universally bad on those two points is really naive, but in the end, is totally ur prerogative.
This is close to how most people reacted to Assasins when they first swarmed PvE and RA. You are totally justified to have your own opinion, but i would rather you provide some valid/factual points so that a real discussion over class effectiveness could take place. Remember, i am also stating just opinions, none of what i say is meant as an attack or stated as fact. I mean to point out argument flaws so that further intelligent debate can take place.
Hopefully i have provided a good amount of things to ponder.
cheers.
Your "i still dont like them.." argument is based on such subjective things, that trying to say it is universally bad can only be proven as your own personal opinion (as i assume you mean), rather then a valid and objective observation. Your two main arguements are based on RA PvP (that very irrelevant experiment), as well as your personal experience with them in PvE as being, "meh". Can you honestly say that those points offer any real valid support or truths for your argument? Basing your views that this class is universally bad on those two points is really naive, but in the end, is totally ur prerogative.
This is close to how most people reacted to Assasins when they first swarmed PvE and RA. You are totally justified to have your own opinion, but i would rather you provide some valid/factual points so that a real discussion over class effectiveness could take place. Remember, i am also stating just opinions, none of what i say is meant as an attack or stated as fact. I mean to point out argument flaws so that further intelligent debate can take place.
Hopefully i have provided a good amount of things to ponder.

cheers.
.Unanimous.
Quote:
Originally Posted by Mekkakat
apparently i was using a darn good build
I'd like to know what that build was tbh. Firstly, the 130hp thing. You should always DIE first in order to reach 58 health, much better. With this i soloed orosens plenty of times and i could even do 'ok' in missions (i would need very few players in it tho.) as long as its taking huge damage its awesome.
Secondly, you said they're garbage in ra and about that nooby fight. EVERY CLASS HAS NOOBS, its just that dervishes are relativly new so we have swarms of them. Thirdly, Dervish weren't designed to outank war's at all, they're a sort of mix and match of classes. My EDA dervish for example is awesome. I keep mobs constantly blinded and deal decent spikes while my team finishes em off.
I'd find a build that suits, and LEARN to play it rather than taking a build, not using it right and then whining. My derv is my favourite player, and i've helped ALOT of teams through missions, i do TA,RA, AB all doing fine. So dont
judge all dervishes from our current swarms of noobs.
Secondly, you said they're garbage in ra and about that nooby fight. EVERY CLASS HAS NOOBS, its just that dervishes are relativly new so we have swarms of them. Thirdly, Dervish weren't designed to outank war's at all, they're a sort of mix and match of classes. My EDA dervish for example is awesome. I keep mobs constantly blinded and deal decent spikes while my team finishes em off.
I'd find a build that suits, and LEARN to play it rather than taking a build, not using it right and then whining. My derv is my favourite player, and i've helped ALOT of teams through missions, i do TA,RA, AB all doing fine. So dont
judge all dervishes from our current swarms of noobs.
LightningHell
Quote:
Originally Posted by Isil`Zha
Clearly, if 1 Dervish > 2 Warriors, then 1 Dervish >> 1 Warrior.
Yes, what I did is true (on more than one occasion being outnumbered), as for the second part, I'm mocking your stupid RA anecdotes.
http://gw.gamewikis.org/wiki/Image:RA_Consec.JPG
Quote:
Originally Posted by Vengeful Spirit
i agree on one thing and that is avatars=bad i use reapers sweep builds usually and would be interested in the reaper/disrupting dagger build as i have not seen it but i try and make most of my builds and am glad wiki had a wipe
The bad ones I'd say are Balthazar and Dwayna, and still they're not too sloppy compared to other trash elites. Melandru definitely does not fit in the "bad" category. Mekkakat
Quote:
Originally Posted by Batou of Nine
hmm well i havent taken the time to read all the posts here, just the OP and a few random posts throughout. So my thoughts may have already been mentioned.
My honest take of the OP's originial thoughts... First of all, BAD example to base your overall thoughts of a class on. RA? Come on, that is like PvP noob central. You can do the same test you just did on ANY class, and find an overwhelming amount of "crappy/dying/useless" players for that class also. Admittedly, yes the class is attractive to "noobs", because of the class' natural abililty and synergy for self heals. Basically, a lot of the dervish ability is based on self survival. However, as some have no doubt said already, just like ANY class in GW, it all comes down to skill choices, player skill, and a person's own understanding of that class. With that in mind, dervishes can dish out HUGE dmg, maintain good pressure, and survive at teh same time, all coming back down to skill choices. Back before the Avatar of Grenth nerf, we saw mass dervishes in HA and GvG. They provided some heavy pressure as well as spike dmg ability, it got so out of hand Anet pushed that nerf. We see dervishes a bit less as much as before in those same places, but are still present. In high end PvP, the majority of players that would play a dervish understand the mechanics of the class and use that knowledge accordingly for very effective teamplay, pressure and frontline assault... Basing the PvP usefulness of a class solely on RA is basicaly irrelavent. As far as PvE, you say you used a build that seems to be popular even today, and did well with it in PvE, but still was not impressed? Hmm, i would be interested to see taht build you speak of... So, if you WERE doing well in PvE, but was still not enjoying the class, what else do you need? And how was that successful build "dwarfed" by your other classes? If you mean other classes could out-damage, survive better, or were just more fun then your dervish, then i honestly think your "successful" build was non-existant. I have used many many builds and can situate him to do great dps or spike just as well, sometimes better then a warrior. Just curious as to what made it "meh" in PvE for you, as you don't really provide any real reason. This just solidifies my points. You think all builds out there suck, assuming you have tried every and all build combinations out there? You say warriors outclass dervs, which is yet to be proven, just more opinion based on RA. Watch high end PvP, when you see a dervish there, you will see their PvP effectiveness. You think they are outclassed in PvE? I would say you need to learn the class better, since PvE is where they shine. You say they can be shut down in too many ways; you do realize that GW is a PvP balanced game, right? Meaning ALL classes have a counter and multiple ways of being shutdown. Period. Your "i still dont like them.." argument is based on such subjective things, that trying to say it is universally bad can only be proven as your own personal opinion (as i assume you mean), rather then a valid and objective observation. Your two main arguements are based on RA PvP (that very irrelevant experiment), as well as your personal experience with them in PvE as being, "meh". Can you honestly say that those points offer any real valid support or truths for your argument? Basing your views that this class is universally bad on those two points is really naive, but in the end, is totally ur prerogative. This is close to how most people reacted to Assasins when they first swarmed PvE and RA. You are totally justified to have your own opinion, but i would rather you provide some valid/factual points so that a real discussion over class effectiveness could take place. Remember, i am also stating just opinions, none of what i say is meant as an attack or stated as fact. I mean to point out argument flaws so that further intelligent debate can take place. Hopefully i have provided a good amount of things to ponder. ![]() cheers. A major flaw in your debate is that you totally accuse me of placing some sort of hatred towards dervs, and that all of my inconclusive testing was done in RA. you flat out didnt read all of the post to even know what all i did. i tested in RA, TA, GvG, HA, and PvE, all of which i was disappointed on my own personal opinions as where the dervish stands in comparison to other classes. I have multiple test showing the dervish death ratio in all 4v4 battle combinations in multiple testing rounds, with and without team support and overextending, and i participate/observe MANY high end battles, in which usually dervishes are never even involved other than maybe one derv as pressure to allow a warrior or other class to do all the actual damage. i've already "pondered" many things dealing with the dervishes class, and to answer another post, i know all about dying to make the 130 build "more efficient. if you werent so quick to think you know more than everyone you'd also know that its NOT good to ALWAYS die when using the 130 hp builds seeing as your target may call for a different style, so please, refrain from trying to "make me look bad" because you think i have no idea how a derv works, just because i dont like them. you can know EVERYTHING about something, and still not like it. the same thing would happen if you saw a nice imported car, it was fast, powerful, ect, you knew all the specs, but you JUST DONT LIKE IT. people CAN have opinions while being educated, and learning and experiencing everything dealing with said subject in person. i thought the pve was fine, big whoop, pve isnt hard. maybe in HARDMODE, but even then, i dont let or want dervs on my teams. in 4v4 arenas, dervs are cute damage, but for a nice TA team, they're practically nothing. a thumper/warrior or really anything but an assassin maybe, will do much better 9/10 times, and thats an opinion based on factual evidence, observing, playing. i have literally tried every build i have ever seen for pvp/pve IN PERSON, and PROPERLY, and have not been interested in the damage, nor utility of the class. i have also OBSERVED 90% of these builds in said arenas/pve to see if maybe my use was sub-par, and in fact was NOT, and testing became quite conclusive in my previous judgment on my own personal test. in conclusion, i will make some videos showing some real gameplay, and SSs depicting what i see in arenas/pve that is bothering me. these will not be biased, and will be based on calculated team functions, and not the sole role of the dervish running about with a million healing skills and pretending to be invincible. i will try to make it as fair as possible, and make many test, as to not show only a few "unlucky" runs in either parties case. this isnt to prove anything other than that i want people to understand my opinion, and at least stop bashing me because they read two lines from the OP thinking they know everything in the world. next time Batou, try reading all of the post before you try godmode in a forum, then you just make everyone look silly repeating what you should have read. : / Mekkakat
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Originally Posted by Isil`Zha
Using a Reaper's sweep build, I had a situation where two Evis/Exe Warriors attacked me, alone, with no support - in ~25 seconds I had killed them both.
Clearly, if 1 Dervish > 2 Warriors, then 1 Dervish >> 1 Warrior. Yes, what I did is true (on more than one occasion being outnumbered), as for the second part, I'm mocking your stupid RA anecdotes. ra is by no means something to laugh at due to its unpredictability. ever hear of blind study? a double-blind study? censuses? they all involve RANDOM testing and RANDOM study. it was testing based off of the random team situation and support/utility function that dervishes try/do accomplish. many people used RA as a form of gaining glad points as well, meaning not ALL of the people that play there are retards like you seem to conclude. i easily make 2-3 a day just from ra, and thats a lot of the time having a so-so team in comparison to premade or personal build teams. congrats, you killed two warriors. what build/skills were you using, what were they? you leave all of that part out in trying to make people look silly, when in fact, what you're saying imo, is you were using tons of healing skills, and they were sub-par warriors. again, congrats. im anxious to see what build you/they were using.. of course, not saying your build is bad, just more or less curious. i know first hand i saw tons of terrible players, not just skills. the skill bar is half the battle, and moreso just the tool. its the hand that runs the skills that makes the teammate. again, my whole OP is about the fact i feel dervishes add more trouble to the team utility/synergy, where as other classes would just excel and not be constrained to enchant/form, lack of team support. yes they can heal others here and there, but thats they're only team roll other than big pressure, and if thats it.. ouch. not saying all classes need to have all this wild team magic happening on one skill bar, that'd be silly to say, but the OPTION should be there. THATS where my problem is. lack of skill function/multiple utility situations where build is more of a 2nd nature rather than "this works EVERYWHERE!!!! dervs are the bestest class ever!" that to me is poor/lack of skill/versatility. again, my opinion. and doubly again, dont bash an arena/subject/person because you dont like/understand them. if you have an opinion about ra, fine, but dont call it or part of a much larger, more defined test, stupid.. cause thats just stupid. Isil`Zha
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Originally Posted by Mekkakat
And to preemptively shoot down any "no it's not subjective" BS: sub·jec·tive Show Spelled Pronunciation[suhb-jek-tiv] –adjective 1. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective). 2. pertaining to or characteristic of an individual; personal; individual: a subjective evaluation. 3. placing excessive emphasis on one's own moods, attitudes, opinions Mekkakat
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Originally Posted by Isil`Zha
And to preemptively shoot down any "no it's not subjective" BS: sub·jec·tive Show Spelled Pronunciation[suhb-jek-tiv] –adjective 1. existing in the mind; belonging to the thinking subject rather than to the object of thought (opposed to objective). 2. pertaining to or characteristic of an individual; personal; individual: a subjective evaluation. 3. placing excessive emphasis on one's own moods, attitudes, opinions what are you talking about? stating that i was making an opinion based on evidence does NOT disclaim use dude. you're trying to make it sound like im using non-subjective terms to favor my side of the post. i was simply showing that im not trying to objectify or create standards in the thread to make me seem like i want to bash the players or the class. i can not like the class and still like the players/people playing it, or respect their gaming. i think you're way off topic, and would rather not continue this debate. Isil`Zha
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Originally Posted by Mekkakat
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Quote: congrats, you killed two warriors. what build/skills were you using, what were they? you leave all of that part out in trying to make people look silly, I told you what build, but you seem to have selective reading, as evidenced by this, and the previous statement.
Quote: when in fact, what you're saying imo, is you were using tons of healing skills, How about this, next time steer clear of spouting off ignorant, inane ASSumptions like this. I only had 2 healing skills, and really they worked with each other - no one of them was not Mystic Regen.
Quote: and they were sub-par warriors. Oh, that's right, I forgot, any Dervish you come up against is an experienced one, and any Warrior that loses to them must be sub-par, right? That's not even an argument, it's an empty excuse.
<snip snide remarks> Quote: im anxious to see what build you/they were using.. of course, not saying your build is bad, just more or less curious. i know first hand i saw tons of terrible players, not just skills. the skill bar is half the battle, and moreso just the tool. its the hand that runs the skills that makes the teammate. As far as I could tell, both of them were using a standard Eviscerate/Executioner's Strike build - I didn't get to see what other utility they brought to prevent kiting, since I never attempted to run away. No, they didn't Frenzy themselves to death either. How could someone really screw the spiking part of that up that much really such that the Warriors would be considered bad? Did A/W BoA 'sins need a good hand behind them? Nope, your broad generalization fails. Ironically, the "hand that guides it" is more true for a Dervish than a Warrior when it comes to how well they perform, especially in the build I used.
As I recall, I was using Vital Boon, Reaper's Sweep, Victorious Sweep, Sand Shards, Heart of Holy Flame, Signet of Pious Light, Twin Moon Sweep, and a Rez Sig.
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My SS was only set to do 20 damage.
again, my whole OP is about the fact i feel dervishes add more trouble to the team utility/synergy, where as other classes would just excel and not be constrained to enchant/form, lack of team support. yes they can heal others here and there, but thats they're only team roll other than big pressure, and if thats it.. ouch.
Oh really? I guess 1000+ dmg in ~1 second doesn't count as a spike... sure it was conditional, but a very common condition, and also convieniently destroys your "Dervishes are shut down more easily than Warriors." Tell me, when was the last time your Warrior, while blinded, spiked for over 1,000 damage, and continued with 300+ DPS, taking out 4 opponents in a few seconds? It was a typical tactic, my Dervish was "shutdown" (or so they thought) with blinding, and covered up with weakness, crippling, and bleeding, as 4 melee characters came in to kill me while I was blinded. Going by your "facts" my Dervish is more easily shutdown by blinding... oh wait, what's this? Sand Shards triggers off each opponent, and since a miss doesn't count as a hit towards the Scythe's 3 hit AoE, it triggers off each opponent - one swing of the scythe with no attack skills dealt out 320 damage. Combined with Twin Moon Sweep to double that, stripping off Heart of Holy Flame for burning (and the damage from Heart of Holy flame just before) in ~1-2 seconds, accross 4 characters, I had dealt a nearly instant 1,016 damage after that first swing of 320 (I didn't know I was blinded yet until then), and each follow up swing of the scythe added another 320. There was no way for the monk(s) to keep up (I don't remember if there was 1 or 2 monks supporting those 4), and it all happened so quickly it was too late by the time they tried to run and in about 6 seconds all four of them were dead, all while I was blinded and was not built specifically for this type of situation, not at all. But ok, we'll just say that a Dervish is more easily shutdown than a Warrior and that they can't spike... I won't hold my breathe for any kind of remotely similar ability of a Warrior to pull off, while blinded. And just so it's covered, I told my monks not to remove the blind after the first swing, because this isn't the first time I've used Sand Shards to great potential. Quote:
Right... proving you wrong is a "rant", and you "disprove" it by saying "NUH-UH!"
Concession accepted, in fact, lets blow apart your next post: Quote: sand shards at 16 earth=26 damage (if you run a nooby 16 earth in pvp) |
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Quote: 26x3=98 And you fail completely and further prove your ignorance of the Dervish. When SS triggers, it hits all foes nearby - oh, and it's continuing your strawman (meaning you've already lost, as you're not even arguing against me, you're arguing against yourself, but I suppose you'll come up with some excuse along the lines of "that's stupid, I'm not arguing with myself."
So, one trigger of SS will hit all 4 opponents. Since all 4 were in range, it triggers off each of them, with each trigger dealing its damage to each opponent - or 4 times for each trigger, thus, the correct math, using the correct values is 20x16 = 320
Quote: or, while using Twin...
26x6=132
at best conditions again, Twin being used meaning... ..and you continue to prove your ignorance. Twin moon triggers twice off each opponent - each trigger causes SS to deal its damage twice to each foe, or 8 times for each trigger x4 foes, for a total of SS's damage triggering 32 times.
20x32 = 640
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26x6x3=396<<< thats when using Twin, IF all 3 are near you, IF you have all those conditions met, and on top of that, if for whatever reason you get lucky enough for all your damage enchants to fall off/shed off, adding in some burning/whatever..
Incorrect, if you knew how SS actually worked you might've been close. And "some burning/whatever?" That's not even an argument, that's you just mumbling and dropping out cause you don't even have an argument, especially since the first part completely fell apart. And what's this "lucky enough to fall off" crap? oh, I guess that must be your ever apparent ignorance of the Dervish, since Twin Moon Sweep strips off an enchantment. Quote:
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