i still dont like them..
WarKaster
not true mekka,
there are tons of Derv Builds that don't use an elite, also i don't mean this to flame or to sound like an a--hole but when was the last time you saw an elite-less warrior build? or any elite-less build for that matter? Yes the few that are around for any profession are still functional but are not as functional as one that does use an elite.
besides it's a lose, lose situation....you don't bring an elite your a Nub for not using one....you bring an elite your a nub for relying on one.
And heres a build that uses no elite has pretty damn good damage and good survivability
Faithful Intervention (spike protection)
Mystic Regen
Mystic Vigor
HoF / Conviction / Armor of Sanctity (works well with Crip. Sweep) / or Zealous Renewal (E management)
Crippling Sweep
Mystic Sweep
Victorious Sweep
Twin Moon Sweep (best used right before HoF ends) / Chilling Victory (energy is tighter with Chilling Victory)
Res.
put that together with an energy +5 Energy Zealous Scythe of Enchanting or 15% while enchanted 20/20 Sundering, +20% enchantments (Dwayna's Grace) and you have a Dervish not only dealing out plain ol' nasty damage with crowd control if you bring crippling sweep, and a nice spike heal from victorious. But a decent tank too.
there are tons of Derv Builds that don't use an elite, also i don't mean this to flame or to sound like an a--hole but when was the last time you saw an elite-less warrior build? or any elite-less build for that matter? Yes the few that are around for any profession are still functional but are not as functional as one that does use an elite.
besides it's a lose, lose situation....you don't bring an elite your a Nub for not using one....you bring an elite your a nub for relying on one.
And heres a build that uses no elite has pretty damn good damage and good survivability
Faithful Intervention (spike protection)
Mystic Regen
Mystic Vigor
HoF / Conviction / Armor of Sanctity (works well with Crip. Sweep) / or Zealous Renewal (E management)
Crippling Sweep
Mystic Sweep
Victorious Sweep
Twin Moon Sweep (best used right before HoF ends) / Chilling Victory (energy is tighter with Chilling Victory)
Res.
put that together with an energy +5 Energy Zealous Scythe of Enchanting or 15% while enchanted 20/20 Sundering, +20% enchantments (Dwayna's Grace) and you have a Dervish not only dealing out plain ol' nasty damage with crowd control if you bring crippling sweep, and a nice spike heal from victorious. But a decent tank too.
Isil`Zha
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Originally Posted by Mekkakat
If you look at the + damage applied, Reaper's Sweep/Victorious Sweep does the exact same thing, except when the Deepwound is applied. The scythe also adds more damage than the axe does, and Reaper's Sweep/Victorious Sweep is more spammable than Evis/Exe.
Quote: how is that a contradiction? that IS why there are a lot of bad dervs.. enchants are SUPER easy to spam, and as long as you have a general idea of how mysticism works, you'll be fine Clearly not. Just spamming a wall of enchantments = bad Dervish player, so they won't "be fine." Playing a good Dervish is more complex than playing a good Warrior. Saying its not complex cause you can just "spam a wall of enchantments" is a contradiction because that results in bad dervish players, which you even admitted. IE: It's not complex to play a bad Dervish. Why would I refer to it being complex to play it badly? Nothing is complex when played badly, playing bad is easy.
Quote: monks.. casters in general will run from you? lol.. also.. if you're not going for healers first... well.. we wont get into basic gameplay. also, when kiting in the backlines, thats where sins/paragons eles are.. they'll be killing you.. and once the warrior is freed up, he'll be coming after you too.. thats why you'd have to stop to heal.. the enchants dont magically put themselves back on Wait, when did it become me vs an entire team?
Quote: yeah, and then the enchant is gone.. dont you have to stop to put it back on??? lol.. you allllways have to stop to recast, simple as that.. thats one major flaw in the DPS/Spiking of a derv, they cant stay consistent. I never said I'd never have to reapply them... but really, it doesn't make that big of a difference, mostly because they hit so hard.
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Not really, I already explained the enchantment thing before when coming up against enchantment stripping. <--- Concession Accepted on this part.
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only hits multiple targets IF they're there. most teams wont randomly clump up on you like that unless you're in something like RA. also, Scythes have a terrible low end, that's often hindering their full 40+ damage. yeah, many use Wild Blow, or just hope for lucky high-end strikes, but thats all conditional damage, is inconsistant,
Randomly clump up.. so most teams only employ one melee character? Hint: for multiple melee characters to attack and take out one target, they all have to *gasp* get into melee range. The part your missing would be under advanced Dervish use - tactical positioning, forcing them to all be hit. Most of the time, I need only step backwards a few steps forcing them all to the front of me. It takes them a lot longer to run in an entire circle around me to avoid this - effectively stopping them from dealing damage for a while if they do this, and if they don't I'm inflicting significant damage to the team as a whole. Quote:
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