Yeah this one can be really nasty when coordinated properly. The current Shadow Step Skill of choice is AoD which has the range of the entire radar to operate, well out of range of most casters that could shut down this spike with enchant stripping. The popular conditions to drop are bleeding, burning and weakness with this. With AoD, since it is an enchant a lot of times it looks like the dervish just dropped a smoke bomb and didn't even move but all the sudden the other team just starts dieing. I'm going to build a variant for PvE which will rely more on the degen conditions and the damage dropping enchants to end enemies. The only problem with it is how to increase the damage output enough to where you can do a one off kill when you hit Mystic Sandstorm, otherwise you are an incredibly potent source of initial damage for your party if they can keep up with the range on your AoD. The goal would be to create a build capable of solo farming a lot of different types of enemies, ala trapping, except with the initial Mystic Sandstorm damage and the DoT conditions. I am a farmer, but even without farming any build that can solo kill mobs so quickly is worth experimenting with. I don't think it can be done but it's worth a shot and it'll be fun to play around with. My EDA build makes things easy mode so I'm trying new things to increase the challenge level.
EDIT: Here is an interesting question. I'm not sure how or even if this would work, and it probably won't. If one of your enchants in a Mystic Sandstorm Build is Mystic Corruption even though it gets removed as soon as you hit Mystic Sandstorm would it's effect still apply to those conditions applied at the instant of it's removal. I doubt it but if anyone could test this it would be nice. Sometimes there are weird mechanics we know nothing about in this game.
When used in conjunction with Mystic Sandstorm and an enchantment that spreads conditions on removal/ending like Aura of Thorns, the conditions are lengthened. hope that answer your last question
EDIT: Here is an interesting question. I'm not sure how or even if this would work, and it probably won't. If one of your enchants in a Mystic Sandstorm Build is Mystic Corruption even though it gets removed as soon as you hit Mystic Sandstorm would it's effect still apply to those conditions applied at the instant of it's removal. I doubt it but if anyone could test this it would be nice. Sometimes there are weird mechanics we know nothing about in this game.
When used in conjunction with Mystic Sandstorm and an enchantment that spreads conditions on removal/ending like Aura of Thorns, the conditions are lengthened. hope that answer your last question


