i still dont like them..

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Ah, that's right, when you can't fight back, say a particular skill is a crappy skill despite what was otherwise proven, say "who cares", make some sarcastic remarks and some made up thing about anger, completely avoiding the subject entirely, then top it off with calling me a "flamer."

Clearly, logical debate is too much for you, "take that 'strawman' with you"... hah, it's not a flame, it's a logical fallacy that you repeatedly committed.

And now you've resorted to the typical last resort cop-out, "moral" high ground.

You said Warriors could somehow handle conditions and hexes that shut-them down better than Dervishes, I completely proved this wrong.

Here I thought I might actually get someone that would actually at least attempt to come up with something substantial, instead I get the typical "ignore everything you don't like, then resort to ad hominems and random personal attacks and run off."

I suppose your next post will be much in the same line, completely side-stepping the issue entirely. It'd be nice if you proved me wrong here and actually tried to debate, but it appears you don't want a debate, you, as others pointed out, just want everyone to agree with you.

And you can say that "i can play a dervish, people seen me" - too bad you have no evidence to back that up. All evidence you provided on your knowledge of a Dervish points to ignorance and inexperience and you've done nothing to prove otherwise except say "nuh-uh! I know how to play a Dervish!"

To put in GW terms, you're a scrub when it comes to debate. You act as though you come for good debate, but when someone experienced comes along and steamrolls you with actual evidence and logical reasoning, you ignore it, and through some magical made-up scrub rules you act as though I'm the bad guy.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

ok now you're annoying me.

you're continuing to try and argue like a little kid instead of dropping the subject. amazing, dealing with JUST BLIND is ONE conditional way of using ONE dervish move, that does NOT equal good ANYTHING. i was stating that a warrior can handle all conditions in a more defensive manor, simply by being able to hustle THROUGH the problems, where as a dervish would have to heal quite frequently. SAND SHARDS DOES NOT DO THAT MUCH DAMAGE. amazing, it creates a SUPER-WEAK AoE EFFECT, get an ele to watch you say that that's amazing and they'll laugh at you just with freaking fire storm! in your screenshot, you're attacking 6 or even more Kournan Bowman during what seems to be consulate docks, WOW, you used Sand Shards in PvE, on NON MOVING NPCS, that takes reaaaal talent, and on top of that, you claim it does this magnificent damage to each target, when in fact, you're simply adding up all the AoE TOGETHER, and not factoring that it's only hitting them once or twice, and to top all of that off, you swung twice because i can see where you used what looks like Eremites attack, which is a 1/4 second swing follow up, to make it look like you did even more damage, with your weak little 17 AoE flail. thats 34 damage to EACH TARGET on a double swing if Sand Shards is swinging for 17 damage a pop, AoE DOES NOT WORK IN STACKS, otherwise meteor shower would theoretically do 1500 damage! your lack of knowledge of damage mechanics, and simply game play, along with your incredible lust for showing your malnourished ego, is incredibly condescending, and worse than that, a show of little to no decency as a person. quit calling people names and then on top of that, making up stuff, its just pathetic!

heres a SS of me using Sand Shards on SIX targets, in the BEST conditions, to show just how much AoE it does. if you wanted to say, "dervishes can deal some fun AoE with Sand Shards if they're blocked or blinded in possibly pve situations", and not "i can kill everything in the world automatically with 1000+ damage EACH to 4 targets with sand shards", maybe people could take you seriously, but as you can CLEARLY SEE, even at 12 earth mastery, its only doing 21 damage a pop, and thats with Twin Moon AND Eremites BOTH going off WITH FLAME, and its still not doing enough to get them below 3/4 hp each. quit making junk up trying to look cool, people DO research things before they post, and on top of that, everyone knows sand shards is next to useless in almost any situation. if your blind perpetually, or have no way of condition removal/anti block, maybe you need to reconfigure your gameplay.


in the first screen shot the first hit is 2 swings with eremites quickly following a normal swing, NOT getting the targets below 3/4 hp, the second pic is twin moon and erimites on the same targets right after that, doing just enough to get them to about 55% hp, thats NOT 1000+ damage each even with 6 targets and FIVE swings.

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Tone it down a notch, kiddies. Getting a bit heated in here.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

my apologies Nkah, you're 100% correct, no need to argue over something so trivial. just frustrated and sorta sleepy

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

[QUOTE=Mekkakat]

Quote:
amazing, dealing with JUST BLIND is ONE conditional way of using ONE dervish move, that does NOT equal good ANYTHING. i was stating that a warrior can handle all conditions in a more defensive manor, simply by being able to hustle THROUGH the problems, where as a dervish would have to heal quite frequently.
Blind would be the single biggest problem any melee would face, and you haven't really explained how a Warrior can "hustle" through it. A blind warrior is still doing zero damage.

Quote:
SAND SHARDS DOES NOT DO THAT MUCH DAMAGE. amazing, it creates a SUPER-WEAK AoE EFFECT, get an ele to watch you say that that's amazing and they'll laugh at you just with freaking fire storm!
Firestorm is stationary and completely unrelated.


Quote: in your screenshot, you're attacking 6 or even more Kournan Bowman during what seems to be consulate docks, WOW, you used Sand Shards in PvE, on NON MOVING NPCS, that takes reaaaal talent, I see, you ask for a screenshot of what Sand Shards can do.. then turn around and attack me for it?

Now you're venturing into just straight dishonest debate. So much for your moral high ground.

Quote: and on top of that, you claim it does this magnificent damage to each target, when in fact, you're simply adding up all the AoE TOGETHER, and not factoring that it's only hitting them once or twice, What a lovely strawman, I never said that, what I did say was: "1000+ dmg spread across 4 teammates" Next!

Quote: and to top all of that off, you swung twice because i can see where you used what looks like Eremites attack, which is a 1/4 second swing follow up, to make it look like you did even more damage, with your weak little 17 AoE flail. That's a big accusation to accuse me of such dishonesty, in a screenshot taken back in November no less. Oh but that's right, you wanted a screenshot, apparently not to say "ok," but to use it to attack me based on false assumptions.

Quote:
thats 34 damage to EACH TARGET on a double swing if Sand Shards is swinging for 17 damage a pop, AoE DOES NOT WORK IN STACKS, otherwise meteor shower would theoretically do 1500 damage! your lack of knowledge of damage mechanics, and simply game play, along with your incredible lust for showing your malnourished ego, is incredibly condescending, and worse than that, a show of little to no decency as a person. quit calling people names and then on top of that, making up stuff, its just pathetic! Ah, the continuation of the strawman: IE: you're yelling at me for something I never said. Next!

Quote:
heres a SS of me using Sand Shards on SIX targets, in the BEST conditions, to show just how much AoE it does. if you wanted to say, "dervishes can deal some fun AoE with Sand Shards if they're blocked or blinded in possibly pve situations", and not "i can kill everything in the world automatically with 1000+ damage EACH to 4 targets with sand shards", maybe people could take you seriously, but as you can CLEARLY SEE, even at 12 earth mastery, its only doing 21 damage a pop, and thats with Twin Moon AND Eremites BOTH going off WITH FLAME, and its still not doing enough to get them below 3/4 hp each. Few problems:

1) You're only triggering SS on two targets,
2) You're only hitting 4 targets, not 6, as you can clearly see by the red indicator, and the fact that SS's range is "nearby," not "in the area" as those outer three are.
3) Most of your post is based on your strawman against me, meaning it's useless.

Quote:
quit making junk up trying to look cool, people DO research things before they post, and on top of that, everyone knows sand shards is next to useless in almost any situation. if your blind perpetually, or have no way of condition removal/anti block, maybe you need to reconfigure your gameplay. You mean don't make up stuff that other posters say? Oops. Then you go off on some tangent about being blind perpetually, which is most certainly not the case, or the issue here.

You did nicely show that my figuring of how many times Sand Shards hits was right, and yours was wrong. Perhaps you should've done the research, eh?

Quote:
in the first screen shot the first hit is 2 swings with eremites quickly following a normal swing, NOT getting the targets below 3/4 hp, the second pic is twin moon and erimites on the same targets right after that, doing just enough to get them to about 55% hp, thats NOT 1000+ damage each even with 6 targets and FIVE swings. Let's watch this fall apart as well:
1) Still continuing with the strawman, putting words into my mouth - rendering most of this invalid.
2) You only triggered off 2 targets, and only hit 4 of them with it, not 6.

BTW, 1000+ damage to a team is still 1,000+ damage that they have to deal with, spiked into about a second of time

Also, just to show that its only triggering off two and hitting 4, I made this video.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Yes, admittedly i have not read through all your posts, as most of this thread seems to have turned into a Rant war between you and a select few. Let me make it 10x more simple.

I guarantee, there are very simple reasons why so many people are standing up to your statements.

1) You insist you are trying to focus on objective issues, you vainly don't realize that no matter how much you "test" and record, you will always be pushing a *subjective* point. Your already pre-determined opinion of dervishes will drive your debate points, and therefore remain based on pure opinion. Period.

2) Your so-called tests and observations will not prove anything. RA is only one small example. But is a reflection of ALL of the game; no matter what area of the game you take your records from, you will find "noobs" and inexperienced players, in all tiers of PvP. A point you conveniently ignored from my last post. Therefore, ultimatly there is NO, none, nada any facts that you can base "Dervishes outclassed by all classes..." (or whatever) argument on.

3) Also, in regards to PvP you cannot say dervishes are ineffectual because such and such class out-damages/out-survives them. Another point you conveniently ignored from my last post: All of PvP has counters. No matter what "uber" class or uber build you use there is always a counter that can effectivily shut you down. Basing the "dervishes are out-classed" argument off of anything is just... well non-existant. Dervishes like any class in the game can and will be able to counter any build presented to them, provided they are given the right skills/build.

4) And yet *another* point you ignored was the point about player skill vs class effectiveness. Meaning player skill will *always* and forever be more important then any class being deemed as the most powerful or useless. Why is this point important? Just relects back on PvP counters point. Give a dervish the right build, he will take down anything he is designed to take down. Just like any other class, just like any other counter.

5) If you honestly did as much testing and recording as you seem to portray, it still would not even come close to representing overal dervish effectiveness in this game (in PvP). You could have observed and recorded 2000 useless Dervishes out of 2001 games, but that wouldnt even represent a good sample size (only about a .05% of total population size, assuming a basic 4 mil size). So you would have to have observed/recorded/tested nearly a couple hundred thousand instances for under a 20% representation (even 100,000 for a 10% representation would work, but is again way too much work).

The point of all that? Do you not see how no matter what point you put forth, its ALL subjective. BAsing your opinions on "testing" is silly when if you wanted it to be truely objective the amount of effort to do so seems to be an overwhelming ridiculous amount of work. Which you did not/could not do (well, you could if you were that stubborn. ) Yes, everyone else's points are also purely subjective, obviously because they DO like the dervish and DO see the dervish as an effective class.

But in the end you continue to insist your points as fact (objective) rather then admit what they are as pure opinion (subjective). That is my only gripe. Other then that i can respect you opinion, and could honeslty care less whether you liked dervishes or not. IF those points don't make sense to you either, then there really is no arguing as you probly made up your mind already eh?

cheers.


Quote:
Originally Posted by Mekkakat
A major flaw in your debate is that you totally accuse me of placing some sort of hatred towards dervs, and that all of my inconclusive testing was done in RA. you flat out didnt read all of the post to even know what all i did. i tested in RA, TA, GvG, HA, and PvE, all of which i was disappointed on my own personal opinions as where the dervish stands in comparison to other classes.
I have multiple test showing the dervish death ratio in all 4v4 battle combinations in multiple testing rounds, with and without team support and overextending, and i participate/observe MANY high end battles, in which usually dervishes are never even involved other than maybe one derv as pressure to allow a warrior or other class to do all the actual damage. i've already "pondered" many things dealing with the dervishes class, and to answer another post, i know all about dying to make the 130 build "more efficient. if you werent so quick to think you know more than everyone you'd also know that its NOT good to ALWAYS die when using the 130 hp builds seeing as your target may call for a different style, so please, refrain from trying to "make me look bad" because you think i have no idea how a derv works, just because i dont like them. you can know EVERYTHING about something, and still not like it. the same thing would happen if you saw a nice imported car, it was fast, powerful, ect, you knew all the specs, but you JUST DONT LIKE IT. people CAN have opinions while being educated, and learning and experiencing everything dealing with said subject in person. i thought the pve was fine, big whoop, pve isnt hard. maybe in HARDMODE, but even then, i dont let or want dervs on my teams. in 4v4 arenas, dervs are cute damage, but for a nice TA team, they're practically nothing. a thumper/warrior or really anything but an assassin maybe, will do much better 9/10 times, and thats an opinion based on factual evidence, observing, playing. i have literally tried every build i have ever seen for pvp/pve IN PERSON, and PROPERLY, and have not been interested in the damage, nor utility of the class. i have also OBSERVED 90% of these builds in said arenas/pve to see if maybe my use was sub-par, and in fact was NOT, and testing became quite conclusive in my previous judgment on my own personal test.

in conclusion, i will make some videos showing some real gameplay, and SSs depicting what i see in arenas/pve that is bothering me. these will not be biased, and will be based on calculated team functions, and not the sole role of the dervish running about with a million healing skills and pretending to be invincible. i will try to make it as fair as possible, and make many test, as to not show only a few "unlucky" runs in either parties case. this isnt to prove anything other than that i want people to understand my opinion, and at least stop bashing me because they read two lines from the OP thinking they know everything in the world.

next time Batou, try reading all of the post before you try godmode in a forum, then you just make everyone look silly repeating what you should have read. : /

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Batou of Nine
Yes, admittedly i have not read through all your posts, as most of this thread seems to have turned into a Rant war between you and a select few. Let me make it 10x more simple.

I guarantee, there are very simple reasons why so many people are standing up to your statements.

1) You insist you are trying to focus on objective issues, you vainly don't realize that no matter how much you "test" and record, you will always be pushing a *subjective* point. Your already pre-determined opinion of dervishes will drive your debate points, and therefore remain based on pure opinion. Period.

2) Your so-called tests and observations will not prove anything. RA is only one small example. But is a reflection of ALL of the game; no matter what area of the game you take your records from, you will find "noobs" and inexperienced players, in all tiers of PvP. A point you conveniently ignored from my last post. Therefore, ultimatly there is NO, none, nada any facts that you can base "Dervishes outclassed by all classes..." (or whatever) argument on.

3) Also, in regards to PvP you cannot say dervishes are ineffectual because such and such class out-damages/out-survives them. Another point you conveniently ignored from my last post: All of PvP has counters. No matter what "uber" class or uber build you use there is always a counter that can effectivily shut you down. Basing the "dervishes are out-classed" argument off of anything is just... well non-existant. Dervishes like any class in the game can and will be able to counter any build presented to them, provided they are given the right skills/build.

4) And yet *another* point you ignored was the point about player skill vs class effectiveness. Meaning player skill will *always* and forever be more important then any class being deemed as the most powerful or useless. Why is this point important? Just relects back on PvP counters point. Give a dervish the right build, he will take down anything he is designed to take down. Just like any other class, just like any other counter.

5) If you honestly did as much testing and recording as you seem to portray, it still would not even come close to representing overal dervish effectiveness in this game (in PvP). You could have observed and recorded 2000 useless Dervishes out of 2001 games, but that wouldnt even represent a good sample size (only about a .05% of total population size, assuming a basic 4 mil size). So you would have to have observed/recorded/tested nearly a couple hundred thousand instances for under a 20% representation (even 100,000 for a 10% representation would work, but is again way too much work).

The point of all that? Do you not see how no matter what point you put forth, its ALL subjective. BAsing your opinions on "testing" is silly when if you wanted it to be truely objective the amount of effort to do so seems to be an overwhelming ridiculous amount of work. Which you did not/could not do (well, you could if you were that stubborn. ) Yes, everyone else's points are also purely subjective, obviously because they DO like the dervish and DO see the dervish as an effective class.

But in the end you continue to insist your points as fact (objective) rather then admit what they are as pure opinion (subjective). That is my only gripe. Other then that i can respect you opinion, and could honeslty care less whether you liked dervishes or not. IF those points don't make sense to you either, then there really is no arguing as you probly made up your mind already eh?

cheers. im confused... when did i ever say what i was saying was all objective? i specifically posted that this is all based on opinions based on facts, meaning that its opinions educated by firsthand and third person observations.

maybe reading the other post would have helped you while posting a retort to what seemingly was me stating that im right, you're all wrong, but i also specifically said that i was composing a full test, and the the RA part, was literally a tenth of what i've done so far. i have a few spreadsheets im going to upload soon with damage mechanics/builds for a different post, dealing with how (and again, to state and make sure you know what i mean is reflecting an opinion, and NOT objective statements) i feel as though dervishes have a higher risk/liability rate, and are outclassed by its other melee/physically ranged characters. again, i apologize for the 50th time in this thread if i seem like i'm trying to tell all of you dervish players you suck because of your class, because no, thats not what i said, nor mean, all im saying, is that the class, and the community in general TO THIS POINT has reflected a larger community of bad players/builds, than all the other classes, and in cohorts with the style of the class, and the classes heavy enchant/spell/melee/stance mixture, causes a few, if not many counters, where as its brother and sister classes would only have to deal with a fraction of those counters.

i.e. counters for melee just a few) hex/blind/weakness
counters for casters : (just a few) daze backfire general mesmer use/interrupts.
counters for stances: (just a few) wild moves in general

where as a warrior would only have counters to 2, eles to one, ect.. thats just part of my opinion as to the liability part. again, totally not trying to objectify the players that clearly know what they're doing, they still play, and always will play great, which i hope are the people posting, and i believe ARE the people posting, thus why i would even post here. im looking for YOUR input as to what makes YOU enjoy the class, and what makes it a great class to play.. so far only a few have done that in this post, seeing as most are still trying to argue with my opinions. im just trying to get a feel for the dervish community and how its operating, not to stir up trouble cause i dont enjoy the class as much as others, thats all.

my test, while not being finished as of yet, are still accurate and not biased in any way, and on top of that, are in multiple aspects of the game with multiple testing subjects/trials. so far i have 100 ra matches, 100 ta, and 50 GvG and HA. i have over 20 mainstream builds and 5.. not so mainstream builds being observed/used in all pvp, and in pve. so its not like RA was my only test, because i do understand novice players ect.. but this is also RA with 100 different dervishes (i recorded the names), so its not like im going for broke on some nooby dude rushing in every match 90 times. im being as fair as possible, to construct an educated opinion, and i think in all of that, i am growing to enjoy the class more than before (not saying i like like it or anything ). i'm honestly only even doing this because i've become bored with the game and cant wait for GWEN lol.. if im not testing, im playing Para trying to finish getting my 10th maxed title.. (darn you cartog!!!)

please start posting builds/ideas/comments dealing with your dervish experience, seeing as thats what this is about, to aid my testing, thanks

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Quote:
Originally Posted by Vengeful Spirit
agree on one thing and that is avatars=bad i use reapers sweep builds
Hi.

I would be very interested to see some clarification and explanation and argumentation on why avatars are bad.

Personally, i think they are awesome, except Balthazar for which i still see no use. I use it only, only if i run from one zone to the other if the zones are close to each other and i reach the destination before this avatar expires. On a longer routes i dont even use it for running. Tried, didnt like it that much (except for fun because you look cool).

On the other hand, i still consider Reapers Sweep a bad Dervish elite, which i argumented on several occasions (GvG and HA excluded, as i dont play that atm, but since this isnt GvG/HA board that shouldnt be a problem). I dont know, maybe im wrong, but in that case skill may be ok but it doesnt suit my playstyle

Quote:
Originally Posted by Batou of Nine Admittedly, yes the class is attractive to "noobs", because of the class' natural abililty and synergy for self heals
Not at all! It's attractive because of the cool look, because of a scythe, and because it's both fun to play and powerful. Nice heal is a good addition but i would not say it's primary reason.

I agree with rest of your post

Quote:
Originally Posted by LightningHell The bad ones I'd say are Balthazar and Dwayna
Dwayna is by far the best avatar in a lot of situations. The problem is when you're trying to fit one avatar in every possible game situation. Dwayna for instance will be very bad in organized PvP, which is true. But i still consider it an overpowered avatar in RA and PvE, with the right build.

I dont consider a skill bad if there is one single situation where it's good for, and better than alternatives. That's why i wont complain about skills such as Spell Breaker. Yea sure, not much use in PvP is there? But if PvE farmers have some use for it, no problem. The main problem is with skills such as Attacker's Insight and Intimidating Aura, which are utterly useless thrash skills, and the only use of them is propaganda material "oh look how many skills GW has..".

Quote:
Originally Posted by Mekkakat have multiple test showing the dervish death ratio in all 4v4 battle combinations in multiple testing rounds
What the guy is trying to explain to you, and you're failling to understand is:

The multiple tests and the death ratio is based on the average, not the maximum reach.

In other words, it doesnt say much about profession at all. It says how good are people who play it. I gave you my own tests, and i said that more or less no warrior will kill me in RA 1 on 1 with Dervish i use there mostly, and that i'll be able to kill most of them. I also said that in PvE, in 99% areas no warrior will do as good as my Dervish, neither in killing power nor in tanking power combined. I had PUGs saying to warriors in my team "dude just stay away and stop dying, let Dervish tank". Why? Because i stood alive and also dealed more dmg than they did. This isnt isolated case either.

The bottomline is what i already said - i've seen all kinds of Dervishes and Warriors. I'd take a bad Dervish over bad Warrior in my team any day. But neither can show you how good a profession is.


ps: out of curiosity, how did you estimate who deals more dmg in RA, that Dervish or Warrior? So far it seemed to me you only estimated who lasted longer. It doesnt mean every Dervish is semi-tank. If i play D/A i will outlast most warriors probably, then again, im gonna be much weaker in selfdefense because im mostly focused on high block-ignoring dmg (something u wont see a warrior do that often) with constant cripple.

Quote:
i have literally tried every build i have ever seen You are the weakest link. Bye!

Quote: Yeah, that is, but it's such a huge heal, the time taken to do it is negligible considering at only around 10 Earth, you're looking at a 220+ heal that ignores the effects of deepwound or any other hex that reduces healing. I know the Vital Boon part of it does anyway (don't remember on the Signet), and that's by far the biggest part of the heal.

Quote:
congrats, you killed two warriors. what build/skills were you using, what were they? you leave all of that part out in trying to make people look silly Wait, and what about you and your tests? Gimme the RA examples of Dervishes vs Warriors. I didnt see ANY, but whenever someone tells you the opposite examples from his experience, you suddenly put different criteria and start negating it: "no no, that cannot be, there must be some mistake".

Quote:
i made the thread to see what others thought of the class themselves No you didnt. That's just politically correct statement.

If you made the thread for exchange of experiences, you wouldnt reply to every positive experience with "omg i dont know what skills you used, and how you played, but im sure there's a trick somewhere and your Dervish is bad".

Quote:
Originally Posted by Isil'Zha
For instance, someone stripping my enchantments? Apparently for you, it shuts you down when playing a Dervish, more proof that you are not an experienced Dervish player. When I come up against enchantment strippers (be they Mesmers, Necros, other Dervishes, ect), I change my tactics/play style. As an example of the above, I'll use the stripping against them. I'll leave my enchantments off and close in, using say, Heart of Holy flame on them. If they want to be set on fire while I'm beating the life out of them, they can go ahead and strip it. When I want a heal, I'll put up my Vital Boon and let him strip it - hey, thanks for the heal. Yup Exactly why i said that enchant removal only hurts bad Dervishes. I was simply too lazy to go into long argumentation lines.

Quote:
On another note, I agree that there are a lot of Dervish players that take mostly healing skills and that those builds are useless. For some stupid reason though, you used those kinds of builds as a norm for Dervishes Maybe we should go to elementalist forum and start a thread on how bad and useless eles are. I mean, all we see are those E/D dagger spammers right?

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

Well first of all I was told that this thread wasn't made to convince sumone to like the character (But ironically the thread itself is called 'I still dun like them' n the first post is about how HORRIBLE n CRAPPY dervishes r n to help show u tht dervishes r not crappy, so basically convincing, admit it it plz ). After that we're gettin huge long posts from dervishers who defend against the false facts on the first post. And till now like I said BEFORE. WE CANT CONVINCE SUMONE TO LIKE SOMETHING THEY DUN ALREADY LIKE.

This post is made to diss dervishes. Of course there'll be two sides. One thing I don't get is, why do you think dervishes suck. Have you seen an invincible monk fightin in pvp. They cant be killed 1v1, neither can the attacker. So you're basically saying the invincible monk and the attacker sucks ass. NOOO!! It just means that they both have an equal build. 1v1 with the same class is always a draw. A smiter monk cant kill a healer, n no way can a healer kill a healer.

And to be honest man, the first sentence says you beat nf with dervish in day 2 with ancient armor. I can believe u can get the ancient armor, but beating nf in TWO days.... ehhh maybe not my friend unless ur 24/2 literally 24ing. Then you said sumthin bout RA. Since you said you got the game like seriously early (by saying u beat the game day 2 after it was out), you seriously think you and the others can become a pro with dervishes straight away??

Sins r good characters, but at the beginning because too many idoits played them like tanks, they're gain a bad reputation after terrible disses. So please don't do this to dervishes, they're terrific characters. Survavibilty, tanking, self healer, be the healer, you name it. Thats whts great about them. And you're saying that any casters can whop dervishes ass. See what happens when they turn into form. At 15 mystism, lyssa has a whopping 90 sec duration, extra 50 dmg to ppl casting and a 30 sec recharge(because it last for 90 secs). Add the incredible IAS, a lyssa next to a caser is, well im not spoiling the suprise, check it out yourself.

As for defeating sins and warriors. Since people who KNOW dervishes already know its built to have sumthin out of every class (THATS THE WHOLE IDEA OF THEM WORSHIPPING ALL FRIGGEN GODS). They'll have a definately counter to every other class. A warrior against a dervish, sandstorm bomber, mystic regen and vigor plus avatar of balthazar will be absolutely insane for a warrior 1v1. As for sins, sins are spikers and are very vulnerable to dmgs cause they dun have much self heal. Try spiking a derv with intervention skills.

BELIEVE ME dervishes are powerful if ur good with it. And well, there are alot of things tht just dun make sense in your first post, like utter make ups to diss dervishes no offense. Like saying you have a darn good build with your first dervish which you beat nf the second day it was out. A darn good build with a new character in two days????? Is tht like joke or what. The second I already mentioned above, BEATING NF IN TWO DAYS is BS. N next, read below. U sed
43 dervs died, 39 of which had monks.. pretty good monks. 10 of which had monks/healers that werent so good...
43 dervs, 39 had monks tht were pretty good, 10 had bad monks. So um let see, 49 dervs in total. These mistakes only appear on sentences that are make ups.
Then we have dervishes dying on teams. Well maybe im still noob because I didn't know that the team that lost WOULD HAVE ALL THEIR PLAYERS KILLED INCLUDING DERVISHES IF THERE WAS ONE.
And ehh how do you know the monks you saw were good, did you get a chance to look at the monks whiles you were fighting....IN RA......
Last of all to reinforce the point bout the RA. Let say that there were 43 dervs(when math says theres 49). And you played 50 matches. You're telling me dervishes appear in 86 percent of your matches..... I dun even see a warrior more than 40 times if I played 50 matches.

And ye sums up my point. Lets just stop posting n let this thread rot away. Its relly pointless and I dun want to have anothe profession destroyed like sins because of selfish people

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Servant of Kali
Hi.

I would be very interested to see some clarification and explanation and argumentation on why avatars are bad.

Personally, i think they are awesome, except Balthazar for which i still see no use. I use it only, only if i run from one zone to the other if the zones are close to each other and i reach the destination before this avatar expires. On a longer routes i dont even use it for running. Tried, didnt like it that much (except for fun because you look cool).

On the other hand, i still consider Reapers Sweep a bad Dervish elite, which i argumented on several occasions (GvG and HA excluded, as i dont play that atm, but since this isnt GvG/HA board that shouldnt be a problem). I dont know, maybe im wrong, but in that case skill may be ok but it doesnt suit my playstyle



Not at all! It's attractive because of the cool look, because of a scythe, and because it's both fun to play and powerful. Nice heal is a good addition but i would not say it's primary reason.

I agree with rest of your post



Dwayna is by far the best avatar in a lot of situations. The problem is when you're trying to fit one avatar in every possible game situation. Dwayna for instance will be very bad in organized PvP, which is true. But i still consider it an overpowered avatar in RA and PvE, with the right build.

I dont consider a skill bad if there is one single situation where it's good for, and better than alternatives. That's why i wont complain about skills such as Spell Breaker. Yea sure, not much use in PvP is there? But if PvE farmers have some use for it, no problem. The main problem is with skills such as Attacker's Insight and Intimidating Aura, which are utterly useless thrash skills, and the only use of them is propaganda material "oh look how many skills GW has..".



What the guy is trying to explain to you, and you're failling to understand is:

The multiple tests and the death ratio is based on the average, not the maximum reach.

In other words, it doesnt say much about profession at all. It says how good are people who play it. I gave you my own tests, and i said that more or less no warrior will kill me in RA 1 on 1 with Dervish i use there mostly, and that i'll be able to kill most of them. I also said that in PvE, in 99% areas no warrior will do as good as my Dervish, neither in killing power nor in tanking power combined. I had PUGs saying to warriors in my team "dude just stay away and stop dying, let Dervish tank". Why? Because i stood alive and also dealed more dmg than they did. This isnt isolated case either.

The bottomline is what i already said - i've seen all kinds of Dervishes and Warriors. I'd take a bad Dervish over bad Warrior in my team any day. But neither can show you how good a profession is.


ps: out of curiosity, how did you estimate who deals more dmg in RA, that Dervish or Warrior? So far it seemed to me you only estimated who lasted longer. It doesnt mean every Dervish is semi-tank. If i play D/A i will outlast most warriors probably, then again, im gonna be much weaker in selfdefense because im mostly focused on high block-ignoring dmg (something u wont see a warrior do that often) with constant cripple.



You are the weakest link. Bye!



Wait, and what about you and your tests? Gimme the RA examples of Dervishes vs Warriors. I didnt see ANY, but whenever someone tells you the opposite examples from his experience, you suddenly put different criteria and start negating it: "no no, that cannot be, there must be some mistake".



No you didnt. That's just politically correct statement.

If you made the thread for exchange of experiences, you wouldnt reply to every positive experience with "omg i dont know what skills you used, and how you played, but im sure there's a trick somewhere and your Dervish is bad".



Yup Exactly why i said that enchant removal only hurts bad Dervishes. I was simply too lazy to go into long argumentation lines.



Maybe we should go to elementalist forum and start a thread on how bad and useless eles are. I mean, all we see are those E/D dagger spammers right? my examples in averaging RA matches based on a non-flux scale ended with the amount of dervishes not contributing to their team, similar to say a geotank/stone dagger spammer. they'd die 2-3 times, and deal little to no damage to my team (which is clear as i watch whoever he was attacking and their life bar), and was killed easily, usually by me (warrior/paragon/ranger, never anti melee classes in any way), or by another damage dealing class such as sin ect. i had a few cases with dervs on my team dying a lot as well, where we didnt have monks, and me an my team had no problem keeping ourselves alive. also, in general pvp, rarely, and i mean rarely have i ever seen someone want a derv for TA/HA. its usually for the Sandstorm spike, and a one trick pony, doesnt cut it for me. again, as i continue, i seemingly must make it very clear that this is based on my experiences, and MANY runs and test, not 3-4 times and kapow, i have a full sheet of data. also, i've never ever ever seen someone say "derv, you tank" in pve... anywhere. everywhere i go in NF is, "glf more, needs *casters*, warrior". never "derv tank thing". also, when going through nf, (and this is with strangers, not friends/guildies/allies ect) i have seen tons of people who stated that they're tired of dervishes, and that the class is a hassle to have to heal, because of constant anticaster/melee moves being used on them. playing in hardmode, every group i have/make, demands no dervs, no sins, end of story. if i were to add one, or someone else were to add on, they'd all leave (which i have added dervs before after seeing a nice skill bar), and while thats not fair to the derv players, thats not even my choice.

when i'm frontline (or midline i.e. ranger for interrupts.) direct damage dealing, i factor three things. support, damage, team utility. my warrior has no problem with damage, he deals it with aplomb, and as far as support, keeping the problems off my monk,bodyblocking, and strategic attacking is all based on experience. as far as utility, thats me as the class, fulfilling the class role, i.e. destroying certain targets quickly/efficiently, without needing but so much help, other than maybe some healing, or hex removal ect. again, this is something i do, but not saying no one else can do, just showing that my overall use, is covering the hardship of healing me, or covering me.

whereas, so far in my test, dervs on my team, other teams, get hit with corrupt/desecrate/defile enchant, for darn near one hit kills. also, most necro moves dealing with enchants end up hurting the entire other team in some way. dervs also get hit with antimelee a lot first not, seeing as they already attack slow, and have creepily high criticals. i see a lot of walking too. if you've ever had to walk or use walking, its when you have to leave or go far from battle to avoid anymore attention/damage, while hexes/conditions wear off, depending on your team setup/situation. this shouldnt happen often, but it happens to the best of us, and its doubly bad when its antimelee, and anticaster, annnd antienchant for the derv, meaning 3 times the risk as say just on of those things. this is all im saying, not saying the class is terrible, or those that play it are, all classes have good players, but when a class has so many weaknesses, its not an attractive class. ripping enchants was taken in some strange way of "im using shatter enchantment for x damage!" and then yes, the derv would.. err... should be fine other than a lil spike. when i say stripped, i mean stripped. im aware this isnt a gvg/ha post, but the post IS in GENERAL dealing with dervs i.e., every criteria, meaning thats where they would get stripped. apost, rendings ect. every class has a counter, an exact stop, but dervs have seemingly too many choices. they dont like damage, obviously antimelee, anticasting ect. i was in observer mode the other day watching dervs freak out and run in circles waiting for energy regen because they got stripped bad during their charge in (mind you, i had to practically wait all day just to find a single match WITH a dervish even playing in GvG :/). these are just examples of things ive seen/done. nothing more, nothing less. practically none of you have given me anything but anger dealing with the subject so far, and as far as Kali saying i dismiss any claims of dervs dealing with warriors, this isnt a Derv vs Warrior post, and im not trying to judge people with claims that they arent good, rather than the dervs (i.e. you guys posting) ARE good, and that the subjects in your one example ever, are seemingly NOT good. someone said they killed two warriors and a whole team alone er.. something like that, and i said well you probably had great self heals ect, and i would have love to have seen THEIR bars. thats not "you must be some heal freak (although most dervs are tbh :P )". i think they said standard Evis builds.. err something. standard evis.. ? evis has been a long time staple, and usually consist of having an E secondary which would almost deff have shock.. thats, in other words, super bad for a derv. one of the dervishes main counters is knockdown (as with MANY classes), which warriors pull off the most/best. i.e., if they were GOOD warriors, you wouldnt have been standing long enough ESPECIALLY with two on you, to attack (which normally would trigger a lot of your heals) or cast spells (to heal... more). so the credibility of the warriors was clamped there. see? there are bad other players too, im not judging the class by one or two new derv players. this is more of an overall, generality of the class. always exceptions, always counters. yes, you did kill 2 warriors head on, and thats sweet, but at the same time, thats one example. keep giving them to me, i like hearing stories about things like that, and yes, i WILL give reasoning as to what may have happened, but i also do that with my OWN test, like when i kill a derv, i factor that he's new, or is just generally uninformed about the class, also, if one on my team dies, that would possibly indicate poor healing from the monk ect. this is all factored in. it wouldnt be fair to say, THAT DERV DIED HE SUCKED THEY ALL SUCK. no.. thats stupid, and on top of that, ignorant. i do many test, showing the general use/utility/support/survivability/damage output (based on solo, and team kills), to try and get the best results. hope that sums that up.. again.

i'm also super-bored with the game, and beginning to lose interest in playing as a dervish with all these test.. anyone have a really gimmicky derv build i could use for fun when i dont feel like being serious lol?

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Van vincing
Well first of all I was told that this thread wasn't made to convince sumone to like the character (But ironically the thread itself is called 'I still dun like them' n the first post is about how HORRIBLE n CRAPPY dervishes r n to help show u tht dervishes r not crappy, so basically convincing, admit it it plz ). After that we're gettin huge long posts from dervishers who defend against the false facts on the first post. And till now like I said BEFORE. WE CANT CONVINCE SUMONE TO LIKE SOMETHING THEY DUN ALREADY LIKE.

This post is made to diss dervishes. Of course there'll be two sides. One thing I don't get is, why do you think dervishes suck. Have you seen an invincible monk fightin in pvp. They cant be killed 1v1, neither can the attacker. So you're basically saying the invincible monk and the attacker sucks ass. NOOO!! It just means that they both have an equal build. 1v1 with the same class is always a draw. A smiter monk cant kill a healer, n no way can a healer kill a healer.

And to be honest man, the first sentence says you beat nf with dervish in day 2 with ancient armor. I can believe u can get the ancient armor, but beating nf in TWO days.... ehhh maybe not my friend unless ur 24/2 literally 24ing. Then you said sumthin bout RA. Since you said you got the game like seriously early (by saying u beat the game day 2 after it was out), you seriously think you and the others can become a pro with dervishes straight away??

Sins r good characters, but at the beginning because too many idoits played them like tanks, they're gain a bad reputation after terrible disses. So please don't do this to dervishes, they're terrific characters. Survavibilty, tanking, self healer, be the healer, you name it. Thats whts great about them. And you're saying that any casters can whop dervishes ass. See what happens when they turn into form. At 15 mystism, lyssa has a whopping 90 sec duration, extra 50 dmg to ppl casting and a 30 sec recharge(because it last for 90 secs). Add the incredible IAS, a lyssa next to a caser is, well im not spoiling the suprise, check it out yourself.

As for defeating sins and warriors. Since people who KNOW dervishes already know its built to have sumthin out of every class (THATS THE WHOLE IDEA OF THEM WORSHIPPING ALL FRIGGEN GODS). They'll have a definately counter to every other class. A warrior against a dervish, sandstorm bomber, mystic regen and vigor plus avatar of balthazar will be absolutely insane for a warrior 1v1. As for sins, sins are spikers and are very vulnerable to dmgs cause they dun have much self heal. Try spiking a derv with intervention skills.

BELIEVE ME dervishes are powerful if ur good with it. And well, there are alot of things tht just dun make sense in your first post, like utter make ups to diss dervishes no offense. Like saying you have a darn good build with your first dervish which you beat nf the second day it was out. A darn good build with a new character in two days????? Is tht like joke or what. The second I already mentioned above, BEATING NF IN TWO DAYS is BS. N next, read below. U sed
43 dervs died, 39 of which had monks.. pretty good monks. 10 of which had monks/healers that werent so good...
43 dervs, 39 had monks tht were pretty good, 10 had bad monks. So um let see, 49 dervs in total. These mistakes only appear on sentences that are make ups.
Then we have dervishes dying on teams. Well maybe im still noob because I didn't know that the team that lost WOULD HAVE ALL THEIR PLAYERS KILLED INCLUDING DERVISHES IF THERE WAS ONE.
And ehh how do you know the monks you saw were good, did you get a chance to look at the monks whiles you were fighting....IN RA......
Last of all to reinforce the point bout the RA. Let say that there were 43 dervs(when math says theres 49). And you played 50 matches. You're telling me dervishes appear in 86 percent of your matches..... I dun even see a warrior more than 40 times if I played 50 matches.

And ye sums up my point. Lets just stop posting n let this thread rot away. Its relly pointless and I dun want to have anothe profession destroyed like sins because of selfish people i have a hard time reading your writing..

and you're right, thanks, i did make a typo. its supposed to say 50 matches, 43 with healers, 10 of those out of 43 were seemingly terrible. (based on watching their bar, watching the team heals, and actually, in a few cases, asking to see the bar). the good ones were based on basically looking at their skills here and there (thats not hard to do), and their output of heals. also, yes, i DID have at least one derv in almost 80+ percent of my teams, which is what made me so frustrated as to start the testing in RA.

also.. what game do you play that you CANT beat the game as far as pve in at least 3-4 days??? there was a lot of hype with NF, and i play A LOT, so YES, i did have 3 other guildmates and myself slam through NF. 2 of them are people that live near me, and we stayed up practically two days in a row to do it, only doing the primaries ect. its not hard at all.. we also wanted to get our dervs SSs (and paragons/other classes) high end game armors to be the pics used on Guildwiki to show what they look like in the armor section (which mine wasnt used ). so as far as that goes.. uh.. ok, there was like 50 people doing the final mission by day two lol, we had no problem making a group for any mission, seeing as MANY people wanted to beat it asap. as far as skills, i have a crazy high cap for balth, that was maxed way before NF came out (i have every skill item/unlocked), that allowed me to basically unlock EVERYTHING dealing with dervs/paragons in the first week, and NO i did NOT have a "darn good build" when i went through NF, i had a great pve build, seeing as pve is something you should be able to complete with your hands sawed off. (other than maybe HM). i then, after completion, went back and tried out all the builds i could find, and started using him in some low end pvp (i.e. RA/TA).

and finally, the OP had nothing to do with how HOORRRIBLE and CRAAAAPPY the class is, just my experience, and how i wish that that experience was a better one, because i'd like to enjoy this class as you all seemingly do. convince me? maybe not to the point of loving them, but at least now i dont feel so inclined as to always reject them from my group . a couple people have made some nice statements that already have me playing dervish in some low end pvp (ra/ta), and actually having fun with the class for once, just messing with some basic damage builds (reapers/dis dag/harriers reaper ect..). i think convincing me isnt hard, seeing as at the moment, i've seen some good stuff with the bad, which is all i wanted in the first place during my testing.

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

Quote:
Originally Posted by Mekkakat
...can anyone say paladin??

or worse yet.. healing hands wammo??... Ermm... a dervish was one of the key spikers AND pressure in the build that won the last championship. It's a fact, go look for the build somewhere in the GW website.

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

Hmm I was expecting a rude response, and umm i typed this on computer so its not exactly writing so I dont get why you find it hard to read (although if the problem is because im using shorten words like sumthin or dun then my apologies sorry)

Well good Im glad this class don't seem to be that bad to you after all. If you really want to be convinced, I suggest you try out lyssa with any casters or even melee or range characters with skills that have at least 1 second cast time, then you'll see why I love them so much. Also, you'll realise that this class as I mentioned before is suppose to be a part of every other class because this class worships every god. Therefore, you'll notice they heal themselves alot because they also have quite a alot of healing skills (and the only spike preventing skills in the game, the watchful and faithful intervention, as as a enchantment that last a long time so that you can benefit from skills like mystic sweep or mysic regen etc.)

If you thinking now how dervishes can spike or tank (lyssa is already a spiker herself). All dervishes need to do is have skills like reapers sweep or wearying strike combined with avatar of melandru (you are condition free for like 70 secs) then having insane damage skills like mystic sweep, eremites sweep, chilling victory, wild blow (warrior) and there you go you have a spike (note that if you need speed for spike, use the best IAS in the game, the heart of fury. Mine last for 20 secs and has a 30 secs recharge time, you can use it 66 percent of the time, insane or too insane??)

I do apologize for my rudeness in my previous post because I don't want another class backlisted by everyone because of some people who don't favor this class. When faction was introduced, everyone was introduced to a new class, people played sins like tanks, giving them a bad reputation. Afterwards, many people who cant play them began to spam insults and disses on sins, finally sins have a bad name and will no longer be accepted in groups. Same thing seems to be happening to dervs, except now that we have more experienced players, dervs will no longer need to worry too much about getting discriminated or rejected in groups

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

i understand what you're saying, and its cool about before, i wasnt expecting to be liked by many for certain viewpoints .

I like Lyssa for its use, i generally dont like avatars, just me personally. i do like melan/weary, but again, its very conditional, and im just finicky about stuff like that . i've never been a fan of Heart of Fury. nice IAS, but without being able to be kept up indef, like say Flail or Aggressive Refrain ect, its again, too conditional for my liking (although i do use it seeing as its they're only IAS). i agree also with the consumer hype as far as how people could possibly utilize the class incorrectly, and as i've stated before, poor playing skills dont factor my judgment, because thats something you can not control in a test. i think i might try a new Lyssa build a few have been tossing about for some new test, its looks promising, and has back up for when she runs out on you . thanks again Van

Edit by Nkah Sennyt:

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Taurus
Ermm... a dervish was one of the key spikers AND pressure in the build that won the last championship. It's a fact, go look for the build somewhere in the GW website. again, in some of my other post i noted this build in particular (its my fav derv build) its the D/A disrupting dagger build. this is a very good, viable build, with great pressure/spiking, and thats 100% true. it was a good thing they changed to a build with 2 of them though, that last match was ridiculous

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Ok, this thread is more entertainment than fact in its current state. The Facts are as follows:

1) The thread is based on opinion.
2) The thread is a total wash due to the nature of the "argument" not the topic of "discussion".
3) The thread was started on the premiss of a negative opinion about a popular and provenly effective profession.

To be honest, the Dervish are very effective when, like other character classes, are played in a proper and rational manner. By this, I mean to play to their strengths and avoid their weaknesses or cover them as best as possible.

The elite skills of the Dervish class are by far some of the most powerful currently in existence in the game. The forms are all useful and awesome when applied in the proper situations.

Balthazar is the Tank of Tanks, mix that form with [skill=card]Mystic Regeneration[/skill][skill=card]Mystic Vigor[/skill][skill=card]Heart Of Fury[/skill] and you have an IAS,a regen of +9, and self healing of at/around 300+hp upon experation and /or removal of the enchantments, not to mention the added hp for the duration of MV. Also, the energy returns from each enchantments removal/expiration.

And that's just 4 skills on an 8 skill bar. Imagine changing Balthazar for any other elite form, and the dervish is an awesome force on any battlefield that can't be ignored.

I have used my warrior to kill MANY dervish in the past, yet that hasn't taken away from the class' ability and potential. I was totally stomped by a derv using the 3 enchantments I mentioned and Balthazar when I first fought him. I rerolled and came with a riposte build and still never took him down beyond 3/4 hp. So I began to REALLY study the dervish, to find a potent weakness for them that didn't take my warrior out of his element. The dervs greatest weakness is its greatest strength, but rending them off isn't always the best thing to do, since it heals to some degree with the removal of the enchantments.

[skill=big]Rending Aura[/skill]

This pretty little enchantment is almost never used in any build, and thus proved very helpful to my warrior against rival Dervs. In my rematch with my derv opponent, we were at a total stalemate when I brought my own derv out with this enchantment, due to the fact that neither of us had an interupt.

It was like two gods on a grassy bluff doing battle forever!

I then took that build, with some tweaks into RA and did very well, even when I lost, my team still was better with me there. The derv has much utility when paired with a Protection monk with mostly enchantments. The survivablitiy of a derv is very high, even in a heavy hex/degen scenario.

That is my take on the derv, it is capable, not the opposite as the OP believes.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

well put Darkpower. and you're right, this entire post is for entertainment.. like i said.. im bored, testing is just something to do .

i used Rending Aura in my build too. Harriers Grasp ftw as well. wind prayers are by far better than earth imo. what i dont like is the whole..

2 dervs left, battling each other ftw!!! who will come out on top!?!?!

... 40 minute battle cause of all the healing.. lol.. survivability isnt all there is to the game.. but thats of course a specific example. thanks again Darkpower, and my apologies if the negativity that was implemented into the OP offended you, again, its just an opinion, im not out for blood .

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

earth is more tank or pve, wind more pvp

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

Removing dervs enchantment is a great idea, and alot of people actually tried that. However, note that dervish enchantments have two benefits. One for when It begins till the end, the other is the end. Sometimes, the end of a derv enchantment is more of a nuisense than having it on, like vital boon (which occasionally used as a cover enchantment). Vital boon allows an insane heal when it ends, and the recharge time is only 8 seconds. Also, skills like balthzars fury or staggering force need to end to maximize its effects. Try using vital boon on pvp against a enchatment remover, then they'll know removing enchatment aint always the best.

BTW Im really interested in that dervish/sin build. Can someone show me the full instruction of how its like and used?

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

I in no way am trying to convince you dervishes are superior or inferior, nor am i trying to argue your opinions. I am trying to point out that basing ones opinions on "tests and recordings" is simply not sensible. You act as if the class can be proven as inherently bad (or flawed) through quantifiable data. Which it cannot.

If the 5 points i created did not point to that fact, then i guess i am not very good at making a point. I don't care if you did or did not say that you think something is objective or subjective... My point, once again, was that the testing you believe to be conducting in an "educated and fair" manner is in fact meaningless. Attempting to "quantify" class effectiveness is in actuality your attempt at objectifying something that cannot be objectified, that is why i state that you insist on pusing subjective matter as objective matter.

It is like looking at two books, completely identical, text is completely identical, size, content, EVERYTHING about them is identical, except for one thing. One has a black cover, the other has a white cover. Now supposed you recorded how many people preferred one color over the other. Then finding that more people like the black covered book, you came to the conclusion that the white book was somehow "flawed" and inferior to the black book. Does that not seem silly?

Yes, by all means that is a perfect example. With that in mind, the overal effectiveness of a class in Guild Wars cannot be quantified by tracking how many players are effective with dervish builds. That recording *itself* is an opinion according to what you hold as "effective". And that will ultimatly lead you to any conclusion you already held in terms of each individual recording. The example provided is in regard to the fact that this game is based on balance, that all aspects will have some sort of counters to them, and some builds will be great, and others will not be so great. Quantifying rational is just not sensible for a game based on balance...

Again, out of the 5 points i had previously laid out, the point *should* have been that your "testing" to prove your point are flawed and unnecessary. The assasins saw the SAME trend. Being nit-picked because many many many players were not good at the class. So the overall community feel towards the class was fairly hostile. Then as builds became more known, and their usefulness was being explored in PvP, they all of a sudden became a fairly common staple in all aspects of PvP...

In the end, overall player effectiveness does not equal overall class effectiveness. Stop trying to quantifiy it.

cheers.

Quote:
Originally Posted by Mekkakat
im confused... when did i ever say what i was saying was all objective? i specifically posted that this is all based on opinions based on facts, meaning that its opinions educated by firsthand and third person observations.

maybe reading the other post would have helped you while posting a retort to what seemingly was me stating that im right, you're all wrong, but i also specifically said that i was composing a full test, and the the RA part, was literally a tenth of what i've done so far. i have a few spreadsheets im going to upload soon with damage mechanics/builds for a different post, dealing with how (and again, to state and make sure you know what i mean is reflecting an opinion, and NOT objective statements) i feel as though dervishes have a higher risk/liability rate, and are outclassed by its other melee/physically ranged characters. again, i apologize for the 50th time in this thread if i seem like i'm trying to tell all of you dervish players you suck because of your class, because no, thats not what i said, nor mean, all im saying, is that the class, and the community in general TO THIS POINT has reflected a larger community of bad players/builds, than all the other classes, and in cohorts with the style of the class, and the classes heavy enchant/spell/melee/stance mixture, causes a few, if not many counters, where as its brother and sister classes would only have to deal with a fraction of those counters.

i.e. counters for melee just a few) hex/blind/weakness
counters for casters : (just a few) daze backfire general mesmer use/interrupts.
counters for stances: (just a few) wild moves in general

where as a warrior would only have counters to 2, eles to one, ect.. thats just part of my opinion as to the liability part. again, totally not trying to objectify the players that clearly know what they're doing, they still play, and always will play great, which i hope are the people posting, and i believe ARE the people posting, thus why i would even post here. im looking for YOUR input as to what makes YOU enjoy the class, and what makes it a great class to play.. so far only a few have done that in this post, seeing as most are still trying to argue with my opinions. im just trying to get a feel for the dervish community and how its operating, not to stir up trouble cause i dont enjoy the class as much as others, thats all.

my test, while not being finished as of yet, are still accurate and not biased in any way, and on top of that, are in multiple aspects of the game with multiple testing subjects/trials. so far i have 100 ra matches, 100 ta, and 50 GvG and HA. i have over 20 mainstream builds and 5.. not so mainstream builds being observed/used in all pvp, and in pve. so its not like RA was my only test, because i do understand novice players ect.. but this is also RA with 100 different dervishes (i recorded the names), so its not like im going for broke on some nooby dude rushing in every match 90 times. im being as fair as possible, to construct an educated opinion, and i think in all of that, i am growing to enjoy the class more than before (not saying i like like it or anything ). i'm honestly only even doing this because i've become bored with the game and cant wait for GWEN lol.. if im not testing, im playing Para trying to finish getting my 10th maxed title.. (darn you cartog!!!)

please start posting builds/ideas/comments dealing with your dervish experience, seeing as thats what this is about, to aid my testing, thanks

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Batou of Nine
I in no way am trying to convince you dervishes are superior or inferior, nor am i trying to argue your opinions. I am trying to point out that basing ones opinions on "tests and recordings" is simply not sensible. You act as if the class can be proven as inherently bad (or flawed) through quantifiable data. Which it cannot.

If the 5 points i created did not point to that fact, then i guess i am not very good at making a point. I don't care if you did or did not say that you think something is objective or subjective... My point, once again, was that the testing you believe to be conducting in an "educated and fair" manner is in fact meaningless. Attempting to "quantify" class effectiveness is in actuality your attempt at objectifying something that cannot be objectified, that is why i state that you insist on pusing subjective matter as objective matter.

It is like looking at two books, completely identical, text is completely identical, size, content, EVERYTHING about them is identical, except for one thing. One has a black cover, the other has a white cover. Now supposed you recorded how many people preferred one color over the other. Then finding that more people like the black covered book, you came to the conclusion that the white book was somehow "flawed" and inferior to the black book. Does that not seem silly?

Yes, by all means that is a perfect example. With that in mind, the overal effectiveness of a class in Guild Wars cannot be quantified by tracking how many players are effective with dervish builds. That recording *itself* is an opinion according to what you hold as "effective". And that will ultimatly lead you to any conclusion you already held in terms of each individual recording. The example provided is in regard to the fact that this game is based on balance, that all aspects will have some sort of counters to them, and some builds will be great, and others will not be so great. Quantifying rational is just not sensible for a game based on balance...

Again, out of the 5 points i had previously laid out, the point *should* have been that your "testing" to prove your point are flawed and unnecessary. The assasins saw the SAME trend. Being nit-picked because many many many players were not good at the class. So the overall community feel towards the class was fairly hostile. Then as builds became more known, and their usefulness was being explored in PvP, they all of a sudden became a fairly common staple in all aspects of PvP...

In the end, overall player effectiveness does not equal overall class effectiveness. Stop trying to quantifiy it.

cheers. ah i see what you mean now, i must have just been confused by what you had meant in the last post. this game is entertainment, these post are for either information or entertainment. im not trying to hassle you all, nor preach some weird doctrine on what class suck/rock, just entertaining myself while getting others opinions about it, and (hopefully) entertaining them with something to talk about other than skill changes and hardmode. this post was just something to get the brain thinking and critically observing the class... for fun. you guys said you cant change someone, true, but you can affect them, which is an overall long run similar, and even moreso, at least the community is talking out together. 2 books, one with white/black covers, good analogy, but im looking on the inside of the book i.e. the parts that make it up, not say.. the armor. yeah, sins had it rough, that was poor usage of the entire class itself, in other words, people used them like garbage tanks, running about dying left and right. it took time for them to find their place, and i think the same thing is happening to most dervish players (especially the inexperienced ones), for example, the 3 trillion 130hp dervs in RA/TA. thats just silly, and i think the community needs to see that it stops. warriors get bashed all the time, but people that love them (like me) put out threads to point out the weaknesses, to, in the end, fix them. thats all, just fun, critical thinking, to hopefully jog the minds of the novice to take the words of the skilled that have posted so far, and utilize those skills.

ruadvin

Pre-Searing Cadet

Join Date: Jun 2006

Knights of Apathy

Like any other class, as I believe has been stated before, a class's usefulness is based more on the expertise and ability of the player, not necessarily the build they're running. However, even a good player can be completely shut down by one of its several counters. To counter avatar of lyssa, prot spirit covered quickly by another ench works well. Slow an avatar of grenth user to avoid its ench removal properties(then again, slowing can affect many derv users). Just as a few examples.

I've noticed the OP repeatedly stating that one of the downsides a derv has to face that a warrior does not, is that there are more counters to a derv than a warrior. While a warrior only really needs to worry about anti-melee (mostly), a derv must also watch for anti-casting/interrupting. In a certain view, however, this can be one of its virtues. It requires several different anti-whatevers to completely shut down a derv. So it would require more people to completely shut down a derv. This is just conjecture, since I've rarely played any of the higher-pvp types, such as gvg.

Also, the OP tested a lot in RA/TA? Personally, I don't think RA is a good area to test anything, though several people use it to try out new builds or ones they are unfamiliar with. Granted, there are several people (such as the OP'er, apparently) that are good players that like to play RA, though I have no idea why. I find playing in AB with guild-mates to be a far more effective way to test new builds in a team environment. Again, granted, there are a lot of scrubs in PUG's that just should learn to play AB, but at least you're with people you know. I'm assuming starting in TA with a guild-group is effective as well, but I rarely play that as well.

Relating to my first point, each skill is entirely situational. Most skills have more varied situations in which they are useful than others. While heart of fury is useful in nearly any dervish build, something like sandshards is not (going back to what Isilzha was talking about). While not highly useful in most cases, in very specific cases it can be devestating. In case you were wondering, Isilzha is in my guild, and I have gone into various pvp games with him on several occassions. While I healed him as my monk in an AB game, I watched him single handedly kill 4 touch rangers in approximately 5 seconds... with just sandshards. You can say how newb the touch ranger build is, but they are, in general, difficult for several melee characters to kill. And, shown by the fact they did not actually attack me (the monk) shows how newb-ish these particular touchers were, you cannot say they were using some broken toucher build... how difficult can it be to screw up a touch ranger build, anyway? Now, sandshards is too situational for my tastes and I never use it outside of NF pve (darn those masses of rangers...), but it works for him. And while the OP assumed Isilzha was angry in his posts, this was only because of his aggressive debating style. In a forum such as this, aggressiveness is often seen as anger.

Lastly, I think many dervish players try to cover too much with their builds. If you're making a spike build, make a spike build. Don't try to take mystic regen, and all those other survival skills if you're trying to spike. Yes, one or two skills to keep yourself alive and take some pressure off the healer is useful, but if most of your skill bar is devoted to keeping yourself alive, you're not a spiker. Avatar of lyssa with heart of fury, crippling sweep, mystic sweep, and eremite's attack works well. Plus, that leaves 3 more skill slots open for you to do with as you please.

My two cents.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

great post Ruadvin. everything you said made great sense . Sandshards is a lil too conditional for me as well, although i admit to using it a good bit in early PvE NF as well :P. RA is a great test because of the high amount of high ranked PvPers that sync. you see, you can time the enter button just right to get an entire group of people that you know.. sorta unfair.. but its done a lot. also.. just having one or two good players on your team is really all it takes for 10 wins, and if thats the case, more glad points the merrier. thats why i would even test there, because the newb/noob (difference)/experienced player ratio is fairly balanced. thats all. it makes for a great blind study, where you can get a multitude of results, based on your skill knowledge and ability to multi task . but you're right, every skill IS situational, and for that i should appologize to Isilzha, because regardless of mechanics, skill choice, or anything else, if it works for you.. who cares? :P nice points made in the last paragraph as well. thanks again Ruadvin

ghostkai

ghostkai

Academy Page

Join Date: Nov 2006

RISE

W/

just to refer to the arguments on the first to pages regarding a derv 1v1'ing a warrior. taking EDA vs a warrior is as unfair as taking VoS vs an ele. lets play fair gang ^_^ not to mention 1v1 proves nothing (rock, paper, scissors)

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Oh good, Ruadvin touched on the shutdown issue in the same way I was, but I can still go into more depth:

Quote:
Originally Posted by ruadvin
I've noticed the OP repeatedly stating that one of the downsides a derv has to face that a warrior does not, is that there are more counters to a derv than a warrior. While a warrior only really needs to worry about anti-melee (mostly), a derv must also watch for anti-casting/interrupting. In a certain view, however, this can be one of its virtues. It requires several different anti-whatevers to completely
shut down a derv. So it would require more people to completely shut down a derv. This is just conjecture, since I've rarely played any of the higher-pvp types, such as gvg. While it's conjecture on his part, I can confirm that this is definitely true.

Yes, a Dervish has to worry about anti-caster and anti-melee - however, unlike a Warrior, as Ruad pointed out, one or the other will not completely shutdown a Dervish. Blind, and a Warrior is shutdown. Blind a Dervish though, and they still have plenty of options for doing spike or pressure damage, or snaring.

Sand Shards was one, but there's plenty others. Heart of Holy Flame, Aura of Thorns, Dust Cloak, Mirage Cloak, Staggering Force, Veil of Thorns, ending Heart of Fury, Mystic Sandstorm... need I go on? I didn't even finish and I have 9 reasons a Dervish is not shut-down by anti-melee. Avatar of Dwayna negates all hex-based melee shutdown, and Avatar of Melandru is immune to blind.

Like wise, anti-caster hexes, conditions, and/or spells won't completely shutdown a Dervish either. Most of the time all their enchants will already be up, ending them will only prove beneficial to the Dervish (save for Fleeting Stability, but I only ever use that for doing Drok runs.) Doesn't stop them from dishing out their damage.

So really, a Warrior can't handle conditions and hexes better, it's the other way around. Again, as Ruad pointed out, you need several characters to effectively shutdown a Dervish completely (or a mixed Anti-caster Anti-melee, but those always turn into being a Jack of All Trades, Master of None.) But there are many ways you can completely shut-down a Warrior - the Warrior has its melee to deal damage and conditions, once that's disabled, the Warrior is shutdown.

Somewhat continuing on that, is my reasoning for taking Sand Shards.
I never take it expecting to do what I mentioned above, that's nice when that happens, but that's not the purpose of it - I actually don't have a sole purpose for it.

1) It's a cheap, long-lasting enchantment (lasts 30 sec. instead of the typical 20 for Dervish enchantments), this makes it easier for me to keep just one more enchantment up for skills like Mystic Sweep or Mystic Regen if I happen to take it - also as a cover if the situation arises.

2) Anti-Anti-Melee. What's great about it is it works against almost every kind of melee hate - stances, enchantments that block, blind, Shadow Form, ect. Most people don't expect me to keep doing damage to them. Yes, I know it's not a great deal of damage, but it can make a difference (and that difference shoots up exponentially when more targets to miss.) However, if I'm fighting a Warrior, and we're both blinded for 10 seconds, during that 10 seconds the Warrior is doing zero damage, and with just him in range, I've continued to deal out 100+ damage.

3) I mostly fill an empty slot with it when I don't really need anything else. IE: No skills that would provide as much synergy to the build as SS usually does (through direct use of its effects, or just to have enchanted status up.)

Lastly, I should clarify that I'm fine with you not liking a class as per your opinion. I for instance, don't really care to play as my Warrior - I know that may seem targeted to this thread, but it's not. My first character's a Warrior, I just find the other classes more enjoyable to play. I think the Warrior's play style is too linear and... non-interactive with all their passive defense and damage. However, you don't see me saying I don't like them due to flaws or that I see them as not really necessary. That part should be based on facts, and you made it seem as though you don't like Dervishes because you "proved" that the class itself was broken somehow. Others I think have covered that part sufficiently though so I don't see a need to go into it further.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

this is also dependent on your build Isil.. i mean.. you can only have 8 skills, and you're going to need to rez... so more like 7. i understand a derv has some things they can do while hexed/blinded, and yeah, it COULD take more than one to fully keep them at bay i.e. not really dealing damage, but for some moves like Thorns, people need to hit you ect.. if someones shutting you down, its to avoid you altogether, not to just onslaught you for no reason. dervs do have a lot of cool choices as to how to set up, but in full general use, a warrior can consistently deal damage, continue fighting, and endure a lot more than a dervish can, without even needing to heal himself. in an example, i often hear complaints from monks/rits saying how annoying it is to heal a derv, and how most act like tanks, and really cant, unlike a warrior, who they rarely have to heal, or on the extreme version of that, monks who complain that their dervs dont deal enough damage cause all the do is heal. this is the common problem with most dervs, and while im sure the better dervs find peace between the two poles, its more often than not an entire community problem, similar to the horrid healing hands wammos, and strange tanking assassin. 80al (100 physical) is a lot to cut through, and while not being invincible, or unmatched (by way of skills;conviction/SoR), it does allow more room for damage dealing skills/utility, which is why warriors are still (and probably always will be) the higher regarded class. not saying one is better ect, just used more/more reliable ect. situational circumstances/player skill will always always always be the number one key to where all of this falls ect, but of course, im talking strictly in generalities.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Isil`Zha

Lastly, I should clarify that I'm fine with you not liking a class as per your opinion. I for instance, don't really care to play as my Warrior - I know that may seem targeted to this thread, but it's not. My first character's a Warrior, I just find the other classes more enjoyable to play. I think the Warrior's play style is too linear and... non-interactive with all their passive defense and damage. However, you don't see me saying I don't like them due to flaws or that I see them as not really necessary. That part should be based on facts, and you made it seem as though you don't like Dervishes because you "proved" that the class itself was broken somehow. Others I think have covered that part sufficiently though so I don't see a need to go into it further. Warrior is by no means superior to anything in any way as far as skills necessarily, but in utility/damage dealing, its second to none imo. dervs have a slower, generally weaker spike if any (build dependent), but are sweet pressure.. although warriors are even better pressure (imo). the DPS output is still unmatched as far as warriors go, especially on a line of consistency, and as far as bursting, possibly a sin could compare, but their fragile existence calls for immediate worry as far as team use. the only other class to ever come close to the warriors DPS (straight numbers talk) is its ranged brother, the paragon, although the derv has a nasty critical (which is factored in at 16 weapon mastery, although the critical ratio does not outweigh the low end damage of a scythe). the "proven" parts to my statements in the OP were by NO WAY meant to say the minds of the dervish community from playing theirs, but to explain MY reasoning, and possibly what could be my flaws in judgment, although most test are still holding strong in all arenas/pve. this is basically (again) a way of me expressing my issues with the dervish class/community from a concerned point of view, not a preaching, "you suck" attitude. i wouldnt stand for it if the Warriors did it

i just dont see how you guys got groups in pve though.. no offense, and its not me that feels this way, but everyone seemingly hates dervs on their team. i was farming LB/SS today, and my team would NOT let me add a derv.. and we were in WURMS. i was like.. uh.. why not?? and all they could say was because dervishes are usually arrogant, and worse than that, a bad profession. (and just so you all know, i defended you along with another member of the team.. who i think played derv, but was using a monk at the time). i ended up adding the derv, basically because i convinced them he "had to be good" based on his black ancient armor (talking hot air obviously), and they were like "... fine". he gets in the group, i give him a "hi!", and he pings his Mystic Regen/Faithful/Vigor bar with Balth and two attacks.. Victorious and Wild Blow, no rez, and the team bailed. only 2 members stayed. so yeah.. just ONE example, by no means the ENTIRE outlook.. but its looking more down than up to be honest. i cant be the ONLY person that sees this discrimination/bad skill use combo out there playing GWs .

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Quote:
Originally Posted by Mekkakat
this is also dependent on your build Isil.. i mean.. you can only have 8 skills, and you're going to need to rez... so more like 7. i understand a derv has some things they can do while hexed/blinded, and yeah, it COULD take more than one to fully keep them at bay i.e. not really dealing damage, but for some moves like Thorns, people need to hit you ect.. if someones shutting you down, its to avoid you altogether, not to just onslaught you for no reason. dervs do have a lot of cool choices as to how to set up,
True, but the Dervish has so many of these choices, that one or two almost always find their way into a build.

Quote:
but in full general use, a warrior can consistently deal damage
How? A blind warrior does zero damage, always. There is no way around this without dipping into their secondary (hello Whammo.)

Quote:
continue fighting, and endure a lot more than a dervish can, without even needing to heal himself. And? The Dervish's attacks hit harder, much harder. Dervish's self heal is passive half the time anyway, so they don't have to stop.

Quote:
in an example, i often hear complaints from monks/rits saying how annoying it is to heal a derv, and how most act like tanks, and really cant, unlike a warrior, who they rarely have to heal, or on the extreme version of that, monks who complain that their dervs dont deal enough damage cause all the do is heal. this is the common problem with most dervs, and while im sure the better dervs find peace between the two poles, its more often than not an entire community problem, similar to the horrid healing hands wammos, and strange tanking assassin. ...why did we come full circle to the bad Dervish players? Remember, the Assassin was seen as having the exact same problem for a while too.

Quote:
80al (100 physical) is a lot to cut through, and while not being invincible, or unmatched (by way of skills;conviction/SoR), it does allow more room for damage dealing skills/utility, which is why warriors are still (and probably always will be) the higher regarded class. not saying one is better ect, just used more/more reliable ect. situational circumstances/player skill will always always always be the number one key to where all of this falls ect, but of course, im talking strictly in generalities. The reason that the Warrior will be higher reguarded overall is because a lot of the Warrior's strengths come from passive abilities that don't need to be "played." IE: Steady auto-attack damage, and the passive damage resistance from high armor. These are things that a player doesn't have to manage, ergo they're easier to play and as such, there will be more good Warriors than a more complex class like the Dervish.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

all classes when played at an expert level are difficult to play.. thats why so few can do it.

as far as "bad" sins, i thought i mentioned them earlier too.. but im sure you know how that was too.

W/Mo isnt being a "wammo"... a wammo is a derogatory term used for a warrior who uses extensive healing skills from the monk like to become a sort of paladin if you will. using mending touch is by no means being cheap or cheesy, look at all the healing skills a dervs gets lol.

and yeah, warriors will always be regarded much higher because of everything you just said other than the simple playing. spiking/bodyblocking, snares, kd timing ect.. all important skills ALL melee classes have and should utilize correctly/well, making all classes have an acute difficulty. warriors dont get all that nice healing/self aura that just.. messes with people (i.e. Thorns/EDA), they have to think outside of the box whereas the skills for a derv plainly tell you what they do. if you ask me... a wall of enchants arent hard to use at all.. and picking strong skills is an even easier task.. to me, the only way one could see dervs being hard to use is if they dont understand how mysticism works.. er.. other than that.. they're pretty straightforward. also, stopping to heal, activate enchantments, ect, isn't called a passive heal. thats.. stopping.. activating.. stopping.. activating.. running.. catching up again.. stopping.. crap.. stop kiting! let me turn on harriers grasp!! DANG IT! just teasing you.. but really.. passive would be like letting Boon run out on its own, or maybe Illusion of Weakness wearing off. but to activate boon, then needing to use Sig of PL, is fully active. if you were talking about Msy Regen.. that move is straight Wammo city and should be banned jk, but you would be correct as far as that goes. once dervs lose enchants from whatever source, they become suuuuuper easy to kill.. its like having your pants down, and true, they'll try their best to kite/slap the enchants back on, but the whole time, the other classes get freebies like mad... thats, again, just an example based off of your statement about heals ect. also, the DPS is proven lower on a derv than on a warrior, although not BAD per say, and true they hit hard.. but there are a lot of mechanics that go into the "hard hitting" category. remember.. air spiking isnt as strong against the team with the Prot monk as the guy that spams stone daggers.. its the fast paced HP chunks flying off that kill you the fastest. .. not saying a warrior COULDNT hack a target in 3-4 chops either hehehe ;-)

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Quote:
Originally Posted by Mekkakat
all classes when played at an expert level are difficult to play.. thats why so few can do it.

as far as "bad" sins, i thought i mentioned them earlier too.. but im sure you know how that was too.

W/Mo isnt being a "wammo"... a wammo is a derogatory term used for a warrior who uses extensive healing skills from the monk like to become a sort of paladin if you will. using mending touch is by no means being cheap or cheesy, look at all the healing skills a dervs gets lol.
No, I don't consider using Mending Touch cheap - I just got the feeling Whammo referred to any W/Mo, derogatory or not. The other professions don't have much in the way of straight condition removal.

Quote:
and yeah, warriors will always be regarded much higher because of everything you just said other than the simple playing. spiking/bodyblocking, snares, kd timing ect.. all important skills ALL melee classes have and should utilize correctly/well, making all classes have an acute difficulty. warriors dont get all that nice healing/self aura that just.. messes with people (i.e. Thorns/EDA), they have to think outside of the box whereas the skills for a derv plainly tell you what they do.
Warrior skills plainly tell you what they do, especially the needlessly lengthy Prophecies ones ( ) What you did just point out, is that Dervishes have more utility type skills available to afflict a wide range of conditions.

Quote:
if you ask me... a wall of enchants arent hard to use at all.. and picking strong skills is an even easier task..
err, oh really? - now you're contradicting yourself. So that's why there's a lot more bad Dervish players than Warriors, eh? There's more to it than a "wall of enchantments." Timing and positioning are key as well.

Quote:
to me, the only way one could see dervs being hard to use is if they dont understand how mysticism works.. er.. other than that.. they're pretty straightforward. also, stopping to heal, activate enchantments, ect, isn't called a passive heal. thats.. stopping.. activating.. stopping.. activating.. running.. catching up again.. stopping.. crap.. stop kiting! let me turn on harriers grasp!! DANG IT! just teasing you.. but really.. passive would be like letting Boon run out on its own
Bingo. That would be part of the timing part of it - do it right and on average it'll wear off on its own at a perfect time. And why would I need to stop to heal if my opponent is running from me?

There are other ways to strip it without stopping, too - Twin Moon Sweep, Irresistible Sweep, Pious Assault, ect...

Quote:
or maybe Illusion of Weakness wearing off. but to activate boon, then needing to use Sig of PL, is fully active.
if you were talking about Msy Regen.. that move is straight Wammo city and should be banned jk, but you would be correct as far as that goes. Nah, I have very few builds that use mystic regen.

Quote:
once dervs lose enchants from whatever source, they become suuuuuper easy to kill.. its like having your pants down, and true, they'll try their best to kite/slap the enchants back on, but the whole time, the other classes get freebies like mad... thats, again, just an example based off of your statement about heals ect. Not really, I already explained the enchantment thing before when coming up against enchantment stripping.

Quote:
also, the DPS is proven lower on a derv than on a warrior, although not BAD per say, and true they hit hard.. but there are a lot of mechanics that go into the "hard hitting" category. How so? A scythe hits for higher than a Hammer, and can hit multiple targets.

Quote:
remember.. air spiking isnt as strong against the team with the Prot monk as the guy that spams stone daggers.. its the fast paced HP chunks flying off that kill you the fastest. .. not saying a warrior COULDNT hack a target in 3-4 chops either hehehe ;-) So what happened to SoA? Really, this is going away from the discussion... which on your end has gone into a loop of things already refuted.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

Quote:
Originally Posted by Isil`Zha
No, I don't consider using Mending Touch cheap - I just got the feeling Whammo referred to any W/Mo, derogatory or not. The other professions don't have much in the way of straight condition removal.

Warrior skills plainly tell you what they do, especially the needlessly lengthy Prophecies ones ( ) What you did just point out, is that Dervishes have more utility type skills available to afflict a wide range of conditions.

in order to use the skills effectivly, you have to look past exactly what they do in order to spike properly. for instance, evis/ex strike/agonizing chop. thats a basic, easy to see one, but dervs dont really have any skill chaining abilities. randomly firing skills isnt very tactical, and even with warrior-like tactics, the best spike would be an attack skill with a fast 1/4 second swing follow up.. and even thats not really a spike.. just a peck



err, oh really? - now you're contradicting yourself. So that's why there's a lot more bad Dervish players than Warriors, eh? There's more to it than a "wall of enchantments." Timing and positioning are key as well.

how is that a contradiction? that IS why there are a lot of bad dervs.. enchants are SUPER easy to spam, and as long as you have a general idea of how mysticism works, you'll be fine


Bingo. That would be part of the timing part of it - do it right and on average it'll wear off on its own at a perfect time. And why would I need to stop to heal if my opponent is running from me?

monks.. casters in general will run from you? lol.. also.. if you're not going for healers first... well.. we wont get into basic gameplay. also, when kiting in the backlines, thats where sins/paragons eles are.. they'll be killing you.. and once the warrior is freed up, he'll be coming after you too.. thats why you'd have to stop to heal.. the enchants dont magically put themselves back on

There are other ways to strip it without stopping, too - Twin Moon Sweep, Irresistible Sweep, Pious Assault, ect...

yeah, and then the enchant is gone.. dont you have to stop to put it back on??? lol.. you allllways have to stop to recast, simple as that.. thats one major flaw in the DPS/Spiking of a derv, they cant stay consistent.


Yeah, that is, but it's such a huge heal, the time taken to do it is negligible considering at only around 10 Earth, you're looking at a 220+ heal that ignores the effects of deepwound or any other hex that reduces healing. I know the Vital Boon part of it does anyway (don't remember on the Signet), and that's by far the biggest part of the heal.

ignores dw and hex.. wait wha?? lol.. if you're talking about vital boon, theres tons of things that can stop that. its a cute burst heal, but once its done, you'll be frantically trying to apply it, use it, apply it, wasting time while others continuously damage you



Nah, I have very few builds that use mystic regen.

well good



Not really, I already explained the enchantment thing before when coming up against enchantment stripping.



How so? A scythe hits for higher than a Hammer, and can hit multiple targets.

only hits multiple targets IF they're there. most teams wont randomly clump up on you like that unless you're in something like RA. also, Scythes have a terrible low end, that's often hindering their full 40+ damage. yeah, many use Wild Blow, or just hope for lucky high-end strikes, but thats all conditional damage, is inconsistant, and btw, scythes on average at 16 weapon mastery only hit for 24 dps, 34 with Fury... thats less than all the other weapons in the game. that's not factoring in the time between you recasting enchants and trying to actually catch up to your target who is killing your monk.



So what happened to SoA? Really, this is going away from the discussion... which on your end has gone into a loop of things already refuted.

SoA? what about it.. all melee have a problem with protters, but consistency is the killer, not pecks of lucky criticals and mediocre attack skills :/

Scythes might look attractive cause of that nice high end.. but in the end, its the mean of the damage, paired with the median that shows the low dps that they put out. even swords do more if you're counting DPS+IAS.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

As far as raw damage goes, Dervishes generally beat out Warriors. With autoattacks alone, a Scythe deals more damage than a Hammer at 16 spec (against same level enemies)...though a bit less overall against level 28 mobs (reduced crit chance). Dervishes also spike harder, faster, and more consistently than Warriors do (don't need to build adrenaline, fast recharges on spike skills). That's just against one target as well, when you start hitting multiple guys even for a short time you outpace any other physical in the game. Built in AoE is awesome in PvE.

The knocks on Dervishes, at least in PvP, are a lack of a good IAS (Heart of Fury is the only one available, and it kinda sucks), and no knockdowns (every Warrior has Bull's Strike at the very least, hammers knockdown like mad). Fragility is the other problem, with relatively low inherent AL and a two handed weapon.

I've always thought of Dervishes as awesome in PvE, in much the same way that Minion Masters are awesome in PvE - great for clearing out mid to hard content rather quickly with decent defense and brute force. It doesn't work in DoA because it doesn't fit in the forced tank/nuke/heal model - sorry.

I think they're pretty much reviled in PvE beause basically everyone runs them as some sort of terrible Mystic Regeneration tank, that still takes a ton of damage (significantly less armor than a Warrior) - and instead of dealing damage the way a Warrior would, they stop and cast lots of dumb enchantments on themselves, making them damage sponges that don't do anything ever. It's basically the whammo problem, except they're even more fragile.

I'm not really sure how that's worse than what a typical pug contributes, but I can understand how people would recognize that as bad.

Peace,
-CxE

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by Mekkakat
ah i see what you mean now <snip> 2 books, one with white/black covers, good analogy, but im looking on the inside of the book i.e. the parts that make it up, not say.. the armor. yeah, sins had it rough, that was poor usage of the entire class itself, in other words, people used them like garbage tanks, running about dying left and right. it took time for them to find their place, and i think the same thing is happening to most dervish players (especially the inexperienced ones), for example, the 3 trillion 130hp dervs in RA/TA. thats just silly, and i think the community needs to see that it stops. warriors get bashed all the time, but people that love them (like me) put out threads to point out the weaknesses, to, in the end, fix them. thats all, just fun, critical thinking, to hopefully jog the minds of the novice to take the words of the skilled that have posted so far, and utilize those skills. Heh, i am glad you understand my point. But you still havent addressed it. I totally understand discussion for the sake of discussion. But i think lots here are taking your "testing and records" too seriously. Me, stating that the dervish class being shown as ineffectual is not possible through quantifiable/objective or otherwise fair ways, *is* however, fact. That in mind, people cannot look past your first post. I honestly think your first post was made out of fustration with dervishes and our own negative experiences. However, the more posts i see from you, i see more intelligent thought on the matter... My suggestion, drop the *whole* "I have tested and recorded..." line of thinking. It is making this discussion more a debate on what is fact and what is opinion.

Yes, you may think you are looking at the "inside of the book", however that is false. As i have said many times, recording how many Dervish builds are "effective" in various PvP levels is, in the end, still a subjective exterior look. To base your argument that a class is ineffective because of such records is very naive, because as i said, that is not something that can be quantified for a proven point.

As you have admitted in the above post, Assasins saw the *exact* situation. Too many players didn't have a clue how to properly utilize the class' strengths. So it was thrown to the side as a garbage class. Then over time, more and more people began to understand how the class works, and incredibly powerful and efficient builds began to become mainstream.

Such may be the case of the dervish, nay, such *is* the case. So in conclusion, i think we can all agree with you on that one point: many dervish players at this moment are still clueless about the class. But like the assasin, you cannot use that fact to generalize about the dervish being an "out-classed" and ineffective class.

I would love to see continued positive criticism and debate on overal effective dervish builds, skills, and niches. I just hope your one-on-one with Isil' Zha remains civil...

As far as builds, i have been mostly PvE for the last 6 months, so i cannot directly enter the debate about dervish's in PvP. But as one person said already, did you know the winning GvG tournament guild included a dervish in their winning build? (if you haven't already commented on that, heh)

cheers

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

nice post Ensign/Batou

you're both right, especially you Batou.. i was totally ticked after getting garbage teams to fight against in TA, and watching practically hundreds of teams go down the drain with 130 hp dervs. so my first post, which i apologized for, and will again, is a little on the flustered side .

the way i see dervs out classed is how sins can be classified as outclassed. sins cant tank, cant rush, cant really hold their own at all, and live a fragile life of of quick snappy spikes. BUT, thats how the class works. i could see if people played dervs as simplistic pressure monsters that use effective, tactical enchants rather than heal heal heal, tank tank tank enchants, and running in head first. maybe they can do that in pve, or even in pvp for a few seconds, but i think rationality mixed with reality is what the general class/community is still missing.. and again, im positive this doesnt apply to ANY of you contributers to my thread.

as far as DPS, without IAS its somewhere like 23-25 for Scythes, with, 40-30. i meant to write "even Hammers do more damage", not swords btw. its in another post with full damage specs on level 20-30 targets with multiple IAS testing.... but thats beside the point. the raw output isnt making up for the lag between attacks with heal/enchant replacing ect.. but then again.. if you dont have many enchants, you dont have to worry i suppose..

keep me posted guys.. i run Reapers everything anymore.. so i rarely even have but 2-3 enchants.. so all i see is bad bad bad for the most part.. if im way off as to what good dervs use, please tell me, but so far, the average is 4-6 enchants, one (if no) stance, and 2 attack skills... i use 4 attack skills.. but thats me.. so keep me in line. thanks again

ruadvin

Pre-Searing Cadet

Join Date: Jun 2006

Knights of Apathy

Quote:
i could see if people played dervs as simplistic pressure monsters that use effective, tactical enchants rather than heal heal heal, tank tank tank enchants, and running in head first. maybe they can do that in pve, or even in pvp for a few seconds, but i think rationality mixed with reality is what the general class/community is still missing..
I think the term "duh" applies I personally go the pressure direction. But the same argument was said by multiple people when the 'sins came out. But that's already been hit on a couple times, moving on...

Quote:
as far as DPS, without IAS its somewhere like 23-25 for Scythes, with, 40-30. i meant to write "even Hammers do more damage", not swords btw. its in another post with full damage specs on level 20-30 targets with multiple IAS testing.... but thats beside the point.
I don't know why, but I've never been able to get hammers to do this amazing amount of damage... maybe I was just using them wrong. I was always under the assumption hammers were used primarily as a kd spammer. When I try and do that, I notice several of the KD's do not add any damage. Backbreaker does more damage, but 10 adren, ouch. Counter blow, no extra damage. Devestating Hammer does kd and weakness which is nice. Earthshaker doesn't do more damage, but the aoe kd is amusing (and I never see this used). Hammer bash is a straight kd, but you lose all adrenaline, ouch again. Heavy Blow is nice, but all adrenaline gone again. Irresistable blow is nice if they're blocking. Magehunter smash has a conditional KD that's simple to achieve, but again no extra damage.

Meanwhile, pretty much all the dervish attack skills do extra damage. So I fail to see how hammers do more damage than scythes... I do, however, admit my lack of experience when using hammers. I prefer axes for my warrior when I use it. As an aside, I was a little disappointed that a weapon that is essentially a giant hook has absolutely no way of knocking someone down...

Quote:
the raw output isnt making up for the lag between attacks with heal/enchant replacing ect.. but then again.. if you dont have many enchants, you dont have to worry i suppose.. Keep the enchantments simple... Faithful intervention shouldn't need to be reapplied often with a decent healer, heart of fury is 3/4 cast time, which wont slow you down long. And if you're using wind prayers, you'll have several methods of going faster to catch someone, and crippling to keep them from running away.

Quote:
keep me posted guys.. i run Reapers everything anymore.. so i rarely even have but 2-3 enchants.. so all i see is bad bad bad for the most part.. if im way off as to what good dervs use, please tell me, but so far, the average is 4-6 enchants, one (if no) stance, and 2 attack skills... i use 4 attack skills.. but thats me.. so keep me in line. thanks again I personally don't like reapers that much. But it's more of a spike than pressure. Yes, that +40 damage (at 15 scythe mastery) is nice. And deep wound really hurts when they're already below half... I personally like crippling sweep, wounding strike, victorious sweep. Cover the crippling with deepwound, since you can reapply deep wound every 3 seconds. Victorious sweep does +31 damage (at 15 scythe) and, since they should already be suffering from deepwound and will most likely have less health than you, will heal you for 80 health (again, at 15 scythe). I like to combine this with faithful intervention so you'll likely have an ench up at all times, assuming you have a decent healer. Other fast-casting, low recharge enchantments as backup. Wild blow from warrior helps against stance users. So if you only take two extra enchantments, that still leaves room for a rez. This assumes my counting ability is up to par... it's still early in the morning for me

I'm probably gonna catch flak for my build I just posted, but it works for me.

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Quote:
Originally Posted by Mekkakat
nice post Ensign/Batou

you're both right, especially you Batou.. i was totally ticked after getting garbage teams to fight against in TA, and watching practically hundreds of teams go down the drain with 130 hp dervs. so my first post, which i apologized for, and will again, is a little on the flustered side .

the way i see dervs out classed is how sins can be classified as outclassed. sins cant tank, cant rush, cant really hold their own at all, and live a fragile life of of quick snappy spikes. BUT, thats how the class works. i could see if people played dervs as simplistic pressure monsters that use effective, tactical enchants rather than heal heal heal, tank tank tank enchants, and running in head first. maybe they can do that in pve, or even in pvp for a few seconds, but i think rationality mixed with reality is what the general class/community is still missing.. and again, im positive this doesnt apply to ANY of you contributers to my thread.

as far as DPS, without IAS its somewhere like 23-25 for Scythes, with, 40-30. i meant to write "even Hammers do more damage", not swords btw. its in another post with full damage specs on level 20-30 targets with multiple IAS testing.... but thats beside the point. the raw output isnt making up for the lag between attacks with heal/enchant replacing ect.. but then again.. if you dont have many enchants, you dont have to worry i suppose..

keep me posted guys.. i run Reapers everything anymore.. so i rarely even have but 2-3 enchants.. so all i see is bad bad bad for the most part.. if im way off as to what good dervs use, please tell me, but so far, the average is 4-6 enchants, one (if no) stance, and 2 attack skills... i use 4 attack skills.. but thats me.. so keep me in line. thanks again I'll cover the other post above later, I just forgot to mention something important and thought I had. (Oops. ) Most of my builds have 3 enchantments, only a couple with 4, and those are usually specialized in some way (Vow of Silence for instance) and 3-4 attacks (one of them usually being utility in some way - like crippling sweep.) I even have a few that only have 2 enchantments, like my EDA build. I find more than 3 enchantments takes way too much time to keep up - even with 3 I only keep up 2 of them, the other is usually a utility/attack type enchantment such as Heart of Holy Flame, which is used in-combat as an attack and as such does not count as downtime.

Edit: My Dwayna build only has 1 non-combat enchantment. The other two in it are used to cripple, hit with holy damage, then inflict burning and bleeding while hitting them with attack skills.

Attack Skill --> Utility Enchant --> Attack Enchant --> Pious Assault x 2 --> Attack Skill --> Pious Assault -- > Start again at Utility Enchant. A constant, non-stop assault of attack enchantments and attack skills.... PS: Pious Assault is free with this setup.

narcotic squirrel

Ascalonian Squire

Join Date: Jan 2007

Rt/N

You say you know how to play a Derv and of course you have obviously had expirience with them...since u beat the Campaign with 3 of them...but beating the campaign isnt really that huge...since you can beat it with an ele without max armor (though with some difficulty). I mean even crappy people can beat any campaign many times(not to say your crappy). And with all the counters your saying can be applied to any other class in the game. You saying Avatars can just be interupted. Well so can almost any other main skill in the game. Also just having a personal distaste for enchantments almost guarantees a bad expirince with them. Also I dunno where your getting that sins can kill em when they get in a first strike or w/e Cause when ever a sin tries to gank me in AB just throw on Dust Cloak then Pious Asslt, followed with crip sweep...then after that their basically done. Also even 50 times in RA(i know it was just an example) wont show you good players at all. Dervs are the new sins they are new a lot of ppl like em so MANY noobs play em. Recntly i heard from a friend that there was a build for a derv that was starting to out farm a warrior. Also I think it may be just play style or something. I find that once u get into a "Rythm" with the derv(depending on the build you play) my personal performance goes up. I think its just personal preferance. I seriously dont think dervs are underpowered at all.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

as you've brought up, i addressed that as well. by no means is PvE hard, outside of HM. i was simply putting that i had np beating pve campaigns or anything, to show that i had acquired all the actual skills ect, and had tried the pve related builds, and not just the pvp ones. Dust Cloak and Pious Assault are great, but the idea of ganking is catching your opponent offgaurd, in which case casting would be almost impossible as fast as a sins spike goes off.. but thats not important, or even always the case. I dont really AB anymore, seeing as it has little to no use for me, but of course.. thats just me :P. also, good post in general, especially since you caught me.. outside of a prot monk i HATE enchants . i just hate having anything that could hurt me more than help at times . again, not always the case, especially depending on your situation... but i cant stand nasty necros and mesmers who love to have it out for people with a little golden ^ by their name (just kidding, i love both of those classes lolz).

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

I know this is sort of a repeating post, but does anyone know the dervish disrupting dagger build, Im really interested.

BTW dervishes are definately not underpowered (Some of you may have read the description for dervish's in guild wiki, which is the offical wiki for guild wars. It says that dervishes are powerful offensively and defensively, making it one of the strongest class). Which is completely true. Dervish don't even require secondary because their skills are a mixture of every other class. They can be played like every single other class, and defensively, mysic regeneration and mystic vigor together hitting 3 people at once, insane heal right? Offensively they're amazing too. With lyssa and speed skills like heart of fury, mysic and eremite sweep together deals at least 50 dmg or above (at 15 mystisim, you will always have a minimum of 50 damage when you hit someone casting.)

Also, you'll realize they're all good counters against every class. Warriors are tanks, but they cant self heal very well. Dervishes can be tanks too, and with self heal, they are unstoppable. Against all casters or summoned creatures, is lyssa and banishing strike not good enough? Against monks, Grenth or Melandru will do the job. Grenth does it better because there is no way the monks will have enough enchantments on them that'll save them.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

i understand what you mean Van, but a lot of the time people post about how good dervs are, they go right for the elites. what i like about say warriors or paragons, is that they dont always need an elite to be very functional. you mentioned 3 alone in your post, which obviously cant all be used at once, and i know you were just giving examples, but its just hard for me to like those avatars. too much down time, and conditional use for my taste (thats just me though).

also Van... im like.. blind and missed your post asking about disrupting dagger's build, sorry man. the basic build is super simple ( this is what EW AND ef used in the Celestial Tournament.)

Avatar of Melandru
Heart of fury
disrupting dagger
dash
-utility
-attack skill
-attack skill
-rez

some of the utility options were things like deaths charge ect
attack skills were basic. victorious/wearying. some threw in the extra attack skill in for enhanced use as well, or even a 1/4 second swing for the spike. attributes are basically mysticism and scythe mastery, so whatever you feel the most comfortable with, while still being at optimal efficiency. its simple, but darn good, and one of the few times i'll use an avatar :P