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Originally Posted by Shivan-
and the fact most of the 'gold' usually came from excessive farming of areas which dropped whites etc which could be readily merchanted...with that gone... there actually is less GOLD coming into the economy while there is still the same amount of ectos if not more
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Originally Posted by mr_groovy
Also most people who had nothing better to do then getting Fow / Expensive items for their chars gone hard mode instead.
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Originally Posted by Kas
The prices where doomed the second they excluded rares and rare materials from the loot scaling effect. Hardmode however drops those things better than ever before in areas that didn't drop anythign worthwhile before. So now a lot (and I mean a lot) of the rare skinned weapons are earthbound in their prices. Who in his right mind will buy a Colossal Scimitar for 1.000 p when he can just farm the area for 2 or 3 days and get it nonetheless.
So with the loot exception, every price is earthbound due to extense oversaturation of goods. Plus the farmers have been hit reaaaaally hard with the update while the newer players haven't been hit at all. It's basically a message shoved down the throats of the playerbase "if you f*cks don't lower your prices for the newbie, we make you do it". And this is what this is all about, why everything is losing value left and right. So the lazy newbie can get his stuff faster. Basically, not much has changed for the older players instead that every price has lost 3 digits at the end same as the income has lost 3 digits at the end. Things will balance again but at a much lower level which is much more lazy guy friendly. |