E/Me Plains Of Jarin HM
Moa Bird Cultist
I've been using this build pretty much since HM hit the ground and having typed all this out for a pm, I thought what the hell, lets share it with everyone. It's basically a modification of a fairly common Dead Sword farming build, substituting Glyph of Concentration for extra attack power. It uses all 3 campaigns for skills, but if you don't have prophecies, you can substitute Crystal Wave for Aftershock, which is core, albeit, less effective.
Plains Of Jarin Hard Mode E/Me V1.0
Earth Magic: 12+3+1
Energy Storage: 9+1
Inspiration: 9
[skill]Shockwave[/skill][skill]Crystal Wave[/skill][skill]Teinai's Crystals[/skill][skill]Sliver Armor[/skill]
[skill]Aura Of Restoration[/skill][skill]Stone Striker[/skill][skill]Stoneflesh Aura[/skill][skill]Mantra Of Earth[/skill]
Equipment:
Any max enchanting weapon (Totem Axe is ideal, a max Earth Staff of Enchanting is the best.)
Technique:
Keep the last 3 spells up at all times - casting order should be either Mantra or Stone Striker 1st, Stoneflesh last, (Fig.1) this should make your display look a little like this, (Fig.3). Spam AoR when fighting enemies with degen or enemies that can damage through your defensive skills, ie Stormseed Jacuarandas, Fanged Ibogas, Skale Blighters etc. Sliver armour does the killing - you'll want to aggro as many enemies as you can, (Fig.2) then let it off, following up with the aoe's to kill mobs off quicker, (Fig.4) Melee mobs of more than 3 will scatter from this, of course, but if you time it right, you can still kill 3 with a single cast. The spiders don't run from aoe for some reason, so it's best to run through them and past, so that they bunch up, making aoe more effective.
Route:
Leave from the Sunspear Great Hall, kill the 1st group of spiders, (Fig.5) It's your choice whether to kill the ibogas or not. Imo they are a waste of time. Continue down to the paragon boss group, (Fig.6) If you aggro any of the patrolling iboga, just put up AoR and keep moving towards the boss. Deal with the boss 1st, then any iboga - one or two casts of sliver is usually enough to take down the boss plus any termites that have spawned in his group. After you've dealt with them, there are four other mobs plus one boss you can go for:
Termite Group No 1: (Fig. 7a & 7b)
On the water just south of Champions Dawn. Theyre a very large group and it's difficult to round them all up in one go as they are accompanied by 2 Irontooth Drakes, which have Bull's Strike. Fig 7.a is the ideal spot to put up your buffs before rounding them up.
Termite Groups No 2 & No 3: (Fig.8 & 9)
Near the entrance to the Astralarium, and just south from the entrance for the second group.
Spider Group No 2: (Fig 10)
West of the Sunspear Great Hall. Be careful not to aggro any Mandragors, if you do, you have a pretty slim chance of survival.
Suneh Stormbringer: (Fig.11)
This is hard. You'll likely die killing him, so you'll have to grab whatever he drops pretty much immediately. First thing first, you'll need some "support" in the form of 2 or 3 spiders to help power Sliver Armor. It's not essential, but it's a pretty much guaranteed kill if you do. So go aggro as many of the nearby spiders as you want and then stop before you run in. Wait until all of your 4 defensive skills have recharged, recast them, taking care to do it in the correct order, then run in.
Get as close as you can, and wait for the 1st lightning surge. As soon as you're KD'ed, start casting sliver, it should hopefully target him. If not, it will kill one stormseed very quickly and then target him. At this point, just start spamming your spells, making sure you dont cast when you're about to be knocked down. It is possible to survive this, but it's not easy, so as soon as he goes down, grab whatever he drops.
Loot: (Fig.12)
The amount you can make from this run varies between 1.5k and 3k on average. Rares are somewhat erratic - anything from none to eight per run, although on average two to four can be expected. The enemies in this zone also drop Fiery and Icy Blade Axes occasionally. The biggest problem is the low level drops you can get, ie juvenile termite legs.
Time: (Fig.11)
It takes me about 15-20 minutes to complete, including all the mobs described above, as well as several small groups of skale. If you want to just run either of the bosses, (for the tomes perhaps,) the ele takes about 2 minutes tops, the paragon a couple more.
Future Additions:
I plan on testing several alternate skills, as well as testing in other areas. In it's current form, it isn't strong enough defensively to do much else in hard mode.
Plains Of Jarin Hard Mode E/Me V1.0
Earth Magic: 12+3+1
Energy Storage: 9+1
Inspiration: 9
[skill]Shockwave[/skill][skill]Crystal Wave[/skill][skill]Teinai's Crystals[/skill][skill]Sliver Armor[/skill]
[skill]Aura Of Restoration[/skill][skill]Stone Striker[/skill][skill]Stoneflesh Aura[/skill][skill]Mantra Of Earth[/skill]
Equipment:
Any max enchanting weapon (Totem Axe is ideal, a max Earth Staff of Enchanting is the best.)
Technique:
Keep the last 3 spells up at all times - casting order should be either Mantra or Stone Striker 1st, Stoneflesh last, (Fig.1) this should make your display look a little like this, (Fig.3). Spam AoR when fighting enemies with degen or enemies that can damage through your defensive skills, ie Stormseed Jacuarandas, Fanged Ibogas, Skale Blighters etc. Sliver armour does the killing - you'll want to aggro as many enemies as you can, (Fig.2) then let it off, following up with the aoe's to kill mobs off quicker, (Fig.4) Melee mobs of more than 3 will scatter from this, of course, but if you time it right, you can still kill 3 with a single cast. The spiders don't run from aoe for some reason, so it's best to run through them and past, so that they bunch up, making aoe more effective.
Route:
Leave from the Sunspear Great Hall, kill the 1st group of spiders, (Fig.5) It's your choice whether to kill the ibogas or not. Imo they are a waste of time. Continue down to the paragon boss group, (Fig.6) If you aggro any of the patrolling iboga, just put up AoR and keep moving towards the boss. Deal with the boss 1st, then any iboga - one or two casts of sliver is usually enough to take down the boss plus any termites that have spawned in his group. After you've dealt with them, there are four other mobs plus one boss you can go for:
Termite Group No 1: (Fig. 7a & 7b)
On the water just south of Champions Dawn. Theyre a very large group and it's difficult to round them all up in one go as they are accompanied by 2 Irontooth Drakes, which have Bull's Strike. Fig 7.a is the ideal spot to put up your buffs before rounding them up.
Termite Groups No 2 & No 3: (Fig.8 & 9)
Near the entrance to the Astralarium, and just south from the entrance for the second group.
Spider Group No 2: (Fig 10)
West of the Sunspear Great Hall. Be careful not to aggro any Mandragors, if you do, you have a pretty slim chance of survival.
Suneh Stormbringer: (Fig.11)
This is hard. You'll likely die killing him, so you'll have to grab whatever he drops pretty much immediately. First thing first, you'll need some "support" in the form of 2 or 3 spiders to help power Sliver Armor. It's not essential, but it's a pretty much guaranteed kill if you do. So go aggro as many of the nearby spiders as you want and then stop before you run in. Wait until all of your 4 defensive skills have recharged, recast them, taking care to do it in the correct order, then run in.
Get as close as you can, and wait for the 1st lightning surge. As soon as you're KD'ed, start casting sliver, it should hopefully target him. If not, it will kill one stormseed very quickly and then target him. At this point, just start spamming your spells, making sure you dont cast when you're about to be knocked down. It is possible to survive this, but it's not easy, so as soon as he goes down, grab whatever he drops.
Loot: (Fig.12)
The amount you can make from this run varies between 1.5k and 3k on average. Rares are somewhat erratic - anything from none to eight per run, although on average two to four can be expected. The enemies in this zone also drop Fiery and Icy Blade Axes occasionally. The biggest problem is the low level drops you can get, ie juvenile termite legs.
Time: (Fig.11)
It takes me about 15-20 minutes to complete, including all the mobs described above, as well as several small groups of skale. If you want to just run either of the bosses, (for the tomes perhaps,) the ele takes about 2 minutes tops, the paragon a couple more.
Future Additions:
I plan on testing several alternate skills, as well as testing in other areas. In it's current form, it isn't strong enough defensively to do much else in hard mode.
no damage tank
just to let u know, crystal waves IS prophecies, so maybe suggest a diff skill for if u aint got prophecies?
Moa Bird Cultist
Sorry, I worded that badly, what I meant to say was you could take aftershock in place of crystal wave if you didn't have prophecies, as aftershock is core
Spirit Cookie
Hehe nice build, but its kinda weird to farm this noob places XD
Gj tho :P
Gj tho :P
Spirit Cookie
Hehe nice build, but its kinda weird to farm this noob places XD
Gj tho :P
Gj tho :P
The Rastaman
hopefully this doesn't sound complaining but.. can i exchange Shackwave with something else? :P
Made my ele in NF, and have no plans of going into Factions
but the build looks good Will test it some myself with a few varieties
Made my ele in NF, and have no plans of going into Factions
but the build looks good Will test it some myself with a few varieties
J3mo
Problem with aftershock is that it is elemental damage which reduces.
feelthafire
nice build ! i replaced shockwave with glyph of renewal for more sliver dmg and got a spiked club r9 max dmg in 2nd run but its purp ^^
Moa Bird Cultist
Quote:
Originally Posted by The Rastaman
Made my ele in NF, and have no plans of going into Factions
Quote:
Originally Posted by feelthafire
nice build ! i replaced shockwave with glyph of renewal for more sliver dmg and got a spiked club r9 max dmg in 2nd run but its purp ^^
Not a bad idea. I was thinking along the lines of trying it with Echo or Arcane Echo.
Oh and before anyone asks, that Fiery Blade Axe is reserved for a friend vlein
im using a 55 SS necro, works well as well
Cold
"The spiders don't run from aoe for some reason..."
you don't really have any AoE skills that trigger mobs AI, just periodic bursts of damage. vlein ArKaiN
Quote:
Originally Posted by Cold
"The spiders don't run from aoe for some reason..."
you don't really have any AoE skills that trigger mobs AI, just periodic bursts of damage. No. Ranged foes have never scattered from AoE. Which is why the whole mob dies in one SoJ. With a Mo/D you can actually vanquish like 80% of the map, except for the burrowers that kill off enchantments(dont remeber their names) Correct Jeans
why not run into skybringer's mob and use ward of stability so ur spells arnt interrupted for a god percentage of time and just enough time to kill most of the enemies. Just dont try to use spells while ur in the 5 second time period in which u dont hav it in effect (that is only if u hav 16 earth).
Moa Bird Cultist
Why sacrifice speed for the entire run for the sake of making that one mob a little easier though? It doesn't take much skill to time around the knockdowns, as you have a 3 second warning anyway. What makes the mob difficult to survive is the pure damage they can deal with lightning skills, (45-50 for the bosses surge for example.) The bottom line is that the group is killable, it just takes a lot more skill than everything else in the zone.
ArKaiN, you mean the Mandragors. They don't have enchantment removal at all, in fact, but they are very capable lifestealers, even more so when they are on low health, thanks to Ravenous Gaze. The only other Necromancers are the Skale Blighters, which have Vile Touch and Grenth's Balance, which are easy kills provided you can get Sliver to target them. The thing that takes the cake for the mandragor groups however, is the fact that the warriors have wild blow, crippling this build's energy management quite easily. ArKaiN
Quote:
Originally Posted by Moa Bird Cultist
ArKaiN, you mean the Mandragors. They don't have enchantment removal at all, in fact, but they are very capable lifestealers, even more so when they are on low health, thanks to Ravenous Gaze. The only other Necromancers are the Skale Blighters, which have Vile Touch and Grenth's Balance, which are easy kills provided you can get Sliver to target them. The thing that takes the cake for the mandragor groups however, is the fact that the warriors have wild blow, crippling this build's energy management quite easily.
This is true, thanx Moa for bringing this to my attention.
I just never noticed because I run 55 builds in that part of Elona and usually when a 55 is insta-killed it has to do with prot spirit being stripped. I might try a 105 build on them, but since they're a mob of life stealers, it probably wont work anyway =[ Xiaxhou of Trinity
IMO you can ditch one of the AoE crystal wave or tenai's crystals for glyph of restoration to help cope with degen. i will defnitely farm this place to deaf (no not death) so i can get a fiery and icy blade axe. so want one of each for my war to match my IDS and FDS =]
Moa Bird Cultist
IMO again, not needed - as far as degen goes, the worst you'll have to cope with is crippling anguish - not exactly dangerous on it's own. Besides, on this run, Aura of Restoration is far more efficient due to it not limiting the regular casting of medium-high energy spells - Essentially over a single 30 second "cycle" of skills, that is, casting everything as soon as it comes up. Glyph of Restoration would heal for 333 health, or 11 health per second when combined with the 3 most costly skills on the bar. Aura, on the other hand will heal a total of 357, or just shy of 12 health per second. Additionally, it does not restrict the timing of your more powerful spells - some enemies are strong enough that you will need to get off all your aoes in quick succession to take them down, (eg blighter groups.) Now Crip Anguish has a degen rate of -5, or 10 DPS, so either or would be enough to see off the degen with a little to spare for the occasional 1 or 2 damage you'll take from normal mobs. You only need to worry about Iboga for the 1st part of the run anyway. After that, you face enemies with cleave, but you're stronger than them, so it's no big deal.
DarioLeanza
To be honest 55hp monkey style is faster, SS or SOJ all the same But nice build for the peeps who dont have a monkey ready to start some grinding....
BTW I found a req 11 Icy Blade Axe too, too bad not req9.... kanaxais_scythe
Quote:
Originally Posted by vlein
The ele build has been workign great for me except for all the rror 7 and 58s I have been getting today. But I am more interested in this Necro build.
Lint
Bahhh, im not going all the way to factions to get shockwave, why not do a faster build!
enjoy 12 earth (you can add runes, im too lazy too) 12+1+3 fire rest in what you want Mr D J
Got an Icy Blade axe and Daedal Shield from 2 spiders in a row today. Btw I farm with a monk... easy to the max.
kid nothing
so does this place have a good gold drop rate
or should i try farming other places with my 55 necro and can a 55 necro do this run ? Xiaxhou of Trinity
been farming crazy two days, still no icy or fiery blade axe T.T if anyone would like to trade one of theirs for a bunch of gold items (max or near max, many inscribable)+a necrid horsemen to boot, PM me here or in game Balthazar of Source. So far still waiting to get one of each from this place, REALLY WANT ONE OF EACH FOR MY WAR! Great place, decent drops, only thing is mobs are far from each other heh.
What are the ideal mobs to kill if I'm looking for icy and fiery blade axe? I usually do the three mobs of spiders plus the mob with the para boss (and any other ibogas i cannot avoid, i dont like stormseed, lightning surge is too annoying to deal with though very easy =]) Apok Omen
Very great build and nice place to farm, have gotten many golds and even some Elite Tomes. This made me happy. 5 Stars *****
vlein
Quote:
Originally Posted by kanaxais_scythe
The ele build has been workign great for me except for all the rror 7 and 58s I have been getting today. But I am more interested in this Necro build.
build kills 80 mobs, combination of insects, skales, slithers, stormseeds, and ibogas, timed run for all 80 is 15 minutes.
only thing i cant kill are the mandagor imps Solus_the_Deadly
Nice guide, I might try with 55 monk first though.
ayame ftw
im going to get a ice axe for my monky
Shuuda
Due to the number of low damage golds, and barely getting any at all, so far, it's medicore.
Moa Bird Cultist
There are several reasons why I didn't make this as a 55 build guide;
1: 55 builds are by far the most common types of build for solo farming in GW. IMO, we didn't really need another. 2: 55 builds are by far the most expensive to set up, owing to requirement of 5 superior runes as well as normally a full skill bar including an elite. This is especially true of monk 55, due to the cost of the runes. The core of this build is only 4 skills - Stoneflesh, Stone Striker, Mantra of Earth and Sliver Armor, the rest is adaptable. It doesn't even need an elite to do damage, making it ideal for players who are new or inexperienced. 3: One mistake while you're 55ing and it's all over. Protective Spirit goes down and one or 2 hits will kill you. Forgetting to refresh happens to the best of us. in the case of the E/Me build, this is far more forgiving. 4: I dislike 55ing, for all of the reasons stated above. Therefore, this is the ideal sort of build for anyone who shares my sentiments. Other reasons why this guide is as an Ele: VWK builds work on most of the mobs here, but they're ineffective on the bosses, neutering a potential source for profit. (Tested by my guild leader.) I don't have a max level Necro or Ritualist on my primary account. Sliver Armor: This skill can deal over 1000 damage in a single cast when used on a boss, (both of the bosses which are killable with this build have around 1000 health,) in 12 seconds. It's one of those skills that grows in power with the more that you aggro, making it ideal for this sort of work. It's not even Elite, which gives you so many extra options. And it's yours for a mere 1k and one skill point. The purely defensive part of this guide is extremely easy to apply in team based PvE play - 3 skills to make your ele a damage tank with almost unlimited energy. And lastly: To everyone that's saying they can't be bothered to go all the way through Factions to cap Shockwave, it can be capped after Arborstone - the 4th mainland mission in the game. With heroes, all 4 of these missions are a walk in the park, believe me. p.s, I'm going to test some variant builds tonight, so I'll post up some new stuff soon. GreatLich
well, in regards to your point under 2: it all started with the 105hp monk solobuild. It's hardly surprising why monk runes are the most expensive ^^
Red-Tide
I got req 9 Inscribable long sword here yesterday. Spiders dont always drop nice stuff but there are a few gems to be had.
I also got a req 9 STR GOLD Istani shield (-5 20% / +30 hp) from the spiders yesterday. Best drop I have got on n00b isle thus far. jbwarrior
Quote:
Originally Posted by Lint
Why don't you use Flame Djin's Haste instead of Phoenix, or use Inferno... it effects all
Nadav101
may i ask why in the photos nobody take heroes and flag them away? doesnt it give better drops?
jbwarrior
Quote:
Originally Posted by Nadav101
may i ask why in the photos nobody take heroes and flag them away? doesnt it give better drops?
Because ANet fixed this, It doesn't matter anymore if they are flagged out
Mike_version2
tried it a few times, died once because off an err7 but it worked like a charm the rest of the time
Hexum
Works good, getting some golds every run. Will this work on the corsairs in Zehlon reach?
Francis Crawford
Remember that a lot of the body parts should be hoarded for Wintersday or other holidays. For example, I have a huge pile of juvenile termite legs -- and quite a few warrior tomes as well.
I've been going straight Slivernewal, but if the build listed here works it's a little faster, having a one more damage spell (and an elite at that). Actually, it's the first time I ever added Mystic Regeneration into Slivernewal. That spell ROCKS, even at a very low level of Earth Prayers. No problem with the Blighters; Mystic plus Ether Renewal = plenty of health recovery. But I can't handle the Ravenous Gaze Mandragor Imps AT ALL. And when enough Storm Jacaranda gather in one mob it's pretty hard to make it through all the knockdown. Zena Starlight
Anyone mind sharing the 55 monk build, becuase the run takes over 30 minutes. SoJ scatters the mobs too much and takes like five minutes per mob. -.- Any suggestions?
Esuna
Quote:
Originally Posted by Francis Crawford
And when enough Storm Jacaranda gather in one mob it's pretty hard to make it through all the knockdown.
You just have to time when the KD from lightning surge lands. Don't cast when the icon starts blinking, unless it's a 1s spell or less in timing, or else you'd most likely have it interrupted. Make sure your vital enchants have a few seconds on them before you receive the KD. It's really not that difficult, as it's always going to be one KD at a time - the hex doesn't trigger multiple times just because all 3249832 mobs cast the same spell on you o-0 I do the entire run with a SS Mo/N though, so maybe it's tougher for other classes, I dunno. Just a few tips
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