E/Me Plains Of Jarin HM

Esuna

Esuna

Krytan Explorer

Join Date: Jul 2005

NYC

Squee Squeeeeeeeeeeeeee [yay]

Mo/

Quote:
Originally Posted by noneedforclevernames
I am having trouble killing the Blade Termites and the Drake's quickly. They always scatter and then attack me then scatter and attack me and it takes like 5 minutes. Anyone can help? This is because the AI now scatters from AoE. You are probably using SoJ or SS, am I right? You'd have to kill 3 at a time. Any more than that, they will scatter. Just keep attacking one enemy to keep its attention, and 2 more of his buddies should naturally stay with the one you're attacking. After those 3 die, wand another one, and repeat the process.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

http://img84.imageshack.us/my.php?im...merfarmug2.jpg

Thank you for the build.

Lisark

Lisark

Academy Page

Join Date: Jul 2007

In the ocean on a boat with a pirate hat on =P

Mo/

Can a 130 derv do this`solo?

Edit: If my research is correct, then this is a yes ^^

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I used a Glyph of Renewal Variation of the OPs build. It can vanquish the entire zone. =)

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Build?

12345678

SunnyBombFire

Frost Gate Guardian

Join Date: Sep 2006

Order of the Twilight

R/Me

I've been doing this run for a long time with my ele and i farm it like 10 times per week. The gold drop rate has decreased so i do another build to cover it up. After some time doing that other build i resort back to this and get more drops i get than the last one b4 the cover up. Getting another build makes gold drop rate increase (my theroy)

Flagging henchies/heroes is stupid in this build. This is a solo build. But if you want to vanquish this area then bring your henchies/heroes and vanquish the hell out. But be advised that the more henchies/heroes you bring, the coins you pick up decreases.

Arcane Echo Sliver armor is a waste since it requires taking up another skill spot of an aoe and the more you use sliver, the less dmg it takes. Its like a decreasing DoT (Damage over Time) If you kill a foe with it and you move on to the next one, the dead foe was attacking you so then the dmg decreases. Arcane echo it and what do you get. Blocking attacks of course but think about aoe damage first then sliver. the aoe dmgs them to like 3/4s health and the sliver finishes them off. A "Finishing Signature Move" as i say.

Bull Dog

Pre-Searing Cadet

Join Date: Nov 2007

[ion]

Mo/D

I finally beat NF and soon after tryed this place with my 55 monk in HM first run I got a gold fiery blade axe! Gotta love HM on the noob island ;D

Mister Mentalist

Ascalonian Squire

Join Date: Dec 2007

can a 55 monk do this ss or soj ?>

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Whew, it's been a long time since I originally posted this, so I think it's time some of the miscellany was cleared up: Particularly, the effects of multiple skill balances on this build.

The first and foremost is the balancing of Stoneflesh Aura to a point where it cannot be maintained indefinitely without at least a minimal +enchanting upgrade. even a plain old 10% off a blue item will do the trick, but obviously, the better the upgrade, the higher the margin for error.

The second and more recent change is the removal of extended aftercast delay from PbAoE spells such as Crystal Wave, Teinai's Crystals, etc. This marginally increases the initial spike speed, which means you catch more mobs before they move out of range.

The last thing to consider is the possible practical application of GW:EN skills within this build. Specifically, Energy Blast (Energy Storage)has interesting potential, considering the extreme nature of the base build's energy regen, although the 20s recharge lessens the appeal. Club of a Thousand Bears (Norn skill) is another one worth exploring, for the sake of spiking out a single target. But the one that has the most potential for use in this build would be Technobabble (Asuran skill) as despite the low daze duration, it is sufficient for really messing up some of the casters you can encounter while using this build and potentially opens up more practical uses for the build.

For the record, I haven't tried any of the above myself, but Technobabble should definitely be worth testing. Anyway, I'll leave it at that for now and test the above skills myself tomorrow.