Our GW Characters Fates Sealed.

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Caoimhe
Caoimhe
Frost Gate Guardian
#21
IRT Diablo: ROFL... so true!

The OP raises an interesting mental exercise, if nothing else. All of my 12 characters are related (sisters/cousins) to each other, and each was created to fulfill certain roles; if I want to raise minions, Niamh comes out to play; for pure damage absorption, Conary steps up. For helping others through tougher missions, Muireann shows up. For B/P, Flidais and her Stalker, etc.

I never really thought of an "ending" for them; only their backstories.

Now, what would be a real hoot would be for Anet to create more dynamic creation options (a la LotR Online or The Sims 2). In my dream world, we'd see an opportunity to create our GW2 characters with inherited "genetic traits" from our GW1 characters. My dream world is a fun place.
HawkofStorms
HawkofStorms
Hall Hero
#22
Not going to happen.

Would be interesting from a storyline perspective, but yeah then it would make no sense that you could keep using that character (and if your character was really "killed" and unable to be played anymore, I don't think many people would do it).
Lonesamurai
Lonesamurai
Furnace Stoker
#23
.........

you decide

Quote:
Originally Posted by Official Wiki
Guild Wars: Eye of the North is the fourth purchasable installment in the original Guild Wars game. It is intended to tie the Guild Wars storyline with that of Guild Wars 2. Instead of using a campaign format used by Guild Wars Factions and Guild Wars Nightfall, Eye of the North will be a traditional expansion on any of the existing campaigns, rather than a standalone game. Players will not be able to create new characters, there will be no additional professions and there will be no tutorial missions. Eye of the North will be on sale during the Third Quarter of 2007. The setting for the campaign is in part subterranean and spread through the continents which have already been introduced by other campaigns. Players will be able to explore the homeland of the Charr, and meet the Asurans and Norns, new races introduced in the expansion.

Features

Eye of the North will not include any new professions. James Phinney has stated that Eye of the North will involve character development beyond level 20, however Gaile Gray has clarified that this extended character development will not increase the actual level cap.

The expansion will introduce:

* 40 new armor sets
* 100 new profession-specific skills
* 50 new PvE only skills
* 10 new heroes
* The Hall of Monuments, a place which will allow you to obtain unique titles, companions, armors and miniatures in Guild Wars 2 based on your achievements in the original Guild Wars. The Hall of Monuments will not support the transfer of items, characters or gold.

The PvE journey in the expansion will take the player through "acts":

* Act 1: Covers 18 underground tunnels to aid the Dwarves in their struggle against a "fiery Destroyer". This will later lead you to the aforementioned Asurans and Norns.
* Act 2: Three story arcs, which can be done in any order; exploring the Norns in the Far Shiverpeaks, the Charr homeland north of Ascalon, and defending the Asura on the Tarnished Coast against the Destroyer.
* Act 3: The battle against the Great Destroyer.

The following regions have been named:

* Depths of Tyria
* Far Shiverpeaks
* Tarnished Coast

Other useful info:

* Collectors Edition for Eye of the North is possible, but not yet confirmed.
* Armor in Eye of the North will use the insignia system like Nightfall.
* New God realms in Eye of the North is possible, but not confirmed.
* There are no new character slots or professions.
* Auction house and marriage will not be implemented, but are possible for Guild Wars 2

Notes

* G4 has confirmed that Eye of the North includes Norn and Asura heroes.
* Although Eye of the North is currently the only Guild Wars expansion currently in production and there are no current plans for future expansions, it has been stated in interviews that the possibility of another expansion after Eye of the North has not been completely ruled out.
* GW:EN will not include any additional character slots. It is unknown at the present if the expansion will add an additional tab of Xunlai storage space, however.
Quote:
Originally Posted by Official Wiki
Guild Wars 2 is the new Guild Wars game currently in development by ArenaNet. It was first announced in the May 2007 PC Gamer Magazine which outlines several core changes from the original Guild Wars. It is expected to go to beta test in the second half of 2008. No release date has been confirmed.

General

Races

Guild Wars 2 will introduce playable races other than human. The four new playable races announced so far are:

* Sylvari
* Asuras
* Charr
* Norn

Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.

Character development

There will be a single character system, a character will not have a type like at present. A single character can be used for any of the three types of game play; PvE, World PvP and Structured PvP.

The level cap of 20 will be raised, no maximum level has been given and it has been suggested that there may be no maximum. The exact implementation has not been announced and is the subject of speculation in the community as it is not clear how this will affect gameplay such as area design and game balance. There has been mention of a side-kick system when a higher level character will enhance a lower level companions abilities, although there are few concrete details available about this system.

The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters.

Marriages and auction houses may be implemented.

Controls

The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced.

Pricing and continued support

The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.

There will be no monthly fee associated with Guild Wars 2. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.

The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted.

PvE

Setting

The campaign will be set in Tyria two hundred and fifty years into the future from the original campaign.

Guild Wars 2 will still have instances, but also claims more advanced persistence. For example, this might include different quests becoming available depending on the outcome of a particular fight.

There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Guild Wars 2 will depart from a single monolithic storyline, instead using smaller story arcs - allowing the player more of a sandbox environment to play in.

Characters

Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North.

The professions are being designed so that they are all viable for both solo and group play.

Companions

The system of companions and allies is being reworked. Companions will have customisability similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.

PvP

There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.

World PvP

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going. Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists. According to the Gamespy interview, there will be 4 factions players can belong to fighting against each other, as well as a 5th faction representing a common enemy. Whether players can switch allegiance is currently unknown, but likely.

Structured PvP

Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
Notes

* On March 27th Gaile Gray said that Guild Wars 2 will have Holiday events too.
Eldin
Eldin
Forge Runner
#24
Our characters continued to vanquish evil in Chapters 4 through 10, then died of old age.

I hope they implement, perhaps, a statue of the lich with a plaque, similar to the Gods' plaques, describing our victory.

Maybe instead of a death sequence, we do an "uncertain" one. One that leaves us thinking they're doomed, but with the possibility of them surviving. That would work, I guess.

Like a giant army of <bigbadguyinEOTN'sminions>.

Guy: This is the end. What do we do?
Leader: We fight.
*insta-blackout*

Or something stupid like that.
WinterSnowblind
WinterSnowblind
Jungle Guide
#25
Quote:
Originally Posted by HawkofStorms
Not going to happen.

Would be interesting from a storyline perspective, but yeah then it would make no sense that you could keep using that character (and if your character was really "killed" and unable to be played anymore, I don't think many people would do it).
Even if they were killed in the ending, it wouldn't necessarily mean you couldn't continue playing the game as them. I mean, you can re-play previous missions after completing the game. It doesn't have to make sense. Plenty of games have cliff-hanger endings, but allow you to continue playing as if nothing happened.
bug_out
bug_out
Academy Page
#26
Considering the number of times my ranger has died, having a cut scene complete with cherry blossoms and an eloquent speech before falling over dead would be a nice change.
Sir Skullcrasher
Sir Skullcrasher
Furnace Stoker
#27
Bet my wammo (Grim) got transform into a charr! lol
Age
Age
Hall Hero
#28
Quote:
Originally Posted by sindex
In the storyline, they could possibly write off our characters if they wanted too. Of course I am not talking about how many times your died on your own and got rez’ed again. Hypothetically if they wrote “you died saving Tyria from the great destroyer in one final battle,” that is the type of death I am taking about.
There are three ways of looking at this and those are.They Anet could shut the servers down stupid idea.Anet could decide after 5000 deaths you automatically lose your char. in otherwords it goes off to the Halls of Heros.This is the third one you could decide its fate and just delete it.I would rather the third as I still have lots goals for my char in GW1 as I am still not sure if I will playing GW2.It may be it with me.
Raiin Maker
Raiin Maker
Wilds Pathfinder
#29
Erm... if you die, how do you have children to pass your belongings (and name) onto in 100 years? Its not as if you have had the time to get hitched between killing The Lich, Shiro and then Abbadon...
EternalTempest
EternalTempest
Furnace Stoker
#30
I don't think there going to do the BAM your dead on the final mission.
We can keep on playing, with no new content.

It's just you start a new GW2 character and you get cool stuff that your *great* ancestor left you. There plenty room for making your own "retirement" story in your mind of how your character retired / meet there end, that of course is after they had children

On top of that, if the system allows you to xfer new items based on new unlock in GW1 after your GW2 character is created and linked, there's always that old coot / family that's knows some stories you weren't told / unaware at the time making you want to re-check the Hall of Monuments looking for something "specific" you over looked.

At least there's cross breading among the species, otherwise any non-human decedent going to have some interesting stories.

Now a cut scene that starts out "many many years latter" and some field or place and implied burial ground and the hint about the bloodline is not yet done with it's heroic dreads and the descendent's take up the torch may be appropriate.
Sir Skullcrasher
Sir Skullcrasher
Furnace Stoker
#31
Maybe that is why Alesia is gone so long? I wonder where she took my crystalline sword to? lol
wetsparks
wetsparks
Desert Nomad
#32
I see it like this, beat the big bad guy at the end of GW:EN, my warrior looks over at Eve (necro henchman in case you dont remember) and starts hitting on her and thats how he is going to have grandchildren to save the world in a couple hundred years.
VitisVinifera
VitisVinifera
Banned
#33
GW Proph started about 5-1-05.
It's 2 years later.
GW 2 will probably be released mid 2009, which would be approximately two years from now.

In other words, our oldest characters are only mid-way between the start of GW and the start of GW 2. And of course we'll be able to play them WELL beyond this time.

Personally, by the time GW 2 comes out, I'm probably going to be dead sick of my GW toons, probably sick of GW in general, and dying to start new GW 2 toons and rarely look back.

I take this all in stride.
Amon Warrior
Amon Warrior
Lion's Arch Merchant
#34
Geez, NWN2 had the worst ending ever! I hope that Anet doesn't get that low on budget to pull some crude Photoshop images and voice over from amateur night... Rocks fall, everyone dies... ARGH!!!!

Aham...

Not really a problem for me to move on, as long it's for a better experience.

For now, let's see what GWEN will hold!
Griff Mon
Griff Mon
Wilds Pathfinder
#35
Many years ago, I played a PC RPG game which I absolutely loved loaded with Dungeon crawls, etc. Got to the end of the game. The only way you could win was to take your nememsis into a pit with yourself and die. Then there was some weepy ending where your village wondered what happened to you and the dark evil had suddenly disappeared.

Yuck! What a way to end a game!

I never picked the game up again because of the awful ending that it had. And I can't imagine the same thing happening in GW, ever.
bart
bart
Desert Nomad
#36
Quote:
Originally Posted by Spazzer


lol

.
sindex
sindex
Wilds Pathfinder
#37
You see no matter what you may think sooner or latter your first GW character(s) are going to die, it’s inevitable. Still due to the fact a 250 years have passed between GW and GW2. The only question is how he/she is going to die. Unless you become immortal and a hermit, I doubt you will ever see your previous character again in the flesh.

The actually life for your character in GW storyline does only go so far. My thing, is if it does happen and you do end up sacrificing yourself in the end game of the first GW, then you should go out in style. That’s why I was wondering how it will all end in EotN, for it might be the final nail in the coffin for that individual toon.
Exoudeous
Exoudeous
Wilds Pathfinder
#38
I doubt very much that it will even happen like that.

I doubt they would make it so that teh end of the game would make yoru character unplayable. If they did that it would not only piss people off, but you wouldnt be able to play anymore or get more monuments. and if people couldnt play anymore then who would be around anymore by the time GW2 coems out?
Clone
Clone
Krytan Explorer
#39
Quote:
Originally Posted by Brianna
Well Guild Wars 2 is 100 years after Guild Wars 1, afterall, so It's not really possible to keep them
In a land where people fight the undead, summon fire from the sky, and get advice from mystical dragons, why is time travel not really possible? We've got a vortex to the realm of tormet. Make a vortex to the world of tomorrow
Exoudeous
Exoudeous
Wilds Pathfinder
#40
because if teh game engine is being overhauled then bringing ovr old characters would be useless cause everything besides looks and name would be diffrent.

saying the game is 100 years later is a way for the story to cover up the fact that its a technical reason why they arnt being carried over.