02 Jun 2007 at 09:37 - 33
Looks like the level design will be exactly the same as it's always been. I've been in plenty of caves before. Asura Gates = zone portals.
It sounds like they just removed the quest markers so you're forced to "explore" to get to the next outpost while in a dungeon, if you haven't kept your pet NPC alive. You know what that means... lots and lots of wiki referencing! I hope by "dungeon" that they don't mean they'll remove maps like they do for UW, FoW and Abaddon's realm. I get sick of that crap.
It kind of sounds like they're removing navigation functionality to try to force players to experience the environment. Which to me, I'd go out and explore their maps if they'd actually put something worth having in them, besides buttloads of snare-heavy monsters intent on making me waste four minutes to slaughter them all for 24 gold and a req 10 fire wand.
Remove all the monsters (make them optional spawns) and place lots of puzzles and secrets and triggers that unlock other things throughout the game, and then it'll be fun to explore every corner of a map. As it is, in Guild Wars I find getting somewhere to be a chore. It's kind of funny how looking at how popular running was, that ANet has ignored WHY it was popular, and just made it unnecessary by funneling the player through town after town via mandatory quests.
Really, finding secrets and treasure isn't all that exciting when you can just wiki all the places worth visiting, so you don't have to waste time "having fun" with mobs of a dozen level 28 whatevers. I think that's the bottom line. It's only fun the first time, figuring out something on your own. After a week, people have already done it, so you can just look up the solution online or ask the guy in your party that's already run two of his characters through the storyline. And the only way to prevent that is to just... not ask anyone.
Even though it's an expansion, I really hope EotN doesn't feel like all of the chapters have, like you're trudging through mobs just to get to the next town, rather than freely exploring beautiful landscapes. I really enjoyed places like Majesty's Rest, where the environment is beautiful, and isn't peppered with a sea of red.