Quote:
| Dungeons are a staple of the RPG genre. Ask any longtime roleplayer and he'll get misty-eyed and recall tense adventures in underground civilizations, navigating shadowy passageways and unearthing untold fortune. We knew it was the next logical addition, but we had to be sure it was implemented in such a way that was new and relevant to Guild Wars fans. So, what makes a GW: EN dungeon more exciting than your average hole in the ground? Lots of things, actually. |
Amazingly, the article actually decreased my interest in GW:EN.
There's also a video with the article: http://media.pc.ign.com/media/896/896299/vids_1.html


