The Mid-June "Super-Update": Predictions
Caoimhe
This thread should stickied, and framed, and required reading for everyone who plays GW, simply because of the overwhelming hubris diplayed herein.
Quit playing. Just quit. Don't like changes? Leave. Leave the game to those of us who appreciate the effort, even when there are times when it seems the effort is going a direction opposite to what we might wish.
Call us fanbois, ANet lovers, whatever gets you through the night. I just don't care. All I know is that there seems to be a lot of people who feel like ANet hates them individually, and makes changes for that reason alone. Trust me, folks, it isn't all about you.
Quit playing. Just quit. Don't like changes? Leave. Leave the game to those of us who appreciate the effort, even when there are times when it seems the effort is going a direction opposite to what we might wish.
Call us fanbois, ANet lovers, whatever gets you through the night. I just don't care. All I know is that there seems to be a lot of people who feel like ANet hates them individually, and makes changes for that reason alone. Trust me, folks, it isn't all about you.
Theus
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Originally Posted by Caoimhe
This thread should stickied, and framed, and required reading for everyone who plays GW, simply because of the overwhelming hubris diplayed herein.
Quit playing. Just quit. Don't like changes? Leave. Leave the game to those of us who appreciate the effort, even when there are times when it seems the effort is going a direction opposite to what we might wish. Call us fanbois, ANet lovers, whatever gets you through the night. I just don't care. All I know is that there seems to be a lot of people who feel like ANet hates them individually, and makes changes for that reason alone. Trust me, folks, it isn't all about you. |
Ravious
I think we will get a new log-in screen for June. We had the Factions log-in screen quite some time before Factions actually came out.
The Great Al
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Originally Posted by wetsparks
Just as long as they fix, I mean give, the hero/henchman AI so that they scatter from AoE like the monsters I will be happy. I dont expect the PVE only skills to be to impressive. They will be either copies of existing skills like Searing Flames or something before it got hit by the nerf bat and be so uber powerful that you have to have it to get into a group or so incredibly useless that if you have them on your skill bar you will be kicked out of your group.
Soul reaping they will probably implement the fix that they wanted to implement earlier but knew that the community would wine so they hit it with the current band aid so that they will look good for when it actually does come out we will be happy with it. And I hope the dont do to much to change the mesmer. Just change some skills so that they do more direct damage like [skill]energy burn[/skill] instead of conditional stuff like [skill]backfire[/skill] or [skill]empathy[/skill]. As to the skill balance, its not only the PVE people that will complain. All the groups that abuse the gimmick builds in PVP will complain the loudest because they will actually have to use an honest build now. |
Gaia_Hunter
Quote:
Originally Posted by Caoimhe
This thread should stickied, and framed, and required reading for everyone who plays GW, simply because of the overwhelming hubris diplayed herein.
Quit playing. Just quit. Don't like changes? Leave. Leave the game to those of us who appreciate the effort, even when there are times when it seems the effort is going a direction opposite to what we might wish. Call us fanbois, ANet lovers, whatever gets you through the night. I just don't care. All I know is that there seems to be a lot of people who feel like ANet hates them individually, and makes changes for that reason alone. Trust me, folks, it isn't all about you. |
Did anyone complained about more storage space?
Did anyone complained about the introduction of chests in the Deep or in Urgoz (and im wating for chests in Tombs)?
Did anyone complained when they nerfed Energizing Finale?
Did anyone complained about Insignias to all armors?
Not everyone will be happy with some changes. I will be very pleased when all chapter weapons receive the inscription system. Some will scream rage, as they will see their worthy items lose value.
The Soul reaping nerf didnt bother me alot, although its a something thats clearly a rushed fix, and not something perfect.
Making solo farm less and less profitable, while not making PvE a bit more rewarding makes me completly mad.
So, a change is only fine if its good and for some real purpose.
Anet cant give players everything they want, cause that will make the player lose interest (just grab a character/item editor for some singleplayer rpg, and see how much time you will be interested in the game). But on the other hand, if players cant expect a reasonable reward for their time, they will get frustrated and lose interest anyway.
Aditionally, sometimes Anet feel compelled to do changes, some realy quick, like the loot scaling fix to rare/unique items/materials. That means they also screw stuff withe their changes.
Sure people will always scream about changes, for some reason or the opposite one, but when they really get vocal, something happened.
lacasner
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Not everyone will be happy with some changes. I will be very pleased when all chapter weapons receive the inscription system. |
Kakumei
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Originally Posted by Navaros
Hard mode is way, way unbalanced against the player hence to nerf the Sunspear skills to be "balanced" would not be a good idea. The Sunspear skills should be unbalanced in order to balance out the unbalanced mobs of Hard Mode.
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I don't know about you but I'd really prefer to write HM rather than ATNATABASM.
MoreaChanduen
They just need a way to eliminate the grind... back when farming was easier, I felt very little grind necessity. Money was fairly easy to come by, and I could somewhat simply get the things that I needed most.
Now there's practically no way to make money. I'm down to almost nothing in terms of cash and I can't find a way to remedy the situation.
So what I want to see most in this summer update is either:
a) removal of loot nerf
b) new loot system on top of loot nerf that allows for better farming (comparable to what it once was)
c) a refund.
Now there's practically no way to make money. I'm down to almost nothing in terms of cash and I can't find a way to remedy the situation.
So what I want to see most in this summer update is either:
a) removal of loot nerf
b) new loot system on top of loot nerf that allows for better farming (comparable to what it once was)
c) a refund.
Gaia_Hunter
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Originally Posted by Kakumei
But then it wouldn't be Hard Mode anymore, it'd be "All The Numbers Are Twice As Big As Soft Mode" Mode.
I don't know about you but I'd really prefer to write HM rather than ATNATABASM. |
Its hard cause mosnters simply have more... More Hit Points, More Attack Speed, More Cast Speed, More Attributes, More Armor, More Damage.
They dont play any smarter or even different, they just have MORE.
Kakumei
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Originally Posted by Gaia_Hunter
The problem is that its hard mode because its "ATNATABASM" already.
Its hard cause mosnters simply have more... More Hit Points, More Attack Speed, More Cast Speed, More Attributes, More Armor, More Damage. They dont play any smarter or even different, they just have MORE. |
Winterclaw
Mystic Regen will probably be nerfed if you ask me.
Paragons will be nerfed again because of paraway.
Necros will have a lot of things buffed and one or two skills slightly nerfed.
Water Magic and it's inability to damage will be forgotten again.
Paragons will be nerfed again because of paraway.
Necros will have a lot of things buffed and one or two skills slightly nerfed.
Water Magic and it's inability to damage will be forgotten again.
Navaros
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Originally Posted by Kakumei
But then it wouldn't be Hard Mode anymore, it'd be "All The Numbers Are Twice As Big As Soft Mode" Mode.
I don't know about you but I'd really prefer to write HM rather than ATNATABASM. |
Additionally, the PVE Sunspear skills probably won't work on Heroes, and most HM players are forced to use Heroes & Hench most of the time since hardly any players are around who want to play in HM. Therefore chances are there would only be one or two PVE Sunspear skills in a HM party at any one time. Which is all the more good reason to make them "godly".
Theus
Maybe..oh I don't know..
We should look at the first glaring fact that a majority of the Guild Wars comunnity doesn't even play Hardmode?
Maybe after they've fixed that we can worry about difficulty.
We should look at the first glaring fact that a majority of the Guild Wars comunnity doesn't even play Hardmode?
Maybe after they've fixed that we can worry about difficulty.
Chthon
First and foremost, as long as soul reaping gets a satisfactory fix, everything else is secondary for me.
I'm betting on some sort of AoE direct damage that turns them into wannabe eles. You pretty much can't compete as a PvE caster without huge AoE damage, so that's about the only option. I'd think that AoE damage curses would be more mesmer-ish than direct damage, but there's not a lot of room between strictly-inferior-to-SS and omg-waaaay-overpowered to put a bunch of skills into, much less a bunch of non-elites.
Easy. Change #1 is to remove the stupid POS timer. Change #2 is to do something to actually address spirit spam builds in PvP. There, that's two changes.
I'm note sure if this is what change #2 will be, but I'd be overjoyed if it were. Destroys an overpowered build in PvP; restores PvE to a state that most players prefer; what's not to like? [Braces self for moronic post about how SR has always been horribly gamebreakingly overpowered in general PvE, despite the lack of complaints or balance changes for 2 years....] I've heard the claims that completely killing spirit spam would be a terrible thing, but, frankly, I could not care less if one FotM gimmick build gets nerfed out of existence for the sake of the entire class. I fear that there may be just too much ego and pride tied up in this mistake for a-net to back out of it, but, of the little hope I have left that a-net can actually get things right, is all of it riding on this one.
My bet's on "just plain useless." I really can't see them handing out a handful of uber-skills to go along with hard mode. I expect more lightbringer's-gaze-quality skills - not inherently awful, but devoid of synergy possibilities and certainly not good enough to justify displacing a skill from any well-designed, well-synergized skillbar.
I'm afraid I agree. A-net favors quick and easy "balances." (See the SR fiasco.) I don't doubt that they could do it, I just don't anticipate them being willing to dedicate the man hours (and the funding for those man hours) to fix the marksmanship line "the right way." A few superficial changes is all I'm expecting. I'd love to be proved wrong though.
Marksmanship line changes ruining farming builds? I doubt it. Unless a-net starts mucking with expertise or the marskmanship mechanic itself or pulls some braindead across-the-board nerf that just destroys the whole line, I can't imagine how they could manage to hurt farming builds by messing around with the marksmanship skillline.
Or did you mean the general changes in other areas? Probably will cause some whining, as well as some legitimate complaints. A-net has a bad habit of paying little to no attention to the impact of their "balance" changes on PvE before releasing them. As for established farming builds getting nerfed, I'm not terribly bothered by that. Insofar as it's a "legitimate" activity at all, it's supposed to be a challenge of creativity - forcing people to find new farming builds doesn't bother me. What bothers me is when general-play PvE gets a nerf that can't be worked around, or forces you into one narrow way of dealing with the nerf.
Indeed, they do. Though, to be honest, I'd trade them all for better, less-nerf-happy, more-time-spent balancing instead.
True.
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Originally Posted by Zinger314
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If ArenaNet's solution is to simply remove SR Energy gain from Spirits, which players have been saying, I'll simply laugh. |
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Of course, you know that these Skill Balance changes will cause the PvE community to whine that their obscure farming builds has been nerfed. Just a general trend. |
Or did you mean the general changes in other areas? Probably will cause some whining, as well as some legitimate complaints. A-net has a bad habit of paying little to no attention to the impact of their "balance" changes on PvE before releasing them. As for established farming builds getting nerfed, I'm not terribly bothered by that. Insofar as it's a "legitimate" activity at all, it's supposed to be a challenge of creativity - forcing people to find new farming builds doesn't bother me. What bothers me is when general-play PvE gets a nerf that can't be worked around, or forces you into one narrow way of dealing with the nerf.
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That's all I can seem to gather. ArenaNet occasionally surprises with extra features within updates. |
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But it's clear that this is the last significant update before other online gaming opertunities will be...considered. |
GreatLich
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Originally Posted by Gaia_Hunter
Changes arent either good or bad because of being changes.
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Did anyone complaine about more storage space? |
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Did anyone complaine about the introduction of chests in the Deep or in Urgoz (and im wating for chests in Tombs)? |
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Did anyone complained when they nerfed Energizing Finale? |
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Did anyone complained about Insignias to all armors? |
I Read it all here...
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Not everyone will be happy with some changes. I will be very pleased when all chapter weapons receive the inscription system. Some will scream rage, as they will see their worthy items lose value. The Soul reaping nerf didnt bother me alot, although its a something thats clearly a rushed fix, and not something perfect. Making solo farm less and less profitable, while not making PvE a bit more rewarding makes me completly mad. So, a change is only fine if its good and for some real purpose. Anet cant give players everything they want, cause that will make the player lose interest (just grab a character/item editor for some singleplayer rpg, and see how much time you will be interested in the game). But on the other hand, if players cant expect a reasonable reward for their time, they will get frustrated and lose interest anyway. |
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Aditionally, sometimes Anet feel compelled to do changes, some really quick, like the loot scaling fix to rare/unique items/materials. That means they also screw stuff with their changes. Sure people will always scream about changes, for some reason or the opposite one, but when they really get vocal, something happened. |
*sigh* what am I still doing here?
Loviatar
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did you read the official post that SR will not be restored to its former precap power?
so that is not going to be it
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Originally Posted by Chthon
First and foremost, as long as soul reaping gets a satisfactory fix, everything else is secondary for me.
'm note sure if this is what change #2 will be, but I'd be overjoyed if it were. Destroys an overpowered build in PvP; restores PvE to a state that most players prefer |
so that is not going to be it
Lord Oranos
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Originally Posted by Zinger314
The mid-June super-update, which Gaile has been hearlding for way too long (since April, IIRC), that will be a huge hook for all players, and possibly as big an impact as the Hard Mode update itself.
I see it as ArenaNet's last attempt to salvage PvE before GWEN. PvE is unappealing due to lack of motivation to play Hard Mode, by either unfair enemies or crappy loot. The update better give PvErs a reason to PvE...it's very pointless, ATM. And the update was said to be "within two weeks" of May 27th, i.e. it will be next week. Of course, with ArenaNet ETAs, you never know. I expect to see a relevant Weekend Event as well (probably double Sunspear points again). Anyways, here's a recent Gaile Blog summary from GWO which details some of the additions this update will provide. From that log, and my own observations of random Gaile postings, here's what's going to be in the super-update.
That's all I can seem to gather. ArenaNet occasionally surprises with extra features within updates. But it's clear that this is the last significant update before other online gaming opertunities will be...considered. |
darkknightkain
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Originally Posted by Winterclaw
Mystic Regen will probably be nerfed if you ask me.
Paragons will be nerfed again because of paraway. Necros will have a lot of things buffed and one or two skills slightly nerfed. Water Magic and it's inability to damage will be forgotten again. |
Nercos will be nerfed again because of their semi-infinite energy. (changing from total-infinite energy to semi-infinite energy is hardly sufficient)
Paragons will have a lot of things buffed and one or two skills slightly nerfed.
Though I completely agree with you for the other two... there are practically no difference between the effectiveness of Water at 0 versus Water at 12.
LifeInfusion
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Originally Posted by Spazzer
Here's to hoping for inscribable weapons for all chapters, and the "rebalancing" of unconditional weapons.
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As for PvE mesmers, it has come down to the point that a lot of people use them as mules. The people that actually have played them through should really get rewarded by a mesmer PvE buff.
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Originally Posted by RbX
I am still waiting for the "hero/hench scatter" button to at least minimize aoe damage in HM.. anyone doing Kaineng City in HM?
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Originally Posted by Winterclaw
Water Magic and it's inability to damage will be forgotten again.
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Re: Marksmanship
How would buffing bow skills lead to farming? The only skill I can think of even useful for farming is barrage.
Series
Zinger, right on. Some people say your are too pessimistic or whiny.. well, sorry if the truth sounds pessimistic fellas.
Willow O Whisper
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Originally Posted by DFrost
People know how to play them. The problem isn't that a mesmer couldn't finish campaigns and have fun while doing it. The problem is that there aren't very many situations where a PUG has a strong reason to pick a mesmer instead of, for example, yet another SF ele.
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Evilsod
I wonder if they'll finally put Mystic Regen into Mysticism... where it should've been in the first damn place.
Miral
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Originally Posted by Gaia_Hunter
(and im wating for chests in Tombs)?
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Kool Pajamas
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Originally Posted by Miral
Eeerrrr, I thought there were chests in tombs? phantom chests?
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Bryant Again
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Originally Posted by Evilsod
I wonder if they'll finally put Mystic Regen into Mysticism... where it should've been in the first damn place.
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Neo Nugget
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Originally Posted by Bryant Again
Ooooh man, that would be the perfect nerf, wouldn't it? So delicious...
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I guess it would be a good way to stop those annoying invinci earth eles
130 hp dervish's use mysticism right?I havent paid attention to my attributes that much. Just recently made it.
Evilsod
Its there own damn fault if they get any complaints about it. There is absolutely no reason for why it should've been kept in Earth Prayers when the name of the damn skill says 'Mystic'. Mystic Vigour is in there for christ sake. Now solo farmers have become dependent on it for massive regen without any effort.
gone
of course it will get put into mysticism, making it useless to any secondary. I'm just glad I was using it while I could.
(oh, Btw...perhaps if the admin of this site let only the paying members attach files, it wouldn't be so damn slow...just a thought)
-edit-
got a prob with enchanted eles? lol
http://gw.gamewikis.org/wiki/Rend_Enchantments
(oh, Btw...perhaps if the admin of this site let only the paying members attach files, it wouldn't be so damn slow...just a thought)
-edit-
got a prob with enchanted eles? lol
http://gw.gamewikis.org/wiki/Rend_Enchantments
Bryant Again
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Originally Posted by Neo Nugget
yum
I guess it would be a good way to stop those annoying invinci earth eles |
.....which they might also nerf, so huzzah!
Evilsod
Why would they nerf Stoneflesh Aura... any nerf to Stoneflesh would just make it into a useless skill.
Winterclaw
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Originally Posted by Evilsod
I wonder if they'll finally put Mystic Regen into Mysticism... where it should've been in the first damn place.
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Evilsod
Well its a near instant nerf to how easy it is to use the 0 damage farming builds... they don't even require skill anymore, just the correct cycling of enchantments.
makosi
I love Mystic Eles and 105 dervishes in Randumb Arena. Pack on some degen and use Rend Enchantments or Gaze of Contempt and watch them fall to their mystic deaths.
/evillaugh
I'm starting to think that Rend and Gaze are imbalanced because its mass enchantment removals at such a tiny cost. <3
/evillaugh
I'm starting to think that Rend and Gaze are imbalanced because its mass enchantment removals at such a tiny cost. <3
Nuclear Eclipse
Zinger, your posts are so friggen annoying... do you know that? If you hate this game so much, go outside for Christ's sake... I mean, I have my complaints about Anet too, but I don't drag them into every single post I make.
Enough with the complaining already... and it's funny you patronize the "Pve community" for being whiners about skill updates, when all you do is whine BEFORE updates are even released!
Seriously... just stop posting. This forum would be better off. Get outside for a day.
Enough with the complaining already... and it's funny you patronize the "Pve community" for being whiners about skill updates, when all you do is whine BEFORE updates are even released!
Seriously... just stop posting. This forum would be better off. Get outside for a day.
*Alexiel*
Bah, I want a hairstylist, give me that in an update, and I'll choose that over any of this anyday.
Zinger314
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Originally Posted by Nuclear Eclipse
Zinger, your posts are so friggen annoying... do you know that? If you hate this game so much, go outside for Christ's sake... I mean, I have my complaints about Anet too, but I don't drag them into every single post I make.
Enough with the complaining already... and it's funny you patronize the "Pve community" for being whiners about skill updates, when all you do is whine BEFORE updates are even released! Seriously... just stop posting. This forum would be better off. Get outside for a day. |
Silly Warrior
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Originally Posted by Zinger314
And yet you whine...about the whining!
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Well Zinger does tell the truth most of the time and is usually correct, most of the time. I find it comical that most of what comes out of Zinger's mouth is depressing.
Beautiful morning, clear skies, login to see Zinger's ranting lol.
Well guys, all I have to say is, it depends how MANY skills are introduced with the Sunspear update. If its 5, I'm going to laugh my head off. But if its 20 well thought out elites and non elite skills, this update may prove to be useful, depending how good the skills really are.
As for mesmers, I don't play them or use them, so it doesn't concern me! Perhaps the update will allow something like a "Mes spike" for Heros Ascent? That would be interesting, if it hasn't happened already.
Lets try being positive about the upcoming update, we have no idea what it will be like until its out.
unienaule
Has to be at least 10 skills, what with there being ten classes and all.
Zinger314
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Originally Posted by Silly Warrior
Well guys, all I have to say is, it depends how MANY skills are introduced with the Sunspear update. If its 5, I'm going to laugh my head off. But if its 20 well thought out elites and non elite skills, this update may prove to be useful, depending how good the skills really are.
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My guess is that'll you'll need atleast Sunspear Rank 6 to obtain the first skill, as that's a breaking point in the title track (for "And a Hero Shall Lead Them").
I'm Rank 10, so that'll work out well.
Tarun
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Originally Posted by Theus
Maybe..oh I don't know..
We should look at the first glaring fact that a majority of the Guild Wars comunnity doesn't even play Hardmode? Maybe after they've fixed that we can worry about difficulty. |