Destruction of Protective Spirit as a farming tool is inevitable
TideSwayer
Destruction of Protective Spirit as a farming tool is inevitable
One of these balance updates is going to bring the destruction of Protective Spirit as a farming tool. Let's face it - it's at the center of most farming builds nowadays (especially hard mode builds). Bots abuse it. Hell, even the abuse of it by the casual farmer is bad for the economy as a whole.
Take a look at the Protective Spirit skill description and tell me it wasn't originally intended to handle burst damage only, and not be kept up indefinitely like it can be now. It has a 5 sec recharge for god's sakes! It can be kept up indefinitely even at 0 Protection Prayers! It can still keep it's PvP usefulness with a larger recharge time and/or some sort of max health qualifier or something added into it. Bump that sucker up to 45 sec or 60 sec recharge time.
Sooner or later ANet is really going to see the light and realize that the tool to stopping the bots is to stop the actual tool of the bots. Protective Spirit may not get the nerf hammer this time around (ie. with the forthcoming balance update), but you have to see the eventual writing on the wall for this skill. It's inevitable.
Anyone disagree?
One of these balance updates is going to bring the destruction of Protective Spirit as a farming tool. Let's face it - it's at the center of most farming builds nowadays (especially hard mode builds). Bots abuse it. Hell, even the abuse of it by the casual farmer is bad for the economy as a whole.
Take a look at the Protective Spirit skill description and tell me it wasn't originally intended to handle burst damage only, and not be kept up indefinitely like it can be now. It has a 5 sec recharge for god's sakes! It can be kept up indefinitely even at 0 Protection Prayers! It can still keep it's PvP usefulness with a larger recharge time and/or some sort of max health qualifier or something added into it. Bump that sucker up to 45 sec or 60 sec recharge time.
Sooner or later ANet is really going to see the light and realize that the tool to stopping the bots is to stop the actual tool of the bots. Protective Spirit may not get the nerf hammer this time around (ie. with the forthcoming balance update), but you have to see the eventual writing on the wall for this skill. It's inevitable.
Anyone disagree?
Engel the Fallen
Nerf Prot Spirit and bots will just run another build.
ANET needs to stop balancing this game for the bots, and start thinking of the humans who play it.
As for prot spirit 50 to 40 damage per second does not make it godly. The problem is 55 builds. If anything should be changed it should be the way 55 builds work in general, not skills that PvP users regularly use, let alone their main spike defense.
ANET needs to stop balancing this game for the bots, and start thinking of the humans who play it.
As for prot spirit 50 to 40 damage per second does not make it godly. The problem is 55 builds. If anything should be changed it should be the way 55 builds work in general, not skills that PvP users regularly use, let alone their main spike defense.
Dr Strangelove
If they really wanted to nerf the 55 monk, they would have done it a long, long, long time ago. Anyway, killing prot spirit will make both PvE farmers and PvP players who rely on it very, very mad. It's really a no-win situation. Anyway, like engel said, there's many more farming builds out there than 55's. I believe bots just use that one because it was really the first good mass farming build to come about.
Clord
Quote:
Originally Posted by Engel the Fallen
Nerf Prot Spirit and bots will just run another build.
ANET needs to stop balancing this game for the bots, and start thinking of the humans who play it. Half true. They don't just do simple solutions like remove ability to follow NPC things like standing signs in towns. With still keeping ability to follow Ally NPC guys during missions etc.
ANET needs to stop balancing this game for the bots, and start thinking of the humans who play it. Half true. They don't just do simple solutions like remove ability to follow NPC things like standing signs in towns. With still keeping ability to follow Ally NPC guys during missions etc.
TideSwayer
Yes, the bots can run another build, but is any build as easy and safe as a 55/105 Protective Spirit-based build? With other builds there are usually random factors you have to take into account when farming, such as different spawns and timing. 55/105 builds are used by the bots because it's too "by the book". Nothing can hurt you so it doesn't really matter what order you do skills in as long as you have prot spirit up (which can be kept up indefinitely), and ample regen.
I stand by my viewpoint that this skill is getting hit eventually.
I stand by my viewpoint that this skill is getting hit eventually.
Kaida the Heartless
Good god, man! Fourty-five seconds on Prot Spirit!? That would make the skill useless!
Prot Spirit is one of the most effective ways to deal with spikes in gvg. The 5 second recharge time is perfect and should be left as is. If anet really felt that this skill was overpowered, they would just throw some crazy degeneration or enchantment removal into over-farmed areas.
Prot Spirit is a staple, just like RoF, Distracting Shot, etc. Changing any of these skills will throw the balance into utter chaos!
Prot Spirit is one of the most effective ways to deal with spikes in gvg. The 5 second recharge time is perfect and should be left as is. If anet really felt that this skill was overpowered, they would just throw some crazy degeneration or enchantment removal into over-farmed areas.
Prot Spirit is a staple, just like RoF, Distracting Shot, etc. Changing any of these skills will throw the balance into utter chaos!
TideSwayer
Quote:
Originally Posted by Kaida the Heartless
Good god, man! Fourty-five seconds on Prot Spirit!? That would make the skill useless!
Yeah, some sort of compromise would have to be made to keep its usefulness in GvG, etc. (that's why I suggest upping the recharge time, adding a max health qualifier, etc.), but it's way too strong in PvE farming builds. The skill has 19 seconds duration at 12 Prot Prayers (not taking into account 20% enchantment mods, etc.) with only 5 seconds recharge time. It can be kept up indefinitely with any sort of energy management, and no farming build leaves home without said management.
I really doubt ANet wants people to take 10% of the damage 100% of the time. This skill needs some sort of downtime, somehow, or some way of reducing its power.
I really doubt ANet wants people to take 10% of the damage 100% of the time. This skill needs some sort of downtime, somehow, or some way of reducing its power.
RbX
Nerf PS and Hard Mode is no longer playable..thats a fact. If ANET really nerfs this very effective prot skill Hard Mode will become a mass grave for Ele/Ritu/Monk boss groups.
zwei2stein
Quote:
Originally Posted by TideSwayer
Yes, the bots can run another build, but is any build as easy and safe as a 55/105 Protective Spirit-based build? With other builds there are usually random factors you have to take into account when farming, such as different spawns and timing. 55/105 builds are used by the bots because it's too "by the book". Nothing can hurt you so it doesn't really matter what order you do skills in as long as you have prot spirit up (which can be kept up indefinitely), and ample regen.
I stand by my viewpoint that this skill is getting hit eventually. Bots really do not mind if there is required skill order or not, they can handle timing better than human. They have to take random factors into account anyway, regardless of build.
Seriously, there are more than enough builds ready to replace it.
I stand by my viewpoint that this skill is getting hit eventually. Bots really do not mind if there is required skill order or not, they can handle timing better than human. They have to take random factors into account anyway, regardless of build.
Seriously, there are more than enough builds ready to replace it.
Tab
A fairly simple solution would be to make it:
10 - 1/4 - 5
For 5...23 seconds, target ally cannot take more than 80...50 damage from a single attack or spell.
10 - 1/4 - 5
For 5...23 seconds, target ally cannot take more than 80...50 damage from a single attack or spell.
manitoba1073
OMG will people ever stop with there damn botphobias. Its people like you that are ruining the game and not the bots. Theres far more than just prot spirit soloing builds that a bot could run. It wont get rid of them. Sorry if you arent able to use it yourself.
TideSwayer
Quote:
Originally Posted by manitoba1073
OMG will people ever stop with there damn botphobias. Its people like you that are ruining the game and not the bots. Theres far more than just prot spirit soloing builds that a bot could run. It wont get rid of them. Sorry if you arent able to use it yourself.
I can't use Prot Spirit? I can't cast it over and over again? Wow.
I didn't bring the subject up because I'm worried about bots. I brought the subject up because maybe (just maybe) Protective Spirit is overpowered as a PvE farming skill since you can take 10% damage 100% of the time. Convince me it isn't overpowered (without relying on the 'well, it can be stripped!' argument). That's why I started the thread. I'm interested in hearing thoughts on this.
I didn't bring the subject up because I'm worried about bots. I brought the subject up because maybe (just maybe) Protective Spirit is overpowered as a PvE farming skill since you can take 10% damage 100% of the time. Convince me it isn't overpowered (without relying on the 'well, it can be stripped!' argument). That's why I started the thread. I'm interested in hearing thoughts on this.
.defekt
To be honest, I laughed pretty hard when I read what guild you are in, Tide.
45-60 second recharge? Do you play PvP? Do you notice that basically EVERY monk bar (or backline) has at LEAST 1 prot spirit? Making the recharge that high completely ruins the skill.
It's not the Prot Spirit that is the problem, it's the fact that when its paired with 55 health, it's an amazing skill. It's basically the only good prot for saving spikes (apart from SB), nerfing it will screw up more than just bot farming.
And anyways, I thought ANet were removing bot accounts?
45-60 second recharge? Do you play PvP? Do you notice that basically EVERY monk bar (or backline) has at LEAST 1 prot spirit? Making the recharge that high completely ruins the skill.
It's not the Prot Spirit that is the problem, it's the fact that when its paired with 55 health, it's an amazing skill. It's basically the only good prot for saving spikes (apart from SB), nerfing it will screw up more than just bot farming.
And anyways, I thought ANet were removing bot accounts?
Spazzer
Prot Spirit can barely keep up with following the pressure as it is.
The game isn't balanced for solo play.
The game isn't balanced for solo play.
fenix
Quote:
Originally Posted by TideSwayer
It can still keep it's PvP usefulness with a larger recharge time and/or some sort of max health qualifier or something added into it. Bump that sucker up to 45 sec or 60 sec recharge time.
Baahahahahhahaha. You can't be serious. Why is it that PvErs always suggest retarded balances for skills? That's the most ridiculous change I've ever seen. 45 or 60 seconds? Are you serious? GvG's generally last 25 minutes, so I'd get prot spirit 25 times in the whole match? ARE YOU RETARDED? Stop complaining about bots, there's other ways to fix it aside from making stupid balance changes. This would NEVER get done. Ever.
Kale Ironfist
If you really want to nerf it for farming, all you need is to do a Spirit Bond and add a hit counter. SB builds couldn't put it back up in two seconds, and even if they did, it didn't reset the hit counter, so they died anyway. Protective Spirit has a 5 second recharge, more than enough to get 10 hits in before it drops.
But ArenaNet isn't likely to change that, as there are plenty of farming builds that don't use it. Spirit Bond only got nerfed because it was so easy to make and impossible to kill, as it kept up with the number of hits, unlike traditional 55 monks, which could take only so much before expiring.
But ArenaNet isn't likely to change that, as there are plenty of farming builds that don't use it. Spirit Bond only got nerfed because it was so easy to make and impossible to kill, as it kept up with the number of hits, unlike traditional 55 monks, which could take only so much before expiring.
Roshi_ikkyu
Quote:
Originally Posted by TideSwayer
I stand by my viewpoint that this skill is getting hit eventually. whoa i didn't think anyone could be more wrong in a single post!
And your claiming to be from a guild called farmers unite?!
WRONG
55 can be easy, but its the mob that makes the build easy.
WRONG
Different spawns effects bots much more then real farmers, bot can only be programmed to be so smart.
WRONG
Skills that assit PS are the most important part of a 55. PS doesn't make you invincible, Have u ever ran a 55?
WRONG
Ample regen.... ur kidding right? You seriously can't be the ignorant!
TideSwayer
Quote:
Originally Posted by Roshi_ikkyu
whoa i didn't think anyone could be more wrong in a single post!
And your claiming to be from a guild called farmers unite?!
WRONG
55 can be easy, but its the mob that makes the build easy.
WRONG
Different spawns effects bots much more then real farmers, bot can only be programmed to be so smart.
WRONG
Skills that assit PS are the most important part of a 55. PS doesn't make you invincible, Have u ever ran a 55?
WRONG
Ample regen.... ur kidding right? You seriously can't be the ignorant!
Oh good god.
1) Yeah, different spawns affect bots more than real farmers. That's why bots traditionally stick to spots with static spawns. That's my whole point.
2) PS doesn't make you invincible? What? It's the base of the entire build. It's the max health level that makes you more or less hard to kill, but the PS enables that.
2) You are saying there isn't ample regen? Have you ever used Mystic Regen (the current bot favorite) with a 55 build? There enough regen to go around. If you are using a build without Mystic Regen it's usually because you are farming in an area without a need for ample regen in the first place (due to lack of degen). Hell, with a Shielding Hands/SoA 55 build you don't even need regen at all (assuming you stay away from degen-heavy areas), since you are taking 0 damage.
Yeah, I'm in a farming guild. So what? Is it the end of the world that I'm not considering Prot Spirit some sacred right of my Guild Wars experience? Protective Spirit can stop spikes. Fine. It can also stop 90% of damage 100% of the time. And it needs a way to stop being so powerful with low max health to keep it from giving players the 'invincible' effect. My whole point of this thread is that there's probably a way to do that and keep its usefulness for GvG & normal play.
And your claiming to be from a guild called farmers unite?!
WRONG
55 can be easy, but its the mob that makes the build easy.
WRONG
Different spawns effects bots much more then real farmers, bot can only be programmed to be so smart.
WRONG
Skills that assit PS are the most important part of a 55. PS doesn't make you invincible, Have u ever ran a 55?
WRONG
Ample regen.... ur kidding right? You seriously can't be the ignorant!
Oh good god.
1) Yeah, different spawns affect bots more than real farmers. That's why bots traditionally stick to spots with static spawns. That's my whole point.
2) PS doesn't make you invincible? What? It's the base of the entire build. It's the max health level that makes you more or less hard to kill, but the PS enables that.
2) You are saying there isn't ample regen? Have you ever used Mystic Regen (the current bot favorite) with a 55 build? There enough regen to go around. If you are using a build without Mystic Regen it's usually because you are farming in an area without a need for ample regen in the first place (due to lack of degen). Hell, with a Shielding Hands/SoA 55 build you don't even need regen at all (assuming you stay away from degen-heavy areas), since you are taking 0 damage.
Yeah, I'm in a farming guild. So what? Is it the end of the world that I'm not considering Prot Spirit some sacred right of my Guild Wars experience? Protective Spirit can stop spikes. Fine. It can also stop 90% of damage 100% of the time. And it needs a way to stop being so powerful with low max health to keep it from giving players the 'invincible' effect. My whole point of this thread is that there's probably a way to do that and keep its usefulness for GvG & normal play.
.defekt
WOULDNT A NERF TO PS COMPLETELY DESTROY YOUR GUILD?
O NOEEEZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzz
O NOEEEZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzz
Sophitia Leafblade
Quote:
Originally Posted by Kaida the Heartless
Good god, man! Fourty-five seconds on Prot Spirit!? That would make the skill useless!
Pretty much, howelse are u gonna help reduce damage greatly in hardmode where every creature can single handily own the entire party, and some normal mode creatures too (eg. Ele and Rit Bosses in Factions etc.) If Prot was ever increased to that kinda degree Hard mode would go from Hard to Stupidly insane mode. I doubt it would ever get nerfed there would be a considerable amount of complaints from PVPers and PvEers alike.
Prot Spirit is far from invincible as are 55monks, 1 necro or mesmer can take them out super fast. The easiest options of which are a simple blackout, daze or enchant shatter and such skills.
Prot Spirit is far from invincible as are 55monks, 1 necro or mesmer can take them out super fast. The easiest options of which are a simple blackout, daze or enchant shatter and such skills.
Patrick Smit
Wanna kill botting, start punishing the consumers who buy gold online.
gone
lol a farming guild huh?
how long has it been since you tried green farming in some of the "old" heavy hit faction farming spots?
How can PS be any good (as well as any other skill on bar) when you can't even fire them off? the interruptions are supercilious to say the least (and yes even in NM).
just because anet is letting people unlock a few things over in elona doesn't mean that PS or ANY other skill needs nerfing.
the skills won't get nerfed,(well not many) but the SKILLBARS of mobs will.
give it some time. I'd really hate to be a new-comer with just nightfall to play,
because you're really getting the dirty end of the stick.
how long has it been since you tried green farming in some of the "old" heavy hit faction farming spots?
How can PS be any good (as well as any other skill on bar) when you can't even fire them off? the interruptions are supercilious to say the least (and yes even in NM).
just because anet is letting people unlock a few things over in elona doesn't mean that PS or ANY other skill needs nerfing.
the skills won't get nerfed,(well not many) but the SKILLBARS of mobs will.
give it some time. I'd really hate to be a new-comer with just nightfall to play,
because you're really getting the dirty end of the stick.
artay
My e/n SS earth tank can farm minotaurs in hard mode(as many as i can aggro). People will just use other builds. It ain't that hard.
Etta
PS is amazing when you have a really low total health, but PS alone is not enough to keep you alive you'll need some regen,energy management, dmg skills to go with it. And so many things can kill a 55, not gonna mention necro and mesmer. There're 8 skills on the bar for 55, and PS need the other 7 to back it up. To nerf just PS alone is a bit pointless.
Evilsod
Yeah.. they're really not gonna nerf PS now to stop 55s. There are 100s of ways they could've stopped 55s by now, if they nerfed Prot Spirit to completely end 55s they might aswell as just deleted the stacking of duplicate sup runes, forcing people to use characters like the Ele and removed the -50 cesta.
Besides, nerfing 55 builds would be more effective if they just moved Mystic Regen. That skills made surviving degen into a complete no brainer.
Besides, nerfing 55 builds would be more effective if they just moved Mystic Regen. That skills made surviving degen into a complete no brainer.
Destinyy
Quote:
Originally Posted by TideSwayer
I can't use Prot Spirit? I can't cast it over and over again? Wow.
I didn't bring the subject up because I'm worried about bots. I brought the subject up because maybe (just maybe) Protective Spirit is overpowered as a PvE farming skill since you can take 10% damage 100% of the time. Convince me it isn't overpowered (without relying on the 'well, it can be stripped!' argument). That's why I started the thread. I'm interested in hearing thoughts on this. 2 questions...
1. Do you have a 55??? Cos I seriously don't know why any 55er in their right frame of mind would want the build nerfed!!!
2. Have you counted the countledd other solo farming builds out there? When PS is nerfed then what will follow, SFA??? BONDING??? 600HP??? TOUCH RANGER??? WARRIORS??? SHADOW SIN??? SHADOW ELE???
Sure, the 55 is most versatile and can go most places, but bots don't care about that!!! Lemme explain...
The 55 can go to place 1,2 and 3 to farm
SFA can go to place 1
War to place 2
Shadow Sin to place 3
Nerf the 55, and the botter will just buy 3 accounts instead of 1 and run 3 different bots in the 3 different areas...
You'll have to nerf every skill that has the potential to render it's use invinsi in order to get the bots out of the picture... But oh wait, what does that do to farming???
I didn't bring the subject up because I'm worried about bots. I brought the subject up because maybe (just maybe) Protective Spirit is overpowered as a PvE farming skill since you can take 10% damage 100% of the time. Convince me it isn't overpowered (without relying on the 'well, it can be stripped!' argument). That's why I started the thread. I'm interested in hearing thoughts on this. 2 questions...
1. Do you have a 55??? Cos I seriously don't know why any 55er in their right frame of mind would want the build nerfed!!!
2. Have you counted the countledd other solo farming builds out there? When PS is nerfed then what will follow, SFA??? BONDING??? 600HP??? TOUCH RANGER??? WARRIORS??? SHADOW SIN??? SHADOW ELE???
Sure, the 55 is most versatile and can go most places, but bots don't care about that!!! Lemme explain...
The 55 can go to place 1,2 and 3 to farm
SFA can go to place 1
War to place 2
Shadow Sin to place 3
Nerf the 55, and the botter will just buy 3 accounts instead of 1 and run 3 different bots in the 3 different areas...
You'll have to nerf every skill that has the potential to render it's use invinsi in order to get the bots out of the picture... But oh wait, what does that do to farming???
TideSwayer
Quote:
Originally Posted by Destinyy
1. Do you have a 55??? Cos I seriously don't know why any 55er in their right frame of mind would want the build nerfed!!!
Dude, it's just a topic. It's not a campaign to get anything done. I was just seeing what others thought about it, and save for the few asinine comments about my guild, etc., I think there have been some good points brought up. Early-morning discussion, nothing more.
I'm going to have to agree with Evilsod about how much extra oomph Mystic Regen adds to a 55 build. The bar doesn't move, man.
I'm going to have to agree with Evilsod about how much extra oomph Mystic Regen adds to a 55 build. The bar doesn't move, man.
DarkGanni
As Dr Strangelove said they could have nerfed PS long ago. Instead of nerfing the skill they found other ways to stop the gold sellers with the recent introduction of loot scaling. What you want will never happen.
gone
so. what you're saying is you're a farmer who would like to see a skill that takes soloing to new and before un-soloable places?
I think you're pulling my middle leg about being a farmer, or you've got some sort of problem with your farming guild. no farmer wants an un-needed nerf.
NONE.
and if regen IS nerfed, then the amount of DEGEN dealt out needs to be nerfed as well.
If regen gets hammered, fleeting should as well because it makes hydras and other kd'ers Not knock me down...
/lmaosarcasmdetector
I think you're pulling my middle leg about being a farmer, or you've got some sort of problem with your farming guild. no farmer wants an un-needed nerf.
NONE.
and if regen IS nerfed, then the amount of DEGEN dealt out needs to be nerfed as well.
If regen gets hammered, fleeting should as well because it makes hydras and other kd'ers Not knock me down...
/lmaosarcasmdetector
arcanemacabre
Oh the drama! LMAO
Anyway, this is my suggestion: "Target other ally..."
that is all
EDIT: Yeah, Etta, severe lag at the moment I hit "Post"
Anyway, this is my suggestion: "Target other ally..."
that is all
EDIT: Yeah, Etta, severe lag at the moment I hit "Post"
Etta
wow, triple posted, arcane?
I have to agree with Evilsod, if anything is over power it's mystic regen not PS. But lets not give anet any idea, ok?.
I have to agree with Evilsod, if anything is over power it's mystic regen not PS. But lets not give anet any idea, ok?.
TideSwayer
You know what I think is pretty hilarious? I remember when the -50 offhand was based in healing prayers, not blood magic. (Somebody showed me one in town once, back in the Prophecies heyday.) I bet ANet never considered blood magic being useful in -50 builds when they made that change some time ago.
As for Mystic Regen, the amount of regen you get from it allows me to use a +5nrg-20-20-enchants 20% Prot staff instead of a Totem Axe/-50 just fine and 105 instead of 55. I like being able to get the extra damage from staff shots as opposed to the -1's from Totem swings.
As for Mystic Regen, the amount of regen you get from it allows me to use a +5nrg-20-20-enchants 20% Prot staff instead of a Totem Axe/-50 just fine and 105 instead of 55. I like being able to get the extra damage from staff shots as opposed to the -1's from Totem swings.
Sk8tborderx
If prot spirit gets nerfed like you proposed, spikes will be even more powerful, because there is no way to stop it.
If you make it target other ally, with a 2 monk backline skillbars are clustered enough, and it would require 2 copies being taken or they would simply spike the monk with prot spirit and you areas good as dead. Either that or you will need to run a 3 monk backline, which will lead to very long matches.
If they nerf prot spirit, it will hurt PvP a LOT more then PvE. You can already farm with protective bond, just not in as many areas, and those builds will become popular, and then everyone will cry for another nerf on that.
All this really comes down to, is someone is making more gold then you, and you are jealous. Get over it.
If you make it target other ally, with a 2 monk backline skillbars are clustered enough, and it would require 2 copies being taken or they would simply spike the monk with prot spirit and you areas good as dead. Either that or you will need to run a 3 monk backline, which will lead to very long matches.
If they nerf prot spirit, it will hurt PvP a LOT more then PvE. You can already farm with protective bond, just not in as many areas, and those builds will become popular, and then everyone will cry for another nerf on that.
All this really comes down to, is someone is making more gold then you, and you are jealous. Get over it.
garethporlest18
Why does it matter if it's overpowered or not? It lets people make money for things they want. Bots will never be out of a game till that game is done for, no matter what you do there's always always always a way for bots to stick around.
It doesn't put imbalance into PvP and PvE isn't hurt because of it.
It doesn't put imbalance into PvP and PvE isn't hurt because of it.
boko
Another lame topic asking for something to get nerf when there is no problem with it in the 1st place... please sort out your problem with farmers on your own and stop crying to Anet to nerf everything that you don't like.
Fact : farmers will always be present. They will always find new ways to do it. Nerf PS and they all go Ele farmers. Nerf even more and the GW population will feel the hit even more than bots and quit.
Balancing skills according to farming issues is one of the worst concept of balance ever, and a complete joke, especially if that skill is used a lot in pvp.
Fact : farmers will always be present. They will always find new ways to do it. Nerf PS and they all go Ele farmers. Nerf even more and the GW population will feel the hit even more than bots and quit.
Balancing skills according to farming issues is one of the worst concept of balance ever, and a complete joke, especially if that skill is used a lot in pvp.
arcanemacabre
Oh, so obviously Soul Reaping was sooo overpowered in PvE that it "needed to be nerfed" just as much as it did in PvP. Yet, PS is perfectly fine?
Well, I mean, like you said gareth, PvE isn't hurt because of it, right?
Well, I mean, like you said gareth, PvE isn't hurt because of it, right?
.defekt
.... nobody was ever talking about SR. go away.
RhanoctJocosa
Protective Spirit is fine in PvE and PvP. There is no reason to change it. People have been using Protective Spirit to farm for a long time and to change it now would be very well late and really an insult to players, because instead of working on fixing their game ANet would be wasting time changing things that are fine.
[QUOTE=TideSwayer]Hell, even the abuse of it by the casual farmer is bad for the economy as a whole
O hi thar loot scaling
[QUOTE=TideSwayer]Hell, even the abuse of it by the casual farmer is bad for the economy as a whole
O hi thar loot scaling
arcanemacabre
Quote:
Originally Posted by RhanoctJocosa
Protective Spirit is fine in PvE and PvP. There is no reason to change it. People have been using Protective Spirit to farm for a long time and to change it now would be very well late and really an insult to players, because instead of working on fixing their game ANet would be wasting time changing things that are fine.
Yeah, changing a skill that's been in the game since release would really suck. They would never do something like that!
RhanoctJocosa
Protective Spirit is fine in PvE and PvP. There is no reason to change it. People have been using Protective Spirit to farm for a long time and to change it now would be very well late and really an insult to players, because instead of working on fixing their game ANet would be wasting time changing things that are fine.
"Hell, even the abuse of it by the casual farmer is bad for the economy as a whole."
O hi thar loot scaling
PS: wtf quoting is hard
"Hell, even the abuse of it by the casual farmer is bad for the economy as a whole."
O hi thar loot scaling
PS: wtf quoting is hard