Quote:
Originally Posted by Miral
im not sure how he does it, but a mesmer secondary and a couple inspiration skills can provide more energy management than soul reaping, and its a lot more reliable now that SR is on a timer... ether signet and an appropriate elemental mantra can work wonders. kinda funny that a mesmer secondary attribute works better for energy management than the main energy management primary that does absolutely nothing but energy management...
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pve of course!
high inspiration
high fast casting since its godly
and the rest in domination or illusion
a couple of insp skills:
lets take power drain since it IS godly
one of the mantras
and AI since well - the other two are WAY to conditional
that leaves us with 5 skills - 4 if you take a rez siggy (or if you leave out AI since you only listed two e-management skills 6 skills)
now lets look at a normal pve necro build:
Quote:
Originally Posted by icymanipulator
Heres a ridiculously common necro build for you compared to a ridiculously common monk build...tell me if you can figure out the differences...
N/Me SS Nuker Awaken the Blood 10e/ 1sec/ 45sec Arcane Echo 15e/ 2sec/ 30sec Spiteful Spirit 10e/ 2sec/ 10sec Reckless Haste 15e/ 2sec/ 25sec Enfeebling Blood 10e/ 2sec/ 5sec Spinal Shivers 10e/ 2sec/ 15sec Blood Ritual 10e/ 2sec/ 2sec Resurrection Signet N/A |
a mesmer will have to interrupt spells to gain energy - while at the same time players have been yelling that SoLS is BAD because they need to time it so that they use it on a foe that has less then 50% hp!
mantras - one NEEDS to get hit by the appropriate damage type
AI - added recharge, needs a high costing spell to make it work nice AND needs a high investment in the e-manipulation line that is next to useless in pve because it contains NO damage skills.
and the necro?
wait for something to die = gain energy.
the rest of the skill bar can be used for skills that cause massive damage (something that the mesmer also lacks).
the only drawback is that a necro will need to invest into SR which means that they have only about half attribute points left and they need to make a build of 8/7 skills from 1 attribute line with some 30+ skills.
wait - did i say a drawback?
to quote you:
Quote:
Originally Posted by Miral
as some one who plays all classes, I see that as more of a grass is always greener scenario.
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