Quite a few of their skills end with, "when used on PvP targets."

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Originally Posted by unbound00
Anet, I think the community deserves to know what is going on. This correction on "erroneous" descriptions has generated a lot of turmoil and there's still no explanation on it. Saying it was a bug won't cut it, because obviously someone thought up and wrote thoso descriptions and they somehow (maybe unintentioanlly) ended up in the game with the recent update. Anyway, it's out now, I think we have the right to know why and how it got there.
I'm not ranting or complaining, I just think that since it got out it should be open for discussion. |
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Originally Posted by Gregslot
I dont consider fair not having to worry about your energy with little effort.
Every class in the game needs to worry about energy, even mesmers that have a whole attribute line that is designed to give more energy needs to watch his energy bar. Even elementalists that have 80+ energy need to watch their energy bar. If necros dont need to worry about their energy, they can invest their upgrades/insigneas in other stuff, wich obviously its not fair. I would love to get +10 armor while enchanted for my monk, BUT i have to watch my energy. Why necros shouldnt? Just give it a thought. |
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Originally Posted by ShadowsRequiem
Well you might want to get your vision checked >_<
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Originally Posted by ShadowsRequiem
look and see how much dmg was taken away, and durations
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Erm, this could be a problem, since I use Anthem of Flame in almost every build to trigger echos and refrains, and as a general "timer" (10 sec duration, 10 sec recharge). But I don't see this as a "delete Paragon" nerf, more of an annoyance. |
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Originally Posted by Apok Omen
Requesting funny pic of something doing something wrong.
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Originally Posted by legacyofkain85
About soul reaping why not just change it imo to give 1 point of energy whenever a creature dies for each 2 ranks in soul reaping ,so u would gain 8 points of energy at 16 soul reaping,that would be preety fair for everyone y think
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Originally Posted by Miral
3 times every 15 seconds? thats even worse! if it triggers 3 times while you're at full energy just before you unleash all your spells, you're out of luck for a while!
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Originally Posted by thomas.knbk
I don't see why everyone says this change to soul reaping made it even worse than it was.
After soul reaping first got nerfed everyone was like 'omg it sux now' I was like 'dude, you can still get like 3 energy per second from it. That's pretty huge! All this did was put a cap on the exploits' And everyone was like 'yeah, but in PvE things tend to die in packs. If you nuke effectively, they will all die at once, and then you'll have to wait a bit till the next group all dies at once, so this nerf basically left us with only one trigger from soul reaping per group.' WHICH IS A VALID ARGUMENT In this new system, you'll get 3 triggers per group. Yeah, according to yourselves this would triple the energy you'd get in PvE (while keeping the same cap on abuse builds). How is that worse than it was before? (I'm generally curious. please tell me) |
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Originally Posted by King Volcano
Come on, how can you guys come up with statements like this?
Usually you come in a fight at near full energy right? Then you cast a ton of spells and THEN you get the SR benefits... I'll conceed that MMs may not benefit as much as other builds from the new SR system tho. |
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Originally Posted by King Volcano
Usually you come in a fight at near full energy right? Then you cast a ton of spells and THEN you get the SR benefits... .
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Originally Posted by Miral
two things...
1) lol, if by "elegant" you mean "overly complicated", then sure! sigh... simple fix almost everyone can agree to: no limit on numbers, but no energy from spirits or minions. 2) yeah it "fixed" SR... in the way that you take your dog to a clinic to get it "fixed".... really removes its soul... |
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Originally Posted by thomas.knbk
How is that worse than it was before? (I'm generally curious. please tell me)
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Originally Posted by MSecorsky
Necros get up to 48 energy free, every 15 seconds, in addition to the four pips of recharge.
This isn't enough? Give mesmers that much unmanaged juice and they'd be the most dominant class in all aspects. I really can't accept any complaints as justified. |
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Originally Posted by Shanaeri Rynale
For Each point in SR, you gain 1 energy whenever a creature near you dies.
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| You may only gain energy in this way 3 times every 15 seconds, |
| You only gain energy from Spirits you control.. |