Mystic Regen, isnt it about time?
Im Using The Force
Designing your build to counter one specific skill constantly is sadly, a way of life in GW. Recall the amount of Shadow Prison that used be seen in every arena.If its not HA or GvG then its not a concern for Isiah. We've been trying to get new AB maps for 2 years. Ward Against Harm spam is all over HA. You can name 3/4 of builds, skill by skill in most GvG matches. Go chase Titles & wait for a GW2 beta key.GvG & HA are the only PvP that matter if history is your guide. Stale is the operative word & Its what we are now.
AuraofMana
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Designing your build to counter one specific skill constantly is sadly, a way of life in GW. Recall the amount of Shadow Prison that used be seen in every arena.If its not HA or GvG then its not a concern for Isiah. We've been trying to get new AB maps for 2 years. Ward Against Harm spam is all over HA. You can name 3/4 of builds, skill by skill in most GvG matches. Go chase Titles & wait for a GW2 beta key.GvG & HA are the only PvP that matter if history is your guide. Stale is the operative word & Its what we are now. |
Most people go "OOOH LOOK GW doesn't require monthly fee!!11" Yeah well... those games that requires monthly fee has to keep you interested by INTRODUCING NEW CONTENTS so you keep paying. With GW, you are paying what you get - no content update, no balancing, and grind that is not rewarding.
bungusmaximus
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Originally Posted by Vamis Threen
Or if it has to be nerfed, make the +3 come on at higher earth prayers.
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Quote:
Originally Posted by Im Using The Force
Designing your build to counter one specific skill constantly is sadly, a way of life in GW.
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-Pluto-
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I'm very surprised this thread is already so bloody long, are so many people bad at the game? |
bungusmaximus
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Originally Posted by -Pluto-
Seems like most of this thread is people agreeing that mystic regen isn't really a problem though (and it's really not). You can rest easy.
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Master Knightfall
Just increase the recharge time of Mystic Regen to 20 and I'll be happy.
RedNova88
I really don't think Mystic Regen needs any "fixing". I see many people, these days in AB (and sometimes in RA/TA) carrying some sort of Enchantment removal. And besides that, E/D tanks are only really a challenge to kill if they manage to get their other damage reducing abilities up uninterrupted. It's not so much the >>> as it is the doing almost 0 damage when they're fully pumped up.
dont feel no pain
[skill]Rend Enchantments[/skill]
I love this skill, i keep posting it, its power is amazing lol - it will beat any mystic reg based build
I love this skill, i keep posting it, its power is amazing lol - it will beat any mystic reg based build
Im Using The Force
When half the builds in an arena Super chant themselves just to use 1 skill,
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is... the true issue is that AB isnt HA or GvG so they just dont care. When you have to tailor your whole build for 1 skill, Its a problem.
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is... the true issue is that AB isnt HA or GvG so they just dont care. When you have to tailor your whole build for 1 skill, Its a problem.
gone
Quote:
Originally Posted by Im Using The Force
When half the builds in an arena Super chant themselves just to use 1 skill, Its a problem.
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Quote:
Originally Posted by Im Using The Force
If Deadly Paradox was that much of a problem then Mystic Regen surely is
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Quote:
Originally Posted by Im Using The Force
... the true issue is that AB isnt HA or GvG so they just dont care.
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Quote:
Originally Posted by Im Using The Force
When you have to tailor your whole build for 1 skill, Its a problem.
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bungusmaximus
Quote:
Originally Posted by Im Using The Force
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is...
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Yue
Mystic regen is broken. Same way sig of illusions is broken. It's broken in concept, but few builds have exploited its imbalance in practice yet.
bungusmaximus
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Originally Posted by Yue
Mystic regen is broken. Same way sig of illusions is broken. It's broken in concept, but few builds have exploited its imbalance in practice yet.
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blue.rellik
Mystic Regen is broken because it outheals my warrior's healing breeze and mending
Stolen Souls
I can't wait until Izzy sees this, and changes it accordingly...3 second cast, 60 second recharge, only affects derv enchants, and of course...causes exhaustion.
Really though...I honestly don't see what the big deal is about it. Strip their enchants and pwnz0r them. Not really that hard of a concept. :/
Really though...I honestly don't see what the big deal is about it. Strip their enchants and pwnz0r them. Not really that hard of a concept. :/
Maximumraver
[skill]Dark Apostasy[/skill] > [skill]Mystic Regeneration[/skill] or any E/D Tank's for that matter.
Master Knightfall
Come on Izzy we need a small nerf to Mystic Regen (15 recharge at least) so we can move onto another skill we don't like in the game and get it nerfed as well. Nerfing is fun right Izzy? :O)
gone
agreed Grenth's Balance does too much damage for just one skill. it needs to be nerfed because it can be used by all classes successfully. it needs to be put in soul reaping.
kobey
Mending and healing breeze need some nerf too.
They are overpowered :P
They are overpowered :P
Dominator1370
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Mending and healing breeze need some nerf too. They are overpowered :P |
Anyway, E/D tanks can be annoying. And sure, they don't do much damage, but they do in fact do damage. So, now that you've run into these guys a few times and said to yourself, "wow, these guys suck", take a good hard look at your skill bar. In most builds, you can find a utility slot and throw in an interrupt, knockdown, disenchant, or something similar if you don't already have one. Really, they come in handy in plenty of situations, it's not going to hurt you. If you can't find a utility slot, drop the gimmick build and get a real one.
dont feel no pain
countering it is easy, but it is annoying i must admit, add in like "this enchantment ends when you use a skill" LoL
bungusmaximus
Quote:
Originally Posted by dont feel no pain
countering it is easy, but it is annoying i must admit, add in like "this enchantment ends when you use a skill" LoL
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Dione Davore
ench removal ftw for arena's.
CHunterX
Recharge is the problem. You can cite all these Enchantment removals, but when the opposition can put it up every 5 seconds and you can only strip it every 30 (unless you are running elite enchantment removal), and interuption is out of the question, its going to seem a tad overpowered. I love using it, though. No one brings enchant removal.
HawkofStorms
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Originally Posted by CHunterX
Recharge is the problem. You can cite all these Enchantment removals, but when the opposition can put it up every 5 seconds and you can only strip it every 30 (unless you are running elite enchantment removal), and interuption is out of the question, its going to seem a tad overpowered. I love using it, though. No one brings enchant removal.
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C2K
Quote:
Originally Posted by Dione Davore
ench removal ftw for arena's.
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And even if you can't bring enchantment removal, bring a kd or interrupts. And don't interrupt Mystic regen, interrupt the Stoneflesh Auras, the Armor of Earths, etc. and if you can't outdamage Mystic regen after that, get a new build.
Im Using The Force
Its an over used skill. Simple as that.
Dominator1370
OK guys, a bit of research:
[skill]Mystic Regeneration[/skill]
[skill]Healing Breeze[/skill]
So, please explain to me why Healing Breeze is an almost useless skill and Mystic Regeneration is a problem? (Note, Healing Breeze has been buffed since the skill icon was updated) Everyone's complaining about Mystic Regen's recharge. Healing Breeze has a recharge of 2. It's cast time is a bit more, but 1 second is hardly interrupt bait.
Simply, Mystic Regeneration isn't the problem. As has been said a million times, it's the other skills used to fuel Mystic Regeneration that are the primary problem, aka:
[skill]Stoneflesh Aura[/skill]
[skill]Kinetic Armor[/skill]
[skill]Obsidian Flesh[/skill]
[skill]Armor of Earth[/skill]
To name a few that you might see. Of them, Stoneflesh Aura and Armor of Earth have the lowest recharges at 15, a lot more than 5. Stoneflesh, of course, has a cast time of 2, easily interrupted. Armor of Earth, of course, makes you move a lot slower. You're probably going to be left out of the fight. Obsidian Flesh? 30 second recast, and takes up your elite slot. Kinetic Armor? Forget it. 3 second cast time, 60 second recast.
Knowing how to counter a common build > QQ's. Don't let countering a common build > you.
[skill]Mystic Regeneration[/skill]
[skill]Healing Breeze[/skill]
So, please explain to me why Healing Breeze is an almost useless skill and Mystic Regeneration is a problem? (Note, Healing Breeze has been buffed since the skill icon was updated) Everyone's complaining about Mystic Regen's recharge. Healing Breeze has a recharge of 2. It's cast time is a bit more, but 1 second is hardly interrupt bait.
Simply, Mystic Regeneration isn't the problem. As has been said a million times, it's the other skills used to fuel Mystic Regeneration that are the primary problem, aka:
[skill]Stoneflesh Aura[/skill]
[skill]Kinetic Armor[/skill]
[skill]Obsidian Flesh[/skill]
[skill]Armor of Earth[/skill]
To name a few that you might see. Of them, Stoneflesh Aura and Armor of Earth have the lowest recharges at 15, a lot more than 5. Stoneflesh, of course, has a cast time of 2, easily interrupted. Armor of Earth, of course, makes you move a lot slower. You're probably going to be left out of the fight. Obsidian Flesh? 30 second recast, and takes up your elite slot. Kinetic Armor? Forget it. 3 second cast time, 60 second recast.
Knowing how to counter a common build > QQ's. Don't let countering a common build > you.
Lady Raenef
Tired of seeing the Ele tanks. I vote move to mysticism so it's dervish only.
/signed
/signed