Mystic Regen, isnt it about time?

Im Using The Force

Academy Page

Join Date: Apr 2007

Primal Fire

N/

Designing your build to counter one specific skill constantly is sadly, a way of life in GW. Recall the amount of Shadow Prison that used be seen in every arena.If its not HA or GvG then its not a concern for Isiah. We've been trying to get new AB maps for 2 years. Ward Against Harm spam is all over HA. You can name 3/4 of builds, skill by skill in most GvG matches. Go chase Titles & wait for a GW2 beta key.GvG & HA are the only PvP that matter if history is your guide. Stale is the operative word & Its what we are now.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Quote:
Designing your build to counter one specific skill constantly is sadly, a way of life in GW. Recall the amount of Shadow Prison that used be seen in every arena.If its not HA or GvG then its not a concern for Isiah. We've been trying to get new AB maps for 2 years. Ward Against Harm spam is all over HA. You can name 3/4 of builds, skill by skill in most GvG matches. Go chase Titles & wait for a GW2 beta key.GvG & HA are the only PvP that matter if history is your guide. Stale is the operative word & Its what we are now.
Guys, if you find the game stale, you know you can play other games. I personally find the game stale and so I play other games along with GW. I am playing GW less and less because it's the same thing over and over again.
Most people go "OOOH LOOK GW doesn't require monthly fee!!11" Yeah well... those games that requires monthly fee has to keep you interested by INTRODUCING NEW CONTENTS so you keep paying. With GW, you are paying what you get - no content update, no balancing, and grind that is not rewarding.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Vamis Threen
Or if it has to be nerfed, make the +3 come on at higher earth prayers.
Even that is too much imho, it's bad for the dervish and for nukers in AB matches that also want to stay alive AFTER the gates open. AB is the only arena where it seriously sees play anyway (You would be surprised, but there is actually something called a metagame there :P), and my nuker isn't invincible, I can tell you that. It only uses mystic to get out of trouble, not to rush in it head first. No need to disrupt a perfectly fine situation because people are bad at the game. I'm very surprised this thread is already so bloody long, are so many people bad at the game?
Quote:
Originally Posted by Im Using The Force
Designing your build to counter one specific skill constantly is sadly, a way of life in GW.
Meh don't tell me people bring enchant removal just because of obsi tanks. I wouldnt waste mine on them to begin with.

-Pluto-

Lion's Arch Merchant

Join Date: Feb 2007

US

Diversionary Tactics [DT]

Mo/

Quote:
I'm very surprised this thread is already so bloody long, are so many people bad at the game?
Seems like most of this thread is people agreeing that mystic regen isn't really a problem though (and it's really not). You can rest easy.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by -Pluto-
Seems like most of this thread is people agreeing that mystic regen isn't really a problem though (and it's really not). You can rest easy.
Heh good, I didnt take the affort of reading the whole thread, but for a moment I was thinking about the soul reaping thread a while back :P.

Master Knightfall

Banned

Join Date: Dec 2007

Just increase the recharge time of Mystic Regen to 20 and I'll be happy.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I really don't think Mystic Regen needs any "fixing". I see many people, these days in AB (and sometimes in RA/TA) carrying some sort of Enchantment removal. And besides that, E/D tanks are only really a challenge to kill if they manage to get their other damage reducing abilities up uninterrupted. It's not so much the >>> as it is the doing almost 0 damage when they're fully pumped up.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

[skill]Rend Enchantments[/skill]

I love this skill, i keep posting it, its power is amazing lol - it will beat any mystic reg based build

Im Using The Force

Academy Page

Join Date: Apr 2007

Primal Fire

N/

When half the builds in an arena Super chant themselves just to use 1 skill,
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is... the true issue is that AB isnt HA or GvG so they just dont care. When you have to tailor your whole build for 1 skill, Its a problem.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Im Using The Force
When half the builds in an arena Super chant themselves just to use 1 skill, Its a problem.
this isn't the case...without damage reducing skills, the one skill in question is -useless- it is a gimmick..it is of no harm..

Quote:
Originally Posted by Im Using The Force
If Deadly Paradox was that much of a problem then Mystic Regen surely is
no mystic regen isn't a problem...it's the people who refuse to learn how to counter it(and the builds it's used in)..THAT is the real problem here.

Quote:
Originally Posted by Im Using The Force
... the true issue is that AB isnt HA or GvG so they just dont care.
No. Nice try. in HA or GvG you don't see these "ha..ha I'm alive but useless' builds.

Quote:
Originally Posted by Im Using The Force
When you have to tailor your whole build for 1 skill, Its a problem.
LoL @ tailoring your build for 1 skill. That mindset right there is the problem.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Im Using The Force
Its a problem.If Deadly Paradox was that much of a problem then Mystic Regen surely is...
The significant difference is DP killed folks or at the least it shut them down in a very nasty way. Mystic regen only gives you....regen?

Yue

Yue

The Cheese Stands Alone

Join Date: Dec 2005

A Chair

Delta Formation [DF]

R/

Mystic regen is broken. Same way sig of illusions is broken. It's broken in concept, but few builds have exploited its imbalance in practice yet.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Yue
Mystic regen is broken. Same way sig of illusions is broken. It's broken in concept, but few builds have exploited its imbalance in practice yet.
Probably because mystic isn' t much help to the team, it only helps the person using it. That' s the case with many dervish skills and that' s exactly the reason why I see no threat in mystic regen.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Mystic Regen is broken because it outheals my warrior's healing breeze and mending

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

I can't wait until Izzy sees this, and changes it accordingly...3 second cast, 60 second recharge, only affects derv enchants, and of course...causes exhaustion.



Really though...I honestly don't see what the big deal is about it. Strip their enchants and pwnz0r them. Not really that hard of a concept. :/

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

[skill]Dark Apostasy[/skill] > [skill]Mystic Regeneration[/skill] or any E/D Tank's for that matter.

Master Knightfall

Banned

Join Date: Dec 2007

Come on Izzy we need a small nerf to Mystic Regen (15 recharge at least) so we can move onto another skill we don't like in the game and get it nerfed as well. Nerfing is fun right Izzy? :O)

gone

Guest

Join Date: Jan 2007

agreed Grenth's Balance does too much damage for just one skill. it needs to be nerfed because it can be used by all classes successfully. it needs to be put in soul reaping.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Mending and healing breeze need some nerf too.

They are overpowered :P

Dominator1370

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Mending and healing breeze need some nerf too.

They are overpowered :P
Hey, leave healing breeze alone. It's trying really, really hard to be useful. Of course, it's still failing miserably, but hey, the "lets see if we can change the meta by buffing random skills" idea wasn't too hot either.

Anyway, E/D tanks can be annoying. And sure, they don't do much damage, but they do in fact do damage. So, now that you've run into these guys a few times and said to yourself, "wow, these guys suck", take a good hard look at your skill bar. In most builds, you can find a utility slot and throw in an interrupt, knockdown, disenchant, or something similar if you don't already have one. Really, they come in handy in plenty of situations, it's not going to hurt you. If you can't find a utility slot, drop the gimmick build and get a real one.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

countering it is easy, but it is annoying i must admit, add in like "this enchantment ends when you use a skill" LoL

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by dont feel no pain
countering it is easy, but it is annoying i must admit, add in like "this enchantment ends when you use a skill" LoL
And turn it into an overpriced restful breeze? nothx, would be folly.

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

ench removal ftw for arena's.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Recharge is the problem. You can cite all these Enchantment removals, but when the opposition can put it up every 5 seconds and you can only strip it every 30 (unless you are running elite enchantment removal), and interuption is out of the question, its going to seem a tad overpowered. I love using it, though. No one brings enchant removal.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by CHunterX
Recharge is the problem. You can cite all these Enchantment removals, but when the opposition can put it up every 5 seconds and you can only strip it every 30 (unless you are running elite enchantment removal), and interuption is out of the question, its going to seem a tad overpowered. I love using it, though. No one brings enchant removal.
Exactly. I'm ROLF at all these people saying "bring enchantment removal noobs" when enchantment removal isn't that useful against Mystic. After all, Mystic is often the cover enchant for Stoneflesh Aura and AotL (the real problems). 9 regen in itself is not a big deal. The real counter to it isn't enchantment removal, but just being able to out damage 20 DPS, which any good player should be able to do (especially if you leave the mystic tank alone and focus on killing his teammates first).

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Dione Davore
ench removal ftw for arena's.
QFT

And even if you can't bring enchantment removal, bring a kd or interrupts. And don't interrupt Mystic regen, interrupt the Stoneflesh Auras, the Armor of Earths, etc. and if you can't outdamage Mystic regen after that, get a new build.

Im Using The Force

Academy Page

Join Date: Apr 2007

Primal Fire

N/

Its an over used skill. Simple as that.

Dominator1370

Frost Gate Guardian

Join Date: Nov 2007

OK guys, a bit of research:
[skill]Mystic Regeneration[/skill]
[skill]Healing Breeze[/skill]
So, please explain to me why Healing Breeze is an almost useless skill and Mystic Regeneration is a problem? (Note, Healing Breeze has been buffed since the skill icon was updated) Everyone's complaining about Mystic Regen's recharge. Healing Breeze has a recharge of 2. It's cast time is a bit more, but 1 second is hardly interrupt bait.

Simply, Mystic Regeneration isn't the problem. As has been said a million times, it's the other skills used to fuel Mystic Regeneration that are the primary problem, aka:

[skill]Stoneflesh Aura[/skill]
[skill]Kinetic Armor[/skill]
[skill]Obsidian Flesh[/skill]
[skill]Armor of Earth[/skill]

To name a few that you might see. Of them, Stoneflesh Aura and Armor of Earth have the lowest recharges at 15, a lot more than 5. Stoneflesh, of course, has a cast time of 2, easily interrupted. Armor of Earth, of course, makes you move a lot slower. You're probably going to be left out of the fight. Obsidian Flesh? 30 second recast, and takes up your elite slot. Kinetic Armor? Forget it. 3 second cast time, 60 second recast.

Knowing how to counter a common build > QQ's. Don't let countering a common build > you.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Tired of seeing the Ele tanks. I vote move to mysticism so it's dervish only.

/signed