Mystic Regen, isnt it about time?

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S
Sol Deathgard
Lion's Arch Merchant
#101
How about some Mesmer skills like -
Psychic Distrations which has a 2 second recharge, faster then mystic regen's
Power Leech, every time they cast a spell, which is all these E/D & A/Ds do, they lose 5 energy, no energy, no more enchants
Migraine, makes all spells have a longer casting time, easy to interrupt then
Panic, -2 energy regen, eventually, they way they spam spells, they will not have energy
Enchanter's Conundrum, enchantments take longer to cast, which makes them easier to interrupt, and if they have no enchants when the hex is done, they take dmg
Power Flux interrupts a spell and they get -2 energy regen
Air of Disenchantment kinda like Enchanter's Conundrum, but when it ends they lose an enchantment

and these are just elites, there are plenty of non elite skills that can mess up these Mystic Regen E/Ds & A/Ds, and there have already been plenty of people telling you Ranger, necro, things to bring. heck, Sins have some Enchantment remover skills too. The thing is, you already know that about 90% fo the time you are gonna face this build, bring the counters for it.
Kool Pajamas
Kool Pajamas
Forge Runner
#102
I dont see mystic regen as a problem. The thing that makes those eles strong is stoneflesh aura, not mystic regen.
pork soldier
pork soldier
Krytan Explorer
#103
I'd love to see this skill have a 1 sec cast and a 15 second recharge.

OR, leave it at 1/4 sec cast but make it cost 15 energy with a 15 sec recharge.

Quote:
Originally Posted by Sol Deathgard
Migraine, makes all spells have a longer casting time, easy to interrupt then

Enchanter's Conundrum, enchantments take longer to cast, which makes them easier to interrupt, and if they have no enchants when the hex is done, they take dmg

Power Flux interrupts a spell and they get -2 energy regen
I would seriously love to see you interrupt a 1/4 second skill _with_ migrane on the target. Good luck with that.
RotteN
RotteN
Forge Runner
#104
Quote:
Originally Posted by Kool Pajamas
I dont see mystic regen as a problem. The thing that makes those eles strong is stoneflesh aura, not mystic regen.
bingo, that's the key to swifty taking out an enchant tank :
simply ignore that mystic regen crap, too hard to interupt, too little recharge.

Interupt stoneflesh aura, it's a 2 second cast, so anything from dshot to shock or whatever will do.

he will go down after that.

mystic regen is a good skill, but i'd hardly call it overpowered...
prism2525
prism2525
Forge Runner
#105
touch rangers were (and still are) a pain in the a$$. Did Anet 'touch' them? No.

At least [skill]Mystic Regeneration[/skill] is usable for farming as well...
bungusmaximus
bungusmaximus
Forge Runner
#106
Quote:
Originally Posted by prism2525
touch rangers were (and still are) a pain in the a$$. Did Anet 'touch' them? No.

At least [skill]Mystic Regeneration[/skill] is usable for farming as well...
Bleh if people still lose to touchers they need a little bit more practice. Touch skills cant outheal a good spike. Diversion or d-shot on the touches also works wonders. else theres still water hexes.
Thomas.knbk
Thomas.knbk
Forge Runner
#107
Quote:
Originally Posted by Red-Tide
If they nerf this skill it will be yet another skill screwed in PVE to appease PVP players, which IMO sucks balls.

That said, I await the nerf because PVP is so much more "important" than PVE.
I haven't seen a single PvP-er asking for a MR nerf.
People who play RA and AB don't count as PvP-ers.
Bryant Again
Bryant Again
Hall Hero
#108
Quote:
Originally Posted by Thomas.knbk
People who play RA and AB don't count as PvP-ers.
Quoted for so much truth it hurts!
MagmaRed
MagmaRed
Furnace Stoker
#109
I think it needs a SMALL change. Slight adjustment to the attribute requirements for the regen.

Currently, it is:

+1 = 0-2
+2 = 3-7
+3 = 8-12
+4 = 13-16

I'd like to see a change making it useful for x/D, but easier/better for D/x. Think having a +1 from either a minor rune or headgear, which only a Dervish primary can have. Now, these attributes would work nicer (IMO).

+1 = 0-4
+2 = 5-9
+3 = 10-13
+4 = 14-16

A secondary Dervish can still use the skill well, but would either need to invest more attribute points (10 instead of 8) or deal with less regen. A Dervish already gets easy attribute add ons with runes and headgear, so won't be hurt much by it. Consider Mending. The +4 regen on Mending is restricted to Monk primaries using a minor rune or headgear.

Lots of Enchantments and a +2 regen per is still nice, but not as nice. I like the short recharge on it, but wouldn't be upset if they made it a 1 second cast either.
Yichi
Yichi
Furnace Stoker
#110
[skill]Stoneflesh Aura[/skill] is what makes this build so annoying. Most assassins can provide enough conditions to be able to nullify the regen to make it a non-factor on the Ele. It's the stoneflesh aura that makes it impossible to kill, not Mystic regen.

Besides, this is nothing more than a revamp'd farming build that has little offense. If you leave these alone (most of them do not carry a res sig) and just focus on everything else and kill them off, your team will have no problem with these. People only run these in the watered down PVE based PVP areas because builds similar to these (the sandstorm, mystic regen ganker) was tried in GvG and got steamrolled.
D
Darth Kukulkan
Frost Gate Guardian
#111
Quote:
Originally Posted by Emik
It's incredible how whiny some people can get.
Can't beat an enchant heavy build?
Stop playing.
Mystic regen is good as it is.
It still requires you to put at least 8 in Earth Prayers to make a somewhat durable effect.
Rend Enchantments takes care of it in a blink.
And do we all have to take rend enchantments to deal with players who don't know how to play ?
Ok there are 2 teams here : thoose who play well and are upset by earth tank, and earth tank who still won't understand they are useless, and don't want any nerf to the only build they can play...
Guess who is the smarter...



C'est quoi un squelette dans un placard ? Un belge qui a gagné à une partie de cache-cache. lol
S
Series
Banned
#112
Quote:
Originally Posted by MistressYichi
[skill]Stoneflesh Aura[/skill] is what makes this build so annoying. Most assassins can provide enough conditions to be able to nullify the regen to make it a non-factor on the Ele. It's the stoneflesh aura that makes it impossible to kill, not Mystic regen.

Besides, this is nothing more than a revamp'd farming build that has little offense. If you leave these alone (most of them do not carry a res sig) and just focus on everything else and kill them off, your team will have no problem with these. People only run these in the watered down PVE based PVP areas because builds similar to these (the sandstorm, mystic regen ganker) was tried in GvG and got steamrolled.
Me and yichi agree on something? Seriously, has anybody ever been killed by an E/D? Just pressure em till he falls, or nerf the skill that makes him take 0 damage from most attacks, not the generic regen that will be replaced by another generic regen Houstin, we have a problem, and it isn't Mystic Regen.
trobinson97
trobinson97
Wilds Pathfinder
#113
....Anoter thread created by someone who doesn't understand the concept of counters. Have we seriously gone so low as to use Random friggin Arenas as a basis for nerfing skills?
D
Darth Kukulkan
Frost Gate Guardian
#114
Nightfall is released, and it is the end of any balance, with 2 totally overpowered professions : only the parangon has been nerfed and nerfed angain to death, but the dervish is still greatly overpowered. He has to be nerfed, and I will be happy when it will happen...
Seriously there was no need nor place for 2 more professions ! Thank the Emperor GW:EN will not introduce other useless professions...
Mid june update will nerf Dervich really baldy, rejoice !!! It is only a matter of time before you stop pollute other professions MW AH AH AH AH AH AH...
Miral
Miral
Jungle Guide
#115
Quote:
Originally Posted by Darth Kukulkan
Nightfall is released, and it is the end of any balance, with 2 totally overpowered professions : only the parangon has been nerfed and nerfed angain to death, but the dervish is still greatly overpowered. He has to be nerfed, and I will be happy when it will happen...
Seriously there was no need nor place for 2 more professions ! Thank the Emperor GW:EN will not introduce other useless professions...
Mid june update will nerf Dervich really baldy, rejoice !!! It is only a matter of time before you stop pollute other professions MW AH AH AH AH AH AH...
yeah they really need to nerf dervish and buff paragon back up a bit. dervish running avatar of balthazar, mystic regen, several other enchants, chilling victory, mystic sweep, etc..... is seriously overpowered. really high regen and armor, and very high damage. how paragons continue to get nerfs while dervishes go unchallenged, I have no idea...
E
Engel the Fallen
Lion's Arch Merchant
#116
Sadly, I think we have.

This is a high defense build. If you are high offense with armor based attacks of course you will fail against it. They are true tanks, they absorb your effort and energy. And most people do not want to change their uber builds, so they complain to get the skill removed from the game.

There are a lot of skills to punish enchanters now. Warriors get Mage Hunter strike. Rangers have broadhead arrow and mage bane shot. Monks get scourge enchantment. Necros have armor evading stuff, tons of enchantment removal to begin with and have envenom enchantments to counter some regen. But hell nercos alone have enough to render these guys useless. Mesmers can divert the regen, shatter the enchantments, drain them, Arcane Languor which is very fun with these guys, Air of Disenchantment also rather funny to watch. Plus tons of other stuff that ignores armors and removes enchantments. Eles get Icy Shackles which makes thse tanks immobile. Sins get all sorts of stuff including Assault Enchantments, mark of insecurity, and Dervishes get lots of fun stuff, like Av of Lyssa, av of grenth, rending aura if they are charging and attacking, test of faith which will take down groups of then if you can weaken then.

This excludes the obvious counters, of slowing them, degening them, interrupting them, using ignore armor attacks, or just plain shutting them out.

Sure people will say, but I cannot take alot of these skills in my bar, or that skill is elite, but if these guys are all over RA as said, taking a bar to shut them down will be free faction. Plus you should still be effective against other groups as well, as most classes run some form of enchantments or have a prot monk around if they get a monk.


If the skill is changed though, move it to mysticism. Then 55's and these earth tanks will not be as effective as they will have to goto Dervish primes to use it.

That all said, I think I want to RA now for some free fraction.
Esprit
Esprit
Desert Nomad
#117
Mystic Regeneration should have been in Mysticism in the first place. Even looking at the name says it's in the wrong attribute.

The skill suffers from too much abuse because any profession can use it effectively with only a small amount of points in Earth Prayers. People are going on and on about counters. But, not everyone runs a Necro or Ranger, from which most counters are coming from, and then those counters end up revolving around enchant removal, which is silly for RA or AB.

Farmers are all up in a fury about any suggestion of moving the skill or changing it, because it makes farming very easy for them.

This skill sees more use as a secondary profession than primary, it needs to be looked at to change.
Evilsod
Evilsod
Banned
#118
The only reason why Anet will nerf Mystic Regen is because it makes Mo/D farming easy enough for a cabbage to do, never mind a monkey. Stoneflesh eles suck and will get owned by enchantment removal and interrupts on Stoneflesh, i've seen it many, many times, they're only as powerful as the morons who attack them for 5 minutes let them be, much like how Touchers are only powerful because idiots keep trying to kill them even though they can't.

MR really does need a nerf, just for the sake of farming.
pork soldier
pork soldier
Krytan Explorer
#119
NR + Tranq makes these guys cry, I spent a while in AB last night just D shotting invincimentalists skill bars. D Shot, Pin Down, D Shot, Oath Shot, D Shot .... QQ MOAR
Robin_Anadri
Robin_Anadri
Krytan Explorer
#120
I don't understand the jihad people seem to have for secondary professions. The *moment* a skill seems to be useful for a non-primary, the cries begin to move it to the primary attribute of the profession (or to nerf a professions primary attribute so that secondary skills aren't affected <see Ranger Expertise, Paragon Leadership>).

It's particularly annoying because the hew and cry seems to come from people unwilling and/or unable to come up with their own clever counter to a clever synergistic build.

Fortunately in the case of Ranger Expertise, Anet didn't listen to the crybabies and instead let the metagame handle touch rangers, who don't dare show their face in GvG/HA anymore, and are merrily hunted for sport by clever players in AB.

Hopefully this wisdom will prevail in this case as well.

Besides, do you *seriously* want 16-rank Mystic Regen D/Es running around? As has been previously stated, it will move annoying (but harmless) E/D tanks into annoying D/E tanks with scythe attacks that will *hurt*.

As was the mantra in the many touch ranger threads - quit cryin' about the build and learn to counter. As much enchant hate is available, you have no excuse.