
Mystic Regen, isnt it about time?
aubee
Well if they're gonna nerf [skill]Mystic Regeneration[/skill], then they better nerf [skill]Aura of Restoration[/skill] as well. Otherwise, those mighty earth tanks will still be invincible.

Hyper Cutter
Quote:
Originally Posted by bungusmaximus
Bleh if people still lose to touchers they need a little bit more practice. Touch skills cant outheal a good spike. Diversion or d-shot on the touches also works wonders. else theres still water hexes.
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Curse You
Quote:
Originally Posted by Esprit
Mystic Regeneration should have been in Mysticism in the first place. Even looking at the name says it's in the wrong attribute.
The skill suffers from too much abuse because any profession can use it effectively with only a small amount of points in Earth Prayers. People are going on and on about counters. But, not everyone runs a Necro or Ranger, from which most counters are coming from, and then those counters end up revolving around enchant removal, which is silly for RA or AB. |
Darth Kukulkan
Thoose builds are a problem because in low end pvp we have to rely on ourselves and only ourselves : there is no other one than us, and we have 8 skills to be effective, and resilient : so we can't counter all cookie cutter builds...
The problem does not come from "low end" players : you know we are not all noobs, and even though I played only twice in HA, I would still have much things to learn to many of you "high end" pvpers...
The problem does not come from "low end" players : you know we are not all noobs, and even though I played only twice in HA, I would still have much things to learn to many of you "high end" pvpers...
Curse You
Quote:
Originally Posted by Darth Kukulkan
Thoose builds are a problem because in low end pvp we have to rely on ourselves and only ourselves : there is no other one than us, and we have 8 skills to be effective, and resilient : so we can't counter all cookie cutter builds...
The problem does not come from "low end" players : you know we are not all noobs, and even though I played only twice in HA, I would still have much things to learn to many of you "high end" pvpers... |
Servant of Kali
Bla bla bla. Lots of BS replies which im not gonna waste my time on.
Anyway, i joined the throng of E/D users (and other Mystic users in RA) and i have to say - it's great. No, i don't even use Stoneflesh, i use better stuff. I have insane self defense, and awesome attack. Those who think that Mystic regen builds have no offense - well you're so wrong and never played one of those.
Got glad point even with a monkless team. Pretty cool. Anyway, excuse me now, im back to farming glad points.
ps: All these "counters" in your posts mean nothing really. There are very few which actually hurt.
pps: Im not even going to bother replying to some of the BS posted here, im used to it.
Anyway, i joined the throng of E/D users (and other Mystic users in RA) and i have to say - it's great. No, i don't even use Stoneflesh, i use better stuff. I have insane self defense, and awesome attack. Those who think that Mystic regen builds have no offense - well you're so wrong and never played one of those.
Got glad point even with a monkless team. Pretty cool. Anyway, excuse me now, im back to farming glad points.
ps: All these "counters" in your posts mean nothing really. There are very few which actually hurt.
pps: Im not even going to bother replying to some of the BS posted here, im used to it.
Sophitia Leafblade
Quote:
Originally Posted by Curse You
Since you realize you can't counter everything, why don't you stop complaining and realize that this is one of the things you can't counter (or choose not to counter)?
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Cebe
It's not the Mystic Regen that needs a nerf...It's the people who try to fight an Earth tank in AB who need to realise that they should just leave it alone. One rule of AB is the harder it is to kill...the less damage it can do to you, and the less threat it is. Earth tanks just sit there....staying alive...and are very little threat to anyone. All it is is a great distraction for the other team... The greatest counter to an earth tank is '/ignore'.
Sneaky Mitch
What about making it 2 pips at 8 earth prays and 3 pips at 12.
?
?
Curse You
Quote:
Originally Posted by Servant of Kali
Bla bla bla. Lots of BS replies which im not gonna waste my time on.
Anyway, i joined the throng of E/D users (and other Mystic users in RA) and i have to say - it's great. No, i don't even use Stoneflesh, i use better stuff. I have insane self defense, and awesome attack. Those who think that Mystic regen builds have no offense - well you're so wrong and never played one of those. Got glad point even with a monkless team. Pretty cool. Anyway, excuse me now, im back to farming glad points. ps: All these "counters" in your posts mean nothing really. There are very few which actually hurt. pps: Im not even going to bother replying to some of the BS posted here, im used to it. |
EDIT: Let me guess. Conviction + Mystic Regen + Other enchantments? I'd love to see that fight a Grenth Dervish using WB.
EDIT #2: I went and did some Random Arenas (it hurt, but I did it). I hardly ran into any E/D tanks. The one that I did run into died in about 10 seconds. How did they die so fast? I was running my new favorite PvP necromancer build, the so called "Bonder's Bane" from PvX.
That's just one example of how you can deal with this so called "over-powered" skill.
Sniper22
Ok, I'm bring this thread back because mystic regen still needs a big nerf. This skills is WAY overpowered, especially in pvp and RA. You can't go into an RA match without seeing some noob spamming up mystic regen trying to be an ele tank or whatever. I've even seen minion masters in AB use this making them nearly invicible. The only way to take one down is to bring rend enchantments or something, but even still its overpowered. I still find it hard to bring them down even when I do remove their enchantments, cause they put them right back up again. They have to weaken the regen or put this thing into mysticism because this spell is way too strong.
Tyla
/agreed,mystic regen sounds more mysterious than earthy,and ele tanks piss me off when they go on about how good they are
lyra_song
Or they could buff enchant removal?
I seriously hated the chillbains nerf.
I seriously hated the chillbains nerf.
Pyro maniac
it's fine now
you can easily overdamage 10 regen on a caster
if used with 4-5 other defensive skills, just ignore him. He won't do damage and it will be 3 versus 4.
you can easily overdamage 10 regen on a caster
if used with 4-5 other defensive skills, just ignore him. He won't do damage and it will be 3 versus 4.
Str0b0
Yay for pointless thread necromancy. There are so many counters to enchants as it is that anyone complaining about this one is just foolish. Noobs using mystic to do the terra tank thing it's not Mystic that is the problem, as has been pointed out multiple times in the earlier pages. It's the damage reduction they get. Regen by itself will not keep you alive even if you have 10 pips, trust me I know. Without the damage reduction enchants a terra tank using only mystic regen is a dead man. As for MM's their only defense is their wall of minions. Dervish with banishing strike =gg MM. They have no defensive skills on their own and once you take out those minions then they drop like flies since they have paper armor. I use a banishing strike dervish in AB all the time to take care of MM's and it makes them cry, I also don't use Mystic Regen in AB, Signet of Pious light+vital boon FTW. So let this thread die again please and stop QQing about MR.
Master Ketsu
Most mystic tanks have crap DPS compared to real builds. Its only a bad thing if you get one on your team. E/D earthnubs are only a small step above Mending/breeze wammos.
~ Dan ~
Quote:
Originally Posted by Sneaky Mitch
What about making it 2 pips at 8 earth prays and 3 pips at 12.
? |
mr_groovy
They still use E/d in ra? /fail
As mentioned by everybody else counters enough for it.
As mentioned by everybody else counters enough for it.
Dr Strangelove
Quote:
Originally Posted by Master Ketsu
Most mystic tanks have crap DPS compared to real builds. Its only a bad thing if you get one on your team. E/D earthnubs are only a small step above Mending/breeze wammos.
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dont feel no pain
Quote:
Originally Posted by Master Ketsu
Most mystic tanks have crap DPS compared to real builds. Its only a bad thing if you get one on your team. E/D earthnubs are only a small step above Mending/breeze wammos.
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Taurucis
IMHO there isn't much of anything wrong with Mystic Regen - except that it should be moved into Mysticism, perhaps.
The only trouble I've ever had in ABs was when an invinciele sat on a shrine I was trying to solo cap. Sure, I almost always play a ranger so I usually stuff his face with interrupts, but sometimes I play my Dervish or my ele and it does get a little annoying...
The main places were invincieles pop up are RA and AB. My suggestion to all of you who have trouble with them, add a little bit of strangeness into your skillbar. If you're not sure what to put for the last one, bring a skill that could remove enchants (example: in AB, a minion master who can't figure out what his last skill should be so he throws in Strip Enchantment or Rend Enchantments...) Even if you don't think it fits in with the "spirit" of your build, it shouldn't really matter. After all, this is casual PvP, where every other Warrior has enough equipped spells to make a library and gimmicky or outright "Wtf?" builds rule the day.
I've monked Luxon Aspenwood with Strip Enchant on my skillbar, I've played a few rounds in RA on an Illusion mesmer with shatter enchant.. Get creative, and start making those invincieles cry.
The only trouble I've ever had in ABs was when an invinciele sat on a shrine I was trying to solo cap. Sure, I almost always play a ranger so I usually stuff his face with interrupts, but sometimes I play my Dervish or my ele and it does get a little annoying...
The main places were invincieles pop up are RA and AB. My suggestion to all of you who have trouble with them, add a little bit of strangeness into your skillbar. If you're not sure what to put for the last one, bring a skill that could remove enchants (example: in AB, a minion master who can't figure out what his last skill should be so he throws in Strip Enchantment or Rend Enchantments...) Even if you don't think it fits in with the "spirit" of your build, it shouldn't really matter. After all, this is casual PvP, where every other Warrior has enough equipped spells to make a library and gimmicky or outright "Wtf?" builds rule the day.
I've monked Luxon Aspenwood with Strip Enchant on my skillbar, I've played a few rounds in RA on an Illusion mesmer with shatter enchant.. Get creative, and start making those invincieles cry.
street peddler
[skill]expunge enchantments[/skill] brings me great joy
ensoriki
Quote:
Originally Posted by Buzzer
Shadow Form has a bad mechanic and shouldn'tve been made.
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Also
Spirit of Disenchantment = Good Freaking Game. to Mystic regen SF.
Also Mystic regen isn't all its cracked up to be
Regen isn't as great as Straight out healing is (when there together there great)
If your not dishing out enough damage to deal with 20 health per second, Shame on you.
Lagg
Sniper22
Try taking down a minion master who only takes 12.5% dmg, cant take conditions, and has the 10 hp regen.... Even though u can try to counter it with massive enchantment removal... thinking of all the other nerfed skills that had counters... Ex: Jagged bones, ZB, Ether Renewal, Zealots Fire, etc... These skills were still overpowering even with counters.
Taurucis
Unorthodox solution coming: Kill the minions. No minions means nothing from Dark Bond.
dont feel no pain
For mass Enchatment Removal
[skill]Lingering Curse[/skill]
[skill]Rend Enchantments[/skill]
[skill]Assault Enchantments[/skill]
[skill]Gaze of Contempt[/skill]
[skill]Expunge Enchantments[/skill]
[skill]Signet of Twilight[/skill]
[skill]Test of Faith[/skill]
I often Run with signet of twilight with my necro or mesmer =]
also Rend Enchantments i amazing when taking on non monk enchanted people in AB even with 0 in the attribute (derv tanks, e/d tanks etc)
[skill]Lingering Curse[/skill]
[skill]Rend Enchantments[/skill]
[skill]Assault Enchantments[/skill]
[skill]Gaze of Contempt[/skill]
[skill]Expunge Enchantments[/skill]
[skill]Signet of Twilight[/skill]
[skill]Test of Faith[/skill]
I often Run with signet of twilight with my necro or mesmer =]
also Rend Enchantments i amazing when taking on non monk enchanted people in AB even with 0 in the attribute (derv tanks, e/d tanks etc)
gene terrodon
Why gimp a skill because you are too stubborn to bring a counter.
What you feel is not fun is fun to someone else.
Figure out a way to bring an effective counter (if you refuse to use any of the many skills tailored for countering enchants).
Critical thinking has uses in real life too.
What you feel is not fun is fun to someone else.
Figure out a way to bring an effective counter (if you refuse to use any of the many skills tailored for countering enchants).
Critical thinking has uses in real life too.
HawkofStorms
You know, when NF first came out I thought Mystic Regen should be nerfed.
But now, a year later, I've gotten to relize that this skill is far from "overpowered." It can be annoying to have those "invincible" players in RA/AB, but most of my builds have at least some sort of hexing, interupting, or enchantment removal already anyway.
Really, mystic regen is an okay skill (fast recharge, with the right team build can be a cheap heal), but it is no more overpowered then say... troll uguent (which, while lasting for less and casting much slower, can't be striped and isn't dependent on enchantments).
It's popular with scrub builds... but that doesn't mean its overpowered.
Oh... and the thing is, mystic regen is really only good because it has such a quick recharge time that enchantment strips can't keep up with it being reapplied. But even so, you should be able to kill through +10 regen with your teammates.
But now, a year later, I've gotten to relize that this skill is far from "overpowered." It can be annoying to have those "invincible" players in RA/AB, but most of my builds have at least some sort of hexing, interupting, or enchantment removal already anyway.
Really, mystic regen is an okay skill (fast recharge, with the right team build can be a cheap heal), but it is no more overpowered then say... troll uguent (which, while lasting for less and casting much slower, can't be striped and isn't dependent on enchantments).
It's popular with scrub builds... but that doesn't mean its overpowered.
Oh... and the thing is, mystic regen is really only good because it has such a quick recharge time that enchantment strips can't keep up with it being reapplied. But even so, you should be able to kill through +10 regen with your teammates.
You can't see me
Mystic Regeneration has become a far too dependant skill to nerf.
-55's use it on Mo/D's to farm areas a lot, due to the cost of healing prayers points for it to be nearly effective to use Healing Breeze.
-130 Dervishes use it, however, moving it to the mysticism line wouldn't effect that too much.
-E/D's use it as a very popular Terra Tank PvE skill
-A/D's with Mystic Regeneration, and a few critical enchantments are very good builds to play in PvP.
The list goes on.
I don't think only because it can be chained to an invincable elementalist build in RA or TA that it deserves to be nerfed. There are existing ways to deal with them, and they don't do very much damage anyway, as most earth skills cost a high energy demand to do enough damage, and the exaustion from Obsidian Flame is way too much to handle when you're running an enchantment heavy build that you keep having to recast over and over. If they could actually chain a high DPS spike without exaustion or worrying about energy then there'd be reason to nerf something on their bar, but as it stands, they're not nearly enough of a threat to do much about it.
-55's use it on Mo/D's to farm areas a lot, due to the cost of healing prayers points for it to be nearly effective to use Healing Breeze.
-130 Dervishes use it, however, moving it to the mysticism line wouldn't effect that too much.
-E/D's use it as a very popular Terra Tank PvE skill
-A/D's with Mystic Regeneration, and a few critical enchantments are very good builds to play in PvP.
The list goes on.
I don't think only because it can be chained to an invincable elementalist build in RA or TA that it deserves to be nerfed. There are existing ways to deal with them, and they don't do very much damage anyway, as most earth skills cost a high energy demand to do enough damage, and the exaustion from Obsidian Flame is way too much to handle when you're running an enchantment heavy build that you keep having to recast over and over. If they could actually chain a high DPS spike without exaustion or worrying about energy then there'd be reason to nerf something on their bar, but as it stands, they're not nearly enough of a threat to do much about it.
kvndoom
Gaze of Contempt, Shattering Assault, or Assasult Enchantments. On the one hand, yes it forces you to use a certain class to counter a specific build, but on the other, if the build is that prevalent, then you should expect to see it and build to stop it. Personally, I love making an enchant-heavy player totally naked with Gaze. As was said, it's a very under-appreciated skill.
Whisper Evenstar
No it isn't about time. The methods of dealing with mystic regen still work - just like they did in June when this thread was last active.
Move along, there is nothing to see here.....
Move along, there is nothing to see here.....
Sister Rosette
Okay, I really don't get this....at all. For all the people complaining that it should be in Mysticism, what's your logic? Is there any? Or did you just see the 'Mystic' part and stop thinking there? A LOT of the skills in the Earth Prayers branch deal with regaining/increasing health, and preventing damage. MR belongs in the earth branch. Wind Prayers and Mysticism already have decent healing skills in place, so I ask this: What's putting it in Mysticism gonna change? People that put points in EP solely for MR will have them free to drop into another branch. You think it sucks now? Try taking on a Faithful Int./Watchful Int./MR Derv.
Don't get me wrong, I do think this skill needs to be reworked, but simply changing it's attribute isn't gonna accomplish anything.
Don't get me wrong, I do think this skill needs to be reworked, but simply changing it's attribute isn't gonna accomplish anything.
AuraofMana
We aren't going to nerf every single skill because some idiots can't counter it in RA. Next thing you know, people are going to want monk spells to have more energy cost because "I can't seem to solo a team of 4 people because the monks keep healing them."
This is a TEAM GAME. If your team can't kill a Earth Tanker that doesn't do crap if you just walk away (which isn't hard considering he snared himself), it's not the skills that needs help, it's you and your retarded teammates.
This is a TEAM GAME. If your team can't kill a Earth Tanker that doesn't do crap if you just walk away (which isn't hard considering he snared himself), it's not the skills that needs help, it's you and your retarded teammates.
Pyro maniac
Quote:
Originally Posted by Sister Rosette
Okay, I really don't get this....at all. For all the people complaining that it should be in Mysticism, what's your logic? Is there any? Or did you just see the 'Mystic' part and stop thinking there? A LOT of the skills in the Earth Prayers branch deal with regaining/increasing health, and preventing damage. MR belongs in the earth branch. Wind Prayers and Mysticism already have decent healing skills in place, so I ask this: What's putting it in Mysticism gonna change? People that put points in EP solely for MR will have them free to drop into another branch. You think it sucks now? Try taking on a Faithful Int./Watchful Int./MR Derv.
Don't get me wrong, I do think this skill needs to be reworked, but simply changing it's attribute isn't gonna accomplish anything. |
only thing most people forget: tanks don't deal damage, ignore them ..
natural sugar
Quote:
Originally Posted by Sister Rosette
Okay, I really don't get this....at all. For all the people complaining that it should be in Mysticism, what's your logic? Is there any? Or did you just see the 'Mystic' part and stop thinking there? A LOT of the skills in the Earth Prayers branch deal with regaining/increasing health, and preventing damage. MR belongs in the earth branch. Wind Prayers and Mysticism already have decent healing skills in place, so I ask this: What's putting it in Mysticism gonna change? People that put points in EP solely for MR will have them free to drop into another branch. You think it sucks now? Try taking on a Faithful Int./Watchful Int./MR Derv.
Don't get me wrong, I do think this skill needs to be reworked, but simply changing it's attribute isn't gonna accomplish anything. |
Full Metal X
This thread makes me sad.
garethporlest18
I use it in AB all the time. E/D SH nuker. Aura, Attunement and Mystic. Get health when I cast and the last time I used it, it worked very well. If someone brings a skill with heavy enchant removal, then I only hope to kill him first. But I mostly use it as a self heal when capping. Cause Aura can't do it on it's own.
Lord Sojar
Quote:
Originally Posted by lyra_song
Powerful effect. Big price.
I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen. Its not that hard to kill.... Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead Relying on enchantments itsself leaves you open to counters to enchantments. |

artay
nothing a bit of daze can't fix! Corrupt enchantments another good one.