Mystic Regen, isnt it about time?
Hyper.nl
I tried this build in RA and it does not work most of the time. Interrupt rangers kill me because I can't keep up enough enchatments or run out of nrg.
Massive enchant removal also defeats this build. You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
Massive enchant removal also defeats this build. You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
bhavv
Glountz - In order for MR to work, you need to coat yourself in enchants. Each enchant on your bar is one less offensive skill. And in all honesty, 80%+ E/D tanks in RA/AB have only stone daggers as their attack, which is not going to kill you even if you have the noobest monk with only one heal.
MR is NOT overpowered on an E/D. The Skill providing so much defence is [skill]stoneflesh aura[/skill]
Notice the part that says 2second cast. If you cant hit that with any interupt skill, then you really need to quit GW.
OMG its a slightly better version of healing breeze which you can only self cast on yourself, so it must be nerfed!
Any decent ranger/mesmer or necro will tear any enchant tank appart.
If you are in a group with no counters to an enchant tank in RA, feel free to quit, go to TA, and make a team that includes a corrupt enchant necro. My TA build has a corrupt enchant/hex spam necro as standard, and no tank would be able to last against it.
MR is NOT overpowered on an E/D. The Skill providing so much defence is [skill]stoneflesh aura[/skill]
Notice the part that says 2second cast. If you cant hit that with any interupt skill, then you really need to quit GW.
OMG its a slightly better version of healing breeze which you can only self cast on yourself, so it must be nerfed!
Any decent ranger/mesmer or necro will tear any enchant tank appart.
Quote:
Originally Posted by Hyper.nl
You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
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Mr. G
[skill]Spoil Victor[/skill]
thats my personal fave agaisnt any spam (A.k.a daggers)
but I mean moving it to mysticsm would be the bes option in my opinion, I dont want to have to run a counter build every RA match (ala HvH)
thats my personal fave agaisnt any spam (A.k.a daggers)
but I mean moving it to mysticsm would be the bes option in my opinion, I dont want to have to run a counter build every RA match (ala HvH)
Plague
Moving it to Mysticism would be great for my Dervish. It would let me drop Earth prayers entirely and focus on Wind, or just Scythe/Myst.
Mystic Regeneration is probably one of the best skills in the game. Even with no other enchantments, it does the same thing Mending does at no -1 energy expense. Heh.
Mystic Regeneration is probably one of the best skills in the game. Even with no other enchantments, it does the same thing Mending does at no -1 energy expense. Heh.
bhavv
Moving it to Mysticism would NOT be good for my PVE elly
You dont have to run a counter build EVERY RA match, all you need is a half decent team, which requires rage quitting
Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.
Quote:
Originally Posted by Mr. G
but I mean moving it to mysticsm would be the bes option in my opinion, I dont want to have to run a counter build every RA match (ala HvH) |
Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.
Series
Quote:
Originally Posted by Alderin
As for "Mystic Regen" it should stay in Earth Prayers so that it is viable for other classes as well. There are more than enough counters for it so it is far from overpowered.
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Destinyy
earth tank...
2 things you can do...
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol
2. Ignore them and go fight that necro that is killing your teams earth tank... lol
Funny how the minute anything becomes overpowered the only way people can think of countering it is to cry NERF!!! OMG, get a bloody brain peeps!!! Where is the creativity that is the very essence of this game when all you do is cry nerf the minute you cannot beat something??? FIND a way, there is ALWAYS a way!!! And the times when ther is not a way, ANET will nerf it!!!
2 things you can do...
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol
2. Ignore them and go fight that necro that is killing your teams earth tank... lol
Funny how the minute anything becomes overpowered the only way people can think of countering it is to cry NERF!!! OMG, get a bloody brain peeps!!! Where is the creativity that is the very essence of this game when all you do is cry nerf the minute you cannot beat something??? FIND a way, there is ALWAYS a way!!! And the times when ther is not a way, ANET will nerf it!!!
Emik
It's incredible how whiny some people can get.
Can't beat an enchant heavy build?
Stop playing.
Mystic regen is good as it is.
It still requires you to put at least 8 in Earth Prayers to make a somewhat durable effect.
Rend Enchantments takes care of it in a blink.
Can't beat an enchant heavy build?
Stop playing.
Mystic regen is good as it is.
It still requires you to put at least 8 in Earth Prayers to make a somewhat durable effect.
Rend Enchantments takes care of it in a blink.
ensoriki
Your saying its overpowered because of E/D.....oh my goats.... 1 build makes 1 skill overpowered?
If its because multiple classes use it theres a reason
the (insert)/* thing is so that you have utility from another class. Its a good utility skill. /D isn't the only thing, its not even the best its just its a FOTM and so any build thats not like it...is not as good.
Now with E/D's who cares...
now when its 1 on 1 against an E/D it just never ends... I remember clocking an hour in RA trying to kill 1 solo I would dash then feigned she would say Interrupt me! However with Silver armor its hard to get Hoto in.
If its because multiple classes use it theres a reason
the (insert)/* thing is so that you have utility from another class. Its a good utility skill. /D isn't the only thing, its not even the best its just its a FOTM and so any build thats not like it...is not as good.
Now with E/D's who cares...
now when its 1 on 1 against an E/D it just never ends... I remember clocking an hour in RA trying to kill 1 solo I would dash then feigned she would say Interrupt me! However with Silver armor its hard to get Hoto in.
gone
I really..really hope anet grows some balls on this one and leaves it alone just because a few players can't or won't (as there are many) come up with a build to utterly destroy the scourge of classes using MR.
no need to nerf a skill that has MANY, MANY.....MANY counters.
/Edit
-I just HAD to add this in
no need to nerf a skill that has MANY, MANY.....MANY counters.
/Edit
Quote:
Originally Posted by Destinyy
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol
2. Ignore them and go fight that necro that is killing your teams earth tank... lol |
Skuld
Its just health regen.. when was the last time health regeneration saved anyone D=
In the case of earth tanks, ignore them until last, they're pretty harmless, then disrupt stoneflesh aura and finish them.
In the case of earth tanks, ignore them until last, they're pretty harmless, then disrupt stoneflesh aura and finish them.
ensoriki
MR isn't broken its stone flesh....
No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills
Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton.
No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills
Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton.
gone
Quote:
Originally Posted by ensoriki
MR isn't broken its stone flesh....
No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton. |
Skuld
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.
On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter?
On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter?
Destinyy
True Flubber... lol
I hate it when people moan about stuff they cannot overcome themselves... I mean, how many nerf moaners are there??? 55, PS, MR, ZOMG, NERFZOR COS I AM LAMER AND CAN'T BEATZOR THEM!!!111!!1
hmmf
I hate it when people moan about stuff they cannot overcome themselves... I mean, how many nerf moaners are there??? 55, PS, MR, ZOMG, NERFZOR COS I AM LAMER AND CAN'T BEATZOR THEM!!!111!!1
hmmf
Wildi
stone crap aura has 2 freaking seconds cast time
gone
well, is there a skill like that?
with that cast time? (that wouldn't be a priority to interrupt?) lol
makes sense to me that if there are more counters than the skill itself being countered, that it makes it easily countered -lol
-if that made sense
well if it's overpowered (MR), then the amount of degen that can be handed out thru condition/hexes is as well.
with that cast time? (that wouldn't be a priority to interrupt?) lol
makes sense to me that if there are more counters than the skill itself being countered, that it makes it easily countered -lol
-if that made sense
well if it's overpowered (MR), then the amount of degen that can be handed out thru condition/hexes is as well.
Faer
It's amusing that there are people who think Health Regeneration is overpowered.
Even if Mystic Regeneration is nerfed, the Ele tanks in RA would probably just take another health restoring spell to make up for it. The regen from MR is only effective because they take so little damage from most sources, thanks to their defensive spells. Sort of like how the regeneration from Healing Breeze and Mending was only good in 55-Monk builds because the Monk was only taking five damage every hit.
Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
Even if Mystic Regeneration is nerfed, the Ele tanks in RA would probably just take another health restoring spell to make up for it. The regen from MR is only effective because they take so little damage from most sources, thanks to their defensive spells. Sort of like how the regeneration from Healing Breeze and Mending was only good in 55-Monk builds because the Monk was only taking five damage every hit.
Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
ensoriki
The smartest E/D I saw was 1 that made sure Stoneflesh was never interrupted
Because he was E/D he ran... I believe its in earth magic next time you are interrupted, you aren't but you loose a enchant
So he lost That energy heal thingy ma jiggy and got up stoneflesh.
Because he was E/D he ran... I believe its in earth magic next time you are interrupted, you aren't but you loose a enchant
So he lost That energy heal thingy ma jiggy and got up stoneflesh.
Destinyy
Quote:
Originally Posted by Skuld
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.
On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter? |
ensoriki
What if they run
A stops you from being interrupted/KD skill tho?
Then what
If you don't kill them your screwed
And if they have skills cast 50% faster...thats 7.5 seconds...the monk is healing them.
A stops you from being interrupted/KD skill tho?
Then what
If you don't kill them your screwed
And if they have skills cast 50% faster...thats 7.5 seconds...the monk is healing them.
Sophitia Leafblade
Theres 1 nice and simple way of dealing with them Backfire + Shatter Enchant. then u can forget about them and deal with the actual threats that are about
gone
Quote:
Originally Posted by bhavv
Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.
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Taurus
E/D are useless, just use the mending wammo tatic, leave em for last, they dont do enough damage anyways.
But you gotta watch out, people are using E/D so you dont attack them ( I know I do ), so see the skills first before you ignore them.
But you gotta watch out, people are using E/D so you dont attack them ( I know I do ), so see the skills first before you ignore them.
lyra_song
Quote:
Originally Posted by Patrick Smit
How exactly are you gonna achieve that?
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Pre-emptive interrupt based on the recharge time.
The spammability factor makes it very predictable.
I dont know what it is about playing an interruptor...when you camp someone....you watch their skills and you get a rhythm going in your head. You pick up on how they time their skills, and their skill pattern, and it gets predictable enough that you can stop a skill before it comes out.
Patrick Smit
Quote:
Originally Posted by lyra_song
The same way you interrupt anything people spam with a 1/4 second cast.
Pre-emptive interrupt based on the recharge time. The spammability factor makes it very predictable. I dont know what it is about playing an interruptor...when you camp someone....you watch their skills and you get a rhythm going in your head. You pick up on how they time their skills, and their skill pattern, and it gets predictable enough that you can stop a skill before it comes out. |
What works better IMO? frustration/migraine in combination with interupts (this will allready not be easy due all lag and communication with server), all form of enchant strippers but a few excell in destroying ED BS builds, daze. They will be a lot more effective then trying to directly interupt with savage shot based on predictive shooting. I would just wait untill they get of their chain, and hup remove all the stuff, down they go. No need to "camp" and study how they are exactly behaving. Releasing BHA onto the chap and smashing/wanding the ED is hell more effective then precise interupting.
zakaria
Quote:
Originally Posted by Skuld
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.
On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter? |
If your team build isn't capable to provide all these either they are :
1- enhanced 2 or 3 of previous elements that costing them to be weak in others = Gimmick builds. (that's why gimmick builds has ALWAYS counters but ppl are very lazy to bring and whine in forums praying that Anet nerf it)
2- weak in overall of these elements result losing your matches in any form of PvP.
In your extreme level if you fail to counter this skill you are either playing gimmick or your team build is weak and in both cases you deserve to get owned by this Uber skill. GG
lyra_song
Quote:
Originally Posted by Patrick Smit
I think u better get some appropriate skills to stop 1/4 activation time skills from getting off. Predictive shooting savage shot is not really gonna work, the window of oppertunity is too small IMHO. Ypu would need to predict within a window of 1/4 second when he/she is gonna cast. Players are not bots, and there is some variability when they are gonna cast it.
What works better IMO? frustration/migraine in combination with interupts (this will allready not be easy due all lag and communication with server), all form of enchant strippers but a few excell in destroying ED BS builds, daze. They will be a lot more effective then trying to directly interupt with savage shot based on predictive shooting. I would just wait untill they get of their chain, and hup remove all the stuff, down they go. No need to "camp" and study how they are exactly behaving. Releasing BHA onto the chap and smashing/wanding the ED is hell more effective then precise interupting. |
The degenerative pressure of fire, poison and bleeding really puts players who rely on regeneration into a panic.
Sure i dont hit it the first time, since i didnt know if it was on their bar, once i see it, i was able to stop it the 2nd or 3rd time. It was very satisfying to interrupt it without migraine or daze.
Morgoth the dark
gaze of contempt = gg.
really use enchant removal and that's it
really use enchant removal and that's it
glountz
Again here it's not so much about stoneflesh Aura is overpowered but more on how mystic regen is overpowered.
Seriously.
I run it on bonders as they stack enchant for enchant covering. They end with 9 to 15 regen, enough to be completely immune to degen, enough to survive a double sin spike, enough to compensate the damage taken from bonds.
I run it on every ele with more than one enchantment, especially in AB, and not only E/D. SF eles with flame djinn haste and fire attunement is enough to use it on them.
I run it with Earth prayers Dervishes.
Mystic regen is just that good, it makes Aura of restoration looks pitiful as a cover enchant.
Yes Stoneflesh aura is powerful but that's not the point, it has flaws (like the 2 seconds casts) that is making it okay.
Mystic regen has no counterpart, it's just too perfect for its use IMHO. It's simply the best cover enchant in the game, just look at the poor watchful spirit and watchful healing skills. They cost a lot, are interruptable, and have a horrendous recharge so they can't be used for resist multiple disenchants...
No, just no. I often, and i'm not the only one i guess, recast it BEFORE it ends. What you're proposing is just not going to happen. The only way to interrupt MR is to daze then pound with many small packet damage to chance-interrupt it.
And saying that burning arrows will panic an MR user, sorry but that must be a joke. Most users stack at least 3 enchants + MR, ending in +12 regen. How, please, a -14 degen would scare them?
You're just stacking degen on a guy who is extremely powerful against degen.
Seriously.
I run it on bonders as they stack enchant for enchant covering. They end with 9 to 15 regen, enough to be completely immune to degen, enough to survive a double sin spike, enough to compensate the damage taken from bonds.
I run it on every ele with more than one enchantment, especially in AB, and not only E/D. SF eles with flame djinn haste and fire attunement is enough to use it on them.
I run it with Earth prayers Dervishes.
Mystic regen is just that good, it makes Aura of restoration looks pitiful as a cover enchant.
Yes Stoneflesh aura is powerful but that's not the point, it has flaws (like the 2 seconds casts) that is making it okay.
Mystic regen has no counterpart, it's just too perfect for its use IMHO. It's simply the best cover enchant in the game, just look at the poor watchful spirit and watchful healing skills. They cost a lot, are interruptable, and have a horrendous recharge so they can't be used for resist multiple disenchants...
Quote:
Originally Posted by Lyra the ultra interruptor
The same way you interrupt anything people spam with a 1/4 second cast.
Pre-emptive interrupt based on the recharge time. The spammability factor makes it very predictable. |
And saying that burning arrows will panic an MR user, sorry but that must be a joke. Most users stack at least 3 enchants + MR, ending in +12 regen. How, please, a -14 degen would scare them?
You're just stacking degen on a guy who is extremely powerful against degen.
Jetdoc
Quote:
Originally Posted by Faer
Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
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If they simply changed the skill to a 1 second cast time (similar to Healing Breeze), I'd be very happy.
bhavv
Gloutz there is absolutely NOTHING overpowered about regeneration.
What is keeping your monk/elly alive are your armor buffing and self healing spells.
Go put watchful spirit, mending, healing breeze and MR on yourself and see how lame it is.
If you think regen is overpowered, quit GW.
I would rather that Anet buffs healing breeze to 1/4 cast, +1 pip of regen at all ranks (up to 10 max), and increases the duration to 16 seconds at 16 healing. That will make the skill usable.
Or, When healing breeze ends, target ally is healed for 10 per point of regeneration.
What is keeping your monk/elly alive are your armor buffing and self healing spells.
Go put watchful spirit, mending, healing breeze and MR on yourself and see how lame it is.
If you think regen is overpowered, quit GW.
Quote:
Originally Posted by Jetdoc
If they simply changed the skill to a 1 second cast time (similar to Healing Breeze), I'd be very happy.
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Or, When healing breeze ends, target ally is healed for 10 per point of regeneration.
lyra_song
Quote:
Originally Posted by glountz
No, just no. I often, and i'm not the only one i guess, recast it BEFORE it ends. What you're proposing is just not going to happen. The only way to interrupt MR is to daze then pound with many small packet damage to chance-interrupt it.
And saying that burning arrows will panic an MR user, sorry but that must be a joke. Most users stack at least 3 enchants + MR, ending in +12 regen. How, please, a -14 degen would scare them? You're just stacking degen on a guy who is extremely powerful against degen. |
glountz
Quote:
Originally Posted by bhavv
Gloutz there is absolutely NOTHING overpowered about regeneration.
What is keeping your monk/elly alive are your armor buffing and self healing spells. Go put watchful spirit, mending, healing breeze and MR on yourself and see how lame it is. If you think regen is overpowered, quit GW. |
Mystic regen is in Earth prayers. I don' think tou confused Earth prayers with Earth Magic, but in case.... Earth prayers are a DERVISH attribute.
I would kindly ask you to think your replies before posting them. I don't run Monk/elly. I run Monk/Dervish.
When you are a bonder, you generally stack a lot of enchants, the first one being Balthazar spirit. Being prot, you also have a lot of prot enchant, like protective spirit, or shield of absorption, or shielding hands, guardian, as main spells. Packing MR with so much enchant spells grants you a very nice max regen, making you actually immune to degen (buh-bye Burning arrow, or poison+bleeding sins), and helping you handling pressure a lot better. In addition, you have to protect your Balth spirit against single disenchanting, as Bath spirit is very loong to cast and MR is the best for that, even at only 4 Earth prayers, due to its very short recharge.
About monk regen spells:
What I was saying is that Watchful spirit and Watchul healing, being designed to be cover enchants, fail to be successful ones. A good cover enchant can be casted fast, and recasted even faster when stripped.
You despise regen, but then you should despise degen as well. If you don't find regen as being useful, then a logical statement would be to find degen as useless to. That's far from being true (see all those Barrow rangers running around here). Regen is useless when the spells providing it have flaws, like huge costs (Watchful spirit), big casts (mending), are energy harassment (Mending and watchful spirit), low recharge (Watchful healing), low duration, or stripping weakness, or a litlle of all these flaws (HBreeze). But when it does not have these flaws (like MR, or SNeutrality), they can be really handy.
Quote:
Originally Posted by Lyra
Well im sorry that what ive personally done apparently is impossible. Ive interrupted lots of 1/4 second cast spells in this game. I guess im just really really really lucky a lot.
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EDIT: I'm not for a complete nerfing of the skill. But, a lower recharge (8-10 seconds), or a decent cast time (1 second), would balance this spell quite nicely. MR is jus as good as Shield of absorption when it was casted in 1/4.
selber
The problem with Mytic Regeneration is, that it's a defensive skill without any real disadvantages.
It is an enchantment that synergises very well with other enchantments, it does not need high spec (8 in earth is enough), it has a very long duaration, very short castingtime (1/4s) and comes with very low energycost (5e).
Mytic Regeneration is not a big deal, but it's still imbalanced. To make this skill fair, one of the conditions above should be changed. For me - 1s casttime makes the most sense.
--selber
It is an enchantment that synergises very well with other enchantments, it does not need high spec (8 in earth is enough), it has a very long duaration, very short castingtime (1/4s) and comes with very low energycost (5e).
Mytic Regeneration is not a big deal, but it's still imbalanced. To make this skill fair, one of the conditions above should be changed. For me - 1s casttime makes the most sense.
--selber
Red-Tide
If they nerf this skill it will be yet another skill screwed in PVE to appease PVP players, which IMO sucks balls.
That said, I await the nerf because PVP is so much more "important" than PVE.
That said, I await the nerf because PVP is so much more "important" than PVE.
lyra_song
Quote:
Originally Posted by glountz
It did happen to me also. On luck. But on how many of your prepared interrupts managed to hit a 1/4 sec cast spell? What's your success rate? 1/100 ? 1/1000?
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It really didnt seem that powerful to me....
In a build designed to tank, id say its pretty imbalanced (like my Mo/D 55 farmer), but in a practical combat application vs real people, i really dont see it doing anything but annoying to other players.
I wouldnt mind an increase in casting time. or longer recharge. Hell, scale the attributes in earth prayers more.
yesitsrob
Mystic regen is fine, those Earth Ele tanks are useless.
Series
I agree with many other people... mystic regen is NOT the problem, it is the damage reduction that is.
gone
R.I.P mystic regen...another great skill that can be used by ALL, is soon to be flushed down the crapper.
Hello Mr. D/E
Hello Mr. D/E