I tried this build in RA and it does not work most of the time. Interrupt rangers kill me because I can't keep up enough enchatments or run out of nrg.
Massive enchant removal also defeats this build. You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
Mystic Regen, isnt it about time?
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Glountz - In order for MR to work, you need to coat yourself in enchants. Each enchant on your bar is one less offensive skill. And in all honesty, 80%+ E/D tanks in RA/AB have only stone daggers as their attack, which is not going to kill you even if you have the noobest monk with only one heal.
MR is NOT overpowered on an E/D. The Skill providing so much defence is [skill]stoneflesh aura[/skill]
Notice the part that says 2second cast. If you cant hit that with any interupt skill, then you really need to quit GW.
OMG its a slightly better version of healing breeze which you can only self cast on yourself, so it must be nerfed!
Any decent ranger/mesmer or necro will tear any enchant tank appart.
If you are in a group with no counters to an enchant tank in RA, feel free to quit, go to TA, and make a team that includes a corrupt enchant necro. My TA build has a corrupt enchant/hex spam necro as standard, and no tank would be able to last against it.
MR is NOT overpowered on an E/D. The Skill providing so much defence is [skill]stoneflesh aura[/skill]
Notice the part that says 2second cast. If you cant hit that with any interupt skill, then you really need to quit GW.
OMG its a slightly better version of healing breeze which you can only self cast on yourself, so it must be nerfed!
Any decent ranger/mesmer or necro will tear any enchant tank appart.
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Originally Posted by Hyper.nl
You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
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Moving it to Mysticism would be great for my Dervish. It would let me drop Earth prayers entirely and focus on Wind, or just Scythe/Myst.
Mystic Regeneration is probably one of the best skills in the game. Even with no other enchantments, it does the same thing Mending does at no -1 energy expense. Heh.
Mystic Regeneration is probably one of the best skills in the game. Even with no other enchantments, it does the same thing Mending does at no -1 energy expense. Heh.
Moving it to Mysticism would NOT be good for my PVE elly 
You dont have to run a counter build EVERY RA match, all you need is a half decent team, which requires rage quitting
Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.

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Originally Posted by Mr. G
but I mean moving it to mysticsm would be the bes option in my opinion, I dont want to have to run a counter build every RA match (ala HvH) |
Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.
S
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Originally Posted by Alderin
As for "Mystic Regen" it should stay in Earth Prayers so that it is viable for other classes as well. There are more than enough counters for it so it is far from overpowered.
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) and make it very useful for a Dervish primary.D
earth tank...
2 things you can do...
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol
2. Ignore them and go fight that necro that is killing your teams earth tank... lol
Funny how the minute anything becomes overpowered the only way people can think of countering it is to cry NERF!!! OMG, get a bloody brain peeps!!! Where is the creativity that is the very essence of this game when all you do is cry nerf the minute you cannot beat something??? FIND a way, there is ALWAYS a way!!! And the times when ther is not a way, ANET will nerf it!!!
2 things you can do...
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol
2. Ignore them and go fight that necro that is killing your teams earth tank... lol
Funny how the minute anything becomes overpowered the only way people can think of countering it is to cry NERF!!! OMG, get a bloody brain peeps!!! Where is the creativity that is the very essence of this game when all you do is cry nerf the minute you cannot beat something??? FIND a way, there is ALWAYS a way!!! And the times when ther is not a way, ANET will nerf it!!!
Your saying its overpowered because of E/D.....oh my goats.... 1 build makes 1 skill overpowered?
If its because multiple classes use it theres a reason
the (insert)/* thing is so that you have utility from another class. Its a good utility skill. /D isn't the only thing, its not even the best its just its a FOTM and so any build thats not like it...is not as good.
Now with E/D's who cares...
now when its 1 on 1 against an E/D it just never ends... I remember clocking an hour in RA trying to kill 1 solo I would dash then feigned she would say Interrupt me! However with Silver armor its hard to get Hoto in.
If its because multiple classes use it theres a reason
the (insert)/* thing is so that you have utility from another class. Its a good utility skill. /D isn't the only thing, its not even the best its just its a FOTM and so any build thats not like it...is not as good.
Now with E/D's who cares...
now when its 1 on 1 against an E/D it just never ends... I remember clocking an hour in RA trying to kill 1 solo I would dash then feigned she would say Interrupt me! However with Silver armor its hard to get Hoto in.
g
I really..really hope anet grows some balls on this one and leaves it alone just because a few players can't or won't (as there are many) come up with a build to utterly destroy the scourge of classes using MR.
no need to nerf a skill that has MANY, MANY.....MANY counters.
/Edit
-I just HAD to add this in
no need to nerf a skill that has MANY, MANY.....MANY counters.
/Edit
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Originally Posted by Destinyy
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol
2. Ignore them and go fight that necro that is killing your teams earth tank... lol |
MR isn't broken its stone flesh....
No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills
Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton.
No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills
Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton.
g
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Originally Posted by ensoriki
MR isn't broken its stone flesh....
No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton. |
D
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well, is there a skill like that?
with that cast time? (that wouldn't be a priority to interrupt?) lol
makes sense to me that if there are more counters than the skill itself being countered, that it makes it easily countered -lol
-if that made sense
well if it's overpowered (MR), then the amount of degen that can be handed out thru condition/hexes is as well.
with that cast time? (that wouldn't be a priority to interrupt?) lol
makes sense to me that if there are more counters than the skill itself being countered, that it makes it easily countered -lol
-if that made sense
well if it's overpowered (MR), then the amount of degen that can be handed out thru condition/hexes is as well.
It's amusing that there are people who think Health Regeneration is overpowered.
Even if Mystic Regeneration is nerfed, the Ele tanks in RA would probably just take another health restoring spell to make up for it. The regen from MR is only effective because they take so little damage from most sources, thanks to their defensive spells. Sort of like how the regeneration from Healing Breeze and Mending was only good in 55-Monk builds because the Monk was only taking five damage every hit.
Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
Even if Mystic Regeneration is nerfed, the Ele tanks in RA would probably just take another health restoring spell to make up for it. The regen from MR is only effective because they take so little damage from most sources, thanks to their defensive spells. Sort of like how the regeneration from Healing Breeze and Mending was only good in 55-Monk builds because the Monk was only taking five damage every hit.
Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
D
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Originally Posted by Skuld
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.
On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter? |
Or, just kill before he finishes casting... :P