Mystic Regen, isnt it about time?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by glountz
Uh? My monk/elly?
I meant on you monk or elly, meaning that those two classes are the ones using Mytstic regen with a derv secondary.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Jetdoc
As posted above, even the most experienced interrupter has extreme difficulty in interrupting 1/4 sec cast times.

If they simply changed the skill to a 1 second cast time (similar to Healing Breeze), I'd be very happy.
Hello?

the main thing that really keeps earth tank alive is stoneflesh. Which has casting time long enough to make fun of anyone who cant interupt it, hence that interupt skill list.

Mystic regen being reason for earth ele thughness is really bad diagnosis.

Anzway, you are talking about ... RA? umm, something being overpowered in RA is really bad reson for nerf.

Hell, someone could be QQing the same way about healing hands/dolyak wammos.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Remember Touch Rangers? Everyone complained about them. Finally, everyone realized how much they suck.
The E/D tanks are just the new Touch Rangers. They can't do crap for damage, they just tank the morons who are dumb enough to keep hitting them.

Quote:
Originally Posted by Patrick Smit
I think u better get some appropriate skills to stop 1/4 activation time skills from getting off. Predictive shooting savage shot is not really gonna work, the window of oppertunity is too small IMHO. Ypu would need to predict within a window of 1/4 second when he/she is gonna cast. Players are not bots, and there is some variability when they are gonna cast it.
I once interrupted Distracting Shot with Distracting Shot. It's not impossible to interrupt 1/4 second cast spells (Jade Brotherhood Mesmers do it all the time).

Tea Girl

Tea Girl

Banned

Join Date: Jan 2007

Mo/Me

bring an enchant removal in RA... or pray someone in your team has one and uses it right.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

mystic regen is a nice skill, a powerful one but i wouldnt say that overpowered. i mean here some have made it sound like your treating it as a instant invincibility skill

as said before the crux of a earth tanks build is Stoneflesh Aura which is plenty interuptable and has a relatively balanced rechare (15secs if my memory is right), see this for yourself by trying to run a E/D without it. Distracting shot on stoneflesh is enough to send any E/D crying.

however i do think something could be done to reduce its effectiveness, i think it should be a more pvp directed change. by this i mean an increase in recharge time (1second for instance), and activation time (perhaps 15seconds as with Stoneflesh). this would remove a fair part of its pvp "effectiveness" without harming pve farmers or tanks that much (we're all in the same game).

in fairness, in AB (call it pvp i guess) earth tanks can have plenty of offense, mostly due to sliver armor and slightly lazy-eyed assassins xD

jus my thoughts

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Make it 1 second cast time like healing breeze. Honestly, 1/4 sec cast time on this skill is retarded, but changing it to 1 second is all that is needed IMO.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Curse You
... I once interrupted Distracting Shot with Distracting Shot. It's not impossible to interrupt 1/4 second cast spells (Jade Brotherhood Mesmers do it all the time).
Yes ofcourse u are able to interupt on chance any action, the chance is directly correlating to how much u spam your interupt skill, and how big the window of oppertunity is.

Reliably interupting skills is way more difficult. Jade brotherhood mesmers (and others are AI. they dont have response times, and they are "on the server" (or maybe even on your computer these days as i dont know how they exactly prgram) so have no issues with internet connectivity/lag. With some fastcast they will be able to interupt any skill except ones that are instantaneous. Humans will never achieve this level of perfection. Im already glad i can reliably interupt 1 sec spells, 0.75 can go wrong, and well, i will not pretend here i can reliably interupt reversal of fortune with cry of frustration

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Move it to Mysticism and the E/D's will be replaced by D/E's... probably the same people who were using the ele's before, too. Moving it won't change anything. If nothing else, you'll be seeing Avatars of Dwayna running around with +10 Regenration and raping folks with Scythe attacks (which will hurt a LOT more than Stone Daggers ever could).

Regen by itself is nothing. Good damage will beat out even max regen. The problem is Stoneflesh, as many have said. Without it, the build fails miserably. The real question is whether Stoneflesh needs a nerf. 2 second cast time makes it easy interrupt bait for physical interrupters, since they'll probably have Obsidian Flesh up and spell interrupts would fail. It could use a damage reduction reduction... wow that sounded funny.

I get frustrated by it sometimes myself, but you know, you have to remind yourself like I do that "this is RA... where even PVE builds win games." Nuff said.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Patrick Smit
Yes ofcourse u are able to interupt on chance any action, the chance is directly correlating to how much u spam your interupt skill, and how big the window of oppertunity is.

Reliably interupting skills is way more difficult. Jade brotherhood mesmers (and others are AI. they dont have response times, and they are "on the server" (or maybe even on your computer these days as i dont know how they exactly prgram) so have no issues with internet connectivity/lag. With some fastcast they will be able to interupt any skill except ones that are instantaneous. Humans will never achieve this level of perfection. Im already glad i can reliably interupt 1 sec spells, 0.75 can go wrong, and well, i will not pretend here i can reliably interupt reversal of fortune with cry of frustration
Many times they will be using [wiki]Signet of Disruption[/wiki] to interrupt. Try telling me that their Fast Casting has anything to do with that.
Also, though they may be AI, they still have to abide by the rules of the game, being that if you cast a 1/4 second cast skill, and they try to interrupt it with a 1/4 second cast interrupt, it won't work because they still take a fraction of a second to react.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

The only E/Ds that are slightly threatening are those with Sandstorm - which you simply walk out of. If their Elite is Obsidian Flesh they're hyper-defesive and won't deal much damage so you can wait for Obsidian Flesh to drop then take them down.

My Green Storage

Wilds Pathfinder

Join Date: Sep 2006

Arizona

My Blue Storage

N/

I will say this, when I was trying out Migraine, Conjure Phantasm and Conjure Nightmare on my Mesmer, it was god damn funny to see them (or anyone) spam Breeze, Mystic trying to counter it.

The problem is they don't use Glyph of concentration

Anyone with common sense that's E/D would run what, stoneflesh, armor of earth and obsidian flesh with glyph of concentration and mystic regen +earth attunement .. so pick 2 offensive skills and run it.

And only the truly stupid ones would get into aggro range (versus mesmer, sin, necro) or a little wider (versus rangers) to activate the glyph and possibly be interrupted.

Glyph + stoneflesh + obsidian flesh + armor of Earth + mystic regen (1/4 sec activation on both I believe?)
Pick 2 offensive skills and do yer thing.

So it isn't truly mystic regen, what ele really has those many enchants that any sort of degen + enchant strip+ attack spike can't counter?

+3 per enchant. stoneflesh, armor of earth, mystic regen, aura of restoration, earth attunement(usually) ... very few use obsidian flesh and VERY few (in AB) use the glyph.
5 enchants. +15 regen.

If you SEE them put the enchants on, what the hell does that tell you?
Gee, maybe INTERRUPT stoneflesh or armor of earth ...and hey get this ... WAIT FOR THEM TO FINISH AND STRIP THE ENCHANTS!! ZomG does tat werk?!?!?
15 recharge on stoneflesh and armor of earth.
45 recharge on earth attunement.

Some of you are just unbelieveable.
That means you have a 15 second window to kill them when they have no extra armor, and 3 less enchants.

Please tell me what ONLY having mystic regen and a +3 regen is going to do?

So only the stupid complain about a stupid build and a basic regen skill.

Crazy huh?
Teh +3 regen is too much RAGEQUIT!!

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

longer recharge and 1s cast time would be beautiful thnx anet.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Curse You
Many times they will be using [wiki]Signet of Disruption[/wiki] to interrupt. Try telling me that their Fast Casting has anything to do with that.
Also, though they may be AI, they still have to abide by the rules of the game, being that if you cast a 1/4 second cast skill, and they try to interrupt it with a 1/4 second cast interrupt, it won't work because they still take a fraction of a second to react.
I would agree with you, and I was discussing spell use, I didnt know that they specifically used the signet for it. I dont bother with Jades too much but beware that they use powerreturn too. But it should be easy to discrimate by monitoring damage.

However we are straying from the discussion, interupts are just not the best tool to battle mystic regeneration. Should they change it? Maybe yes, to make it in line with other regen spells. Is it hard to counter? No not really, but u need to devote a skill slot to it, Though disenchant skills will come in handy against other players as well.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Yes, let's nerf more skills because *you* are unable to counter them with builds that lack enchant removal, good plan. It would take FAR less time to say, adjust your build so that it counters this skill than it did to say...hmm, post in this thread.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Its not overpowerd. Its hardely as good for farming as prot spirit. And in pvp as so many have said just attack someone else they sit and tank till the rest of the team is dead and then4 people hardly have a hard time killing it. It has a tiny attack.

Inde

Site Contributor

Join Date: Dec 2004

Any insult to an individual or the community as a whole will result in your post being deleted. Please keep your posts on topic and contributing.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

If I am on my ele and I meet a serious group they usually ask me to swap mystic regen and put in something that helps the entire team (usually hex/condi removal against daze and hex stacks). My invincibility doesn't help much when the melee is hexed and the monk is dazed :P.

The skill is very often used in AB, also on damage eles. It's the perfect way to stay alive when your team sucks and runs off in 3 different directions. It's not nerf worthy just because of that imo.

Moving mystic regen to mysticysm=bad, dervishes will get free heals without investing attribute points in earth prayers. Dervishes are fine now except that retarded melandru form.

Drazaar

Academy Page

Join Date: Dec 2006

Generals of Dwayna

N/Mo

I dont get all this complaints about a slightly better in some fashions but worse in others healing breeze.

Its conditional to make it worth your while as in gotta get your Earth prayer up to 8 and you get no runes unless your characters a derv to help on that.

Its an enchantment so every other class save a ranger, warrior, and I think para has at least some encchant remove abilities! And since we get secondary profs the concept of a balanced team not having at least some form of enchant removal is kinda silly to me.

Theres so many ways to rip enchantments off like nobodys business.

But then again I guess its easier to whine about it to fix it rather then do some easy thinking? Cause the thought that this skill is "broken" is silly.

Im sorry but I truly hope ANET ignores this complaint realizing that its a basic enchant so in on itself theres so many ays to rip it off the user, and since E/D tanks are bothering you you should realize its not the regen its the stoneflesh that causing you this gripe, and as pointed out at 2 second casting for a moderate lasting time it should also be easily counterable.

I also hope that ANET realizes it cause as much as moving it to mysticsm is a grudginly acceptable nerf you KNOW they wont do that they will instead nerf it in some fashion where 1 of those few skills that are nice for all classes will be nerfed to a point where NO classes use it.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Mystic Regen does not need a nerf. If they are gonna do anything to it they should simply move it to Mysticism. Any nerfing of it beyond that would be ludicrous and illegitimate.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

My idea would be to daze them. Its been really helpful on my sin when in RA facing those e/d tanks

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

How about some Mesmer skills like -
Psychic Distrations which has a 2 second recharge, faster then mystic regen's
Power Leech, every time they cast a spell, which is all these E/D & A/Ds do, they lose 5 energy, no energy, no more enchants
Migraine, makes all spells have a longer casting time, easy to interrupt then
Panic, -2 energy regen, eventually, they way they spam spells, they will not have energy
Enchanter's Conundrum, enchantments take longer to cast, which makes them easier to interrupt, and if they have no enchants when the hex is done, they take dmg
Power Flux interrupts a spell and they get -2 energy regen
Air of Disenchantment kinda like Enchanter's Conundrum, but when it ends they lose an enchantment

and these are just elites, there are plenty of non elite skills that can mess up these Mystic Regen E/Ds & A/Ds, and there have already been plenty of people telling you Ranger, necro, things to bring. heck, Sins have some Enchantment remover skills too. The thing is, you already know that about 90% fo the time you are gonna face this build, bring the counters for it.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I dont see mystic regen as a problem. The thing that makes those eles strong is stoneflesh aura, not mystic regen.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

I'd love to see this skill have a 1 sec cast and a 15 second recharge.

OR, leave it at 1/4 sec cast but make it cost 15 energy with a 15 sec recharge.

Quote:
Originally Posted by Sol Deathgard
Migraine, makes all spells have a longer casting time, easy to interrupt then

Enchanter's Conundrum, enchantments take longer to cast, which makes them easier to interrupt, and if they have no enchants when the hex is done, they take dmg

Power Flux interrupts a spell and they get -2 energy regen
I would seriously love to see you interrupt a 1/4 second skill _with_ migrane on the target. Good luck with that.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by Kool Pajamas
I dont see mystic regen as a problem. The thing that makes those eles strong is stoneflesh aura, not mystic regen.
bingo, that's the key to swifty taking out an enchant tank :
simply ignore that mystic regen crap, too hard to interupt, too little recharge.

Interupt stoneflesh aura, it's a 2 second cast, so anything from dshot to shock or whatever will do.

he will go down after that.

mystic regen is a good skill, but i'd hardly call it overpowered...

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

touch rangers were (and still are) a pain in the a$$. Did Anet 'touch' them? No.

At least [skill]Mystic Regeneration[/skill] is usable for farming as well...

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by prism2525
touch rangers were (and still are) a pain in the a$$. Did Anet 'touch' them? No.

At least [skill]Mystic Regeneration[/skill] is usable for farming as well...
Bleh if people still lose to touchers they need a little bit more practice. Touch skills cant outheal a good spike. Diversion or d-shot on the touches also works wonders. else theres still water hexes.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Red-Tide
If they nerf this skill it will be yet another skill screwed in PVE to appease PVP players, which IMO sucks balls.

That said, I await the nerf because PVP is so much more "important" than PVE.
I haven't seen a single PvP-er asking for a MR nerf.
People who play RA and AB don't count as PvP-ers.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Thomas.knbk
People who play RA and AB don't count as PvP-ers.
Quoted for so much truth it hurts!

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I think it needs a SMALL change. Slight adjustment to the attribute requirements for the regen.

Currently, it is:

+1 = 0-2
+2 = 3-7
+3 = 8-12
+4 = 13-16

I'd like to see a change making it useful for x/D, but easier/better for D/x. Think having a +1 from either a minor rune or headgear, which only a Dervish primary can have. Now, these attributes would work nicer (IMO).

+1 = 0-4
+2 = 5-9
+3 = 10-13
+4 = 14-16

A secondary Dervish can still use the skill well, but would either need to invest more attribute points (10 instead of 8) or deal with less regen. A Dervish already gets easy attribute add ons with runes and headgear, so won't be hurt much by it. Consider Mending. The +4 regen on Mending is restricted to Monk primaries using a minor rune or headgear.

Lots of Enchantments and a +2 regen per is still nice, but not as nice. I like the short recharge on it, but wouldn't be upset if they made it a 1 second cast either.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

[skill]Stoneflesh Aura[/skill] is what makes this build so annoying. Most assassins can provide enough conditions to be able to nullify the regen to make it a non-factor on the Ele. It's the stoneflesh aura that makes it impossible to kill, not Mystic regen.

Besides, this is nothing more than a revamp'd farming build that has little offense. If you leave these alone (most of them do not carry a res sig) and just focus on everything else and kill them off, your team will have no problem with these. People only run these in the watered down PVE based PVP areas because builds similar to these (the sandstorm, mystic regen ganker) was tried in GvG and got steamrolled.

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

Quote:
Originally Posted by Emik
It's incredible how whiny some people can get.
Can't beat an enchant heavy build?
Stop playing.
Mystic regen is good as it is.
It still requires you to put at least 8 in Earth Prayers to make a somewhat durable effect.
Rend Enchantments takes care of it in a blink.
And do we all have to take rend enchantments to deal with players who don't know how to play ?
Ok there are 2 teams here : thoose who play well and are upset by earth tank, and earth tank who still won't understand they are useless, and don't want any nerf to the only build they can play...
Guess who is the smarter...



C'est quoi un squelette dans un placard ? Un belge qui a gagné à une partie de cache-cache. lol

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by MistressYichi
[skill]Stoneflesh Aura[/skill] is what makes this build so annoying. Most assassins can provide enough conditions to be able to nullify the regen to make it a non-factor on the Ele. It's the stoneflesh aura that makes it impossible to kill, not Mystic regen.

Besides, this is nothing more than a revamp'd farming build that has little offense. If you leave these alone (most of them do not carry a res sig) and just focus on everything else and kill them off, your team will have no problem with these. People only run these in the watered down PVE based PVP areas because builds similar to these (the sandstorm, mystic regen ganker) was tried in GvG and got steamrolled.
Me and yichi agree on something? Seriously, has anybody ever been killed by an E/D? Just pressure em till he falls, or nerf the skill that makes him take 0 damage from most attacks, not the generic regen that will be replaced by another generic regen Houstin, we have a problem, and it isn't Mystic Regen.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

....Anoter thread created by someone who doesn't understand the concept of counters. Have we seriously gone so low as to use Random friggin Arenas as a basis for nerfing skills?

Darth Kukulkan

Frost Gate Guardian

Join Date: Jan 2007

E/

Nightfall is released, and it is the end of any balance, with 2 totally overpowered professions : only the parangon has been nerfed and nerfed angain to death, but the dervish is still greatly overpowered. He has to be nerfed, and I will be happy when it will happen...
Seriously there was no need nor place for 2 more professions ! Thank the Emperor GW:EN will not introduce other useless professions...
Mid june update will nerf Dervich really baldy, rejoice !!! It is only a matter of time before you stop pollute other professions MW AH AH AH AH AH AH...

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Darth Kukulkan
Nightfall is released, and it is the end of any balance, with 2 totally overpowered professions : only the parangon has been nerfed and nerfed angain to death, but the dervish is still greatly overpowered. He has to be nerfed, and I will be happy when it will happen...
Seriously there was no need nor place for 2 more professions ! Thank the Emperor GW:EN will not introduce other useless professions...
Mid june update will nerf Dervich really baldy, rejoice !!! It is only a matter of time before you stop pollute other professions MW AH AH AH AH AH AH...
yeah they really need to nerf dervish and buff paragon back up a bit. dervish running avatar of balthazar, mystic regen, several other enchants, chilling victory, mystic sweep, etc..... is seriously overpowered. really high regen and armor, and very high damage. how paragons continue to get nerfs while dervishes go unchallenged, I have no idea...

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Sadly, I think we have.

This is a high defense build. If you are high offense with armor based attacks of course you will fail against it. They are true tanks, they absorb your effort and energy. And most people do not want to change their uber builds, so they complain to get the skill removed from the game.

There are a lot of skills to punish enchanters now. Warriors get Mage Hunter strike. Rangers have broadhead arrow and mage bane shot. Monks get scourge enchantment. Necros have armor evading stuff, tons of enchantment removal to begin with and have envenom enchantments to counter some regen. But hell nercos alone have enough to render these guys useless. Mesmers can divert the regen, shatter the enchantments, drain them, Arcane Languor which is very fun with these guys, Air of Disenchantment also rather funny to watch. Plus tons of other stuff that ignores armors and removes enchantments. Eles get Icy Shackles which makes thse tanks immobile. Sins get all sorts of stuff including Assault Enchantments, mark of insecurity, and Dervishes get lots of fun stuff, like Av of Lyssa, av of grenth, rending aura if they are charging and attacking, test of faith which will take down groups of then if you can weaken then.

This excludes the obvious counters, of slowing them, degening them, interrupting them, using ignore armor attacks, or just plain shutting them out.

Sure people will say, but I cannot take alot of these skills in my bar, or that skill is elite, but if these guys are all over RA as said, taking a bar to shut them down will be free faction. Plus you should still be effective against other groups as well, as most classes run some form of enchantments or have a prot monk around if they get a monk.


If the skill is changed though, move it to mysticism. Then 55's and these earth tanks will not be as effective as they will have to goto Dervish primes to use it.

That all said, I think I want to RA now for some free fraction.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Mystic Regeneration should have been in Mysticism in the first place. Even looking at the name says it's in the wrong attribute.

The skill suffers from too much abuse because any profession can use it effectively with only a small amount of points in Earth Prayers. People are going on and on about counters. But, not everyone runs a Necro or Ranger, from which most counters are coming from, and then those counters end up revolving around enchant removal, which is silly for RA or AB.

Farmers are all up in a fury about any suggestion of moving the skill or changing it, because it makes farming very easy for them.

This skill sees more use as a secondary profession than primary, it needs to be looked at to change.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The only reason why Anet will nerf Mystic Regen is because it makes Mo/D farming easy enough for a cabbage to do, never mind a monkey. Stoneflesh eles suck and will get owned by enchantment removal and interrupts on Stoneflesh, i've seen it many, many times, they're only as powerful as the morons who attack them for 5 minutes let them be, much like how Touchers are only powerful because idiots keep trying to kill them even though they can't.

MR really does need a nerf, just for the sake of farming.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

NR + Tranq makes these guys cry, I spent a while in AB last night just D shotting invincimentalists skill bars. D Shot, Pin Down, D Shot, Oath Shot, D Shot .... QQ MOAR

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

I don't understand the jihad people seem to have for secondary professions. The *moment* a skill seems to be useful for a non-primary, the cries begin to move it to the primary attribute of the profession (or to nerf a professions primary attribute so that secondary skills aren't affected <see Ranger Expertise, Paragon Leadership>).

It's particularly annoying because the hew and cry seems to come from people unwilling and/or unable to come up with their own clever counter to a clever synergistic build.

Fortunately in the case of Ranger Expertise, Anet didn't listen to the crybabies and instead let the metagame handle touch rangers, who don't dare show their face in GvG/HA anymore, and are merrily hunted for sport by clever players in AB.

Hopefully this wisdom will prevail in this case as well.

Besides, do you *seriously* want 16-rank Mystic Regen D/Es running around? As has been previously stated, it will move annoying (but harmless) E/D tanks into annoying D/E tanks with scythe attacks that will *hurt*.

As was the mantra in the many touch ranger threads - quit cryin' about the build and learn to counter. As much enchant hate is available, you have no excuse.