Mystic Regen, isnt it about time?

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Hyper.nl
Hyper.nl
Desert Nomad
#41
I tried this build in RA and it does not work most of the time. Interrupt rangers kill me because I can't keep up enough enchatments or run out of nrg.

Massive enchant removal also defeats this build. You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
bhavv
bhavv
Furnace Stoker
#42
Glountz - In order for MR to work, you need to coat yourself in enchants. Each enchant on your bar is one less offensive skill. And in all honesty, 80%+ E/D tanks in RA/AB have only stone daggers as their attack, which is not going to kill you even if you have the noobest monk with only one heal.

MR is NOT overpowered on an E/D. The Skill providing so much defence is [skill]stoneflesh aura[/skill]

Notice the part that says 2second cast. If you cant hit that with any interupt skill, then you really need to quit GW.

OMG its a slightly better version of healing breeze which you can only self cast on yourself, so it must be nerfed!

Any decent ranger/mesmer or necro will tear any enchant tank appart.

Quote:
Originally Posted by Hyper.nl
You can be lucky tho, if you face a bunch of non-interrupters you can tank them all which is quite funny, but generally. No, this just does not work for PvP.
If you are in a group with no counters to an enchant tank in RA, feel free to quit, go to TA, and make a team that includes a corrupt enchant necro. My TA build has a corrupt enchant/hex spam necro as standard, and no tank would be able to last against it.
Mr. G
Mr. G
Desert Nomad
#43
[skill]Spoil Victor[/skill]

thats my personal fave agaisnt any spam (A.k.a daggers)

but I mean moving it to mysticsm would be the bes option in my opinion, I dont want to have to run a counter build every RA match (ala HvH)
Plague
Plague
Krytan Explorer
#44
Moving it to Mysticism would be great for my Dervish. It would let me drop Earth prayers entirely and focus on Wind, or just Scythe/Myst.

Mystic Regeneration is probably one of the best skills in the game. Even with no other enchantments, it does the same thing Mending does at no -1 energy expense. Heh.
bhavv
bhavv
Furnace Stoker
#45
Moving it to Mysticism would NOT be good for my PVE elly

Quote:
Originally Posted by Mr. G

but I mean moving it to mysticsm would be the bes option in my opinion, I dont want to have to run a counter build every RA match (ala HvH)
You dont have to run a counter build EVERY RA match, all you need is a half decent team, which requires rage quitting

Anyway, if this skill does get changes before the many others that require much more attention, then it just shows that ANET are not doing their job right.
S
Series
Banned
#46
Quote:
Originally Posted by Alderin
As for "Mystic Regen" it should stay in Earth Prayers so that it is viable for other classes as well. There are more than enough counters for it so it is far from overpowered.
The only problem with that is that well... in PvP, earth prayers has little use for a Dervish, but a Mystic Regen in Mysticism would kill off LAME builds (not powerful builds, just lame ) and make it very useful for a Dervish primary.
D
Destinyy
Banned
#47
earth tank...

2 things you can do...

1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol

2. Ignore them and go fight that necro that is killing your teams earth tank... lol

Funny how the minute anything becomes overpowered the only way people can think of countering it is to cry NERF!!! OMG, get a bloody brain peeps!!! Where is the creativity that is the very essence of this game when all you do is cry nerf the minute you cannot beat something??? FIND a way, there is ALWAYS a way!!! And the times when ther is not a way, ANET will nerf it!!!
Emik
Emik
Jungle Guide
#48
It's incredible how whiny some people can get.
Can't beat an enchant heavy build?
Stop playing.
Mystic regen is good as it is.
It still requires you to put at least 8 in Earth Prayers to make a somewhat durable effect.
Rend Enchantments takes care of it in a blink.
ensoriki
ensoriki
Forge Runner
#49
Your saying its overpowered because of E/D.....oh my goats.... 1 build makes 1 skill overpowered?
If its because multiple classes use it theres a reason
the (insert)/* thing is so that you have utility from another class. Its a good utility skill. /D isn't the only thing, its not even the best its just its a FOTM and so any build thats not like it...is not as good.

Now with E/D's who cares...

now when its 1 on 1 against an E/D it just never ends... I remember clocking an hour in RA trying to kill 1 solo I would dash then feigned she would say Interrupt me! However with Silver armor its hard to get Hoto in.
g
gone
Guest
#50
I really..really hope anet grows some balls on this one and leaves it alone just because a few players can't or won't (as there are many) come up with a build to utterly destroy the scourge of classes using MR.

no need to nerf a skill that has MANY, MANY.....MANY counters.

/Edit
Quote:
Originally Posted by Destinyy
1. Remove enchants, Earth ele's crap them selves when i runp alongside them, hit Chilblains and Plague Touch... lol

2. Ignore them and go fight that necro that is killing your teams earth tank... lol
-I just HAD to add this in
Skuld
Skuld
Furnace Stoker
#51
Its just health regen.. when was the last time health regeneration saved anyone D=

In the case of earth tanks, ignore them until last, they're pretty harmless, then disrupt stoneflesh aura and finish them.
ensoriki
ensoriki
Forge Runner
#52
MR isn't broken its stone flesh....

No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills

Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton.
g
gone
Guest
#53
Quote:
Originally Posted by ensoriki
MR isn't broken its stone flesh....

No criticals, Low damage, and then With armor and since Most skills Get affected by armor (not + damage) All damage is pretty much mute in 2 skills

Earth armor and stoneflesh or Kinetic armor+ stone.. Without Criticals you will probably not even see a 2-7 damage pop up. With Mystic regen thats how they become annoying to kill. Otherwise avoid them like you would Paris Hilton.
AMEN to you and a few others who brought this up.
Skuld
Skuld
Furnace Stoker
#54
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.

On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter?
D
Destinyy
Banned
#55
True Flubber... lol

I hate it when people moan about stuff they cannot overcome themselves... I mean, how many nerf moaners are there??? 55, PS, MR, ZOMG, NERFZOR COS I AM LAMER AND CAN'T BEATZOR THEM!!!111!!1

hmmf
W
Wildi
Krytan Explorer
#56
stone crap aura has 2 freaking seconds cast time
g
gone
Guest
#57
well, is there a skill like that?
with that cast time? (that wouldn't be a priority to interrupt?) lol

makes sense to me that if there are more counters than the skill itself being countered, that it makes it easily countered -lol

-if that made sense

well if it's overpowered (MR), then the amount of degen that can be handed out thru condition/hexes is as well.
Faer
Faer
La-Li-Lu-Le-Lo
#58
It's amusing that there are people who think Health Regeneration is overpowered.

Even if Mystic Regeneration is nerfed, the Ele tanks in RA would probably just take another health restoring spell to make up for it. The regen from MR is only effective because they take so little damage from most sources, thanks to their defensive spells. Sort of like how the regeneration from Healing Breeze and Mending was only good in 55-Monk builds because the Monk was only taking five damage every hit.

Just run Distracting/Savage Shot, Power Leak/Spike/Drain/Block, Distracting Blow, or any other interrupt of your choice. It's not hard, really.
ensoriki
ensoriki
Forge Runner
#59
The smartest E/D I saw was 1 that made sure Stoneflesh was never interrupted

Because he was E/D he ran... I believe its in earth magic next time you are interrupted, you aren't but you loose a enchant

So he lost That energy heal thingy ma jiggy and got up stoneflesh.
D
Destinyy
Banned
#60
Quote:
Originally Posted by Skuld
Just FYI flubber, just because a skill has counters, does not mean it isn't overpowered.

On an extreme level, what if there was a skill that 1-hit-KO'd the target, but had a 15 second cast time. Is this not overpowered because it has a counter?
15s cast time... I wont have a problem with that at all... I'd have enough time to type to my interrupt guy to interrupt it before i get hit with it... Or, just kill before he finishes casting... :P