Mystic Regen, isnt it about time?
Toxage
Interupts
Knock Downs
Condition - Daze
Enchant Removal
Stop whining and learn to use your brain.
Knock Downs
Condition - Daze
Enchant Removal
Stop whining and learn to use your brain.
C2K
Mystic Regen is not the problem, its the other enchantments the E/D or */D tanks use that creates a problem. Mystic Regen is really only a depent Healing Breeze, its Stoneflesh Aura, Armor of Earth, Aura of the Lich, etc. that make people QQ over Mystic Regen. Enchantment removal or counters to these particular enchantments is ftw.
As for Shadow Form, its hardly a broken ability. Skills, shouts, AoE, and non targettable effects still go thru it and the assassin is in a very weak state after it ends. This skill may have been abusable when Deadly Paradox(a skill that actually needed a nerf) was not nerfed, but now its nothing to cry about.
As for Shadow Form, its hardly a broken ability. Skills, shouts, AoE, and non targettable effects still go thru it and the assassin is in a very weak state after it ends. This skill may have been abusable when Deadly Paradox(a skill that actually needed a nerf) was not nerfed, but now its nothing to cry about.
Theo Godscythe
Oh the hate I cannot bear it. *runs and cries*
Mystic Regen ftw!
Skills are just Skills, because people use a Skill for annoyance epurposes does not eman it should be broken.
Mystic Regen ftw!
Skills are just Skills, because people use a Skill for annoyance epurposes does not eman it should be broken.
6am3 Fana71c
Move to Mysticism kktnxbai. I don't care for PvE farmers, think of new build.
Esprit
ABing during the double faction weekend, I saw my fair share of them. To me those builds make you waste time on them, because they can cap a shrine eventually on their own with their offense, they are a threat and hard to ignore. If you are not prepared, you will waste 20-30s killing them, which is bad.
After encountering a few of them, I brought Rend Enchantments. Even by myself I would often kill them before they could get enough enchants back up, or they would run because they were unexperienced players using a build they found on a site. If I had my team with me, they were dead in seconds after being Rended.
With that, I agree Mystic Regen should be moved to Mysticism, heck, the name even fits nicely with the attribute. It's been due for a long time, the skill is being abused.
After encountering a few of them, I brought Rend Enchantments. Even by myself I would often kill them before they could get enough enchants back up, or they would run because they were unexperienced players using a build they found on a site. If I had my team with me, they were dead in seconds after being Rended.
With that, I agree Mystic Regen should be moved to Mysticism, heck, the name even fits nicely with the attribute. It's been due for a long time, the skill is being abused.
Tyla
Quote:
Originally Posted by dont feel no pain
Acauly wammo's still do dmg LOL, earth tanks are absolute fail, i just imagined burden them and leave them be.
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Snow Bunny
Rending Touch/Rip Enchantment
>
MR
i herd counters r gud
>
MR
i herd counters r gud
lutz
Mystic Regen is bad in any form of PvP.
Turtle222
yes, move it to a derv's primary, but dont nerf it...
Ensign
The only thing worthy of touching on Mystic Regeneration is the recharge time. Realistically you want to interrupt, knockdown, or remove Stoneflesh Aura or Dark Bond on the 'hard to kill' templates, both of which have two second cast times with long recharges. I don't know what character you could bring that wouldn't be better off with an interrupt, a knockdown, or an enchant strip if it didn't already have one besides a pure Monk or equivalent.
Ken34
Quote:
Originally Posted by Buster
I don't think it is overpowering but i do feel it should be placed in Mysticism.
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MarlinBackna
During the AB Weekend, I saw way too many E/D Fire Eles running around with the same skill bar:
[skill]Rodgort's Invocation[/skill][skill]Meteor[/skill][skill]Meteor Shower[/skill][skill]Fire Storm[/skill][skill]Fire Attunement[/skill][skill]Elemental Attunement[/skill][skill]Flame Djinn's Haste[/skill][skill]Mystic Regeneration[/skill]
It was ridiculous. Like at least 4-5 on each side. There is something wrong when 1/3 of the players run the same build in AB. Seriously Anet, move it Mysticism.
Also, the N/D InvinciMM's were a problem too with this:
[skill]Aura of the Lich[/skill][skill]dark bond[/skill][skill]infuse condition[/skill][skill]mystic regeneration[/skill]
Although I must admit, the symbiotic relationship that the player takes with it's minions is quite astounding and really smart, but it is nevertheless overpowered.
[skill]Rodgort's Invocation[/skill][skill]Meteor[/skill][skill]Meteor Shower[/skill][skill]Fire Storm[/skill][skill]Fire Attunement[/skill][skill]Elemental Attunement[/skill][skill]Flame Djinn's Haste[/skill][skill]Mystic Regeneration[/skill]
It was ridiculous. Like at least 4-5 on each side. There is something wrong when 1/3 of the players run the same build in AB. Seriously Anet, move it Mysticism.
Also, the N/D InvinciMM's were a problem too with this:
[skill]Aura of the Lich[/skill][skill]dark bond[/skill][skill]infuse condition[/skill][skill]mystic regeneration[/skill]
Although I must admit, the symbiotic relationship that the player takes with it's minions is quite astounding and really smart, but it is nevertheless overpowered.
Full Metal X
Quote:
Originally Posted by MarlinBackna
During the AB Weekend, I saw way too many E/D Fire Eles running around with the same skill bar:
[skill]Rodgort's Invocation[/skill][skill]Meteor[/skill][skill]Meteor Shower[/skill][skill]Fire Storm[/skill][skill]Fire Attunement[/skill][skill]Elemental Attunement[/skill][skill]Flame Djinn's Haste[/skill][skill]Mystic Regeneration[/skill] It was ridiculous. Like at least 4-5 on each side. There is something wrong when 1/3 of the players run the same build in AB. Seriously Anet, move it Mysticism. Also, the N/D InvinciMM's were a problem too with this: [skill]Aura of the Lich[/skill][skill]dark bond[/skill][skill]infuse condition[/skill][skill]mystic regeneration[/skill] Although I must admit, the symbiotic relationship that the player takes with it's minions is quite astounding and really smart, but it is nevertheless overpowered. |
-Pluto-
Quote:
Originally Posted by Skuld
Its just health regen.. when was the last time health regeneration saved anyone D=
In the case of earth tanks, ignore them until last, they're pretty harmless, then disrupt stoneflesh aura and finish them. |
Though, the armor bonus, blurred vision, snares, and mending touch have a pretty big part in that too.
Mystic Regen eles aren't that big of deal though. They're easy enough to kill if you have any enchant strips, kds, or interrupts for the stoneflesh aura.. If any of these retarded RA tanks should be nerfed, it's the arcane echo + shadow form sins who really don't have many reasonable counters. And honestly, those are most annoying when they're on your team and you can't leave after you've lost because of dishonor being such a dumb system. You have to watch them tank for 6 minutes and usually fail to kill anything. They can't really deal a whole lot of damage and still be able to maintain their shadow form, and they usually don't have a lot of slots to work with offensively either. But it really does an excellent job of dragging the match out way longer than it should be.
dont feel no pain
HMMMM seeing as no one agree's and mystic regen is in no way overpowered.....
Close Thread Anyone?
Close Thread Anyone?
Age
It shouldn't be to hard to take down an E/D especially if a Mesmer is in the group.Healing Breeze was just buffed which makes it better than before so other farming builds are still good not just the Mo/D it is just overrated atm.I still use /W and /Mes and now/E.
YunSooJin
Quote:
Originally Posted by angmar_nite
blahblahblahblahinsertsmallbutuselessspecificcount erhereblahblah blah
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street peddler
Quote:
Originally Posted by Theo Godscythe
Oh the hate I cannot bear it. *runs and cries*
Mystic Regen ftw! Skills are just Skills, because people use a Skill for annoyance epurposes does not eman it should be broken. |
Esprit
Quote:
Originally Posted by Ensign
The only thing worthy of touching on Mystic Regeneration is the recharge time. Realistically you want to interrupt, knockdown, or remove Stoneflesh Aura or Dark Bond on the 'hard to kill' templates, both of which have two second cast times with long recharges. I don't know what character you could bring that wouldn't be better off with an interrupt, a knockdown, or an enchant strip if it didn't already have one besides a pure Monk or equivalent.
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(I'm not saying you said to change the cast, but I wanted to point that out.)
chowmein69
when your in RA with those E/D , have your team focus on the oher memebrs , after they all die , all focus on the E/D and hell be dead .
6am3 Fana71c
Quote:
Originally Posted by Esprit
n PvE Dervish's are supposed to be dealing damage, you sort of negate that by giving long cast times on support skills
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Charr
Mystic Regeneration is not so much overpowered as it is annoying, there is only one build I can think of where this skill is overpowered and that is Aura of the Lich + Infuse condition + Mystic regeneration build, in all other build this skill is more of annoyance that an actual problem.
Master Ketsu
Mystic regen is not OP. The problem is other Regen skills are UP, so mystic looks over the top in comparison.
If anything, the other regen skills should be buffed to meet mystic's standard.
If anything, the other regen skills should be buffed to meet mystic's standard.
gone
as I stated MONTHS ago..if MR is nerfed, all hex/degen needs to be nerfed.
and no, it doesn't even need be moved to mysticism. it is to useful(farming)to just kill it.
I can't believe that after all this time SOME(the thread Nec)people still think that 'OMGAWD MR is leik makin themm inVincibaal'
learn to shatter/strip enchantments, inflict conditions and hand out degen. that is where it's at.
and no, it doesn't even need be moved to mysticism. it is to useful(farming)to just kill it.
I can't believe that after all this time SOME(the thread Nec)people still think that 'OMGAWD MR is leik makin themm inVincibaal'
learn to shatter/strip enchantments, inflict conditions and hand out degen. that is where it's at.
Curse You
Quote:
Originally Posted by flubber
learn to shatter/strip enchantments, inflict conditions and hand out degen. that is where it's at.
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Str0b0
Quote:
Originally Posted by Sniper22
Try taking down a minion master who only takes 12.5% dmg, cant take conditions, and has the 10 hp regen.... Even though u can try to counter it with massive enchantment removal... thinking of all the other nerfed skills that had counters... Ex: Jagged bones, ZB, Ether Renewal, Zealots Fire, etc... These skills were still overpowering even with counters.
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gone
@ curse You. pick your pill...there are many many many ways to deal death
some people just can't figure it out. lol
some people just can't figure it out. lol
Vulkanyaz
I think it should just be left in Earth Prayers, as I really don't see a problem with it. >_>
AuraofMana
Anything is overpowered if you are too stupid to see the counter to it.
Burning Blade
I dont see MR is OP at all. Been AB quite a lot and never seen No/D or E/D can easily defeat enemy. Not sure about other types of PvP though
Sha Noran
People who you can't kill only matter if they can also kill you while staying invincible. Fortunately, you can completely ignore most Mystic Regen tanks and it will never matter that they're not dead.
A Leprechaun
Yeah I'd say move it to mysticism, I mean come on, it even has "mystic" in the name.
~A Leprechaun~
~A Leprechaun~
Fried Tech
There is a way to sovle all of your ele/derv problems..... Rip Enchants skill of any kind. the end.
Seraphim of Chaos
Getting frustrated in RA?
The nerve!
The nerve!
Zeek Aran
I'd be really pissed if they ruined my 55 build because people whine about Earth Tanks in PvP. And that's all I have to say.
*cough distracting shot cough*
*cough distracting shot cough*
bungusmaximus
Are these earth tanks even used in high end pvp? I doubt it, derv secondary means no utility after all. I usually see them in AB, but I wouldn' t call it imba there. poor eles will get sliced up by all the lolsins running around that place without some decent self heal (It also works on non-tanking eles). In TA knowledgable people don' t even use eles so much, they usually don' t fit in teh builds there. Do they use obsi tanks to farm guild lords or something? hard to believe :P.
If eles piss you off in AB you need interrupts or enchant hate, and you will need those anyway so it's not the case that eles FORCE you to spec against them.
If eles piss you off in AB you need interrupts or enchant hate, and you will need those anyway so it's not the case that eles FORCE you to spec against them.
gone
Quote:
Originally Posted by A Leprechaun
Yeah I'd say move it to mysticism, I mean come on, it even has "mystic" in the name.
~A Leprechaun~ |
sure it has mystic in it's name, but why, then, does it make that crumbling earth sound when activated. I mean come on, it clearly was meant to be an earth prayer because of that. ;-p
MagmaRed
Put a max on the number of enchantments it adds regen for. To make it really interesting, make that max scale with Mysticism.
0 Mysticism gives 3 enchantments for MR to supply regen on.
6 Mysticism gives 5 enchantments for MR to supply regen on.
12 Mysticism gives 6 enchantments for MR to suppy regen on.
16 Mysticism gives 9 enchantments for MR to supply regen on.
This would allow secondary classes to get +9 regen max (at 8 Earth Prayers), and allow primary Dervishes to get +36 (at 16 Mysticism and 13 Earth Prayers).
0 Mysticism gives 3 enchantments for MR to supply regen on.
6 Mysticism gives 5 enchantments for MR to supply regen on.
12 Mysticism gives 6 enchantments for MR to suppy regen on.
16 Mysticism gives 9 enchantments for MR to supply regen on.
This would allow secondary classes to get +9 regen max (at 8 Earth Prayers), and allow primary Dervishes to get +36 (at 16 Mysticism and 13 Earth Prayers).
Yanman.be
Yeah because your +36 regen is soooooo useful.