Originally Posted by Lorekeeper
prove they are broken!?
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Dev Updates Today!
lennymon
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DieInBasra
This has been said enough in the thread on the changes in Gladiator Arena, but I think it needs to be sent through one more time here
Good game, anet. Good game.
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[*] Expose Defenses: increased recharge time to 15 seconds. |
anshin
thanks SlyClone... some cold minded person here...
people who want to rant simply go outside and smack someone... you know you won't stop playing this game whatever changes they make... and if you do... way better for us(who accept anything and adapt)...
as i said... nice update
people who want to rant simply go outside and smack someone... you know you won't stop playing this game whatever changes they make... and if you do... way better for us(who accept anything and adapt)...
as i said... nice update
Bai
I don't like how ritspike is dominating in HA either, but please consider the number of PvE Ritualist players that want some diversity in their builds instead of always spamming spirits.
Despozblehero
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Originally Posted by Bai
I don't like how ritspike is dominating in HA either, but please consider the number of PvE Ritualist players that want some diversity in their builds instead of always spamming spirits.
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l Artemis Entreri l
when will this update actually take effect? we should just play it out and then criticize.
Miral
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Originally Posted by l Artemis Entreri l
when will this update actually take effect? we should just play it out and then criticize.
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Skyy High
Seems to me like this update is as much about PvE as PvP.
Armor stacking paragons were a problem in PvP...but, as apparently a lot of people have missed, ANet was concerned with armor stacking in a lot of different areas...could it be possible that the hit to the standard DoA earth ele tank build was intended, and not collateral? =O
Soul Reaping, yeah, ANet's approach to that balance has been PvE centric from the beginning. If they were only focused on PvP, killing energy gain from spirits would have been fine, but no, they wanted to limit its use in PvE as well, because it provided ridiculous amounts of energy with no slots devoted to emanagement.
Some of the buffs and nerfs are obviously just for PvP; Defensive Anthem is crap in PvE but annoying in PvP in duos, for example. But the, "zomg PVP sux, split the skillz!" isn't rational. Heck, SS was obviously nerfed for PvE; no one uses that in PvP. Reducing it to 10 energy was a bit of a surprise in the first place, it's still useful and powerful at 15 energy...and guess what, now you'll actually be bumped back up to full energy when the mob of onis in the Deep die from echoed-SS nuking.
@Lennymon: The point of hexes being unbalanced is that two characters (3, if you have a water ele as well) spamming hexes can shut down all of the offense, and mostly all of the defense, of most other teams. No one brings 6 hex spammers because that's redundant, and unnecessary; 2 is more than sufficient due to how long a lot of passive hexes last, which means you have the rest of the slots in your build open for warriors, dervishes, or what have you to kill stuff.
Armor stacking paragons were a problem in PvP...but, as apparently a lot of people have missed, ANet was concerned with armor stacking in a lot of different areas...could it be possible that the hit to the standard DoA earth ele tank build was intended, and not collateral? =O
Soul Reaping, yeah, ANet's approach to that balance has been PvE centric from the beginning. If they were only focused on PvP, killing energy gain from spirits would have been fine, but no, they wanted to limit its use in PvE as well, because it provided ridiculous amounts of energy with no slots devoted to emanagement.
Some of the buffs and nerfs are obviously just for PvP; Defensive Anthem is crap in PvE but annoying in PvP in duos, for example. But the, "zomg PVP sux, split the skillz!" isn't rational. Heck, SS was obviously nerfed for PvE; no one uses that in PvP. Reducing it to 10 energy was a bit of a surprise in the first place, it's still useful and powerful at 15 energy...and guess what, now you'll actually be bumped back up to full energy when the mob of onis in the Deep die from echoed-SS nuking.
@Lennymon: The point of hexes being unbalanced is that two characters (3, if you have a water ele as well) spamming hexes can shut down all of the offense, and mostly all of the defense, of most other teams. No one brings 6 hex spammers because that's redundant, and unnecessary; 2 is more than sufficient due to how long a lot of passive hexes last, which means you have the rest of the slots in your build open for warriors, dervishes, or what have you to kill stuff.
countesscorpula
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Originally Posted by Sha Noran
I lol'd.
For the record, I'm not flaming here, but I'd like some of the following concerns to be at least considered: 2) You're leaving Searing Flames alone because you "expect a lot of destruction from Fire Magic?" Hmm, well I expect to get wet if I go outside while it's raining, but that doesn't mean I don't bring an umbrella. Getting wet is a problem, so I fix it. Searing Flames is a problem, so fix it... something simple, such as lowering the area of effect maybe, would go a long way. |
"But I don't wanna have Ele as my second profession!" All I have to say to that is, if the skies look cloudy, bring an umbrella. If SF teams are showing up frequently, bring Frigid Armor.
Skye Marin
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Originally Posted by countesscorpula
You bring an umbrella when you expect it to rain, hunh? But you don't expect it to stop raining? Ok. Why don't you bring "Frigid Armor" when you expect SF. No burning = wasted elite skill for opposition. FA is not an elite, only needs Att 10 to keep it up until recharged (so any second prof could handle it), and at 5 energy, even a warrior could support it in their skill bar. Short cast time too. Plus the basic additional 30 armor vs phys means that the skill isn't wasted if you aren't facing an SF team. 30 armor, + no burning, sounds like problem solved to me.
"But I don't wanna have Ele as my second profession!" All I have to say to that is, if the skies look cloudy, bring an umbrella. If SF teams are showing up frequently, bring Frigid Armor. |
SF is mainly flawed because the more copies of it in play, the better it gets. This same basic flaw can be found in almost all other degenerative builds, like hex stacking, Echos and Chants, the old SR with spirits, and Spirit Spam Rit Spike. You can also see it in the old Fragility spike, the current SB/RI spike, and even in Signet of Mystic Wrath spike. The key here would be to remove the stacking effects of similar skills, not hurting one caster, but definitely hurting a pile of them using the same ideas. It's important to note that the problem is with the skill, not the counter.
For example: Take SF. Increase the burning duration to 8 seconds, but whenever it does the extra damage, cause it to remove the burning after it does the damage, or do damage based on how long the burning was on for. This would mess with the synergy of SF + Glowing Gaze in a team of SF casters, and lower DPS of the build in SF teams of three or more because the burning would have to be re-applied by the next hit. Alternatively, you could lower the damage from 115 to around 80, but then increase the burning time to 10 seconds. This means most of the damage is caused from the burning, instead of the extra casts. The skill is still potent with one caster, but not abusive with multiple.
Another example: Take spirits. There are tons of skills that rely on ally spirits to function, and if a whole team has a couple, then there will almost always be one spirit on the field to cast off of. If, instead, those skills relied on a spirit under your direct control, then spirit-heavy teams would be vulnerable to spirits being destroyed. Destroying the spirits belonging to the healer would make his Spirit Light sac health, and destroying the spirit belonging to the Spirit Burn caster would make it less potent.
lennymon
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Originally Posted by Skyy High
@Lennymon: The point of hexes being unbalanced is that two characters (3, if you have a water ele as well) spamming hexes can shut down all of the offense, and mostly all of the defense, of most other teams. No one brings 6 hex spammers because that's redundant, and unnecessary; 2 is more than sufficient due to how long a lot of passive hexes last, which means you have the rest of the slots in your build open for warriors, dervishes, or what have you to kill stuff.
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Do I think there are *some* hex based builds which are played too frequently to be mere coincedence? Yes, and I agree that some fine tuning wouldn't hurt in order to encourage other builds. But 'hexes' aren't the problem anymore than monks are the problem, after all 2 monks can often stall the entire enemy team's offensive push to destroy your team right?
Skye Marin
Melandru's Resilience is pretty spiffy now.
Selor
Trade spam reduction, HELL YEAH!
Elnai
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Originally Posted by Selor
Trade spam reduction, HELL YEAH!
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Despozblehero
making rits spirit reliant spells conditional, best idea ive heard. *winkwink* *nudgenudge* anet!
Randvek
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Originally Posted by Aera Lure
Improving the trading system would have been nice, but its not going to happen for GW. That's already been stated. The fact that there will be no auction house has no bearing on players "needing" to abuse the channels.
What is it with you people trying to justify All Channel trade spamming? |
The same people spamming the trade channel are not the same people spamming the local channel. If you don't believe me, hit Kamadan, AD1, and count how many people you see on both. Go ahead, I'll wait.
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Great, now let's take all those people unique to local channel and stick them in the same, already flooded channel. Hilarity ensues! I'm not saying flooding local channel is a good thing; on the contrary, it's annoying. I'm just saying that this response to it seems to not be particularly thought-out. Generally, any answer that involves suspending/banning offenders ought to be given serious thought. Rarely has "make more rules" been a good solution for anything, and that's coming from a lawyer! Address the underlying issue rather than create new rules. The underlying issue is that buying and selling of certain goods is difficult.
I have never advocated an "auction house" or anything similar to that, so please don't accuse me of such (I find it a bad idea, in fact). Heck, even allowing mods and inscriptions to be bought and sold at a trader who uses supply and demand would be a vast, vast improvement over what already exists, and would be exceptionally simple to implement.
Iceciro
I agree. We need a weapon trader like we need a dye and insignia trainer.
It's one of those cases where things are only worth what you can sell them for - I've had a max chaos axe req 9 gold unidentified and the same stats on a bloody shadow blade just sitting in my box because I can't find the time to sell them over tradespam.
It's one of those cases where things are only worth what you can sell them for - I've had a max chaos axe req 9 gold unidentified and the same stats on a bloody shadow blade just sitting in my box because I can't find the time to sell them over tradespam.
Strange Guy
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Originally Posted by Mokone
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you buffed one of the most dangerous and lame things; hexes. you buffed stuff NOBODY will EVER care about. (see: warrior & elementalist stuff you buffed ritualists - one of the most common spikes. GOOD JOB!! you nerfed SR - i'm not sure if this is better or worse regarding the PvP spirit abuse, but at least you made a step in the right direction with your own spirits. now if you did the same with minions only. you nerfed griefing builds in ra very poorly. you tried to promote the smiting line, and it basically made zero changes. you did not even manage to balance hero battles, not to speak of ACTUAL PvP. just..wow. the only good changes are the ATS and the Cripshot buff. oh and the armor cap, along with a defensive anthem nerf which might possibly be quite dangerous with the mesmer buffs but yeah..i want to see some actual game dominating things that just make stuff hilarious easy to win nerfed. |
Rit spike does not need a nerf. Be more realistic. If you make a lame build consistent of ALL melee or fire, it will not be a build. To anti rit spike, you need tactics more likely! Killing spirit and pressure as well as shutting down the vital bonder. Play more to get more exp man.
Last word, so what is good build are you thinking of? Spirit way? Iway? Those are pure dmg, it has no hexes and oh it is not rit spike! Those are all good builds, just need more different builds to face and play! Just stop complaining and think of the other way to play a better and more efficient builds WITH the current change!
Thanks for the change that make GW game has different builds coming up after a decade of changing. Hope the upcoming build will be fun to play!
XvArchonvX
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Originally Posted by Evilsod
They're both 100% longer. Sure you're not thinking of Frustration and its 50%?
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Originally Posted by Evilsod
Tbh i'd rather have the skills changing in PvE... using the same thing for years would just get boring, at least if things get changed because of PvP we have to do some thinking ourselves.
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imkey
the armor stack cap hurts warrior skills a bit.
Please change strength to grant 1 additional armor (against physical and elemental) for every point
Please change strength to grant 1 additional armor (against physical and elemental) for every point
Lodurr
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Originally Posted by Strange Guy
WTH are you complaining about? Hexes are one of the lame things? Dump thought! Hexes are fun to play with. Without hexes, what else will be fun to play? Just play a freaking iway and bash everyone with the axe or hammer? WoW man!
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sheepush
If Anet wants to disable spam in trade and in all chat channels
they should encourage players to use the search pannel they created long ago and nobody seems to be using it !
they should encourage players to use the search pannel they created long ago and nobody seems to be using it !
Patrick Smit
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Originally Posted by Randvek
Way to completely miss my point AND stereotype me at the same time. Hat's off.
The same people spamming the trade channel are not the same people spamming the local channel. If you don't believe me, hit Kamadan, AD1, and count how many people you see on both. Go ahead, I'll wait. ... ... ... Great, now let's take all those people unique to local channel and stick them in the same, already flooded channel. Hilarity ensues! I'm not saying flooding local channel is a good thing; on the contrary, it's annoying. I'm just saying that this response to it seems to not be particularly thought-out. Generally, any answer that involves suspending/banning offenders ought to be given serious thought. Rarely has "make more rules" been a good solution for anything, and that's coming from a lawyer! Address the underlying issue rather than create new rules. The underlying issue is that buying and selling of certain goods is difficult. I have never advocated an "auction house" or anything similar to that, so please don't accuse me of such (I find it a bad idea, in fact). Heck, even allowing mods and inscriptions to be bought and sold at a trader who uses supply and demand would be a vast, vast improvement over what already exists, and would be exceptionally simple to implement. |
ANet would slow things down if not the move from all to trade is underpinned, but actually spamming will be purged. In that way scroll speed will be reduced quite a bit and trading will be more easy for people who abide the rules. Its not that anet introduces more rules, the rules were already there, they simply restate them and hopefully will take action where needed.
brian78wa
For once Im for the most part happy with the update.
SR however is horrible. It could be worse than the last nerf. 3 times in 15 seconds. Ok so lets say a foe drops I gain my energy im using a skill as that foe drops which keeps me from being max 1 sec later foe drops im using a skill 1 sec later foe drops. ok this is 3 times I gain energy cause my energy wasnt full now I have to wait 12 seconds to gain energy again? No ty I havent played my necro since the last nerf of SR now its even worse. Way to kill a necro.
But the rest of the updates were good. Im still waiting for a SF nerf. Also a Shroud of Silence would be great. Its not used very often but when it is theres nothing you can do about it then you die ><
SR however is horrible. It could be worse than the last nerf. 3 times in 15 seconds. Ok so lets say a foe drops I gain my energy im using a skill as that foe drops which keeps me from being max 1 sec later foe drops im using a skill 1 sec later foe drops. ok this is 3 times I gain energy cause my energy wasnt full now I have to wait 12 seconds to gain energy again? No ty I havent played my necro since the last nerf of SR now its even worse. Way to kill a necro.
But the rest of the updates were good. Im still waiting for a SF nerf. Also a Shroud of Silence would be great. Its not used very often but when it is theres nothing you can do about it then you die ><
Nebuchadnezzer
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Originally Posted by brian78wa
For once Im for the most part happy with the update.
SR however is horrible. It could be worse than the last nerf. 3 times in 15 seconds. Ok so lets say a foe drops I gain my energy im using a skill as that foe drops which keeps me from being max 1 sec later foe drops im using a skill 1 sec later foe drops. ok this is 3 times I gain energy cause my energy wasnt full now I have to wait 12 seconds to gain energy again? No ty I havent played my necro since the last nerf of SR now its even worse. Way to kill a necro. But the rest of the updates were good. Im still waiting for a SF nerf. Also a Shroud of Silence would be great. Its not used very often but when it is theres nothing you can do about it then you die >< |
redstarx
Is it me or nothing good is ever done for the warrior class? and on every skill balance update, all warrior skills are just nerfed bad and those that get buffed are those that are kinda usless. I love the warrior class but with time it has just become less fun. I would really like to know why they do this, I think someone is holding up a grudge against this class.
artay
hmm I should post my ride the lightning build for HA now that it's significantly more powerful.
sindex
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Originally Posted by artay
hmm I should post my ride the lightning build for HA now that it's significantly more powerful.
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ChyldeOfTheLotus
Boo for SR change
Boo for SS change
Yay for Wells change
Boo for SS change
Yay for Wells change
bathazard
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Originally Posted by Mokone
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you buffed stuff NOBODY will EVER care about. (see: warrior & elementalist stuff . |
this might be then next warriors build with a fast quick adrenaline build...
Horseman Of War
cant wait to go back to dwarven battle stance in ab yarr
Cacheelma
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Originally Posted by sindex
As we all should know by now Exhaustion means little to the AI since they really don’t have an energy cap.
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Skuld
Battle Rage is unpredictable and random and needs a high strength spec. No ta
Alderin
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Originally Posted by Cacheelma
Please explain why sometimes my Energy Surge only deal 48 damage instead of 80 (15 Dom) to a mob (There's no damage reduction buff on the mob). Isn't it because my target doesn't have 10 energy to be burned?
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sindex
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Originally Posted by Cacheelma
Please explain why sometimes my Energy Surge only deal 48 damage instead of 80 (15 Dom) to a mob (There's no damage reduction buff on the mob). Isn't it because my target doesn't have 10 energy to be burned?
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Havoc of PhoeniX
Does anyone else think its rediculous that people are complaining about completely free energy gain? Take an e-management skill and stop whining. Every other caster has to think about managing energy, why shouldn't necro's to some extent.
Skuld
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Originally Posted by Havoc of PhoeniX
Does anyone else think its rediculous that people are complaining about completely free energy gain? Take an e-management skill and stop whining. Every other caster has to think about managing energy, why shouldn't necro's to some extent.
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bungusmaximus
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Originally Posted by Strange Guy
just need more different builds to face and play!
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manitoba1073
Its nerfing that is causing the stagnation. The more builds that gets nerfed the less there really is to play.
sixdartbart
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Originally Posted by brian78wa
No ty I havent played my necro since the last nerf of SR now its even worse. Way to kill a necro.
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Sounds like you won't know what this one does either aside from the QQing you will read here regardless of how it actually works out.