Where'd you learn math?
EDIT: That comment was directed at Ace, not you, Fox

Stormlord Alex
noblepaladin
Originally Posted by Ace2001
I have a question... can somebody please explain spawning/weapon duration spells? x_x;
if I read it correctly, it's 2% increase for every point is spawning, correct? so at max level (without runes) that'd be a 24% increase.... yet at max, 24% of 8 seconds is only .33 (or is my math screwed up?) so 12 points into spawning only increases it from 8 seconds to 8.33? o_O; I must...have screwed something up in that... so feel free to point out my faults and tell me how much it'll actualy increase it. |
scottyboysn
Originally Posted by Gaile Gray
We added a cap of +25 to the armor buff when stacking skills. A single skill can still bring the bonus over +25, but multiple skills with smaller bonuses will not do so. Armor bonuses from shields, weapons, insignias and inscriptions are not affected and still stack.
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miles
qazwersder
ca_aok
if I read it correctly, it's 2% increase for every point is spawning, correct? so at max level (without runes) that'd be a 24% increase.... yet at max, 24% of 8 seconds is only .33 (or is my math screwed up?) so 12 points into spawning only increases it from 8 seconds to 8.33? o_O; I must...have screwed something up in that... so feel free to point out my faults and tell me how much it'll actualy increase it. |
sykoone
Originally Posted by Longasc
So let's make an example with random numbers: Dolyak Signet +32 AL, Watch Yourself +20, Stand Your Ground +24 = 32+25, 57 instead of 76.
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Longasc
Originally Posted by FoxBat
Longasc, assuming they implement exactly what they said and it works like IAS and run speed caps, your math is also off. With DS, WY, SYG you only get 32 AL. With feigned, SYG, and WY you only get 80. If you have a skill that pushes past 25, you (should) get the highest value skill, and the others are ignored.
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keli
semantic
Originally Posted by lyra_song
^_^ Clumsiness / Ineptitude spike! Woot!
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Nuclear Eclipse
scottyboysn
M'Aiq The Liar
Originally Posted by Ace2001
I have a question... can somebody please explain spawning/weapon duration spells? x_x;
if I read it correctly, it's 2% increase for every point is spawning, correct? so at max level (without runes) that'd be a 24% increase.... yet at max, 24% of 8 seconds is only .33 (or is my math screwed up?) so 12 points into spawning only increases it from 8 seconds to 8.33? o_O; I must...have screwed something up in that... so feel free to point out my faults and tell me how much it'll actualy increase it. |
Theus
Ace2001
Originally Posted by FoxBat
Yes, your math is bad.
8 * .24 = 1.92 If it works like the enchanting mod, it will round up to 2 seconds. So you should get a 10 second weapon then. |
ShadowsRequiem
Koudelka
Originally Posted by MSecorsky
So you didn't do anything to fix the spam, such as increase the text size in the "P" window or remove the up/down arrow functionality in the chat areas? Pity.
Love the mesmer changes. Clumsiness, 4 sec recharge! Increased durations on the conjures! It's like you looked at my build and buffed the whole thing! |
Phantom Gun
Chilly Ress
Originally Posted by VitisVinifera
I don't think I've used a single skill that got buffed
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Ninjutsu Honor Code
Originally Posted by Longasc
Can someone explain me Skill Armor Buff stacking? (the +25 AL max thing)
I understood it as follows: So let's make an example with random numbers: Dolyak Signet +32 AL, Watch Yourself +20, Stand Your Ground +24 = 32+25, 57 instead of 76. So it is now better to have a strong buff and a weak on instead of several weak ones. Do people still follow? If you have a +80 AL buff like Feigned neutrality, Stand Your Ground still adds +24 AL. But if you also add Watch Yourself, you only get +1 more armor (+25 max). - Did I understand that right? |
LifeInfusion
Originally Posted by Healers Wisper
I hate the SR changes, I tested this out last week and it made my energy management in PvE worse not better!
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Hex Nexus
DeBron
FoxBat
Originally Posted by Theus
Yeah.That Fast Casting change sure did help Mesmers..I mean,they have so many slow casting high damage signets don't they.
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Evilsod
-Pluto-
* Participants in Daily GvG Tournaments no longer require 14-day guild membership. * Teams in Daily GvG Tournaments now require only four guild members instead of the previous eight. After monitoring Automated Tournaments, we believe the number of eligible guilds is too low. To resolve this, we plan to relax some restrictions for Daily GvG Tournaments, and to allow guests. It is our hope that this increases the number of teams that can play and raises the popularity of the tournaments. |
Gaile Gray
Originally Posted by Francis Crawford
So much for classical Earth farming unless you have Nightfall. Armor of Earth and Kinetic Armor don't stack any more. And for that matter, so much for Me/E Earth farming in many zones. You have to be elementalist primary now. Even so, Earth farming will probably be less fun now because of the precision with which Stoneflesh Aura needs to be recast.
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Originally Posted by FoxBatBecause
migrane is already stupid strong in PvP...
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Originally Posted by Feminist Terrorist
Interesting. No explanation of why Spiteful Spirit's cost was increased. Buffing wells? Why?
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Originally Posted by Healers Wisper
I hate the SR changes, I tested this out last week and it made my energy management in PvE worse not better! I think you guys are going the wrong way with the timer limits, I mean the spirits things are cool and the Not counting gains when full energy is a plus, but getting three quick busrsts of energy then waiting 15 sec in the middle of a fight for more energy gain is retarted. I was hoping you would FIX SR, not make it worse. I will adapt and I'm not getting rid of my necro but this is bad. To top it off, you guys increased energy cost of SS.... Do you hate this class or what?
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Originally Posted by the_jos
Does the Power Block change also affect the Chants that are on the Para (in the same attribute) or does it just interrupt?
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Originally Posted by Shanaeri Rynale
Arcane Conundrum: now affects adjacent foes. At first glance this looks to be a great buff. However. Adjacent range is too close for a lot of PvE mobs, especially in hard mode. Also Slowing down the cast rate does not, in reality achieve much. The affected mob still has to be interupted. In my view an AC mesmer will not deplace a BHA ranger for mob shut down
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Originally Posted by Shanaeri Rynale
In summary
While I totally and utterly appreciate the hard work that went into these changes, in my opinion they will do nothing to help the mesmer find teams, especially in places such as DoA. |
Originally Posted by bam23
4 sec clumsiness sounds painful already.
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Originally Posted by Orphan Anthem
id like to point out that Barrage now dosnt remove GLYPH'S, didnt it remove preperations? i think this is a typo
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blackbane
wetsparks
Longasc
Nebuchadnezzer
Despozblehero
makosi
WarKaster
Originally Posted by Koudelka
The armour cap? Well I'm sick and tired of E/Ds and this nerf won't affect them seeing as they use damage reduction rather than armour (mainly).
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Dragonious
Healers Wisper
Originally Posted by LifeInfusion
haha. They weren't implemented then. They were only in the description.
That is not to say I agree with the 3 times in 15 second clause with all the technicalities, but you judge before it was even implemented. |
Diddy bow
Originally Posted by blackbane
how are u going to interrupt chants with power block, we are freaking humans not robots.
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DeBron
Originally Posted by Despozblehero
i think someone at Anet loves rits too much... take out some of their healing or damage spamming potential please.
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Gaile Gray
Originally Posted by Longasc
But: Can someone explain me this +25 Armor crap stuff?
Will "Watch Yourself" work with "Stand Your Ground" no longer stack? What will stack? |
Originally Posted by zic
Bad fix to at's anet, You just let pugs run wild! Why be in a guild when you can just guest and run bs build to get reward points!!!!!
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Originally Posted by ValaoftheFens
I'm so disappointed with the SR update I could scream. Why do we need a timer?? Its dumb and now I have to spend more time standing around, praying that things die at the right intervals. Unless you have a general update planned where SR gets the energy management skills it needs this solution does nothing. GW isn't about balances, buffs, and nerfs to me, its about the experience. The last few months have seriously affected my overall experience and not in a good way. Oh, I don't get turned away from parties or anything but I'm generally slower than I was before and people are always saying "Hurry up Necro!" or "Stop. We have to wait for Necro.".
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Originally Posted by Dragonious
Gaile...could you please check to see if there is any news about Kill Count in HA? It purely promotes spike and degen and monk shutdown is left out and I'm pretty sure that all of us want the fix. I really like the king of the hill in HoH with holding every 30 seconds gives you a point but I am woried of some builds like rit spike which is pretty hard to take off the altar. I believed that problem could be fixed with a balance of Vital Weapon perhaps because that skill is pretty IMBA. Whatever the case, please check on HA for us.
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ThorObliterator
Originally Posted by Diddy bow
Will poor power shot ever get buffed...
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