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| especially in a game with 10 classes and only 8 slots in a party! |
One can hope anyways.
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Originally Posted by Winterclaw
Maybe GWEN will let us have a party of 16 and 7 heroes....
One can hope anyways. |
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Originally Posted by GloryFox
One idea I liked when reading this thread and the Dev Update thread was the idea of having various environmental effects for PvP. For example you can have an environmental effect that creates an armor cap, an effect that causes spirits to cost 10 more mana to summon etc, etc. In this way you give PvP the same pains as PvE players in high end areas, while leaving the PvE experience alone.
One of my largest concerns for a +25 armor cap will be how it will effect the PvE pug. With so many skills affected (30+) it will be difficult to manage player redundancy in skills. Many will choose to just HERO Hench it rather than engage in the fun dynamic of a PuG. This problem will not just occur in PvE but in PvP as well. For example: Player one: I have Watch Youself have the paragon drop Stand Your Ground. Player two: No have the Warrior drop Watch Yourself and Ill keep my Stand Your Ground it's instant and lasts longer and helps the casters better. Player three: Well I have Avatar of Balthazar neither of those will help, stack with me much. Player four: Well I was gonna take Shield of Regeneration to help the warriors should I scrap it then for another elite? Player five: Not sure I was gonna run Physical Resistance for personal protection but since the Warrior is using Watch Yourself I should drop it as well even though it protects better than Watch Yourself. Player six: No have the warrior drop WY and I'll run Ward against harm for back rank protection since he has armor and we will just stay in the zone. Player Seven: Dang now I need to change out Protective was Kaoli, are you sure you can't change your elite skill to some other skill so I can keep Protective was Kaoli for myself and Resilient weapon for the front line? Player eight: Screw this can we just go now? ANET your adding to an already confused public... ease the pain drop this idea before the pain is worse. |
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posted by kvndoom Sheesh, I wish Paragons hadn't been created. Hell, I wish NF didn't even have new classes period. This game has caused more cross-class nerfs than Factions ever did. But this one is crazy. It might have been because of PVP, but it definitely hurts PVE a whole lot more. I play both, but I understand how this absolutely would KILL a lot of creative builds (solo and party-based) if it holds up. Anet needs to fix the problem skills and the problem CLASS (you know who you are!) and not work around the problem. If they had kept the paragons inside a vacuum where only their own shouts gave them energy, a lot of nerfs would not have happened. Shields Up, Watch Yourself, armor buffs in general... how much more does the warrior have to get nerfed because of the Paragon? |
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Originally Posted by sweat man
zog diddims, pve carebears need to think. what a pity, seriously. it just means that u cant use templated builds, now u just have to think FOR YOURSELF? wtf
this is not a big hit, it just fixes the PvErs that came to abuse TA/RA with that earth ele build crap, and the r0-3 pug fags that ran paragons like that. wow, shock horrer. tbh, i realy dont care about skill differences and "nerfs" there will always be a way, u just need to re-think your build every once in a while...calm down |
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Originally Posted by GloryFox
One of my largest concerns for a +25 armor cap will be how it will effect the PvE pug.
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Originally Posted by GloryFox
SO ANET how does one beat DoA or RoT in hard mode now?
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Originally Posted by Rahja the Thief
try taking an English class, it helps.
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