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Originally Posted by Sophitia Leafblade
I don’t think you quite got my point Warriors can relentless they are more likely to shutdown a Caster (via dazed and knockdowns and interrupts) than a Caster is likely yo be able to kill them. Sure u can Snare Warriors, but more often than not there going to snare YOU. Then they get into range, and pummel you and Never let you escape. As it is u can kill them aslong as they don’t interrupt or totally disable everything u do (which is common in high end PvP). With the suggested buff there going to be considerably harder to stop.
Im not saying the other profession arnt a threat im pointing out this buff makes warriors go from a threat to an unstoppable Juggernaut.
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No. Sorry, just, no.
Have you seen the buff to Clumsiness, for instance?
Armor-ignoring damage. Degeneration. Snares. Blindness. Those are the ways to bring a Warrior to his knees.
And it will. Trust me, it will.
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I have no problem with Warrior armour how it is, its already the highest AL and they have cheap skills to increase ti further. And personally I have no problems with Hexes however as I understand it the PvPers dislike the hexway where they cant do anything without hurting themselves because they are so stacked with Hexes and theres only so many ways of removing them and they cant be removed fast enough.
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They have cheap skills because they
a) do not rely on energy as much as other classes
b) rely heavily on adrenaline
Just because people refuse to pack skills such as Ancestor's/Sympathetic and Soothing Images in PvP doesn't mean they don't exist.
The counters are there. Use them.
On the other hand, those anti-adrenaline skills have nearly no effect on a full Paragon team, since they usually have plenty of hex removal and well, simply don't hit in Melee.
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Elementalists and monks will suffer the most from this, the Eles because they have few AL ignoring skills, and Monks because they are target proity number 1 for warriors.
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Eles have awesome snares in the Water Magic line. There's also
Obsidian Flame. On the whole, I do agree, they're not really the Warrior's natural enemy. The Mesmer is. And so is the Necromancer.
Monks, are target number 1 for everyone. Nothing prevents them from using defensive skills as well. Just think of the many Mo/A using
Viper's Defense,
Dark Escape and such.
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Warriors will still be an option, at NO point in the game do u NEED a massive AL buff to be successful, they still have the highest AL of any profession and they will still fill the same role.
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It's not about what you NEED.
It's about what you CAN.
I don't want Anet to tell me how I should play, just because one of their new professions is badly designed.
"Bad wammo! No armor!"
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Yes and for everything else there is Mastercard oh I mean Warriors! In places the 55ers cant go that’s where the Warriors do go aswell as going to places that 55ers to do because they use a large number of AL buffs. Most primary or secondary mesmers will bring an enchant removal skill this makes 55ers useless in PVP and numerious PvE areas.
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That's what I was saying. 55 Monks are super-specialists. They can do one thing: negate damage.
Warriors can do a lot. Negate
some damage. Temporarily increase their health when needed. Withstand lifesteal and enchant removal.
Versatility.
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Armour is damage negation, both 55 and Earth Eles require skills for there damage reduction, Warriors have high base AL with no skills.
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Warriors don't have any damage reduction skills. Only Armor buffing.
Not counting the bonus from Absorption runes (nerfed) and Shields (nerfed as well).
Damage reduction comes in the form of skills such as
Stoneflesh Aura,
Shield of Absorption etc.
Warriors cannot ignore Armor-ignoring damage without using skills from a different profession.
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Warriors are STILL the highest armoured profession, they take only half the damage a caster takes as it is, increase this and they will be taking a 2/3rds less damage than casters why would anyone take a Caster when they can take a Warrior that will live 3 times as long?
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I grow really tired of repeating it over and over.
Armor... ignoring... damage.
And, sure, go ahead, make a team of 8 Warriors. The famous Warrior Endurance wammos. See how long you last in PvP.
The only chance an 8 Warrior team would have, is if more than half of their skills come from the Paragon line. It's how my guild soloed FoW and The Deep with an all-Warrior team.
And even then pure Paragons are much better off. And
even better off if they're P/Mos.
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The change stops a lot of the super High AL’ed holding teams, Anet wants and promotes balance, is a team of Earth Eles and Paragons balanced when they can buff themselves to an additional 160+ armour (Armour of Earth + Kinetic armour + Watch yourself + others)? That’s what 1/256th damage taken instead of normal, now if you ask me that’s an insane Buff that’s nearly unbreakable unless u happen to have a whole team of mesmers, a normal balanced party would find that nearly unbeatable. Hence the update of the Buffs.
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Earth Ele enchants can be removed with one skill:
Gaze of Contempt.
No attribute points needed.
As for Paragons, they are
broken.
They need fixing.
Right now, Warriors are paying the bill for it.