Hi thanks for feedback,
When I said tank, I mean the ability to soak up dmg. Warriors are suppose to be able to take a lot of dmg...more so than other profs.
Just how many AL boosting skills and blocking skills/stances do you expect warriors to carry around and still be effective? Remember, AL boost from multiple skills will only stack up to 25max soon. In most PVE and almost all PVP, the majority of their bar is offensive.
At lvl 20, the warrior has at least 9 pts into this weapon mastery... probably 12+runes+helm. and more frequently than not, a good deal into tactics just for the efficient heal sig. What does that leave? Enough for a moderate strength primary or ... perhaps pts in the secondary profession's branch for the utility skills?
Even at strength = 12+1 which is the most I see warriors investing into it, it only adds 13 additional AL. I don't see how this is very imba.
Also remember, there are a lot of armor ignoring dmg, life steal, hex, and conditions which bypass the armor entirely. There are plenty of warrior hate skills which bypass their armor.
Warriors over lvl20 only exist in pve mobs...and there are plenty of ways to kill them no matter what armor level they have.
I hope that clears up any confusion and better illustrates my thoughts.
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Originally Posted by Sophitia Leafblade
Warriors arnt always and only Tanks and Warriors arnt the only Profession that can Tank
Your idea is Way OTT, Warriors already have the highest base armour of any profession, they also have a large number of AL boosting skills and Blocking skills/stances, to add that would nto only make them a big problem in PVP but would also make enemy ones in PvE A Massivie problem, eg. Any Warrior u face over lvl 20 would have atleast 20 extra armour ontop of there already massive armour.
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