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Originally Posted by Gaile Gray
What I see as the prime message lately is this: You want to know what we're doing. You feel we are not telling you enough. You want details, and explanations, and even conversation. The Dev Updates were designed to help address the desire for details, but obviously some are asking for more.
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No you missed the point completely. We know what youre doing. You all tell us what youre doing. The problem we have is that after you tell us what youre doing, we recieve no update or any information when asked about it. And god forbid that the question be relevant to the PVP community, because we never get an answer to questions we ask. When information is given, it is not up to the players to inform each other of whats going on and how the update or planned features are going, it is ANETS and most importantly YOUR job as CR reps to keep the community informed. The comments of "Were looking into it" and the "we are professionals" when asked abotu said updates or reasoning as to why updates are not ontime or infor about updates are not goign to cut it anymore. You have lost customers. This is a fact. Many erroneous mishappenings caused this. Most of which could have been fixed by better, more well timed information about the state of your game than by just holding off until the last minute before release and saying "SUPRISE!!!"
Quote:
Originally Posted by Gaile Gray
However, conversation takes time, and details and explanations are not without risk. There is a very good reason for not developing in a glass room, for not giving details of what the team is doing. I know some disagree, and they will say "Just tell us the top line info, just give us a working list." The answer--not my answer, but the official answer--is "No." Every time we say "We're going to look at [something,]" somebody takes "a look" as an absolute promise of change. We say we're making an update, and someone starts posting about "HUGE update promised." If we say "[something] is coming" people get impatient for it. If we give a tentative deadline, that gets written in stone in somebody's mind, and he starts a storm of disagreeable protests when it doesn't happen. If there's a delay, or a change in priorities, or a decision to not offer that something at all, there's an enormous outcry.
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I think youre misleading ideas here to sugarcoat the sitaution. The simple facts are that when you tell the community that youre looking into something, than after you have looked into it, an answer should be given. If that answer is "no, we cannot do this at this time" than thats the answer that you give. The problem with setting a tenative timeline is that you rarely do. When you say somethign is comming out in the next few weeks, yes there is goign to be speculation. Look at all the Bullshit threads about GW:en and GW2 currently posted on every forum. Even with such little info as they have, people are quick to jump on the first thing that will come to their mind about something new. This is life. If you tell a kid youre going to Disneyworld, the first that that he thinks of is tryign to picture what its goign to be like and all the things he wants to do. Gaming is much the same way, so is a lot of things in life. The problem within this is that you have no accurate total information on whats going on so you really cant make an accurate statement. Which leads to the bigger problem, which is one in which you do set a timeline. If you tell the community that said update will be in place later this week, and next week rolls around, then yes people are going to wonder and question this. Why do you think we do this. Because time and time again this has happened and was never corrected. I have already given several examples of this happening and the same thing continues. The only time there is an enormous outcry for blood and someones head is when something that is told to be given to the community, and that is not fufilled and answered only with "Its comming soon" then yes, how do you expect there not to be an outcry from people who have bought and paid for your game? How logn did it take before the update notes on the game were given reasons as to why somethign was altered or changed? because when someone asked you about it, you had no answer. We are only again asking for the same thing with progress of updates. Say you tell the community that youre looking into making all weapons dropped after a certian date inscribable and that it will be here in the july 8th update (just used a date out of nowhere). Well if it is july 8th and the update is going to be posponed for 2 weeks, fine. Tell us. Say "Hey the up[date has a few minor bugs in it still and will not be ready on time, but should be finished and ready to go in the next week or two. we will keep you posted." DONE!!! end of problem. Had this been going on since the updates started, this whole topic and whole issue of CR would be a moot point outside of one area.
Quote:
Originally Posted by Gaile Gray
If there was a "List of What We're Working On" it would be scrutinized, second-guessed, and argued about until the cows come home. If there was such a list, people would be arguing about how to change the order on the list, or criticizing the priorities, or yelling that such-and-such wasn't on the list. How dare the developers set the priorities, huh? It's a fact with any game: Yes, you may want [this thing], but unfortunately, the developers are working on [that other thing]. And all the insults, the QQ posting, the calling for my head on a pike isn't going to change this truth: The developers are in charge of developing this game, and ultimately the developers will make the decisions about everything that goes into the game. Your input is welcome, listened to, respected, and used, when possible. But if you want to play an actual role in making decisions or setting priorities, you are going to have to get a job at ArenaNet.
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The list would get scrutinized, as well it should. Some things that are being worked on or ideas that the devs are implimenting do not need to be in game nor should they be a priority. When the developers are working on an update or an idea to be implimented into the game when there are still known areas of your game that need revamping or looking into than yes the priorities are wrong and that list should be scrutinized.
Quote:
Originally Posted by Gaile Gray
The irony here is that someone *ahem* is blamed for what are, in your opinion, "bad decisions." But that someone isn't in a decision-making position. And if you think the wrong decisions are being made because someone passed along the wrong message, or didn't pass along your message, you're not paying attention to what I've been telling you, with complete honestly, about the process: I can argue, I can cite forum threads, I can speak against a decision, or push for a different one. But in the end, the decision is outside my control. I can't reject your ideas outright. I can't adopt them wholesale. That is someone else's job, and they do that job very, very well. I cannot change HA. I could not alter Jade Isle. I can't add a hairdresser or change the rules for the ATS. I cannot repair the clipping on the warrior's armour. I can, however, relay your concerns about those things, as I'm supposed to. As I do.
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This is the one area that i dove into in an earlier citation is that there are areas of the game in which your staff and team have absolutely no idea as to whats going on. The updates are living proof of this. The jade isle was known to be broken for GvG and hexes LONG before this past update where it was fixed. It was discussed, by Isiah Cartwright nonetheless, on weapon of choice, on mIRC, on ventrillo, even on forums about the inability to effectively counter most hex builds on this map. The celestial tournament, a tournament that was based of real life prizes and cash, had several matches that were based around a known and abused game design, and yet nothing was done. This should have been a top priority for your team and the development staff to come up with a solution too as there was money involved, not just some goofy in game items, but real life money before this tournament ever took place as the problems were known to exist then. After the countless times that this was pointed out, over and over again, nothing happened except the usual "Were looking into it" routine that the PVP community always got. The exploitation of the archers, bodygaurd, and knights by balling up at certian chokepoints was another, and can still be taken advantage of and used to this very day. This is not having your priorities set right and focused on what needs to be done in this game. You say that our imput is respected, listened to, used, and implimented when can be, but this clearly is not the case when it comes to the PVP community. The AT's were supposed to help with the smurfing issue on the guildladder and the champ point farming problem that has plagued the guild ladder since you lowered the cap to 1200, yet you then turn around and basically encourage this with the new rules you recently implimented for the AT's. Having your guild registered into a tournament situation should not allow you to have a guest from another team play for you. A football team cannot ask the guy form their rival team to come QB for them so they can beat their rivals, so why should it be allowed? No tournament setting shoudl have ever allowed this, yet with the decline in popularity of the AT's you decide to allow this not even realizing the real reasons as to WHY the AT's are not as productive as you intended them to be. The long wait times, the guilds basically AFK farming the AT's for qualifier points, the lack of reasonable playing times for guilds, all are apart of this, yet inorder to try and fix this situation you go ahead and allow smurfing and champ point farming? JR, Black, Ensign, and several others including myself have all stated that the developers and the CR knowns verry little to almost next to nothing about what the current problems are in the PVP community, and its not just with this example, or hexes, or map mechanics, or killcount, its in general. Your CR staff is so thrilled to go to ID1 Kamadan or Lions Arch and talk with the PVE community and participate in discussions there, yet i can count the number of times on one, yes ONE, hand that someone has came into Heroes Ascent or any other location in the PVP community to participate in said discussions. So since this is the case and is factual, and since youre telling people that if they want somethign to actually be done abotu things to get a job there, are you hiring for a PVP CR rep? Because if so I could think of numerous people who you should ask for a resume from......
Quote:
Originally Posted by Gaile Gray
The relationship isn't necessarily about "conversation." It's must more important that we are listening. Ever heard the expression, "You never learn anything with your mouth open?" You learn by reading, listening, and watching the discussions within the community.
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As a CR rep I cant honestly believe that you wrote this. This goes against what 80% of a CR rep does. Yes you listen and gather ideas from discussions in the community, you
ALSO PARTICIPATE in said discussions, ideas, and conversations. And yet this doesnt happen, thus back to the lack of cummunication. While it does happen on the rare occasion that a major issue is pressing on an area or location, 95% ot 99% of these issues that are addressed are in either Riverside (here), Lions Arch or Kamadahn (ingame), or the updates notes and the Dev Tracker Forum (here). Issues that can be found in other areas of the game that are posted about in other areas are hardly ever commented on or questions brought up concerning other areas of the game are never recieved to with an answer. IT IS YOUR JOB to inform, discuss with, and interract with the community on events happening with and or dealing with your company.
Quote:
Originally Posted by Gaile Gray
The people who are involved with skill decisions, or art, or programming, will react to your requests, suggestions, complaints, and demands as they see fit. I assume that they are tracking your concerns, reading the community reports, following the links they are sent. I will say again that they are not getting their information, first and foremost, through me or my team. They are supposed to get their information directly from you. But the strange thing is that when they do, and when they do not react as you wish, you point to CR and say "You didn't do your job," or even more pathetically, "You don't know how to do your job." Oh, no, that's not it at all. You have been heard, but as The Stones say, "You can't always get what you want."
And if you don't like the change, please feel free to blame me. 'Cause after all, that's what I'm here for.
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The people who are involved with map desicions, skill descisions, art, programming, etc. shoudl not only be getting hteir information from us alone. They should be given the proper information from whatever source they can. As a CR rep for your company, YOU are one of the most reliable sources of that information as you have a direct interaction with the community and should have a firsthand expierence as to whats going on, which sadly isnt the case here. Any and All information should be shared with your development team, no matter who, what, or where its from. That is the only way that they will truly be able to find out the ways to be able to better their product to their consumers, yet it would appear that the information is not alwasy given or they choose to ignore said information, or that the information isnt as important as it should be. It is our job as the community, Your job as the CR rep, and the forums job to help deliver this information to the developers from all aspects of their game and product. So in a way yes, that is what youre here for. To be thanked when the information we as a community provides reaches the devs and we recieve a response towards our concerns, or to be yelled at when the information is readily available and is knowledge in some instances, yet never gets acted upon or a response met with... Welcome to Community Relations.
-Jason aka Yichi