Make Sunspear and Factions skills primary profession only, plz!!!

Raynb

Academy Page

Join Date: Jan 2007

Just to start, I love all this new skills, and my Mesmer WAS very happy with the new skills, until I discovered that these skills can be used by ANYONE if the character changes its secondary to the desired Sunspear/Faction PVE skills that he or she wants to use.


I think this is totally unfair, for example:

Why pugs would pick a paragon r10 sunspear, if they can get a monk/paragon r10 sunspear??? Monks will be able to use the same skill, with the same efficiency, and also will be able to normally heal the others!!!

So please, I hope you read this Gaile, and please, PLEASE, MAKE THE SKILLS UNLOCKABLE ONLY FOR THEIR RESPECTIVE PRIMARY PROFESSIONS!!!

Thanks for your attention, and sorry if my english was bad, Im a Brazilian gamer

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Completely /unsigned

Intensity + Necrosis or Cry of Pain is ftw.

I believe your mesmer will be even happier as a Me/E with intensity too.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I agree with this as long as Heroes can use them.

Series

Banned

Join Date: Aug 2006

/signed completely. Great idea I hope it is implemented. 2 of these skills on your bar=overkill. Let us use have an advantage for having a certain primary!!! :-)

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

/signed really it is only logical

pnumm

pnumm

Banned

Join Date: Oct 2006

Crystal Overlook!

[CPSU]

Rt/R

Nonsense, the ele and warrior skills were clearly meant to be cross-class skills.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

/signed

I would hate to see the Paragon disappear because of PvP nerfs. Restricting Sunspear skills to your primary solves the desire issue for your particular class.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Yeah I agree. I don't think it would be fair to have a profession skill, only to have it better-used by another class.

Series

Banned

Join Date: Aug 2006

Personally, I was SHOCKED that they weren't like this already.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Actually, it's probably a bug. Poo poo.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by GloryFox
I would hate to see the Paragon disappear because of PvP nerfs. Restricting Sunspear skills to your primary solves the desire issue for your particular class.
Erm, I always use paragons in PVE. However, every human paragon I have ever had has never been able to play the bar I want, so I just use Morgahn instead.

Paragons in PVE are generally very bad at it, which is the reason why they dont get picked for groups. Actually, 90%+ of PVe players that are LFG are very bad at the game. The quality of pugs is way too low to allow me to consider using them anymore.

Anyway, it makes no sense having a secondary and not being able to use its skills. Isnt the whole point of having a secondary the fact that you can use the secondary skills? Duuuuur.

Raynb

Academy Page

Join Date: Jan 2007

Quote:
Originally Posted by Series
Personally, I was SHOCKED that they weren't like this already.
Same thing here, if they make this skills primary only, I can really see better things for Mesmers and paragons in the future

Frozy

Frozy

Frost Gate Guardian

Join Date: Dec 2006

Maybe there's another solution... make them have "exclusive benefits", a Primary will be able to use it better than Secondary.
For example, look at the Assassin Sunspear Skill, Critical Agility :
"For 6...13 seconds, you attack 33% faster and gain +10..22 armor. This Skill reapplies itself every time you land a Critical Hit"

Everyone can use it, right? but only the Assassin truly benefits from the last part, as the Assassin constantly lands Critical Hits.

So i suggest giving such bonuses to all of these new skills, What do you think?

pnumm

pnumm

Banned

Join Date: Oct 2006

Crystal Overlook!

[CPSU]

Rt/R

You're kidding right? I love playing around as a channeling Rt/E, is that overpowered? no! I could see an A/W put both sunspear skills to great synergy, and the paragon skill is pretty unusable without a leadership-spec. I love the versatility of cross-class skill combo's, don't kill it!

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

/unsigned

*BECAUSE*

these SS skills were *supposed* to be released alongside HM. Considering how stupidly overpowered certain areas are in HM, how they just cram in junk like halves cast time/doubles attack speed/etc, some cheese on our part isn't uncalled for.

Now I agree with you in theory -- balance. But HM isn't balanced, and this perhaps was meant to even that (although, fixing one broken aspect with introducing another broken aspect is about as elegant as soul reaping, I admit).

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

forget this notion - they bug the necro so we randomluy get denied energy, then make the sunspear skill spam, spam, spam, spam, baked beans eggs and spam... if it wasn't for secondary skills we'ld have nothing worth carrying.

Series

Banned

Join Date: Aug 2006

See, the point of sunspear skills is majorly to unkill professions that are being nerfed constantly such as Paragon or Mesmer who is unable to own as much in PvE but buffing would make PvP unbalanced. By letting ANYONE have the skills, it is not just the profession that has a unique benefit.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Series
See, the point of sunspear skills is majorly to unkill professions that are being nerfed constantly such as Paragon or Mesmer who is unable to own as much in PvE but buffing would make PvP unbalanced. By letting ANYONE have the skills, it is not just the profession that has a unique benefit.
I actually agree with you on this.

Fossa

Academy Page

Join Date: Dec 2005

Yeah I wouldn't want any other profession to use my godly Ranger skill. It breaks my heart thinking of all other professions and their measly skills when I get 25% higher attack rate and the equivalent of mending for just 25 energy provided I use two skill slots to bring my mighty pet.

On second thought, /not signed.

acidic

Frost Gate Guardian

Join Date: Sep 2005

/signed

They STATED that their intention was to help out memsers, paragons and other less desirable classes into groups. To that end, these skills MUST BE made available to their respective primary professions or it defeats their objective completely.

Ayan

Ascalonian Squire

Join Date: Apr 2007

KoR

Mo/E

Assassin sunspear skill will be used on all warriors paragons and dervishes, it's not balanced at all, just plain unfair towards the monsters in guildwars.

THINK ABOUT THE CREEPS ENEMIES AND MONSTERS DAMNIT DONT THEY HAVE RIGHTS?

Thought so, signed

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

/not signed.

How about you actually WAIT a little while and see what the effect of these skills are before judging them?

If this conclusion was came about as a result of observance over a period of time, I would give this some more consideration, but since these skills have only been out a matter of hours, I think everyone needs to take a pill, relax and give them a try first.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Ayan
just plain unfair towards the monsters in guildwars.
Omg what!! Because all monsters are level 20, amirite?

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

oh come on, no sooner are these skills brought to us you want to go limiting their use? As previosuly mentioned they are set up this way to allow less desirable characters to be able to funtion more effectively in pve. Some great combinations of primary, secondary SS skills and class specific skills will come out in the next few weeks for pve.

Which in my mind will help re-invigorate pve for many people. Please dont be so short sighted as to call for their nerfing mere hours after the release.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

I'd like to take this one step further - make all of the sunspear and luxon/kurzick skills elite please.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed
This DOES NOT FIX THE PROBLEM. This was somehow meant to make mesmers more useful/popular in PvE. How does it do that if E/Mes and N/Mes are still going to be able to use these skills. It makes no sense. I specifically pointed out this VERY problem 2 weeks ago on these forums. If the skills aren't truely profession specific, then it doesn't really change anything, especially considering you don't have to put any attribute points into them to make them work (but you can just slap them on any bar).

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

reduce there effect for secondaries in some way, having cyclone axe for hammer/sword is pretty sweet

ranger one sucks. so hard.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by pingu666
reduce there effect for secondaries in some way, having cyclone axe for hammer/sword is pretty sweet

ranger one sucks. so hard.
You fail at making a Ferocious Strike/Never Rampage Alone thumper..

Or a ridiculous PvE IWAY warrior, or a ridiculous paragon + pet..

Nukey

Academy Page

Join Date: Oct 2006

/signed

It's a bit much. P/W with Focused Anger, There's Nothing to Fear, and Save Yourselves. Adrenaline will allow him to more or less spam Save Yourselves so the party will have +100 armor and 35% damage reduction with just those skills.

Ravi

Ravi

Frost Gate Guardian

Join Date: May 2006

Average Joes [none]

Mo/W

it's not like the mesmer ss skill is gonna get mesmers into grps... srsly it wont, the paragon one tho ... lol

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Nukey
/signed

It's a bit much. P/W with Focused Anger, There's Nothing to Fear, and Save Yourselves. Adrenaline will allow him to more or less spam Save Yourselves so the party will have +100 armor and 35% damage reduction with just those skills.
You can't say anything is a bit much in PvE, what with level 30 monster mobs in DoA hard mode, etc.

However, I fail to see how a Paragon being awesome is a bad thing...Don't we want that??

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

I noticed the monk ss skill is tied to divine favor. the others arent tied to attribute. simple solution: make all of them tied to primary attribute.

Grunntar

Grunntar

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Nukey
It's a bit much. P/W with Focused Anger, There's Nothing to Fear, and Save Yourselves. Adrenaline will allow him to more or less spam Save Yourselves so the party will have +100 armor and 35% damage reduction with just those skills.
Ah, but you forget the new cap of +25 to armor! You still get the damage reduction, though.

- Grunntar

Nukey

Academy Page

Join Date: Oct 2006

Cap is just if you combine skills. You still get +100 armor with 1 skill, but if you were to combine say a +10 armor and +20 armor, it would cap at +25.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Grunntar
Ah, but you forget the new cap of +25 to armor! You still get the damage reduction, though.

- Grunntar
a single skill can take it above 25, the cap is only for stacking. Save Yourselves give +100 armor to party members.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

nerf pve? are you freaking kidding me???

/notsigned

these skills are supposed to be awesome, and allowing them for yr secondary adds some nice synergy in some cases.

Nukey

Academy Page

Join Date: Oct 2006

On second thought, I think they just just be something like half as effective for a secondary. If anyone can use them at full strength, they'll just tack the Paragon skill on to some other bar and call it a day. I still won't find parties hehe.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

Quote:
Originally Posted by pork soldier
You fail at making a Ferocious Strike/Never Rampage Alone thumper..

Or a ridiculous PvE IWAY warrior, or a ridiculous paragon + pet..
for warrior prefering the assassin ias buff

ranger one the energy cost is pretty painful, but yeah, theres prepared shot too to help regain that energy

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by pingu666
for warrior prefering the assassin ias buff

ranger one the energy cost is pretty painful, but yeah, theres prepared shot too to help regain that energy
If I'm going to be in the (rare) instance when I'm in a pug, then yes the Assassin skill is pretty sick. I'll be sticking with "There's Nothing To Fear!" in the meantime, though.

Acehigh

Acehigh

Krytan Explorer

Join Date: Jun 2006

Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]

Quote:
Originally Posted by Frozy
Maybe there's another solution... make them have "exclusive benefits", a Primary will be able to use it better than Secondary.
For example, look at the Assassin Sunspear Skill, Critical Agility :
"For 6...13 seconds, you attack 33% faster and gain +10..22 armor. This Skill reapplies itself every time you land a Critical Hit"

Everyone can use it, right? but only the Assassin truly benefits from the last part, as the Assassin constantly lands Critical Hits.

So i suggest giving such bonuses to all of these new skills, What do you think?
A Warrior or Assassin benefit from the assassin pve skill just as much as each other.Critical agility+Wild Blow=win