in pve ele's was already looked for due to high dmg.
now...lets do the math :
16 +2 (elemental power glyph) + 2 (elemental lord skill) +1 egg +1 bless +1 item + 25% dmg from sunspear skill...
levle 23 meteor shower or sf or sh boosted with 25% dmg...you see my point?...
even without the shrine and item kicking in u still have level 21 spells+25% dmg...(instance : meteor shower doing 160+ dmg now with that buffs, or savanna heat doing 450 dmg over 5 sec...no mentionning sand storm or other big dmg spells)
they said balance? cough cough...
they call this balance?gg anet...
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anet keep bugger us,and lure us with vain promises, with how they gonna make the game more balanced.
and what they do?they make ele skills even more far over powered it eva was before...
what was point lower dmg of some ele skills before in previous updates , for now make that..
im both pvp/pve player.
now make eles pve uber overpowered beasts wont help the pve side,rather opposit as hm will be even less challenging.
make skills less powerd in pvp dun mean they have to make eles total pve freaks
and what they do?they make ele skills even more far over powered it eva was before...
what was point lower dmg of some ele skills before in previous updates , for now make that..
im both pvp/pve player.
now make eles pve uber overpowered beasts wont help the pve side,rather opposit as hm will be even less challenging.
make skills less powerd in pvp dun mean they have to make eles total pve freaks
G
M
king, now in pve you think people will want carry somethign else than eles? monk + a tank (and yet..) + eles...its all gonna be liek that..
who will need ss or mm or mesmer or rangers now with uber buffed eles..thats the point.half morons will only be like need ele only + monk...
the buff given to eles totally eclips other professions.like said above its about professions not monsters.
baz : yes my main is ele too.just i feel like if now if wan play somethign else than monk or ele geta team willl be even worse..
who will need ss or mm or mesmer or rangers now with uber buffed eles..thats the point.half morons will only be like need ele only + monk...
the buff given to eles totally eclips other professions.like said above its about professions not monsters.
baz : yes my main is ele too.just i feel like if now if wan play somethign else than monk or ele geta team willl be even worse..
r
PvE doesn't need balance. And if it did, the eles should be even stronger, cause ele bosses do way more damage and cast faster, recharge faster AND have almost unlimited energy.
Ohh, and give everyone + 33% movement speed in HM mode as well.
Only balance needed is in PvP, which is why everyone wants the skills to be seperated.
Ohh, and give everyone + 33% movement speed in HM mode as well.
Only balance needed is in PvP, which is why everyone wants the skills to be seperated.
reetker, that why eles are eles and monster and ele boss are boss....-.-
they are boss by definition, so meant to be stronger..as well as hm is meant to be harder and monsters stronger than player.or ther would be no challenge...
ele boss unlimited energy?think you need learn more about monsters.or u neva played a denial mesmer vs a ele boss , even in hm.belive me they have all cept unlimited energy...just matter how fast it go down^^
they are boss by definition, so meant to be stronger..as well as hm is meant to be harder and monsters stronger than player.or ther would be no challenge...
ele boss unlimited energy?think you need learn more about monsters.or u neva played a denial mesmer vs a ele boss , even in hm.belive me they have all cept unlimited energy...just matter how fast it go down^^
r
Quote:
Originally Posted by Water Angel
king, now in pve you think people will want carry somethign else than eles? monk + a tank (and yet..) + eles...its all gonna be liek that..
who will need ss or mm or mesmer or rangers now with uber buffed eles..thats the point.half morons will only be like need ele only + monk...
the buff given to eles totally eclips other professions.like said above its about professions not monsters.
baz : yes my main is ele too.just i feel like if now if wan play somethign else than monk or ele geta team willl be even worse..
even 30 fire magic and 100% more damage wouldn't be enough to take out the big bad HM monk bosses like Willa the Unpleasant and Munri Magicbox. That's where mesmers and assassins come in.
who will need ss or mm or mesmer or rangers now with uber buffed eles..thats the point.half morons will only be like need ele only + monk...
the buff given to eles totally eclips other professions.like said above its about professions not monsters.
baz : yes my main is ele too.just i feel like if now if wan play somethign else than monk or ele geta team willl be even worse..
even 30 fire magic and 100% more damage wouldn't be enough to take out the big bad HM monk bosses like Willa the Unpleasant and Munri Magicbox. That's where mesmers and assassins come in.
Quote:
Originally Posted by Game Update Notes
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
First off, don't worry about it being imbalanced too much. This is a preliminary trial period. After a week it's likely many things will be tweaked.
Also, like reetkever said, pure damage can't just dominate anything under the sun in guild wars, especially with Hard Mode.
Elementalists and Warriors are the simple staple professions that are in any fantasy role-playing game like this. There are some tactical skills in each class, but for the most part both are just pure damage.
The rest of the professions can either support an ally, or cripple an enemy in various ways, while still being able to deal dmg at a lesser rate.
Also, all of the ele skills you're giving as an example of mass dmg are AoE. Monsters move out of the AoE. You'll still need something else in there keeping the monsters from moving out of the AoE, and I don't think an ele running point-blank into the mob with Grasping Earth or Ward Against Foes is your best option for that. You'll need some of the other professions.
Also, like reetkever said, pure damage can't just dominate anything under the sun in guild wars, especially with Hard Mode.
Elementalists and Warriors are the simple staple professions that are in any fantasy role-playing game like this. There are some tactical skills in each class, but for the most part both are just pure damage.
The rest of the professions can either support an ally, or cripple an enemy in various ways, while still being able to deal dmg at a lesser rate.
Also, all of the ele skills you're giving as an example of mass dmg are AoE. Monsters move out of the AoE. You'll still need something else in there keeping the monsters from moving out of the AoE, and I don't think an ele running point-blank into the mob with Grasping Earth or Ward Against Foes is your best option for that. You'll need some of the other professions.
r
Quote:
Originally Posted by Water Angel
reetker, that why eles are eles and monster and ele boss are boss....-.-
they are boss by definition, so meant to be stronger..as well as hm is meant to be harder and monsters stronger than player.or ther would be no challenge...
ele boss unlimited energy?think you need learn more about monsters.or u neva played a denial mesmer vs a ele boss , even in hm.belive me they have all cept unlimited energy...just matter how fast it go down^^
Well bosses shouldn't be stronger or the balance is gone. Monsters are stronger and have bigger groups than players. If the game was balanced, they gave monsters the same restrictions as human players, and the same advantages (2 professions, full skillbars, runes).
And most bosses have NEAR unlimited energy (normal monsters, too. Skree Griffin Monks won't stop spamming Orison Of Healing/Healing Breeze unless you reduce their energy income)
Mursaat boss Willa The Unpleasant keeps spamming her skills, too. I once took a shower while letting my henchies/heroes attack Willa. When I came back 30 mins later, she was still alive and kicking, keeping her health at 100% most of the time.)
Oh, and I farmed Shiro'Ken witht he Famine build, so I know monster's energy drop to 0, but 1 second without a Visage, and the rangers used 10 energy skills again. I think they got like 7 energy regen :S
they are boss by definition, so meant to be stronger..as well as hm is meant to be harder and monsters stronger than player.or ther would be no challenge...
ele boss unlimited energy?think you need learn more about monsters.or u neva played a denial mesmer vs a ele boss , even in hm.belive me they have all cept unlimited energy...just matter how fast it go down^^
Well bosses shouldn't be stronger or the balance is gone. Monsters are stronger and have bigger groups than players. If the game was balanced, they gave monsters the same restrictions as human players, and the same advantages (2 professions, full skillbars, runes).
And most bosses have NEAR unlimited energy (normal monsters, too. Skree Griffin Monks won't stop spamming Orison Of Healing/Healing Breeze unless you reduce their energy income)
Mursaat boss Willa The Unpleasant keeps spamming her skills, too. I once took a shower while letting my henchies/heroes attack Willa. When I came back 30 mins later, she was still alive and kicking, keeping her health at 100% most of the time.)
Oh, and I farmed Shiro'Ken witht he Famine build, so I know monster's energy drop to 0, but 1 second without a Visage, and the rangers used 10 energy skills again. I think they got like 7 energy regen :S
Someone said that warriors deal damage?
Has said someone actually played a warrior in a high level area?
As my guild mate told me yesterday (we play deep together with him as tank), warriors are good for one thing, standing in a doorway. That is, if there's a monk healing him. So I guess that's what warriors are good at nowadays... standing in half a doorway.
Has said someone actually played a warrior in a high level area?
As my guild mate told me yesterday (we play deep together with him as tank), warriors are good for one thing, standing in a doorway. That is, if there's a monk healing him. So I guess that's what warriors are good at nowadays... standing in half a doorway.
Quote:
Originally Posted by Water Angel
in pve ele's was already looked for due to high dmg.
now...lets do the math :
16 +2 (elemental power glyph) + 2 (elemental lord skill) +1 egg +1 bless +1 item + 25% dmg from sunspear skill...
levle 23 meteor shower or sf or sh boosted with 25% dmg...you see my point?...
even without the shrine and item kicking in u still have level 21 spells+25% dmg...(instance : meteor shower doing 160+ dmg now with that buffs, or savanna heat doing 450 dmg over 5 sec...no mentionning sand storm or other big dmg spells)
they said balance? cough cough... Well good luck finding anyone who would even go through all the trouble to do all that.
now...lets do the math :
16 +2 (elemental power glyph) + 2 (elemental lord skill) +1 egg +1 bless +1 item + 25% dmg from sunspear skill...
levle 23 meteor shower or sf or sh boosted with 25% dmg...you see my point?...
even without the shrine and item kicking in u still have level 21 spells+25% dmg...(instance : meteor shower doing 160+ dmg now with that buffs, or savanna heat doing 450 dmg over 5 sec...no mentionning sand storm or other big dmg spells)
they said balance? cough cough... Well good luck finding anyone who would even go through all the trouble to do all that.
K

