So, I remember a while back that everyone was complaining about there possibly not being a level cap in GW2... The complaints were that the game is based on skill, not time spent.
Now everyone's saying that to get the Kurzick/Luxon skills we should have to grind. How can the game be based on skill if someone can farm faction for hours on end and get uber-powered skills because of it?
Sunspear/Lightbringer isn't nearly as bad as Kurzick/Luxon. You can farm those in wurms, quick and easy. Kurzick faction title would take 1000 hours to farm if you make 10k an hour by FFFing. So even if you spend 10 hours out of your day doing this (which would be extremely boring)... You'd still take 100 days. That's nearly a third of a year. (Or 42 days of farming non-stop... good luck with that.) Has this sunk in with anyone else yet? Faction is horrible to farm, as it is currently.
Sure, ANet wants to keep the title as it is, in order to keep the prestige for those that already got it... But this is clearly NOT the title to link skills with if it takes 1000 hours of CHEATING to accomplish. That is, in essence, what FFF is. You just run to a place and die. I'm almost certain that's not what ANet had in mind when designing that quest.
In my humble opinion, ANet needs to take a close look at the Kurzick/Luxon title and decide if this is really the best title to link skills to. Heck, the Drunkard title doesn't even require this much time and energy. 7 days of being drunk... vs 42 days of faction farming. (If you go at the titles non-stop, without sleep.) That's 1/6th of the time.
I might get the Supporter rank for the Kurzick title... But I probably won't go much further. The title is simply horribly broken.
In any case, back to my main question... Why is grinding okay for this title? Now that I've shown the title takes an incredibly long time, (at minimum: ~1000 hours) can anyone tell me how this is any better than removing the level cap in GW2? I actually think removing the level cap is a great idea. Then again, I liked the Lightbringer title as well. It gives you an overall boost, not simply a few crazily-overpowered skills.
Shouldn't "new" players to Guild Wars (by "new" I mean players that haven't played for a year or two) be able to easily get all the same benefits that everyone else has in PvE? I just got GW a few months ago, myself. I thought it was a wonderful game when I started, but now I'm starting to wonder... With all the nerfs I've been seeing lately and these skills...
How's a newcomer going to feel when they're turned down because they don't have a high enough Faction-rating to maintain Elemental Lord on their Ele? This is something that I feel is very realistic for PvE... As Ele Lord is so powerful. Same goes for some of the other skills.
At first I thought that it seemed so cool that ANet still wants to encourage people to buy Factions and play it. Then I thought about it for a while, and these skills really don't encourage people to buy Factions... They simply benefit people that have Faction-farmed for ages, expecting nothing in return. Maybe that's a good thing for them... but for everyone else, it sucks.
A

