Pre-searing "Black Market". Fair Access for all players.
Moloch Vein
/signed.
You should've added a poll.
Also there is 1 thing that would make the Pre experience wonderful in one single stroke, and that is the addition of a Northlands skill trainer selling a downgraded Signet of Capture.
You should've added a poll.
Also there is 1 thing that would make the Pre experience wonderful in one single stroke, and that is the addition of a Northlands skill trainer selling a downgraded Signet of Capture.
Firebaall
Not a bad idea about using a poll.
I'd be concerned about the results however. The results would have been very skewed, I think by those that wish to remain hidden (for fear of losing their ill gotten pre-searing gear).
As a straight discussion, we can all see who respond and hold them accountable for their response.
I'd be concerned about the results however. The results would have been very skewed, I think by those that wish to remain hidden (for fear of losing their ill gotten pre-searing gear).
As a straight discussion, we can all see who respond and hold them accountable for their response.
Marth Reynolds
/signed
Just add them damn things so those persons who used the glitche have no advantage any more.
Just add them damn things so those persons who used the glitche have no advantage any more.
holababe
Why does everyone want kits in pre-searing?
I don't have a kit/have never used kits but I feel that by turning pre-searing into another form of post-searing the entire atmosphere will be ruined.
/notsigned
I don't have a kit/have never used kits but I feel that by turning pre-searing into another form of post-searing the entire atmosphere will be ruined.
/notsigned
arcanemacabre
/signed
Seriously, did the Ascalonians not have the technology to remove runes from armor before the searing, but they did two years later? I mean, if it was a span of 20-30 years later, I could understand, but 2 years!? C'mon! It's a simple thing to ask for, and would make pre a world more fun.
Seriously, did the Ascalonians not have the technology to remove runes from armor before the searing, but they did two years later? I mean, if it was a span of 20-30 years later, I could understand, but 2 years!? C'mon! It's a simple thing to ask for, and would make pre a world more fun.
Roo Ella
/signed
It would not hurt anyone to add say an expert green drop ident kit for the northlands char same as char bags only the haves would complain IMO.
It would not hurt anyone to add say an expert green drop ident kit for the northlands char same as char bags only the haves would complain IMO.
Gawa
/signed
I have no personal interest in the matter as i don't tend to hang around Pre-Searing, but looking at this objectively (and because i think we should all take an active interest in the wellbeing of the game and players) there honestly can be no real reason to not implement this request..
A short piece of coding to add the kit =
The end of an old bug which continues to be exploited and concerns the community =
A happy community with more faith in ANet =
A win win all round heh
(as you can tell, ANet, quite wisely impo, appear to be willing to listen to us, thus on such a matter as this which is a fair and wise and intelligenly presented request, all we simply need to do is respond to show our support. Once enough of us do this..i have no reason to doubt that ANet wouldnt implement the change if and when they can.)
I have no personal interest in the matter as i don't tend to hang around Pre-Searing, but looking at this objectively (and because i think we should all take an active interest in the wellbeing of the game and players) there honestly can be no real reason to not implement this request..
A short piece of coding to add the kit =
The end of an old bug which continues to be exploited and concerns the community =
A happy community with more faith in ANet =
A win win all round heh
(as you can tell, ANet, quite wisely impo, appear to be willing to listen to us, thus on such a matter as this which is a fair and wise and intelligenly presented request, all we simply need to do is respond to show our support. Once enough of us do this..i have no reason to doubt that ANet wouldnt implement the change if and when they can.)
Spazzer
Quote:
Originally Posted by holababe
/notsigned
Don't add anything to Pre...keep it as it is |
I'm lollin at this thread.
Coridan
either they should add the kits or add in the rune and dye merchants....then it will completely destroy the black market in pre.. Whats black dye go for now 15k post money? How come someone can get 15k for a black dye but for the majority of others they can barely get 5k? Same with runes....would love to see what a minor vigor goes for in pre...in post its what 1.2k? SO because i chose to play the game AS it was designed to be played I don't get the same "opprotunities" to make the amount of money that those in presearing do?? Time to get a clue ANET and do what needs to be done!
Big_Iron
/signed
I keep a char in Pre full time to help friends and guildies. And frankly, I like Pre and go back just for the heck of it sometimes. Like many of the other posters, it's always bothered me that you couldn't salvage runes in Pre. I know it was Anet's intent for people to move on and leave it, but they obviously now realize that lots of people are staying and will never leave.
I keep a char in Pre full time to help friends and guildies. And frankly, I like Pre and go back just for the heck of it sometimes. Like many of the other posters, it's always bothered me that you couldn't salvage runes in Pre. I know it was Anet's intent for people to move on and leave it, but they obviously now realize that lots of people are staying and will never leave.
bad person
I play in Pre a bit and I wouldn't mind seeing expert salvage kits there, but here's what I do have a problem with:
The OP takes advantage of an exploit and now could possibly get another player banned for taking advantage of the same exploit. Am I the only one who sees a problem with this?
The OP takes advantage of an exploit and now could possibly get another player banned for taking advantage of the same exploit. Am I the only one who sees a problem with this?
Farrell-Zander
I wouldn't mind but there are green weapons and other max stuff around, too.
Coridan
i don't mind the max weapons so much ...i mean if you have the edition where you can spawn the bonus items you can have max dmg weapons...but to be able to get runes and insignias at a place where they shouldn't be allowed is just wrong. Either make the armor in Pre NOT accept runes and insignias or make them available to all. As far as weapon modifiers go is another story....i think the OP has hit the nail on the head....Expert Kits and a Rune/Dye trader is required in presearing.
Funny that we haven't heard anything from the CR team yet.
Funny that we haven't heard anything from the CR team yet.
MithranArkanere
Presearing is a 'tutorial' learning area.
Learning to salvage runes and insignia and se them is part of the game.
But, Expert salvage kits are somehow... at the 'end' of the basic learning, so they should be only in one collector in the heart of the Catacombs asking for 100 3gold items and/or in the last far away outpost/area you can get to in Presearing.
Learning to salvage runes and insignia and se them is part of the game.
But, Expert salvage kits are somehow... at the 'end' of the basic learning, so they should be only in one collector in the heart of the Catacombs asking for 100 3gold items and/or in the last far away outpost/area you can get to in Presearing.
TedTheDead
I dont think they should be available from the merchant. That sorta ruins the fun and atmosphere of pre, low tech and underdeveloped. Perhaps make a 1 use kit drop from the Charr bosses like their bags? Or add a collector in pickens who wants 50 Charr Carvings? Provide the functionality, but make it unique and require effort to get.
cataphract
/signed
Equal opportunities for all.
Equal opportunities for all.
Steps_Descending
Not that I like to play the close-minded jerk but...
No?
Pre-sear as it is now is unique and different from the actual game, and that's the way I like it. I am sure I am not the only one thinking putting expert salvage in pre just wouldn't feel right. To me it would feel like when ANet gives us some downright overpowered skill that just screw the whole difficulty (MMs? Anyone?).
Plus having to rely on luck to find a good weapon mod and not being able to use it elsewhere is a nice change from the real Guild Wars. Did anyone played Diablo, if anyone remember, you couldn't customize your weapon and as far as I know no-one was whining about that. Why is that so with GW?
The Hall exploit was a failure from ANet's side of the program. Because they made a mistake doesn't mean they must make that mistake a game feature by giving everyone access to the exploit's result.
(Un-)fortunately, I don't see ANet doing something about that.Good luck in your live anyway.
/NOTSIGNED
All I have to say about that is... I approve any market or (semi-)organisation unentended and unsupported by game features&programmers.
And that quote reminds me of a couple of crappy argumentative texts we had to write with pre-made oppinion and facism-like sentences like that one.
No?
Pre-sear as it is now is unique and different from the actual game, and that's the way I like it. I am sure I am not the only one thinking putting expert salvage in pre just wouldn't feel right. To me it would feel like when ANet gives us some downright overpowered skill that just screw the whole difficulty (MMs? Anyone?).
Plus having to rely on luck to find a good weapon mod and not being able to use it elsewhere is a nice change from the real Guild Wars. Did anyone played Diablo, if anyone remember, you couldn't customize your weapon and as far as I know no-one was whining about that. Why is that so with GW?
The Hall exploit was a failure from ANet's side of the program. Because they made a mistake doesn't mean they must make that mistake a game feature by giving everyone access to the exploit's result.
(Un-)fortunately, I don't see ANet doing something about that.Good luck in your live anyway.
/NOTSIGNED
Quote:
Originally Posted by Wilian Norward
Shut the pre black market down!
|
And that quote reminds me of a couple of crappy argumentative texts we had to write with pre-made oppinion and facism-like sentences like that one.
arcanemacabre
Quote:
Originally Posted by Steps_Descending
All I have to say about that is... I approve any market or (semi-)organisation unentended and unsupported by game features&programmers.
And that quote reminds me of a couple of crappy argumentative texts we had to write with pre-made oppinion and facism-like sentences like that one. |
/signed for Anet to "accidentally" leak the code into the game that mistakenly adds expert salvage kits to merchants in pre. Despite it being a complete goof and unintended, I also hope they ignore the HUGE mistake and let it slide.
There, happy now?
The Bard
/signed
add expert salvage kits to pre, it'll only hurt those who took advantage of the gh bug.
add expert salvage kits to pre, it'll only hurt those who took advantage of the gh bug.
Moloch Vein
I might be repeating myself, but there are a few small things that could be done to make the pre experience a lot more fun for those wishing to stay there.
People going for LDoA aren't exactly the sort that don't generally have all the campaigns anyway. It's just one character they are reserving for that purpose, helping out new guild recruits, recruiting themselves, etc.
If I could make a wish list, it would be something like this:
1. Add expert salvage kits that are obtained from a collector in the lowlands.
2. Add a skill trainer, preferrably one spawning _after_ all the Charr bosses in Northlands have been eliminated, offering the sale of a Signet of Capture. Make sure he charges a fair bit of money for it. This would allow the "elite" players in pre a possibility to add just a tiny bit more juice to themselves.
3. Add a reward collector offering one gold item in exchange for a specific collectable that would only be given one time per character after finishing off said bosses, mirroring the reward system after completing Nightfall. These gold items should not be max damage or max stats, however, they should be moddable (not inscribable, duh.)
Anyway that's just a wish list, but still wanted to throw my 5c in.
People going for LDoA aren't exactly the sort that don't generally have all the campaigns anyway. It's just one character they are reserving for that purpose, helping out new guild recruits, recruiting themselves, etc.
If I could make a wish list, it would be something like this:
1. Add expert salvage kits that are obtained from a collector in the lowlands.
2. Add a skill trainer, preferrably one spawning _after_ all the Charr bosses in Northlands have been eliminated, offering the sale of a Signet of Capture. Make sure he charges a fair bit of money for it. This would allow the "elite" players in pre a possibility to add just a tiny bit more juice to themselves.
3. Add a reward collector offering one gold item in exchange for a specific collectable that would only be given one time per character after finishing off said bosses, mirroring the reward system after completing Nightfall. These gold items should not be max damage or max stats, however, they should be moddable (not inscribable, duh.)
Anyway that's just a wish list, but still wanted to throw my 5c in.
Wtf Its A Monk
Quote:
Originally Posted by Wtf Its A Monk
/not signed....basically if they did this then all the people who missed legitament events such as the original holloween festival will be asking for the original pumpkin crown.....
|
Quote:
Originally Posted by Firebaall
Totally invalid point WTF,
Care to explain how your example is relevent? How is asking to be treated fairly, and as an equal related to an event reward item? This is a question of giving all the players the same access to in game items, and to correct in imbalanced biased market. |
Quote:
Originally Posted by Personette
I hate these slippery slope arguments. A leads to B, B is bad, therefore A is bad...but guess what? You need to justify how A will lead to B, otherwise the argument is not valid.
If you take any balanced scale - any fair solution - and skew it heavily out of balance, push it to an extreme, you end up with an unfair solution. By this kind of slippery slope reasoning, there is no such thing as a fair answer - because, in other circumstances, a different, unfair answer would have different, unfair results. And if that sounds like a really bad reason to prohibit a fair solution...that's because it is. |
amish lifeguard
I started the first pre-searing forums and until they crashed, we had a few rules. One of the most controversial was whether or not to allow the trading of said items. In the end, we decided to allow it simply because it put us on the map. These items in a way give pre-searing meaning. They don't hurt anyone, they only assist those using them. Obviously, the dev team knows about these items. They have known about them for ages but have not taken them out of the game. Why? Simply because they are not causing problems. Why do you care if others have them? Are you jealous that they have them and you don't?
Gawa
Quote:
Originally Posted by amish lifeguard
Why do you care if others have them? Are you jealous that they have them and you don't?
|
Why ruin a post by making a comments about jealousy...if you read many responces the vein is that its nothing personal, its in terms of an overall balancing to counter the original exploit.
I DO care about the fact that there was an exploit that some people took advantage of and are even now still benefiting from that exploit.
I would say the same thing about any exploit in the game. Its nothing to do with pre-searing specifically. Its to do with 'right' and 'wrong'.
Its one thing to fix the root of the exploit (as was done) but then the aftereffects of the exploit also need dealt with (this has not been done)
Its simple - either remove said objects from anyone who got them by exploiting (i think it has been said that wont happen) or 'fix' the fact that those people can still benefit from exploiting, by giving everyone the ability to use them by geting them themselves if they want, thus no one can gain specially from it.
(and just for the record, i dont stay and play in pre-searing so i wont be wasting money on a kit in there anyway :P i just like to get my chars out into the big bad world as quickly as possible heh - i even got my last one through at level 2 lol)
Coridan
Quote:
Originally Posted by amish lifeguard
I started the first pre-searing forums and until they crashed, we had a few rules. One of the most controversial was whether or not to allow the trading of said items. In the end, we decided to allow it simply because it put us on the map. These items in a way give pre-searing meaning. They don't hurt anyone, they only assist those using them. Obviously, the dev team knows about these items. They have known about them for ages but have not taken them out of the game. Why? Simply because they are not causing problems. Why do you care if others have them? Are you jealous that they have them and you don't?
|
Dang right, i am jealous...I have no possible way of attaining these expert salvage kits...and the only reason some do is because of a bug not an event...I could understand if there was an event for the weekend where you could get expert kits for xx char carvings...and i missed it then fine...but it didn't happen that way...it happened through a bug not intentionally. Yes i agree that it doesn't affect me or how i play but I should be able to get the same assistance as the others who have these items how ever they were obtained. I really could understand the position of the people that have these if they had did any sort of work to get them....but they didn't plain and simple and there is no way around that.
EDIT: I am not really jealous as i don't play in Presearing anymore...I just think its bogus that some can benefit froma bug and still reap the rewards of the bug. I don't personally think Anet should put in expert kits... I think they should make all armor in presearing not take insignias/runes...problem solved except for the occasion weapon mod that someone wants to salvage.
Firebaall
Quote:
Originally Posted by bad person
I play in Pre a bit and I wouldn't mind seeing expert salvage kits there, but here's what I do have a problem with:
The OP takes advantage of an exploit and now could possibly get another player banned for taking advantage of the same exploit. Am I the only one who sees a problem with this? |
I wasn't playing Guild Wars back when the exploit was around. I started playing a few months after it was fixed. All the runes, and most of the items I have, were aquired from those that glitched the game. I just think enough is enough, and everbody should have access to the same content.
How would you feel, if you really wanted, say....FOW armour? You would say sure! But you have to work for it!
Now here's the catch: Lets say you had to buy the ecto to craft the armour from a select few players that had it. You couldn't farm it, and you couldn't purchase it from a material trader. You'd be at the mercy of those people. Sure you don't need FOW armour to play the game, but if you did want it (other people have access to it, so why not you?), you'd be stuck paying whatever they told you the price was.
There's also another supportive idea, that some people have hit on. Here's a copy n' paste from a post I made on another fan forum, where I've made a sister thread:
Quote:
Originally Posted by Firebaall
I really like the point that some of you hit on. We've seen people bring up the counter point that pre-searing is only meant as a "tutorial" for the rest of guild wars, right? Well if that's the case, there could hardly be a more valuable tool than an expert-salvage kit in pre-searing! Forget the whole "black market", or "fair access" point of view (still massive points, imo). The first time I went into post-searing, I had no idea how salvage items worked beyond making iron ignots for my rinblade. Being able to discover on a gentle learning curve how armour upgrades work, weapon mods, and insignias (now that they drop on the armours in pre-searing as well), would be ideal. My main stance is still over the fair access issue, but this is a great supportive point. |
The only way this will have a chance of being noticed by the developers, and support staff is to disscuss this in the public. I even appreciate those that are not supporting the idea. By their comments, it shows that they are either protecting their own self-interests, or that they lack the interest or knowledge of what's going on in the pre-searing world (heck, even most of those that don't concern themselves with pre-searing can see the unblanced condition, and easy solution).
Spazzer
Quote:
Originally Posted by Wtf Its A Monk
/not signed....basically if they did this then all the people who missed legitament events such as the original holloween festival will be asking for the original pumpkin crown.....
|
Yes, yes! It wasn't an exploit! It was an event. It was just unanounced!
Farrell-Zander
Quote:
Originally Posted by Coridan
i don't mind the max weapons so much ...i mean if you have the edition where you can spawn the bonus items you can have max dmg weapons...
|
EDIT: Sorry forgot about the Year Edition
Coridan
Quote:
Originally Posted by Farrell-Zander
Ever seen a dervish or a paragon in pre? The only ones which could max the req.
|
bad person
You could have easily made your case to support without putting another person in jeopardy. Because of your quest for fairness, you've now put someone else in a position where they could be penalized for something that you've done yourself. Is that really fair?
This is a poor comparison. If I want an unconditional weapon, aren't I also at the mercy of the person selling it? Why not petition A-Net to start dropping unconditional weapons again? While you're at it, ask them to make the drop rate for everything the same since items that are rare are more expensive and, well, that isn't really fair for someone who can't afford them, right?
As I said before, I don't necessarily have problem with expert salvage kits being introduced in pre-searing, but I do have a problem with you, having benefited from an exploit, basically reporting someone for benefiting from the same exploit.
Quote:
Originally Posted by Firebaall
How would you feel, if you really wanted, say....FOW armour? You would say sure! But you have to work for it!
Now here's the catch: Lets say you had to buy the ecto to craft the armour from a select few players that had it. You couldn't farm it, and you couldn't purchase it from a material trader. You'd be at the mercy of those people. Sure you don't need FOW armour to play the game, but if you did want it (other people have access to it, so why not you?), you'd be stuck paying whatever they told you the price was. |
As I said before, I don't necessarily have problem with expert salvage kits being introduced in pre-searing, but I do have a problem with you, having benefited from an exploit, basically reporting someone for benefiting from the same exploit.
Witchdoctor Avignon
From my point of view, where's the harm from the Dev. team side? You slightly modify the Merchant. You make Expert salvage available. Where's the negative?
All I can see are the positives. All my character slots are currently taken. With the addition of Expert salvages, I'd probably buy a new slot for a Pre toon. That's just added money in ANet's pocket.
I wonder how many people would go ahead and buy a new slot and maybe invest in the GoTY edition to get the weapons??? Give the LDoA title a shot.
All I can see are the positives. All my character slots are currently taken. With the addition of Expert salvages, I'd probably buy a new slot for a Pre toon. That's just added money in ANet's pocket.
I wonder how many people would go ahead and buy a new slot and maybe invest in the GoTY edition to get the weapons??? Give the LDoA title a shot.
Coridan
Comparing this to anything that drops/ or has ever dropped is wrong. Unconditional weapons we meant to drop by design....not as a bug. The fact that they no longer drop was a natural game change. The devs decided they were unbalanced and stopped them from dropping. To me this boils down to the fact that the expert kits where obtained thru a BUG not thru game design...if they had originally had or ever had them for sale in presearing i would not complain that i can't get one now....but the fact is they were NEVER meant to be in presearing.
foo
/signed.
but I will not be surprised if anet will "keep" this update to a later date, when people will be bored, and Anet will have nothing planned in the horizon.
also, I think it would be proper if they were introduced as drops or a new quest reward, instead of just merch item.
but I will not be surprised if anet will "keep" this update to a later date, when people will be bored, and Anet will have nothing planned in the horizon.
also, I think it would be proper if they were introduced as drops or a new quest reward, instead of just merch item.
Firebaall
Quote:
Originally Posted by bad person
You could have easily made your case to support without putting another person in jeopardy. Because of your quest for fairness, you've now put someone else in a position where they could be penalized for something that you've done yourself. Is that really fair?
This is a poor comparison. If I want an unconditional weapon, aren't I also at the mercy of the person selling it? Why not petition A-Net to start dropping unconditional weapons again? While you're at it, ask them to make the drop rate for everything the same since items that are rare are more expensive and, well, that isn't really fair for someone who can't afford them, right? As I said before, I don't necessarily have problem with expert salvage kits being introduced in pre-searing, but I do have a problem with you, having benefited from an exploit, basically reporting someone for benefiting from the same exploit. |
As for your "While your at it" attitude, forget it. This is my concern. Having fair access to game content in this situation is what I feel needs attention. If you wish to address unconditional swords or whatever, please open another thread. I will be glad to read it and post there, if I have something valid to contribute.
Please keep this disscusion on topic. I have stated that I have runes, and other gear that I purchased from these people. Yes, I have benefited from those that cheated the system. I want everybody to have the same access the content that I have, without having to deal with the extortion. Make it fair for everyone one way or the other.
*edited for some bad spelling*
lol
Bruce Leeroy
/signed
I cant see any problems with adding expert salvage kits to pre merchants or collectors.
I cant see any problems with adding expert salvage kits to pre merchants or collectors.
bad person
Quote:
Originally Posted by Firebaall
As for your "While your at it" attitude, forget it. This is my concern. Having fair access to game content in this situation is what I feel need attention. If you wish to address unconditional swords or whatever, please open another thread. I will be glad to read it and post there, if I have something valid to contribute.
|
Firebaall
Quote:
Originally Posted by Witchdoctor Avignon
From my point of view, where's the harm from the Dev. team side? You slightly modify the Merchant. You make Expert salvage available. Where's the negative?
All I can see are the positives. All my character slots are currently taken. With the addition of Expert salvages, I'd probably buy a new slot for a Pre toon. That's just added money in ANet's pocket. I wonder how many people would go ahead and buy a new slot and maybe invest in the GoTY edition to get the weapons??? Give the LDoA title a shot. |
I for one, have purchased several character slots for perm-pre-searing characters. I have also purchased (2) GotY upgrades through the online store (specifically for the pre-searing advantage they provide).
In the end, I think adding some way to legally obtain an expert salvage kit in pre, will only create a deeper interest in this special part of the game and encourage more people to become part of it's permanent sub-culture. This is aside from the balance/fair access issue, that I've mainly focused on.
I really like the idea of a charr carving collector in the northlands, that offer expert salvage kits. However, I think that would require much more work than say....adding them to a single merchant (Foible's Fair, for instance).
Oofus
I have a perma-pre character who, by the way, has NO runes or any other post items. That having been said, I think A-Net should leave well enough alone. If you want expert salvage kits introduced to pre because a few people have runes, then why stop there? There are plenty of gold items in pre also as well as greens, so should they add gold drops and green weapons as well? Based on the logic of the OP, where does it end? I understand your displeasure with those who exploited the old guild hall glitch but whats done is done, it gives no advantage to those who have them other then vanity, if you need a rune or max weapon to get around in pre then you realy should just move on to post searing. Adding expert kits, gold and green weapons to pre would serve no purpose other then to make pre just like post except smaller. If you want runes and golds and elite skills, etc, etc, then go to post, problem solved.
By the way, that is an extreamly ignorant and quite frankly wrong statement. As I said I have none of those items in pre, and I can guarantee you I have at least just as much "knowledge of" and "interest" in "what's going on in the pre-searing world". Try to refrain from such comments when you clearly have no idea what other people think or why they think it.
.
Quote:
Originally Posted by Firebaall
I even appreciate those that are not supporting the idea. By their comments, it shows that they are either protecting their own self-interests, or that they lack the interest or knowledge of what's going on in the pre-searing world
|
.
Darksun
/singed.
I enjoy Pre I think it's fun. The Addition of Insignias & Runs would be great(and would stop the insane prices in pre without overpowering the players). It is the "training" part of the game.. might as well show people how to salvage/use runes.
I enjoy Pre I think it's fun. The Addition of Insignias & Runs would be great(and would stop the insane prices in pre without overpowering the players). It is the "training" part of the game.. might as well show people how to salvage/use runes.
keistje
/signed
I have a character I'm going for LDoA on, so I suppose I'm not exactly non-biased, but why bother to have armor with runes in it drop if there's nothing you can do with them? I hate to sell or salvage them, though I've had to, since my inventory is tiny. But what is the point of them dropping? Most newbies aren't going to understand what they are, and are just going to sell them or salvage them for materials. I agree with those who say that this would just be another form of learning, which is the whole point of pre. Let them learn about runes *before* they get into post and still salvage armor with runes in it for materials because they don't know any different.
I have a character I'm going for LDoA on, so I suppose I'm not exactly non-biased, but why bother to have armor with runes in it drop if there's nothing you can do with them? I hate to sell or salvage them, though I've had to, since my inventory is tiny. But what is the point of them dropping? Most newbies aren't going to understand what they are, and are just going to sell them or salvage them for materials. I agree with those who say that this would just be another form of learning, which is the whole point of pre. Let them learn about runes *before* they get into post and still salvage armor with runes in it for materials because they don't know any different.
Burning Blade
/signed
BTW, average people earn hundred of plats or even a million in Pre-Searing to buy such things? how? Killing monsters that drop 2-5g again and again?
BTW, average people earn hundred of plats or even a million in Pre-Searing to buy such things? how? Killing monsters that drop 2-5g again and again?