Update - Tuesday, June 19, 2007

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

humbug I liked using enraged charge + criple slash pvp and pve. Why more warrior nerfs?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by IllusiveMind
Nice nice nice... Gayheartedness got nerfed. That's the most hated hexed in my hex repertory.
Yah I always thought Faintheartedness was a HUGE duration for the immense effects it had...

Yay for STARTING (not finished, I HOPE) toning down the hex meta!!!

The buff to Hex eater signet actually makes it PLAYABLE. Gee wiz.

Convert Hexes is more playable, but it demands energy so we're more likely to see it on a ele/mes/necro than a monk.

chikorita23

chikorita23

Frost Gate Guardian

Join Date: Jun 2005

Canada

DOI

E/Mo

While Water Magics aren't as popular and welcome in Elementalist Field.

Anet still went on and nerf Blurred Vision and Frozen Burst?

Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.

Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

PvP, ring a bell? Blurred Vision is ridiculously overpowered, always has been. Frozen Burst has been nicknamed 'Broken' Burst for a good reason, its snare lasted for a stupidly long duration.

I have hated Faintheartedness since the day i left Pre-searing and encountered Charr Ash Walkers. I will still hate it now, it just doesn't last quite as long.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
Wands suddenly don't deal damage now?

Quote:
Originally Posted by chikorita23
While Water Magics aren't as popular and welcome in Elementalist Field.

Anet still went on and nerf Blurred Vision and Frozen Burst?

Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.

Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!
You have no idea. When that Water ele gets threatened (someone tries to train him or spike him), the best they can do is either snare or use Blurred Vision. Now, Blurred Vision was imba by virtue of its ridiculous duration versus recharge and its cast time was nerfed so that it's easier to interrupt. Frozen Burst is imba by virtue of permanent snare capability through the one skill, in addition to the damage. You'd think a buff to 1/6th its recharge would have nerfed something else, and this is its something else.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
10 is actually pretty standard for PvP.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
Troll Unguent gives me +9 regen. Burning causes -7 degen. I now have +2 regen. That's not very usefull when I'm being hit by wands, which deal something like 10-20 damage per hit since +2 regen only gives me 4 health per second.

I like the way Kale Ironfist put it.
Quote:
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.

The real question is why weren't you able to kill him...

reddswitch

Academy Page

Join Date: Dec 2006

I don't particularly like the change to Frozen Burst. It already had a time based malus:
Being an untargeted PBAoE spell, Frozen Burst has double the normal aftercast. (quoted from wiki)
This change makes it less useable as a snare skill for me.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

By the time GW:EN comes out, Searing Flames will be identical to Rodgort's Invocation, but an elite.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Evilsod
So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.

The real question is why weren't you able to kill him...
They had a monk healing them. Not very easy to kill. Cripshots aren't known for their killing power.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

At this rate, it'll be better to stick to SS Necros or Warriors with Whirlwind Attack, Cyclone Axe, and Triple Chop for AoE damage.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The question now is why were you daft enough to continue to get attacked by the ele when you had no chance of actually overpowering them? Mark of Rodgort is just good for its degen in the same way the Burning Arrow ganker is.

But this has nothing to do with the update... so why are we even talking about it.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?
You cant side strafe inbetween shots?

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Feinthearteness nerf was magic to hear. I play mesmer, even the conjures needed nerfing, considering their recharge time is 5, they can be easily re-applied.

Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\

I play hydromancer alot, blurred vision and frozen burst where in need to a nerf, so im glad for it. there are plenty better snares out there than Frozen Burst (i.e. Freezing Gust).

Two thumbs up to A-net on this update .

Eva.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by MistressYichi
You cant side strafe inbetween shots?
I'd like to see anybody try and continually strafe 'a group of wanders' and NOT get hit. Looks like Curse You didn't have a speed boost/block stance either (or at they very least tried to stall the group rather than run).

Quote:
Originally Posted by PwnyRide
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\
I've found Searing Flames to be more consistant, as the opposing mobs can't run out of its AoE. If they're not getting hit by it, they're currently not a problem to be dealt with by my Elementalist. Also, the damage drop is ~2-4 DPS, not much to have any real effect in PvE.

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

Nooooooooo my overpowered pve warrior build!!! I'd be bothered... if it wasn't my least favourite class.

Nerfs to SF is good. SF is so boring to play. I think they should unnerf the pve ele skills a bit and then nerf SF more.

Convert hexes buff... well I'm just glad I'm done with those evil kournan priests who already seemed to spam this in hardmode.

Okay now that they've worked on fixing pvp a bit more, maybe they'll buff the ranger pve skills?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Minion Master + Savannah Heat is good. Minion Master + Savannah Heat + Searing Flames is better. You get the best of both worlds... massive AoE damage and lots of DoTAoEs to make things attempt to escape a wall of minions.

I trust a hero to use SF, not SH.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by Evilsod
I trust a hero to use SF, not SH.
And that's the main kicker for why I still use SF. I almost never see anyone making groups for HM, and sometimes guildies/alliance mates are busy with other things. Not to mention it works with They're On Fire! for added damage reduction.

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

A good approach on this update; first time I read the changes and I can understand why it has been done. Particularly glad with frozen burst and faintheartdeness.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

solid update.

/clap.


I laughed at the 'played HA and got spiked by rits as always' remark though, that was gold.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I wasn't really affected by this update at all. I guess I'm upset that Faintheartedness got nerfed. You wanna know something weird? I never even thought to use it in PvP. I've used Shadow of Fear though b/c its a blanket hex.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Very nice update. Now we just have to brace ourselves for the army of PvE'ers that are going to whine about SF being nerfed.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by xDusT II
Very nice update. Now we just have to brace ourselves for the army of PvE'ers that are going to whine about SF being nerfed.
It's funny, cause I am a PvEer who has an Ele, and I've used SF with reckless abandon - and I love this nerf. I honestly think it's not enough of a hit. It's just too damn powerful in PvE. I don't like the nerf to Mark of Rodgort, though, it seemed balanced enough before. Ah well, I'll still use it, it's just going to be a bit more of a pain.

Although this update is what, 95% nerf, I really don't mind it at all. Seems like decent balance changes here.

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by xDusT II
Very nice update. Now we just have to brace ourselves for the army of PvE'ers that are going to whine about SF being nerfed.
Well given I'm a primary PvEist and my main character is an Elementalist so I guess what I'm getting at is nerf Searing Flames to also have a 3 second recharge time as well. This nerf hinders it more but still could use that extra second on the recharge.
Though Mark of Rodgort didn't need the have that long of a recharge.

keli

Krytan Explorer

Join Date: Sep 2006

Budapest

E/

nice update indeed

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Although I try to dabble in both worlds, I am considered more of a PvEer and I like this update. As much as I liked SF making Urgoz runs easier, the skill had it coming. The nerf on hexes was also a welcome relief as they really were overpowered. Rit spike probably does deserve a good nerf, but they'll have to be careful with that one. Too much of a nerf and Rits will be used for little more than spirit spamming in a lot of places, which is something a lot of people hate as well.

I'm also pleasantly surprised to see such a good response over an update as opposed to the normal flamefest. Maybe there is hope for the GW community yet, lol.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Is SF powerful? Yes. However, what makes it seem more powerful is that it's basically the only usable elite for a pyromancer. If you're going to nerf SF, at least give us something else to work with (not that I'm implying that SF was nerfed to the point of it being unusable, it's still a great spell).

JonnyWarhawk

JonnyWarhawk

Ascalonian Squire

Join Date: Jun 2007

California, USA

N/Me

Weird... I just started playing and I'm amazed that they do patches this often.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

really for SF i wanna see a mid 80's damage max but longer burn more like 6 seconds faintheartedness was my rival and im glad to see it die i would never use enraging charge anymore too long of a recharge cripslash is still fine just one more swing to charge it up so what

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Quote:
Originally Posted by JonnyWarhawk
Weird... I just started playing and I'm amazed that they do patches this often.
Balance patches are usually 2-3 months apart. Enjoy this while it lasts. :\

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by LifeInfusion
Yah I always thought Faintheartedness was a HUGE duration for the immense effects it had...

Yay for STARTING (not finished, I HOPE) toning down the hex meta!!!

The buff to Hex eater signet actually makes it PLAYABLE. Gee wiz.

Convert Hexes is more playable, but it demands energy so we're more likely to see it on a ele/mes/necro than a monk.
I have seen many a positive remark about convert hexes, its a very interesting spell right now to take against hexways. And I think you are right about where the spell is going to land, even at 0 or 1 protection it is interesting, while the midliner can use soem nice energy management to control the cost this spell.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Awsome update, I'd say more but I'd be repeating what you all said.

P.S: it's very nice to see some update lovin' on fan forums for a change. No joke.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Good one. Hexes were too strong and some still are. Gheyheartedness had a very long duration.

The "Crippling Slash" change was needed, it was too good, too easy to apply.


A "miss cap" is needed. Price of Failure + Spirit of Failure + Reckless Haste=idiocy - or scale the miss percentage with the attribute.

keli

Krytan Explorer

Join Date: Sep 2006

Budapest

E/

Quote:
Originally Posted by The Great Al
Is SF powerful? Yes. However, what makes it seem more powerful is that it's basically the only usable elite for a pyromancer. If you're going to nerf SF, at least give us something else to work with (not that I'm implying that SF was nerfed to the point of it being unusable, it's still a great spell).
savannah heat is much more powerful with a decent build

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Warrior
* Enraging Charge: decreased adrenaline gained to 0..4 strikes

...why? It often only just gave enough adrenaline to trigger my first skill as it was...i cant see the reasoning behind this nerf.

As for Searing Flames...does anyone have what it was before the nerf, to compare them?

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Ferret
Warrior
* Enraging Charge: decreased adrenaline gained to 0..4 strikes

...why? It often only just gave enough adrenaline to trigger my first skill as it was...i cant see the reasoning behind this nerf.
You couldn't have explained the reasoning better - you could adrenal spike without any build time. Enraging, strike, spike. That was too strong.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

Wow! I'm getting frustrated about the ele nerfs!!! If you want to nerf every single ele spell why don't you just remove eles from the game. It will make us live longer :P

EDIT: Are ANet trying to make mez like eles by buffing their skills and lowering ours, to make a balance between us two? Although ele skills are still useable better make all skill balances then one by one (shock after shock) :P
Hehehe it's HEX REMOVAL DAY today ^^

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

the nerf to cripling slash makes sense but why nerf that AND enraging charge? and some of the hex nerfs... are just sad.
please, take the time and give skills a pve function and a pvp function. otherwise these pvp-based balance changes are going to kill any hope for guild wars 2 in a lot of people

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

I think you guys need to QQ less, the skills are still _very_ useful for pve.