Update - Tuesday, June 19, 2007
mr_groovy
humbug I liked using enraged charge + criple slash pvp and pve. Why more warrior nerfs?
LifeInfusion
Quote:
Originally Posted by IllusiveMind
Nice nice nice... Gayheartedness got nerfed. That's the most hated hexed in my hex repertory.
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Yay for STARTING (not finished, I HOPE) toning down the hex meta!!!
The buff to Hex eater signet actually makes it PLAYABLE. Gee wiz.
Convert Hexes is more playable, but it demands energy so we're more likely to see it on a ele/mes/necro than a monk.
chikorita23
While Water Magics aren't as popular and welcome in Elementalist Field.
Anet still went on and nerf Blurred Vision and Frozen Burst?
Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.
Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!
Anet still went on and nerf Blurred Vision and Frozen Burst?
Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.
Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!
Evilsod
PvP, ring a bell? Blurred Vision is ridiculously overpowered, always has been. Frozen Burst has been nicknamed 'Broken' Burst for a good reason, its snare lasted for a stupidly long duration.
I have hated Faintheartedness since the day i left Pre-searing and encountered Charr Ash Walkers. I will still hate it now, it just doesn't last quite as long.
I have hated Faintheartedness since the day i left Pre-searing and encountered Charr Ash Walkers. I will still hate it now, it just doesn't last quite as long.
Kale Ironfist
Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\ |
Quote:
Originally Posted by chikorita23
While Water Magics aren't as popular and welcome in Elementalist Field.
Anet still went on and nerf Blurred Vision and Frozen Burst? Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant. Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE! |
-Loki-
Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\ |
Curse You
Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\ |
I like the way Kale Ironfist put it.
Quote:
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?
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Evilsod
So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.
The real question is why weren't you able to kill him...
The real question is why weren't you able to kill him...
reddswitch
I don't particularly like the change to Frozen Burst. It already had a time based malus:
Being an untargeted PBAoE spell, Frozen Burst has double the normal aftercast. (quoted from wiki)
This change makes it less useable as a snare skill for me.
Being an untargeted PBAoE spell, Frozen Burst has double the normal aftercast. (quoted from wiki)
This change makes it less useable as a snare skill for me.
The Great Al
By the time GW:EN comes out, Searing Flames will be identical to Rodgort's Invocation, but an elite.
Curse You
Quote:
Originally Posted by Evilsod
So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.
The real question is why weren't you able to kill him... |
AlienFromBeyond
At this rate, it'll be better to stick to SS Necros or Warriors with Whirlwind Attack, Cyclone Axe, and Triple Chop for AoE damage.
Evilsod
The question now is why were you daft enough to continue to get attacked by the ele when you had no chance of actually overpowering them? Mark of Rodgort is just good for its degen in the same way the Burning Arrow ganker is.
But this has nothing to do with the update... so why are we even talking about it.
But this has nothing to do with the update... so why are we even talking about it.
Yichi
Quote:
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?
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Pwny Ride
Feinthearteness nerf was magic to hear. I play mesmer, even the conjures needed nerfing, considering their recharge time is 5, they can be easily re-applied.
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\
I play hydromancer alot, blurred vision and frozen burst where in need to a nerf, so im glad for it. there are plenty better snares out there than Frozen Burst (i.e. Freezing Gust).
Two thumbs up to A-net on this update .
Eva.
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\
I play hydromancer alot, blurred vision and frozen burst where in need to a nerf, so im glad for it. there are plenty better snares out there than Frozen Burst (i.e. Freezing Gust).
Two thumbs up to A-net on this update .
Eva.
Kale Ironfist
Quote:
Originally Posted by MistressYichi
You cant side strafe inbetween shots?
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Quote:
Originally Posted by PwnyRide
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\ |
Andisa Kalorn
Nooooooooo my overpowered pve warrior build!!! I'd be bothered... if it wasn't my least favourite class.
Nerfs to SF is good. SF is so boring to play. I think they should unnerf the pve ele skills a bit and then nerf SF more.
Convert hexes buff... well I'm just glad I'm done with those evil kournan priests who already seemed to spam this in hardmode.
Okay now that they've worked on fixing pvp a bit more, maybe they'll buff the ranger pve skills?
Nerfs to SF is good. SF is so boring to play. I think they should unnerf the pve ele skills a bit and then nerf SF more.
Convert hexes buff... well I'm just glad I'm done with those evil kournan priests who already seemed to spam this in hardmode.
Okay now that they've worked on fixing pvp a bit more, maybe they'll buff the ranger pve skills?
Evilsod
Minion Master + Savannah Heat is good. Minion Master + Savannah Heat + Searing Flames is better. You get the best of both worlds... massive AoE damage and lots of DoTAoEs to make things attempt to escape a wall of minions.
I trust a hero to use SF, not SH.
I trust a hero to use SF, not SH.
AlienFromBeyond
Quote:
Originally Posted by Evilsod
I trust a hero to use SF, not SH.
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HolyHawk
A good approach on this update; first time I read the changes and I can understand why it has been done. Particularly glad with frozen burst and faintheartdeness.
Makkert
solid update.
/clap.
I laughed at the 'played HA and got spiked by rits as always' remark though, that was gold.
/clap.
I laughed at the 'played HA and got spiked by rits as always' remark though, that was gold.
ValaOfTheFens
I wasn't really affected by this update at all. I guess I'm upset that Faintheartedness got nerfed. You wanna know something weird? I never even thought to use it in PvP. I've used Shadow of Fear though b/c its a blanket hex.
xDusT II
Very nice update. Now we just have to brace ourselves for the army of PvE'ers that are going to whine about SF being nerfed.
arcanemacabre
Quote:
Originally Posted by xDusT II
Very nice update. Now we just have to brace ourselves for the army of PvE'ers that are going to whine about SF being nerfed.
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Although this update is what, 95% nerf, I really don't mind it at all. Seems like decent balance changes here.
Alderin
Quote:
Originally Posted by xDusT II
Very nice update. Now we just have to brace ourselves for the army of PvE'ers that are going to whine about SF being nerfed.
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Though Mark of Rodgort didn't need the have that long of a recharge.
keli
nice update indeed
XvArchonvX
Although I try to dabble in both worlds, I am considered more of a PvEer and I like this update. As much as I liked SF making Urgoz runs easier, the skill had it coming. The nerf on hexes was also a welcome relief as they really were overpowered. Rit spike probably does deserve a good nerf, but they'll have to be careful with that one. Too much of a nerf and Rits will be used for little more than spirit spamming in a lot of places, which is something a lot of people hate as well.
I'm also pleasantly surprised to see such a good response over an update as opposed to the normal flamefest. Maybe there is hope for the GW community yet, lol.
I'm also pleasantly surprised to see such a good response over an update as opposed to the normal flamefest. Maybe there is hope for the GW community yet, lol.
The Great Al
Is SF powerful? Yes. However, what makes it seem more powerful is that it's basically the only usable elite for a pyromancer. If you're going to nerf SF, at least give us something else to work with (not that I'm implying that SF was nerfed to the point of it being unusable, it's still a great spell).
JonnyWarhawk
Weird... I just started playing and I'm amazed that they do patches this often.
placebo overdose
really for SF i wanna see a mid 80's damage max but longer burn more like 6 seconds faintheartedness was my rival and im glad to see it die i would never use enraging charge anymore too long of a recharge cripslash is still fine just one more swing to charge it up so what
Seef II
Quote:
Originally Posted by JonnyWarhawk
Weird... I just started playing and I'm amazed that they do patches this often.
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Patrick Smit
Quote:
Originally Posted by LifeInfusion
Yah I always thought Faintheartedness was a HUGE duration for the immense effects it had...
Yay for STARTING (not finished, I HOPE) toning down the hex meta!!! The buff to Hex eater signet actually makes it PLAYABLE. Gee wiz. Convert Hexes is more playable, but it demands energy so we're more likely to see it on a ele/mes/necro than a monk. |
Shuuda
Awsome update, I'd say more but I'd be repeating what you all said.
P.S: it's very nice to see some update lovin' on fan forums for a change. No joke.
P.S: it's very nice to see some update lovin' on fan forums for a change. No joke.
Surena
Good one. Hexes were too strong and some still are. Gheyheartedness had a very long duration.
The "Crippling Slash" change was needed, it was too good, too easy to apply.
A "miss cap" is needed. Price of Failure + Spirit of Failure + Reckless Haste=idiocy - or scale the miss percentage with the attribute.
The "Crippling Slash" change was needed, it was too good, too easy to apply.
A "miss cap" is needed. Price of Failure + Spirit of Failure + Reckless Haste=idiocy - or scale the miss percentage with the attribute.
keli
Quote:
Originally Posted by The Great Al
Is SF powerful? Yes. However, what makes it seem more powerful is that it's basically the only usable elite for a pyromancer. If you're going to nerf SF, at least give us something else to work with (not that I'm implying that SF was nerfed to the point of it being unusable, it's still a great spell).
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Ferret
Warrior
* Enraging Charge: decreased adrenaline gained to 0..4 strikes
...why? It often only just gave enough adrenaline to trigger my first skill as it was...i cant see the reasoning behind this nerf.
As for Searing Flames...does anyone have what it was before the nerf, to compare them?
* Enraging Charge: decreased adrenaline gained to 0..4 strikes
...why? It often only just gave enough adrenaline to trigger my first skill as it was...i cant see the reasoning behind this nerf.
As for Searing Flames...does anyone have what it was before the nerf, to compare them?
pork soldier
Quote:
Originally Posted by Ferret
Warrior
* Enraging Charge: decreased adrenaline gained to 0..4 strikes ...why? It often only just gave enough adrenaline to trigger my first skill as it was...i cant see the reasoning behind this nerf. |
I Will Heal You Ally
Wow! I'm getting frustrated about the ele nerfs!!! If you want to nerf every single ele spell why don't you just remove eles from the game. It will make us live longer :P
EDIT: Are ANet trying to make mez like eles by buffing their skills and lowering ours, to make a balance between us two? Although ele skills are still useable better make all skill balances then one by one (shock after shock) :P
Hehehe it's HEX REMOVAL DAY today ^^
EDIT: Are ANet trying to make mez like eles by buffing their skills and lowering ours, to make a balance between us two? Although ele skills are still useable better make all skill balances then one by one (shock after shock) :P
Hehehe it's HEX REMOVAL DAY today ^^
Miral
the nerf to cripling slash makes sense but why nerf that AND enraging charge? and some of the hex nerfs... are just sad.
please, take the time and give skills a pve function and a pvp function. otherwise these pvp-based balance changes are going to kill any hope for guild wars 2 in a lot of people
please, take the time and give skills a pve function and a pvp function. otherwise these pvp-based balance changes are going to kill any hope for guild wars 2 in a lot of people
pork soldier
I think you guys need to QQ less, the skills are still _very_ useful for pve.