Update - Tuesday, June 19, 2007
4 pages • Page 3
Quote:
|
Originally Posted by IllusiveMind
Nice nice nice... Gayheartedness got nerfed. That's the most hated hexed in my hex repertory.
|
Yay for STARTING (not finished, I HOPE) toning down the hex meta!!!
The buff to Hex eater signet actually makes it PLAYABLE. Gee wiz.
Convert Hexes is more playable, but it demands energy so we're more likely to see it on a ele/mes/necro than a monk.
While Water Magics aren't as popular and welcome in Elementalist Field.
Anet still went on and nerf Blurred Vision and Frozen Burst?
Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.
Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!
Anet still went on and nerf Blurred Vision and Frozen Burst?
Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.
Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!
PvP, ring a bell? Blurred Vision is ridiculously overpowered, always has been. Frozen Burst has been nicknamed 'Broken' Burst for a good reason, its snare lasted for a stupidly long duration.
I have hated Faintheartedness since the day i left Pre-searing and encountered Charr Ash Walkers. I will still hate it now, it just doesn't last quite as long.
I have hated Faintheartedness since the day i left Pre-searing and encountered Charr Ash Walkers. I will still hate it now, it just doesn't last quite as long.
Quote:
|
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\ |
Quote:
|
Originally Posted by chikorita23
While Water Magics aren't as popular and welcome in Elementalist Field.
Anet still went on and nerf Blurred Vision and Frozen Burst? Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant. Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE! |
Quote:
|
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\ |
Quote:
|
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\ |
I like the way Kale Ironfist put it.
Quote:
|
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?
|
r
T
Quote:
|
Originally Posted by Evilsod
So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.
The real question is why weren't you able to kill him... |
A
The question now is why were you daft enough to continue to get attacked by the ele when you had no chance of actually overpowering them? Mark of Rodgort is just good for its degen in the same way the Burning Arrow ganker is.
But this has nothing to do with the update... so why are we even talking about it.
But this has nothing to do with the update... so why are we even talking about it.
Feinthearteness nerf was magic to hear. I play mesmer, even the conjures needed nerfing, considering their recharge time is 5, they can be easily re-applied.
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\
I play hydromancer alot, blurred vision and frozen burst where in need to a nerf, so im glad for it. there are plenty better snares out there than Frozen Burst (i.e. Freezing Gust).
Two thumbs up to A-net on this update
.
Eva.
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\
I play hydromancer alot, blurred vision and frozen burst where in need to a nerf, so im glad for it. there are plenty better snares out there than Frozen Burst (i.e. Freezing Gust).
Two thumbs up to A-net on this update
.Eva.
Quote:
|
Originally Posted by MistressYichi
You cant side strafe inbetween shots?
|
Quote:
|
Originally Posted by PwnyRide
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\ |
Nooooooooo my overpowered pve warrior build!!! I'd be bothered... if it wasn't my least favourite class.
Nerfs to SF is good. SF is so boring to play. I think they should unnerf the pve ele skills a bit and then nerf SF more.
Convert hexes buff... well I'm just glad I'm done with those evil kournan priests who already seemed to spam this in hardmode.
Okay now that they've worked on fixing pvp a bit more, maybe they'll buff the ranger pve skills?
Nerfs to SF is good. SF is so boring to play. I think they should unnerf the pve ele skills a bit and then nerf SF more.
Convert hexes buff... well I'm just glad I'm done with those evil kournan priests who already seemed to spam this in hardmode.
Okay now that they've worked on fixing pvp a bit more, maybe they'll buff the ranger pve skills?
A
Quote:
|
Originally Posted by Evilsod
I trust a hero to use SF, not SH.
|
