Bows: are they underpowered?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I don't think bows are underpowered as people say over at GWO and since nobody made this type of thread here I will link to it.

http://guildwars.incgamers.com/forum...d.php?t=454958
Thread title: "[Rangers need another look at?!]: Decrease Refire Rate / Add more Base Dmg..."

The discussion has really picked up since it started.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I really think they do. Scythes have the bonus of hitting multiple targets. They have a good IAS and they attack faster than most bows. Along with having a much higher critical hit. Spears have almost identical damage. I've found they seem to miss much less than Shortbows, could just be coincidence, they attack much faster and are 1 handed.

I'll give it 5 seconds before some prick interprets this post as 'i want my Ranger to shoot enemies through the heart, killing them in 1 hit'.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Imo, bows are utility weapons more than damage dealing weapons. They do a good job of applying conditions and interupting from a long range, even though they don't pump out huge numbers. If a bow could do base damage like an axe or scythe, why would anyone use anything else? The only reason I could see for this would be lack of deep wound, but that could be made up for by something like Augary of Death.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by Evilsod
Scythes have the bonus of hitting multiple targets. They have a good IAS and they attack faster than most bows Yes, bows should have 9-41 basic damage and hit 3 people from range.
...
...
Seriously, make an argument, but don't compare them to weapons from other professions.
Bow's damage is balanced because you can use insane skills from a distance that add a gazillion damage, 30 seconds of daze or carry 2 conditions from an aggro bubble and a half away.
No, they don't do 150 damage+poison+fire or deal 100 dmg+interrupt. This is not unbalanced.

EDIT: Jesus, they have 30 pages of people going "Like, it should totally do the same damage as a hammer!" and sane people going "Yes, and that would destroy the game".
Ever heard a Ranger noob complaining he couldn't kill stuff in PvE?

Me neither.

KazeMitsui

KazeMitsui

Lion's Arch Merchant

Join Date: Nov 2005

pretty sure its all up in yo face

[WHAT]

R/

the part about a bubble and a half is easily dodged imooooooooooooooooo
either that or just stand there and take it cause the only bows that can do that distance without height advantage is long and flatbow and last i recall both of those are quite easy to freakin dodge... but yea thats all i have to say wont really contribute anything else...

copper-elf

Ascalonian Squire

Join Date: Sep 2006

[AoH]

R/Mo

/agree with Archon.

Bows can apply tons of conditions from afar. Scythes can't do that.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Bows are the best interrupting weapon in the game. And good choice for condition spreading. Not everything is about solely damage. Bow are a fine weapon of choice.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

bows are just fine, rangers are fine, people that complain should go play WoW and pick one of the overpowered classes so they can have the obvious ingame advantage to compensate for their lack of actual playerskill.

If you realy want to start comparing the basic damage of weapons, i'd say spears are overpowered, not bows are underpowered.

face it, 14-27 damage, 1.5 seconds interval as opposed to 15-22 damage, 1.33 seconds interval on a sword. Yet spears are ranged, and have spammable attacks, aswell as a permanent IAS that doesn't realy have any drawbacks ...

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I don't think bows are underpowered at all. Archers get Savage Shot.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Besides having the longest range, pretty good firing rate and a differnet bow for every situation, Bows suck..............WTF you want to put mini nuclear warheads on them.....

GWO has a bunch of whinny nubs, so does guru but they got more than us

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

yeah bows suck, but there are a huge range of preps you can add to bows to make em unsuck!!!

My latest fave for spiking is Glass/Brutal then dual and forked arrow... Can't wait to get triple shot and try it out...

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by KazeMitsui
the part about a bubble and a half is easily dodged imooooooooooooooooo
either that or just stand there and take it cause the only bows that can do that distance without height advantage is long and flatbow and last i recall both of those are quite easy to freakin dodge... but yea thats all i have to say wont really contribute anything else... Keep in mind too, that bows are the only weapons that come in different variants to produce different effects. Need a more accurate bow? Take a recurve. Need to hit that target in the distance? Take a flat or longbow. Want to apply constant refire on a target? Take a shortbow.

Oh, and as far as flat and longbows go, the use of them depends on how much they miss. If you are using a flatbow without Read the Winds or Favorable Winds, then your problem is painfully clear. If you are doing PvP, then you really shouldn't be using a flat/long unless you are taking out NPCs such as capping in an AB or something. Recurves are king of PvP otherwise.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by XvArchonvX
Keep in mind too, that bows are the only weapons that come in different variants to produce different effects. Need a more accurate bow? Take a recurve. Need to hit that target in the distance? Take a flat or longbow. Want to apply constant refire on a target? Take a shortbow.

Oh, and as far as flat and longbows go, the use of them depends on how much they miss. If you are using a flatbow without Read the Winds or Favorable Winds, then your problem is painfully clear. If you are doing PvP, then you really shouldn't be using a flat/long unless you are taking out NPCs such as capping in an AB or something. Recurves are king of PvP otherwise. I disagree.
I usually bring a short and a longbow into arenas(BHA. If running Burning, Long goes out for recurve). Watch the people. Monk standing still? No need to dive into people to BHA. Just bring out a Long Bow and make that sucker useless a bubble and a half away. Monk dancing around? In goes short, run into touch distance, BHA, keep that sucker interrupted with quick refire.
Hell, I actually use all 3. Longs are also useful when you spot a rit laying down a spirit that might be a nuisance. Interrupting Recuperation from so far not even the eles cant cast on me makes me feel all fuzzy inside.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by XvArchonvX
Keep in mind too, that bows are the only weapons that come in different variants to produce different effects. Need a more accurate bow? Take a recurve. Need to hit that target in the distance? Take a flat or longbow. Want to apply constant refire on a target? Take a shortbow.

Oh, and as far as flat and longbows go, the use of them depends on how much they miss. If you are using a flatbow without Read the Winds or Favorable Winds, then your problem is painfully clear. If you are doing PvP, then you really shouldn't be using a flat/long unless you are taking out NPCs such as capping in an AB or something. Recurves are king of PvP otherwise. You have forgotten the Hornbow, buddy. I know few players use it but having what, 10% armor penetration (no need sundering mod on it so you can put another mod) vs the long firerate. Its good to use it as spike. In my mind, good for PvE.

Like you said, Recurve bows are really the king of PvP, you need more accurate than long range.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

Quote:
Originally Posted by ArKaiN
Yes, bows should have 9-41 basic damage and hit 3 people from range.
...
...
Seriously, make an argument, but don't compare them to weapons from other professions.
Bow's damage is balanced because you can use insane skills from a distance that add a gazillion damage, 30 seconds of daze or carry 2 conditions from an aggro bubble and a half away.
No, they don't do 150 damage+poison+fire or deal 100 dmg+interrupt. This is not unbalanced.

EDIT: Jesus, they have 30 pages of people going "Like, it should totally do the same damage as a hammer!" and sane people going "Yes, and that would destroy the game".
Ever heard a Ranger noob complaining he couldn't kill stuff in PvE?

Me neither. lol interesting reply.. awaiting sod's reply

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Its not worth the effort. I gave a reply to his in my first post. Its the little bit at the bottom referring to certain pricks...

I'm still waiting for people to show me where these bow rangers are in PvP since the profession obviously has no problems with its DPS. Oh except its slower refire is only made worse by things like Faintheartedness. The only reason BA gankers are so potent is because of the degen vs opponents with limited healing.

Rangers get Savage Shot doesn't mean anything. That only works if you interrupt a spell. Can't take something into account for DPS when it depends on the enemy doing something.

Why exactly can't i bring Scythes into this? They are by far the most unbalanced weapon in the game. Yesterday while messing around on the Isle of the Nameless i managed to get a critical hit of about 340 from a regular attack. Course thats the extreme... but 340? A Ranger can only dream of damage numbers that high on 60 AL targets.

The bow line needs more damage. Either the bow needs a buff, because its really starting to look completely outclassed now when compared to the other lines, or the Marksmanship line needs a buff.
Just compare the Spear line to the Bow line. Bow has the ability to give 3 conditions, bleeding, but quite conditionally, burning on 1 elite, dazed on 1 elite 1 normal interrupt and an elite and non elite cripple. Spear gets adren based Burning, spammable adren based bleeding, 1 elite dazed, multiple deep wounds.
Only advantage bow has is that preperations, which basically attempt to make up for its obvious lack of damage is the ease of application of poison, which can be used by all other professions too if they wanted. They force it to specialize in either conditions or damage. You can't get both a good mix of both outside of Burning Arrow which isn't as strong once your back with healing. But Spear is 1 handed, attacks faster, has access to almost as many conditions.

Theres a reason why bow rangers don't actually exist in PvP... they suck for damage. You can find pretty much every Rampage as One variant known to man, a huge variety of trappers and spirit spammers and only 3 actual bow builds. 1 is BA which we already know is strong pressure vs opponents with limited healing, BHA and some sort of Glass Arrows spiker.

Oh and the last time i checked B/P was only effective because it involves 5+ Rangers all buffed with Winno/FW/Orders hitting multiple targets because the enemy AI isn't exactly brilliant.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Bows would be unbalanced if they could do strong dps, it's as simple as that. Spears do more damage because they only come with the ability to hit in a short range and can't interupt NEAR on the same level as bows. This brings me to a point that I think Evilsod is missing entirely. People don't bring BA rangers for the degen, they bring them for the utility and ability to split. This is the much of the same reason that Cripple Shot rangers were so popular. They can bring 2 spammable interupts (dist and savage) to interupt, a running skill to backup the flag runner, self preservation (mending touch, troll, defensive stance), AS WELL as some damage. If a group just needed some degen, they would bring a necro or mesmer. Cripple Shots were able to provide more utility by snaring opponents and BA rangers were able to bring more pressure.

If bows could do DPS at a competitive level with something like a spear, there would be no reason to use a spear except as an adrenaline charger for a paragon. Bows can do everything a spear can do except for deep wound, but with more versatility. You can't change the range, arc, or refire rate of a spear mid battle to suit your needs.

Bows are also not comparable to Scythes, because a Scythe, just like warrior weapons requires melee range. If all weapons dealt the same damage, a melee weapon would deal less dps by far by virtue of the fact that you had to first get to the position of your enemy, then keep up with your enemy to be able to even land an attack.

Drizdee

Ascalonian Squire

Join Date: Dec 2006

Me/

People take the damage range in to account here, that's not even a problem.

What rangers need is a tiny buff to attackspeed at bows. Shortbows and flatbows put on the same rate as spears for example. You'd still be 8-16 armor below a spear user. And btw, spear users can inflict deep wound aswell. Wanna see a bow doing that.. Stunning spear is for Daze.

Drizdee

Ascalonian Squire

Join Date: Dec 2006

Me/

People take the damage range in to account here, that's not even a problem.

What rangers need is a tiny buff to attackspeed at bows. Shortbows and flatbows put on the same rate as spears for example. You'd still be 8-16 armor below a spear user. And btw, spear users can inflict deep wound aswell. Wanna see a bow doing that.. Stunning spear is for Daze.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by Evilsod
Its not worth the effort. I gave a reply to his in my first post. Its the little bit at the bottom referring to certain pricks...

I'm still waiting for people to show me where these bow rangers are in PvP since the profession obviously has no problems with its DPS. Oh except its slower refire is only made worse by things like Faintheartedness. The only reason BA gankers are so potent is because of the degen vs opponents with limited healing.

Rangers get Savage Shot doesn't mean anything. That only works if you interrupt a spell. Can't take something into account for DPS when it depends on the enemy doing something.

Why exactly can't i bring Scythes into this? They are by far the most unbalanced weapon in the game. Yesterday while messing around on the Isle of the Nameless i managed to get a critical hit of about 340 from a regular attack. Course thats the extreme... but 340? A Ranger can only dream of damage numbers that high on 60 AL targets.

The bow line needs more damage. Either the bow needs a buff, because its really starting to look completely outclassed now when compared to the other lines, or the Marksmanship line needs a buff.
Just compare the Spear line to the Bow line. Bow has the ability to give 3 conditions, bleeding, but quite conditionally, burning on 1 elite, dazed on 1 elite 1 normal interrupt and an elite and non elite cripple. Spear gets adren based Burning, spammable adren based bleeding, 1 elite dazed, multiple deep wounds.
Only advantage bow has is that preperations, which basically attempt to make up for its obvious lack of damage is the ease of application of poison, which can be used by all other professions too if they wanted. They force it to specialize in either conditions or damage. You can't get both a good mix of both outside of Burning Arrow which isn't as strong once your back with healing. But Spear is 1 handed, attacks faster, has access to almost as many conditions.

Theres a reason why bow rangers don't actually exist in PvP... they suck for damage. You can find pretty much every Rampage as One variant known to man, a huge variety of trappers and spirit spammers and only 3 actual bow builds. 1 is BA which we already know is strong pressure vs opponents with limited healing, BHA and some sort of Glass Arrows spiker.

Oh and the last time i checked B/P was only effective because it involves 5+ Rangers all buffed with Winno/FW/Orders hitting multiple targets because the enemy AI isn't exactly brilliant.
Note I never called you any names, and made a perfectly rational argument. I guess dicecube's reply required you to save your e-penis's honor.
PvP does exist outside of GvG and HA, even though some pompous idiots aren't willing to admit it. Bow rangers strive perfectly in other forms of pvp.
Oh my god, 340 with some dude throwing 14 smite spells on you and casting weaken armor on a dummy. I've done way more with daggers and shattering assault, and people don't go "Good god the damage on daggers is a force to be reckoned with!". And daggers double strike! they must be a billion times better than scythes!
The daze for spears is pathetic. Also paragons can spam bleeding much worse than rangers can spread poison(hell, rangers can spread conditions better than any class- stand there and shoot 4 people without having to move in a cycle, keep everyone nice and poisoned).
I guess the point I'm making is simple. Yes, Dervishes are by far the best DPS class, if you look at scythes only. Still, the damage dealers in high-end pvp are warriors, not dervishes. Why is that? Maybe you can agree that the class's skills have something to do with its damage potential?
Anyway, this is my last post in this thread. Evilsod, feel free to throw mud at me if it makes you feel better about yourself.

-Byron-

Ascalonian Squire

Join Date: May 2006

CA

None

P/W

Barring attack skills, bows are certainly worse off than spears. But otherwise, bows have a much better variety of skills than spears do....spears have the potential for a deep wound yes, but it is conditional for both skills (vicious attack and cruel spear). Spears currently have two elites, both of which are ok but certainly nothing to write home about. Bows have a huge variety of elites, from damage to pressure to interrupts. The only truly significant factor separating bow damage from that of other weapons is the limited access to a good IAS rangers have.

I fail to see how the two weapons can even be compared when skills are factored into the equation. Consider preparations and I think spears just completely get trumped in comparison. Granted, spears are comparatively weaker due to the nature of the class as a whole, which is warranted.

While I disagree that bows are underpowered, I do agree that scythes are a weapon that have been needing some tweaking for a while, something I feel the community has neglected. With the highest base damage, AOE, high potential for spikes, and great skills in the line, the only downside to scythes is the attack speed, which is hardly debilitating considering some of the excellent IAS skills that Dervishes have. But this is really a separate issue.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I think there's something to be addressed here. Scythes do very high damage, but they are balanced because they cannot spike like a warrior can spike their weaponry. A team may run with a Melandru Dervish, but Dervish will never replace warriors because a warrior can pressure AND spike, even if the c-space damage of their weapons equates to less.

Paragons have weapons that deal out decent DPS, but aren't mean to damage enough to replace warriors since they were designed to be a support character.

Rangers deal aren't supposed to be on the same level as Warriors and Dervish because they are utility characters. They can and should be able to deal enough dps to make themselves useful as a damage dealer in some cases, but their abilities and skills allow them to have survivability and disruption above most classes. Ranger spike may be long out of the metagame, but it did show that rangers can kill. B/ps in PvE also show that rangers can deal out numbers as well, but overall they were designed to be much like a Crip Shot or BA ranger is: Durable, agile, and flexible.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Actually i was directing insults out to anyone who was dumb enough to just instantly quote me back and say that even though that wasn't even what i was saying... looks like you won. Your arguement wasn't rational, you basically read what i said, made your own assumptions about what it meant and attempted to mock me for it. I covered my ass in my first post. Yours was just ignorant shite.

PvP exists outside of GvG/HA.... well bugger me. Sadly GvG/HA are the ONLY 2 forms of PvP Anet balance things around. HvH/TA/RA may get the odd gimmick build sorted out if its too strong and isn't use anywhere else in PvP but they sure as hell don't balance around it.

Congratulations... you did 'more than that' with an assassin using a combo... i said i did with 1 normal attack you cretin. Stop replying if you don't even know what you're talking about. Actually you've already decided your gonna stop... so i'll hold you to it.

The ability for a Paragon to change doesn't really mean a great deal... they have a fixed attack speed, lower than all the bows. They have a fixed arc, its low enough to hit easily. Its low enough, when combined with the distance to be reasonable for interrupts. They may not get the ability to change to suit things ideally but they don't exactly have to...

Because what really matters in this game is how balanced weapons are vs targets who kite... snares don't actually exist. Nor knockdowns. Doesn't matter if its ridiculously overpowered, like the Scythe, vs stationary targets, the fact its 'balanced' vs moving foes is what counts...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Yes, bows are underpowered. The only reason Burning Arrow is the elite of choice on a Ranger is because it's the one skill that enables a Ranger to actually kill things. Otherwise you're a couple of good interrupts on a hard target but not much else.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Evilsod
Theres a reason why bow rangers don't actually exist in PvP... they suck for damage. Try observing some GvG matches.....you might find it shocking when you see a ranger in almost ever match

Most people will agree with you that bows do "suck" for damage. They also know that bows arn't really used for damage but instead they're often used for utility.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Cathode_Reborn
Most people will agree with you that bows do "suck" for damage. They also know that bows arn't really used for damage but instead they're often used for utility. I think this point hits the nail on the head. No one is going to lie and say that a bow is a good damage dealing weapon (at least I hope they don't), but that doesn't make them underpowered weapons. Don't get me wrong, if they did buff bow damage, I'd be happy since I consider the ranger class my favorite and primary, but I just don't think it's really needed.

If someone wants to make the argument that some bow skills need to be buffed, I'd agree there. Power Shot, Point Blank Shot, etc are just sad.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by LifeInfusion
I don't think bows are underpowered as people say over at GWO and since nobody made this type of thread here I will link to it.

http://guildwars.incgamers.com/forum...d.php?t=454958
Thread title: "[Rangers need another look at?!]: Decrease Refire Rate / Add more Base Dmg..."

The discussion has really picked up since it started. Bad Idea™

More base damage = Ranger Spike

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I'm going to say that a bow IS a good damage dealing weapon, and I'm not lying. (And I'm only considering physical damage, not conditions.) But, it depends upon how you define good. I would say that, for physical damage, some weapons are best (scythe?), some are good (bow), and some are poor (staffs/wands). A 20/20 sundering shortbow (or 5/-1 vamp, if you count that as physical) with 15%^50 is gonna do a hell of a lot more damage than some elementalist's staff with a +5 energy inscription (which would be more normal than a +dmg mod), for example.

Overall, considering the range, the damage, the conditions and multiple targets, the Ranger is very well balanced IMHO.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Cathode_Reborn
Try observing some GvG matches.....you might find it shocking when you see a ranger in almost ever match

Most people will agree with you that bows do "suck" for damage. They also know that bows arn't really used for damage but instead they're often used for utility. I really need to define bow rangers more often to not 'A non-Burning Arrow build that is almost always identical' or 'A non-BHA build' or 'A non-Glass Arrows/Conjure spike build'. Rangers excel at spiking, we already know that. Theres damage skills in general suck. The only reason they're good at spiking is that they can stack as much as possible into a Dual Shot/Savage Shot to make it as strong as possible. But i'm still waiting on a Rangers bar to actually involve the rest of the Marksmanship line...

That point really is getting old now... people don't use bows for damage. They use them for utility. Thats because people know they suck for damage. Why use them for damage when you know it won't work! Is it THAT hard to understand!

Randomway Ftw

Krytan Explorer

Join Date: Oct 2006

Ottawa, Canada

Quote:
Originally Posted by Evilsod
I really need to define bow rangers more often to not 'A non-Burning Arrow build that is almost always identical' or 'A non-BHA build' or 'A non-Glass Arrows/Conjure spike build'. Rangers excel at spiking, we already know that. Theres damage skills in general suck. The only reason they're good at spiking is that they can stack as much as possible into a Dual Shot/Savage Shot to make it as strong as possible. But i'm still waiting on a Rangers bar to actually involve the rest of the Marksmanship line...

That point really is getting old now... people don't use bows for damage. They use them for utility. Thats because people know they suck for damage. Why use them for damage when you know it won't work! Is it THAT hard to understand! I really don't see a way that you can have rangers deal marksmanship damage without it either being about flare spamming like usage of attack skills, or spiking, it is likely that without any additional functionality added to bow skills any big buff would create a new form of rspike.
If they are going to something like that they might as well drop the recharge on dual shot back to seven seconds instead because at least that way we know what that build is capable of and don't have another ritspike like balance screwup.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

There's a reason you see rangers in almost all groups, they're a good class.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Scythes tend to have lower bonus damage than sins and warriors, for the record.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
I really need to define bow rangers more often to not 'A non-Burning Arrow build that is almost always identical' or 'A non-BHA build' or 'A non-Glass Arrows/Conjure spike build'. Rangers excel at spiking, we already know that. Theres damage skills in general suck. The only reason they're good at spiking is that they can stack as much as possible into a Dual Shot/Savage Shot to make it as strong as possible. But i'm still waiting on a Rangers bar to actually involve the rest of the Marksmanship line...

That point really is getting old now... people don't use bows for damage. They use them for utility. Thats because people know they suck for damage. Why use them for damage when you know it won't work! Is it THAT hard to understand! So, you admit that a bow ranger is good for utility and spiking, but because it's not a great pressure weapon on the same level as something like an axe or scythe it sucks? What do you honestly want out of the weapon? Your complaints are really leaning towards something that would outclass otherweapons hands down. You also keep discounting bow buffs like preparations as if they are a bad thing or like a bow is weak because of them, but that's completely wrong. Bows are stronger because of their diversity in skills, not weaker. Preparations allow a bow to become something that deals damage, unleashes conditions, or assists in interuption. If a bow could pack out big damage without skills, then combining it with skills would make it overpowered. If you nerf the skills and buff the bow, the game just gets boring. C-space attacking ftl.

If you have complaints with the marksmanship line, I can understand, but don't blame the bow.

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Quote:
Originally Posted by RotteN
bows are just fine, rangers are fine, people that complain should go play WoW and pick one of the overpowered classes so they can have the obvious ingame advantage to compensate for their lack of actual playerskill. You shouldn't talk about WoW if you haven't played it.

Anyways, bows are good enough. They have disruption, condition pressure, and they have utility. What more could you want?

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Guild wars is not about Dps...

A good interrupt ranger can int anything 3/4 and longer.

Magebane shot ftw....

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The bow is just dodgy because of its refire... 2 seconds, 2.4 seconds and 2.7 seconds? What is the point of the Hornbow? The only time it ever sees use is for those couple of seconds your spiking in PvP. Then it vanishes again. We already know the rest of the Marksmanship line sucks... it just seems Izzy is too blind to see it.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by XvArchonvX
Rangers deal aren't supposed to be on the same level as Warriors and Dervish because they are utility characters. And this is what has been wrong in the game since day one.

The fact that rangers cannot inflict Deep Wound on a target or break its stance, not to mention lack of knock-down, is what made rangers utility characters. Which they shouldn't have become because it's not logical that an arrow hit cannot knock a target down or break the stance its in. Obviously, not all bows give enough kinetic energy for KD arrows and ranger KD skills should be made to work only with long and flat bows. Same goes for Deep Wound and stance breakers.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by pork soldier
There's a reason you see rangers in almost all groups, they're a good class. Wow, your simple logic has won this thread (not sarcasim)

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by cataphract
And this is what has been wrong in the game since day one.

The fact that rangers cannot inflict Deep Wound on a target or break its stance, not to mention lack of knock-down, is what made rangers utility characters. Which they shouldn't have become because it's not logical that an arrow hit cannot knock a target down or break the stance its in. Obviously, not all bows give enough kinetic energy for KD arrows and ranger KD skills should be made to work only with long and flat bows. Same goes for Deep Wound and stance breakers. KD from any type of bow is ridiculous. If rangers want to do KD, they have traps. A stance breaking skill isn't a bad idea. Deep wound isn't really utility, but more of a form of damage.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Bows are per se a weak weapon in terms of pure DPS.

But together with Preparations, Interrupts and the ability to spread conditions at range... combined with Expertise... they are formidable!

Marksmanship skills mostly suck, that is true.


But what can we do? Rangers already excel at many things, they have great armor, great stances ... should we really give them more killing power?

I agree to some buffs to some marksmanship skills, but more than that is not really needed.


This is from a PvE perspective. Jin and Margrid are my favorite Heroes when I am going to vanquish an area, and they use bows. Just because Hero Battles work so well with Pack Hunters does not mean that bows suck big time.