Bows: are they underpowered?

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by jrk247
Bows are not underpowered nor are they overpowered they are balanced. When half of people say they are underpowered and half say they are overpowered that means they are balanced.
Or it means half are deluded and half are right. Facts aren't determined democratically.

Quote:
Originally Posted by LifeInfusion
Like I said on GWOnline...
<snippity snip>
A look at strictly 5 energy based skills: Heh, GWO... there are good reasons I don't bother with it anymore...

I don't care about your list of 5 energy skills; you have to take base damage into account, RoF and the fact that adrenaline skills boost the damage per energy and in fact make a lot of difference.

The most telling facts are that rangers aren't used for damage in high level play, and that Ensign agrees that they're underpowered. Everything else is pretty much irrelevant - point to skills like Keen Arrow all you want, Ensign knows the game inside out, and the collection of top players aren't likely to all be wrong.

imblo

Pre-Searing Cadet

Join Date: Jan 2007

Quote:
Originally Posted by Ensign
Yes, bows are underpowered. The only reason Burning Arrow is the elite of choice on a Ranger is because it's the one skill that enables a Ranger to actually kill things. Otherwise you're a couple of good interrupts on a hard target but not much else. Agree with Ensign on this one. Rangers used to get a lot of their damage in the way of using degen conditions.

Nightfall and Factions have brought us many condition removal skills. In particular, signet of malice and mending touch which are useful on non-monk primaries. This has reduced the effectiveness of rangers who rely heavily on conditions to provide damage.

Also, the bow attack rate is low, meaning conditions can't be (re)applied all too fast. Further, monk skills which remove conditions often heal upon removal, which often negates the degen from conditions altogether.

Burning works as a condition for rangers because it does its damage quickly; by the time someone has reacted to remove it, it's already finished.

The lack of damage comes to the fore, when you're trying to take down a monk in PvP with a ranger. The quick casts times are near impossible to interrupt (if you are one of those people who claim to be able to interrupt RoF on a regular basis, good for you - spare a thought for the mere mortals here). While it is possible to use BHA to apply an unconditional daze, most of the time an affected monk can wait out the daze period (as your ranger won't have enough damage to take advantage of the condition) and then heal up.

I don't think increasing the refire rate or upping base damage would necessarily fix the problem. I was thinking perhaps consider additional effects for hitting certain body parts. For example:
Head shot - could result in slight slowing of casting time for affected target
Hand shot - slight reduction in attack speed/damage
Foot shot - slight reduction in movement speed for small duration

Would trigger on hits, not necessarily skills used.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by GeniusLoci
Although I believe there are some valid points, I still don't agree the underpowered part.

For example:
Not so many attacks get crits. it's like asuming one will have high enough L-ship for GftE and 16 in Spear mastery.

LifeInfusion

Mighty Throw is at 3 sec cast. The rest are actually the only good attacks we have. You have at least 3x the quantity with very different effects, although they make less damage. Try to apply dazed with spear. Or shoot forked with damage preparation - which does more damage now? Preps are hard to use with Paragon, so the point about poison is not very good. I can surely use Apply Poison but at what cost?

You also know how is adrenaline different than energy based skills. You can't just spam the hell out of them before the fight is half finished. If I don't hit, I can't shoot the rest of the attacks. Out of melee you get adrenaline only from attacks so w/o IAS it's almost impossible to get it at good rate. But now we need one slot for IAS, second for GtfE, third for something that can keep Aggressive Refrain on (as it's energy eater, this is why I don't like it), in PvE there is the Sunspear skill, as Paragon I always need to carry Sig (as it's better res than anything). Then at least one energy based attack (not many of these).

I can make Bleeding for some second's but a) I need adrenaline, b) it doesn't do any added damage. Compare it to "while moving" Hunter's Shot. People always move.

Again - I have some conditional interrupt. You have how many? 10 or more? Disrupting Throw needs condition - not hard to apply with spears (usually) but then it's still conditional. Problem is I'm expected to have large base of support skills, so I can take damage ones only with... idk - guildies or other Paragons. Two, max 3 attacks if I don't need cap sig in PvE. In PvP non-all-paragon setup I don't even have attack skills.

The only skill I always make place for is Blazing Spear as it's damage+burning which helps a lot.
For the record: I don't agree with the idea of bows being underpowered mainly because nobody complained until spears came in.

Mighty Throw is 2 second cast. (It's a bugged skill description)

It's not that hard to get 16 spear mastery really...
12+4 spear, 9+1 leadership, 9+1 command --> GfTE gives +60% critical at 10 command meaning you have 60% on top of the base critical hit percentage of the spear

Forked arrow means you cannot get hexed or enchanted...that's about as conditional as whether you are attacking from the right or left of the mob.

Applying Daze with Spears are on par with Broadhead arrow. One requires a condition, the other relies on the target not moving. 10 adrenaline under Aggressive Refrain is on pr with 15 recharge...

My point about Apply Poison is although other classes can use it only the Ranger can use it effectively without wasting 15 energy. I don't know where you got this notion about Apply Poison on spears.

Adrenaline attacks CAN be spammed...once it charges and you hit again, the pool is regenerated. It gets better with multiple adrenaline skills since you can chain them. If you're talking about spamming one adrenaline skill, it is quite doable with Focused Anger and Aggressive Refrain up.

If Paragons have interrupts on 10 recharge without relying on a condition, all hell would break loose.

Quote: Originally Posted by Epinephrine I don't care about your list of 5 energy skills; you have to take base damage into account, RoF and the fact that adrenaline skills boost the damage per energy and in fact make a lot of difference.

The most telling facts are that rangers aren't used for damage in high level play, and that Ensign agrees that they're underpowered. Everything else is pretty much irrelevant - point to skills like Keen Arrow all you want, Ensign knows the game inside out, and the collection of top players aren't likely to all be wrong. Once you talk about base damage and rate of fire, then you are talking about the weapon itself, which kind of defeats the point of this entire discussion on bow atatcks being inferior. Didn't you say yourself that the bow damage attacks were inferior...
Quote:
Originally Posted by Epinephrine
Bows are underpowered.

Some actually decent bow attacks would help a lot. If you're talking about DPS, then giving bows DPS comparable to melee is ridiculous. They already can shoot from outside the aggro bubble, which means they can take out casters using attack skills. It's probably why lame zergway or w/e was so dominant in PvP with multiple paragon builds, other than the fact that armor from chants was ridiculous also. They didn't really need to chase down the target as much as IWAY builds (also lameness).

Again, it begs the question: are bows really underpowered or is it something different? Everyone is keep comparing it to spear DPS and not melee weapon DPS. Once you compare a spear to melee weapon (and as you said the DPS was close to a melee weapon)...it suggests that the spear DPS is the cause of the imbalance and not that bows are underpowered DPS-wise.

From the paragon forum:
spear === DPS = 40.24
swords === DPS = 36.58
axe === DPS = 37.44
http://www.guildwarsguru.com/forum/s...php?t=10151254

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

@Lifeinfusion

Ok, comparing attacks makes some sense, but only taking base damage into account; you can't compare the +40+ damage attacks from the assassins daggers with the +20 or so from a Scythe, because the base damage and DPS are so different.

As well, Spear and warrior attacks use adrenaline more often than energy, the energy skills are typically pretty odd, so I have trouble making the comparisons; bringing base damage into it just makes sense.

Spears are overpowered, yes, I'll say that.

Bows however, as has been mentioned above, were hurt very badly with the expansion of condition removal and better skills to deal with conditions, as well as the host of great self-heal options available. Mystic Regeneration by itself reverses pretty much all the degen a ranger can heap on a target, Mending Touch removes the cripple and the poison at the same time if you try a cripshot, and Word of COmfort for example heals for more if there's a condition around.

Rangers get 1 energy per second, so can use a 5 energy skill every 5 seconds or a 10 energy every 10 seconds - they get expertise as well, which cuts this down, but sinking a pile of points into an attribute to make it possible to use your skills regularly hurts damage output - you have less to spend on buffs and support skills. Adrenaline on the other hand can be built constantly, so the 5 energy attacks simply add to the already decent adrenaline damage.

Making a fair comparison is difficult, which is why I point to high level play - what goes on there reflects what works, and rangers currently don't work that well.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

[skill]Distracting Shot[/skill][skill]Broad Head Arrow[/skill][skill]Apply Poison[/skill][skill]Barbed Arrows[/skill][skill]Barrage[/skill][skill]Keen Arrow[/skill][skill]Melandru's Arrows[/skill][skill]Crippling Shot[/skill]

If you want pure damage, Ranger spike is there, Keen Arrow + Go For The Eyes followed by Savage Shot / Punishing shot is a lot of damage. Barrage is another elite which can pull off a lot of damage.

However rangers went outside of a gimmick/spike/barrage build, their damage is dealt in conditions, apply poison, barbed arrows.

They're not a pure damage class.

Ankkasika

Ascalonian Squire

Join Date: Jan 2007

W/Mo

Quote:
Originally Posted by ZenRgy
If you want pure damage, Ranger spike is there, Keen Arrow + Go For The Eyes followed by Savage Shot / Punishing shot is a lot of damage. Barrage is another elite which can pull off a lot of damage. Since when has spike been damage? using Dual Shot, Triple Shot and Savage Shot (not Punishing, because i assume you would use Glass Arrows) in one build spammed on recharge to "spike" once per 6 seconds means you shoot about 9 shots in 12 seconds (10 second recharge+2 second attack speed translates to 12 second effective recharge), of which 5 have noticeably (25% upwards) lowered damage.
This translates to 1.33sec attack speed, which you would get by having a 33% attack speed boost without any of the reduced damage arrows. But the problem, of course, is that the only 33% attack speed boost a bow ranger can use is Frenzy, and it still takes ½ to 2/3 of your energy regeneration, depending if you have zealous or not.

And the really funny thing is that Apply Poison with Burning Arrow beats this little excuse of DPS we have here, and we all know that while the damage of that combo is nice, it's nothing earth-shattering and that's why we run Paragons when we want ranged DPS.

So yes, bows need some damage buffing in the way of their attack speed boosts and preparations (degen rangers are powerful enough as is), but the existence of Dual Shot makes buffing the preparations very tricky (ranger spike). Do we really want the only usable preparations to be Apply Poison (ultimate damage), Barbed Arrows (when you can't use Apply Poison), Glass Arrows (ranger spike) and Read the Wind (accuracy)?

ATM the only serious DPS options for a ranger are beastmasters which can use pretty much every weapon except bow. Maybe change Tiger's Fury to a 33% or 50% attack speed boost while wielding a bow? (yeah, I can hope)

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by Ankkasika
stuff...ias...more stuff [wiki]Flail[/wiki], is ironically overlooked in your ias energy cost 'calculations'
If you want to compare bows and spears... well you can't. They've completely different stats, costs and more importantly skills. Sure, you can examine different weapons in a skill vacuum, but lets face it, do we compare wands to swords? NO
Yes spears DO deal more dps than bows and yet they have far lower utility, hardly any conditions within the spear tree itself and quite frankly PATHETIC interrupt capacity. Given these points as well as Epiniphrine's re: comparing energy+expertise vs energy+adrenaline the comparisons between bows and spears may as well be apples and oranges. If they both did the same thing then yeah, but they don't.

Onto the meat:
I wouldn't argue with Ensign about pretty much anything data wise, but I feel this strongly. While the *bow* itself may be lower dps, but the bow ranger is not by any stretch of the imagination underpowered. One good interrupt increases your relative DPS vs your opponent(s) and we got a lot of those. Conditions are more than just damage potential, they can snare, daze, etc as well. I dunno about everything, but a dazed caster can find even condition removal challenging and frustrating vs a real ranger. All this 'high end' pvp stuff getting spouted, well... I see TONS of <#50 GVG teams running rangers, don't you all? I also seem to remember iQ doing quite well with more than one.... must be because Rangers suck...?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Well the way I see it, if you're applying conditions via preparations, even if someone mending touches/restore conditions the condition that is 5 energy that could've gone elsewhere.
It's not like the preparations go by how many condition removals were used to take them off...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Ranger can apply more conditions using traps as trap heavy.Don't forget about pets.

Phe Belladona

Phe Belladona

Krytan Explorer

Join Date: Jul 2006

StP

Me/

bows being underpowered is laughable, they have Dis Shot ffs the most ridiculous skill in the game. if you're talking damage in pve use barrage on a customised bow its pretty good averaging about 70ish per arrow - add a paragon on the team to buff it to silly levels if you want. pvp rangers are the most flexible chars in game with a bow, from quick condition spread, to interupts (that recharge quickly, deal damage even if they miss AND likely stick a condition on too) to distance shots outranging anything else in game, bow attacks ignore ward vs melee and arent as dominated by snares as a melee char.

seriously ranger with bow is not underpowered (i'd say overpowered personally NERF DIS SHOT!)

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

bows are fine, it's the paragons that need a nerf and i don't mean paragon have too powerful skills. Spears have almost the same damage as a bow (-1 from high and low) but i believe they share the same range and speed as a short bow. and paragon have 80 base armor with high healing ability and very good energy management. It is just not fair, they way I see it, anet needs to lower the base damage of spears or lower the base armor of paragon.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Actually refire rate on short bow is about 33% greater than that of the spear (1.5 for spear vs 2 seconds for short/flatbow).

(please note Epinephrines post at top of this page regarding delusion )

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Spears have a slow flight time and are incredibly inaccurate and easy to dodge, and Paragons don't have a snare besides Crippling Anthem {e}.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by lennymon
Actually refire rate on short bow is about 33% greater than that of the spear (1.5 for spear vs 2 seconds for short/flatbow).

(please note Epinephrines post at top of this page regarding delusion ) Aggressive Refrain disagrees.

and bows have slower flight time than spears, except for the recurve bow.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

Bows are fine. You can make a DPS build with ignite/kindle if that's your thing. It will still be less pressure than a Warrior, but that's the point. If Rangers could do the DPS of a warrior, and still spam savage and d shot all over your face, no one would use any other class. As it stands right now, I believe rangers are about as balanced as any class is in guild wars. They are versatile enough to have many uses, and though there is some debate on the gimmicky use of the BM line, any big changes would create uneeded imbalance.

plastichead

Lion's Arch Merchant

Join Date: Oct 2005

bows underpowered? no effin way!

i been running a variation of this build for my past 58 glad points in RA.
16 marksmanship
15 expertise
3 in conjure whatever element you like

elemental recurve of marksmanship

Glass arrows
savage shot
dual shot
needling shot
marauders shot
conjure whatever element you like
lightning reflexes
res sig

by the time you have run thru Marauders+savage+dual shot+savage they will be under 50% health and its needling needling needling needling (51 damage each lol)
your probably wondering why only 3 in conjure?
thats because Reversal of Fortune is triggered by conjure 1st and your arrows still do lots of damage. RoF will not save you from this. blocks will though.

i'm a little evil tho, so instead of conjure i bring Gaze of Contempt.

i would'nt call this a spike build, (although marauders will sometimes hit for 120+ damage)its more like a burst damage build.

rigor mortis may be a good hex (thought of this at work) at 3 curses it'll last 10 seconds, long enough for you burst of damage to do its work with lightning reflexes up.

weaken armor would be better if it didnt take so long to cast.

-----B Ded

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Quote:
An arrow through the knees would also break stances Warriors, sins and Paragons can all break stances why cant Rangers or Dervishes?
You really don't make a point, it's like "they can, why we can't". because you can do other things, for example? Or because if you could do those things at the end someone will ask why you have 3, not 4 pips of energy regen and why you don't have necro-like spells etc.

You know I wish my Para had throw dirt. Now why she can't just grab some dirt and throw it? Or only rangers can?

Sounds stupid. Not that rangers only do this but to ask to get it as Para skill.

Quote:
Knee Shot 10e, 20r does only 5-15 damage, if it hits a moving target that target is knocked down, If target is using a stance that stance ends. This is ridiculous. Even the warrior's "if moving>KD skill" is more conditional that this one and they are... you know ... meant to knockdown things with hammer. And you want not only to KD, but to end stance. Quote:
Applying Daze with Spears are on par with Broadhead arrow. One requires a condition, the other relies on the target not moving. 10 adrenaline under Aggressive Refrain is on pr with 15 recharge... Not any condition and please - there is no casting while moving. So its way easy to apply, especially in PvE.
Quote:
If Paragons have interrupts on 10 recharge without relying on a condition, all hell would break loose. Then why it's not wrong Rangers to have it? People complain Spears are better, but they are better in DPS. So now lets make the DPS and then what? Give Rangers same shouts?

I always liked both Ranger and now Paragon and I can't say either of their weapons has problems. those classes are so different, that comparing them on DPS base is not enough of an argument w/o getting into most used in PvP/PvE builds and so on. So far I haven't met Spear Paragon. May be it's just me but once I started to use more shouts I made my life easier, not to mention my party's life. If I go again for DPS I should be in all paragon team.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by GeniusLoci
This is ridiculous. Even the warrior's "if moving>KD skill" is more conditional that this one and they are... you know ... meant to knockdown things with hammer. And you want not only to KD, but to end stance. Not any condition and please - there is no casting while moving. So its way easy to apply, especially in PvE. Knockdowns usually revolve around moving target except Ele Knockdowns or some of the hammer knockdowns. Also the little damage it causes is what balances it, it doesnt basically do anything but break stance and conditional knockdown. But if u think thats still overpowered add a All Non attack skills are disabled for 4 seconds.

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Damage doesn't balance. One of the few unconditional (if not the only?) Warrior interrupts is a) not linked to any attribute, b) doesn't do damage. Even their KDs have to meet not so easy to predict conditions and the unquestionable KD is 6 adrenaline Elite.

What I meant was Bull's Eye (hope I remember the name correctly, it needs Tactics?) KD, which has similar effect except the fact it's melee and doesn't end stances. So the skill you suggested, even if it's 20 energy which at 10 Expertize this is how much... 12 energy - not that much and you will probably have even higher Exp, and 1 pip more plus larger energy poop plus ranged attack. Even if you give it half range (which I think is some of the most dumb thing you can do to a Ranger given is class) it will be abused to death and the stance-ending part will be just too much.

KD-ing rangers is out of question. If they take out your trapping and spirits (which are way too energy intensive for warrior) - ok, have your KD and even stance-ending, cripple-applying skills but then will you be ranger or some mix from other professions?

tekeen

Ascalonian Squire

Join Date: Jun 2005

Can anyone here give me an idea of what kind of numbers mean you are achieving high dps with ranger.

In other words how do we stack against per say a dervish hit for hit in min/max damage averages.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Epinephrine
The most telling facts are that rangers aren't used for damage in high level play, and that Ensign agrees that they're underpowered. Everything else is pretty much irrelevant - point to skills like Keen Arrow all you want, Ensign knows the game inside out, and the collection of top players aren't likely to all be wrong. Ensign is God and the Truth itself.
...
...
...
I think most people saying bows are balanced also agree that bows aren' t meant for damage.
Yes bow have lower DPS.
And then? Are they underpowered?
Not at all.Because their main role is not to have high DPS.
As well as sins daggers are not there for DPS.
As well as WANDS are not designed for DPS.

Do you want that rangers have the same DPS than a hammer one?
Do you want a wander as powerful as an axe warrior?
If you say yes to this, then we don't have the same idea about balance.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by LifeInfusion
Aggressive Refrain disagrees.

and bows have slower flight time than spears, except for the recurve bow. greater = longer...

Vorianatriedes

Academy Page

Join Date: Jan 2007

Neo Trinity Fighters

N/R

You obviously havent experimented enough with a bow. When you are attacking someoen closer to sea level than you, you do way mroe damage and given a good height can easily do twice the damage of a warrior. Hence why Anet suggests rangfers always look for as high a groudn as they can find when ranging.

P.S

I forgot to add also bows have a longer range than spears.

Risa

Risa

Frost Gate Guardian

Join Date: Aug 2006

The Nights Watch [Crow]

Mo/

Not all professions are designed to simply do pure damage. Why not consider some of the skills on your bar backing up the bow? But, if that doesn't settle it...

Omg!!! Wands are underpowered!1!!one

Electric Friend

Electric Friend

Ascalonian Squire

Join Date: Jul 2007

Noitacol

Just Confuxed

Me/

Well, since no one has posted for several days on this topic, it seems that everything that could be said about bows has been said.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

That or people just got bored of debating because nothing would happen even if everyone did think they were...

Anet won't even fix the obviously gimped Bow Attack skills... why would they bother fixing a now inadquate weapon?

Green Gnight

Ascalonian Squire

Join Date: Nov 2005

The ranger, like the other original 5 classes, have become weaker with the introduction of new classes. It's what game designers do to keep interest in the game, give goodies to those who spend more money.

I say buff the ranger class, as the others, but don't bring them up to par with the Dervish, not even the Warrior level, just make them "better" at what they do, by putting in a better tracking system.

Wouldn't it be great if the game detected that you were "obstructed" before you took a shot, and moved you just far enough to get a clear shot? Why not shoot your opponent from a hill that is 20 feet from you, rather than running 100 feet away from your opponent and behind a wall to catch them.

Buff the ranger code, not the ranger itself.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

I'm going to take a different approach to addressing the topic today. I'm not going to read what has been said, as to not taint my view on the OP's question.

In a word...yes.

Bows are underpowered because a man hit with an arrow can be taken off his feet upon impact. A bow takes armor penetration to new heights ever since it was invented. The bow has speed when used properly, but not like a light melee weapon. However, the power of a bow should be re-evaluated. Not the base damage, but the types of attacks it can deal out.

Why not a knockdown arrow. Something while moving,perhaps. I don't need a 3 second KD with an arrow...I mean, its a damn arrow. Something similar to the warrior shout [skill=card]"None Shall Pass!"[/skill], but for 1 attacker running up. Give it a decent recharge rate. Make it move as fast as [skill=card]Savage Shot[/skill], hit like [skill=card]Punishing Shot[/skill], and non elite. Link it to expertise, so no one else can pimp it like a ranger can. Then, you can say you've started to make rangers viable to deal damage. Real Damage. The ranger fulfills its role as "The Jack Of Trades" rather well, but it never really did bow based damage well enough to say that it was its major weapon. Also, the bow skills of use and popular note are very limited.

1)Burning Arrow (6)Concussion Shot (11)Barrage
2)Crippling Shot (7)Savage Shot (12)Screaming Arrow
3)Poison Shot (8)Distracting Shot (13)Marauder's Shot
4)Punishing Shot (9)Keen Arrow (14)...
5)Prepared Shot (10)Needling Shot (15)...

I forget the last 2 bow skills that people use most, but I know that's about all of them. Everything else is a prep, a stance, or a trap, or a secondary skill.

13-15 arrow attacks worth using compared to how many total? That's just sad. Out of these bow attacks, usually 3 are on 70% of every ranger's bar who are playing. Savage,Burning,and Distracting. Everyone else(30%) mixes the others. However, the 13-15 skills of note, with the 3 mainstays, only goes to show how limited the ranger is within its own primary weapon. We all know that rangers aren't DPS dynamos, but they are known for condition spreading and interuption. That just brings more light to the argument. What ranger you have ever seen is known for his killing potential? Not 1 of the known or popular builds is a true killing threat with a ranger bow attack. Burning Arrow, and Prepared Shot are the only real damage dealing bow attacks of not that just do damage. Savage is a possible third, due to the chance for a critical hit, with Punishing bringing up the rear.

3 of those are elites, so only 2 of the 4 can be on any single bar at any given time.

The question was asked, the answer is given in plain black and white, now all that's left is for ANet to recognize the writing on the wall...err...screen.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

re:KD. KD skills were made for melee chars, to give them space when getting attacked and continuing their attack on their enemy. A ranger is usually an aggro circle away from such a fray(if he's any good). Conditions for slowdown(CS, et al) are plenty to keep the enemies away from the back line, and interrupts are fine against most casters.

most of those who complain about ranger skills tend to be new to the prof or, as was said before in the thread, tend to use cookie-cutter builds verbatim, ignoring what their own style might be.

If you want good KD or spike, get a war, maybe a derv. If you want to kill one guy, fast, get a sin with a good chain. If you want to spread conditions, interrupt casters, and weaken mobs for others to finish off, get a ranger. anything else is just asking for Anet to get rid of classes and have everyone be the same vanilla char.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by haggus71
re:KD. KD skills were made for melee chars, to give them space when getting attacked and continuing their attack on their enemy. A ranger is usually an aggro circle away from such a fray(if he's any good). Conditions for slowdown(CS, et al) are plenty to keep the enemies away from the back line, and interrupts are fine against most casters.

most of those who complain about ranger skills tend to be new to the prof or, as was said before in the thread, tend to use cookie-cutter builds verbatim, ignoring what their own style might be.

If you want good KD or spike, get a war, maybe a derv. If you want to kill one guy, fast, get a sin with a good chain. If you want to spread conditions, interrupt casters, and weaken mobs for others to finish off, get a ranger. anything else is just asking for Anet to get rid of classes and have everyone be the same vanilla char. When this type of post rears its ugly head, you know what you are dealing with.

"I used Barrage and interupts through all of Factions. I'm a good ranger!"

You're a blasphemous joker! To say that only warriors,sins,or dervs can spike or KD is the statement of ignorance incarnate, since Elementalists and monks can KD an opponent,too? Or have you forgotten?

Earthquake,stoning+enervating charge,signet of judgement,bane signet,shock...all those are for individual KDs, and not one hammer involved.

Spike, hell, the ranger made the spike. It took some doing to get the warriors to spike properly when rangers did it naturally. Rangers don't need no stinking IAS to spike, it was just brought to a better use by warriors, and now assassins. Ranger Spikes made the wammo, they were getting killed by rangers because the protection line wasn't being used, and everyone was a heal monk. Infuse was their best defense, while rangers whirling defense/lightning reflexed their way around them. R Spike dominated for its time, and is still doable, but just not prefered with more capable spikes available.

So why not give a ranger a KD arrow skill? You never made a valid reason for it not occuring? You just said use a melee to do it, when all but the mesmerand the ranger from the original 6 professions can KD. Paragons should KD with a spear,too. Why not? It's a spear in your chest! Dervs can do any number of things, since they are as close to a Warrior/Mage as GW has gotten. I think they have a spell KD, but I could be wrong, but they are very capable as is.

Unlike the ranger bow attacks. Prove me wrong with facts, and I'll eat my keyboard.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I think the reason for people been knocked down when they were hit with an arrow is probably related to the immense pain they suddenly recieve when they are hit... you really can't form a case for a Ranger getting a knockdown purely because of what you think may occur in real life. A Hammer Warrior WOULD knockdown on every hit.

There are certain things that have severe penalties. The Hammer knockdowns either cost alot of adren, are conditional or lose all adrenaline and can be blocked. Elementalist knockdowns come with high recharges/costs or exhaustion or are conditional. The other type of knockdowns from the monk signets have a reasonably high recharge, 1 is conditional, 1 is elite.

Any such skill for a Ranger would have to be balanced so harshly it would be almost useless or it would be easily abused and way too strong (i could just imagine it now, BiP Necros fueling Experts Dexterity/Knockdown spam, lol). Not to mention when combined with a Rangers interrupts, a decent connection and good timing, anything can be interrupted after a KD since almost everyone will cast the moment they get up.

I don't want a KD skill as a ranger... it would be completely useless as far as PvE goes and would be severely limited because of PvP.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by Evilsod
I think the reason for people been knocked down when they were hit with an arrow is probably related to the immense pain they suddenly recieve when they are hit... you really can't form a case for a Ranger getting a knockdown purely because of what you think may occur in real life. A Hammer Warrior WOULD knockdown on every hit.

There are certain things that have severe penalties. The Hammer knockdowns either cost alot of adren, are conditional or lose all adrenaline and can be blocked. Elementalist knockdowns come with high recharges/costs or exhaustion or are conditional. The other type of knockdowns from the monk signets have a reasonably high recharge, 1 is conditional, 1 is elite.

Any such skill for a Ranger would have to be balanced so harshly it would be almost useless or it would be easily abused and way too strong (i could just imagine it now, BiP Necros fueling Experts Dexterity/Knockdown spam, lol). Not to mention when combined with a Rangers interrupts, a decent connection and good timing, anything can be interrupted after a KD since almost everyone will cast the moment they get up.

I don't want a KD skill as a ranger... it would be completely useless as far as PvE goes and would be severely limited because of PvP. I acknowledge your fears, but I feel sorry for your lack of vision. A KD arrow attack is justified by the merit of its real life application in just such a manner. Long recharge, not needed when the arrow attack is for a moving target only. High energy isn't a fear to a ranger where it would be for anyone else save an elementalist, and they have plenty of cheap KDs that cause exaustion. You don't want a KD attack for a ranger? Fine, then don't use it if they make one. Your opinion is appreciated, but you're alone in a dark room called "Conformity". Rangers have been begging for a skill like this for a long time. The reason they don't have a deep wound skill of their own is for the same reason you are championing not having a KD skill.

Fear. Fear of imbalance. Fear of abuse. Fear of a Ranger who can not only use the skills of others, but shines on his own with his own skills. We all agree( Most anyway) that the bow is weak and needs more done to make it viable. Yet, no one wants to take the step to make it so. Instead, we pick up everyone elses weapons and use them as rangers.

Sad. It's just purely sad.

Arrows dropping a target out of pain makes sense, arrows can even behead a man if with the right arrow point, but that's abit extreme for this conversation. My cause is a KD arrow skill. My cause is the betterment of the Bow in GW. I like being a pack hunter, but it shows that the bow is weak in comparison to the spear. I like being a Thumper, but it shows that the bow is weak compared to the application of the hammer with a ranger's expertise. I like trying to use swords and axes, but that shows that the ranger's primary weapon lacks.

How many rangers never depart from the bow? How many rangers have builds that have at least used all 30 bow attacks from markmanship at least once? Hell, who uses [skill=card]Arcing Shot[/skill]???? What you want to use and don't want to use isn't the big argument, nor is it what I want that makes things as they are, but the need to make the bow viable as a weapon is not just needed, but should be demanded. To have a weapon that can spread conditions but not truely be threatening is an insult to the ranger.

Oh, btw, no Hammer warrior KDs on every hit, just the applied attacks. So the hammer's weight has nothing to do with this argument. Hammers being heavy would justify the skills being made as they are, but an arrow can drop a man just the same from a distance.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Come on stop trying to relate it to real life... i'm pretty sure that the scar patterns worn by a Necromancer provide slightly less than 60 AL. I'm also quite sure a ball of fire hitting you in the face would kill you.

A knockdown isn't going to improve anything...

Anyone expecting Wearying Shot from GWEN?

chesterocks7

Frost Gate Guardian

Join Date: Apr 2007

Ancient Dragoons [AGED]

R/Mo

Quote:
Originally Posted by Darkpower Alchemist
I'm going to take a different approach to addressing the topic today. I'm not going to read what has been said, as to not taint my view on the OP's question.

In a word...yes.

Bows are underpowered because a man hit with an arrow can be taken off his feet upon impact. A bow takes armor penetration to new heights ever since it was invented. The bow has speed when used properly, but not like a light melee weapon. However, the power of a bow should be re-evaluated. Not the base damage, but the types of attacks it can deal out.

Why not a knockdown arrow. Something while moving,perhaps. I don't need a 3 second KD with an arrow...I mean, its a damn arrow. Something similar to the warrior shout [skill=card]"None Shall Pass!"[/skill], but for 1 attacker running up. Give it a decent recharge rate. Make it move as fast as [skill=card]Savage Shot[/skill], hit like [skill=card]Punishing Shot[/skill], and non elite. Link it to expertise, so no one else can pimp it like a ranger can. Then, you can say you've started to make rangers viable to deal damage. Real Damage. The ranger fulfills its role as "The Jack Of Trades" rather well, but it never really did bow based damage well enough to say that it was its major weapon. Also, the bow skills of use and popular note are very limited.

1)Burning Arrow (6)Concussion Shot (11)Barrage
2)Crippling Shot (7)Savage Shot (12)Screaming Arrow
3)Poison Shot (8)Distracting Shot (13)Marauder's Shot
4)Punishing Shot (9)Keen Arrow (14)...
5)Prepared Shot (10)Needling Shot (15)...

I forget the last 2 bow skills that people use most, but I know that's about all of them. Everything else is a prep, a stance, or a trap, or a secondary skill.

13-15 arrow attacks worth using compared to how many total? That's just sad. Out of these bow attacks, usually 3 are on 70% of every ranger's bar who are playing. Savage,Burning,and Distracting. Everyone else(30%) mixes the others. However, the 13-15 skills of note, with the 3 mainstays, only goes to show how limited the ranger is within its own primary weapon. We all know that rangers aren't DPS dynamos, but they are known for condition spreading and interuption. That just brings more light to the argument. What ranger you have ever seen is known for his killing potential? Not 1 of the known or popular builds is a true killing threat with a ranger bow attack. Burning Arrow, and Prepared Shot are the only real damage dealing bow attacks of not that just do damage. Savage is a possible third, due to the chance for a critical hit, with Punishing bringing up the rear.

3 of those are elites, so only 2 of the 4 can be on any single bar at any given time.

The question was asked, the answer is given in plain black and white, now all that's left is for ANet to recognize the writing on the wall...err...screen. theres a reason the class is called "ranger" and not "archer". rangers are those who live in the wild. who know how to use nature to survive and hinder others. yes the bow is their primary weapon, but thats only because every class needs a primary weapon. rangers never were and never will be primary damage dealers. if you want to be an archer, take ranger as your secondary, and have some other class like warrior as your primary and just add the bow attacks to your attack buffing skills. dont complain because Anet didnt make the ranger something they arent.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

That's a nonsense argument. Rangers are what ANet made them to be, not because they're supposed to be one way or another.

But in your own way you've affirmed the notion that bows are underpowered in terms of damage.

chesterocks7

Frost Gate Guardian

Join Date: Apr 2007

Ancient Dragoons [AGED]

R/Mo

Quote:
Originally Posted by Amy Awien
That's a nonsense argument. Rangers are what ANet made them to be, not because they're supposed to be one way or another.

But in your own way you've affirmed the notion that bows are underpowered in terms of damage. Anet did not create the ranger, just like they did not create the warrior or assassin, they chose how to integrate it into their game. they obviously based it on an already extensively used idea. they did make them how they are because they were supposed to adhere to a certain idea. if they chose to make rangers heavily armored battle mages with massive destructive magics, just because thats how they wanted them, i dont think anyone would take them seriously, and the bows would be the least of your worries.

and no i have not confirmed the fact that bows are underpowered. underpowered means that they are objectively less powerful than they should be. ive only confirmed the fact that bows are less powerful than some people think they should be. i think bows are perfectly fine the way they are.

Tyla

Emo Goth Italics

Join Date: Sep 2006

underpowered?if i can get over 100 dmg and interrupt on crits (tried it on a sin and it DOES do over 100 dmg and interrupts)i think it will probably do alot more damage through ranger crit with some skill bar changes-> [skill]keen arrow[/skill] [skill]disrupting accuracy[/skill],possibly even carrying alot of conditions through certain skills [skill]poison arrow[/skill][skill]burning arrow[/skill][skill]hunter's shot[/skill][skill]screaming shot[/skill] undepowered?i think not,not to mention damage increase [skill]glass arrows[/skill]

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by tyla salanari
underpowered?if i can get over 100 dmg and interrupt on crits (tried it on a sin and it DOES do over 100 dmg and interrupts)i think it will probably do alot more damage through ranger crit with some skill bar changes-> [skill]keen arrow[/skill] [skill]disrupting accuracy[/skill],possibly even carrying alot of conditions through certain skills [skill]poison arrow[/skill][skill]burning arrow[/skill][skill]hunter's shot[/skill][skill]screaming shot[/skill] undepowered?i think not,not to mention damage increase [skill]glass arrows[/skill] Not the most well thought arguement...

Keen Arrow is 1 of the highest +damage skills in the game. A total of +58 at 16 Marksmanship. The only 1s i can think that match it are Final Thrust and Unsuspecting Strike. You have just proved nothing...

The conditions can only be applied once... Burning Arrow/Apply Poison been an obvious favourite choice because it does 100 damage in degen over 5 seconds. Find me another combo that does that... closest is Barbed Arrows/Poison Arrow and that build is a 1 trick pony with no additional damage.

Unless your spiking as far as PvP is concerned, Read the Wind or Apply Poison are better choices.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by Evilsod
Come on stop trying to relate it to real life... Have you ever heard of game physics? Game physics are fully rooted in the real world's science of physics in general, so to not relate things to real life when the physics of the game is generally based on real life physics is an oxymoronic concept.

Can I shoot through walls? No. Why? Because it wouldn't be possible in real life. Can I throw a fireball though a wall. No. Why because theoretically, a fireball is a projectile and has physical mass, hence hinting to physics, which again brings it back to roughly being comparable to real life projectiles.

You don't seem to see the blaringly obvious root to real life that video games have. Ignore it, if you wish, but that doesn't make it go away. As for the skills mentioned previously as "Damage Dealing" skills, you would have to also realize that the damage you are refering to is all based on condition degeneration, and not pure damage.

Make a better argument for yourselves. Saying that "Rangers" aren't "Archers" has to be the greatest statement of ignorance that I've every seen. They have Marksmanship, as well as skills in Expertise that are specifically for use with a bow. If that doesn't qualify as an "Archer", I don't know what would.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

GWO FAILS.

They (and anyone else who thinks bows need to be buffed) don't understand how rangers work.

<3