Bows: are they underpowered?

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Quote:
Originally Posted by Randomway Ftw
I really don't see a way that you can have rangers deal marksmanship damage without it either being about flare spamming like usage of attack skills It's the same question that paragons, sword warriors and anyone but Hammer wielders ask. I mean my Para is doing like ...well 10-15 tops lately? And she is isn't even in lategame areas

So yeah, I think bows are just fine, you need skills for them and you have such skill.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Bows causing knockdown would be ridiculously overpowered... just look at Tundra Giants.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

The question asked by the OP is not good.
Taking bows characteristics out of their context is IMHO completely stupid.
Yes, bows, with nothing else with them, suck more than scythes, axes, hammres and swords.
But less than daggers which, with no skills, suck even more.
And I don't speak about wands.
Would you, for the sake of weapon balance, boost the damage of wands/staff to 19-35 as they have the same refire rate of the hammer?
This is plain stupid.

The skills associated with the bows, that is spirits or preparations, attack skills (okay they mostly suck excepted for interrupts) completely change the game.

You just trying to say: look at the dagger: they are two-handed, make them deal 14-27 damage (which with 30% double strike equals roughly hammer's one)!

No way.

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

Well last night in AB I was called a "Fire Arrow Kurdick" more than once if that has any berring on it.

Bows are fine. Their auto damage is respectable and they have quite a bit of nasty condition and interrupt capabilities on top of it. Add in the fact they can make themselves near impossible to hit for long stretches of time....I say bows and rangers overall are just dandy.

And in PvE there is always barrage. You dont need much more than that, I love that skill when killing monsters.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Anyone gets pissed at people who interrupt them... i've had touch rangers getting ridiculously annoyed at my Mesmer pre-MoP nerf. Much like people get extremely frustrated if you Migraine them and power return them until there team dies.

Glountz what was the point in your post? You basically said that a dagger does crap damage, when its damage comes entirely from a chain of attack skills... which funnily enough can do alot of damage, and possibly kill a player in 1. Whereas a bow does naff all damage with its attack skills because they pretty much all suck.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
Glountz what was the point in your post? You basically said that a dagger does crap damage, when its damage comes entirely from a chain of attack skills... which funnily enough can do alot of damage, and possibly kill a player in 1. Whereas a bow does naff all damage with its attack skills because they pretty much all suck. I thought he was pretty clear on saying that comparing weapons alone is pointless because without skills are very imbalanced.

You have been complaining about the bow being underpowered and now you are saying their skills suck, but which is it that needs buffing? Should A-net buff the bow itself (which is what the topic of the thread seems to be about) or do they need to buff the skills? These two things are very different entirely. If you only buff the bow itself and, say, give it a better refire rate, then builds like BHA, Choking Gas, etc become a LOT more powerful than before. If you buff the base damage, then you buff all damage builds. If you buff the skills, which ones do you buff? All of them? Should a bow get damage from it's base attack (i.e. make the bow a c-space dps weapon) or should it get it's dps from it's skills (much like it currently does)? If you believe that bows in general needs to do more damage, where should a ranger stand as a damage dealer? Should they deal more dps than a paragon? Warrior? Assassin? Dervish? Should it be able to spike as well or better than these classes? What about pressure? If so, is this fair to those classes?

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I think this whole discussion is pointless. Any class has to be assessed on the basis of ALL applicable aspects - weapon(s), skills, armor, range, skill of the player, etc..
And, of course there's always what I call the Teen Factor (teenagers always seem to think in extremes) - if a weapon does 2 less damage than another weapon, than it's "crap" - if it does 2 more, it's "uber" - there's no middle ground.
Most of the complainers just simply seem to not know how to play a ranger, so they blame the weapon. These are usually the same people who can't do anything unless they find a "build" for it somewhere - the people who think that the ONLY way to do TotPK is the standard B/P,mm,orders,monk group. (They don't believe me when I say I've done it several times with just heroes and henchies.)
A while ago, people were complaining about Assassins being "useless" in PvE, and yet I managed to take mine all the way through Cantha and Elona, before any buffs were done.
On the other hand - I suck at Paragon and Ritualist, but I don't blame the class (I may have simply not tried hard enough)
Yada, yada, yada - even this post is pointless.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Longasc
Just because Hero Battles work so well with Pack Hunters does not mean that bows suck big time. That brings us to the question: are spears balanced in comparison to melee weapons, with the near constant Aggressive refrains up?

-Scythes: 9-41 (hits up to 3 targets)
-Bows: 15-28
-Axes: 6-28
-Spears: 14-27
-Swords : 15-22
-Wand/Staff: 11-22
-Daggers: 7-17
-Hammers: 19-35

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Quaker
Yada, yada, yada - even this post is pointless.
So we agree on something then.

Quote:
You have been complaining about the bow being underpowered and now you are saying their skills suck, but which is it that needs buffing? Should A-net buff the bow itself (which is what the topic of the thread seems to be about) or do they need to buff the skills? These two things are very different entirely. If you only buff the bow itself and, say, give it a better refire rate, then builds like BHA, Choking Gas, etc become a LOT more powerful than before. If you buff the base damage, then you buff all damage builds. If you buff the skills, which ones do you buff? All of them? Should a bow get damage from it's base attack (i.e. make the bow a c-space dps weapon) or should it get it's dps from it's skills (much like it currently does)? If you believe that bows in general needs to do more damage, where should a ranger stand as a damage dealer? Should they deal more dps than a paragon? Warrior? Assassin? Dervish? Should it be able to spike as well or better than these classes? What about pressure? If so, is this fair to those classes? My stance on bow skills been generally crap, especially in comparison to each other hasn't changed. Either the bow needs an increase in damage, the refires need to be looked at or the skills actually need some attention. I hardly see an increase in maybe 0.25s is really going to have much of an effect on Choking Gas... as for the BHA. Most condition removals have a cast of 0.75s, your gonna be firing an interrupt off to make sure it gets hit either way.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
Most condition removals have a cast of 0.75s, your gonna be firing an interrupt off to make sure it gets hit either way. Just a small note here. BHA causes dazed...dazed causes spells to take twice as long to cast...

As for the rest, I'll just settle on saying that the bow is fine, but there are some Marks skills (particularly the damage dealing ones) that could use a buff. Nothing else for me to say here really.

Soulsmasher

Soulsmasher

Ascalonian Squire

Join Date: Apr 2007

127.0.0.1

R/

Bows doing more damage? That would make every non-ranger QQ like no other, a skilled ranger doesn't need massive damage to cause headaches, just like a mesmer.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Looking over the GWOnline thread recently, I find these snippets from posts:
http://guildwars.incgamers.com/forum...&postcount=171
Quote:
And all the Spears vs Bows debate proves is that Spears need a nerf not Bows need a buff. The bow was perfectly fine before Nightfall.
http://guildwars.incgamers.com/forum...&postcount=181
Quote:
would you rather use a one handed shortbow (spear) with a faster fireing speed or a two handed bow with practically the same base dmg (14-27 vs. 15-28 ) as the one handed shortbow but also fires slower WTH ADDTIONAL bow cocking of 1 sec AND possible chance of another recharging animation interrupting the initial cast AND a high chance of the arrow to be EASILY DODGE BECUASE EVASION WAS TAKEN OUT??

that's right, i would choose the one handed, faster, stronger, less likely to be dodged, with little start up lag and little cool down... spear. http://guildwars.incgamers.com/forum...&postcount=326
Quote: First off, the point of this thread is that the ranger bow does less damage over time (DPS) vs even a wand.
No use of skills, just basic damage.

BUT, we are told, we have range.
BUT, it is countered, so does a spear, which is actually a one hand.
The range of a spear, vs the range of a short bow are evenly matched.
Supposedly those two have the same levels of damage output, even though a max bow is slightly higher then a max spear. http://guildwars.incgamers.com/forum...&postcount=331
Quote:
I think skills are a serious part of the issue. Look at Mighty Throw, it owns anything in the bow ranger arsenal by damage alone, plus only costs 2 adrenaline, plus takes 3s to cast vs. 2.4s on any normal ranger attack with a recurve/longbow. Or Spear of lightning compared to penetrating/sundering shot. It has 5% more armor penetration, costs only 5e, and has more +damage. Plus spears have deep wound skills, stance ending skills, and even a non-elite burning skill. http://guildwars.incgamers.com/forum...&postcount=345
Quote:
Compared to a spear bows lack considerably in many fronts. First and foremost the one hand vs two hand issue. These all suggest that the spear damage should be toned down.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

faster refire rate/up the damage imo

spears are pretty decent, specialy when u factor in the other hand, holding the shield (16-8al, 30hp and a net 1 damage reduction).

last time i tested bow range wasnt that huge either ( just tested again, sometimes longbow pulls me in closer?)

dervish attack skills also hit upto 3 foes....

a pet and a prep can boost dps by 10 combined, but thats 3 skill slots :/

*slight* increase of refire rate and base damage might be enough...

melandru ascended

Ascalonian Squire

Join Date: Dec 2006

ur closet

[RR] Runners of the Rose

R/

1: Bows damage is weak
2: Bows are utility weapons
3: Bows damage can be increased using spirits and preparations (FW, Kindle Arrows, etc.)
4: Spears damage is "nice"
5: Spears are kinda weak without an IAS making you allrdy spent1/2 slots on
6: Spears also need skills for more damage...

in my oppinion its all balanced as long you never rolled 16 mark and vamp hornbow with Marauders shot + Punishing shot with some spirits and preps you dont know how good bows damage can be

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

Quote:
Originally Posted by cataphract
And this is what has been wrong in the game since day one.

The fact that rangers cannot inflict Deep Wound on a target or break its stance, not to mention lack of knock-down, is what made rangers utility characters. Which they shouldn't have become because it's not logical that an arrow hit cannot knock a target down or break the stance its in. Obviously, not all bows give enough kinetic energy for KD arrows and ranger KD skills should be made to work only with long and flat bows. Same goes for Deep Wound and stance breakers. Rangers KDing is simply not possible my man. I shoot IRL (yes I know this is a game) and there is no way any arrow will take someone off their feet.

Deep wound is certainly possible tho, imagine being shot in the neck?

Stance breaking most def, someone goes into a balanced stance and you shoot him in the knee, guarentee he looses his balance... hehehehe

As for the actual post, I really dont think bows are underpowered (Except maybe the hornbow, i don't get why it's refire is so slow).

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Here are my two cents.

I don't think bows are overpowered because you have a wide variety of options when using them. You can use a shortbow for quick attacks from a short range or a flatbow with an incredibly long range for safe attacks you can use to chip away at your target.

Bows inflict several conditions and rangers are capable of stacking them much faster than a warrior, at least in terms of degeneration. Also, bows are the biggest tool for aggro control and every character that uses heroes and henchmen should carry one to assist in breaking apart large groups so you can have small battles instead of one overwhelming defeat.

I feel that a bow equipped ranger has an amazing multitude of opportunities to experience in his or her adventures and that a buff to this weapon isn't needed.

melandru ascended

Ascalonian Squire

Join Date: Dec 2006

ur closet

[RR] Runners of the Rose

R/

Quote:
Originally Posted by Destinyy
Rangers KDing is simply not possible my man. I shoot IRL (yes I know this is a game) and there is no way any arrow will take someone off their feet.

Deep wound is certainly possible tho, imagine being shot in the neck?

Stance breaking most def, someone goes into a balanced stance and you shoot him in the knee, guarentee he looses his balance... hehehehe

As for the actual post, I really dont think bows are underpowered (Except maybe the hornbow, i don't get why it's refire is so slow). Hornbow has a additional 10% penetration which is nice when playing R-spike and for extra damage output tough Vamp > penetration

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Government Flu - they asked if bows are Underpowered

And nope, they arent. Compared to spears you have more ways to boost your damage w/o going to second profession and just like paragons you need to put something into primary attribute. Problem is - Paragon must put points not only in Leadership (else just try to use those 10~25 energy things), but also in Command/Motivation as there aren't any Leadership Shields out there. Basically you have better stances and you can bring pets, you can apply conditions (as well as Paragons, I give 'em that) and you can play interruptor (Paragon is hardly a match for that). Not to mention you can nuke, which spear wielders cannot.

At the end it's balanced, I think, Rangers have way more options - DPS, defense, pets, interrupts, traps, etc. And anyway - this is no LOTRO, so they arend Teh DPS class (as stated somewhere ).


BTW - my Para ran here and there with some not even max damage spear until recently as I just didn't have better. Guess what - my damage didn't get sooo much better. Except for the hammers and when IASed against clothie base damage is too low ro bother with it. It's the skills that make up for it.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Bows do not need to be buffed.
Their range and interrupting capabilities alone are their gimmick and make them more than worthwhile...

Spears?
Who ever asks for an "Interrupt Paragon"? Hmm?
If you are just after the damage then fine... use a spear.

Bows aren't about the damage generally though. They're about being a royal pain in the arse from a distance. I cannot think of much a ranger does that doesn't involve being a complete pain in the arse... easily the match for most mesmers.

Then... if you really want damage... Splinter Weapon + Barrage (Or possibly that new Triple-Shot) is the way to go.




Admittedly though... Hornbows should either be made more useful or be chucked from the game completely. They're utterly worthless as is.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

I dont deny bows on there own auto attacking arnt very powerful, They are still able to do great dps thats why they have non removable preperations, Try Melandrus Arrows + Triple shot on a enchanted Caster and ull see what i mean. Ranger can do amazing damage or they can interupt or they can trap or they can do a weaker combination of all 3. Theres alot of ways to buff ranger damage; drop Favourable winds and winnowing, then use Glass Arrows, Serpants Quickness and Fire off alot of triple, Dual and Forked Arrows and u do a whooping 100+ damage a hit even to a HM enemies in the Dessert (that all have high AL) ofc u lose most of ur ability to interupt but that the choice u have to make

So No Bows arnt Overpowered

Malos

Ascalonian Squire

Join Date: Aug 2006

Somewhere

In the market for one

R/

All you guys are doing is going over the same points.
Yes bows aren't good for DPS, but if that's what you were going for wouldn't you be playing something else?
Yes bows have become a utility weapon but can we change that?
The only reason this debate has come up is because with the introduction of the Paragon into the game Rangers no longer had a monopoly on ranged weapons.
If you want to talk about adding a KD and Deep Wound ability to the bow then you would be talking about having to rebalance the game because of the ability to spread conditions with Fevered Dreams. The whole point of them not being able to KD and inflict Deep Wound is because Anet did not want one class being able to deal out all of the conditions.
And you guys can't compare the bow to say a scythe... it's like comparing apples to oranges, no matter what you do they're always gonna be different.

Will Anet buff the bow or nerf the spear? I think not they have one more expansion to put out and then they are done with GW1. Anything they plan on doing will be done in GW2. So some of you need to stop whining about them buffing or nerfing because it probably won't happen in this game.

EDIT: Sorry just fixing some spelling and grammar errors.

QoH

Lion's Arch Merchant

Join Date: Nov 2005

Divine Beings

R/

Quote:
Originally Posted by Destinyy
Rangers KDing is simply not possible my man. I shoot IRL (yes I know this is a game) and there is no way any arrow will take someone off their feet. offtopic, no offense: imo if someone got hit by an arrow irl then there is a good chance that the target don't walk away..., pretty impossible to compare real life to "game life".

Droven

Droven

Frost Gate Guardian

Join Date: Sep 2005

R/

Well i'm not gonna make a comment on the subject but KD:

I read ppl talking about KD with bow, i think it should be possible. ie. they can buff Pin Down and make it sth like

If Pin Down hits, your target is "Crippled" for 3...13 seconds. If you land a critical hit, your target is knocked-down for 2...5 seconds.

This would be cool, since Pin down has longer recharge and needs more energy than Crippling shot and CS can't be blocked, 5 secs of KD is ok .

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by melandru ascended
5: Spears are kinda weak without an IAS making you allrdy spent1/2 slots on
6: Spears also need skills for more damage...
The argument over at GWO is basically that spears don't need energy (half of the attacks are adrenaline attacks) and that they only use one hand.

Another problem is the ability to keep an IAS all the time for minimal investment, since the paragon is designed for shouting/chanting and Aggressive Refrain keeps the IAS up with nearly no drawbacks (especially with cheap Adrenaline based shouts like Go for the Eyes and Watch Yourself).

Of course, it is easier to nerf spears than buff bows and bring back 3-2-1 Rspike in PvP.

Quote:
Originally Posted by Droven
This would be cool, since Pin down has longer recharge and needs more energy than Crippling shot and CS can't be blocked, 5 secs of KD is ok . 5 second knockdown is like a nonelite Backbreaker, but even longer. Keep in mind you can do this from a long range outside of aggro circle, so that is even more crazy.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by XvArchonvX
KD from any type of bow is ridiculous. If rangers want to do KD, they have traps. A stance breaking skill isn't a bad idea. Deep wound isn't really utility, but more of a form of damage.
Why is a KD from any type of bow ridiculous? I mean, arrows fired from a longbow have enough kinetic energy to pierce armor and knock a target down. All I'm saying that a skil, elite one to keep it balanced, requiring a longbow or a hornbow could have KD. We all ready have Pin Down that basically says it will hit a target in the leg or foot and cripple it. A KD skill would hit on the chest. It's a simple matter of RL physics.

Quote: Originally Posted by Malos If you want to talk about adding a KD and Deep Wound ability to the bow then you would be talking about having to rebalance the game because of the ability to spread conditions with Fevered Dreams. The whole point of them not being able to KD and inflict Deep Wound is because Anet did not want one class being able to deal out all of the conditions. Can you say WARRIOR?

Quote:
Originally Posted by LifeInfusion
5 second knockdown is like a nonelite Backbreaker, but even longer. Keep in mind you can do this from a long range outside of aggro circle, so that is even more crazy. I agree that 5 second KD is an overkill. A 1..3 sec KD tied to Expertise and doing 3 sec KD at 16 would be fine, IMO. Ofcourse, the requirement for KD would be that you're wielding a longbow or a hornbow.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by XvArchonvX
Just a small note here. BHA causes dazed...dazed causes spells to take twice as long to cast...

As for the rest, I'll just settle on saying that the bow is fine, but there are some Marks skills (particularly the damage dealing ones) that could use a buff. Nothing else for me to say here really. Jesus i didn't think i had to spell it out...

I said 0.75 seconds because it would then mean the cast is 1.5 seconds. Which would still not be fast enough for a bow to interrupt even if they buffed its speed by 0.25 seconds. If it had an IAS it would be fast enough regardless of the change.

Look... don't even bother... nobody is going to say giving Rangers a knockdown in bow attack form is balanced. There are reasons why skills causing knockdowns are conditional, come with penalties, have high energy costs or high recharges. Knockdown is a powerful condition. The skill would either be almost unusable or too usable. A real sword would cut your frigging head off. A real arrow would prob kill you in 1 hit. I can only assume a real Meteor would kill you.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I find nothing really wrong with bows and it is apples to oranges comparing them to Paragons spears.I use rtw or kindle along with my interrupts and I do use recurve bow.Rangers also have traps don't forget.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Bows are underpowered.

Some actually decent bow attacks would help a lot.

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

As many people compared them to spears, have this:
- spears' attacks are mostly addrenaline. Try 2 secs attacks (shortbow, same range) and it'll get forever to build up 6-7 addrenaline.
- not easy to apply "dazed" with spears
- way way less interrupts
- two most devastating attacks are on 3 sec cast
- no Quick shots, Dual and so on attack. No Barrage!
- need of other skills to rebuild energy if you run only energy spear attacks
Base damage is irrelevant, if you ask me. In everything else bows>spears.

Epinephrine - what exactly is "under" in bows? Some arguments, huh?

Fallen Nephilim

Academy Page

Join Date: Feb 2007

R/Mo

Bows have cripshot.

Spears fail.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by GeniusLoci
Epinephrine - what exactly is "under" in bows? Some arguments, huh? Why bother, it's the 4th page, nobody's listening anymore.

Basically:
Bows have horrid DPS
Spears are overpowered

Some people talk about how you can cycle through opponents poisoning them - umm, that's true with spears and a ranger secondary, take apply poison.

I'll admit that bows have some good utility but they have crap damage.

What bows do well is interrupt, Savage Shot and Distracting Shot are what make bows ok.

Barrage is a PvE skill, has nothing to do with PvP which is where rangers are seldom seen unless running burning arrow or sometimes cripshot.

BHA is garbage in PvP.

The preparations to boost damage are unusable without gimping yourself too much generally, you are limited to Read the Wind; +10 damage per shot is nice, but honestly it scarcely puts you ahead of a spear or sword auto attacking, and you've got to refresh it frequently; if you use another prep you sacrifice base damage to try for bonus damage. Plus you don't get a funky shield or even an offhand, or the ability to attack up to 3 adjacent foes at a time, and you gain less from any damage boost than any other weapon does, since you have the slowest attack rate. Conjure Flame? Sure, let's say you add 18 per shot, that's 9 DPS on a shortbow, more like 7.5 DPS with the much more common recurve/long bows. A spear would get 12 DPS from the same enchantment, a sword or axe would get 13.5 DPS, daggers could get 18 DPS.

The attack skill costs for bows tend to be high; to be able to afford them you need to pump expertise fairly high, which drastically limits your options for flexibility, probably why you don't see many damage oriented rangers spamming 10 cost attack skills. What's more, the Paragons and Warriors can supplement with adrenaline skills, saving even more energy, while the ranger pays for every attack skill.

I'm not advocating that a bow should be able to outdamage the highest DPS or spike builds other classes possess, but that when you focus on damage you should be as successful as some of the builds for other weapons; yes, the bow can apply conditions, but so can other weapons. Apply Poison is a great skill, but can be used on other weapons.

Another problem is that weapons are most useful when you can spike with them, after that comes damage pressure. Well, the bow clearly isn't a pressure tool, at much lower DPS than other weapons, and while you can R-spike with them, the spike damage per player isn't that great - it's much lower than what a warrior, assassin, dervish or paragon can put out; in fact the attack rate is in part to blame; a warrior, paragon or assassin can hit hit with successive attacks pretty quickly, especially under an IAS - a dervish can too, thanks to the very decent Eremites and Mystic attacks. The only way a ranger can do a spike of any sort is with an attack followed by an interrupt pretty much - it's not like other weapons can't also add this, e.g. critical chop or harrier's toss.

The fact that rangers simply aren't used in PvP for damage, short of a ranger spike setup is pretty definite proof that the ranger's damage dealing capabilities are limited.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Like I said on GWOnline, you can apply poison on spears but that means you are speccing in spears on a ranger or speccing wilderness on a paragon. Either way, it means you cannot rune one of the attributes up.
If you run Apply Poison on a Paragon, you also have to deal with the 15 energy cost. That means they either have to spam shouts/chants to gain back the energy or rely on energy management unless they wait it out for 15 energy to regen on their 2 pips of energy regen.

Anyway, I think option B is more correct:
Spears are overpowered, since the bonus damage rivals (sometimes is more than) that of swords/axes and is a ranged one handed weapon.

The attack skill damage and base damage could use a nudge down. Aggressive Refrain could use a nerf also, since it is basically a permanent IAS that is not even a stance.

A look at strictly 5 energy based skills:
================================================== =======
Some numbers at 16 weapon mastery:
- Slayer's Spear (Spear Mastery) --> +26 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 21 seconds.
- Spear of Lightning (Spear Mastery) --> +21 lightning damage , 25% armor penetration.
- Vicious Attack (Spear Mastery) --> +21 damage. If you critical, Deep Wound for 16 seconds
- Furious Axe (Axe Mastery) --> +37 damage, 3 adrenaline if blocked
- Swift Chop (Axe Mastery) --> +21 damage, deep wound if blocked
- Critical Chop (Axe Mastery) --> +21 damage, interrupt
- Seeking Blade (Swordsmanship) --> +21 damage, blocked then Bleeding 21 seconds
- Jaizhenju Strike (Swordsmanship) --> +32 damage, not stanced then cannot be blocked
- Crushing Blow (Hammer Mastery) --> +21 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 21 seconds.
- Irresistible Blow (Hammer Mastery) --> +21 damage. blocked, your target is knocked down
- Mokele Smash (Hammer Mastery) +21 damage and gain 2 strikes of adrenaline.
- Renewing Smash (Hammer Mastery) --> +21 damage and all of your Warrior Stances are recharged.
- Arcing Shot (Marksmanship) --> +26 damage. cannot be blocked, but moves 150% slower
- Crossfire (Marksmanship) --> +21 damage. If that foe is near any of your allies, this attack cannot be blocked.
- Determined Shot (Marksmanship) --> +21 damage.
- Focused Shot (Marksmanship) -->+26 damage but all of your other attack skills are disabled for 3 seconds
- Hunter's Shot (Marksmanship) --> +16 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 26 seconds
- Keen Arrow (Marksmanship) --> +21 damage. If you land a critical hit, additional +37 damage

================================================== ========
If anything the deep wound needs to be taken off vicious attack as with GfTE up, it is more or less Eviscerate with no adrenaline to build up

As for Rangers, other than the skills have been balanced around expertise since with 9 expertise the skill are more or less 6 energy. Most of the skills are pretty much on par with Swords if you factor in 3 energy regen to the 2 energy regen of the other classes. I think the main problem at hand is more so that Paragons have an IAS with almost no downtime if shouts like GfTE are spammed.
The adrenaline mechanic is not really broken on melee, since it relies on hitting the target up close. The problem comes when you have a paragon with Aggressive Refrain and an adrenaline gain skill like Focused Anger that adds on top of it. Obviously I'm not calling for Focused Anger to be changed because some shouts cost a ridiculous amount of adrenaline...
But why does:
Barbed Spear cost 3 adrenaline when Sever Artery is 4 adrenaline?
Cruel Spear act as a ranged Eviscerate if it hits a non-moving foe?
Mighty Throw cost 2 adrenaline? There is nothing that is 2 adrenaline attack skill other than Mighty Throw...
Wild Throw have bonus damage AND not lose all adrenaline?
Spear of Lightning have 25% armor penetration?

It's not so much that bows are underwhelming, it's more like spears are one handed monsters and some bow attacks aren't that great and that's why they don't see use
- Penetrating Attack (Marksmanship) /Sundering Attack (Marksmanship) are like Penetrating chop and Penetrating blow...so they're aren't unbalanced just balanced to mediocre skills
- Power Shot (Marksmanship) --> needs a look at when you compare it to screaming shot
- Splinter Shot (Marksmanship) --> needs to be seriously fixed when target doesn't block
- Precision Shot (Marksmanship) --> needs to lose easily interrupted
- Point Blank Shot (Expertise) / Zojun's Shot (Expertise) --> damage is the same as Screaming and Power Shot but in expertise

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by LifeInfusion
- Power Shot (Marksmanship) --> needs a look at when you compare it to screaming shot (Anet boosted the dmg a little, it needs more than dmg.
- Splinter Shot (Marksmanship) --> needs to be seriously fixed when target doesn't block(The main damage of this shot is it must be blocked, for a 12 attribute, +20 damage while not blocked would be perfect)
- Precision Shot (Marksmanship) --> needs to lose easily interrupted (Lose easily interrupt = almost like Arcing shot, taking a little longer to shot will be a fair balance)- Point Blank Shot (Expertise) / Zojun's Shot (Expertise) --> damage is the same as Screaming and Power Shot but in expertise (I suggest to Anet to boost the damage or making Imblockable for the reason you are half of your range since its easily spammable.) I quoted in bold about these.


Just an idea
For Power shot, I was thinking about it does +X dmg (low like +10, +15 or something at marksmanship 12) and do double damage while under a preparation. This can't be overpowered, Marauder shot and Melandru shot do +35

Bishop200

Pre-Searing Cadet

Join Date: Apr 2007

The Holy Drinker

R/

I thinks a speed boost would be better than a damage boost, the first time i have use a bow in GW, i have delete my ranger.

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Although I believe there are some valid points, I still don't agree the underpowered part.

For example:
Quote:
If anything the deep wound needs to be taken off vicious attack as with GfTE up, it is more or less Eviscerate with no adrenaline to build up
Not so many attacks get crits. it's like asuming one will have high enough L-ship for GftE and 16 in Spear mastery.

LifeInfusion
Quote:
Barbed Spear cost 3 adrenaline when Sever Artery is 4 adrenaline?
Cruel Spear act as a ranged Eviscerate if it hits a non-moving foe?
Mighty Throw cost 2 adrenaline? There is nothing that is 2 adrenaline attack skill other than Mighty Throw...
Wild Throw have bonus damage AND not lose all adrenaline?
Spear of Lightning have 25% armor penetration? Mighty Throw is at 3 sec cast. The rest are actually the only good attacks we have. You have at least 3x the quantity with very different effects, although they make less damage. Try to apply dazed with spear. Or shoot forked with damage preparation - which does more damage now? Preps are hard to use with Paragon, so the point about poison is not very good. I can surely use Apply Poison but at what cost?

You also know how is adrenaline different than energy based skills. You can't just spam the hell out of them before the fight is half finished. If I don't hit, I can't shoot the rest of the attacks. Out of melee you get adrenaline only from attacks so w/o IAS it's almost impossible to get it at good rate. But now we need one slot for IAS, second for GtfE, third for something that can keep Aggressive Refrain on (as it's energy eater, this is why I don't like it), in PvE there is the Sunspear skill, as Paragon I always need to carry Sig (as it's better res than anything). Then at least one energy based attack (not many of these).

I can make Bleeding for some second's but a) I need adrenaline, b) it doesn't do any added damage. Compare it to "while moving" Hunter's Shot. People always move.

Again - I have some conditional interrupt. You have how many? 10 or more? Disrupting Throw needs condition - not hard to apply with spears (usually) but then it's still conditional. Problem is I'm expected to have large base of support skills, so I can take damage ones only with... idk - guildies or other Paragons. Two, max 3 attacks if I don't need cap sig in PvE. In PvP non-all-paragon setup I don't even have attack skills.

The only skill I always make place for is Blazing Spear as it's damage+burning which helps a lot.

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Bows are not underpowered nor are they overpowered they are balanced. When half of people say they are underpowered and half say they are overpowered that means they are balanced.

And for all those that think a bow is underpowered. [skill]Apply Poison[/skill]+[skill]Burning Arrow[/skill] What else can give you max degen and +damage in one hit?

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

Paragon can use Apply Poison (should be limited to arrows if you call for nerfing something) and Blazing Spear to do the same. Yeah, not energy based but yet it works. Only Apply poison cost is bit on the high end.

People complain the base DPS (damage and attack rate) is low. Which is generally true - spears are shortbow ranged with better DPS. I just pointed Spear mastery doesn't give anything close to the diversity rangers have.

The only bow I think needs some touches is Hornbow. May be even more AP or.. idk. May be Flatbows as well, as their arc is so high.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by QoH
offtopic, no offense: imo if someone got hit by an arrow irl then there is a good chance that the target don't walk away..., pretty impossible to compare real life to "game life". An arrow through the knee should knockdown easily and cause cripple.

Or an arrow to the eyes to cause blind.

GeniusLoci

Ascalonian Squire

Join Date: Jun 2007

A ram hammer in the head should kill, doesn't matter you have helm...
Let's not take RL weapons in here.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

An arrow through the knees would also break stances Warriors, sins and Paragons can all break stances why cant Rangers or Dervishes?

What about like: Knee Shot 10e, 20r does only 5-15 damage, if it hits a moving target that target is knocked down, If target is using a stance that stance ends.