Bows: are they underpowered?

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

As for the idea of straight up damage and spiking from a ranger, those are obviously doable by the ranger without an increased DPS. The niches that the ranger fills makes the profession very useable, save for where major care must be taken in order to make the damage output of a ranger(s) increase at the sacrifice of team effectiveness, as in Orders spiking. The necro can play a better role in most places.

Also, the places where a ranger excells at in damage output almost always consist of spiking and some form of spell buff with the group being almost totally filled by rangers. B/P being my topic of choice. A total ranger powered bulldozer build for PvE. In PvP, the ranger spike isn't as threatening, and thus the ranger has to play to its strengths as mentioned already by others.

This goes for its solo action abilities as well, but as for a ranger build focused on pure damage output on the merit of the bow, that is nearly non existent. Yet, the ranger having a few more heavy damage skills couldn't hurt. I'm hoping that IAS prep makes a difference, yet hope isn't facts.

The fact is that currently the ranger does little damage of consequence on its own outside of the fields of degen/conditions. And that's the bottom line.

higaru

Academy Page

Join Date: Aug 2007

D/

Even if its not high dmg, but has lots of conditions with it to ensure proper dmg, Hunter shot + kindle arrows, followed by poison, could eat up to 60% to 70% of ur foes HP!
Idealy 1 of the skills i fancy but not use because of the low dmg is the needle shot, the ability to instantly recharge is perfect especially when u r opponent's health is below 50%, but with as low as 29dmg when u have full Marksmanship its not tempting, i wish they review it and release the restriction on the dmg when using that skill.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by higaru
Even if its not high dmg, but has lots of conditions with it to ensure proper dmg, Hunter shot + kindle arrows, followed by poison, could eat up to 60% to 70% of ur foes HP!
Idealy 1 of the skills i fancy but not use because of the low dmg is the needle shot, the ability to instantly recharge is perfect especially when u r opponent's health is below 50%, but with as low as 29dmg when u have full Marksmanship its not tempting, i wish they review it and release the restriction on the dmg when using that skill. Needle shot = ignore armor

Dont tell me about the new skill Sloth Hunter shot about high damage skill after that in GW:EN.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Needling shot + stacked buffs or Dazed = win. Gets nice in Realm of Torment with Lightbringer when you can end up doing about 70-90 damage per shot, makes for a brilliant finisher when they use Call to the Torment.

The Rapid Fire prep will be interesting i guess. It pretty much begs to be used for infinite energy build with Prep Shot and attack skills spammed on recharge.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Needling + Incendiary arrow = hack (ok... bad joke here)

Its juts to see players or monster being interrupted constantly while their health is below 50%

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

I dont know if this was mentioned in this post (I read most of the replies but not all) but the damage output also has alot to do with the type of damage bows do, Peircing Damage. If you shuffle over to guildwiki and look at damage types; the list of things vulnerable to Peircing damage is VERY short, where as the list of things vulnerable to slashing damage is VERY long. Doesnt make sense to have a bow do slashing damage though.

Anet could do away with the whole "type of damage" thing when it comes to percing, slashing, and blunt (KEEP elemental) but again hammers and bows and spears doing slashing damage would be kinda odd.

I would prefer a SLIGHT decrease in the refire time. Upping base damge would be too much, I wouldnt mind a little love given to the marksmanship line skills

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Decrease in refire time? Just use a flatbow with [skill]Read the Wind[/skill]

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Insightful post there jrk.... not.

I have often wondered why they implemented so many types of physical damage. It doesn't actually seem like they have any significance in PvE at all, i don't know of any foes that are weaker to Piercing than they are Blunt, unlike Fire compared to Cold. They removed Evade from the game to make balancing skills easier... so why not simplify the damage types, Shields Up affecting Daggers seems a bit stupid and skills like Bladeturn Refrain are completely useless because they're so specific.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Evilsod
Insightful post there jrk.... not.

I have often wondered why they implemented so many types of physical damage. It doesn't actually seem like they have any significance in PvE at all, i don't know of any foes that are weaker to Piercing than they are Blunt, unlike Fire compared to Cold. They removed Evade from the game to make balancing skills easier... so why not simplify the damage types, Shields Up affecting Daggers seems a bit stupid and skills like Bladeturn Refrain are completely useless because they're so specific. Plants are weak to slashing.
Skeletons are weak to blunt, resistant to piercing.
Earth/stone etc elementals are resistant to blunt.

Not sure about others, but there are some - I suspect it was intended to be more prevalent, but laziness got in there, plus it seems a bit pointless to bother. One notes that with Factions they broadened things (Jitte - a blunt sword, Colossal Pick - a piercing hammer) but these were not continued. Nor were piercing axes, to my knowledge - they only appear in Prophecies/core. Seems like an abandoned experiment.

zling

zling

Desert Nomad

Join Date: Apr 2006

a point that many of you are missing is that the bow is the only weapon that can be DODGED... perhaps the spear too but its much harder to dodge a spear than to dodge a bow...
to counter this you can do 1 of 2 things:
1. get closer to your target, which defeats the whole range advantage
2. use skills that reduce arc, favourable winds and read the wind come to mind, but than you waste 2 rather useless skill slots just so you can actually hit...
add the rather pathetic attack speed of the bow and the lack of a good IAS and you start to understand the problem...

now after we've identified the problem lets see what we think about it:
1. bows specificaly and rangers in general are the most versatile class in gw, can do so many things.
2. bow skills are fit for utility rather than damage however they have some nice damage spells, glass arrows, marauder shot(with a big drawback), melandru's shot and arrows(to some extent, too conditional though), punishing shot(to some extent, aka spike) which are all too conditional to be really good, the rest are mediocre at best
3. why do we bring a ranger into a party? what role do we want it to play? and thus does the bow fit the role we expect the ranger to play? I think that most rangers are used for utility/pressure(conditions and interrupts ffs) and thus the bow fits pretty nicely with them. however the reason rangers arent used as DPS machines is because of the bow characteristics. there is no reason for an archer to have sad damage capabilities outside of a spike just because he can interrupt and cause conditions...
4. if we do improve ranger's damage capabilities would it be too overpowering to have it along with all the other things? perhaps on paper but think practical for a moment, there isnt enough room in your skill bar for both good damage capabilities, condition spreading and interrupting...
lets take a look at the classic damage dealer build
attack skill, attack skill, attack skill(or elite), IAS, speed boost, utility/defense, self heal, res
and lets try to fit a ranger bar for that
distracting shot and savage shot(must haves for any ranger worth his place), whirlind defense(or another defensive stance), troll unguent, res
that's already 5 skills that will be on almost every bow ranger's skill bar. that leaves us 3 skills for IAS, speed boost AND damage.
lets just for the fun of it compare that skill bar with a warrior sword condition spreading pressure bar
crip slash, gash, standing slash(or different attack skill), flail(or frenzy or something), enraging charge(or rush/sprint), heal sig(or lion's comfort), watch yourself(or for great justice or other utility) and res
spam bleeding, cripple and deep wound, not as easily as the ranger but still spammable enough, especially for FGJ. while doing pretty good damage, gash+standing does nice damage AND deep wound! true this build lacks interruption, which can be fit in the utility slot or somewhere else if really neccessary. this build needs to be in melee range, not too much of a problem with a speed boost and crip slash, crippled enemies cant run fast enough. and you got 80+20(physical) armor compared to 70+30(elemental)

kinda hard to see it happen. thus I conclude that a buff to either the bow itself and/or the marksmanship attribute will only add another very basic option to the ranger while not making it overpowered... at the very least I'd rather see a reduction in refire rate(or a good IAS, comparable with aggresive refain) and lower arc for all bows, proportionaly of course and of course a rework of the useless hornbow... and I wont oppose some MINOR buffs to marksmanship, to make it a viable damage dealing attribute like all weapon masteries...

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Quote:
Originally Posted by jrk247
Decrease in refire time? Just use a flatbow with [skill]Read the Wind[/skill] The biggest problem with that is that you HAVE to use Read the Wind, which is OK but there are ALOT better preparations to use than RtW.

If Anet came out with an Elite version of RtW that added more dmg or something that might work but it may be over powered; would probably have to be put in Expertise so it would be a second choice to Glass Arrows.

Zling hit the nail on the head with his post. theres not enough attribute points or skill slots for a ranger to be able to do damage, condition, and interupt all in one skill set, if you tried youd be bad in all 3 areas so youd be worthless to anyone.

However I can see how a stance IAS could be a problem; you could have the IAS, a prep, and something like Brutal Arrows or Conjure Flame, thats some high output dmg specially if your prep is glass arrows or kindle arrows. I dont think adding a stance IAS would be the thing if something is to be done about refire rate. I think the answer would be to decrease the refire rate on the bow itself, but only slightly.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

put sloth hunter's shot on your standard cripshot, and you'll have a build that can do it all. damage is still pretty weak, but sloth hunter's shot is one mean spike, especially on low hp, fleeing opponents.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

.......ok I'll admit since playing a ranger I've noticed bows do littile damage compared to other classes. I mean the most + dmge you get with bows are like 30 while other weapons get like 40s and higher, I just think Anet, should decrease the refire rate alittile faster or make the dmge alittile higher then It'll be ok

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

bows with faster refire rate and higher damage will be overpowered. you won't here me complain, but for the sake of game balance, i cannot agree with it.

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Bows can be overpowered atm, Brutal Weapon + Glass Arrows and Dual Shot, Forked Arrow is a lot of damage from a range.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

well every weapons can be overpowered if you have the exact build for it, but the problem is they still own even without the exact build, except the bow, I dono it just feels alittile weaker after playing with my other caracs, o well..

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Umm.. I may be wrong here, but aren't both sides of this discussion saying the same thing?

"Bow damage sucks, regardless of utility" vs. "We know it sucks, but they have great utility"

Its kind of amusing that this thread is 9 pages of talking about how awesome spears are, yet Paragons are less popular than Ritualists and Mesmers combined. On the other hand, Rangers have always at least been moderately popular. Bows have always done 15-28 damage with 2-2.7 second refire times, and yet people used them... a lot, actually ...for more than two years. Say what you will about their attack skills, but certainly they have only gotten better in each successive campaign.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

^true, bow dmge does suck we can all agree on that, and yes it is funny how so many people have rangers, a lot more than Paragons, I think it's basiclley since
-some people might like Ranger armour better
-Rangers class can be with all games, Paragons only NF
-bows are just cool Spears are cool too though....
-rangers can play alittile more "varied" roles from touch rangers, to trappers, beast masters, etc.
-hmmm..
-......
-hmmm...why don't I have a Paragon?

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Bow Damage isnt underpowered

15-28dmg is nice + u have different bows to choose from
so u can get +10% AP or better accurecy

and a Bow Combined with barrage cant do as much dmg as an axe sword scythe spear or hammer can do on a 6 man group tbh

and if u combine that with splinter shot woah

35x4x6=840dmg + 6x+17 and 6x15-28 ^^

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Thats not all at one enemy and you have to hope that there are 6 or so enemies packed close enoght together to get the full effect. And because a splinter barrager does decent dmg all rangers who want to do good damage need to be splinter barragers? Yes Glass arrows build does good dmg to a single target, but its not something to be in awe about and is that all they got going for them?

And iridescentfyre you got it right both sides are saying the same thing. But the difference is: the side that is saying "We know it sucks, but they have great utility" thinks sucky damage is ok because of the great utility, but that forces people into the utility niche even if they dont want to.

As zling said you cant do dmg and all the other "utility" things on the same skill bar.

the 10% AP on a hornbow is NOT worth the slow as balls refire from the bow. that argument is mute.

Look at the conditions a ranger can apply: poison, bleeding, burning, cripple, dazed, blind. A warrior can apply bleeding, deepwound, cripply, weakness, and knockdown if you want to call it a short condition. so thats 6 vs 4 or 5 depending on how you look at it, yet the difference is the warrior can do amazing damage while applying the conditions. A ranger cannot. Look at deep wond alone in the Eviscerate + executioners strike combo, that hits for close to 300 pts of dmg in less than 2 seconds. And an assasin can apply all the conditions a ranger does PLUS deep wound and knockdown.

You could go with the argument that a ranger can apply conditions rapidly to many enemies, but there are so many good condition removals it can make your mad condition spamming almost mute, or a minor irritation. How many people honestly do: Apply Poison> tab>space> tab>space> tab>space> tab>space> tab>space> tab>space> tab>space> Apply poison> tab>space> tab>space> tab>space> tab>space>

The bow does need some help in the damage line, weather its to do with that actual type of damage it does or the refire rate or the marksmanship skills ( just ONE area NOT all 3)

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Wild Karrde ,

Your wrong

a Hornbow is good if u use it with an attack skill like barrage , refire rate with all bows is then the same

and a ranger is a ranged combatant not melee so stop talking about melee combatants go talk about paragons then

theres a nice skill called : [skill]Fevered Dreams[/skill]
so u can bust those condition removal monks as those conditions reapply often

and i dont think u got much condition removal in PvE honestly

15-28 Dmg is fine one of the best dmg ranges

only a scythe does more dmg 9-41 but u have to be lucky to hit that 41

Cya

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Theyr not underpowered, they do what they are meant to do and do it well. They spread conditions and interrupt. Plain and Simple.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Lourens
a Hornbow is good if u use it with an attack skill like barrage , refire rate with all bows is then the same I wrote a long post on bows, looking at barrage, barrage with IAS, Quickshot, Needling Shot etc, and showed that the Horn Bow doesn't do that well in those tests. I am guessing that it's been lost, since I can't find it however.

I suggest rather than simply reciting "facts" though that you actually try it - count how many barrages you get per minute and determine the effectiveness yourself. You'll be surprised.

EDIT: found it, it was buried a bit.

http://www.guildwarsguru.com/forum/s...ght=ne edling

Essentially testing showed that hornbows deal less damage with barrage than any other bow vs AL 60; vs higher AL (72-179) the Horn Bow edges ahead of Long/Recurve, but only for that interval. Adding FW or a conjure or anything shifts it back toward the other bows.
With Tiger's Fury up constantly Horn Bow did a little better, placing above the Long Bow/Recurve, but well below the Flat/Short Bows. Again, adding any damage bonus per arrow shifts it back toward the faster bows.

There was only one instance in which the Horn Bow had a slight edge in DPS, and that was the alternating Quick/Needling shot spam.

Obviously it's useful on a spike, since the spike is a fixed duration (interval between a shot and an interrupt) and you want to maximize damage.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Wild Karrde
You could go with the argument that a ranger can apply conditions rapidly to many enemies, but there are so many good condition removals it can make your mad condition spamming almost mute, or a minor irritation.
Well, the argument could also be made that you could do tons of damage, but good healing will blunt that as well. Even the best spike will hit for 50 damage if the enemy monk throws Protective Spirit around well enough. Simply because its possible that the damage/condition/hex/knockdown you caused could end or be fixed doesn't render them useless.

Quote: Originally Posted by Wild Karrde
And an assasin can apply all the conditions a ranger does PLUS deep wound and knockdown. Bad argument. Assassins can do all of that, but they have other drawbacks. They're predictable and painfully easy to interrupt, thus shutting down their attack chain for as much as 30-45 seconds sometimes. Assassins don't have anywhere near the defenses that Rangers (and Warriors) get, and finally Assassins cannot spread those conditions around using only Assassin skills. They apply them to one target quickly, kill the target, then they're out of the game til they recharge. As a Ranger with an "underpowered" bow, I for one do not envy Assassins.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Epinephrine
I wrote a long post on bows, looking at barrage, barrage with IAS, Quickshot, Needling Shot etc, and showed that the Horn Bow doesn't do that well in those tests. I am guessing that it's been lost, since I can't find it however.

I suggest rather than simply reciting "facts" though that you actually try it - count how many barrages you get per minute and determine the effectiveness yourself. You'll be surprised.

EDIT: found it, it was buried a bit.

http://www.guildwarsguru.com/forum/s...ght=ne edling

Essentially testing showed that hornbows deal less damage with barrage than any other bow vs AL 60; vs higher AL (72-179) the Horn Bow edges ahead of Long/Recurve, but only for that interval. Adding FW or a conjure or anything shifts it back toward the other bows.
With Tiger's Fury up constantly Horn Bow did a little better, placing above the Long Bow/Recurve, but well below the Flat/Short Bows. Again, adding any damage bonus per arrow shifts it back toward the faster bows.

There was only one instance in which the Horn Bow had a slight edge in DPS, and that was the alternating Quick/Needling shot spam.

Obviously it's useful on a spike, since the spike is a fixed duration (interval between a shot and an interrupt) and you want to maximize damage. Short/Flat bow: ~1225 damage
Long/Recurve: ~1131 damage
Horn bow: ~1119 damage

remember barrage has a recharge time so all bows fire barrage at the same rate or am i wrong ?

Wiki :
"Best when used with a bow with a slower attack speed, such as a Longbow or a Hornbow. Barrage will recycle just in time for your attack to finish, allowing for this skill to be spammed indefinitely. This also means that combining with an IAS generally leads to less efficiency. "

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Lourens
Short/Flat bow: ~1225 damage
Long/Recurve: ~1131 damage
Horn bow: ~1119 damage

remember barrage has a recharge time so all bows fire barrage at the same rate or am i wrong ?

Wiki :
"Best when used with a bow with a slower attack speed, such as a Longbow or a Hornbow. Barrage will recycle just in time for your attack to finish, allowing for this skill to be spammed indefinitely. This also means that combining with an IAS generally leads to less efficiency. " That was the point of my investigation, to determine whether it was true - which it isn't.

Vallen looked at some issues with bows and aftercast delays a while back, it's archived on his wiki page - but it's not uncommon for a wiki to be wrong, especially since well meaning folks will simply insert their beliefs. Nothing is quite as conclusive as actually counting how many barrages you get per minute - empirical evidence>wiki "common knowledge"

I should probably update the wiki page :P

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Lourens
and if u combine that with splinter shot woah Remind me again why a bow is balanced because of 1 elites use with Splinter Weapon? Dervish + Splinter gives more damage, just not a good combo for a derv attribute wise. Triple Chop/Cyclone Axe/Whirling Attack give more damage, is quite energy heavy. Splinter Barrage is just the more usable.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Lourens
Short/Flat bow: ~1225 damage
Long/Recurve: ~1131 damage
Horn bow: ~1119 damage

remember barrage has a recharge time so all bows fire barrage at the same rate or am i wrong ?

Wiki :
"Best when used with a bow with a slower attack speed, such as a Longbow or a Hornbow. Barrage will recycle just in time for your attack to finish, allowing for this skill to be spammed indefinitely. This also means that combining with an IAS generally leads to less efficiency. " No. Barrage has a recharge time, not a cast time. Any attack skill that doesn't explicitly state a cast time (like, for instance, Savage Shot, Distracting, Needling, etc), has the cast time of your weapon's refire. What you're saying is true of Needling Shot and Quick Shot because they say they cast in 1 second (less than the fastest bow, 2 seconds).

What that wiki article is saying is that on a Short or Flat bow, the refire rate is fast enough that by the time Barrage is ready to fire again, your bow is halfway to firing an ensuing autoattack shot.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Bows like any other weapon are an instrument they only deliver the damage.When you take all your skill off your bar you will deliver the same amount the bow is designed for the same can be said about spear with no skills.Bow don't do deep wound cause there is no skill that does it unlike spear,sword and axe.Hammers don't even cause dw.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Age, have you even looked at the skill lists?
Crushing Blow is a hammer deep wound. In fact, every weapon except the bow can cause a deep wound.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

it just seems to me the only great dps ranger bars out there always are either Barrage with Splinter weapons and something, or Glass Arrow with something, But other classes like Warrior, Assasins, Paras can have many differant skill bars and still have a good dps.

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Quote:
Originally Posted by Lourens

a Hornbow is good if u use it with an attack skill like barrage , refire rate with all bows is then the same
WRONG!!... read above posts

Quote: Originally Posted by Lourens and a ranger is a ranged combatant not melee so stop talking about melee combatants go talk about paragons then If you look on the rest of this thread its already been done and the bow has been found lacking in damage compared to every other physical damage weapon INCLUDING spear. I was talking about conditions anyway.

And why is comparing ranged damage to melee damage so bad? why would bow be over powered if they were somewhat on par with melee weapons damage. Sure you dont have to run up to your target to kill it but it still susceptible to all the counters to melee. A bow will never have the same attacks rate as a melee weapon such as a axe, sword or daggers; even if the refire rate was adjusted a little. And arrows can be dodged a swing of the sword cant.

Quote: Originally Posted by Lourens

and i dont think u got much condition removal in PvE honestly Youre right, I was thinking more in terms of PvP, but then again this thread is about PvE ....

Quote: AAAAACHOO

*sniffle* Sorry, I'm allergic to bullshit.

Miss Mikame

Miss Mikame

Ascalonian Squire

Join Date: Sep 2007

The Fergalicious [WoW]

R/E

This is quite a controversy.
Bows and melee is like apples and oranges - you cant compare the two.

Honestly i think such can be summed up in two Points.

1 is balance
Bows are Ranged thats a fact. you stay out of the battle able to dodge things with ease and generally are not worse for wear.
the flipside is that bows "have slightly less damage" (i say that because of basic physics -a projectile slows over distance) and theyre easier to dodge moreso for a shortbow than a long or recurve bow.

2 is how you play
They also have neat features like being able to hit someone down below you - you cant do that with a sword.
The oposing party can hammer you with spells etc before you have a chance to even get close. Summons etc then your screwed.
In saying that theres good skill that let you snek up or get close quick. and if your a ranger and someone does then well you lose the inherent useful effect of being a ranger.
Being a ranger is like the FPS equivelent of a sniper.
some players like to runround popping shots off at anyone foolish enough to stray inside their scope, and others like to bust out with shotguns. its
how you like to play.
A ranger is kind of a utility as stated earlier, poping off shots to weaken the defence while your short range party members charge up the flank or whatever.

If you dont like that role then dont do it, quit your bitching and leave it for the pro's. cos thats what we're for. to watch your back while you charge.
Of course what ranger isnt useful without a few short range skills.
I prefer to mix it up a bit. the Assassins have some nice dagger wielding combos so again depends on how you play.

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Quote:
Originally Posted by Faer
*sniffle* Sorry, I'm allergic to bullshit. Oh really?

I was attacking level [22?] Grawl Monk in Regent's Valley
The key points to the damage:

Glass Arrows (preparation) - "I Am The Strongest" (Norn r6) - Asuran Scan (Asura r6)

Then, I used triple shot, followed almost instantaneously by savage shot. All 4 criticalled, and I'm fairly sure my sundering mod kicked in. Thats around 130-140 damage x 3 + 150 damage. 1 hit kill.

I would have taken a picture of it, but I was fairly surprised that the enemy had just disappeared, and the chance of 4 criticals is TINY.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

asuran scan and triple shot both have cast times. for triple shot, it's close to 2 seconds as it is a standard bow attack. therefore, you did not kill your target in 1 second.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Epinephrine
Age, have you even looked at the skill lists?
Crushing Blow is a hammer deep wound. In fact, every weapon except the bow can cause a deep wound. I usually play sword or axe warrior experimenting with hammer.
Originally Posted by iridescentfyre

Bad argument. Assassins can do all of that, but they have other drawbacks. They're predictable and painfully easy to interrupt, thus shutting down their attack chain for as much as 30-45 seconds sometimes. Assassins don't have anywhere near the defenses that Rangers (and Warriors) get, and finally Assassins cannot spread those conditions around using only Assassin skills. They apply them to one target quickly, kill the target, then they're out of the game til they recharge. As a Ranger with an "underpowered" bow, I for one do not envy Assassins. I dont see why people are always saying "sins pop in and kill a target and then they are out of the game for a bit while their skills recharge." If you watch most sins, they are NOT out of the game after they go through their combo, and if so its only for a few seconds, not that long. SOME do use builds with long recharges but a majority of those skill are shadow stepping skills which isnt really needed for a combo to be rattled off.

I dont know maybe Im wrong but whenever I see a sin in PvE or the arenas or AB(dont really do any HA or GvG so wouldnt know about there) they arent "out of a fight" after they go through thier combo.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

True, assassins have reasonably frequent combos.

I agree that the bow has good interrupting capacity; I disagree that it's a particularly great degen spreader - in that it's not the bow that does that. Apply Poison can be used with anything, granted the bow and spear are the only ranged weapons, hence their usefulness in spreading conditions. The bow skills themselves are largely lousy at spreading conditions, with the exception of crippling shot, and there are only two conditions that can be "spread" via preparations, one can be used with any weapon, bleeding can be spread either via Melandru's Arrows or Barbed Arrows. How often do you see bleeding being spread that way though?

Bows can inflict daze, cripple, bleeding, burning (via elites) and poison (via elite bow attack, or via apply poison for any weapon); daze and burning aren't spreadable, cripple is only via an elite, posion can be spread via apply poison by anyone.

Given how strong condition removal is, and the heal party-type skills that have become prominent (LoD, paragon skills etc.) spreading degen isn't really that strong - sure, it can help, but you are handing out heals to some extent versus condition removal, and the pressure is easily handled by most any team - I don't buy that it's particularly great.

Every other weapon can deep wound, all but hammers can bleed and cripple, only bows, daggers and spears give viable dazes really, unless you use Awe with a hammer, burning can be delivered by spears in a non-elite manner, Poison can be done via apply poison by any X/R, or by bows and daggers, weakness by hammers and axes (and any melee weapon via melee attacks), blind by hammers and daggers, hammers and daggers can KD, as can melee weapons via melee attack skills.

So, in the age of pressure via conditions being handled more easily and condition handling skills being buffed, which is handier - spreading a bit of degen or the ability to deep wound/knockdown? I get why bows don't have a deepwound - it'd make spiking with them so nasty, but paragons have deep wound at a range, and the assassins have gotten a ton of deep wound delivery systems.

To me, the condition argument doesn't wash. I'll agree that they disrupt effectively - that's certainly true. Distracting/Savage are what allows the bow to function in essence. Back before LoD and various other pressure relief skills spreading poison was powerful, now it's ok. Giving up an elite to spread bleeding is unlikely, and barbed arrows is simply inferior to apply poison.

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Bows are an underpowered weapon because Melandru gave us preparations, that we might fight more intelligently than the tanks and spinning tops of Tyria.

I mean, seriously, guys (who think they're underpowered), bows can be the best weapon in the game. Using a glass arrows hybrid, I managed to kill a hard mode enemy in one second. Admittedly, all four of my shots (triple shot + savage) criticalled, but even without the criticals I can consistantly deal a lot of damage.

And when I want a non-damage focused build, I can spread conditions far and wide, or interrupt every skill the enemy tries to use. And for those who say that any weapon can spread conditions with apply poison, have you ever seen a tank try and spread poison? They'd be running from enemy to enemy. Rangers don't have to move. Its just tab - space - tab - space - and so on. Plus, they can leave out apply poison, and use poison tip sig (yes, I know, a non bow skill) barbed arrows, and burning arrow. Or any number of combinations.

Bows are only underpowered if you don't use them properly.

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Quote:
Originally Posted by PureEvilYak
Bows are only underpowered if you don't use them properly. QFT. Rangers are deadly if used properly.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by PureEvilYak
I managed to kill a hard mode enemy in one second.