Mallyx

knight kev

Pre-Searing Cadet

Join Date: Apr 2007

Holland

Dutchmen of emania

W/

Quote:
Originally Posted by CHunterX
Angelic Bonder LFG (any quest) (Party Search)
! g l f bonder and hb gloom
*I invite myself* *get rejected INSTANTLY*
Angelic Bonder LFG (any quest) (Party Search)
! Starting Veil quest invite self need bonder, bip, sf, hb
*I invite myself* *get rejected INSTANTLY*

Sure would love to fight Mallyx before GWEN hits, but I doubt it will happen.
Try tanking as a para use the same skills as warrior but take ward of stability and stand your ground works perfectly

beerquaffer

Pre-Searing Cadet

Join Date: Aug 2007

PURR

A/

Was just thinking

maybe mallyx did not beserk because
there is secretly a time limit ?
and mr and misses hero did it within the hour

other reasons people stated were :
- weapons used
- team makeup
- where you fight him
- where everyone is when fighting him

any new news on defeating mallyx btw ?

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

GW:EN is out, so I doubt there will be new news soon. The other groups trying seem to have pretty much given up on even before Yesitsrob and Racthoh did it with paraway and heros and haven't had the energy to retry it.

Me and some friends were inspired by what they did and have used paraway successfully in foundry (no gate tricks, just took it in the rooms), veil and the city. Ravengloom seemed impossible because of hex shutdown, so we used balanced and our paragons as obsy tank. We only got our paragons ready yesterday, but feel confident we can handle the mobs before the priest head-on when we give it a try (maybe this weekend, though one friend still needs city and gloom -don't forget to take the mallyx quest when you do a part of it - ). At the moment we're all playing eye of the north though, after a week of trying and figuring out builds at DoA it's a nice change.

When we do go for him, we'll be sure to post our experiences in this thread.

P.S. I think partly due to this thread, alot of paragons in a team at the outpost draws alot of attention hehe

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

And Mallyx bites the dust again!



Nobody objected having his name in the screenie posted here.

As to the build, anything Yesitsrob and Racthoh have said about their build basically applies to how we did it too (chants, weapons, spirits, wards, spike targets out).

We failed once, at the second spawn as people got too focussed on killing and forgot to res

As to the summoning shadows, I don't even recall him using it (so he certainly did not spam it), he liked to spam wild bash (or something, the skill that knockdowns and tele's away), and he did like to bring his spirits back up

Having done this now has made something very apparent to me. I don't know how the testers beat him, but our group and Racthoh-Yesitsrob's group wouldn't have been able to do it this way without pve skills. So even though we did it, I do feel that something is not right about this as this means that by design with the skills available at the time of release it was impossible to beat him. I will stand by this until someone beats him without pve- or new gwen-skills on any bar.

My thanks to the team and Racthoh, Yesitsrob and their group for inspiring me, and same for Shan, if you hadn't taken me on that test run I would have never tried to make my own team (with more paragons tho :P ).

-Domina Spellbinder-

P.S. Mallyx has super-homing skills for squishies.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Congratulations.

On the glitch not activating. The only things I can imagine it being are the priest luring OR like has been said, a time limit. I'd be inclined to try it again some time but have to go through all the 4 areas again.

We've beaten him twice now with 2 rather different group compositions, we're almost convinced that it's to do with the priest being lured to outside the door somehow causing mallyx to use his skill a lot while the priest still appears hostile to him during the waves (even though he's way out of range). If such is the case then I believe this needs to be fixed, and also that anet needs to glue the priest to his starting location.

I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either.

I'd also like to try it on Hard Mode, considering how we approach the waves with a strong lack of AoE and huge armor buffs, I cannot imagine enraged being an issue and that in general the fight won't be a great deal different, only slightly tougher. Mallyx himself will probably still 1 hit once he's scored some DP (and myself and Rac generally run things with over 580 HP at the very least) - but again, ressing through deaths will not be all that different either .

Congratulations again.
_

On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it.

Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel.

We approach Stygian like this too. but that doesn't have the physical shutdown that Gloom has, so splinter weapon causes for pretty incredible explosions

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Grats Dominia. Yeah the test runs were fun, glad they helped(even if some were a little odd).

I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I.e that Mallyx is designed to counter certain aspects of play(hexes,conditions and enchants) all of which makes professions which use them bascially useless or reduced to trying to make up for a weakend primary other one. This is the most basic fundimental flaw in the whole design of this encounter.

I've a few ideas to try out to prove myself wrong, but alas everyone is Gwenning so it'll be a while to find people willing to spend time to try stuff; but honestly the above build seems tailor made to counter him, which means profession exclusion again.

re: the priest Not sure they can fix him in place, without writing special AI for him, as when he is moved he follows the same AI as any other NPC(moves to cast on an ally or foe), but when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.

Curtis and co are no doubt in full on bug fix mode for Gwen, so I doubt this will be looked at anytime soon(watch me be proved wrong 10 seconds after this ) but it does need a complete fresh look as one should not need PvE only skills or to be excluding professions to win. It should be a challenge of tactics not of build wars. - Soap box over - lol

Grats again

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by yesitsrob
On the glitch not activating. The only things I can imagine it being are the priest luring OR like has been said, a time limit. I'd be inclined to try it again some time but have to go through all the 4 areas again.
Quote: Originally Posted by Shanaeri Rynale when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx. We lured the priest away.... we failed on the last mob and our monk was convinced it was luck that got us that far so we decided to go for a slightly different approach. We didn't lure him far, just a little up the hill. But we didn't have a dedicated tank while we cleared any of the mobs, we all tanked with the monk hanging a little in the back.

As for time, I checked after the first time we reached him, we took 50 minutes, forgot to look the second time, but it will probably have been a little faster. Both times he didn't spam summoning shadows.

I think that if the priest was unable to move it will just add to the difficulty

There was a bug-fix concerning Summoning Shadows between the first time you guys tried and the second time you guys tried, maybe it actually solved the problem

I think there are just very few people trying to slay him now, as there has also been no feedback concerning the Summoning Shadows bug from others who tried earlier in the thread.

Quote: Originally Posted by yesitsrob I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either. This was after the TNTF nerf, we used it on only one paragon. We used 2 Save yourself spamming paragons though.

Quote: Originally Posted by yesitsrob
On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it. Indeed. We tried AoE in Foundry, but having 15 dementia's going enraged on you or having multiple despair titans at the same time makes for big problems. In city you need to bring at least one caster to take out the margonites on the wall.

foundry:

2 elites for condition removal + purifying finale

city:

2 elites for hex removal

Quote:
Originally Posted by yesitsrob
Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel. Vocal is City, but with blurred vision and soothing images being at the bottom of an amazing hex stack we decided to tank our paragons through, one at a time.

Quote:
Originally Posted by yesitsrob
We approach Stygian like this too. but that doesn't have the physical shutdown that Gloom has, so splinter weapon causes for pretty incredible explosions Stygian:

Bring bonds.

For city, foundry and stygian it went about as fast as a good balanced group and was really enjoyable to do. I enjoyed doing foundry without gate tricks the most

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Shanaeri Rynale
Grats Dominia. Yeah the test runs were fun, glad they helped(even if some were a little odd).

I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I.e that Mallyx is designed to counter certain aspects of play(hexes,conditions and enchants) all of which makes professions which use them bascially useless or reduced to trying to make up for a weakend primary other one. This is the most basic fundimental flaw in the whole design of this encounter.

I've a few ideas to try out to prove myself wrong, but alas everyone is Gwenning so it'll be a while to find people willing to spend time to try stuff; but honestly the above build seems tailor made to counter him, which means profession exclusion again.

re: the priest Not sure they can fix him in place, without writing special AI for him, as when he is moved he follows the same AI as any other NPC(moves to cast on an ally or foe), but when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.

Curtis and co are no doubt in full on bug fix mode for Gwen, so I doubt this will be looked at anytime soon(watch me be proved wrong 10 seconds after this ) but it does need a complete fresh look as one should not need PvE only skills or to be excluding professions to win. It should be a challenge of tactics not of build wars. - Soap box over - lol

Grats again I agree, it's not a good challenge at all, if approached correctly it's barely a challenge at all. Just that if you face him with things he completely specs against it's close to impossible (if you use them things anyway).

I like some of the GWEN mobs - while on NM they don't offer much of a challenge there is potential for a challenge, the dwarven mobs in slavers exiles with Hard Resses and Dual classes, and generally decent builds is good. Same goes for the Charr - they are hardly difficult in NM but the idea behind it makes for a much more interesting challenge that a big monkey you can't prot spirit or hex up. They could have just made him an encounter where you simply do more than straight up DPS

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

I agree on both counts. Gwen mob skills are way better, more balanced and require more than just TNH. Looking forward to HM with these style mobs. DoA could really do with a Gw:en style makeover. That'd make it one of the most fun areas of the game, as opposed to an area people just go to farm as the areas are so build and profession specific it's no fun.

K Westgate

Pre-Searing Cadet

Join Date: Jan 2007

DVDF - Blu Ray

Mo/

I wanted to thank my team for inviting me along on the last leg of their DoA adventure. It was great fun, and really satisfying to beat Mallyx without any tricks and with classes that were some months ago considered unsuitable for Domain of Angish. I know they put in a lot of work, thanks! I must confess I'm going to be dining out on the fact that I beat Mallyx by playing a build that I had only previously played in GvG and HoH.

And thank you for Yesitsrob and Racthoh for sharing your ideas here, which in turn inspired our team.

I think it says how much it it is worth re-thinking skills and builds. There is more than one way to beat DoA and Mallyx.

I'm certainly interested in playing more DoA; maybe when the initial flurry of excitement with Gwen has died down a bit.

Quote:
Shanaeri Rynale wrote: I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I wonder if it's possible to play a Assassin (that can still fight v Mallyx, without using hexes, conditions or enchants) ?

About the Gwen mobs: My experience of Gwen so far is that quite a few enemies have 'borrowed' builds from tried and tested HA builds, and thats one of the things that makes them interesting to play against. I also think that PvP tactics and build ideas play a part in beating elite areas of the game like DoA.

Thanks again to the team.

Kyrinda

Draxar

Draxar

Pre-Searing Cadet

Join Date: Jul 2007

Poland

Srebrna Horda [SH]

P/W



Mallyx killed again !!!

With friends from my guild, and 4 hero: 3 Paragons and one Ranger.
Build inspired from previous mallyx kills, but without any pve sunspear/kurzicks skills like TNTF or SY, with little help from consumables form GW:EN and candys, run last about 1 hour total.
I was E/Rt and Sir Wrzosek air spike ele.
Mystic Lilith as LoD infuse monk and Grzałek W/Rt with sword build.
Hardest part was the last wave of demons

Thanks goes to - my team , Yesitsrob and Racthoh and all on this thread for inspiration

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Congrats!!

Hope this thread is an inspiration to more and brings some life back into DoA.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

gratz to evr1 who beat mallyx after all nerfs

its rly nice to see ppl bringing innovative builds instead of running the same old boring holy trinity build, the only thing that bothers me alittle is the fact that theres no room for mesmer in citadel team again. i mean it would be easy to fit mesmer in as an air spike or channeling spike or smth else, but i saw no1 with mesmer skills... its slightly disappointing

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Beat him tonight, to complete my elite mission monument set. We used a Dervish instead of warrior for the main tank. Still used multiple paragons etc. Which I guess will become the new cookie cutter for killing him :~ Everyone used Melee weapons, and the summoning shadows super spam was nowhere to be found. He used it every 20 seconds or more as he should, allowing us plenty of time to kite, cast and attack. Unlike the last time where he spammed SS every 7-10 seconds. I'm pretty convinced that all players with melee weapons is part of the key to preventing Summoning shadows rage.

I still stand by what I said about being profession limiting. I played pretty much a rit build and would have loved to fight him the mesmer way(I did sneak in a few interupts here and there).

A tactical fight of the same intensity would be amazing, one where any profession can really contribute and that changes with every encounter. I guess they call it PvP. I hope Anet learn the lessons from this encounter and the GW2 will be more along the above lines than DoA. Anyway, thanks to the team let a mesmer join and hopefully help.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

yeah...I've beat it a couple times now. The paras and rits are kings now.

:P

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

I don't have Factions but I want to try DoA (namely Mallyx) on my Warrior, is it possible for me to make a viable build against him?

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Warriors are very good for the encounter, yes. And I agree that Ritualists and Paragons are extremely solid for it.

Many congrats Shan. Especially on having all the conqueror monuments. Still got FoW and UW to do myself - though due to the issues with them I'm going to avoid them for now

It's funny how the Paragon heavy build is becoming quite the norm for the Citadel fight, yet isn't for the other areas. When really, in everywhere except Ravenheart Gloom (Shields Up / Protectors Defense) it's extremely nice. Actually made Stygian Veil a lot more tolerable for me . I hate Ravenheart Gloom

One thing to think about is, when it comes to Mallyx himself... you only really need some form of DPS to kill him. Really if you wanted to after killing the margonites and torment creatures he spawns well.. you could wand him to death (ok maybe his health regen is a bit high but you don't really need to do anything except straight forward damage to him) - With that in mind you probably only need about 2 people to actually damage him. Which means, the rest of the party could probably be specced into just dealing with the waves, which with the Para build people have been running is probably more of a threat than Mallyx himself, so maybe people could run curse necros, and whatnot... they'd just be pretty ineffective against Mallyx himself, but like I said.. how many people do you really need to just hit him

Good job again.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Thanks Rob,

I wondered about doing the FoW and UW ones also, I was going to wait like yourself but thought what the heck, I may as well see what happens. I think it'll take Anet a while to fix(esp as it seems random) and I wanted to get Shan 'done' so I could move onto my other chars and get them through Gwen.

As for the encounter. It was fairly intense and I can see why a PvP approach is very much needed here. The waves were the ones that gave the most pressure, and once they were gone we knew we had the team and build to kill him

As for Mallyx, it was pretty much just a kite, follow calls and watch his health drop. A quick diversion to kill the mobs and back on him and the spirits again.

Tbh Urgoz back in the days before EoE, and the serpents healing him(very early factions. I think they changed it within 2 weeks of Factions release) was probably more of a challenge, having to keep one serpent shut down and interuppted while avoiding the pop ups was a great test of kiting and skill. Also, Kannaxi pre knockdown and gank strategy. I Kinda miss it tbh

I've no idea why multiple paragon builds have not caught on more. I've cleared fow, done loads of stuff with paragons and the class never ceases to impress me.

I've been thinking about what other builds and professions are viable there, The Dervish was a stand in warrior with warrior armor buffs and non enchant sythe attacks and was'nt that squishy as we had a dedicated warder and I carried the Vanguard Standard of Courage for when the wards were down. I think pretty much the entire party was at the armor cap most of the time. I think people underestimate the benefit of high armor and buffs at their peril.

I've not played an assasin very much so i'm unsure how an assasin could fit into the team, although if you buff them up enough they could probably survive. An A/W would be best I think, with their fast attack speed being able to build adrenaline quickly. Playing ones secondary profession because ones primary does'nt fit does feel like jamming square pegs in round holes though. E.g I played mostly rit, if the team had been a pug and not guildies/friends then they would have taken a rit and not a mesmer.

One build I wanted to try was 5-6 monks, using smite spikes (non enchant and aoe ofc), wards and direct heals(lod, infuse etc). It probably would'nt work but it would be fun to try. I guess I want to try and open it up so that the paragon etc build does'nt become the defacto cookie cutter and therefore stifle development.

The build we ran had 3 para(2 heroes) and a dervish so DPS on Mallyx was quite high. The issue with reducing DPS is one of pressure I think. The longer the encounter goes on, the more pressure builds up on the prot and healers, so it becomes a race.

Anyway enough of my rambling, thanks again.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

I am convinced that he is the way he is for a reason, and that is he is not supposed to be beatable.

I think he is essentially a trap for cheaters/exploiters;

If someone does beat him it sends a red flag alert to Anet. The persons whom beat him are questioned on their cheat/exploit, and either warned or banned for cheating/exploiting because that is the only way they could have beat him.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Cobalt
I am convinced that he is the way he is for a reason, and that is he is not supposed to be beatable.

I think he is essentially a trap for cheaters/exploiters;

If someone does beat him it sends a red flag alert to Anet. The persons whom beat him are questioned on their cheat/exploit, and either warned or banned for cheating/exploiting because that is the only way they could have beat him. He's beatable now. I've beat him, I haven't been questioned.

neo the tyrant

neo the tyrant

Frost Gate Guardian

Join Date: Jun 2007

Balamb Garden

TIGG

Me/

/agree
IM pissed at that, i just got to mallyx thismorning and i cant get a pug no one is there.
A-NET change this please, make it 10-12 people group fpr mission =D

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by neo the tyrant
/agree
IM pissed at that, i just got to mallyx thismorning and i cant get a pug no one is there.
A-NET change this please, make it 10-12 people group fpr mission =D I fail to understand how making it 10-12 people would make it easier to find a group in an empty outpost.

Zabe

Wilds Pathfinder

Join Date: Oct 2006

In world with nothing to do except poker

W/Rt

Quote:
Originally Posted by Effendi Westland
I fail to understand how making it 10-12 people would make it easier to find a group in an empty outpost. Well, 3 players + rest heroes, the mass of heroes would replace the AI loss of them compared to pugs.

Ghryphon

Ghryphon

Lion's Arch Merchant

Join Date: Jul 2007

Iowa, United States

LOD

Mo/

/agree
increase group size or reduce the impossibility of beating him, either way, fix this

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Guys. It's very very doable now. Just rip Robs build and you're good.

Load up on paras, don't take enchants.
Take your SS and Kurz/Lux skills.

GG. He's little challenge now. TNTF is so grossly overpowerful it to me is more potent than pre-nerf SoL.

thor thunder

Lion's Arch Merchant

Join Date: Sep 2007

Mass

Cellestial Guard

W/E

Quote:
Originally Posted by Snow Bunny
Guys. It's very very doable now. Just rip Robs build and you're good.

Load up on paras, don't take enchants.
Take your SS and Kurz/Lux skills.

GG. He's little challenge now. TNTF is so grossly overpowerful it to me is more potent than pre-nerf SoL. yeah we all know its do able with those builds.. but for ppl like me/other's that dont play 24/7 and grind are asses off to get enof kuz/lux to get/use those skills is stupid.
the fact that only ONE set of builds work against this guy..is dum enof.
my point is that it is stupid that you have to either have played ten zillion hours to get the factions and experiance and skills or a GLiTCH to beat him is just pathetic.
and after ALL that work it will count for nothing cause after you get your cute little tormented weapon it goes down the trash when GW2 comes out and at that point beating Mallyx counts for VERY VERY little. might as well start saving up for those destroyer weps there the only ones that make a differnece but i dout it will actualy do much for your game play in GW2 cause then there would just be no balance.. but we all know how good Anet is at balance..

i tryed it ONCE and found my self in Raven/Cathedrel next day... never to try it again.

also like what the hell are assasins gana do? thro rocks at him..? anti ench makes derv/assasins next to useless.

Saddly enof bosses like this make me want to start paying 15$ a mounth for WoW at least there bosses give stuff!. besides the quest what else does mallxy give..?

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

I'm pretty sure shan didn't use Luxon/Kurzick skills...

You don't _need_ them at all.

Like really.. Save Yourselves armor bonus only has any relevance if things hit you in the first place... and considering with none pve skills you can get a decent 25% block rate without enchants via passive defense and +24 armor vs elements. Not to forget you can actively prot things with Weapon of Warding and the fact things don't actually hit you that hard unless you enrage them anyway.

It's not rocket science.

I can't remember what we ran 3rd time but it was pretty random.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by thor thunder
yeah we all know its do able with those builds.. but for ppl like me/other's that dont play 24/7 and grind are asses off to get enof kuz/lux to get/use those skills is stupid.
the fact that only ONE set of builds work against this guy..is dum enof.
my point is that it is stupid that you have to either have played ten zillion hours to get the factions and experiance and skills or a GLiTCH to beat him is just pathetic.
and after ALL that work it will count for nothing cause after you get your cute little tormented weapon it goes down the trash when GW2 comes out and at that point beating Mallyx counts for VERY VERY little. might as well start saving up for those destroyer weps there the only ones that make a differnece but i dout it will actualy do much for your game play in GW2 cause then there would just be no balance.. but we all know how good Anet is at balance..

i tryed it ONCE and found my self in Raven/Cathedrel next day... never to try it again.

also like what the hell are assasins gana do? thro rocks at him..? anti ench makes derv/assasins next to useless.

Saddly enof bosses like this make me want to start paying 15$ a mounth for WoW at least there bosses give stuff!. besides the quest what else does mallxy give..? Please, use real english next time. It helps. Don't say stuff like enof, gana, or shortened english.

There are several things you can do against him. Paragons just work really well against him, and so does SY! and TNTF!

Mallyx gives you gemstones. And a green item.

And yes, Dervs and basically useless and so are assassins.
But then again....when have they ever actually been desired in PuGS or missions? :O

I SileniuS I

Krytan Explorer

Join Date: Sep 2007

Mo/E

can anyone maybe post a build for mallyx? if it isnt so much trouble, for paragons at least.

tnx in advance

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by Snow Bunny
And yes, Dervs and basically useless and so are assassins.
But then again....when have they ever actually been desired in PuGS or missions? :O


Very useless indeed. 6/8 dervish skills. Assassin will also work (moebius, death blossom).

Quote:
Originally Posted by thor thunder
yeah we all know its do able with those builds.. but for ppl like me/other's that dont play 24/7 and grind are asses off to get enof kuz/lux to get/use those skills is stupid. I'm pretty sure Racthoh has only rank 4 or 5 in Kurzick, which only increases SS with 1 second compared to rank 1. I'm also pretty sure someone posted a screenshot in the thread using hero paragons, so they didn't have access to pve skills like TNTF.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by I SileniuS I
can anyone maybe post a build for mallyx? if it isnt so much trouble, for paragons at least.

tnx in advance You can find plenty of the paragon builds used by people that did mallyx if you check a few pages back.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Only rank 4 indeed, were I to grind to get the whole 5 seconds I could maintain the 100 AL with Focused Anger and For Great Justice!.

Now we need a picture of an assassin by the corpse, and the world can be happy.

I SileniuS I

Krytan Explorer

Join Date: Sep 2007

Mo/E

so, 2 paragons have defensive anthem and 1 has focused anger or is the build slightly different? looked at older builds but never have the three paras on display together

Pericles

Pericles

Frost Gate Guardian

Join Date: May 2007

[GoD]

R/

Hey,
this thread is awesome and because i only have my ranger in the gate of anguish, i'd like to know what exactly is a ranger's 'role' in the team, a build would be nice as well. I've already seen a few screens here where a ranger was in the team and i'm interested in what build he ran so if anyone could do me the favor of giving me the build+info that would be very nice
thank you in advance.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by I SileniuS I
so, 2 paragons have defensive anthem and 1 has focused anger or is the build slightly different? looked at older builds but never have the three paras on display together
Paragon basics:

2-3 attack skills + aggressive refrain = good constant damage. With the limited amount of paragon attacks that do not inflict conditions available it's not a tough choice what attacks to bring. Enemies use block stances so wild throw on one paragon can help.

This leaves you 4 !! skills that can be very flexible and depend heavily on the team. Add "Go for the eyes", Anthem of Envy and the damage increases. I think we used 1 copy of anthem of envy and 2 x "Go for the eys". You still have plenty flexibility left and I don't think anybody who has done this has used the exact same paragon builds. We had a warder so we took one copy of defensive anthem, had the save yourself spammer take focussed anger and the last paragon had anthem of fury. On our first run I think we had a paragon with expel hexes intead of anthem of fury. We had one of our paragon use motivation shouts and finale's as we were lacking healing. But all this depends on your team setup, with an infuriating heat ranger focussed anger is redundant.

Quote:
Originally Posted by Pericles
Hey,
this thread is awesome and because i only have my ranger in the gate of anguish, i'd like to know what exactly is a ranger's 'role' in the team, a build would be nice as well. I've already seen a few screens here where a ranger was in the team and i'm interested in what build he ran so if anyone could do me the favor of giving me the build+info that would be very nice
thank you in advance. If you want to tackle DoA with pugs you will probably need to conform to the cookie-cutter build in order to get decent teams. The wiki-build lists Obsy warrior, 2 x SF ele, SS necro, BiP necro, HB monk, SB monk, Bonder monk, however do not be despaired if your class falls out of this list. Ritualists can take a nukers role, Mesmers can play SS, Paragons can sub for HB in certain areas, SB in others (tho the role of SB is then replaced by additional healing) and any class can obsy-tank.Rangers in your case can perform the role of BiP (blood is power, blood ritual, symbioses, edge of extinction, brambles - have a 55 hp armor set, +20% longer enchantments weapon/staff also very usefull).

As for Mallyx and our teams in the other areas we used either a barrage ranger, an infuriating heat ranger (with either wards or additional damage), depended mostly on if we had a ritualist player available.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

Congrats on the Mallyx win and better yet on getting a team together in DOA. Since GWEN has come out and the new DOA cookie cutter builds, DOA has died. Last time I looked there were about 5 people at the Gate of Anguish.

I have like two full gemsets I have yet to cash and 3 more toons (my tank completed it, see earlier post) yet to finish Mallyx (Necro, Ele, and Monk), but it is very difficult to find a team (not to mention a proper team). Mallyx now is not the issue with the builds, really, its the 18 groups ahead of Mallyx. There the armor protection skills, high HP and DPS, and not enraging everything is helpful.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

I do not look forward to doing DoA now for the statue, because the place is deserted now. And only 2 other people in my alliance expressed interest in doing it =/.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Racthoh
We're estimating we can do all four zones in about four hours Or maybe less, if I do something other than mash the LoD button repeatedly until the end of eternity.

LoD LoD LoD LoD LoD LoD LoD LoD LoD LoD LoD LoD LoD LoD WHY IS NOTHING DYING LoD LoD LoD LoD LoD LoD LoD LoD LoD LoD

/sigh

I blame Rob for the Dunkoro thing. Stupid monk hero, stealing my LoD glory...

thor thunder

Lion's Arch Merchant

Join Date: Sep 2007

Mass

Cellestial Guard

W/E

Ok i know Rits are very useful and there are plenty of options but Rits are very rare finding/haveing one able to get to mallxy is very rare, if you have one in guild/friends list or own one thats great but what about the other 99% of the people.. im shur 5 rits cant run the many ppl who need/want to go to it..along with the other classes its very hard to get a group like that.. ever tryed a pug o yeah there imposible.. my guild is a pve guuild and we manly stay in GW:en stuff like bloodstone (less then 10-20min run for ~1green 1 gold and mats from hidden treasers) = more money a min then mallxy ever will be. yeah greens mats are nice but u can get same state stuff else wear and mabey even a gold or 2.. with all the time needed to do malllxy its really not worth it Imo.
If they changed mallxy to a kinda easy kill but takes forever and good planing then it would be good fun but right now its either own or be owned.


"Please, use real english next time. It helps. Don't say stuff like enof, gana, or shortened english."
first off i cant spell its just not one of my talents i cut words short cause i onistly cant spell them lol, second il type how the F**K i want to, who are you my mom? must be a mother never seen a guy care how ppl type wth..? you dont like me dont resort to chilish flame to get it out grow up and move on.