Mallyx
knight kev
Quote:
Originally Posted by CHunterX
Angelic Bonder LFG (any quest) (Party Search)
! g l f bonder and hb gloom
*I invite myself* *get rejected INSTANTLY*
Angelic Bonder LFG (any quest) (Party Search)
! Starting Veil quest invite self need bonder, bip, sf, hb
*I invite myself* *get rejected INSTANTLY*
Sure would love to fight Mallyx before GWEN hits, but I doubt it will happen.
Try tanking as a para use the same skills as warrior but take ward of stability and stand your ground works perfectly
! g l f bonder and hb gloom
*I invite myself* *get rejected INSTANTLY*
Angelic Bonder LFG (any quest) (Party Search)
! Starting Veil quest invite self need bonder, bip, sf, hb
*I invite myself* *get rejected INSTANTLY*
Sure would love to fight Mallyx before GWEN hits, but I doubt it will happen.
Try tanking as a para use the same skills as warrior but take ward of stability and stand your ground works perfectly
beerquaffer
Was just thinking
maybe mallyx did not beserk because
there is secretly a time limit ?
and mr and misses hero did it within the hour
other reasons people stated were :
- weapons used
- team makeup
- where you fight him
- where everyone is when fighting him
any new news on defeating mallyx btw ?
maybe mallyx did not beserk because
there is secretly a time limit ?
and mr and misses hero did it within the hour
other reasons people stated were :
- weapons used
- team makeup
- where you fight him
- where everyone is when fighting him
any new news on defeating mallyx btw ?
Effendi Westland
GW:EN is out, so I doubt there will be new news soon. The other groups trying seem to have pretty much given up on even before Yesitsrob and Racthoh did it with paraway and heros and haven't had the energy to retry it.
Me and some friends were inspired by what they did and have used paraway successfully in foundry (no gate tricks, just took it in the rooms), veil and the city. Ravengloom seemed impossible because of hex shutdown, so we used balanced and our paragons as obsy tank. We only got our paragons ready yesterday, but feel confident we can handle the mobs before the priest head-on when we give it a try (maybe this weekend, though one friend still needs city and gloom -don't forget to take the mallyx quest when you do a part of it - ). At the moment we're all playing eye of the north though, after a week of trying and figuring out builds at DoA it's a nice change.
When we do go for him, we'll be sure to post our experiences in this thread.
P.S. I think partly due to this thread, alot of paragons in a team at the outpost draws alot of attention hehe
Me and some friends were inspired by what they did and have used paraway successfully in foundry (no gate tricks, just took it in the rooms), veil and the city. Ravengloom seemed impossible because of hex shutdown, so we used balanced and our paragons as obsy tank. We only got our paragons ready yesterday, but feel confident we can handle the mobs before the priest head-on when we give it a try (maybe this weekend, though one friend still needs city and gloom -don't forget to take the mallyx quest when you do a part of it - ). At the moment we're all playing eye of the north though, after a week of trying and figuring out builds at DoA it's a nice change.
When we do go for him, we'll be sure to post our experiences in this thread.
P.S. I think partly due to this thread, alot of paragons in a team at the outpost draws alot of attention hehe
Effendi Westland
And Mallyx bites the dust again!
Nobody objected having his name in the screenie posted here.
As to the build, anything Yesitsrob and Racthoh have said about their build basically applies to how we did it too (chants, weapons, spirits, wards, spike targets out).
We failed once, at the second spawn as people got too focussed on killing and forgot to res
As to the summoning shadows, I don't even recall him using it (so he certainly did not spam it), he liked to spam wild bash (or something, the skill that knockdowns and tele's away), and he did like to bring his spirits back up
Having done this now has made something very apparent to me. I don't know how the testers beat him, but our group and Racthoh-Yesitsrob's group wouldn't have been able to do it this way without pve skills. So even though we did it, I do feel that something is not right about this as this means that by design with the skills available at the time of release it was impossible to beat him. I will stand by this until someone beats him without pve- or new gwen-skills on any bar.
My thanks to the team and Racthoh, Yesitsrob and their group for inspiring me, and same for Shan, if you hadn't taken me on that test run I would have never tried to make my own team (with more paragons tho :P ).
-Domina Spellbinder-
P.S. Mallyx has super-homing skills for squishies.
Nobody objected having his name in the screenie posted here.
As to the build, anything Yesitsrob and Racthoh have said about their build basically applies to how we did it too (chants, weapons, spirits, wards, spike targets out).
We failed once, at the second spawn as people got too focussed on killing and forgot to res
As to the summoning shadows, I don't even recall him using it (so he certainly did not spam it), he liked to spam wild bash (or something, the skill that knockdowns and tele's away), and he did like to bring his spirits back up
Having done this now has made something very apparent to me. I don't know how the testers beat him, but our group and Racthoh-Yesitsrob's group wouldn't have been able to do it this way without pve skills. So even though we did it, I do feel that something is not right about this as this means that by design with the skills available at the time of release it was impossible to beat him. I will stand by this until someone beats him without pve- or new gwen-skills on any bar.
My thanks to the team and Racthoh, Yesitsrob and their group for inspiring me, and same for Shan, if you hadn't taken me on that test run I would have never tried to make my own team (with more paragons tho :P ).
-Domina Spellbinder-
P.S. Mallyx has super-homing skills for squishies.
yesitsrob
Congratulations.
On the glitch not activating. The only things I can imagine it being are the priest luring OR like has been said, a time limit. I'd be inclined to try it again some time but have to go through all the 4 areas again.
We've beaten him twice now with 2 rather different group compositions, we're almost convinced that it's to do with the priest being lured to outside the door somehow causing mallyx to use his skill a lot while the priest still appears hostile to him during the waves (even though he's way out of range). If such is the case then I believe this needs to be fixed, and also that anet needs to glue the priest to his starting location.
I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either.
I'd also like to try it on Hard Mode, considering how we approach the waves with a strong lack of AoE and huge armor buffs, I cannot imagine enraged being an issue and that in general the fight won't be a great deal different, only slightly tougher. Mallyx himself will probably still 1 hit once he's scored some DP (and myself and Rac generally run things with over 580 HP at the very least) - but again, ressing through deaths will not be all that different either .
Congratulations again.
_
On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it.
Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel.
We approach Stygian like this too. but that doesn't have the physical shutdown that Gloom has, so splinter weapon causes for pretty incredible explosions
On the glitch not activating. The only things I can imagine it being are the priest luring OR like has been said, a time limit. I'd be inclined to try it again some time but have to go through all the 4 areas again.
We've beaten him twice now with 2 rather different group compositions, we're almost convinced that it's to do with the priest being lured to outside the door somehow causing mallyx to use his skill a lot while the priest still appears hostile to him during the waves (even though he's way out of range). If such is the case then I believe this needs to be fixed, and also that anet needs to glue the priest to his starting location.
I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either.
I'd also like to try it on Hard Mode, considering how we approach the waves with a strong lack of AoE and huge armor buffs, I cannot imagine enraged being an issue and that in general the fight won't be a great deal different, only slightly tougher. Mallyx himself will probably still 1 hit once he's scored some DP (and myself and Rac generally run things with over 580 HP at the very least) - but again, ressing through deaths will not be all that different either .
Congratulations again.
_
On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it.
Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel.
We approach Stygian like this too. but that doesn't have the physical shutdown that Gloom has, so splinter weapon causes for pretty incredible explosions
Shanaeri Rynale
Grats Dominia. Yeah the test runs were fun, glad they helped(even if some were a little odd).
I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I.e that Mallyx is designed to counter certain aspects of play(hexes,conditions and enchants) all of which makes professions which use them bascially useless or reduced to trying to make up for a weakend primary other one. This is the most basic fundimental flaw in the whole design of this encounter.
I've a few ideas to try out to prove myself wrong, but alas everyone is Gwenning so it'll be a while to find people willing to spend time to try stuff; but honestly the above build seems tailor made to counter him, which means profession exclusion again.
re: the priest Not sure they can fix him in place, without writing special AI for him, as when he is moved he follows the same AI as any other NPC(moves to cast on an ally or foe), but when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.
Curtis and co are no doubt in full on bug fix mode for Gwen, so I doubt this will be looked at anytime soon(watch me be proved wrong 10 seconds after this ) but it does need a complete fresh look as one should not need PvE only skills or to be excluding professions to win. It should be a challenge of tactics not of build wars. - Soap box over - lol
Grats again
I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I.e that Mallyx is designed to counter certain aspects of play(hexes,conditions and enchants) all of which makes professions which use them bascially useless or reduced to trying to make up for a weakend primary other one. This is the most basic fundimental flaw in the whole design of this encounter.
I've a few ideas to try out to prove myself wrong, but alas everyone is Gwenning so it'll be a while to find people willing to spend time to try stuff; but honestly the above build seems tailor made to counter him, which means profession exclusion again.
re: the priest Not sure they can fix him in place, without writing special AI for him, as when he is moved he follows the same AI as any other NPC(moves to cast on an ally or foe), but when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.
Curtis and co are no doubt in full on bug fix mode for Gwen, so I doubt this will be looked at anytime soon(watch me be proved wrong 10 seconds after this ) but it does need a complete fresh look as one should not need PvE only skills or to be excluding professions to win. It should be a challenge of tactics not of build wars. - Soap box over - lol
Grats again
Effendi Westland
Quote:
Originally Posted by yesitsrob
As for time, I checked after the first time we reached him, we took 50 minutes, forgot to look the second time, but it will probably have been a little faster. Both times he didn't spam summoning shadows.
I think that if the priest was unable to move it will just add to the difficulty
There was a bug-fix concerning Summoning Shadows between the first time you guys tried and the second time you guys tried, maybe it actually solved the problem
I think there are just very few people trying to slay him now, as there has also been no feedback concerning the Summoning Shadows bug from others who tried earlier in the thread.
Quote: Originally Posted by yesitsrob I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either. This was after the TNTF nerf, we used it on only one paragon. We used 2 Save yourself spamming paragons though.
Quote: Originally Posted by yesitsrob
On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it.
Indeed. We tried AoE in Foundry, but having 15 dementia's going enraged on you or having multiple despair titans at the same time makes for big problems. In city you need to bring at least one caster to take out the margonites on the wall.
foundry:
2 elites for condition removal + purifying finale
city:
2 elites for hex removal
foundry:
2 elites for condition removal + purifying finale
city:
2 elites for hex removal
Quote:
Originally Posted by yesitsrob
Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel.
Vocal is City, but with blurred vision and soothing images being at the bottom of an amazing hex stack we decided to tank our paragons through, one at a time. Paragon basics: Quote:
Very useless indeed. 6/8 dervish skills. Assassin will also work (moebius, death blossom). Quote:
2-3 attack skills + aggressive refrain = good constant damage. With the limited amount of paragon attacks that do not inflict conditions available it's not a tough choice what attacks to bring. Enemies use block stances so wild throw on one paragon can help. This leaves you 4 !! skills that can be very flexible and depend heavily on the team. Add "Go for the eyes", Anthem of Envy and the damage increases. I think we used 1 copy of anthem of envy and 2 x "Go for the eys". You still have plenty flexibility left and I don't think anybody who has done this has used the exact same paragon builds. We had a warder so we took one copy of defensive anthem, had the save yourself spammer take focussed anger and the last paragon had anthem of fury. On our first run I think we had a paragon with expel hexes intead of anthem of fury. We had one of our paragon use motivation shouts and finale's as we were lacking healing. But all this depends on your team setup, with an infuriating heat ranger focussed anger is redundant. Quote:
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