Mallyx

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

This is primary example why such hard content is bad:

It shatters illusions of some players that they themselves are really good when they (obvious cream at top) tried and failed and then someone does it with heroes.

It is kinda like how people did THK in early prophecies days with henchines.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Good job i ever trust in rit and paragorn...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Shanaeri Rynale
In other words I don't doubt it happened, I just would like to work out how the main threat of Summoning Shadows was negated, as without as Mallyx is pretty easy.. Enjoy the acheivement, and I'm not meaning to take away from it one bit. All we really need is another group to go after him and see if he is still spamming the skill.

The only possibilities I could think of that would cause the Summoning Shadows spam are parties filled with low 60 AL targets. Since most/all other groups would've attempted him with a single warrior then 7 other casters compared to our group with only 3 60 AL members. We had a warrior raging in his face who wasn't hit that much, we killed the two spirits directly to his side right away then as Gaze of Fury recharged on Trub she dropped the other two, and a few times throughout the fight he managed to summon the spirits back so I made Goren take care of it. To say those spirits have a lot of health is an understatement.

Maybe Mallyx likes to spam Summoning Shadows if he detects a single hex on anyone's bar? We had a single skill that could've inflicted a condition on him, Merciless Spear, which was disabled after the torment group was killed. Mallyx was given a deep wound once and used consume torment but it didn't send him on a SS rampage.

In any situation all it takes is another group to go fight him and see if he is still acting the ways that were reported before we took him down. We did jump in game right after the server incident yesterday... maybe that fixed him?

Edit: After reading the other replies... we fought him twice and in both instances he didn't spam the skill so it would've been a 'lucky' spawn twice in that case. When I say for the most part he ran around and smacked a few people on occasion... well, he is a melee and I had originally thought he moved faster than normal (my earlier post suggesting Ward Against Foes and Make Haste!) but kiting does the trick. On top of Defensive Anthem chaining and Weapon of Warding so he would've had a hard time hitting to begin with.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

[email protected] and the troll crew on IRC.. Anyway..

Racthoh, thanks for getting this thread back on track and congrats again.

Interesting theory re the hexes on peoples bars. Does any other boss look at the players skill bar and adjusts their behavoir accordingly? If so that may have been the case here, but I can't remember anything else doing so.

I think I worked out the spirits had around 450 health, which is a lot more than their level would indicate,

I doubt the server reboot had anything to do with it.

It may have been the party composition, as we know targets are prioritised on health, armor and any enchants they are carrying. With the all xx profession teams we've found that aggro does act oddly with all professions of identical armor levels and near identical health.

I did notice that Mallyx seems to prioritise ressing spirits, did he get stuck in res spirit mode or use other stuff?

Yeah, another group would answer these questions. Hopefully that will happen in the next few days, so we can better predict Mallyx's behavoir.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

Quote:
Originally Posted by fenix
Seems to me like someone is grasping at straws to try and find a reason that isn't simply "I'm not as good as those guys". You fail to acknowledge that the success of the team that finally defeated Mallyx, who presumably was working as intended, made use of information provided by those you so casually dismiss. The fact remains that previous teams had to deal with non-stop SS when facing Mallyx directly. Regardless of what antecedent events/actions triggered the different versions of Mallyx, the successful team clearly wasn't contending with the same level of difficulty previous teams faced. That is not to detract from their accomplishment, and they are duly commended for a job well done.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

The AI reacts to all sorts of things.

Example. Shuriken Assassins will not use Shadow Shroud unless you have a Staff or Wand equipped. Things only Migraine spellcasters. I'm pretty sure Mallyx has some AI that makes him react to certain different situations, one of which that may cause his SS to be horribly glitched. He very rarely tried to res his spirits, he did it like once but didn't try much after that.
_

But it still surprises me that people haven't gone in with other builds and not had to suffer with the glitch, after talking to numerous people, and linking them to the Mallyx wiki page - means of defeating him seem pretty clear - obviously, enchants, hexes, conditions are completely taboo. Which leaves what? Spirits, Shouts, Weapon Spells - now to me, and others, this seemed obvious, the type of team composition to beat him and all... In however long the glitch to beat him was fixed I'm sure someone but us will have tried to face him with a selection of skills close to ours, and would have also beat him

So, I'd like to know, where people got the idea of 3 monks, a BiP, a Kevlar Equipped Warrior and Air Elementalists from. air elementalists? air.... elementalists.... - which is from what I hear is by far what most people go to face him with and I couldn't really think of a more horrible build really.

Monks without enchantments are horrible. Why on earth would anyone want 3 of them.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by fenix
It's simply a case of rob being good, and every one else being bad. Except me. I'm pro at PvE. Amazingly pro.

Right?
...
RIGHT?!

So anyway Rob, Rac... You scumbags... Why was a certain Monk not invi-- Oh wait, that's right. I don't play this game anymore. What a shame.

Cheers, good fellows, and good hunting. I'll see you guys in IRC at some point, where we can discuss why you are so good at teh gaemz.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Take a group of henchmen and swap your weapon between a spear and a sword and they will all move their positions. A rather annoying feature but just one of those things that the AI is programmed to do.

Quote:
I think I worked out the spirits had around 450 health, which is a lot more than their level would indicate. I was autoattacking for 51 on the spirits and critical at over 100 with my 9 spec in spear which would cause the bars to drop by a sliver. Even Goren's 16 axe would barely move it. Whoever on wiki wrote that Unnatural Signet is an effective way to take them down needs to be slapped.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
Originally Posted by yesitsrob
The AI reacts to all sorts of things.

Example. Shuriken Assassins will not use Shadow Shroud unless you have a Staff or Wand equipped. Things only Migraine spellcasters. I'm pretty sure Mallyx has some AI that makes him react to certain different situations, one of which that may cause his SS to be horribly glitched. He very rarely tried to res his spirits, he did it like once but didn't try much after that. Thats a distinct possibility. The sapping nightmares in the deep won't cast Chaos storm if everyone has a melee weaon, the spirit shepherds in FoW also react differently for the same thing.

Did everyone have a melee weapon equipped, maybe Razah was getting picked on because he was'nt? Most groups that went in to get him have been caster heavy. Then again others went in with several paragons. I wonder if in those instances the casters were picked on also?

If we can determine what makes him go mental, it'll help other builds and other team compositions succeed(which is the point of my questions).

Otherwise what will happen is the build above will become the new cookie cutter, and people will play it without understanding the mechanics behind it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Goren would've been the only one with a melee weapon. Razah had 60 AL and his pot. Trub with 60 AL had a speed boost, Rob had his shield/spear set for 600 health with more defense and only died when he wasn't able to kite as he opened Fraps.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Jin got picked on a lot, and she had a Bow, I think Razah got picked on more than her since he got DP's faster since he just got unlucky with landing out of healing range with Mallyx's wild smash.

My monk has a spear and shield equipped most the time and has around 640hp. I got killed at the end.

The above build should not become the new cookie cutter. After reviewing it it's just flawed in so many ways, it worked but it's not ideal at all.

We were running Focussed Anger AND Infuritating Heat which do not stack... We had a few other adrenal skills on the para but the Focussed Anger could probably have been replaced. - Consume Soul would just be really nice elite to have.

We were running 2 Defensive Anthems, which wouldn't have been that reliable. Since only 2 of our characters were guarenteed to really get the full benefit out of it (myself and Razah)

Goren's build was extremely poor compared to a Dragonslash DPS a bar a human warrior could run.

The ranger was just generally meh.

And Trub was just running her normal build, only really changed something out for Gaze of Fury. It would really be quite ammusing to see people in AD1 saying "Rt Barrager lfg citadel"

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Racthoh
All we really need is another group to go after him and see if he is still spamming the skill. We need to look if it is reproducable.
Could it be that Mallyx´s difficulty scales with the amount of real players in the group?

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

Quote:
Originally Posted by yesitsrob
...I'm pretty sure Mallyx has some AI that makes him react to certain different situations, one of which that may cause his SS to be horribly glitched.
This would be my guess as well. Weapon sets, armor, and health are the first things that come to mind for people to experiment on.

Quote:
Originally Posted by yesitsrob
...the Mallyx wiki page - means of defeating him seem pretty clear - obviously, enchants, hexes, conditions are completely taboo. Which leaves what? Spirits, Shouts, Weapon Spells, [Wards] - now to me, and others, this seemed obvious, the type of team composition to beat him and all...

So, I'd like to know, where people got the idea of 3 monks, a BiP, a Kevlar Equipped Warrior and Air Elementalists from. I refuse to give up on humanity and believe that no one tied the non-enchant/hex/condition skills to fighting Mallyx - they were mentioned a few times in this thread alone, though not seriously considered. The problem is that:

1) No one was prepared to actually plan out and execute a build of that type

2) The trinity has been engraved into the ignorant masses and they are not willing to go beyond that. Not even after what, eight months? The last build used to kill Mallyx, optimal or not, is likely to become the next cc for that specific purpose. One could hope that the experience of playing in an successful unorthodox manner would open players' minds but hoping for world peace would be effort much better spent.

And this next point is perhaps the most important.

3) Despite their severe limitations and flaws, Heroes make a far better team than the majority of players. If you have to ask why then you are part of that majority.

Grenths Entropy

Grenths Entropy

Banned

Join Date: May 2007

Edinburgh, Scotland

Guild Hopping [FTW]

Mo/

I have followed this Topic from the start and i am happy to see that Mallys FINALLY has been beaten, great congratulations to Yesitsrob, Racthoh, Mandy, 2xGeneral Morgahn, Razah, Goren and Jin
GG you three

Quote:
2) The trinity has been engraved into the ignorant masses and they are not willing to go beyond that. Not even after what, eight months? The last build used to kill Mallyx, optimal or not, is likely to become the next cc for that specific purpose. One could hope that the experience of playing in an successful unorthodox manner would open players' minds but hoping for world peace would be effort much better spent. I just had to quote that for truth

Once again Congratulations
Tane

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

many congratulations to all

lets hope me and my alliance mates can also produce such feat...

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by Racthoh
The only possibilities I could think of that would cause the Summoning Shadows spam are parties filled with low 60 AL targets. Since most/all other groups would've attempted him with a single warrior then 7 other casters compared to our group with only 3 60 AL members. Would make sense to constantly summon casters to pointblank range when there's a bunch of them, as opposed to a group of heavily armed and armored Warriors, Paragons, and Urn carrying Ritualists.

Now maybe if I was actually interested in the rewards and needed more money I would bother with DoA...

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

wow congrats to the team that beat Mallyx! From what u guys posted, as long as we find out how to prevent Mallyx from spamming SS at insane rate, many builds can kick his butt quite comfortably.

I just re-created new Paragon (1 with 15k armor set was deleted months ago) and you guys make me want to rush him to DOA as soon as possible.


Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
And Trub was just running her normal build, only really changed something out for Gaze of Fury. It would really be quite ammusing to see people in AD1 saying "Rt Barrager lfg citadel" I removed my running shoes for that!!
But on a personal note...I had a blast just getting there to do it!
The missions the snake dude FORCES you to do before you get there were challenging, and made one focus on their timing and use of skills available.
Rob kept us alive...even when I could hear his heavy breathing on vent...and muffled curses!
(biting his tongue when I wandered to far, and he wanted to say something Racthoh would make him regret later..oO)
The hardest part I found...were the dang Titans morphing into more annoying titans...grrrrrr.
The dryders were fun to blow up..as were the Margonites.
(I wonder...would light bringers gaze interrupt Mallyx?)
Enough of my ramblings...get in there guys..and kill them all!!
EDIT: Nice bow ass'n Burning Blade..
__________________
PvE Helpful Hint #347: Mallyx don't drop cookies...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I'll submit a couple other ideas to think about:

Racthoh and Rob's team probably kited the big purple monkey, which is rather effective against melee mobs of all sorts

Racthoh and Rob's team knows how to res dead teammates quickly.

I also wanted to ask how critical the Monk and Ranger were to defeating the mobs before Mallyx, because both of them seem pretty shitty for the big fight itself.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

I think what's missing from this thread, right now, is a little perspective. Racthoh and the other guys did something great in one way, did nothing in another way, and did something wrong in a third way... Allow me to elaborate:

What they did great:
* They killed Mallyx in the room, months and months after the last confirmed people who did it.
* They devised a nice resilient build that can take on the mobs of the citadel head on without moving the priest and so on and they did it fairly successfully.
* They devised a build that is based on non-casters, allowing Paragons, Rits and Rangers to stop moaning and get to Mallyx. They need to expand this perhaps into something they can use elsewhere (for the record, my Rit killed Mallyx before my ele, eons ago, I know, but getting your Rit through DoA is easy and has always been easy).
* Most importantly, they dared to hope and dream and try and not give in to the despair that is Mallyx. For that they are to be commended the most. Congratulations on a job well done.

What they did NOT do:
They did NOT fight the Mallyx everyone else in this thread has been fighting. If they had fought him, there would have been no Recovery, no Flesh of my Flesh, no Life no long casting of any sort or rezzing.

There are two possible explanations to this:
a) ANet fixed him in last Friday's update and said nothing in the update notes. We'll verify this as we try him again this week.
b) They did whatever it is that Curtis Johnson mentioned in the talk page on the wiki that causes Mallyx to not glitch on Summoning Shadows. They either stumbled into it by luck (maybe the type of weapons the casters hold, like melee weapons or something), and maybe they had an insider tip and they're acting like 4th grade children and not sharing.

It is not uncommon for ANet Devs to resort to insider tips to let the general public know about something in the game that people have not found out yet. Back when DoA first came out, we got an insider tip from someone who played with a Dev that if we did more areas in a row we'll get more rewards, which we did and posted the screenshots for and updated the wiki.

Whatever happened in their run (they got lucky or knew what they were doing), they did NOT face the problem everyone has been talking about. So, it's unfair and untrue that they succeeded where others failed, they did not try in the same place that others failed. It's like facing Rotscale who does not use Deathly Swarm every 2 seconds... It's not the same.

What they did wrong:
Is paint this as "We succeed where all the dumb PvE crowd failed." Divert the problem from its true nature into a question of leetness... "Are you guys leet enough to kill him like we did?"

There is (or was up until last week) a problem with Mallyx. Racthoh and his gang were fortunate to not face it and as a result got to kill Mallyx. Know that EVERYONE who has fought Mallyx over these past few weeks believes, beyond any doubt, that if they did not face a glitched Summoning Shadows they would have killed him as well. No question about it.

Some people fail to recognize that the last 3 weeks, everyone who has been trying him has been trying to kill him in the room, aggressively and without glitching him. We had builds that were not reliant on Enchants, relied on rit spirits and direct healing and no hexes or conditions. There was no lack of effort or sincerity on part of the others trying. To fault the others is a direct result of the arrogant tone of Yesitsrob's childish chest thumping and putting down of others.

They were not able to defeat the Mallyx that everyone else was unable to defeat, yet they act like they were (Racthoh and Yesitsrob both did not even know what Summoning Shadows is, they thought Jin interrupted it) . On principle, I do NOT want to know how they unglitched Summoning Shadows through some gimmick or another. I have no need to kill Mallyx for greens and what not (not even to prove my worth to Yesitsrob). I want him fixed. Maybe he has been fixed, we need to find out.

In the end, congratulations once again and thanks for sharing your build with everyone else. Showing class (instead of saying you're more skilled than everyone else) would have been more befitting, still what youy achieved, what you TRULY achieved, is admirable and worthy of recognition.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Curtis Johnson, the Dev who's been working with us on the wiki confirmed that no change was pushed through last Friday for Mallyx. So, possibility (b) above is all that remains.

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

Congratulations, you three. Very nicely done.

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

Congratulations guys, well done.

Now the question that needs to be answered is what happened to summoning shadows? This was the skill which caused all the problems in the first place. Why didn't they, unlike every other group, face this skill being spammed over and over again?

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Karlos
There are two possible explanations to this:
a) ANet fixed him in last Friday's update and said nothing in the update notes. We'll verify this as we try him again this week.
b) They did whatever it is that Curtis Johnson mentioned in the talk page on the wiki that causes Mallyx to not glitch on Summoning Shadows. They either stumbled into it by luck (maybe the type of weapons the casters hold, like melee weapons or something), and maybe they had an insider tip and they're acting like 4th grade children and not sharing. c) I'm flailing around trying to find an excuse for why they were able to beat him and I couldn't, and made this essay of a post to try to remind people of how important I think I am.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Grats !

.Racthoh's Faithful Shadow Assassin

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Absolutely zero contact from devs. I would like to think my word is enough to be taken seriously.

Quote:
They were not able to defeat the Mallyx that everyone else was unable to defeat, yet they act like they were (Racthoh and Yesitsrob both did not even know what Summoning Shadows is, they thought Jin interrupted it)
Oh I was well aware of what it was and was anticipating the encounter that had been described in the earlier pages of this thread. If anything we just got the skills mixed up since, afterall, this was the first time for either of us. I personally had been reading up heavily on all available discussion about Mallyx, youtube-ing for videos (which are all pretty bad for the record unless you want to watch how groups exploited Mallyx in the gate) and from that making builds/strategy. As Rob said, the thought of being the apparent 'first' is a good motivation.

EDIT: Ahh I see what I wrote on wiki and wasn't aware of it's activation time. My bad.

Quote:
They did NOT fight the Mallyx everyone else in this thread has been fighting. If they had fought him, there would have been no Recovery, no Flesh of my Flesh, no Life no long casting of any sort or rezzing. Need some clarification on the Summoning Shadows usage. Was he using it every 5-7 seconds or you were being teleported every 5-7 seconds?

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
Originally Posted by Racthoh
Need some clarification on the Summoning Shadows usage. Was he using it every 5-7 seconds or you were being teleported every 5-7 seconds? I believe it's teleported every 5-7s. I know I was trying to Fast cast rebirth at an FC of 11(just over 3 second cast), pretty much as soon as a team member died and was still being interupted. Others could not get a shelter off before SS was cast. So I would say he interupts every 4-7s. Since there is a 3 second delay I would say the latter.

I.e the entire team being teleported every 5-7s.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Ah I was under the impression he was using SS every 5-7 seconds so you'd have an 8-10 second window. That was causing me some confusion, thanks.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Thats what we thought also when we first got to him after the nerf, the build we were using worked better in hardmode so we figured the SS spamming was due to that, it took a couple of goes in NM to confirm what we were seeing and that it is indeed a bug.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
I also wanted to ask how critical the Monk and Ranger were to defeating the mobs before Mallyx, because both of them seem pretty shitty for the big fight itself.
Not that critical... on wave 18 I found myself having to heal an awful lot, and there were probably 2 other waves where I was actually having to do something that wasn't t + space + wand. For the main fight - before things got DP it generally took 2 hits for Mallyx to kill someone so being able to Infuse ir Heal Other them back to full health allowed them to get hit again.. The monk was probably more use in the Mallyx fight in that sense.... But such a good someone else could do obviously. In the main fight if I didn't cast at all in a wave we would probably have taken deaths, but that's probably to do with heroes spamming some skills unecesarilly and running out of energy.

The ranger again just really made the main fight faster. NR was just a random thing I threw on Jin since we had no hexes and conditions, and the IH, clearly for the deadly Visions of Regret + Major Adrenaline suicide. As far as the main Mallyx fight goes interrupts are key just to interrupt his laying of spirits. Jin did that, again something someone else could do... she only really had 2 skills that mattered against him. I had an Infuse, a Heal Other, and a Touch... If I had the Prot Spirit at my disposal there's a pretty good chance the fight wouldn't involve any deaths at all

Quote: To fault the others is a direct result of the arrogant tone of Yesitsrob's childish chest thumping and putting down of others. OOH.

Quote:
I know I was trying to Fast cast rebirth at an FC of 11 Sorry in advance if this come off as me questioning people again... but can I ask why Rebirth? As far as the main Mallyx fight goes I would want people that die to be up as quickly and functional as possible... On a primary mesmer you have some pretty excellent options available... Res Chant, Sig Return, Flesh (probably the best) - Rebirth would be the last res I choose. Even in the 18 waves fight

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Wow, they forgot to mention that oreo was there in spirit. Thats why he didnt cast all those skills. I supress stupid skills that cause death. OH OK!

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Yeah, the overall gap between pulls was around 7-8 seconds. That means he was using the skill itslef every 4-5 seconds. I recall vividly being pulled to him, getting up and (since he's my target) seeing him re-use it before I even got half an aggro bubble away.

I believe it has NO recharge time, I believe he uses it when the AI condition for using it is fulfilled. i.e. He sees us, he sees something that bothers him (someone with a caster weapon X feet away from him or something else), he uses it, hits his target, re-establishes the reason for using it, uses it and so on...

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Quote:
Originally Posted by Karlos
I think what's missing from this thread, right now, is a little perspective. Racthoh and the other guys did something great in one way, did nothing in another way, and did something wrong in a third way... Allow me to elaborate:

What they did great:
Racthoh is a Secret Dev of A-net and he typed /GODMODE

What they did NOT do:
Racthoh and crew didn't listen to the whining in this thread.

What they did wrong:
Racthoh and crew didn't follow the cookie cutter built and try to glich Mallyx.

Gj Racthoh and crew but I hate you with all my heart. Trub I secretly love you and want you to have my babies. ty gg Fix some errors in comments......

Just say gg and try to beat Mallyx without the glich.

Shinjinbukai

Shinjinbukai

Frost Gate Guardian

Join Date: Jul 2006

Palo Alto, California

Zealots of Shiverpeak[ZoS]

Mo/

DoA's difficulty should be lowered to that of the elite missions of Factions.

Sal

Ascalonian Squire

Join Date: Nov 2006

PWN

Mo/E

Quote:
Originally Posted by ryanryanryan0310
Fix some errors in comments......

Just say gg and try to beat Mallyx without the glich.
Awww , now see , your guild mates accomplish something extrodinary and you open your mouth and make them look stupid .


Tell ya what , go back and clean the toilets in the GH and wipe that brown stuff off your nose

madamesabina

madamesabina

Academy Page

Join Date: Jul 2006

USA

Multum in Parvo [DVDF]

E/A

Congratulations to Rob and company for defeating Mallyx.

Though it would be in the gaming community's best interest to discover why is it that Summoning Shadows was not used as often, or not used at all, during their battle with Mallyx. I implore everyone who posts in this thread to please refrain from hurling insults at each other and work on a more constructive endeavor: to figure out what factors cause Mallyx to use Summoning Shadows and formulate a working team build many players can use in order to kill him. Such a breakthrough would benefit more players than simply applauding Rob and his team while insulting Karlos and all the efforts of those who tried to defeat Mallyx since the July update.

John Ebridge

Ascalonian Squire

Join Date: Jan 2006

Amsterdam

The Myth Of Phoenix [Myth]

I noticed that Racthoh's group did not use Lightbringers Gaze.
Could it be as simple as that?

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
Originally Posted by yesitsrob
Sorry in advance if this come off as me questioning people again... but can I ask why Rebirth? As far as the main Mallyx fight goes I would want people that die to be up as quickly and functional as possible... On a primary mesmer you have some pretty excellent options available... Res Chant, Sig Return, Flesh (probably the best) - Rebirth would be the last res I choose. Even in the 18 waves fight For a couple of reasons, We had Glyph sac res chant for instant res, you need a rebirth in there somewhere just to fish people out of nasty mobs. Since so many mobs converge it's useful to do this asap(Don't want to be aggroing by accident) and also since you do need a teleport res somewhere in the build its better used on a profession in which energy regen is faster, is'nt required for tanking, healing or needs a large pool.

Towards the end of our testing(about 10 days ago) we were getting through the 17 waves flawless(excellent farm run btw) so I guess we could have switched in a better combat res, but it was an additional safety net that we were relcutant to discard.

One question that may have been missed in a previous, was the length of time his skills were disabled when interupted. Diversion did'nt seem to delay them by much(as witnessed by myself and other teams). Did distracting shot etc cause them to be disabled for a longer period of time than the standard stated recharge time?

Since SS has an instant usage time(it's like a shout timewise) I dont think even superfast Ai would be able to catch it, so i dont think Jin did interupt it.

Have any more groups tried this since last night?. It would be interesting to see if they met either a nasty Mallyx or a confused one.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

From what Curtis has said there seems to be something in our approach that stopped him from using Summoning Shadows. It's also something he isn't sharing because what it seems to be is something that will make him not use Summoning Shadows after the fix too... on the wiki he said he doesn't want to share because he doesn't want to discredit people that beat him after the fix too. We did ask that he tell us and he won't

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For a couple of reasons, We had Glyph sac res chant for instant res, you need a rebirth in there somewhere just to fish people out of nasty mobs.
Yeah we just ressed people up straight back into combat - But we only died to Mallyx anyway, and considering the way we actually did the 18 waves an out of combat res wouldn't have worked for us should we have died.

I couldn't pay attention to Mallyx as much as I would have liked to but Jin wasn't doing the best of jobs from what I could tell - He did get his spirits back up at times, but Mandy really kept on top of them.

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I noticed that Racthoh's group did not use Lightbringers Gaze.
Could it be as simple as that? Due to the way that Curtis isn't sharing details on it, I don't think it's going to be something quite so small as the weapons we have equipped or the AL of our targets anymore. While the SS is glitched, his reasons for using it really don't seem to be and he seems to have his reasons for not using it as frequently against us. I can't imagine LBG being the reason, but if it is everyone drop it because it's pretty bad anyway.

I'll try and convince Rac and Mandy to do DoA again, and we'll likely go in with more humans next time We still have the 4 areas to do again, but if we try different builds and he does go apeshit (lol) with his SS maybe it is something to do with build... If he doesn't, then maybe it really is due to how we approach him and what not....

Has anyone tried getting to him without glitching the priest? Maybe that is what causes him to do it... since that's really the most blatent thing we do different. And taking on wave 18 without a condi/enchant/hex heavy build is where our actual issue was - the day before anyway, we flawless it pretty convincingly now.

Whatever the case, there's something we did very right, even if we don't know what it is. And it's something by design, even if his SS is glitched, which is why we aren't being told. After reading the wiki discussion page on him the Dev's are being pretty brutal in their opinion on it and they aren't admitting that too much is actually wrong with it.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by yesitsrob
I can't imagine LBG being the reason, but if it is everyone drop it because it's pretty bad anyway.
We don't run Lightbringer Gaze in our builds usually. I think Shan brings it when he comes with us, but other than that, we don't feature it on our bars except maybe in Veil or something.

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Originally Posted by yesitsrob Has anyone tried getting to him without glitching the priest? Maybe that is what causes him to do it... since that's really the most blatent thing we do different. And taking on wave 18 without a condi/enchant/hex heavy build is where our actual issue was - the day before anyway, we flawless it pretty convincingly now. This seems like an obvious difference between how you guys do it and how the rest of us do. However, if you observe the priest when he is pulled away from harm's way (which I suspect you never have), then you'll see that he goes BACK to his original spot, then moves down in front of the door, just like a priest who was not pulled from his spot. i.e. there is no real way of telling the priest who was pulled from his spot from the one who wasn't.

Quote:
Originally Posted by yesitsrob
Whatever the case, there's something we did very right, even if we don't know what it is. And it's something by design, even if his SS is glitched, which is why we aren't being told. After reading the wiki discussion page on him the Dev's are being pretty brutal in their opinion on it and they aren't admitting that too much is actually wrong with it. Curtis already acknolwedged that SS spamming is an issue, and that they are fixing it. In fact, the fix might be out as soon as this weekend, however, I think the bigger issue is that the specs on Summoning Shadows are unreal.

I think when the Devs found out that he was being glitched at the door, they rewrote the mechanism for it so that he'd sense if people are hiding behind the door and pull them in regardless energy cost and what not (it used to be adrenal at first). However, I think Curtis recognizes that the AI they scripted for when he should use it has mistakenly included valid cases of people fighting inside. What he does not want to do is simply remove the door sensing AI and allow the old issue of him being glitched at the door to continue.

These are my guesses not Curtis' words, just so that we're clear.

As far as reproducing the glitch... As I said earlier, I do NOT want to find out how to "glitch" him so that he does not use Summoning Shadows. That's NOT a whole lot different than how it used to be (albeit fighting him without SS is obviously more challenging than Signet of Sorrow spamming him to death while he stand idle behind the door). I don't want to play AROUND the encounter I want to play the encounter. I want to see what Curtis had in mind to begin with. I think that's what everyone should be pushing for. Why do we keep trying to find new ways to glitch him and not fight him as he was intended?

I don't want to learn how to stop Urgoz from using Forest Binding, I don't want to learn how to stop Kanaxai from using Nightmare Refuge and I do NOT want ot learn how to stop Mallyx from using Summoning Shadows. I am sick and tired of avoiding the intended encounter. I am sure there are many who just want to get their greens/gems and get it over with and are curious as to how to glitch him. I have offered my insight on the matter and wish them good luck. We might try a run for curiousity's sake to see what it was, but if the new build comes out this Friday, then it's unlikely we'll do it before then.