Mallyx
TabascoSauce
He has close to 3000 hit points, and he can whack you for 300-450 depending on your armor. Getting close to him, as far as I have seen, does not work no matter what you do. Good idea though.
Thanks!
TabascoSauce
Thanks!
TabascoSauce
GloryFox
Quote:
The most successful build I have used against Mallyx as of now consists of 3 Paragons. They have instant cast times...you can't really beat that Snow Bunny you are the exception to the rule. I'm glad you have the resources to have your 3 paragons pulled through the missions to get to Mallyx. As it is when I'm in DoA and I see Paragons laughed at for LFG it hurts the moral. Yes I know paragons are an amazing class but until public perception is changed I don't see people saying "GLF paragons" in the DoA in the near future.
However if you ever need an extra Paragon for one of the missions please PM me in game.
And I hope its the Paragon that does kill Mallyx just to show the GW community that Paragons don't suck.
Dr Strangelove
Quote:
Originally Posted by TabascoSauce
He has close to 3000 hit points, and he can whack you for 300-450 depending on your armor. Getting close to him, as far as I have seen, does not work no matter what you do. Good idea though.
Thanks!
TabascoSauce Stack up TNTF, Stand your ground, protector's defense, and figure that he's going to use summon shadows on you anyway, why not get up in his face and try to AoE glitch him?
Thanks!
TabascoSauce Stack up TNTF, Stand your ground, protector's defense, and figure that he's going to use summon shadows on you anyway, why not get up in his face and try to AoE glitch him?
blue.rellik
Quote:
Originally Posted by Dr Strangelove
Stack up TNTF, Stand your ground, protector's defense, and figure that he's going to use summon shadows on you anyway, why not get up in his face and try to AoE glitch him?
Don't forget that you need to be able to take out a lot of demons before reaching Mallyx.
hyro yamaguchi
Just ritspike him
Shanaeri Rynale
Been tried, has'nt worked so far .
I wonder if the reason why it's not been fixed yet is because AN can't get to him without cheating
I wonder if the reason why it's not been fixed yet is because AN can't get to him without cheating
undeadgun
i say IWAYyyyyyyyyyyyyy
hyro yamaguchi
You probably could engineer an 8 man invinci-sin team.
It'd be slow nontheless.
Banish enchantment is a spell.
It'd be slow nontheless.
Banish enchantment is a spell.
Shanaeri Rynale
An update on the official wiki, Curtis Johnson is the dev who had a big part in designing Mallyx. Karlos is the same Karlos who posted on this very thread
You can read the whole thing here from http://www.wiki.guildwars.com/wiki/T...the_Unyielding
It does appear there is a glitch(1) in the AI for summoning shadows, likely part of modifications to fight the door glitching. (oh the irony) It is actually possible even now to have him not cast summoning shadows at all during the fight in the room, which is how we tested him(2). I'll want to talk to a few people before telling how since it could be (a) a spoiler and (b) influenced by how we fix it (btw, not the same as fixed before). I will say the design was not to require a fully targeted team to be built from level 0 to 20 to beat him(3). But He should (does) shake up conventional strategies and be at least tough enough to earn his citadel. (4)
I am curious what the teams trying would estimate his difficulty if he only cast summon on those outside the room. (that's not a hint just a balance pondering.) (Curtis Johnson 04:37, 2 August 2007 (UTC))
Hmm, Did you browse through that thread and see the amount of builds and attempts actual people tried? It should give you a feel for the problem.
The two methods I am familiar with are Ritualist based and paragon based (since he does little to disrupt either). You can read about the Paragon build in the thread, I have not tried it myself. Here is what we did with the Rit based build:
One Rit with Shelter and Soul Twisting
One secondary Rit with Consume Soul for his spirits
One full time and one part time healer using WoH and the like and not rely on enchats.
The main problem we faced is NOT the use of Summoning Shadows, it the use of Summoning Shadows every 5 seconds. We were all in the room, there were no corpses or any fishy business, we even ran up to him to dissuade him from spamming it. Still, he'd use it every 5-10 seconds and the worst thing is, he forces himself to use it. He hits someonw with Shadow Smash, forcing them to fly away, he feels they are fleeing, so he pulls them back with Summoning Shadows. Just an exercise in frustration. Like one time we had an edict, whomever he starts hittin should stand still and not move at all, and rely on the others for help. That still did not stop Mallyx from using it over and over because each time he'd kick his target away, take a few steps to "chase after him" decide that it's taking too long, and then uses Summoning Shadows.
I can't tell you that we'd kill him for sure if he didn't use it on us if we were all in the room, but I think we'd have a very good shot. --Karlos 04:59, 2 August 2007 (UTC)
Yes i read through most of the thread(5) before I even went to check code so i knew what i was looking for. Constant interruption of the entire team at once is not an intended or fun behavior.(Curtis Johnson 06:20, 2 August 2007 (UTC))
I'm kinda glad it's confirmed he's bugged in a way(1), just shows i'm not going totally mad. I'd also like to thank Curtis for taking the time to explain the thoughts and being so open about the issues. It's appreciated and refreshing
A few points Curtis made are interesting.
1. When they tested him, they glitched him into not doing summoning shadows - They did not fight him in the room, under full power. (2)
2. Anet did not design Mallyx to be invincible or limited to just one team build (3)
3. He should shake up current tank-nuke-heal thinking. (4)
4. Curtis did not read the entire thread. Since the this thread is quite old, I would hope he goes back and read it all, especially the recent posts since the update(5)
On the basis of these point I suggest Anet completley rework Mallyx from the ground up to meet their stated design objectives, as as currently stands it certainly appears to fail in those terms. The community may be missing a trick, but the sheer amount of testing by high quality players certainly indicates a serious flaw somehow.
You can read the whole thing here from http://www.wiki.guildwars.com/wiki/T...the_Unyielding
It does appear there is a glitch(1) in the AI for summoning shadows, likely part of modifications to fight the door glitching. (oh the irony) It is actually possible even now to have him not cast summoning shadows at all during the fight in the room, which is how we tested him(2). I'll want to talk to a few people before telling how since it could be (a) a spoiler and (b) influenced by how we fix it (btw, not the same as fixed before). I will say the design was not to require a fully targeted team to be built from level 0 to 20 to beat him(3). But He should (does) shake up conventional strategies and be at least tough enough to earn his citadel. (4)
I am curious what the teams trying would estimate his difficulty if he only cast summon on those outside the room. (that's not a hint just a balance pondering.) (Curtis Johnson 04:37, 2 August 2007 (UTC))
Hmm, Did you browse through that thread and see the amount of builds and attempts actual people tried? It should give you a feel for the problem.
The two methods I am familiar with are Ritualist based and paragon based (since he does little to disrupt either). You can read about the Paragon build in the thread, I have not tried it myself. Here is what we did with the Rit based build:
One Rit with Shelter and Soul Twisting
One secondary Rit with Consume Soul for his spirits
One full time and one part time healer using WoH and the like and not rely on enchats.
The main problem we faced is NOT the use of Summoning Shadows, it the use of Summoning Shadows every 5 seconds. We were all in the room, there were no corpses or any fishy business, we even ran up to him to dissuade him from spamming it. Still, he'd use it every 5-10 seconds and the worst thing is, he forces himself to use it. He hits someonw with Shadow Smash, forcing them to fly away, he feels they are fleeing, so he pulls them back with Summoning Shadows. Just an exercise in frustration. Like one time we had an edict, whomever he starts hittin should stand still and not move at all, and rely on the others for help. That still did not stop Mallyx from using it over and over because each time he'd kick his target away, take a few steps to "chase after him" decide that it's taking too long, and then uses Summoning Shadows.
I can't tell you that we'd kill him for sure if he didn't use it on us if we were all in the room, but I think we'd have a very good shot. --Karlos 04:59, 2 August 2007 (UTC)
Yes i read through most of the thread(5) before I even went to check code so i knew what i was looking for. Constant interruption of the entire team at once is not an intended or fun behavior.(Curtis Johnson 06:20, 2 August 2007 (UTC))
I'm kinda glad it's confirmed he's bugged in a way(1), just shows i'm not going totally mad. I'd also like to thank Curtis for taking the time to explain the thoughts and being so open about the issues. It's appreciated and refreshing
A few points Curtis made are interesting.
1. When they tested him, they glitched him into not doing summoning shadows - They did not fight him in the room, under full power. (2)
2. Anet did not design Mallyx to be invincible or limited to just one team build (3)
3. He should shake up current tank-nuke-heal thinking. (4)
4. Curtis did not read the entire thread. Since the this thread is quite old, I would hope he goes back and read it all, especially the recent posts since the update(5)
On the basis of these point I suggest Anet completley rework Mallyx from the ground up to meet their stated design objectives, as as currently stands it certainly appears to fail in those terms. The community may be missing a trick, but the sheer amount of testing by high quality players certainly indicates a serious flaw somehow.
GloryFox
Quote:
posted by Shanaeri RynaleOn the basis of these point I suggest Anet completley rework Mallyx from the ground up to meet their stated design objectives, as as currently stands it certainly appears to fail in those terms. The community may be missing a trick, but the sheer amount of testing by high quality players certainly indicates a serious flaw somehow. Furthermore from the sounds of it they did not test the build they were using on the 17 groups that appear outside the citadel before they tested Mallyx. It's not the communities fault they can't test all the alternatives to killing Mallyx since many of the alternatives simply can't reach him. For example: I wonder what a team of Beast Masters could do to Mallyx with sustained archer fire? We will never know because of what it takes to get there. I wonder what dedicated Ritual Lord or Motovation/Leadership Paragons, oh wait ANET killed thoes builds just before DoA's and Nightfalls release, nevermind.
Many of us veteran DoA players who used the Glitch early on said that Mallyx cannot be beaten in his Citadel "as is" because of the requirements to get to him. This begs to wonder if ANET ever tested the entire DoA experience with the different classes making sure every class is capable of even getting to him. Rather than just being dragged along. Perhaps if they had allowed 12 man teams as was requested from the get go a 12 man solution to the problem might have worked.
Either way DoA is the biggest failure in diminishing returns, and in terms of what it could have been in the first place coupled with the fact that they had to glitch Mallyx in testing to get him to not cast Summon Shadows at all says everything that needs to be said.
Mallyx should be beatable without the aid of the Sunspear skills as was intended to be. Yes TNTF, and "Save Yourselves" are awesome skills but DoA was out LONG before the Sunspear, and Faction skills came into existence.
The Foundry of Failed Creations says it all.
Thank you for all your hard work Shanaeri Rynale and Snow Bunny and also for those of you who have taken the time to figure out a solution in this matter.
Shanaeri Rynale
In the interests of balance, Curtis has posted some clarification to the statements above. So thank you for taking the time to answer
Apparently i need to clarify my statements, as some have misinterpreted me.
o The glitch is in how mallyx uses his shadows, not how we fought him.
o We fought him in the room at his intended full power, it is possible to avoid the current bug that causes him to overcast summoning shadows. .
o When i say i read most of the thread i start from the most recent posts and work backwards, (and also always read the first pages) so i have read everything since the update. This method lets me see what started discussion as well as get most recent feedback and summaries people have come up with. (Curtis Johnson 18:21, 2 August 2007 (UTC))
Now I really want to see the build they used to kill the 17 mobs, then a summoning shadows spamming Mallyx in the room. I guess it helps if you know how the code works . :P
Since we dont know the builds used, we don't know if multiple professions can manage it. Observation and many thousands of attempts over multiple months would indicate that the workable builds are limited and therefore not meet point (2). Without knowing what works, then this is conjecture based on observation.
Mallyx should be at the same level of difficulty as an Urgoz or a kannaxi. Urgoz required a different way of thinking and tactics as did Kannaxi. It's stated that Mallyx needs to deserve his citadel and i'm fine with it, however story wise Urgoz and Kannaxi had as much influence as Mallyx so it should be on the same level.
I still maintain he needs a major rework seeing as thousands of players have not managed to kill him without a glitch of some kind for over 8 months. The original design and objective was probably sound, it's just the practicalities seem to indicate that some rework is required. Even a simple change like making summoning shadows a spell with a 3 second cast and 45s recharge would be enough for most classes to interupt it, while still maintaining some of the challenge.
Apparently i need to clarify my statements, as some have misinterpreted me.
o The glitch is in how mallyx uses his shadows, not how we fought him.
o We fought him in the room at his intended full power, it is possible to avoid the current bug that causes him to overcast summoning shadows. .
o When i say i read most of the thread i start from the most recent posts and work backwards, (and also always read the first pages) so i have read everything since the update. This method lets me see what started discussion as well as get most recent feedback and summaries people have come up with. (Curtis Johnson 18:21, 2 August 2007 (UTC))
Now I really want to see the build they used to kill the 17 mobs, then a summoning shadows spamming Mallyx in the room. I guess it helps if you know how the code works . :P
Since we dont know the builds used, we don't know if multiple professions can manage it. Observation and many thousands of attempts over multiple months would indicate that the workable builds are limited and therefore not meet point (2). Without knowing what works, then this is conjecture based on observation.
Mallyx should be at the same level of difficulty as an Urgoz or a kannaxi. Urgoz required a different way of thinking and tactics as did Kannaxi. It's stated that Mallyx needs to deserve his citadel and i'm fine with it, however story wise Urgoz and Kannaxi had as much influence as Mallyx so it should be on the same level.
I still maintain he needs a major rework seeing as thousands of players have not managed to kill him without a glitch of some kind for over 8 months. The original design and objective was probably sound, it's just the practicalities seem to indicate that some rework is required. Even a simple change like making summoning shadows a spell with a 3 second cast and 45s recharge would be enough for most classes to interupt it, while still maintaining some of the challenge.
Snow Bunny
Quote:
Originally Posted by Shanaeri Rynale
Apparently i need to clarify my statements, as some have misinterpreted me.
o The glitch is in how mallyx uses his shadows, not how we fought him.
o We fought him in the room at his intended full power, it is possible to avoid the current bug that causes him to overcast summoning shadows. .
o When i say i read most of the thread i start from the most recent posts and work backwards, (and also always read the first pages) so i have read everything since the update. This method lets me see what started discussion as well as get most recent feedback and summaries people have come up with. (Curtis Johnson 18:21, 2 August 2007 (UTC))
Now I really want to see the build they used to kill the 17 mobs, then a summoning shadows spamming Mallyx in the room. I guess it helps if you know how the code works .
Since we dont know the builds used, we don't know if multiple professions can manage it. Observation and many thousands of attempts over multiple months would indicate that the workable builds are limited and therefore not meet point (2). Without knowing what works, then this is conjecture based on observation.
Mallyx should be at the same level of difficulty as an Urgoz or a kannaxi. Urgoz required a different way of thinking and tactics as did Kannaxi. It's stated that Mallyx needs to deserve his citadel and i'm fine with it, however story wise Urgoz and Kannaxi had as much influence as Mallyx so it should be on the same level.
I still maintain he needs a major rework seeing as thousands of players have not managed to kill him without a glitch of some kind for over 8 months. The original design and objective was probably sound, it's just the practicalities seem to indicate that some rework is required.
I have the flu pretty bad, so I haven't gotten a whack at Mallyx lately, but my friend called me last night after a Mallyx run.
He said that Mallyx was non-stop spamming SS, so much so that the Ele spikes were completely off and not even the Para skills could do much.
I'd seriously like to know exactly how
Quote:
Yes, they are listening, but again they start working on it after several months, nearly a year! No, wait, there is GWEN. So right now they basically aknowledged there is a problem, and sometime between now and the shutdown of the servers, they might fix it.
it is possible to avoid the current bug that causes him to overcast summoning shadows. .
because he does that, then smashes the whole team. If it can be avoided, Mallyx would almost be borderline easy, if not doable. And if you want to go by the lore, sure, Mallyx is waging a war against a god, but still....we've already killed Abaddon, his lieutenant shouldn't really be all that much more. He should simply be a bit harder than the other DoA bosses. I really badly want to see the Dev team build used against Mallyx. I have a feeling rits/mesmers maybe played a large part, but I don't know how. The boss is bugged in general....his aggro...his abilities...everything. And he takes air spiking like we're wanding him or something. I just hope that if there's an elite mission in GW:En, they don't make the same mistake. hyro yamaguchi
Either way, praise yourself if you got a drop from him in time.
If he continues to be inbeatable, Mallyx weps will probably become 100k+ or so. Snow Bunny
Quote:
Originally Posted by hyro yamaguchi
Either way, praise yourself if you got a drop from him in time.
If he continues to be inbeatable, Mallyx weps will probably become 100k+ or so. I was thinking of that precisely today. I still have a reaver.... Heh...I hope they go up in price Cherrie
Quote:
I did make mention of a fix in my first reply. It's up to you if you want to wait or seek the workaround. My message is simply there is one, it's achievable by any class, therefore your efforts, though not successful, were not without hope. I hope you'll consider my continued response here as some apology for the bug and the wait for the fix. (Curtis Johnson 23:52, 2 August 2007 (UTC))
I'm a pee-pee to this thread for a long time now, and to GW talk as well.I find this all pretty disrespectful to us players from Dev's side: players have been to DoA and Mallyx many more times than Devs did, with 'regular' characters and 'regular' skills, doing the 'regular' (1) route. They try to find a way to kill Mallyx for months, and a Dev's response is: yes he's glitched, but theres a way to unglich him. Go try more, this isn,t enough. Honestly, how dare you tread annother human being like that, Mr Curtis... It takes more than ONE HOUR of their life to get to Mallyx and get wiped in FIVE MINUTES. Go figure. (1) An you haven't even tested this quest as a whole before releasing DoA. It's not a question, it's a fact. Maybe you tested Mallyx killing, maybe even in the Citadel, maybe even without 'dev skills', but not the quest, not the route leading to him. Proof? Citadel Bug right after release. Despite the fact that all mobs leading to Mallyx were killed and the Priest alive, he wouldn't open the door. The bug stayed in DoA for weeks until players found a way to bead DoA and get to that point. JONO51
Maybe they could make the 17 previous mobs seperate to the citadel part, ie, a different part of the quest. So you run your cookie cutter build, go back to gate of anguish, then can chage build and be taken through the door to the citadel?
Aviendha Dragonbow
Quote:
Originally Posted by Cherrie
I'm a pee-pee to this thread for a long time now, and to GW talk as well.
I find this all pretty disrespectful to us players from Dev's side: <snip> I find the reading comprehension abilities on guru to be severly lacking He acknowledges that there is a bug, and says that a fix is in the works ( i doubt it's at the top of his priority list though...). He goes on to state that the dev team found a way to fight Mallyx that didn't trigger the use of Summoning Shadows, so it is technically possible to beat him if you want to keep trying before the fix is put in. Otherwise just wait for the fix. Its up to you. There is nothing disrespectful about it. Did you expect him to tell you the exact builds and strategy used? Miss Puddles
i don't want to be babied through an "elite" area. it's supposed to be a challenge to find a balance between fighting the mobs and fighting mallyx all in one go.
zwei2stein
Quote:
Originally Posted by Aviendha Dragonbow
Did you expect him to tell you the exact builds and strategy used?
If they dont tell us what they really did to him, people can simply assume that they took BAMPH!i instantly spiked him to death, checked if chest really drops what it is supposed to drop and called it as day.
Besides, strategy used to beat him when they designed DoA would be irrelevant after ballances that happened in meantime. Karlos
Some of us are showing the wrong spirit, guys (and girls).
You can't start this discussion from the assumption that the Developers do not care, because they obviously do: a) They are paid to care, b) They are on the wiki talking things out and trying to figure out the best way to solve this. An obvious act of good will. Even though I have my own reservations about how the encounter was designed and tested, I do not, for one moment, assume that the developers were trying to do anything but create a fun and challnging encounter. So, let's take the mistrust out of the equation. I trust that they did beat him as they say, including the mobs before him as they say and I don't want them to share the "build" or the "secret" to "glitching" him so he does not use Summoning Shadows. That's just me personally. I feel he is fundamentally flawed (not killed once by the player base as the encounter was designed in over 8 months, 7 hours of playing time to get to him each time the quest resets) and I really wish they would get down to the core of the issue. As I said in the thread, I am tired of finding ways around his glitches. But let's keep this civil. They care, and they are listening. Gaile Gray
Karlos is correct. We do listen and we definitely care. The discussions and concerns about Mallyx were included in this week's Community Summary, which went out a few hours ago. You can be sure that a number of dev team members will be reading your thoughts about this.
Redfeather1975
Mallyx should be made into a fun and challenging puzzle fight.
You do all the fighting to get to him, and it might be a nice change of pace to do a type of battle that is fun and relies on creative problem solving skills. BTW, I don't mean sitting down with him and playing Rubik's cube...although that would be totally radical. /me goes back into time machine and returns to the 80s Karlos
Quote:
Originally Posted by Gaile Gray
Karlos is correct. We do listen and we definitely care. The discussions and concerns about Mallyx were included in this week's Community Summary, which went out a few hours ago. You can be sure that a number of dev team members will be reading your thoughts about this.
Thanks for pushing for it along with the discussion on the wiki.
I think we as players should recognize a few things: a) Mallyx is flawed, and the flaw goes beyond Summoning Shadows' irritating recharge time. The amount of labor and toil is too much compared to other elite missions and challenges and the reward fairly mediocre (I find the prospect of getting a gold inscribable Zodian Sword/Longbow after 2 hours of work far more scintillating than getting Mallyx's Inspiration after 8 hours). The recent change to the rewards of Urgoz and the Deep made DoA inferior to them in terms of effort vs reward. b) ANet is currently shipping out GW:EN. There is little chance that they would spend a lot of time reworking the entire encounter at this time as most of their resources are pooled into making sure GW:EN is out the door in great shape (which is where their resources should be). c) What that means is, I do not expect a major overhaul of Mallyx at this time. Next time I see a game update mentioning DoA I'll be very excited, but I won't expect the whole thing to be reworked right now. However, I am still hoping I can kill him fair and square in his citadel once before GW:EN comes out though. Let's wait and see what the fix will be. Kashrlyyk
Quote:
Originally Posted by Karlos
But let's keep this civil. They care, and they are listening. |
Quote:
Originally Posted by Gaile Gray
Karlos is correct. We do listen and we definitely care. The discussions and concerns about Mallyx were included in this week's Community Summary, which went out a few hours ago. You can be sure that a number of dev team members will be reading your thoughts about this.
This sounds like this is the first time, you included that issue.
Hyper Cutter
Quote:
Originally Posted by JONO51
Maybe they could make the 17 previous mobs seperate to the citadel part, ie, a different part of the quest. So you run your cookie cutter build, go back to gate of anguish, then can chage build and be taken through the door to the citadel?
I like this one.
Shanaeri Rynale
It's good to see this get some focus from the designers, but like Karlos i'm not holding my breath for a fix pre gwen. But hey, surprise us...
One of the major sources of frustration is it takes over an hour to get to him, just to test a theory out. 2 or 3 attempts can easily last 4-5 hours by which time the team is well and truely fed up. It's easy for the devs to test as 1, the know how he works(they coded it) and 2, they can just teleport in and fight him no matter where I too thought about how to stop him casting Summoning Shadows(balling like in Final Assault was one idea, using aoe scatter was another), but why should we waste time trying to fight him, when it's clear and confirmed the entire thing is bugged and based on how unfun it is, and the distinct lack of success for non glitch methods for 8 months fundimentally broken to boot. Mallyx should be re-worked to still provide a challange, on the level of Urgoz, Kannaxi or Rotscale but to leave as is just in my view damages Anets reputation for elegant and responsive game design. I believe four things could be changed in order to still leave Mallyx a challenge, but also increase the fun and ease of dealing with him. These are: 1. Reduce the mobs required to kill to get to him by 60-75%. No one wants to spend an hour just to be wiped in 2 minutes, trying something that might work once in a blue moon. Or, as above split the quest into two parts. 2. Increase the cast and recharge time of summoning shadows to something like 3 seconds and 45 second recharge 3. Allow his skills to be diverted or disabled,by skills such as diversion or distracting shot 4. Gid rid of some of Mallyx's green drops, replace them with items that can normally only be found in halls drops. i.e make the reward equal to the challenge. If people still want to try the original design leave that for HM(double chest drops for those that do so) gerg-nad
What a long thread...whew. I am trying to beat Mallyx as well. We attempted it again last night and are testing our ideas. Unlike many I am not trying to alter the build, changing primaries, as these are the toons I have at DOA.
I have a few ideas, based on all I have read and what I have experience works. I think there are a number of subtle hints in what Curtis writes as well as numerous unknows. I know a number of folks are testing ideas and not saying much until they are successful, but you should tell the commmunity as it will help everyone learn from the failure. I will give you a couple of things I think may be important: 1. Where you fight him in the room. There may be a place where he does not have to use Summon Shadow because he is where he want you, especially relative to his position. 2. Spirits in the room. He tends to want to bring them up again and this may be leverage to an advantage, as it take lots of energy and time to do that. I have done it 5 or 6 times now and all 4 of my toons are stacked up at Citadel, since the nerf. Before this I have done it dozens of times. I still enjoy the challenge of DOA as I have completed all the quests numerous times both on normal and hard mode. Not being able to complete Citedel is leaving me unfulfilled. Now I am tending to stay to the shorter missions as of late, like Gloom or City, just to have things a bit more bitsize. I am generally losing a bit of interest in GW as its becoming more of a grind. All 8 of my toons have completed all 3 chapters and I have helped many guildies through as well. I like the idea of interacting with people and elite missions and things like ventrilo/TS allow that. I tend to spend a lot of time looking at builds, but find this more like work and sometimes a grind than fun. I think there are alltogether too many skills and it makes the game very complicated. This last part is of my post is a bit of a commentary so I appologize for that. Racthoh
I have to ask others... what is taking over an hour to just get to Mallyx? Today was the first time for me ever trying to get to Mallyx and we were plowing through the groups with considerable ease and speed with five heroes and three humans. After about 20-25 minutes we were against the last group but wiped from a nice big lag spike that kicked myself and our human monk for a good 30 seconds before the reconnect option was given. Subsequent attempts were plagued with more spikes so all we were doing was building DP.
Is there more after the 18th group that isn't listed in the wiki or is there something I'm missing here? Snow Bunny
With the Para build I've been running Racthoh, we certainly need at the very least 45 minutes, normally an hour. We've got a couple Para damage buffs and the two ele spikers....but not really anymore than that.
GloryFox
Racthoh don't mind me asking but what build were you running. On average it takes about 1 hour to get to Mallyx give or take 15 minutes from the start of the High priest beginning his casting. This time might also include the time it takes to move the priest out of harms way.
Also out of curiosity would it be possible to run a continuous knockdown style build on Mallyx? I was discussing the idea with a friend but we are unsure if we can even afford the skill slots to do it. Just a wild thought... We even have a non enchant non conditional applying SIN build that could run continuous knockdowns but getting the Assassin to Mallyx... now thats a neat trick.. Racthoh
We had three paragons, two rits, one monk, a warrior, and a ranger.
I was playing SY! (I'm r4 Kurzick), TNTF! (r9 Sunspear) spammer on my paragon, specced highly in motivation for Mending Refrain and Finale of Restoration. The two heroes were chaining Defensive Anthems at 14 leadership for 10 second duration. Goren with 16 axe using a pretty standard build except we couldn't use Eviscerate in anticipation for Mallyx so opted for Cleave instead. One rit was restoration but Razah runs it poorly at best and was usually sitting with very little energy based on vent chatter. I can't remember if our human monk was using Word of Healing or LoD. The other rit was running channeling with splinter/barrage, and the ranger with a barrage setup of some kind. Don't think the ranger was all that effective considering the groups are spread out fairly. yesitsrob
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Originally Posted by Racthoh
We had three paragons, two rits, one monk, a warrior, and a ranger.
I was playing SY! (I'm r4 Kurzick), TNTF! (r9 Sunspear) spammer on my paragon, specced highly in motivation for Mending Refrain and Finale of Restoration. The two heroes were chaining Defensive Anthems at 14 leadership for 10 second duration. Goren with 16 axe using a pretty standard build except we couldn't use Eviscerate in anticipation for Mallyx so opted for Cleave instead. One rit was restoration but Razah runs it poorly at best and was usually sitting with very little energy based on vent chatter. I can't remember if our human monk was using Word of Healing or LoD. The other rit was running channeling with splinter/barrage, and the ranger with a barrage setup of some kind. Don't think the ranger was all that effective considering the groups are spread out fairly. One Paragon actually had Angelic Bond, though when we get round to doing it again I will be bringing Defensive Anthem. I also realised his spear wasn't maximum damage after >_<. I ended up using a rather gimped low-enchantment bar, I still had veil which I will also ditch next time just to make the 3-wave group at the end a bit easier. The Resto rit wasn't too bad really, he was able to keep recovery up most the time (which helped with the blinds ), it was the fact he used Expel on Hexes on recharge which is what took so long for certain hexes to drop when I asked him to do it. I did have to disable WoW which I decided would be useful when it came to fighting Mallyx, if we could find room for a ward... 50% miss rate from Def Anthem, 50% WoW miss rate, 50% Ward Miss... that's a pretty solid chance that he won't hit you except with his unblockable attacks On the ranger I will drop Barrage, taking out more than one enemy at a time hurt us in some situations, giving us some undesired pretty huge fights, though they were rather fun. - BHA would be nice, would help in taking down the monks a little faster (not like they really took us that long anyway) Things were pretty smooth for the most of it. The Dream Riders scared me more than anything, but they themselves didn't do much damage - Power Blocking my rather gimped healing bar for defeating Mallyx wasn't nice though. I honestly want to ditch the Ranger Hero I had for another Paragon, better DPS and more utility that wouldn't hurt us if we had it - I kind of missed having Lyrics and Aria of Zeal giving me tons of energy. _ Also lol at taking 1 hour to do this - we checked Wiki a lot while we were doing DoA since we'd never actually done it before. Some of the "methods" and builds people use to do the areas are truly sad. These Necrotic Traversal Tricks etc .. ergh. To be quite honest, based on what I've read here and about Mallyx - and how terribly awful most groups are that go to fight Mallyx, I don't think he will be at all impossible. Just needs more imbagons. yesitsrob
Double Post Epic Forum Lag Thanks
4thVariety
The problem is that everybody is so used to the old build that they never considered the new one yesitsrob is suggesting. And even then most people just won't have the right character to join the Imbagons
the solution is easy, in 24 days all that will count is this rack everything else is useless or no longer considered 'envogue' enough to go for. Mallyx/DoA will no longer be visited by the same kind of treasurehunters than now. the real problem then will not be one of "not having the right players" but rather the remaining players "not having the right characters". There are many people with sufficient skills when it comes to DoA, the only reason they can't play anything at anytime is that they have not the right class present. Pulling all classes through the game and give them the right equipement/skills for the high power quests is tedious at best and especially undesirable when they collect titles or upgrade their hall, like they will do from september on. Instead of playing the highlevel content you initially wanted, you end up doing low end stuff over and over Most people only have one or two characters in DoA, that is their timelimit. Their skill limit is higher but they are barred from Mallyx purely based on the fact that they play the wrong class. No patch can change that property of the ape. Neither today nor tomorrow. We would need a weird "Elite-PvE" character slot to adress that, or the ability to shift our character from main class to main class in these certain Elite areas, that require special skills and tactics. Right now being an Elite Player is not enough, you have to be an Elite player with the right class, or enough time to have at least 5 classes anywhere. The latter is a minority too small to create even a single level for. The rest will hatemail Anet to the grave for that. Accessibility is the issue not exploiting the Ai or patching it straight. Karlos
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Originally Posted by Racthoh
I have to ask others... what is taking over an hour to just get to Mallyx? Today was the first time for me ever trying to get to Mallyx and we were plowing through the groups with considerable ease and speed with five heroes and three humans. After about 20-25 minutes we were against the last group but wiped from a nice big lag spike that kicked myself and our human monk for a good 30 seconds before the reconnect option was given. Subsequent attempts were plagued with more spikes so all we were doing was building DP.
Is there more after the 18th group that isn't listed in the wiki or is there something I'm missing here? I think the short answer would be that you are just way better than the rest of us. Your first time in the Citadel and you got to group 18 in 20-25 minutes? Impressive. I find it hard to believe though. I'd like you to elaborate on how your 5 heroes handled the 5 Greater Dram Riders while 2 Dryders were nuking them. While protecting and healing the Priest. Something is not adding up. I know of a way to do that in 30 minutes, but not your first time in. The build you posted later does not the proclamation of 20-25 minutes make much sense. How were you killing things fast enough? I assume Goren was not tanking (since you can't get him to hold corners) so how was Splinter barrage working? Post a screen shot with /age and the door open (not necessarily Mallyx killed). If you can open the door in 25 minutes with more than 2 heroes in your party, you should be running DoA instead of Mallyx. zwei2stein
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Originally Posted by 4thVariety
Right now being an Elite Player is not enough, you have to be an Elite player with the right class, or enough time to have at least 5 classes anywhere. The latter is a minority too small to create even a single level for. The rest will hatemail Anet to the grave for that. Accessibility is the issue not exploiting the Ai or patching it straight.
DoA is open to more classes than you think:
Ranger: BiP vith symbiosis, etc. Necromancer: BiP, SS Mesmer: SS, SF Nuker Dervish: Earth Tank Warrior: Earth Tank Ele: Earth Tank, SF Nuker Monk: All those monky jobs. All other classes (P, Rt, A): While not really suited for it, they can make decent earth tanks each with his own flavor. In fact, i would love to see Rt/E tank (suplementing earth skills with restoration weapons and self heals, using ashpots etc ...) Milennin
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Originally Posted by zwei2stein
DoA is open to more classes than you think:
Ranger: BiP vith symbiosis, etc. Necromancer: BiP, SS Mesmer: SS, SF Nuker Dervish: Earth Tank Warrior: Earth Tank Ele: Earth Tank, SF Nuker Monk: All those monky jobs. All other classes (P, Rt, A): While not really suited for it, they can make decent earth tanks each with his own flavor. In fact, i would love to see Rt/E tank (suplementing earth skills with restoration weapons and self heals, using ashpots etc ...) That still doesn't make it more fun. About half of the classes is supposed to run Earth tank...the other half Searing Flames nuker and one class to heal/protect/bond/whatever. yesitsrob
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Originally Posted by Karlos
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The only enchantment we had was protective spirit, which I didn't use vs them, so their shatter was useless, their mirror was useless, they _only_ actually had power block and power spike to do anything to us, power block could be nasty, that's really about it though.
Quote: The build you posted later does not the proclamation of 20-25 minutes make much sense. How were you killing things fast enough? I assume Goren was not tanking (since you can't get him to hold corners) so how was Splinter barrage working? Apart from warriors what is really going to compare to Paragon DPS when taking on single enemies? They all had Aggresive Refrain and a fair amount of GFTE and also splinter weapon. Considering the fact that things generally weren't balled the splinter probably wasn't as great as it could have been.
Goren was obviously not tanking, but really... we didn't need a tank, that's for pick up pve groups that have to lure the priest way to have any chance of doing this. snap. Throughout the entire Domain of Anguish (with exception of Veil) we used our warriors for DPS because that is what they are best at.
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