The truth about soloing with Loot Scaling
manitoba1073
OK Ill try to explain it as simple as possible. Since some people are confused alot on how Loot Scaling actually works while soloing and not soloing.
First all drops are random.
Now in a zone that has a party size of 8 you have a solo drop rate of around 24%-28% chance to get the drop.
Now in a zone that has a party size of 6 you have a solo drop rate of around 32%-40% chance to get the drop.
Now in a zone that has a party size of 4 you have a solo drop rate of around 48%-56% chance to get the drop.
Now for preseering you have a near 98% chance since its a maximum size group of 2.
That is just the effects of Loot Scalling alone on soloing, with HM involved the only difference is you have a higher chance on the exemptions dropping instead of whites. In NM Its similar without the higher chance of exemptions dropping, while still being exempt.
Now for the rest of it.
Loot Scaling had NO EFFECT on its own except lower drop rates for less than max groups.Dont believe me look at the first 12 hours it was driving prices on everything up, then Anerf had a OH %^$& moment, and added the exemptions list is what allowed the prices to come down by increasing supply.
With HM the only difference is that the chance for drops from the exemptions list is increased.
So for all those out there that thinks it was Loot Scaling that helped you, you are wrong, it was the exemptions list.
Also mods try to leave this stickied so people dont get confused on Loot Scalling anymore.
First all drops are random.
Now in a zone that has a party size of 8 you have a solo drop rate of around 24%-28% chance to get the drop.
Now in a zone that has a party size of 6 you have a solo drop rate of around 32%-40% chance to get the drop.
Now in a zone that has a party size of 4 you have a solo drop rate of around 48%-56% chance to get the drop.
Now for preseering you have a near 98% chance since its a maximum size group of 2.
That is just the effects of Loot Scalling alone on soloing, with HM involved the only difference is you have a higher chance on the exemptions dropping instead of whites. In NM Its similar without the higher chance of exemptions dropping, while still being exempt.
Now for the rest of it.
Loot Scaling had NO EFFECT on its own except lower drop rates for less than max groups.Dont believe me look at the first 12 hours it was driving prices on everything up, then Anerf had a OH %^$& moment, and added the exemptions list is what allowed the prices to come down by increasing supply.
With HM the only difference is that the chance for drops from the exemptions list is increased.
So for all those out there that thinks it was Loot Scaling that helped you, you are wrong, it was the exemptions list.
Also mods try to leave this stickied so people dont get confused on Loot Scalling anymore.
arcanemacabre
Quote:
Originally Posted by manitoba1073
Now in a zone that has a party size of 8 you have a solo drop rate of around 24%-28% chance to get the drop.
Now in a zone that has a party size of 6 you have a solo drop rate of around 32%-40% chance to get the drop. Now in a zone that has a party size of 4 you have a solo drop rate of around 48%-56% chance to get the drop. Now for preseering you have a near 98% chance since its a maximum size group of 2. |
Seriously, I'd like to know how you came up with these percentages, especially the "98%" of pre-searing you claim. You throw out pretty random numbers and expect everyone to just accept them? Or is there some kind of magic formula that was released by the devs or that you worked out on your own? Guesstimates? LoL if it's the last one.
holababe
Not to sound too doubting but yeah...some evidence would be nice.
Roshi_ikkyu
65% of all stats are made up on the spot.
And 15% can be displayed to prove anything.
Serious where is the evidence?
And 15% can be displayed to prove anything.
Serious where is the evidence?
Etta
You want the truth? You can't handle the truth!!!
My drop rates are not that much different between solo and grouping, solo still give me as much drop as before.
My drop rates are not that much different between solo and grouping, solo still give me as much drop as before.
manitoba1073
You want the proof its simple Ill show you.
its in here. Says a solo farmer will earn double what a single person in a group of 8 would.
And then you can go on that with math to figure for groups of 6,4,2 since the percentage for a person to get a drop in a full group is around 14%-16%
its in here. Says a solo farmer will earn double what a single person in a group of 8 would.
Quote:
How does loot scaling work? Without loot scaling, solo farmers received every loot drop, whereas people who played in a party received only a fraction of loot drops. Thus, solo farmers received up to eight times as much loot for killing the same group of monsters. With loot scaling in place, solo farmers still get more loot than people who play in parties, but the gap is less severe than it was before. It is impossible to quantify precisely how much less because it depends on the type of loot farmed and involves some randomness, but here are some rough guidelines:
Thus, with today's build, all of the following types of items will now be exempt from loot scaling:
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Operative 14
I want to ask, where did you get the ingame randomizers algorithem?
***********Edit*********
He answered it just as i posted
***********Edit*********
He answered it just as i posted
Winterclaw
Quote:
Originally Posted by Roshi_ikkyu
65% of all stats are made up on the spot.
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arcanemacabre
Quote:
Originally Posted by manitoba1073
Says a solo farmer will earn double what a single person in a group of 8 would.
|
Key words bolded.
Now, I ask again, where are you getting your percentages?
the_jos
Quote:
Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party |
Getting about twice as much would be 2/8, or 1/4 or 25%.
Calculating the element of randomness is not really possible.
However, this depends on the implementation. For example, it could be that the randomness is calculated on the type of enemy (where Vermin has a low chance for drop compared to Oni). Even the mode you are in can affect this.
It could be that this was indicated by "but they may have to change what and where they farm"
That's for common drops.
Some items are exempt from scaling, giving a higher overal chance to get a drop.
I think manitoba1073 is correct with his statement between 24 and 28% for 8-person parties.
The lower end because of the 'about' and the high end because of the exempts.
arcanemacabre
Quote:
Originally Posted by the_jos
I think manitoba1073 is correct with his statement between 24 and 28% for 8-person parties.
The lower end because of the 'about' and the high end because of the exempts. |
The 98% for pre-searing is waay off. Between 50-100% is such a large variable, you could estimate around 75% - or 3 out of every 4 enemies will net you a drop. If that's true, then I must be damn lucky, since I was getting 100% drop rate while farming in pre 30-40 runs (after the first few kills). But hey, saying 98% sure does solve that dilemma, huh?
Pandora's box
I'm confused about loot scaling because it seems to be broken for 8 man hench/hero parties. Before loot scaling happened I used to get 50-100 gold from level 20+ monsters about every 5th monster killed (normal mode). After loot scaling this has dropped to an average of about 10 gold for killing 5 monsters. And we talk about 8 men hench/hero parties, so full size! Loot scaling should not affect that!?
upier
Quote:
Originally Posted by manitoba1073
You want the proof its simple Ill show you.
Its in here. Says a solo farmer will earn double what a single person in a group of 8 would. And then you can go on that with math to figure for groups of 6,4,2 since the percentage for a person to get a drop in a full group is around 14%-16% |
You sure you want to believe EVERYTHING they serve you without any proof - or especially if the data provided by the community is contradicting that?
JeniM
Quote:
Originally Posted by Winterclaw
94.92% of my braincells think you just made that up, .08% aren't sure, and the other 5% is wondering why female mesmers don't have more lingere-style armor like their enchanter's outfit.
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Roshi_ikkyu
Quote:
Originally Posted by Winterclaw
94.92% of my braincells think you just made that up, .08% aren't sure, and the other 5% is wondering why female mesmers don't have more lingere-style armor like their enchanter's outfit.
|
manitoba1073, thanks for your instigation on the subject, but the gaile quote is hardly evidence. Untill a empirical study is conducted or actual rates are given by Anet, I refuse to believe/ have faith in any such theories.
Roshi_ikkyu
Quote:
Originally Posted by upier
Wasn't the old official word on the street that buyable character slots won't happen since its impossible to implement them?
You sure you want to believe EVERYTHING they serve you without any proof - or especially if the data provided by the community is contradicting that? |
Aphraelyn
Quote:
Originally Posted by Roshi_ikkyu
20% of braincells sent there time working out your %, 60% spent there time remembering the female mesmers, 40% realised they didn't know maths!
|
Rusty Deth
Once again Hard Mode FTW!!!
Plus anyone else notice bosses sometimes drop 3 things? Wonder how that factors in, and thats in normal mode most of the time.
Plus anyone else notice bosses sometimes drop 3 things? Wonder how that factors in, and thats in normal mode most of the time.
Kinn
What about the "anti-nuke" code that is clearly in effect at the moment?
Just to recap - if a lot of monsters die at the same time, the amount of drops from these monsters is significantly reduced compared to what you would get had you killed them one at a time.
This has been proved as one of the mechanisms in place as part of loot scaling.
Just to recap - if a lot of monsters die at the same time, the amount of drops from these monsters is significantly reduced compared to what you would get had you killed them one at a time.
This has been proved as one of the mechanisms in place as part of loot scaling.
Miral
uhh never heard of that one there, Kinn...
I Is Special
Its there, imo. I have definatly noticed a diffrence in drops if i kill monsters 1 by 1, instead of 20 at the same exact moment.
Miral
sure its not just a matter of the 20 you kill at once being super weak and having lowered drops for that reason?
bad person
Quote:
Originally Posted by manitoba1073
Now for preseering you have a near 98% chance since its a maximum size group of 2.
|
Is this just what you think (or calculated, whatever), or have you actually put this into practice? The reason I ask is because I farm Pre-Searing a lot. I use the bandits from the Bandit Raid and Protection Prayers quests as my mobs and I can tell you, without a doubt, that the drop rate per bandit is nowhere near the 98% you stated. I haven't recorded how many drops I receive, but rarely do I get 5 and I actually get none more often than that. I'd say my average is between 2 and 3 (but closer to 3) drops per run (8 bandits).
To give you an idea of how much I farm, I recently merchanted a set of 1000 worn belts and also picked up more than 100 dyes from the recent event by farming just the bandits from the 2 quests I mentioned. So, while I don't have hard numbers, I would say I've farmed there enough to know that the 98% you gave is not a reality.
KANE OG
Quote:
Originally Posted by Miral
uhh never heard of that one there, Kinn...
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KANE
FoxBat
Loot scaling is linked to # of deaths within a short time frame. If you kill slowly enough, you won't be affected by it at all. That makes giving an exact percentage for all farms everywhere impossible.
Alas Poor Yorick
Ok - while math is a good thing, it is only as good as the assumptions that go into it.
You are making the assumption that ANet begins with 100% drop for any area and that the drop rate is then scaled according to party size with a drop rate for a solo party in an 8 man area being about 1/4 that of the drop rate for a party of 8 (based on ANet's statement that a solo player should get about twice times the drops he/she would have received in a part of 8).
The assumption you are making is that the same reduction in drop rate would apply in all areas - so that a party of 1 in pre-searing would have the same drop rate as a party of 7 in an 8 man area - but, since the single player gets all the drops and adding in exempt items, that would come out to about 98%
However, math is only as good as the assumption and the problem with your figures is that your assumption was incorrect. I have already noted that under loot scaling the experienced solo drop rate was about 3 in 5 for pre-searing. that is about 66%. That indicates that ANet was not using the same reduction per person in lower party areas they were using in 8 player areas.
Secondly, it is always a good idea to test your hypotheses. As I pointed out, drop rate has been 100% (after the first 5-8 kills) for Sunqua Vale, Saoshang trail, Panjiang Peninsula (all 4 man areas). According to your figures that should have been a 56% rate. To see if this held true for other areas I tried Haiju Lagoon. I died fighting a large group of Kappas but had killed 79 beasts (after excluding the first 5 kills) with a 100% drop rate. According to your figures I should only have received 32 drops instead of the 79 I actually received.
Again - significant experience of the last several days seems to indicate loot scaling is no longer in effect for low level areas in normal mode.
You are making the assumption that ANet begins with 100% drop for any area and that the drop rate is then scaled according to party size with a drop rate for a solo party in an 8 man area being about 1/4 that of the drop rate for a party of 8 (based on ANet's statement that a solo player should get about twice times the drops he/she would have received in a part of 8).
The assumption you are making is that the same reduction in drop rate would apply in all areas - so that a party of 1 in pre-searing would have the same drop rate as a party of 7 in an 8 man area - but, since the single player gets all the drops and adding in exempt items, that would come out to about 98%
However, math is only as good as the assumption and the problem with your figures is that your assumption was incorrect. I have already noted that under loot scaling the experienced solo drop rate was about 3 in 5 for pre-searing. that is about 66%. That indicates that ANet was not using the same reduction per person in lower party areas they were using in 8 player areas.
Secondly, it is always a good idea to test your hypotheses. As I pointed out, drop rate has been 100% (after the first 5-8 kills) for Sunqua Vale, Saoshang trail, Panjiang Peninsula (all 4 man areas). According to your figures that should have been a 56% rate. To see if this held true for other areas I tried Haiju Lagoon. I died fighting a large group of Kappas but had killed 79 beasts (after excluding the first 5 kills) with a 100% drop rate. According to your figures I should only have received 32 drops instead of the 79 I actually received.
Again - significant experience of the last several days seems to indicate loot scaling is no longer in effect for low level areas in normal mode.
Alas Poor Yorick
Bad - you might want to run your bandits again - however kill about 5 things before you hit the bandits and see what your drop rate is - it would appear loot scaling has significantly changed or been removed in pre.
Fox- I have never heard of loot scaling being linked to # of deaths in a time frame but over the last few days I have not been killing any more slowly than normal yet have received 100% drop rate after the first 5-8 kills in every low level area I have tried.
Fox- I have never heard of loot scaling being linked to # of deaths in a time frame but over the last few days I have not been killing any more slowly than normal yet have received 100% drop rate after the first 5-8 kills in every low level area I have tried.
Spazzer
Quote:
Originally Posted by arcanemacabre
I believe the words you are looking for are: "Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party." Also: "The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness..."
Key words bolded. Now, I ask again, where are you getting your percentages? |
hallomik
Here's the actual math for those interested.
Solving for L (Percent of total Loot drops a solo farmer gets:
X = % of drops free from scaling represented as a decimal between 0 and 1. That is, percent of drops that are golds, scrolls, rare matl's, etc.
X equal to 0 means everything scaled (What Anet initially implemented as loot scaling). X=1 means everything exempt from scaling (The old system).
P = Party Size (2, 4, 6, 8)
(does a little algebra…)
If you're soloing, the % of drops you are expected to get (L):
L = (1/P)*(1-X)+X
If you want to represent X as a number between 1 and 100, the formula is (1/P)*(100-X)+X
See attached chart which implies that X is roughly .15 (15%) if the exemption doubles your quantity of loot by soloing an 8 man group.
Solving for L (Percent of total Loot drops a solo farmer gets:
X = % of drops free from scaling represented as a decimal between 0 and 1. That is, percent of drops that are golds, scrolls, rare matl's, etc.
X equal to 0 means everything scaled (What Anet initially implemented as loot scaling). X=1 means everything exempt from scaling (The old system).
P = Party Size (2, 4, 6, 8)
(does a little algebra…)
If you're soloing, the % of drops you are expected to get (L):
L = (1/P)*(1-X)+X
If you want to represent X as a number between 1 and 100, the formula is (1/P)*(100-X)+X
See attached chart which implies that X is roughly .15 (15%) if the exemption doubles your quantity of loot by soloing an 8 man group.
Loviatar
[QUOTE]
WRONG
since i have several accounts this was of great interest to me.
*THEY SAID*
we are not able to implement extra slots AT THIS TIME BUT WE ARE WORKING ON IT
no mention of impossible to do
considering the tiny sample size any figures stated here are completely meaningless
and as much as i disagree with the OP on virtually everything else i have to say his figures will probably end up pretty close to the overall game logs averages which average all drops for all players over an extended period of time
Quote:
Originally Posted by upier
Wasn't the old official word on the street that buyable character slots won't happen since its impossible to implement them?
|
since i have several accounts this was of great interest to me.
*THEY SAID*
we are not able to implement extra slots AT THIS TIME BUT WE ARE WORKING ON IT
no mention of impossible to do
Quote:
You sure you want to believe EVERYTHING they serve you without any proof - or especially if the data provided by the community is contradicting that? |
and as much as i disagree with the OP on virtually everything else i have to say his figures will probably end up pretty close to the overall game logs averages which average all drops for all players over an extended period of time
Vagrant
Quote:
Originally Posted by Etta
You want the truth? You can't handle the truth!!!
My drop rates are not that much different between solo and grouping, solo still give me as much drop as before. |
Which is why you find so many hard mode solo farmers, because they're farming for the golds, greens, and dyes that are much easier to obtain in hard mode, because they aren't scaled to party size.
Levi Garett
You guys should just take his word for it since Manitoba is the self proclaimed founder of 55HP monking...
youngstar
Who would sticky such a thread? I love your completely made up 'facts' about loot scaling.
First of all, the drops "scale according to party size". This means that they are the exact same no matter how many people you have in your party.
How did you get these percentages? You have no work, not a single thing to prove your theory correct. Party size has nothing to do with loot scaling anymore, it was stated in the updates. I like how you say that you have a 98% drop rate in pre-searing because of the party size. It has been noted that pre-searing has become exempt from loot scaling.
Please, prove me wrong, although I doubt you can.
First of all, the drops "scale according to party size". This means that they are the exact same no matter how many people you have in your party.
How did you get these percentages? You have no work, not a single thing to prove your theory correct. Party size has nothing to do with loot scaling anymore, it was stated in the updates. I like how you say that you have a 98% drop rate in pre-searing because of the party size. It has been noted that pre-searing has become exempt from loot scaling.
Please, prove me wrong, although I doubt you can.
Gimme Money Plzkthx
This looks like a load of BS to me. No one can calculate all the percentages and stuff except anet, and I wouldn't believe anything they told me anyway...
Razz Thom
as far as the "anti-nuker" code, if that is true then it makes Dervish completely worthless. Very, very often i drop three or more enemies in one swing and i still get decent drops.
Razz Thom
as far as the "anti-nuker" code, if that is true then it makes Dervish completely worthless. Very, very often i drop three or more enemies in one swing and i still get decent drops.
Loviatar
[QUOTE]
a pleasure and i will even give you the dev page linkie
notice the little bolded part that proves it is not directly scaled?
top quote go down until you see........
and there it is
less difference not 1/1 scaled difference
as the devs ave stated many times
http://www.guildwarsguru.com/forum/s...php?t=10148600
Quote:
Originally Posted by youngstar
Who would sticky such a thread? I love your completely made up 'facts' about loot scaling.
First of all, the drops "scale according to party size". This means that they are the exact same no matter how many people you have in your party. Please, prove me wrong, although I doubt you can. |
Quote:
Without loot scaling, solo farmers received every loot drop, whereas people who played in a party received only a fraction of loot drops. Thus, solo farmers received up to eight times as much loot for killing the same group of monsters. With loot scaling in place, solo farmers still get more loot than people who play in parties, but the gap is less severe than it was before. |
top quote go down until you see........
Quote:
How does loot scaling work? |
less difference not 1/1 scaled difference
as the devs ave stated many times
http://www.guildwarsguru.com/forum/s...php?t=10148600
manitoba1073
No the reason im not wrong is very very very simple. Anerf has givin us the only thing we need to know of loot scaling, ITS BASED ON PARTY SIZE and NOTHING ELSE. You can do the math yourself if you want, but in an 8 man area in a full group the chance for each and every player to get the drop is roughly 12.5%. Because no matter what you want to think 8 of 8 is 100% and 1 of 8 is 12.5. Now a solo person will get roughly twice as much. And you can do the same maths for the smaller group areas.
Alas Poor Yorick
But it is not based on party size anymore
No matter where I go, if I solo and kill things one at a time I get a drop from EVERY SINGLE KILL except the first few in an area (used to be 5-8 but the last update raised that to about 12) In three weeks of killing thousands of mobs there have been only 2 exceptions to this (and one of them may have been a miscount on my part). I have killed in ALL areas of Shing Jea, presearing, and several areas around old Ascalon and Istan. Maximum Party size varies in those areas from 2 to 6. Yet there has been NO variation of the drop rate.
Small H&H parties in areas that can accommodate 8 person teams have yielded the expected rate from BEFORE loot scaling. Far higher than the rate I was getting with loot scaling in place.
However, solo farming with AoE style and killing several at one time has resulted in a 1 drop in 4 rate - vastly different than the solo rate Melee style.
You math does not work because you are assuming that ANet has not changed the rules.
Experience says they have.
No matter where I go, if I solo and kill things one at a time I get a drop from EVERY SINGLE KILL except the first few in an area (used to be 5-8 but the last update raised that to about 12) In three weeks of killing thousands of mobs there have been only 2 exceptions to this (and one of them may have been a miscount on my part). I have killed in ALL areas of Shing Jea, presearing, and several areas around old Ascalon and Istan. Maximum Party size varies in those areas from 2 to 6. Yet there has been NO variation of the drop rate.
Small H&H parties in areas that can accommodate 8 person teams have yielded the expected rate from BEFORE loot scaling. Far higher than the rate I was getting with loot scaling in place.
However, solo farming with AoE style and killing several at one time has resulted in a 1 drop in 4 rate - vastly different than the solo rate Melee style.
You math does not work because you are assuming that ANet has not changed the rules.
Experience says they have.
manitoba1073
Quote:
Originally Posted by Alas Poor Yorick
But it is not based on party size anymore
No matter where I go, if I solo and kill things one at a time I get a drop from EVERY SINGLE KILL except the first few in an area (used to be 5-8 but the last update raised that to about 12) In three weeks of killing thousands of mobs there have been only 2 exceptions to this (and one of them may have been a miscount on my part). I have killed in ALL areas of Shing Jea, presearing, and several areas around old Ascalon and Istan. Maximum Party size varies in those areas from 2 to 6. Yet there has been NO variation of the drop rate. Small H&H parties in areas that can accommodate 8 person teams have yielded the expected rate from BEFORE loot scaling. Far higher than the rate I was getting with loot scaling in place. However, solo farming with AoE style and killing several at one time has resulted in a 1 drop in 4 rate - vastly different than the solo rate Melee style. You math does not work because you are assuming that ANet has not changed the rules. Experience says they have. |
Now as Ive said it is still based on party size only. You have just been lucky is all. Plain and simple truth. Still dont believe in that you are being lucky, flip a quarter 10 times count the results. However the chance to get Heads will remain the same 50% no matter what the results are.
Now as far as the AoE killing at same time IT IS A BUG, its more of a proximity bug than a timed kill bug. And for not getting stuff outa the first 12 or so heres a little help. Wait 1 minute before you start killing things, and you will get drops from them also.