If you had to choose between PvE or PvP for GW2
Vinraith
PvE and casual PvP (ie option 2) is the most appealing to me. I might actually be interested in PvP if it wasn't populated by the more... fervent PvP players.
Nebuchadnezzer
I like how all the PvE'rs just say to the PvP community to get over it and find a new game. Just remember how much you all would bitch and cry like little schoolgirls if Anet went to PvP over PvE. It's unfair to tell us that we should just leave and stop bitching because, YOU WOULDNT DO THAT. Don't tell people to do that which you yourself would'nt.
Alot of the PvP community LIKES this game and want to keep playing, why should we get shafted? GW was started as a game that had competitive PvP in it. How can you shaft all the loyal customers that bought it for that reason?
Alot of the PvP community LIKES this game and want to keep playing, why should we get shafted? GW was started as a game that had competitive PvP in it. How can you shaft all the loyal customers that bought it for that reason?
Buster
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
Simply because an all PVP MMO would not hold the interest of players for a long time. All successful MMO's today are PVE based with casual PVP.
It isn't to say I don't like PVP, i do and it is a good addition to any rpg or mmo but to make it a focal point of a MMO would be a huge mistake.
On the brighter side of things we do know that GW2 will have World PVP and Structured PVP so I am glad PVP is not forgotten
Simply because an all PVP MMO would not hold the interest of players for a long time. All successful MMO's today are PVE based with casual PVP.
It isn't to say I don't like PVP, i do and it is a good addition to any rpg or mmo but to make it a focal point of a MMO would be a huge mistake.
On the brighter side of things we do know that GW2 will have World PVP and Structured PVP so I am glad PVP is not forgotten
Saphatorael
Quote:
Originally Posted by Miral
That's what guild wars seemed to be at first. A PvE storyline game with PvP available on the side. But then the tournaments started, and with it, excessive balance worries... PvP should be more of a mini-game. It should be what you do when you are in between PvE missions, waiting for allies to catch up, or when you only have a short time to play... PvE game with Consensual Duels and Scattered Arenas ftw.
|
I take it you haven't been around since the release of GW?
The basics were already PvP-focussed, why else have all playable characters in the game had a level cap of 20? And the lack of end-game content at the time also shows the focus towards PvP. Heck, you even get to PvP before you leave pre-searing, and had to do a PvE achievement (ascension) to get to ToPK...
PvE was mainly to attract more players, but ANet obviously wanted people to get to the real stuff afterwards (PvE-only skills were only added in NF as a further PvE-isation of the game), though the community got extra's like Sorrow's Furnace, and later, the Elite Missions.
ANet tried to shift the game towards PvP as well in Factions (AB's and Aspenwood/Quarry for PvE'ers), it's up to you if you consider those modes a success or not;to me, the Quarry says it all, and I think alot of PvE'ers mainly do AB's to get amber, control a town, or farm a title. Not for the sake of PvP.
Quote:
Originally Posted by Hamanaqua
If I were to hazard a guess, I'd say that the kind of video game player drawn to PvP plays games like SOCOM, HALO and Unreal Tournament. Fantasy gaming geeks tend to get themselves immersed in setting (graphics) and story and such. Not much more to PvP than kill them before they kill you (well no, there is some strategy to) but it's not epic. GuildWars pushes towards epic with large maps and stunning scenery.
I play for PvE. I've done PvP for fun when I didn't have enough time to invest in doing a quest or mission. To each their own. I'm sure there will be plenty of new PvP styled games out there for the PvP players who "leave" guildwars. Just hope they don't charge a monthly fee. |
And don't oversimplify PvP. I can call PvE 'just ramming a bunch of buttons (as a nuker, mostly consecutive buttons for a standard skill pattern since it'll be enough to kill the kind of mob each and every time) to kill dumb AI that attacks the nearest thing to them, where difficulty is arranged by giving the mobs special skills or adding environmental effects.'
I largely agree with Longasc, and will opt for the 6th choice if this trend continues.
PS: My preference would be PvP (but no cow crap like HB's, nor rank emotes for HA), with PvE as an extra... but full with motivators to do PvP (rare items that can only be obtained through PvP, for example [Crystallines, Dwarven Axes, etc.])
But I do opt for the removal of PvP-related titles. PvP achievements can be shown in some other way (armor and weapons for PvE chars, perhaps)
But Longasc his view is more likely, so I guess I can toss away this dream.
Avarre
Quite simply, there are alot of MMOs. Guild Wars PvP was a somewhat more unique factor - remove that concept entirely, and what makes the game better than any other? GW PvE is smaller and relatively lackluster in comparison to games that focus on it.
For anyone putting a great deal of time into the game, cost is not an issue. I'd rather pay a fee and have a game that is actually good.
Said 6 before. Say 6 now still.
Quote:
Originally Posted by Hamanaqua
Just hope they don't charge a monthly fee
|
Said 6 before. Say 6 now still.
arcanemacabre
Quote:
Originally Posted by Avarre
For anyone putting a great deal of time into the game, cost is not an issue. I'd rather pay a fee and have a game that is actually good.
|
upier
What is pvp?
I can live perfectly fine with PvE only - especially if they will include and again refuse to fix something like Aspenwood.
BUT if they can make it work - PvE + Aspenwood-ish battles FTW!
I can live perfectly fine with PvE only - especially if they will include and again refuse to fix something like Aspenwood.
BUT if they can make it work - PvE + Aspenwood-ish battles FTW!
hudahalamei
i would go for 2 with a separate game for pvpers i am tired of constsant nerfing for the whining pvpers.
Brother Andicus
Quote:
Originally Posted by hudahalamei
i would go for 2 with a separate game for pvpers i am tired of constsant nerfing for the whining pvpers.
|
Oh, and the 1 and 2 buttons stopped working on my keyboard, anyone any ideas??[/WHINE]
Back on topic, i'd go for option 3, with option 4 in second place.
ilipol
2 for me thx...
although I would like the PvP part to have to have HUGE SLAUGHTERfests instead of the rather limited size arenas/ABs we have now.
although I would like the PvP part to have to have HUGE SLAUGHTERfests instead of the rather limited size arenas/ABs we have now.
Mad Pig
if the possibility to unlock armors/weapons trough pvp is implemented from the start to GW 2 i would choose 4
william1975
As much as i like the PvP of option 3 due to its difficulty of attaining in some aspects I would go for option 2
I mainly play PvE, so need that, and I like PvP thats not as stressful and easy to get into, so its the obvious choice for a player like me
While i do often place HvH and HA I do not play as much as the others as HvH requires an ability to build teams, something i dont do a lot of lol, and HA is somewhat elitist at times
I mainly play PvE, so need that, and I like PvP thats not as stressful and easy to get into, so its the obvious choice for a player like me
While i do often place HvH and HA I do not play as much as the others as HvH requires an ability to build teams, something i dont do a lot of lol, and HA is somewhat elitist at times
Risa
6.
ANet screwed up PvE with loot farming, so no doubt they're gonna screw up GW2's PvE. And it seems to me that the majority of the PvEers will get their way and banish GvG/HA forever, so... There isn't really a point in buying it.
ANet screwed up PvE with loot farming, so no doubt they're gonna screw up GW2's PvE. And it seems to me that the majority of the PvEers will get their way and banish GvG/HA forever, so... There isn't really a point in buying it.
DreamWind
Yea...I am a bit saddened by the amount of PvE only players saying PvP players should "find another game".
Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources.
After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff.
Thus, I still vote 6 until proven otherwise.
Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources.
After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff.
Thus, I still vote 6 until proven otherwise.
=HT=Ingram
I know people go absolutely nuts when I say this but what MAKES the game is PvE... the story is the thing... "please excuse my butchery of that lol"
PvP is a big draw don't get me wrong, and I like that they have provided a PvP only option for the people that want only that. but lets face it folks, thats only 15% of the game at best. the other 85% is PvE based on some story, and that is where the majority of the time you spend in the game exploring, farming, upgrading, equipping, and unlocking will happen. And if it was not for all the missions and story elements in each expansion / chapter, most would not bother getting it. see what I mean? thats what makes the sell... There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents... What sold the game for us was the promise of a continuing PvE Story with lots of mission quest content to keep us all busy playing for a while longer. then once you go through that and have taken a break from the original content for a while That too feels like new when you come back to it again on a NEW character build. that what makes GW interesting right there.
Now the PvP element is fantastic IMO, but it has issues as well. Many people left PvP with the changes to hall of heroes. many more are not happy with rage quitters in RA. and still more want a true 12vs12 PvP in AB again, and not 3 random groups of 4. But these are all hashed out issues already. I was there with the other early beta testers playing PvP and loving it in the beginning, and your absolutely right thats all it was was PvP, thats what it was built on. the game evolved into what it is now for better or worse. That can't really be undone now, we can either play what we enjoy or move on. But I think what has proven successful at all times is Adding new PvE content has resulted in more sells then anything else. New lands to explore, new missions to complete and new quests to accomplish will always be the thing that gets people buying expansions, or chapters, or new versions of the game... Thats what keeps it new and fun. I really do not think anyone can argue that...
I think PvP needs to meet PvE more... alla City of villains / city of heroes style... Have there be True persistent areas that one side can fight the other on a huge scale and make it part of the PvE story in the process. That is what I think GW2 will eventually evolve into. Getting back to its roots with PvP but still providing the stuff that sells with PvE in expansions.
OK and a PS: the only mistake Anet made really was heroes and henchmen at all in the game. We all understand What they wanted to do ... but in the end THAT is what added the farming Grind requirements that is perceived atm. Not anything else... this game is made to be played with others. its was never meant to be a single player game. But that is what the farmers turned it into. Add to that the consistent Perceived need to farm to make money. again NOT TRUE AT ALL. nothing in this game is worth over 100k Nothing... With a little and I mean LITTLE effort and just Playing the game enough stuff drops that is more then enough for any player to make a good character with. That is what Anet has said from the beginning with giving us collectors and max levels and everything else. GRIND is NOT Necessary. But if you CHOOSE to do it for whatever reason you can. and as far as money goes, if you just go through and play the game every mission will yield a few plat at least once you sell off all your drops and such. And on occasion you get something really nice that either you can keep or you can opt to make a little extra money with it on the trade market. If you like that kind of thing. But do not expect something that is "RARE" every time you go into a mission in normal mode... Hence the classification of RARE. having something drop every mission makes it COMMON and it should not be worth much should it? so there you go.
Any player can get by and play the game WELL with blue collector weapons, or Purple drops. with no problem at all. Heck one of my best pulling bows was a white that I upgraded over time, until I found a nice green that was its equivalent. So its not a Necessity at all to have all green items or all gold items to play this game. it just is not... That was how Anet always planned it. It was never about the goodies, it was about the playing...
PvP is a big draw don't get me wrong, and I like that they have provided a PvP only option for the people that want only that. but lets face it folks, thats only 15% of the game at best. the other 85% is PvE based on some story, and that is where the majority of the time you spend in the game exploring, farming, upgrading, equipping, and unlocking will happen. And if it was not for all the missions and story elements in each expansion / chapter, most would not bother getting it. see what I mean? thats what makes the sell... There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents... What sold the game for us was the promise of a continuing PvE Story with lots of mission quest content to keep us all busy playing for a while longer. then once you go through that and have taken a break from the original content for a while That too feels like new when you come back to it again on a NEW character build. that what makes GW interesting right there.
Now the PvP element is fantastic IMO, but it has issues as well. Many people left PvP with the changes to hall of heroes. many more are not happy with rage quitters in RA. and still more want a true 12vs12 PvP in AB again, and not 3 random groups of 4. But these are all hashed out issues already. I was there with the other early beta testers playing PvP and loving it in the beginning, and your absolutely right thats all it was was PvP, thats what it was built on. the game evolved into what it is now for better or worse. That can't really be undone now, we can either play what we enjoy or move on. But I think what has proven successful at all times is Adding new PvE content has resulted in more sells then anything else. New lands to explore, new missions to complete and new quests to accomplish will always be the thing that gets people buying expansions, or chapters, or new versions of the game... Thats what keeps it new and fun. I really do not think anyone can argue that...
I think PvP needs to meet PvE more... alla City of villains / city of heroes style... Have there be True persistent areas that one side can fight the other on a huge scale and make it part of the PvE story in the process. That is what I think GW2 will eventually evolve into. Getting back to its roots with PvP but still providing the stuff that sells with PvE in expansions.
OK and a PS: the only mistake Anet made really was heroes and henchmen at all in the game. We all understand What they wanted to do ... but in the end THAT is what added the farming Grind requirements that is perceived atm. Not anything else... this game is made to be played with others. its was never meant to be a single player game. But that is what the farmers turned it into. Add to that the consistent Perceived need to farm to make money. again NOT TRUE AT ALL. nothing in this game is worth over 100k Nothing... With a little and I mean LITTLE effort and just Playing the game enough stuff drops that is more then enough for any player to make a good character with. That is what Anet has said from the beginning with giving us collectors and max levels and everything else. GRIND is NOT Necessary. But if you CHOOSE to do it for whatever reason you can. and as far as money goes, if you just go through and play the game every mission will yield a few plat at least once you sell off all your drops and such. And on occasion you get something really nice that either you can keep or you can opt to make a little extra money with it on the trade market. If you like that kind of thing. But do not expect something that is "RARE" every time you go into a mission in normal mode... Hence the classification of RARE. having something drop every mission makes it COMMON and it should not be worth much should it? so there you go.
Any player can get by and play the game WELL with blue collector weapons, or Purple drops. with no problem at all. Heck one of my best pulling bows was a white that I upgraded over time, until I found a nice green that was its equivalent. So its not a Necessity at all to have all green items or all gold items to play this game. it just is not... That was how Anet always planned it. It was never about the goodies, it was about the playing...
Avarre
Quote:
Originally Posted by =HT=Ingram
I know people go absolutely nuts when I say this but what MAKES the game is PvE... the story is the thing... "please excuse my butchery of that lol"
|
Quote:
There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents... |
Quote:
Yea...I am a bit saddened by the amount of PvE only players saying PvP players should "find another game". Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources. After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff. Thus, I still vote 6 until proven otherwise. |
MagicWarrior
PvE all the way!
pamelf
PvE. PvP bores me to tears.
Nevin
I've never set foot in HA, except for maybe.. a year ago.. I didn't like it from the start. But things like AB, Aspenwood, those are my current pass times... So...
(2) for me.
(2) for me.
EternalTempest
For the way I play,
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
is my style.
But the Pve / Unranked Pvp and an "structured" separate PVP that looks to be the way GW2 is set up suits me fine as well.
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
is my style.
But the Pve / Unranked Pvp and an "structured" separate PVP that looks to be the way GW2 is set up suits me fine as well.
assassin_of_ni
5 =D
i dont think it should go 100% one way or the other. GW made their profit from offering somethin to everyone and thus it should stay. although its questionable whether or not ill be buying gw2 due to work and other things its what ide like to see.
but personally i really want to see this realm v realm pvp they were planning where you can just pop into a battle ground, do something and just pop right back out. i doubt its going to be anything like i picture it with virtually limitless team sizes and team entries and the battle ground itself being about as big as the grenths footprint area.
i dont think it should go 100% one way or the other. GW made their profit from offering somethin to everyone and thus it should stay. although its questionable whether or not ill be buying gw2 due to work and other things its what ide like to see.
but personally i really want to see this realm v realm pvp they were planning where you can just pop into a battle ground, do something and just pop right back out. i doubt its going to be anything like i picture it with virtually limitless team sizes and team entries and the battle ground itself being about as big as the grenths footprint area.
JoeKnowMo
So you don't have to refer back to the OP, here are the poll question and options:
If you had to choose, what would you want GW2 to have?
1) PvE only
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
3) PvE + Ranked PvP (Heroes’ Ascent, Guild Battles [GvG], Hero Battles [HvH])
4) PvP only (both Casual and Hardcore)
5) I don’t care
6) I would not buy GW2
I set up a similar poll on GWO (didn't have option 6 there) so I'll post results from both sites for comparison and maybe a more comprehensive picture.
Here are the polling results [percentage votes followed by absolute numbers in parentheses]:
Guru
Total votes: 83
1) 15.66% (13)
2) 46.99% (39)
3) 19.88% (16.5)
4) 10.24% (8.5)
5) 1.20% (1)
6) 6.02% (5)
GWO
Total votes: 512
1) 23.83% (122)
2) 48.63% (249)
3) 17.77% (91)
4) 6.45% (33)
5) 3.32% (17)
6) [N/A]
The biggest differences are on options # 1 and # 4 which probably reflects the population bias of the two forums.
I, for one, found the results interesting. I was surprised by how many voted for option # 1. I also didn't expect option # 2 to poll out so similarly between the two sites.
I would like the game to stay the way it is with a mechanic to slightly separate pve and pvp skills, based on character level or pve-only skills that buff the rest of your skills in pve (e.g., Glyph of Chanting - Your next 5 shouts/chants are increased by 2-5 attribute levels or Glyph of AoE (recharge 45s) - Your next 2 Mesmer spells will affect not just the target foe but nearby foes as well).
I truly like GW the way it is. Even though I don't play ranked pvp, I still enjoy watching observer mode and learning from the best players. In addition, ranked pvp keeps around some of the most knowledgable and informative posters on these forums. The community would be less well-off without them.
Thanks for voting.
If you had to choose, what would you want GW2 to have?
1) PvE only
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
3) PvE + Ranked PvP (Heroes’ Ascent, Guild Battles [GvG], Hero Battles [HvH])
4) PvP only (both Casual and Hardcore)
5) I don’t care
6) I would not buy GW2
I set up a similar poll on GWO (didn't have option 6 there) so I'll post results from both sites for comparison and maybe a more comprehensive picture.
Here are the polling results [percentage votes followed by absolute numbers in parentheses]:
Guru
Total votes: 83
1) 15.66% (13)
2) 46.99% (39)
3) 19.88% (16.5)
4) 10.24% (8.5)
5) 1.20% (1)
6) 6.02% (5)
GWO
Total votes: 512
1) 23.83% (122)
2) 48.63% (249)
3) 17.77% (91)
4) 6.45% (33)
5) 3.32% (17)
6) [N/A]
The biggest differences are on options # 1 and # 4 which probably reflects the population bias of the two forums.
I, for one, found the results interesting. I was surprised by how many voted for option # 1. I also didn't expect option # 2 to poll out so similarly between the two sites.
I would like the game to stay the way it is with a mechanic to slightly separate pve and pvp skills, based on character level or pve-only skills that buff the rest of your skills in pve (e.g., Glyph of Chanting - Your next 5 shouts/chants are increased by 2-5 attribute levels or Glyph of AoE (recharge 45s) - Your next 2 Mesmer spells will affect not just the target foe but nearby foes as well).
I truly like GW the way it is. Even though I don't play ranked pvp, I still enjoy watching observer mode and learning from the best players. In addition, ranked pvp keeps around some of the most knowledgable and informative posters on these forums. The community would be less well-off without them.
Thanks for voting.
InfernalSuffering
4
t w e l v e
t w e l v e
Voltar
2 if only to avoid trails of snot on the ceiling but 3 if that could be avoided. no mention of world pvp? no shadow prison sins ganking low level eles? where's the fun in that?
warren_kn
#2. PvE for me is infinitely more interesting but I do like some casual PvP as a change. Serious PvP though holds no interest for me.
jayce
2
but it would be nice if arenanet could somehow combine pvp with the storyline. where each victory or defeat in a pvp battle could take your group down a different path within the story, and branching out (like that of a family tree) from the very first battle. that would be a win situation for both customer and arenanet. almost everyone would expericence their own different version of the story by the time they reached the end.
Jayce Of Underworld
but it would be nice if arenanet could somehow combine pvp with the storyline. where each victory or defeat in a pvp battle could take your group down a different path within the story, and branching out (like that of a family tree) from the very first battle. that would be a win situation for both customer and arenanet. almost everyone would expericence their own different version of the story by the time they reached the end.
Jayce Of Underworld
lennymon
Without everything, It's not GW....
All or nothing! GW is the best at this and without both we're just an instanced WoW (with *far* better graphics), but failing that I'll bend towards pve since Ima mostly there anyways. Reluctantly... (jeebus GVG rocks)
All or nothing! GW is the best at this and without both we're just an instanced WoW (with *far* better graphics), but failing that I'll bend towards pve since Ima mostly there anyways. Reluctantly... (jeebus GVG rocks)
Shakkara
1, PVE only.
I hate all competitive aspects of a game.
I hate all competitive aspects of a game.
Spirit Cookie
2 or 3, doesnt matter
OI-812
In a contest between PvE and PvP, one or the other, PvE wins IMO. But amongst the options you listed, 2 and to a lesser extent 3 are perfectly fine.
Keithark
Quote:
Originally Posted by spawnofebil
PvP only, then ANet might actually balance the damn game properly without fear of pissing off the PvE'rs
|
The Little Viking
2....i like the alliance battles somewhat, but am more into the pve then anything. Only do the alliance battles when i need faction points or balthazar points which isnt very often.
Quantum Duck
It's not a simple enough decision to make without information, but being forced to choose between the two would push me towards option 6.
If GW2 was PvE only, it would have to do something really impressive to not be a weaker copy of every other PvE focused MMO that my friends are already trying to drag me into. I really don't need more time sinks oriented games in my life, though a good non grind RPG could be fun if they were willing to ignore all the people asking for "more things to do" after the first thousand hours of play and actually make one.
If it was PvP only... Well, the possibility really isn't even worth mentioning, since it couldn't possibly ever happen under any circumstances given the people involved in making it. In some abstract, theoretical world, they could make a really good PvP only game that would probably be very good. They don't really have the right staffing for it at the moment though, since they focus so heavily on lots of art and landscaping.
I'm assuming it will be both, and if they do a good job at both again and it's not too much of a pain to move between the two I'll probably like it.
If GW2 was PvE only, it would have to do something really impressive to not be a weaker copy of every other PvE focused MMO that my friends are already trying to drag me into. I really don't need more time sinks oriented games in my life, though a good non grind RPG could be fun if they were willing to ignore all the people asking for "more things to do" after the first thousand hours of play and actually make one.
If it was PvP only... Well, the possibility really isn't even worth mentioning, since it couldn't possibly ever happen under any circumstances given the people involved in making it. In some abstract, theoretical world, they could make a really good PvP only game that would probably be very good. They don't really have the right staffing for it at the moment though, since they focus so heavily on lots of art and landscaping.
I'm assuming it will be both, and if they do a good job at both again and it's not too much of a pain to move between the two I'll probably like it.
Caith-Avar
While I respect high-level PvP, my personal choice would be either 1 or 2.
I am almost exclusively PvE player, every other month or something I'll spend an evening of three hours or so in Alliance Battles.
I am almost exclusively PvE player, every other month or something I'll spend an evening of three hours or so in Alliance Battles.
Quid Pro Quo
3
I'm exclusive to PvE until I'm bored. Then I dabble in PvP and stop playing but honestly I don't actually care about the PvP part. Anyone who is actually serious about PvP does the hardcore stuff and should have it.
I'm exclusive to PvE until I'm bored. Then I dabble in PvP and stop playing but honestly I don't actually care about the PvP part. Anyone who is actually serious about PvP does the hardcore stuff and should have it.
Jaythen Tyradel
I like 2..but I think 3 is the best option.
I like PVE, but I have tired to get into the GW PVP side but most of it is just not fun to me.
I would still like to get into PVP so I hope GW2 PVP offers serious and casual PVP for me and others to try.
I like PVE, but I have tired to get into the GW PVP side but most of it is just not fun to me.
I would still like to get into PVP so I hope GW2 PVP offers serious and casual PVP for me and others to try.
entropy
hmm I guess the player base has shifted a lot. It used to be much more pvp oriented atleast a year ago.
sassoonssamson
2 or 3
PVE has to be there
I am not paying for just PVP stuff
PVE has to be there
I am not paying for just PVP stuff
Necromonger
PvE for me thanks, not bothering with the 1-6 options because it's a "if you had to choose"
Necromonger
Quote:
Originally Posted by entropy
hmm I guess the player base has shifted a lot. It used to be much more pvp oriented atleast a year ago.
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