If you had to choose between PvE or PvP for GW2

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

PvE and casual PvP (ie option 2) is the most appealing to me. I might actually be interested in PvP if it wasn't populated by the more... fervent PvP players.

Nebuchadnezzer

Nebuchadnezzer

Lion's Arch Merchant

Join Date: Aug 2006

bish

The Carebear Club [care]

N/

I like how all the PvE'rs just say to the PvP community to get over it and find a new game. Just remember how much you all would bitch and cry like little schoolgirls if Anet went to PvP over PvE. It's unfair to tell us that we should just leave and stop bitching because, YOU WOULDNT DO THAT. Don't tell people to do that which you yourself would'nt.

Alot of the PvP community LIKES this game and want to keep playing, why should we get shafted? GW was started as a game that had competitive PvP in it. How can you shaft all the loyal customers that bought it for that reason?

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)

Simply because an all PVP MMO would not hold the interest of players for a long time. All successful MMO's today are PVE based with casual PVP.
It isn't to say I don't like PVP, i do and it is a good addition to any rpg or mmo but to make it a focal point of a MMO would be a huge mistake.

On the brighter side of things we do know that GW2 will have World PVP and Structured PVP so I am glad PVP is not forgotten

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Miral
That's what guild wars seemed to be at first. A PvE storyline game with PvP available on the side. But then the tournaments started, and with it, excessive balance worries... PvP should be more of a mini-game. It should be what you do when you are in between PvE missions, waiting for allies to catch up, or when you only have a short time to play... PvE game with Consensual Duels and Scattered Arenas ftw.
Whoa. Try not to exaggerate with your attempts at funniness, you!
I take it you haven't been around since the release of GW?
The basics were already PvP-focussed, why else have all playable characters in the game had a level cap of 20? And the lack of end-game content at the time also shows the focus towards PvP. Heck, you even get to PvP before you leave pre-searing, and had to do a PvE achievement (ascension) to get to ToPK...

PvE was mainly to attract more players, but ANet obviously wanted people to get to the real stuff afterwards (PvE-only skills were only added in NF as a further PvE-isation of the game), though the community got extra's like Sorrow's Furnace, and later, the Elite Missions.
ANet tried to shift the game towards PvP as well in Factions (AB's and Aspenwood/Quarry for PvE'ers), it's up to you if you consider those modes a success or not;to me, the Quarry says it all, and I think alot of PvE'ers mainly do AB's to get amber, control a town, or farm a title. Not for the sake of PvP.

Quote:
Originally Posted by Hamanaqua
If I were to hazard a guess, I'd say that the kind of video game player drawn to PvP plays games like SOCOM, HALO and Unreal Tournament. Fantasy gaming geeks tend to get themselves immersed in setting (graphics) and story and such. Not much more to PvP than kill them before they kill you (well no, there is some strategy to) but it's not epic. GuildWars pushes towards epic with large maps and stunning scenery.

I play for PvE. I've done PvP for fun when I didn't have enough time to invest in doing a quest or mission. To each their own. I'm sure there will be plenty of new PvP styled games out there for the PvP players who "leave" guildwars. Just hope they don't charge a monthly fee.
Ok, go play WoW. It's more PvE-focussed, it's all about developing your character, something you can't really do as well in GW with that nasty level cap.
And don't oversimplify PvP. I can call PvE 'just ramming a bunch of buttons (as a nuker, mostly consecutive buttons for a standard skill pattern since it'll be enough to kill the kind of mob each and every time) to kill dumb AI that attacks the nearest thing to them, where difficulty is arranged by giving the mobs special skills or adding environmental effects.'


I largely agree with Longasc, and will opt for the 6th choice if this trend continues.

PS: My preference would be PvP (but no cow crap like HB's, nor rank emotes for HA), with PvE as an extra... but full with motivators to do PvP (rare items that can only be obtained through PvP, for example [Crystallines, Dwarven Axes, etc.])
But I do opt for the removal of PvP-related titles. PvP achievements can be shown in some other way (armor and weapons for PvE chars, perhaps)
But Longasc his view is more likely, so I guess I can toss away this dream.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quite simply, there are alot of MMOs. Guild Wars PvP was a somewhat more unique factor - remove that concept entirely, and what makes the game better than any other? GW PvE is smaller and relatively lackluster in comparison to games that focus on it.

Quote:
Originally Posted by Hamanaqua
Just hope they don't charge a monthly fee
For anyone putting a great deal of time into the game, cost is not an issue. I'd rather pay a fee and have a game that is actually good.

Said 6 before. Say 6 now still.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Avarre
For anyone putting a great deal of time into the game, cost is not an issue. I'd rather pay a fee and have a game that is actually good.
Then consider me quite relieved that you're not involved with it's creation. Personally, I'd rather have both a great game and no monthly fee. Ya know, kinda like what we got going on right now. They've done it before, they can do it again, ye of little faith.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

What is pvp?

I can live perfectly fine with PvE only - especially if they will include and again refuse to fix something like Aspenwood.
BUT if they can make it work - PvE + Aspenwood-ish battles FTW!

hudahalamei

Ascalonian Squire

Join Date: Sep 2006

i would go for 2 with a separate game for pvpers i am tired of constsant nerfing for the whining pvpers.

Brother Andicus

Lion's Arch Merchant

Join Date: May 2005

Scotland

The Illuminati

Quote:
Originally Posted by hudahalamei
i would go for 2 with a separate game for pvpers i am tired of constsant nerfing for the whining pvpers.
[WHINE]ZOMG!!, I hate anet, how could you possibly nerf SF, I can't kill mobs in 10s anymore, now it takes like 12s WTF!!! Damn PvPers ruin all my fun.
Oh, and the 1 and 2 buttons stopped working on my keyboard, anyone any ideas??[/WHINE]

Back on topic, i'd go for option 3, with option 4 in second place.

ilipol

Frost Gate Guardian

Join Date: Mar 2007

W/

2 for me thx...

although I would like the PvP part to have to have HUGE SLAUGHTERfests instead of the rather limited size arenas/ABs we have now.

Mad Pig

Ascalonian Squire

Join Date: May 2007

Team Chaos Theory

if the possibility to unlock armors/weapons trough pvp is implemented from the start to GW 2 i would choose 4

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

As much as i like the PvP of option 3 due to its difficulty of attaining in some aspects I would go for option 2

I mainly play PvE, so need that, and I like PvP thats not as stressful and easy to get into, so its the obvious choice for a player like me

While i do often place HvH and HA I do not play as much as the others as HvH requires an ability to build teams, something i dont do a lot of lol, and HA is somewhat elitist at times

Risa

Risa

Frost Gate Guardian

Join Date: Aug 2006

The Nights Watch [Crow]

Mo/

6.

ANet screwed up PvE with loot farming, so no doubt they're gonna screw up GW2's PvE. And it seems to me that the majority of the PvEers will get their way and banish GvG/HA forever, so... There isn't really a point in buying it.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Yea...I am a bit saddened by the amount of PvE only players saying PvP players should "find another game".

Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources.

After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff.

Thus, I still vote 6 until proven otherwise.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I know people go absolutely nuts when I say this but what MAKES the game is PvE... the story is the thing... "please excuse my butchery of that lol"

PvP is a big draw don't get me wrong, and I like that they have provided a PvP only option for the people that want only that. but lets face it folks, thats only 15% of the game at best. the other 85% is PvE based on some story, and that is where the majority of the time you spend in the game exploring, farming, upgrading, equipping, and unlocking will happen. And if it was not for all the missions and story elements in each expansion / chapter, most would not bother getting it. see what I mean? thats what makes the sell... There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents... What sold the game for us was the promise of a continuing PvE Story with lots of mission quest content to keep us all busy playing for a while longer. then once you go through that and have taken a break from the original content for a while That too feels like new when you come back to it again on a NEW character build. that what makes GW interesting right there.

Now the PvP element is fantastic IMO, but it has issues as well. Many people left PvP with the changes to hall of heroes. many more are not happy with rage quitters in RA. and still more want a true 12vs12 PvP in AB again, and not 3 random groups of 4. But these are all hashed out issues already. I was there with the other early beta testers playing PvP and loving it in the beginning, and your absolutely right thats all it was was PvP, thats what it was built on. the game evolved into what it is now for better or worse. That can't really be undone now, we can either play what we enjoy or move on. But I think what has proven successful at all times is Adding new PvE content has resulted in more sells then anything else. New lands to explore, new missions to complete and new quests to accomplish will always be the thing that gets people buying expansions, or chapters, or new versions of the game... Thats what keeps it new and fun. I really do not think anyone can argue that...

I think PvP needs to meet PvE more... alla City of villains / city of heroes style... Have there be True persistent areas that one side can fight the other on a huge scale and make it part of the PvE story in the process. That is what I think GW2 will eventually evolve into. Getting back to its roots with PvP but still providing the stuff that sells with PvE in expansions.

OK and a PS: the only mistake Anet made really was heroes and henchmen at all in the game. We all understand What they wanted to do ... but in the end THAT is what added the farming Grind requirements that is perceived atm. Not anything else... this game is made to be played with others. its was never meant to be a single player game. But that is what the farmers turned it into. Add to that the consistent Perceived need to farm to make money. again NOT TRUE AT ALL. nothing in this game is worth over 100k Nothing... With a little and I mean LITTLE effort and just Playing the game enough stuff drops that is more then enough for any player to make a good character with. That is what Anet has said from the beginning with giving us collectors and max levels and everything else. GRIND is NOT Necessary. But if you CHOOSE to do it for whatever reason you can. and as far as money goes, if you just go through and play the game every mission will yield a few plat at least once you sell off all your drops and such. And on occasion you get something really nice that either you can keep or you can opt to make a little extra money with it on the trade market. If you like that kind of thing. But do not expect something that is "RARE" every time you go into a mission in normal mode... Hence the classification of RARE. having something drop every mission makes it COMMON and it should not be worth much should it? so there you go.

Any player can get by and play the game WELL with blue collector weapons, or Purple drops. with no problem at all. Heck one of my best pulling bows was a white that I upgraded over time, until I found a nice green that was its equivalent. So its not a Necessity at all to have all green items or all gold items to play this game. it just is not... That was how Anet always planned it. It was never about the goodies, it was about the playing...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by =HT=Ingram
I know people go absolutely nuts when I say this but what MAKES the game is PvE... the story is the thing... "please excuse my butchery of that lol"
That's a varying opinion. To alot of players, and quite simply, to the majority that are good at the game, PvE is uninteresting. PvE wasn't anything new or special - it was a platform in the original game to develop the idea of Guild Wars PvP. Both tombs and GvG were mentioned in the storyline, and it's clear that PvE was meant to lead into them.

Quote:
There really has not been much added to PvP since Factions. More skills and 1 hero battle area, yea. and Factions added alliance battles. so that something, but look how small of content that represents...
I don't think there is anyone who PvP's seriously who would think the continual implementation of new content into a PvP setting was a good thing, after the effects of Factions/Nightfall. PvE can be continually expanded, the equivalent development for that in PvP is not new content, it is balance tweaks with occasional small expansions.

Quote:
Yea...I am a bit saddened by the amount of PvE only players saying PvP players should "find another game".

Have you ever considered that Guild Wars was BUILT FROM THE GROUND UP as a PvP game? If you don't believe me, go ask any of the Anet founders. Its even quoted from multiple sources.

After the game came out, they realized that PvE became more popular and far more profitable, even though they made the game to be a unique PvP game. Thus, I can 99% guarantee that Guild Wars 2 will be mostly PvE based with PvP taking a back seat (no matter what they say). That is why people are comparing it to WoW before it is even released...they don't mean it will be exactly like WoW, but it will probably follow the model and add on new stuff.

Thus, I still vote 6 until proven otherwise.
Agreed. The emphasis on PvP has decreased because it is more profitable to, for lack of a better word, farm the market that likes bashing mobs.

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

PvE all the way!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

PvE. PvP bores me to tears.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I've never set foot in HA, except for maybe.. a year ago.. I didn't like it from the start. But things like AB, Aspenwood, those are my current pass times... So...

(2) for me.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

For the way I play,

2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)

is my style.

But the Pve / Unranked Pvp and an "structured" separate PVP that looks to be the way GW2 is set up suits me fine as well.

assassin_of_ni

assassin_of_ni

Lion's Arch Merchant

Join Date: Dec 2006

Undercity... shhh dont tell Gaile =P

Back to Medieval Assassins [MA]

5 =D

i dont think it should go 100% one way or the other. GW made their profit from offering somethin to everyone and thus it should stay. although its questionable whether or not ill be buying gw2 due to work and other things its what ide like to see.

but personally i really want to see this realm v realm pvp they were planning where you can just pop into a battle ground, do something and just pop right back out. i doubt its going to be anything like i picture it with virtually limitless team sizes and team entries and the battle ground itself being about as big as the grenths footprint area.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

So you don't have to refer back to the OP, here are the poll question and options:

If you had to choose, what would you want GW2 to have?

1) PvE only
2) PvE + Unranked PvP (Random Arena, Fort Aspenwood, Alliance Battles, Team Arena)
3) PvE + Ranked PvP (Heroes’ Ascent, Guild Battles [GvG], Hero Battles [HvH])
4) PvP only (both Casual and Hardcore)
5) I don’t care
6) I would not buy GW2


I set up a similar poll on GWO (didn't have option 6 there) so I'll post results from both sites for comparison and maybe a more comprehensive picture.

Here are the polling results [percentage votes followed by absolute numbers in parentheses]:

Guru

Total votes: 83

1) 15.66% (13)
2) 46.99% (39)
3) 19.88% (16.5)
4) 10.24% (8.5)
5) 1.20% (1)
6) 6.02% (5)

GWO

Total votes: 512

1) 23.83% (122)
2) 48.63% (249)
3) 17.77% (91)
4) 6.45% (33)
5) 3.32% (17)
6) [N/A]


The biggest differences are on options # 1 and # 4 which probably reflects the population bias of the two forums.

I, for one, found the results interesting. I was surprised by how many voted for option # 1. I also didn't expect option # 2 to poll out so similarly between the two sites.

I would like the game to stay the way it is with a mechanic to slightly separate pve and pvp skills, based on character level or pve-only skills that buff the rest of your skills in pve (e.g., Glyph of Chanting - Your next 5 shouts/chants are increased by 2-5 attribute levels or Glyph of AoE (recharge 45s) - Your next 2 Mesmer spells will affect not just the target foe but nearby foes as well).

I truly like GW the way it is. Even though I don't play ranked pvp, I still enjoy watching observer mode and learning from the best players. In addition, ranked pvp keeps around some of the most knowledgable and informative posters on these forums. The community would be less well-off without them.

Thanks for voting.

InfernalSuffering

InfernalSuffering

Lion's Arch Merchant

Join Date: Aug 2005

Inadequately Equipped [GeAr]

4

t w e l v e

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

2 if only to avoid trails of snot on the ceiling but 3 if that could be avoided. no mention of world pvp? no shadow prison sins ganking low level eles? where's the fun in that?

warren_kn

warren_kn

Wilds Pathfinder

Join Date: May 2005

London, England

#2. PvE for me is infinitely more interesting but I do like some casual PvP as a change. Serious PvP though holds no interest for me.

jayce

Frost Gate Guardian

Join Date: Aug 2005

N/

2

but it would be nice if arenanet could somehow combine pvp with the storyline. where each victory or defeat in a pvp battle could take your group down a different path within the story, and branching out (like that of a family tree) from the very first battle. that would be a win situation for both customer and arenanet. almost everyone would expericence their own different version of the story by the time they reached the end.



Jayce Of Underworld

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Without everything, It's not GW....
All or nothing! GW is the best at this and without both we're just an instanced WoW (with *far* better graphics), but failing that I'll bend towards pve since Ima mostly there anyways. Reluctantly... (jeebus GVG rocks)

Shakkara

Shakkara

Krytan Explorer

Join Date: Oct 2006

W/

1, PVE only.

I hate all competitive aspects of a game.

Spirit Cookie

Spirit Cookie

Banned

Join Date: Apr 2007

Bone Palace

Oo

W/

2 or 3, doesnt matter

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

In a contest between PvE and PvP, one or the other, PvE wins IMO. But amongst the options you listed, 2 and to a lesser extent 3 are perfectly fine.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

Quote:
Originally Posted by spawnofebil
PvP only, then ANet might actually balance the damn game properly without fear of pissing off the PvE'rs
or better yet, do away with PVP and then no more nerfs and everyone is happy....well all that are important anyway (PvE players)

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

2....i like the alliance battles somewhat, but am more into the pve then anything. Only do the alliance battles when i need faction points or balthazar points which isnt very often.

Quantum Duck

Quantum Duck

Lion's Arch Merchant

Join Date: May 2006

Err7

Me/

It's not a simple enough decision to make without information, but being forced to choose between the two would push me towards option 6.

If GW2 was PvE only, it would have to do something really impressive to not be a weaker copy of every other PvE focused MMO that my friends are already trying to drag me into. I really don't need more time sinks oriented games in my life, though a good non grind RPG could be fun if they were willing to ignore all the people asking for "more things to do" after the first thousand hours of play and actually make one.

If it was PvP only... Well, the possibility really isn't even worth mentioning, since it couldn't possibly ever happen under any circumstances given the people involved in making it. In some abstract, theoretical world, they could make a really good PvP only game that would probably be very good. They don't really have the right staffing for it at the moment though, since they focus so heavily on lots of art and landscaping.

I'm assuming it will be both, and if they do a good job at both again and it's not too much of a pain to move between the two I'll probably like it.

Caith-Avar

Academy Page

Join Date: Mar 2007

Germany / Playing on European Region.

Society of Life and Death [sold]

Me/Mo

While I respect high-level PvP, my personal choice would be either 1 or 2.
I am almost exclusively PvE player, every other month or something I'll spend an evening of three hours or so in Alliance Battles.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

3

I'm exclusive to PvE until I'm bored. Then I dabble in PvP and stop playing but honestly I don't actually care about the PvP part. Anyone who is actually serious about PvP does the hardcore stuff and should have it.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

I like 2..but I think 3 is the best option.
I like PVE, but I have tired to get into the GW PVP side but most of it is just not fun to me.
I would still like to get into PVP so I hope GW2 PVP offers serious and casual PVP for me and others to try.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

hmm I guess the player base has shifted a lot. It used to be much more pvp oriented atleast a year ago.

sassoonssamson

Frost Gate Guardian

Join Date: Jul 2006

2 or 3

PVE has to be there

I am not paying for just PVP stuff

Necromonger

Ascalonian Squire

Join Date: Nov 2006

N/Me

PvE for me thanks, not bothering with the 1-6 options because it's a "if you had to choose"

Necromonger

Ascalonian Squire

Join Date: Nov 2006

N/Me

Quote:
Originally Posted by entropy
hmm I guess the player base has shifted a lot. It used to be much more pvp oriented atleast a year ago.
I think PvP'ers are just more vocal, they complain all the time, and think it's fair that Anet will upset the whole PvE experience because of a current build being used in PvP.