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Originally Posted by Longasc
GW2 will become more MMO style like GW1, the larger instances already suggest that.
GW failed as a PvP game. The huge majority of players is PvE, and those PvP players who not already left need to realize that they got next to nothing in all those years, while PvE got all the new content and stuff. My theory - works better for MMOs than action-oriented whatever MMOs like GW: Create a proper PvE world and add some basic pvp elements, and casual PvP comes from alone. So I vote 1. Option 2 would give a skewed impression of what I want to say. I say a PvE world with PvP options creates enough PvP without needing own game modes and balancing. Interestingly it does not work half as good to balance around PvP and create a PvE world around it. One could assume it works better, but it does not. GW2 will offer NOT MUCH to PvPers, face it. They better go and play games that are focused on competitive gameplay, it does not work in RPG-style MMO environments. "Fury" is held in high regard, maybe this is the alternative to GW. The makers of GW already shifted towards PvE, as did their fanbase. Now they need to get rid of this old parole "GW PvP is great" and call it a failed concept. Either make a PvE game or a PvP game. Make a clear statement what GW2 is going to be. Please not something that pleases everyone and nobody at the same time. It is easier to add pleasant "casual PvP" elements to a PvE world than to add "casual PvE" to a PvP balanced game. |


