No loot scaling for GWEN

frodo7

frodo7

Ascalonian Squire

Join Date: May 2007

I was thinking about GWEN earlier, when I realized that it should not have loot scaling. The way that I see it is that no botter is going to buy one of the campaings and GWEN, just to get a bot up and running in GWEN. So if loot scaling is really meant to stop botters, then it shouldnt be a problem in GWEN.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

\Signed

say no to loot scaling on general principal.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by frodo7
I was thinking about GWEN earlier, when I realized that it should not have loot scaling. The way that I see it is that no botter is going to buy one of the campaings and GWEN, just to get a bot up and running in GWEN. So if loot scaling is really meant to stop botters, then it shouldnt be a problem in GWEN. the bots should be LESS of a problem...since it's the first expansion to require another campaign. There will still be a few botters who buy it along with another campaign.

it's not only meant to stop botters...it's also there to encourage people to PUG or group with guild members...so I doubt we'll see it go bye bye as the PUGGers and Guilds will bitch about solo farmers getting a lot of loot. Increased difficulty should get increased reward...of all kinds...

/signed...yeah I think it should go bye bye any way.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

sooooo /signed i'm with u man

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I see GWEN as the end of Guild Wars (even though it's not technically ending...)

Therefore, go out with a bang. There should be some crazy weapons and items in GWEN (for PvE only, of course).

With PvE only skills, there's really no reason to keep a semblance of balance.

Let the flames begin, but I've been playing Guild Wars for over 2 years now - I'm sure I'm not the only one who thinks this is a cool idea.

Healers Wisper

Healers Wisper

Lion's Arch Merchant

Join Date: Apr 2007

Anaheim, CA

BoMB

N/

I am completely on board with this idea. Increase in come for honest player.
/signed

But you have to admit if the benifits of increased drops in GW:EN are good enough Bots will come , but nerf us later when they are a problem

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Have a new drop type that will be customized to your account...

It could be called: Soulbound.

Executioner

Executioner

Lion's Arch Merchant

Join Date: Apr 2005

UK

N/A atm

Well theres no reason for Anet not to do these kinds of PvE things, they just need to be tagged for PvE only, this could cover lots of things, weapons with more dmg, insignias with larger bonuses etc.. but they need to in balance with the content and skills.

sounds good thou.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by frodo7
I was thinking about GWEN earlier, when I realized that it should not have loot scaling. The way that I see it is that no botter is going to buy one of the campaings and GWEN, just to get a bot up and running in GWEN. So if loot scaling is really meant to stop botters, then it shouldnt be a problem in GWEN.
AND OF COURSE ALL THOSE BOTS WE SEE WONT SIMPLY ADD GWEN TO THE BOT FARM THEY ALLREADY HAVE?

how completely ...........words fail me...............can you get?

highest rarest most valuable loot ever and they wont farm it?

try again

loot scaling is to keep a solo farmer from getting the loot mean for eight people all for himself

yes for loot scaling

JeniM

Desert Nomad

Join Date: May 2007

W/E

At the risk of bringing PvP'ers into this
PvP got easy acces to rarer skins (PvP Reward System)
PvE have to work a lot harder for rares (Loot Scale)

One should be dropped on the grounds that it's not fair

Anyway i'm all for no loot scaling
/signed

(what was the point in it i thought it was aimed to help casual players but now you have to play longer for the same amount of cash as you would of gained before
I find loot scale and the grind involved in most titles to be hypocritical when you have messages that say "You have been playing for xx hours, Please take a break" as most game mechanics encorage hours of play while the messages seems to deny thats what Anet want)

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Completely and totally /unsigned. I may be in the minority here, but I HATE solo farming... Only time I did it was after I decided I wanted a Colossal Scimitar to use on my monk, and that bored the hell out of me. Loot scaling puts people with the time and desire to solo farm for hours on end on the same level with casual players, and that's the way GW should be.

Ecklipze

Ecklipze

Lion's Arch Merchant

Join Date: Feb 2006

R/

Quote:
Originally Posted by JeniM
At the risk of bringing PvP'ers into this
PvP got easy acces to rarer skins (PvP Reward System)
PvE have to work a lot harder for rares (Loot Scale)

One should be dropped on the grounds that it's not fair

Anyway i'm all for no loot scaling
/signed

(what was the point in it i thought it was aimed to help casual players but now you have to play longer for the same amount of cash as you would of gained before
I find loot scale and the grind involved in most titles to be hypocritical when you have messages that say "You have been playing for xx hours, Please take a break" as most game mechanics encorage hours of play while the messages seems to deny thats what Anet want) Obtaining a 'rare' skin via pvp is no easy feat.

Mystic Cobra

Mystic Cobra

Ascalonian Squire

Join Date: Jun 2007

Québec

Punk Not Dead

Mo/

/signed but it should be removed in the whole game.Find another way to stop bot but not loot scaling that made ALOT of people stop farming.Another thing is that the loot scaling didn't even killed the bot.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

There is no reason solo farming should be rewarded with more drops. Casting 3 spells and running into the biggest group you can find does NOT require more skill than playing in a team of 8.

Quote:
Originally Posted by Me
This is what I don't understand. People like to do different things. Why should one thing be more rewarding than one thing if done for fun.

Player A enjoys playing with 8 person teams, so he does.
Player B enjoys killing things by himself, so he does.

It is not like killing things by yourself is any more challenging, if anything its easier. So my question.....Why should Player B get atleast 8x as much gold as Player A for doing something he enjoys? They both enjoy what they do, but one is so rich he can't spend it all, and the other can barely afford armor and skills.

The loot scaling helps make it equal for both of these players. What now needs to be done is just a global increase of drops. Such as increase both 8 person drops and 1 person drops to 200% of what they are now. This makes playing the game profitable, while also keeping play styles equal.

This would cause some of the items to over inflate again, such as some runes, but everyone would have more gold, even the people who enjoy playing with teams of 8. The people who didn't like solo farming as such, but do it for more gold, should be happy about this because there would be no reason to solo farm anymore. People who play in teams of 8 will enjoy more drops. People who enjoy solo farming can still solo farm, and still make as much gold as other people.

Everyone wins, everyone gets equal gold, and everyone gets more gold.

Probably doesn't make sense, I'm tired.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

At this point, does it really matter if we all have rare items or not?

Increase rare drops period, for party drops and solo farmers (loot scaling can still be in effect, but it will be less noticeable).

frodo7

frodo7

Ascalonian Squire

Join Date: May 2007

Quote:
Originally Posted by Loviatar
AND OF COURSE ALL THOSE BOTS WE SEE WONT SIMPLY ADD GWEN TO THE BOT FARM THEY ALLREADY HAVE
?

how completely ...........words fail me...............can you get?

highest rarest most valuable loot ever and they wont farm it?

try again

loot scaling is to keep a solo farmer from getting the loot mean for eight people all for himself

yes for loot scaling So you think that botters use more than one campaign now? I think you are the moron here.

frodo7

frodo7

Ascalonian Squire

Join Date: May 2007

Quote:
Originally Posted by Loviatar
AND OF COURSE ALL THOSE BOTS WE SEE WONT SIMPLY ADD GWEN TO THE BOT FARM THEY ALLREADY HAVE
?

how completely ...........words fail me...............can you get?

highest rarest most valuable loot ever and they wont farm it?

try again

loot scaling is to keep a solo farmer from getting the loot mean for eight people all for himself

yes for loot scaling So you think that botters use more than one campaign now? I think you are the moron here.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I have my doubts but I am all for this just make it harder for bots to get there.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by frodo7
So you think that botters use more than one campaign now? I think you are the moron here. amazing.

you know someting about GWEN none of us do.

it wont have anyting worth the bot farmers time and money.

and if it missed your notice they can access GWEN from any chapter including the present bot fest.

want to try again?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Loot scaling is a general update, and thus, it crosses all campaigns. It will of course be included in GW:EN, and any change to loot scaling, if any, would affect all campaigns, and the expansion. In other words, selectively excluding GW:EN will likely never occur.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

/Signed... but,

Didn't Gaile say a lot of bots and such use stolen accounts?

frodo7

frodo7

Ascalonian Squire

Join Date: May 2007

Quote:
Originally Posted by Loviatar
amazing.

you know someting about GWEN none of us do.

it wont have anyting worth the bot farmers time and money.

and if it missed your notice they can access GWEN from any chapter including the present bot fest.

want to try again? Lol you really are pretty clueless for someone who has been around for awhile arent you? Anyway, Im sure MisterB is probably right.

Stormcloud

Stormcloud

Lion's Arch Merchant

Join Date: Jul 2006

Oregon, USA

Quote:
Originally Posted by frodo7
So you think that botters use more than one campaign now? I think you are the moron here. Since when does anyone INCLUDING bot need more than 1 campaign to access GW:EN?

http://www.guildwars.com/press/relea...2007-07-02.php



"Guild Wars: Eye of the North will continue the no subscription fee model pioneered by ArenaNet, and will provide new content accessible to players who own both the expansion and any one of the three previously released Guild Wars campaigns (Guild Wars, FactionsTM, or NightfallTM)"

supa tim

Frost Gate Guardian

Join Date: Jan 2006

Personally i dont c the problem of the botfarmer... how hard can it b to bann them... they are online pretty much all the time.
All you gotta do is send an admin to 1 of the populair spots and have him grab all the botters and problem solved...
If I'm wrong plz tell me

Ludo

Ludo

Academy Page

Join Date: May 2007

I don't see why any botter would risk attaching a new $40 upgrade to an existing account. You get banned and it's double your money out the window. Botters go for quantity, not rare skins.

Loot scaling is garbage anyways. It has to be the most pathetic way imaginable to combat bots.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Loot scaling is good, even if it did nothing for bots.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Onarik Amrak
/Signed... but,

Didn't Gaile say a lot of bots and such use stolen accounts?
Yes she did. So I expect that there will be bots in GWEN eventually once they acquire an account with GW:EN.

I've seen bots in tats running at altrium ruins, so its clear those bots have prophecies and factions.

Also because the loot scaling is a global thing, its probably going to be a bit tricky for ANET to disable it for GW:EN only. If there is an area in GW:EN thats bot farmable, the loot scaling will be required for when they steal an account with GW:EN.

And if its solo farmable, its probably bot farmable. The reason bots don't farm items for trading is because that if they do then they really crank up the supply, crashing the price and making that run unprofitable for everyone. So the bots stick to the areas where the income comes from gold drops and selling to the merchant.

So either GW:EN will have areas which are solo farmable except the loot scaling makes them unprofitable. Or it won't have such areas, meaning loot scaling doesn't make a difference. In either case I can't see a justification for the work involved from changing loot scaling from a global thing to a chapter specific thing.

Besides even if the bots weren't an issue, loot scaling also reduces the inflation caused by solo farmers, meaning lower prices for everyone. So as I'm not a solo farmer, loot scaling actually helps me.

Quote: Originally Posted by Ludo
I don't see why any botter would risk attaching a new $40 upgrade to an existing account. You get banned and it's double your money out the window. Botters go for quantity, not rare skins. When they are stealing accounts, they use whichever accounts they acquire.

Quote:
Loot scaling is garbage anyways. It has to be the most pathetic way imaginable to combat bots. The main problem I have with bots is that they add more gold into the economy, causing inflation which pushes up prices. Shortly after loot scaling was introduced (and after the exception list) prices of almost all in game items went down. So I'd say that it does a good job countering inflation.

Ludo

Ludo

Academy Page

Join Date: May 2007

I have no problem with deflation, it means less work for me and the money I do earn through playing the game or farming is more powerful. Yet armor and skills are not subject to inflation or deflation. They always cost the same amount. As long as the essentials are at a fixed price I'd rather earn 30k for a Sup Vigor, rather than 12k.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Omniclasm
Loot scaling is good, even if it did nothing for bots. Well, the strength of that argument has me convinced

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Quote:
Originally Posted by Ludo
I have no problem with deflation, it means less work for me and the money I do earn through playing the game or farming is more powerful. Yet armor and skills are not subject to inflation or deflation. They always cost the same amount. As long as the essentials are at a fixed price I'd rather earn 30k for a Sup Vigor, rather than 12k.
Keep in mind lootscaling has no negative effect on gold and loot for the vast majority of players who don't solo farm but instead earn most of their income through missions with full parties (although I for one have actually gotten better drops in missions since lootscaling was implemented). They won't have any more trouble affording armor and skills, and at the same time they can actually afford (with a little saving) the sup vigor rune that was previously only practical for the hardcore solo farmer.

Hiero

Hiero

Ascalonian Squire

Join Date: Aug 2005

just get rid of LS entirely

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

Quote:
Originally Posted by Nuclfus
Keep in mind lootscaling has no negative effect on gold and loot for the vast majority of players who don't solo farm but instead earn most of their income through missions with full parties (although I for one have actually gotten better drops in missions since lootscaling was implemented). They won't have any more trouble affording armor and skills, and at the same time they can actually afford (with a little saving) the sup vigor rune that was previously only practical for the hardcore solo farmer. - Lootscaling goes not give more drops be it solo or full party. Your recent luck has nothing to do with Rootscaling
- Your money now is only powerful for those items with fluctuated prices, not fixed price items like Armor and Skills. How can people have less trouble getting armor and skills than before LS?
- The reduced prices of merchanable items have nothing to do with LS, instead it is because of increased rare drops in HM. When i say merchanable I mean the prices sold to traders and to real players are not significantly different.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by frodo7
I was thinking about GWEN earlier, when I realized that it should not have loot scaling. The way that I see it is that no botter is going to buy one of the campaings and GWEN, just to get a bot up and running in GWEN. So if loot scaling is really meant to stop botters, then it shouldnt be a problem in GWEN.
You realise that bots can do more then just farm gold. They can be used to farm drops too, like materials and weapons.

There are going to be whole new skins, weapons and materials to find in GW:EN, so why wouldnt someone create a bot to farm there?

And stop winging about loot scaling, just because you cant farm anymore. Just make gold the same way everyone else does....sell stuff to the merchant or vanquish a few areas.

Everyone else manages to make enough gold to survive. Loot scaling is nto the end of the world.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

just say NO to loot scaling!

and ls doesnt seem to be bothering the bots at all---

It does bother me, I dont solo farm, heck I dont farm much at all---however I DO have repeat quests etc in the same area and would appreciate a few good drops now and then.....so get rid of this dang loot scaling altogether!

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Just for GW:EN? That's rediculous!

If you roll back the loot scaling, so it in the entire GW, not just in GW:EN.

/notsigned

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by cosyfiep
just say NO to loot scaling!

and ls doesnt seem to be bothering the bots at all---

It does bother me, I dont solo farm, heck I dont farm much at all---however I DO have repeat quests etc in the same area and would appreciate a few good drops now and then.....so get rid of this dang loot scaling altogether! Despite the fact that loot scale has been in the game for 2 months, explained in all ways in countless threads, players haven't understood yet what it means.

1 - If you do quests, missions and so on, loot scale doesn't affect your possibility to get good drops (gold items, greens, rare materials, tomes and so on), as well as your normal percentage of the cash foes drop.

2 - If you solo farm, loot scale doesn't affect your possibility to get good drops (gold items, greens, rare materials, tomes and so on). You get all the good drops of a whole party.

3 - The ONLY things affected by loot scale are CASH and JUNK ITEMS which can be sold for cash. Only those who used to farmed for pure cash now have 1/8 of what they got before.


That said, loot scale is by far THE BEST UPDATE ever put in the game, comparable to inscription/insignia system and hard mode.


- I don't want to pay 40-50k for a superior vigor.

- I don't want to be asked 50k for a +30 sword pommel of fortitude.

- I don't want ectos at 10-12k

- I don't want to be asked 100k + XXXX ectos by any morons for their s**t items.


Regarding the possibility to get rare skin armors / items or simply skills:


- Playing the game normally gives you all cash required to progress in the game.

- Free chests give you tons of extra cash to afford rare armors.

- Solo farming gives you tons of rare items you can use for yourself, besides good amount of cash simply selling to merchant the unperfect golds.


The game has never been so balanced and perfect.

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Funny how in all the Loot Scaling threads casual players come in and talk about how it hurts them and they are told to basically shut up and farm hardmode/vanquish an area because others are getting more than ever by farming hardmode/vanquishing and area. Casuals don't farm hardmode and it is casual to buy keys once in a while for chests, especially if you just passed by several chests before getting to a town with a merchant. Chests in lower areas often give better weapons for use than what the creatures drop as well.

Quote:
Originally Posted by Abnaxus
3 - The ONLY things affected by loot scale are CASH and JUNK ITEMS which can be sold for cash. Only those who used to farmed for pure cash now have 1/8 of what they got before.[/B]

- Solo farming gives you tons of rare items you can use for yourself, besides good amount of cash simply selling to merchant the unperfect golds.
[/B] How does that help casual players? Most casual players depend on farming areas like "The Breach" for those junk items so they can afford things. Casual players rarely can farm enemies that drop good items. Not to mention casual players don't set and farm for hours on end, just during what little time they may have for it outside of trying to progress through the game.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Alderin
Funny how in all the Loot Scaling threads casual players come in and talk about how it hurts them and they are told to basically shut up and farm hardmode/vanquish an area because others are getting more than ever by farming hardmode/vanquishing and area. Casuals don't farm hardmode and it is casual to buy keys once in a while for chests.... You can make gold very easily in normal mode too! So casual player have nothing to winge about.

Why is it so hard to people to grasp how easy it is to make gold...

Sell everything to the merchant that drops during a farm, or mission or quest and you can make about 1-5k easily in minutes depending on the area.

Its not rocket science, so I really dont get why people complain its hard to make gold!

The people who winge about loot scaling, are NOT casual players. The people who complain about loot scaling, are hardcore farmers who have been hit by it.

Casual players can quite easily make enough gold to exist, just by doing missions and quests. I managed to buy 5k vabbian ele armor in about 1 month, from either just selling items to the merchant or trading stuff.

Im not a hardcore player, and all I did was go out and kill some stuff and do some missions and quests. Your not going to make 50-100k over night, but you make enough to live on.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by freekedoutfish
The people who winge about loot scaling, are NOT casual players. The people who complain about loot scaling, are hardcore farmers who have been hit by it. Agreed.

I have been playing for a long time, I used to farm for cash in the past, and I farm in hard mode sometimes.

Nevertheless, recently I created a new ranger, which is probably my favourite class, and I'm playing through NF. No farming, just normal missions and quests through the campaign.
Every time I end in an outpost after a mission, or after a primary quest, I have 1,5-2k after selling junk to the merchant. If I'm lucky, more, for instance if I get a valuable insignia or rune.

But even considering only the junk, and 17 missions in lvl 20 area and some primary quests, you arrive to the end of the campaign with at least 30-40k.
Consider also 20k from the free chests and you are able, by simply playing the game and with no lucky drops, to buy for instance a 10k ancient armor even with a superior vigor rune (14k nowadays, after loot scale).

As freekedoutfish said, loot scale is a problem only for those who where used to farm for pure cash.
But the massive influx of cash caused by cash farmers created inflation and high prices, which were huge problems for the non farmers.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Cab Tastic
Well, the strength of that argument has me convinced I'll say this again since I guess you skipped over it the first time.


This is what I don't understand. People like to do different things. Why should one thing be more rewarding than another thing if both are done for fun?

Player A enjoys playing with 8 person teams, so he does.
Player B enjoys killing things by himself, so he does.

It is not like killing things by yourself is any more challenging, if anything its easier. So my question.....Why should Player B get atleast 8x as much gold as Player A for doing something he enjoys? They both enjoy what they do, but one is so rich he can't spend it all, and the other can barely afford armor and skills.

The loot scaling helps make it equal for both of these players. What now needs to be done is just a global increase of drops. Such as increase both 8 person drops and 1 person drops to 200% of what they are now. This makes playing the game profitable, while also keeping play styles equal.

This would cause some of the items to over inflate again, such as some runes, but everyone would have more gold, even the people who enjoy playing with teams of 8. The people who didn't like solo farming as such, but do it for more gold, should be happy about this because there would be no reason to solo farm anymore. People who play in teams of 8 will enjoy more drops. People who enjoy solo farming can still solo farm, and still make as much gold as other people.

Everyone wins, everyone gets equal gold, and everyone gets more gold.

Probably doesn't make sense, I'm tired.