GWeN Map looks huge - pics

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by wajir0
http://www.gamespot.com/pages/image_...&sid=undefined Holy christ /rollderv

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

Wow. I assume that's the Asurian style armour? Pretty cool, in a weird sort of way. Can't wait to see how it looks for the other classes.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by wajir0
http://www.gamespot.com/pages/image_...&sid=undefined There was talk of elite pieces of armor you can unlock... perhaps this is one of those, something like 'Magma Gloves' or 'Destroyer Gloves'.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by ravensong
Nope I actually think the spine thing in the top left corner are remainings of ancient water dragon...
good find!

Quote:
Originally Posted by MSecorsky
There was talk of elite pieces of armor you can unlock... perhaps this is one of those, something like 'Magma Gloves' or 'Destroyer Gloves'. That's a good guess.

Do you think they'll be as hard to get as FoW armor?

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Mordakai
good find!



That's a good guess.

Do you think they'll be as hard to get as FoW armor? I'm guessing as hard to get as high end DoA weapons.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

I think they won't be THAT hard to get. But damn, the glowing hands look brilliant.

And the Derv armor looks very cool, especially the "hood", since it's so different from what we've seen before. Kinda reminds me of a voodoo mask with a technological spin.

LumpOfCole

LumpOfCole

Krytan Explorer

Join Date: Jul 2006

Orlando, FL

Rt/

It just said Gaile posted in here but it ish MISSING @_@

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by MSecorsky
There was talk of elite pieces of armor you can unlock... perhaps this is one of those, something like 'Magma Gloves' or 'Destroyer Gloves'. In my personal best guess for something like that might be from a quest, (via, quest reward) or from a collector. I know one of the many requests for GWEN has been for a return to item rewards for players like what they had for prophecies. I agree with many those hand and head armor pieces do not appear to be anything like the skirt and shirt the Dervish is wearing.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by GloryFox
In my personal best guess for something like that might be from a quest, (via, quest reward) or from a collector. I know one of the many requests for GWEN has been for a return to item rewards for players like what they had for prophecies. I agree with many those hand and head armor pieces do not appear to be anything like the skirt and shirt the Dervish is wearing. I sure hope that's true... I don't want to be teased by incredible items I have no chance in hell of getting.

warren_kn

warren_kn

Wilds Pathfinder

Join Date: May 2005

London, England

Quote:
Originally Posted by wajir0

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

those gloves are awesome!:-) maybe my war can get a pair, ill make them stonefist gloves ;p

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

awwww, I thought we get to go underwater because of talk about new emote Swim, and that snake or ghost that keep asking what happen to Orr in the realm of torment. (Orr was sunken no?)

hey and thanks for sharing the maps guys awesome. we can download box art from guildwars.com now.

omg at these link http://www.gamespot.com/pages/image_...&sid=undefined


can I say YAY animated glove? is that a ritualist? or dervish or elementalist?

Quote:
Originally Posted by Mordakai
I sure hope that's true... I don't want to be teased by incredible items I have no chance in hell of getting. yeah me too! down with exclusivity bleh!


*jaw drops* did you see the fiery forrest ??!! BEAUTIFUL! secrets rooms and traps!

DutchGun

Frost Gate Guardian

Join Date: Mar 2006

Washington, USA

Quote:
Originally Posted by Lord-UWR
I figured that far, since I watched those videos last night, but how did they get such a clean, unfogged version of it? and SOO huge? They used a modding utility to extract the textures from the .dat file.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

The new map is up!!! in your game!

Arcane_Penguin

Arcane_Penguin

Frost Gate Guardian

Join Date: Jun 2007

Land Downunder

The Shadowheart Vanguard

R/Mo

Blergh! I hate the new fog! imposible to know whats explored or not when not zoomed in!

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

U to bring up the small map (top left hand corner) that one don't have fog, and you can zoon in with a 3 button mouse (scroll the center wheel).

sorry i looked at the wrong thing. :P

Oath

Desert Nomad

Join Date: May 2006

Quote:
Originally Posted by Sparda
i will highlight it, u have to find the same spots on the high res pic that u can find here.
And the unused space u can see yourself I was wondering where did you get that map from? I mean, I don't think It's really possible to explore any new parts yet, am I right?

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Quote:
Originally Posted by kingkong2006
I was wondering where did you get that map from? I mean, I don't think It's really possible to explore any new parts yet, am I right? Examine the map. Propehcies is all in its own maze interconnected by zones, towns, missions. GW:EN is on the Tyrian map but shares no portals with Prophecies. Getting to GW:EN will be alot like the other chapters, take a quest, complete it, get warped inside the new maze.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

I guess those gloves are rewards for gaining reputation, all in all grindish but not retarded like "tormented weapons" and the DoA idiocy. At least it sounds more fun to me.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by Surena
I guess those gloves are rewards for gaining reputation, all in all grindish but not retarded like "tormented weapons" and the DoA idiocy. At least it sounds more fun to me. WOW those gloves for reputation titles
it suddenly seems less of a grind with a decent reward at the end

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Thunder79
few things I noticed...

first the speculations on the landmarks...
top left - charr homeland...seems to match up to that concept shot...looks like it could be a large town....or just scenery...there's 4 portals right by it...
top right - It's the Hall of Monuments...confirmed in the videos posted today in this thread (part 1): http://www.guildwarsguru.com/forum/s...php?t=10176999 the map displays for a second before the UI goes away when he enters the hall of monuments.
bottom - Outpost or town again...see the two portals on the east side and south side...

I don't think any of the areas we see in the map are Dwarf areas...I would bet that the snowy areas are the Norn areas while the Dwarves are underground...

other speculations on my part:
-Area immediately south of riverside providence...looks like it could be some kind of burnt out temple...and the lake below it looks like it could have a volcano in the middle...and the shores around it look burned...
-Area west of Fisherman's haven...not an accessible area but that looks like some sort of plateau...like Devil's Tower in Wyoming...that is a different look from the in game map...just thought I'd point that out.
-Area west of Droknar's Forge on the coast - my guess...Sylvari area...
-There seems to be some textures reinserted to cover up an area to the northwest of Ascalon...the far northwestern part of the most northern Shiverpeaks. Perhaps this is an endgame area they don't want to reveal yet. If you look at the area you'll see a distinct editing of the image.
-To the east of that area...but before you get to the charr homelands..there's another area where it looks like someone covered up an area again...a long strip of an area...
-South of that strip...on the other side of the explorable area to the south of the strip...there's another area that looks covered up...
-On the eastern side of the area that is probably the Charr Homelands...there's an area that's not yet explored...but it looks like an area we can get too...
-South of Fort Ranik seems to have some weird burned out area...not sure what that is...

The map clearly is not complete...there's areas that are clearly covered up...which means there's probably more areas on the map that are covered up too well to tell that they are covered up.

And no doubt there are areas in the dungeons that don't show up on that map at all...there are numerous portals on that map that seem to lead to nowhere.

I don't mind that they covered up stuff...leaves some mystery to it.

Also with the expanded map there's a lot of new areas for future expansions (hope hope hope) Im pretty sure ur right about parts being covered up. For a start counting the areas theres only 33 (including the 18 dungeons Anet has said) that puts it on Par with Factions, Im sure theyll be a few extra areas that map is hiding for us to uncover. They wouldnt Add Charr territory and then only give 3 areas to explore!? That would be almost pointless right? Upon closer inpection of the map i can see what u mean by the examples of areas that have been possibly covered up. These could just be because it is a Beta map btu the suspect areas include:

South right Ascalon, Various parts in Charr territory, Various Parts in Norn territory and the left hand edge of the Asrian Territory. I would expect a possible extra 10 or so areas to keep EotN on par with NFs number of areas. I also noted from looking at the Map at the Lack of towns or outposts in the displayed territorys theres only about 10ish possible points for towns to exist from looking at the portal places.

Kris

Academy Page

Join Date: Mar 2005

UK

Kirins of Holy Light

Mo/R

It seems to me they can link with propehcies outposts at Beatletun and Yaks Bend. At Yaks Bend the road toward the north already exists, but its blocked by yaks at the moment. It wouldnt be hard to implement a "Guard" you have to talk to at the gate to pass through to the other side - so they could easily stop non-prophecies chars getting in prophecies.

I would very much appreciate being able to walk to the Charr areas and the Northern Shiverpeaks if I want to - not just be teleported there...

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

can u use textmod to look at the areas? it should work on the map as it does on the other continents

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

If you look at the map where GW:EN areas are close to Prophecies areas, you see the fog that I consider "Elonian," wherein it looks like a heavily fogged version of the eventual map when you explore it (Tyria and Cantha have the generic montage that gets stripped away, but gives you no clue of terrain beforehand). For the demonstration, I doubt it was necessary to have an active link with Prophecies, and since he was rolling cheats, I'm sure he could "skip ahead" to further in the storyline.

My point is this: the foggy area between Iron Horse Mine and the Norn territory is definitely another explorable. South Ascalon beyond Regent Valley is definitely another explorable. And the Ullen River actually looks LESS fogged than before, so I think there's a possibility of a mission pack or some-such in that area (run across the Mursaat homeland with Saul D'Alessio).

The Wizard's Tower is one of my favorite locations, if only because you can't get to it directly. It seems like GW:EN is removing the "no exploring in buildings" thing that all other campaigns have been limited to (considering you have your own explorable Hall of Monuments, and that whole Eye of the North thing), and in the process adding story tie-in's to let you visit some of those previously unexplorable places.

One last note: has anyone noticed that the area of land between the sunken Orr and the Crystal Desert has changed? I know it's barely a cosmetic change, but it makes me wonder...

EDIT: Finally got a look at the full high-res one, plus remembered a couple other things. In Prophecies, the Mursaat homeland was HEAVILY implied to be along the Ullen River. The Tarnished Coast may be south of it, but I get the feeling that the Mursaat still chilled out in the fogged area between Tangle Root and Riverside Province.

Also, there are a few "locked doors" I've seen in Tyria while exploring anywhere, some making zero sense at all. One is in Tasca's Demise, the standard Stone Summit door, shut. Another is on the far left border of Diessa Lowlands, a solid metal door in the middle of ruins (makes no sense).

The re-texture of the entire map in the Elonian style gives the possibility of more area in the following places:
-Above Yaks Bend/Iron Horse Mine
-Above Deldrimor Bowl and left of Anvil Rock
-North of Dragon's Gullet
-South of Regent Valley
-East of the Ruins of Surmia
-East of the Eastern Frontier
-East of Thirsty River

Finally, Orr and its connecting peninsula are not just different colors, but textured differently. I'm not going to say "uncoverable," because the texture is wrong for that, but I get the feeling that ANet is going to take this Mission Pack idea to the next level.

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

Hmmm. The dungeons sound cool, but the above-ground areas seem a bit small. Will we be able to expect more zones above-ground from those shown in the preview map or is that it?

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Quote:
Originally Posted by Takeko Nakano
Hmmm. The dungeons sound cool, but the above-ground areas seem a bit small. Will we be able to expect more zones above-ground from those shown in the preview map or is that it? Topside looks a little small, but still descent enough. 18 MULTI leveled dungeons (unseen to your eye on the map) with various hidden chambers etc. There's more than meets the eye (Transformers!!!!) Imagine 18 FoW/UW maps cut and paste all over that map, see, plenty of real estate to go play in :-)

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

On the dungeons... don't forget... all new traps and secret doors... spelunking at its best

I would imagine there are numerous portals to dungeons all over the place... They did mention at E3 that the Asura were known for their magic abilities and to travel between the vast areas in GWEN...

Yes it would be nice to have the maps not darken when leaving like SF... for 18 dungeons... this would be a pain.... esp multi levels... Hmmm another E3 tidbit... there are "pickups" in dungeons that possibly help on the mapping aspect (very secretive comment on this one)... so I am guessing.. maybe just maybe... we can find cavern maps that will at least stop the map from blacking out once you leave...

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

Has anyone noticed in the vids that the group sizes are usually around 4 players (not including Allies)...

What about 1 on 1 arenas? I know there is the Norn fight but it would kick Asura to be able to challenge 1 on 1 using your current skill set/weapons/armor based on your class/level to another human...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Prowlinger
Yes it would be nice to have the maps not darken when leaving like SF... for 18 dungeons... this would be a pain.... esp multi levels... Hmmm another E3 tidbit... there are "pickups" in dungeons that possibly help on the mapping aspect (very secretive comment on this one)... so I am guessing.. maybe just maybe... we can find cavern maps that will at least stop the map from blacking out once you leave... Am I the only one thinking of Zelda with Compasses and Maps?

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

GWEN = Dawn of the underappreciated Mesmers

Sword Liger

Sword Liger

Lion's Arch Merchant

Join Date: Aug 2006

London

Valendra's Kingdom [VK]

W/E

The map does seem quite small, very true but Anet have been going on about "underground dungeons" so much in the press releases so it wouldn't surprise me if 50%(or more) of the map we see is doubled up in underground destinations.

acidic

Frost Gate Guardian

Join Date: Sep 2005

i hate those black bars...

Mr. Monk

Ascalonian Squire

Join Date: Jul 2007

Mo/E

*Sigh*
The Charr land...
It is.. so small. honestly, I love the Charr. They are my favourite race in Guild Wars, and I plan on using them in guild wars 2. I'm disappointed that the Charr lands is barely anything. Honestly, I would have liked Eye of the North to focus a lot more on the Charr, but oh well. At least they are in it.

One thing I noticed is that the "100% map' I downloaded - if it is 100% I am not sure - has this huge area above Kryta, and only a tiny square is explorable. Wait - wha? I hope that is not the full map, because it does seem quite small. Of course, there are the dungeons.

As for the snow area - wow. It is.. big. Again, i would have prefered more green pastures, whether it be Charr land or the Tarnished Coast.

tsaiwes99

tsaiwes99

Pre-Searing Cadet

Join Date: Jun 2006

The land of rainbow bunnies

R/Mo

I do think they would have a very big map because they have new races and underground stuff

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Quote:
Originally Posted by Mr. Monk
*Sigh*
The Charr land...
It is.. so small. honestly, I love the Charr. They are my favourite race in Guild Wars, and I plan on using them in guild wars 2. I'm disappointed that the Charr lands is barely anything. Honestly, I would have liked Eye of the North to focus a lot more on the Charr, but oh well. At least they are in it.

One thing I noticed is that the "100% map' I downloaded - if it is 100% I am not sure - has this huge area above Kryta, and only a tiny square is explorable. Wait - wha? I hope that is not the full map, because it does seem quite small. Of course, there are the dungeons.

As for the snow area - wow. It is.. big. Again, i would have prefered more green pastures, whether it be Charr land or the Tarnished Coast. The charr area looks to be similar size to the petrified forest, large enough. You can see theres plenty-o dungeons in the area too :-)

But yes I really do want more green pre-seer areas soooo tired of deserts and ice.

Mr. Monk

Ascalonian Squire

Join Date: Jul 2007

Mo/E

Quote:
Originally Posted by Seissor
The charr area looks to be similar size to the petrified forest, large enough. You can see theres plenty-o dungeons in the area too :-)

But yes I really do want more green pre-seer areas soooo tired of deserts and ice.
Well, from the map it only looks to be three areas. Of course, considering there are other green areas in the game, it is not too bad. Unfortunate, with out question, but manageable.

By the way, where is the burnt down forest? I can't see it on the map.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me



If you watch the onlineweltern videos the guy plays in a burning forest, when he goes to map out, pause it and you'll see thats the general area where his character is. Now based on the black earth and red foilage there I am guessing...hey...its on fire. Looks small I know, but considering its proximity to a zone I will further assume there's a mission/dungeon which is a burning forest.

weby

Ascalonian Squire

Join Date: Feb 2006

Slovenia

[SOLO]

R/

Still ... it doesn't look so small