GWeN Map looks huge - pics
Bryant Again
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Originally Posted by wajir0
WinterSnowblind
Wow. I assume that's the Asurian style armour? Pretty cool, in a weird sort of way. Can't wait to see how it looks for the other classes.
RSGashapon
ravensong
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Originally Posted by Longasc
The top left one is decidedly in the Charr homelands.
One could wonder what it is, it looks like a blueish spine, very odd kind of structure. It could be a Charr Temple, the Petersdome of their Shamans. Nope I actually think the spine thing in the top left corner are remainings of ancient water dragon...
call me crazy but this is GWEN concept art....called water dragon...
See the similarity?
One could wonder what it is, it looks like a blueish spine, very odd kind of structure. It could be a Charr Temple, the Petersdome of their Shamans. Nope I actually think the spine thing in the top left corner are remainings of ancient water dragon...
call me crazy but this is GWEN concept art....called water dragon...
See the similarity?
MSecorsky
Mordakai
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Originally Posted by ravensong
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Originally Posted by MSecorsky
There was talk of elite pieces of armor you can unlock... perhaps this is one of those, something like 'Magma Gloves' or 'Destroyer Gloves'.
That's a good guess.
Do you think they'll be as hard to get as FoW armor? Miral
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Originally Posted by Mordakai
good find!
That's a good guess. Do you think they'll be as hard to get as FoW armor? I'm guessing as hard to get as high end DoA weapons. Traveller
I think they won't be THAT hard to get. But damn, the glowing hands look brilliant.
And the Derv armor looks very cool, especially the "hood", since it's so different from what we've seen before. Kinda reminds me of a voodoo mask with a technological spin. LumpOfCole
It just said Gaile posted in here but it ish MISSING @_@
GloryFox
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Originally Posted by MSecorsky | There was talk of elite pieces of armor you can unlock... perhaps this is one of those, something like 'Magma Gloves' or 'Destroyer Gloves'. In my personal best guess for something like that might be from a quest, (via, quest reward) or from a collector. I know one of the many requests for GWEN has been for a return to item rewards for players like what they had for prophecies. I agree with many those hand and head armor pieces do not appear to be anything like the skirt and shirt the Dervish is wearing. Mordakai
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Originally Posted by GloryFox
In my personal best guess for something like that might be from a quest, (via, quest reward) or from a collector. I know one of the many requests for GWEN has been for a return to item rewards for players like what they had for prophecies. I agree with many those hand and head armor pieces do not appear to be anything like the skirt and shirt the Dervish is wearing.
I sure hope that's true... I don't want to be teased by incredible items I have no chance in hell of getting.
warren_kn
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Originally Posted by wajir0
Seissor
those gloves are awesome!:-) maybe my war can get a pair, ill make them stonefist gloves ;p
pumpkin pie
awwww, I thought we get to go underwater because of talk about new emote Swim, and that snake or ghost that keep asking what happen to Orr in the realm of torment. (Orr was sunken no?)
Originally Posted by Mordakai
hey and thanks for sharing the maps guys awesome. we can download box art from guildwars.com now. omg at these link http://www.gamespot.com/pages/image_...&sid=undefined can I say YAY animated glove? is that a ritualist? or dervish or elementalist? Quote: I sure hope that's true... I don't want to be teased by incredible items I have no chance in hell of getting.
yeah me too! down with exclusivity bleh!
*jaw drops* did you see the fiery forrest ??!! BEAUTIFUL! secrets rooms and traps! DutchGun
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Originally Posted by Lord-UWR
I figured that far, since I watched those videos last night, but how did they get such a clean, unfogged version of it? and SOO huge?
They used a modding utility to extract the textures from the .dat file.
pumpkin pie
The new map is up!!! in your game!
Arcane_Penguin
Blergh! I hate the new fog! imposible to know whats explored or not when not zoomed in!
pumpkin pie
U to bring up the small map (top left hand corner) that one don't have fog, and you can zoon in with a 3 button mouse (scroll the center wheel).
sorry i looked at the wrong thing. :P Oath
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Originally Posted by Sparda
i will highlight it, u have to find the same spots on the high res pic that u can find here.
And the unused space u can see yourself I was wondering where did you get that map from? I mean, I don't think It's really possible to explore any new parts yet, am I right? Seissor
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Originally Posted by kingkong2006
I was wondering where did you get that map from? I mean, I don't think It's really possible to explore any new parts yet, am I right?
Examine the map. Propehcies is all in its own maze interconnected by zones, towns, missions. GW:EN is on the Tyrian map but shares no portals with Prophecies. Getting to GW:EN will be alot like the other chapters, take a quest, complete it, get warped inside the new maze.
Surena
I guess those gloves are rewards for gaining reputation, all in all grindish but not retarded like "tormented weapons" and the DoA idiocy. At least it sounds more fun to me.
JeniM
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Originally Posted by Surena
I guess those gloves are rewards for gaining reputation, all in all grindish but not retarded like "tormented weapons" and the DoA idiocy. At least it sounds more fun to me.
WOW those gloves for reputation titles
it suddenly seems less of a grind with a decent reward at the end Sophitia Leafblade
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Originally Posted by Thunder79
Kris
It seems to me they can link with propehcies outposts at Beatletun and Yaks Bend. At Yaks Bend the road toward the north already exists, but its blocked by yaks at the moment. It wouldnt be hard to implement a "Guard" you have to talk to at the gate to pass through to the other side - so they could easily stop non-prophecies chars getting in prophecies.
I would very much appreciate being able to walk to the Charr areas and the Northern Shiverpeaks if I want to - not just be teleported there... BenjZee
can u use textmod to look at the areas? it should work on the map as it does on the other continents
TaCktiX
If you look at the map where GW:EN areas are close to Prophecies areas, you see the fog that I consider "Elonian," wherein it looks like a heavily fogged version of the eventual map when you explore it (Tyria and Cantha have the generic montage that gets stripped away, but gives you no clue of terrain beforehand). For the demonstration, I doubt it was necessary to have an active link with Prophecies, and since he was rolling cheats, I'm sure he could "skip ahead" to further in the storyline.
My point is this: the foggy area between Iron Horse Mine and the Norn territory is definitely another explorable. South Ascalon beyond Regent Valley is definitely another explorable. And the Ullen River actually looks LESS fogged than before, so I think there's a possibility of a mission pack or some-such in that area (run across the Mursaat homeland with Saul D'Alessio). The Wizard's Tower is one of my favorite locations, if only because you can't get to it directly. It seems like GW:EN is removing the "no exploring in buildings" thing that all other campaigns have been limited to (considering you have your own explorable Hall of Monuments, and that whole Eye of the North thing), and in the process adding story tie-in's to let you visit some of those previously unexplorable places. One last note: has anyone noticed that the area of land between the sunken Orr and the Crystal Desert has changed? I know it's barely a cosmetic change, but it makes me wonder... EDIT: Finally got a look at the full high-res one, plus remembered a couple other things. In Prophecies, the Mursaat homeland was HEAVILY implied to be along the Ullen River. The Tarnished Coast may be south of it, but I get the feeling that the Mursaat still chilled out in the fogged area between Tangle Root and Riverside Province. Also, there are a few "locked doors" I've seen in Tyria while exploring anywhere, some making zero sense at all. One is in Tasca's Demise, the standard Stone Summit door, shut. Another is on the far left border of Diessa Lowlands, a solid metal door in the middle of ruins (makes no sense). The re-texture of the entire map in the Elonian style gives the possibility of more area in the following places: -Above Yaks Bend/Iron Horse Mine -Above Deldrimor Bowl and left of Anvil Rock -North of Dragon's Gullet -South of Regent Valley -East of the Ruins of Surmia -East of the Eastern Frontier -East of Thirsty River Finally, Orr and its connecting peninsula are not just different colors, but textured differently. I'm not going to say "uncoverable," because the texture is wrong for that, but I get the feeling that ANet is going to take this Mission Pack idea to the next level. Takeko Nakano
Hmmm. The dungeons sound cool, but the above-ground areas seem a bit small. Will we be able to expect more zones above-ground from those shown in the preview map or is that it?
Seissor
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Originally Posted by Takeko Nakano
Hmmm. The dungeons sound cool, but the above-ground areas seem a bit small. Will we be able to expect more zones above-ground from those shown in the preview map or is that it?
Topside looks a little small, but still descent enough. 18 MULTI leveled dungeons (unseen to your eye on the map) with various hidden chambers etc. There's more than meets the eye (Transformers!!!!) Imagine 18 FoW/UW maps cut and paste all over that map, see, plenty of real estate to go play in :-)
Prowlinger
On the dungeons... don't forget... all new traps and secret doors... spelunking at its best
I would imagine there are numerous portals to dungeons all over the place... They did mention at E3 that the Asura were known for their magic abilities and to travel between the vast areas in GWEN... Yes it would be nice to have the maps not darken when leaving like SF... for 18 dungeons... this would be a pain.... esp multi levels... Hmmm another E3 tidbit... there are "pickups" in dungeons that possibly help on the mapping aspect (very secretive comment on this one)... so I am guessing.. maybe just maybe... we can find cavern maps that will at least stop the map from blacking out once you leave... Prowlinger
Has anyone noticed in the vids that the group sizes are usually around 4 players (not including Allies)...
What about 1 on 1 arenas? I know there is the Norn fight but it would kick Asura to be able to challenge 1 on 1 using your current skill set/weapons/armor based on your class/level to another human... Mordakai
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Originally Posted by Prowlinger
Yes it would be nice to have the maps not darken when leaving like SF... for 18 dungeons... this would be a pain.... esp multi levels... Hmmm another E3 tidbit... there are "pickups" in dungeons that possibly help on the mapping aspect (very secretive comment on this one)... so I am guessing.. maybe just maybe... we can find cavern maps that will at least stop the map from blacking out once you leave...
Am I the only one thinking of Zelda with Compasses and Maps?
Nemo the Capitalist
GWEN = Dawn of the underappreciated Mesmers
Sword Liger
The map does seem quite small, very true but Anet have been going on about "underground dungeons" so much in the press releases so it wouldn't surprise me if 50%(or more) of the map we see is doubled up in underground destinations.
acidic
i hate those black bars...
Mr. Monk
*Sigh*
The Charr land... It is.. so small. honestly, I love the Charr. They are my favourite race in Guild Wars, and I plan on using them in guild wars 2. I'm disappointed that the Charr lands is barely anything. Honestly, I would have liked Eye of the North to focus a lot more on the Charr, but oh well. At least they are in it. One thing I noticed is that the "100% map' I downloaded - if it is 100% I am not sure - has this huge area above Kryta, and only a tiny square is explorable. Wait - wha? I hope that is not the full map, because it does seem quite small. Of course, there are the dungeons. As for the snow area - wow. It is.. big. Again, i would have prefered more green pastures, whether it be Charr land or the Tarnished Coast. tsaiwes99
I do think they would have a very big map because they have new races and underground stuff
Seissor
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Originally Posted by Mr. Monk
*Sigh*
The Charr land... It is.. so small. honestly, I love the Charr. They are my favourite race in Guild Wars, and I plan on using them in guild wars 2. I'm disappointed that the Charr lands is barely anything. Honestly, I would have liked Eye of the North to focus a lot more on the Charr, but oh well. At least they are in it. One thing I noticed is that the "100% map' I downloaded - if it is 100% I am not sure - has this huge area above Kryta, and only a tiny square is explorable. Wait - wha? I hope that is not the full map, because it does seem quite small. Of course, there are the dungeons. As for the snow area - wow. It is.. big. Again, i would have prefered more green pastures, whether it be Charr land or the Tarnished Coast. The charr area looks to be similar size to the petrified forest, large enough. You can see theres plenty-o dungeons in the area too :-) But yes I really do want more green pre-seer areas soooo tired of deserts and ice. Mr. Monk
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Originally Posted by Seissor
But yes I really do want more green pre-seer areas soooo tired of deserts and ice. By the way, where is the burnt down forest? I can't see it on the map. Seissor If you watch the onlineweltern videos the guy plays in a burning forest, when he goes to map out, pause it and you'll see thats the general area where his character is. Now based on the black earth and red foilage there I am guessing...hey...its on fire. Looks small I know, but considering its proximity to a zone I will further assume there's a mission/dungeon which is a burning forest. weby
Still ... it doesn't look so small
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