More terribad preorder items

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Ok then, so just what exactly is so bad about the previous preorder items. Apart from the fact they cant be modded? (Thats a dead issue now, Gaile and co are denying it even happened, but I digress, lets move on.)

Preorder Weapons so far:

Poisonous Dragon Fangs of Dagger Mastery
Damage: 7-17
15% In A Stance

Probably the worst of the pre-order weapons, some of the tyrian ones aside, but they were non max for a reason. Poisonous isn't honestly that great a mod for assassins, theyre much better off with zealous, vamp and elemental, just like all melee classes.

Insightful Spiritbinder
Energy +15
HSR: 20%
HCT: 10%

Pretty much the perfect catch-all caster staff. What's terribad about this? OK, no staff wrap, but that's not game breaking, and all the other stats are ideal for a generic staff.

Icy Soulbreaker of Enchanting
9-41 Cold Damage.
+15% While Enchanted.
Enchantments last 20% longer.

The only reason your average dervish will ever need a scythe besides this one is vanity. It is absolutely perfect for a dervish.

Fiery Sunspear of Shelter
14-27 Fire Damage
Energy +5
+7 vs Physical

It's an energy +5 spear. People that dont have the NF preorder pack that I know of would kill to get their hands on such a versatile tool.

Then the GWEN preorder stuff.

Glacial Blade's stats are a good thing. Not just conjure frost, but things like spinal shivers etc can be run off this. And +15% while enchanted is not a garbage mod. Seriously, I wonder if some people round here think that if they put an enchantment up, it'll get stripped straight away. Regardless, my only concern is that it's a reasonable size and not a tiny little thing like the forgotten sword. well, if it's forged by the norn, then i probably shouldn't worry.

Darksteel Longbow. I expect half of the people out there complaining that it's sundering are total and utter hypocrites. I'd take vamp over sundering any day of the week, but it's not bad per se, unlike a lot of the condition bowstrings, (only really decent one imo is silencing.) And +15/-5 happens to be one of my favorite mods. Also, pls to put on charr hero. Will look nice.

And lastly, a spiritbinder upgrade? sign me up!

On top of all of this, please note that we managed just fine before inscribable weapons. Funnily enough, I still use a lot of non-inscribable weapons. Being inscribable does not automatically make an item 10x better. That being said, stop dissing things that you're essentially being given for free. And one more thing, dont qq me on the technicality of whether it's free or not. It's plain to see exactly what I mean.

Side note: It's been mentioned before that eventually, inscribables will drop in all 3 campaigns. That would seem to imply GG max r7 items. Not a good thing imo, although, it'll make my one r7 that much more valuable if it does happen, heheheheheh...

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by thral
1 question:
Why dont they ever make cool axes, i was like:"Hmm that sword can come in handy" then it struck me i never use swords, hate them with a passion. Axes FTW!!! Hoorah!!!
Stygian Reaver?

Anyways, that sword looks awesome; being enchanted is not hard requirement in PvE. In the end, Cold damage and Sundering won't make much of a difference overall; not a significant one, anyway.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Collector's Weapons look fine to me... Especially the Sword... One of the better mods out there, imo.

Besides doing the usual stuff, try to make a build around the weapons, instead of getting weapons around the build. The 'perfect weapon' is different for everybody.

An invinci-monk finds a +5 energy axe/sword better than 15^50, which a damage warrior might prefer. DMG + 15% (While Enchanted) works very well in PvE. If you have 2 prot/ZB heroes, you'll see what I mean (I have about 2-3 enchantments on me all the time).

If they gave us Starter Machetes, I understood your point, but these weapons aren't useless. ^^

White knight lord

White knight lord

Frost Gate Guardian

Join Date: Aug 2006

Ka-Tet Of Gilead

Of course Anet cannot comply with eveyones needs but they could atleast give weapons in the preorder with versatile mods fgor everyones needs such as 15^50, 20/20sundering or 10/10 furious and +30 hp I mean the mods do the dmg not the art take a ele sword and a collectors sword...same mods 15^50, 20/20 ,and +30 hp, which would do the most dmg??? they are the same so all the r-tards that think the art does the dmg get some common sense I am going to get it fom the online store so i get the missions becaused my weapons are good as it is and id rather get the extra missions by buying GW:EN online then soem useless hero weapons I wont use so id rather get more for my money but that s just me these weapons are not all bad though because they do give the options for people that buy any campaign and the expansion then they would have weapons to start out with but thats only if they buy a campaign and pre-order the expansion pack but I don't think anyone would buy an expansion pack before buying the real game but that is just my thought ty Anet for the wepons but you sucked me into the online purchase with the ever more useful "new" mission that fill the gaps of the stories.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by White knight lord
Of course Anet cannot comply with eveyones needs but they could atleast give weapons in the preorder with versatile mods fgor everyones needs such as 15^50, 20/20sundering or 10/10 furious and +30 hp I mean the mods do the dmg not the art take a ele sword and a collectors sword...same mods 15^50, 20/20 ,and +30 hp, which would do the most dmg??? they are the same so all the r-tards that think the art does the dmg get some common sense I am going to get it fom the online store so i get the missions becaused my weapons are good as it is and id rather get the extra missions by buying GW:EN online then soem useless hero weapons I wont use so id rather get more for my money but that s just me these weapons are not all bad though because they do give the options for people that buy any campaign and the expansion then they would have weapons to start out with but thats only if they buy a campaign and pre-order the expansion pack but I don't think anyone would buy an expansion pack before buying the real game but that is just my thought ty Anet for the wepons but you sucked me into the online purchase with the ever more useful "new" mission that fill the gaps of the stories.
perhaps they should punctuation in the preorder pack too...

You started off good, but then it went all to crap.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

I personally wouldn't run any pre-order items on my own toons, but they come in very handy when you've got dozens of heroes to equip.

Quote:
Originally Posted by Moa Bird Cultist
Glacial Blade's stats are a good thing. Not just conjure frost, but things like spinal shivers etc can be run off this.
Exactly how i plan to use it. Love to see water magic receive an AoE offensive boost while they're at it....Hailstorm anyone? Thunderstorm for Air?

Quote:
Originally Posted by Moa Bird Cultist
Darksteel Longbow...
Don't really care about this one, i'd prefer zealous so heroes can better manage their energy.

Quote:
Originally Posted by Moa Bird Cultist
And lastly, a spiritbinder upgrade? sign me up!
Fire damage FTW. Better synergy with a Mark of Rodgort team.

[off-topic] What i'm most interested in is the apparent ability (judging by the videos released) in GW:EN to swap control between your toon and heroes in your party. For example, you could setup your Warrior with a Dragon Slash build which the AI runs pretty well and take direct control of one of your heroes instead to make them run the bar properly while your toon becomes an automaton. I could be completely wrong but that seemed to be the case, unless it's a dev debug tool like the god-mode they're using. I guess we'll know soon enough

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

This will be the first time they've offered Americans a sword in a bonus pack iirc. I'm pretty excited.

The skins on all 3 items are VERY keen.

White knight lord

White knight lord

Frost Gate Guardian

Join Date: Aug 2006

Ka-Tet Of Gilead

lol, its sad you are caring but spelling sad but thx for he compliment..and the sword is well not the best just a blue Katana which is not all spectacular but that is my opinion

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Quote:
Originally Posted by Antithesis
[off-topic] What i'm most interested in is the apparent ability (judging by the videos released) in GW:EN to swap control between your toon and heroes in your party. For example, you could setup your Warrior with a Dragon Slash build which the AI runs pretty well and take direct control of one of your heroes instead to make them run the bar properly while your toon becomes an automaton. I could be completely wrong but that seemed to be the case, unless it's a dev debug tool like the god-mode they're using. I guess we'll know soon enough
I believe that ability was a dev ability...just like the skill for 999 health

I could be wrong, but I doubt I am. I just don't see any reason why they would introduce that. It's not like people have been asking for that ability.

Quote:
lol, its sad you are caring but spelling sad but thx for he compliment..and the sword is well not the best just a blue Katana which is not all spectacular but that is my opinion
I can't stand people who won't show enough respect to their fellow posters to at least form a coherent sentence with at least half-way decent punctuation. You'll rarely see a post of mine that hasn't been edited. That is due to the fact that I re-read my posts to make sure they are at least readable. I take the "would I want to read this" attitude toward my posting. I ask that you do the same. I rarely post asking people to spell better or use better punctuation...you are an exception. I wouldn't have commented but it was annoying reading that 6 line run-on sentence.

As for the sword...if it has the sheen that the pictures have then it'll look cool. If not then I'm afraid that it won't be much more than a blue Katana.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Thunder79
I believe that ability was a dev ability...just like the skill for 999 health

I could be wrong, but I doubt I am. I just don't see any reason why they would introduce that. It's not like people have been asking for that ability.
Yeah i think that'll be the case. How sweet would it be to use your other toons as heroes / henchies and swap between the ones you wanted to control...to dreeeeam the impossible dreeeeam....

Won't happen but it would certainly breathe some life into the game for me. I dread the thought of grinding through the game again and again just to get to good farming spots.

Apologies for the interlude.

White knight lord

White knight lord

Frost Gate Guardian

Join Date: Aug 2006

Ka-Tet Of Gilead

[Off-topic]~
Well take a break...simple as that, just because I don't care for punctuation and corrent grammer doesn't mean the world is comming to an end and on that I say get over it, people understand what I mean SO tough if you really hate it take a permanet pen and fix the errors on your screen. Thank you for your time

[On-Topic]~
Controling the heros as your own char would be...interesting, I don't think Anet will do that becuase it doesn't seem like them to do such a thing, but what do I know im not on the designing teams or prduction groups, but would be very interesting if they did.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Moa Bird Cultist
Poisonous Dragon Fangs of Dagger Mastery
Damage: 7-17
15% In A Stance

Probably the worst of the pre-order weapons, some of the tyrian ones aside, but they were non max for a reason. Poisonous isn't honestly that great a mod for assassins, theyre much better off with zealous, vamp and elemental, just like all melee classes.
15 while enchanted, actually. Which isn't all that bad in PvE, considering how good some assassin enchantments are in PvE, especially now with Critical Agility. If only the mods could be swapped out.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Moa Bird Cultist
...

Icy Soulbreaker of Enchanting
The only reason your average dervish will ever need a scythe besides this one is vanity. It is absolutely perfect for a dervish.

...

It's an energy +5 spear. People that dont have the NF preorder pack that I know of would kill to get their hands on such a versatile tool.
...

And +15% while enchanted is not a garbage mod. Seriously, I wonder if some people round here think that if they put an enchantment up, it'll get stripped straight away.
- Most dervishes prefer Fortitude (Victorious line of attacks)/Armor suffixes. And icy prefix leaves a lot to be disired too (Ebon is the one to aim for, but dervish should have lot more, including cripling prefix) Soublreaker is just cheap ptemp weapon untill you are able to get really good one.

- +5e spear is fine, but hmm, what would you use it for with those other mods?. Giving it to casters is unjustifiable (it lacks +HP / + generic armor or Echanting suffix) and giving it to paragon ... +5e looks fine, but you want damage mod as paragon. And there is this thing of bad suffix.

- Is not that your enchant gets stripped, its because you have to get enchant in first place, making you either put it in your build or depend on allies. You see, enchanting is burden and requires strategy change to use, good old 15^50 requires nothing special to work.

ofc, any of theese are better to give to heroes than their starter weapons, but still, you have work to do if you want them really effective. Prime example is spiritbinder - you want to get stafrf with matching attribute anyway even with hourglass staff out there as you for sure can use better suffix.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by zwei2stein
- Most dervishes prefer Fortitude (Victorious line of attacks)/Armor suffixes.
Not true.

1234567890

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Quote:
Originally Posted by zwei2stein
- Most dervishes prefer Fortitude (Victorious line of attacks)/Armor suffixes. And icy prefix leaves a lot to be disired too (Ebon is the one to aim for, but dervish should have lot more, including cripling prefix) Soublreaker is just cheap ptemp weapon untill you are able to get really good one.

- +5e spear is fine, but hmm, what would you use it for with those other mods?. Giving it to casters is unjustifiable (it lacks +HP / + generic armor or Echanting suffix) and giving it to paragon ... +5e looks fine, but you want damage mod as paragon. And there is this thing of bad suffix.

- Is not that your enchant gets stripped, its because you have to get enchant in first place, making you either put it in your build or depend on allies. You see, enchanting is burden and requires strategy change to use, good old 15^50 requires nothing special to work.

ofc, any of theese are better to give to heroes than their starter weapons, but still, you have work to do if you want them really effective. Prime example is spiritbinder - you want to get stafrf with matching attribute anyway even with hourglass staff out there as you for sure can use better suffix.
Don't 1000% of Dervishes builts contain 2+ enchantments......and 20% enchantmets mods are most wanted by players. Fortitude is just for degen and a good +5 defense always is good.

The +5 spear is just too leet.....

If people don't like the pre-order items, maybe they shouldn't order the per-order package.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by GloryFox
Well obviously the preorder items and GOTY items from other Previous GW products were not enough because they added new preorder items for those classes. How about the coke, Korean, and Japan preorder items? Were those enough? Obviously not and for the same reasons.

So why not Assassin Dervish and Paragon items. Besides people with those classes who might not have pre order items (purchased later) are left out.
So what use would a spear or a pair of daggers be to someone who only owns prophecies? Assassin, Paragon, Dervish and Ritualists arent core professions, which is why they dont have pre-order weapons for GW:EN.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Selket
Because skin is more important than stats?

lollll
Someone else who puts their faith in collector weapons, I see.
One day I must look at their skins. For the moment, just GIMME THE STATS!!!

I'm still wondering what to do with a sundering longbow of negative energy.

Quote:
Originally Posted by ryanryanryan0310
If people don't like the pre-order items, maybe they shouldn't order the per-order package.
Yeah, that's why I haven't done it yet. Just what AM I going to do with a sundering longbow of negative energy? The staff isn't bad, and I guess there's always the delete bin.

Still thinking about this. Think. Think.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by cyberjanet
Someone else who puts their faith in collector weapons, I see.
One day I must look at their skins. For the moment, just GIMME THE STATS!!!

I'm still wondering what to do with a sundering longbow of negative energy.



Yeah, that's why I haven't done it yet. Just what AM I going to do with a sundering longbow of negative energy? The staff isn't bad, and I guess there's always the delete bin.

Still thinking about this. Think. Think.
Forgetting the weapons, as they aren't the only thing in the preorder, what about access to the sneak peak weekend so you can decide if you want to actually buy the expansion pack?

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Pwny Ride
So what use would a spear or a pair of daggers be to someone who only owns prophecies? Assassin, Paragon, Dervish and Ritualists arent core professions, which is why they dont have pre-order weapons for GW:EN.
except that ritualists do...

anyways my answer to your question is, the same use a staff would be to a swords warrior. or the same use a sword will be to an assassin or dervish or paragon... making a specific class is as much a choice as buying a specific campaign is.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

Quote:
Originally Posted by Robin_Anadri
Bonus items won't spawn in pre.
Hate to bust your bubble but they do. My Premapre is toting the Bonus spear from Nightfalls prerelease.

Saelfaer

Academy Page

Join Date: Sep 2005

Belgium

The Blitzers Guild

Quote:
Originally Posted by Navaros
Sure, why not. People are paying good money for them.

However, many people are expecting something better than perfect max greens. Make them fully moddable. The former pre-release items should be made fully moddable, and so should these. Absolutely no reason to not do that.

I fail to see why anyone would wanna pay real-life money for weapons that are less moddable than in-game collector weapons are.
no, you pay 0 money for them, they are a gift to you because you bought their game, without the gift you would have bought the game too for as mutch money. so you pay 0 dollars for those weapons!

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Quote:
Originally Posted by zwei2stein
- Most dervishes prefer Fortitude (Victorious line of attacks)/Armor suffixes. And icy prefix leaves a lot to be disired too (Ebon is the one to aim for, but dervish should have lot more, including cripling prefix) Soublreaker is just cheap ptemp weapon untill you are able to get really good one.
You're mistaken. Not all dervishes run Ebon Dust Aura. Even those that do would ideally run zealous and a damage conversion enchantment. Icy still leaves options for Spinal Shivers and other skills that trigger off cold damage. And fortitude or defense over enchanting on a dervish? Puh-lease, the entire class is built around managing enchantments...

Quote:
- +5e spear is fine, but hmm, what would you use it for with those other mods?. Giving it to casters is unjustifiable (it lacks +HP / + generic armor or Echanting suffix) and giving it to paragon ... +5e looks fine, but you want damage mod as paragon. And there is this thing of bad suffix.
Not all paragons are spear chuckers. +5e and fiery is good for synergy off mark of rodgort etc. Shelter is garbage, I'll agree with that, but it's still not a bad weapon. I'll explain what a bad weapon is. A bad weapon is a r13 14-20 gold gladius with no damage mod, 1:1 Vampiric and Shelter +4. Do please note that stuff like that used to drop quite regularly until Anet gave us better drops.

Quote:
- Is not that your enchant gets stripped, its because you have to get enchant in first place, making you either put it in your build or depend on allies. You see, enchanting is burden and requires strategy change to use, good old 15^50 requires nothing special to work.
A player with access to heroes has a pool of 32 skill slots with which to construct a build. Are you trying to say that in no situation, should there be enchantments because they're all inefficient? Take a look at the average prot monk bar and you'll see just how wrong that is. and 15^50 requires that you be over 50% health, so it is conditional. More so, even than +15/-5. And theres the rub. Enchantments require you to use your brain, yes, but thats why they're so effective in capable hands. Enchantments are anything but a burden. They're the main reason I've got through all 3 campaigns relatively unscathed. I used to think enchantments were stupid, but I've played long enough to know that they're the real game winners, in PvE, at least.

Quote:
ofc, any of theese are better to give to heroes than their starter weapons, but still, you have work to do if you want them really effective. Prime example is spiritbinder - you want to get stafrf with matching attribute anyway even with hourglass staff out there as you for sure can use better suffix.
Theres your enchantment allergy raising it's ugly head again. Think about what goes into the average caster build. Elementalists run attunements*. Monks run multiple enchantments, Necromancers and Ritualists don't have many enchantments of their own, but it's not too much trouble to rely on the monks and x/monks to keep things running. Besides, with a mod like +45 while enchanted, if you're taking damage and a prot monk puts SoA or SH on you, then it triggers at exactly when you need it the most. You don't exactly need it when you're not being hit, do you? And Mesmers have far more enchantment options than a lot of people realise, so it's not a bad mod for them either. Name a better suffix than +45% while enchanted for a spellcaster.

*Not me though, but then the sword is absolutely perfect for my character. Not a conjure Ele either.

Yaga Philipe

Yaga Philipe

Frost Gate Guardian

Join Date: Mar 2007

Insanity

Vis Decus Vertus [vDv]

R/

Quote:
Originally Posted by KiyaKoreena
Just because an item is not inscribable does not mean it is useless. Yeesh. Plus I think the staff stats are just fine for most people.
Just fine for me, the bow would be a great hero bow or great to put on instead of my vamp bows while I'm not fighting.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Good money? HAHAHAHA! Yeah. My £3 for the pre release is gonna provide a meal for a day for one employee of Anet. And in return? I get:

A great looking sword with max damage mods I can use in pre-searing. Enchantments? OH MY GOD! NOOOO! Keep that protection monk away from me! HE HAS ENCHANTMENTS! Then again, the whiners aren't very intelligent in the first place.
A staff I can shove on any monk hero when I need it most.
A sneak preview of GW:EN with skills and items we get to KEEP until the release.
A bow I can use on my ranger to completely destroy in pre-searing, if I ever make one. And that -5 energy? Yeah. Expertise.

And as for fortitude for a dervish over enchanting mod? Well if you want to go for that to seem "leet" to all the fanboys around you, go for it. But for a dervish, enchanting IS the best one to go for. What can I say? I like weapons that help me fight. Not weapons that I can have people who can't spell chase after my ankles and sucking up to me in hopes they can get it for free.


And one for the Final Fantasy fans: Glacial Sword looks like Final Fantasy X's Brotherhood?

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

The best part about that staff is that you can spawn 5 copies of it for half of your heroes.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Skye Marin
The best part about that staff is that you can spawn 5 copies of it for half of your heroes.
Definitely. AND it comes with the +5 insightful staff head. Oh and I found out the real price of it here. £2. So good money? Well I found £3.74 which fell out my pockets and under my bed... I say I'm getting far more than what I'm paying for.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

the bonus items I presume:

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

Wonder when we can buy it through The Guild Wars Official Store? See that The PlayNC Store has it availble but it still is not yet available from logging into the game and buying through that avenue.

And im going to get it since the * states that the money paying to get this goes towards the game itself. So preview, free weapons all for free. No idea what some people are complaining about.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

For anyone who has added the pre-order key to their account, I am wondering if the bonus items are currently available, or if they are to be added to the game at a later date.

Unfortunately, the pre-order did not arrive locally today as expected. Should be able to pick it up tomorrow...

Pey

Frost Gate Guardian

Join Date: Aug 2005

United Spanish Buddies

W/E

If i buy the pre-release pack in Plaync.com, will i get the bonus pack (after i´ve paid the rest of gwen)? or i have to buy it from the ingame store no matter what?

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

bonus pack is only availble through purchases on the ingame online store.

"For a limited time, when you spend $29 USD (€26/£17) or more in the Official Guild Wars (online) Store, you will get a Guild Wars Bonus Mission Pack for free!

"

http://www.guildwars.com/products/ex...ck/default.php

Pey

Frost Gate Guardian

Join Date: Aug 2005

United Spanish Buddies

W/E

So... everyone gets the bonus pack if they buy GW:EN before october 31, right?

EDIT: BTW... does GWEN add any character slots?

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

The bow looks rather cool.